Posts with «consumer discretionary» label

Amazon's deal to make Warhammer 40,000 movies and TV shows is done

Amazon and Games Workshop have confirmed they're working on TV shows and movies based on Warhammer 40,000. The news comes 12 months after the two sides reached an agreement in principle to develop adaptations of the miniature wargame for big and small screens. 

The companies have now inked a full agreement, which gives Amazon the exclusive rights to develop films and TV shows based on the intellectual property. In turn, the adaptations could help Games Workshop attract new Warhammer 40K tabletop players.

Games Workshop says an "elite band" of screenwriters is coming together to create the shows and movies. Assisting them will be Henry Cavill, a long-time Warhammer 40K fan, who will be an executive producer and perhaps star in some of the TV shows and films.

Don't expect to see a Warhammer movie hitting Prime Video anytime soon, though. As Games Workshop notes, it typically takes at least a couple of years for a project to go from the development phase to something you can actually watch. Still, the ball is officially rolling on Amazon's Warhammer adaptations. Games Workshop says it will share some details about what's in store as soon as it's able.

This article originally appeared on Engadget at https://www.engadget.com/amazons-deal-to-make-warhammer-40000-movies-and-tv-shows-is-done-102509727.html?src=rss

An electric car completed the world's first-ever drive from the North to the South Pole

Earlier today, Scottish adventurers Chris and Julie Ramsey were finally able to announce their completion of the nine-month, 17,000-mile "Pole To Pole EV" expedition, the world's first drive from the 1823 Magnetic North Pole to South Pole — on an electric car, no less. The couple actually reached their destination on December 15 (Friday), but they could only share the news after re-establishing satellite connection later. This feat was achieved using a Nissan Ariya e-4ORCE electric vehicle, which was modified by Icelandic specialist Arctic Trucks — mainly with larger 39-inch tires plus matching wheel arches, along with some ice-friendly gear and body reinforcement work. The powertrain and suspension were mostly stock — just with a lifted height, according to Electrek.

All that extra load on the electric vehicle meant it had to make do with a reduced range of just 150 to 200 miles — a drop from the original 272-mile mark. During the Arctic and Antarctic parts of the trip, the Ramseys picked up tricks on keeping the car battery warm for improved efficiency. Most notably, they would pile up a snow wall to shield the car's underside and front radiator from the cold wind, or they would even use a dedicated tent to cover up the entire car, when it wasn't not too windy. 

Depending on the weather, the duo would use either a 5kW wind turbine or a prototype solar hybrid charging solution to juice up their Ariya. Failing that, there were moments when they had to fall back to their petrol generator — a mandatory equipment for traversing the Arctic regions. Likewise with their diesel support vehicles, as no electric version of those exist. Chris explained to Expedition Portal that the purpose of "Pole To Pole EV" is to prove that electric vehicles make a viable replacement for existing diesel-powered expedition vehicles in the polar regions.

In between the poles, the Ramseys traveled through the Americas, with the northern part being relatively easy thanks to the readily-available chargers along the way. It was a different story down south, but "Pole To Pole EV" collaborated with EV charging solutions provider, Enel X Way, to install chargers along their route through Central and South America — especially the Peru leg of the expedition. Better yet, Enel X Way has promised to keep these new chargers available to the public afterwards, thus extending its electric Pan-American charging corridor.

This isn't the first time Chris and Julie Ramsey made headlines involving electric vehicles. Back in 2017, the Scottish couple became the first to enter and complete the Mongol Rally in an electric car — a modified Nissan Leaf Acenta. Charging was relatively easy between the UK and Turkey, but from there onwards, they had to rely on domestic plug sockets and would end up with many memorable encounters with locals. The two drove 10,000 miles in 56 days — quite a challenge given the modified Leaf's 90-mile range. "But we are pleased that a huge charging network has sprung up across the route since we completed the rally in 2017," Chris added, in case anyone else is up for the EV challenge.

This article originally appeared on Engadget at https://www.engadget.com/an-electric-car-completed-the-worlds-first-ever-drive-from-the-north-to-the-south-pole-073155506.html?src=rss

OnePlus 12 with Snapdragon 8 Gen 3 will be available globally January 23

The OnePlus 12 has officially launched in China and now the company’s most powerful phone is coming to the rest of the world. OnePlus has announced global availability for January 23, including the US. All told, the company ways the phone will be available in 50 markets worldwide. If you’ve been intrigued by the company’s latest flagship smartphone, you won’t have long to wait until getting your hands on one.

This phone certainly has mouth-watering specs. You can soup it up with up to 24GB of RAM, which is more than I have in my work laptop and the same amount as my music and video-making desktop. The base model ships with 12GB of RAM, which is still plenty. As a comparison, the iPhone 15 boasts just 6GB of RAM.

These phones also offer up to 1TB of storage and come outfitted with the Qualcomm Snapdragon 8 Gen 3 mobile chipset. Charging speeds are also great on paper, offering support for 100W wired fast charging and 50W wireless charging. Incidentally, the OnePlus 11 didn’t have wireless charging at all.

There’s a new Sony LYT-808 sensor for the 50-megapixel main camera and a 64-megapixel periscopic telephoto camera. The 6.82-inch 120Hz AMOLED display is a 2K panel manufactured by China’s BOE Technology Group.

The aesthetics resemble its predecessor, but the camera island’s color now matches the body. In addition to glossy white and classic matte black colorways, you can also purchase a OnePlus 12 in green. There’s no pricing yet, but in China this thing costs the equivalent of $610 for the base model and $820 for the high-end version with 24GB of RAM and 1TGB of storage.

The OnePlus 12 is being released as part of the company’s 10th anniversary. This isn’t the only big news to come out of that celebration. OnePlus has also announced it’ll be selling the OnePlus 12R smartphone in other parts of the world beyond China and India, a first for the “R” series. However, OnePlus hasn’t announced any specs or information about the 12R. The OnePlus 11R was a slightly underpowered and budget-friendly version of the flagship phone, so maybe the 12R will follow suit.

This article originally appeared on Engadget at https://www.engadget.com/oneplus-12-with-snapdragon-8-gen-3-will-be-available-globally-january-23-162610102.html?src=rss

Samsung HW-Q990C soundbar review: An all-inclusive Atmos setup

Shopping for a home theater setup typically means buying a soundbar, subwoofer and rear speakers separately. Some companies may include a sub with the soundbar, but you don’t always get everything you’ll need for the most immersive sound in the same box with high-end models. Samsung includes all of those additional speakers with the HW-Q990C soundbar ($1,900), though you’re obviously paying a premium. The company offers Dolby Atmos along with a range of audio options and two HDMI inputs, beaming crisp 11.1.4-channel sound into your living room. The Q990C is a significant investment, but it’s also one-stop shopping.

Design

As the Q990C is Samsung’s high-end soundbar in its current lineup, it’s also the biggest. It’s 48.5-inches wide, which is actually about three inches less than the Sony HT-A7000. Of course, companies need the extra space on the flagship models to pack in all of the speakers. In Samsung’s case, the Q990C houses 11 front-facing drivers (including some side-firing), four up-firing drivers and an internal subwoofer. The separate wireless sub is also substantial at 16 x 16 x 8 inches and weighing in at 26 pounds. The wireless rear speakers aren’t huge, but they do have a three-driver setup with front-, side- and up-firing drivers where other companies might only have one.

Samsung opted for a mesh plastic covering for both the soundbar and rear speakers. It’s easier to keep clean than the typical speaker fabric. Samsung also kept things simple on the soundbar itself, putting just four buttons up top. Here, you’ll find a multi-function button that either turns the speaker on or cycles through the input sources. Volume controls and a microphone mute. From the front, a small display on the right side will show you input information, volume level and other settings. Instead all 90-degree angles the Q990C’s side panels follow the position of the side-firing speakers.

Setup

The initial setup for the Q990C is among the easiest I’ve ever completed for a home entertainment bundle. Once you power on the soundbar and connect it to the SmartThings app, the subwoofer and rear speakers are automatically added when you turn them on. There’s no waiting for anything to sync and I didn’t have to connect each thing individually. There are buttons on the sub and rears if you need to manually connect to the soundbar, but I never had to use them. The whole thing was quick and frustration-free, which gets you to the music and movies soon after unboxing.

Like many flagship soundbars, Samsung has included two additional HDMI inputs on top of the HDMI eARC jack you’ll use to connect your TV. Many more affordable, more compact models only have the eARC connection so you have to rely on your TV’s ports, but the pricier models typically offer additional options for connecting directly to the soundbar. Samsung says you can expect 4K/60 and HDR10+ passthrough on the Q990C, but not 4K/120 as the unit doesn’t have HDMI 2.1. That’s a big omission in a $1,900 soundbar being sold in 2023.

There’s also an optical input on the Q990C as well as Bluetooth and Wi-Fi connectivity. The latter brings Tidal Connect, Spotify Connect and AirPlay to the mix. It also allows you to connect wirelessly to a compatible Samsung TV for audio. This means you can get Dolby Atmos to the soundbar with no cables running from your television, which is handy if you’ve already mounted the display flush with the wall. And if you have a compatible Samsung phone, you can enable Tap Sound which connects to the Q990C via Bluetooth when you gently touch the speaker with the handset. As an iPhone user, I wasn’t able to test this.

SmartThings app and other features

One of the rear speakers
Photo by Billy Steele/Engadget

In addition to helping with setup, the SmartThings app is where you can tweak the Q990C’s settings. The current input and volume controls are the most prominent on the device screen, with sound modes, EQ and woofer level just below. There are also options for SpaceFit Sound, which automatically tunes the audio to the room, and Active Voice Amplifier, which combats room noise by optimizing on-screen dialog. The advanced settings menu offers voice and bass enhancement alongside a Night Mode, but all of these are on or off toggles with no further customization. SmartThings allows you to choose either Bixby or Alexa for the voice assistant you want to employ on the soundbar.

Samsung lets you choose between Standard, Surround, Game Pro and Adaptive Sound modes. The first doesn’t tweak the audio at all and it’s the only mode where the fully adjustable EQ is available (just bass and treble on the rest). For all of the others, the Q990C upscales 2.0, 5.1 and 7.1 audio to the 11.1.4-channel output the soundbar offers. Of course, all Dolby Atmos and DTS:X content is beamed out at 11.1.4, too. Surround mode is self-explanatory while Game Pro creates more immersive audio with 3D-optimized sound specifically for gaming. Adaptive Sound is the option I used most as it analyzes audio in real time to keep dialog sounding clear across a range of volumes for movies, news and sports. I found it the best-sounding preset for music, too.

In addition to selecting a sound mode in the app, you can cycle through them with a dedicated button the included remote. It also gives you access to SpaceFit Sound, Active Voice Amplifier, Voice Enhancement and more with a Sound Control button that’s labeled with the settings/gear icon. A Channel Level button lets you adjust the volume of each speaker, with Center level, Side level, Wide level, Front Top level, Rear level, Rear top level and Rear side level among the choices. There’s also a button for Tone Control, putting bass and treble tweaks just a few button presses away. These are all in addition to the standard power, input, volume (overall and subwoofer only), mute, pairing and playback options soundbar remotes typically have.

Sound quality

Thanks to the Q990C’s upscaling abilities, nearly every movie or TV show sounds more immersive than if you were listening in stereo or even with a 5.1 setup. Netflix’s Drive To Survive, which is offered in Dolby Atmos if you have the priciest Ultra HD plan, is still amazing with this soundbar for those of us on the more affordable monthly rate. The whir of the cars as they zoom past, pitlane noise and crunching crashes make the meticulously-shot series even better. Marvel shows and movies on Disney+ are available with Atmos and they sound amazing.

I can confidently say this is the closest I’ve come to a movie theater-like experience in my living room. The additional drivers in the rear speakers undoubtedly elevate the overhead sensation, contributing significantly more to directional audio than normal single-driver units. Fight scenes like the one that opens The Falcon and the Winter Soldier are loud and chaotic, but they sound more like you’re watching in real life, taking in the thud of each punch, the fire of every gun and the drone of choppers navigating the canyon.

The Q990C is also a great option for music. Crisp, clear highs and powerful, punchy bass compliment nearly every genre. Even at lower volumes, tunes like Sia’s “Everyday Is Christmas” come across layered rather than compressed. Vocals cut through clear and the bassline doesn’t overpower. The same goes for Turnpike Troubadours’ A Cat in the Rain where each member of the band stands on their own, with snare hits and country-rock vocals slicing through the mix. Bass from the large subwoofer is present but restrained, only as bombastic as it needs to be and never muddy or dull.

The full set that comes with the Q990C
Samsung

The sound on those albums was impressive and I wasn’t even streaming them in Dolby Atmos. Tunes in the immersive format sound even more incredible on the Q990C. TesseracT’s prog-metal War Of Being is soaring and atmospheric, with the staccato guitars and slapped bass on tracks like “The Gray” showing off the dimensional quality of Atmos Music. Less intense genres like Tyler Childers’ Rustin’ In The Rain come across more like live performances than streamed albums. The sound is full, crisp and envelopes the room with guitars, piano, steel guitar and perfectly calculated drum hits, all supporting Childers’ trademark eastern Kentucky vocals.

This soundbar system works well in a multi-room setup, too, and you don’t need other Samsung speakers to do it. Thanks to AirPlay, you can easily select the Q990C and other speakers on your Wi-Fi network. I was able to consistently link the soundbar with a HomePod in another room with just a few taps in Apple Music. The audio performed consistently once the two speakers were linked and I never heard any dropouts or clipping when they were used in tandem.

One audio feature that I wasn’t able to test is Q-Symphony. This uses the speakers inside Samsung TVs in addition to the drivers in the soundbar setup. The company promises it “can optimize all the channels” for a “masterfully orchestrated sound experience.” I don’t have a Samsung TV, but the soundbar system sounds great without it. What’s more, this sort of thing isn’t unique to Samsung devices as Sony offers a similar tool called Acoustic Center Sync with its soundbars and TVs.

The competition

Sony’s HT-A7000 is the best alternative to the Q990C. It also does Atmos and music very well, but everything you add to it is an additional purchase. At current prices, the soundbar, the cheapest sub and rear speaker options will cost you $1,600 while soundbar alone is $1,000. There are better choices for both the woofer and rears, but those significantly raise the price.

The A7000 offers a lot of what the Q990C has on its spec sheet. That includes the two HDMI 2.1 inputs with 4K/120 passthrough. Sony includes compatibility with both Hi-Res and 360 Reality Audio alongside various pieces of virtual surround tech and a number of sound modes. The key differences between this and the Q990C is that the A7000 is a 7.1.4-channel setup, versus 11.1.4, and the aforementioned HDMI 2.1 support.

The Q990C is currently on sale for $1,400, but it’s unclear if that price cut is permanent. The $500 savings make the all-inclusive Samsung setup even more attractive, if you can live without HDMI 2.1.

Wrap-up

Samsung’s latest flagship soundbar is a sonic powerhouse. And, perhaps more importantly, it comes with the subwoofer and rear speakers you’ll need to make the most of it in the box. For the cost of what you’d pay for a soundbar alone from some of the company’s main competitors, you get the complete package, and one that’s easy to set up and customize as needed. The sound quality is great and Atmos content is as crisp and immersive as ever, so long as you have space to accommodate the bundle. The lack of HDMI 2.1 hinders performance for gamers, and that’s a glaring omission on a premium soundbar these days. The Q990C isn’t cheap, even at the current discounted price, but at least you’re getting everything you need in one go.

This article originally appeared on Engadget at https://www.engadget.com/samsung-hw-q990c-soundbar-review-an-all-inclusive-atmos-setup-160049530.html?src=rss

The Morning After: Tesla recalls more than 2 million cars over Autopilot safety

Following a two-year investigation by the National Highway Traffic Safety Administration (NHTSA), Tesla will recall over two million vehicles to address Autopilot safety concerns.

Fixes will be issued through free over-the-air (OTA) updates, adding features that ensure drivers pay attention while using Tesla’s Autopilot driver assistance system. It affects all current Tesla EVs built since Autopilot launched in 2015, including the Model 3, Model Y, Model S and Model X.

Those features will include more prominent visual alerts, making it easier to turn Autosteer on and off, and eventual suspension from Autosteer if the driver fails to behave responsibly. NHTSA opened the investigation following 11 crashes with parked first-responder vehicles, which resulted in 17 injuries and one death, since 2018.

Tesla’s legal episodes are likely to continue into 2024. The company updated its purchase agreement documents for its Cybertruck, ensuring it could sue at least some Cybertruck owners who flip their vehicles too soon. Not in a Fast and the Furious way, but by trying to sell one of the popular trucks soon after purchase. Tesla could seek injunctive relief to prevent owners from transferring their vehicle’s title if they attempt to sell it within one year of buying it.

— Mat Smith

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Tesla’s latest Optimus robot can handle an egg without breaking it

The machine has come a long way from its earlier iterations.

Tesla

More Tesla news, but nothing to do with litigation. Its Optimus robot has reappeared, with improved dexterity — enough to handle an egg. While the previous version of Optimus struggled to walk during a live demo, the latest model can move with more grace, perhaps thanks to its Tesla-designed actuators and sensors. The machine has an actuated neck, with two degrees of freedom, and it's said to be 30 percent faster at walking. Tesla says it’s been able to reduce the robot’s weight by 10 kilograms without sacrificing any functionality. Optimus handles objects more delicately, with the demo showing it picking up and gently placing down an egg. Finally — it’s what I’ve been waiting for from robots.

Continue reading.

Xbox Cloud Gaming lands on Meta Quest headsets

You’ll need a Game Pass Ultimate membership, controller and solid internet connection.

Meta Quest 2, 3 and Pro headset owners can now stream hundreds of games through Xbox Cloud Gaming. You’ll need an Xbox Game Pass Ultimate membership, a compatible controller, solid internet connection and the most recent Quest software update, but those are the only things stopping you from playing the latest Xbox games on a huge (virtual) screen. Meta says you’ll be able to choose from four virtual display sizes. You can opt to play games in an Xbox-themed virtual space or make it appear as though the display is floating in mid-air, thanks to the Quest 3 and Pro’s full-color passthrough.

Continue reading.

Apple finally offers the USB-C AirPods Pro case separately

My Lightning cable is living on borrowed time.

My persistent anonymous messages to Apple customer support have finally borne fruit.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-tesla-recalls-over-2-million-cars-over-autopilot-safety-121554058.html?src=rss

Spider-Man 2's New Game+ mode pushed back to 2024

In October, Insomniac Games launched Marvel's Spider-Man 2 without key features like New Game+ and audio descriptions. Just before the game's release, Insomniac's community and marketing director, James Stevenson, shared that New Game+ "should" arrive before the end of 2023. However, Insomniac has now released a statement explaining that it's targeting the next Marvel's Spider-Man 2 update for early 2024.

Insomniac shared the news on X: "We know players have been eagerly awaiting features such as New Game+ and Audio Descriptions, among many more. We have been working vigilantly on these features and require more testing to ensure the quality is up to our standards. We are now targeting Early 2024 for the next game update, and we'll have a feature-complete list closer to its release."

Insomniac went on to explain that it's adding more "highly requested features" to the game, such as replaying missions and changing the time of day. Many users' responses on X were positive, encouraging Insomniac to take all the time it needs and expressing their love for the company — some of which got answers from the company sharing its thanks and appreciation.

The original Marvel's Spider-Man game has New Game+, allowing players to start the game over while holding on to items they acquired during previous gameplay. But, despite the few missing features, we're big fans of Marvel's Spider-Man 2. Gamers can play as Peter Parker or Miles Morales across a world that's expanded to include parts of Brooklyn and Queens. The story, side-quests, and more minor activities all added to the gameplay, creating a sequel that is "both bigger and better."

This article originally appeared on Engadget at https://www.engadget.com/spider-man-2s-new-game-mode-pushed-back-to-2024-102622924.html?src=rss

Fan-made Zelda: Link’s Awakening remake lets you zoom out to see the entire island

An anonymous and inventive Nintendo fan has recreated the Game Boy classic The Legend of Zelda: Link’s Awakening with a twist that separates it from the official 2019 remaster. The widescreen Windows remake adds high frame rate support and lets you zoom out to view a larger portion — or even all — of Koholint Island. But the game may not last long as Nintendo has a habit of crushing copyright-infringing fan games, even when crafted lovingly and offered for free like this one.

Spotted on X (alongside a writeup by Polygon), Link’s Awakening DX HD is a love letter to the 1993 original and its 1998 color re-release. The unofficial port recreates the quirky Zelda installment with 120 frames per second (FPS) support, which the developer describes as adding “unparalleled fluidity.”

The homebrew port also gets rid of the original’s transitions, which loaded a new screen every time you walked to the next one (old-school Zelda style). In this version, the camera pans fluidly as Links strolls around the island, something we imagine was no small task for the unnamed creator.

linksawakeningdxhd / itch.io / Nintendo

Zoom level, available in the in-game settings menu, lets you pan out to a 1:1, half or one-third pixel scale, allowing you to view as much as the entire island simultaneously. This isn’t a static perspective, either. Each visible section is fully activated (as if Link were on it in the original) and swarming with enemies. You can move around in the panned-out views, swinging your sword at Moblins and searching for the next task without pausing to consult a static game map.

The game’s developer posted the 90s love letter anonymously, likely to shield them (for a time, anyway) from Nintendo’s litigation-happy legal team. The 24 MB Link’s Awakening DX HD is a free download on itch.io, but we wouldn’t count on it staying there for much longer. Either way, you can watch a snippet of gameplay in the video below.

I've found out that there's a port of Zelda Link's Awakening for PC and I'm amazed with it. This version not only offers widescreen support, but the game now runs at a single screen without any transitions and you can zoom out to see more of the overworld. pic.twitter.com/yQBbbFeytn

— Vinícius Medeiros (@VinciusMedeiro6) December 13, 2023

This article originally appeared on Engadget at https://www.engadget.com/fan-made-zelda-links-awakening-remake-lets-you-zoom-out-to-see-the-entire-island-214345008.html?src=rss

Nintendo's Switch year in review site is now live

It's time to find out just how long you've spent playing The Legend of Zelda: Tears of The Kingdom, Pikmin 4 and Suika Game on your Nintendo Switch this year. Hot on the heels of Sony and Microsoft releasing their year in review tools, Nintendo has followed suit with one of its own.

Log into the web app with your Nintendo account and you'll see the first game you played on your Switch this year. You can then scroll down to see how many different games you've checked out on the console on our most recent trip around the sun, as well as your total playtime.

Look back at all the fun you had with #NintendoSwitch games in 2023 with a personalized wrap-up! You can see what you played most, choose your favorite game of the year, and share your stats with friends.

See your #NintendoSwitch2023 Year in Review here: https://t.co/5VR8vnCX1I pic.twitter.com/yV3TkR11JV

— Nintendo of America (@NintendoAmerica) December 13, 2023

Along with a breakdown of your most-played games this year, Nintendo will reveal your gaming trends — i.e. a chart breaking down your Switch gaming time by genre. Naturally, Nintendo will condense these details and info about your busiest months in terms of playtime into shareable cards.

Nintendo's year in review app is fairly bare bones compared with the ones Sony and Microsoft put together this year. Still, it can be a fun way to help you look back at your year in gaming. And don't worry about all the other things you could have done with the time you spent playing games. Self-care is important.

This article originally appeared on Engadget at https://www.engadget.com/nintendos-switch-year-in-review-site-is-now-live-192907994.html?src=rss

Netflix's 2024 game lineup includes Game Dev Tycoon, Sonic Mania and a Cozy Grove sequel

By the end of this year, Netflix will have already released 86 games, and it has no plans to slow down its gaming ambitions anytime soon. The streaming company already has an initial lineup of titles to add to its library in 2024, including Game Dev Tycoon. In the oddly engaging indie business simulator, you can build your own gaming company and create your own video games. You can even research new technologies in your field and invent your own game types like a real developer. 

Sonic Mania Plus, which was originally released for consoles and for PC through Steam, will also debut on mobile through Netflix. The enhanced version of Sonic Mania adds Sonic's friends, Mighty the Armadillo and Ray the Flying Squirrel, as well as a new mode to the game. Spry Fox is releasing the sequel to its life sim Cozy Grove, as well. Cozy Grove: Camp Spirit introduces new activities, including one wherein you can powerwash a ghost with a blowfish and new furry companions with abilities of their own. And if you're a fan of Barbie, fashion and dress-up games, there's Fashionverse, where you can style models and even create outfits for them. Netflix says it's an AI-enhanced title that puts 3D models against photorealistic backgrounds. 

In addition to announcing some of the games it's rolling out next year, Netflix Games has also taken a look back at its updates and releases for 2023. It launched 40 games this year, which already include the definitive edition of the Grand Theft Auto Trilogy that will be available starting tomorrow. The streaming company's gaming arm also debuted two internally developed titles: Night School's Oxenfree II: Lost Signals and Boss Fight Entertainment's interactive game, Netflix Stories: Love is Blind. Finally, the company started testing the ability to play its games on smart TVs and browsers in select regions with the intention of eventually making its titles playable on any device. 

This article originally appeared on Engadget at https://www.engadget.com/netflixs-2024-game-lineup-includes-game-dev-tycoon-sonic-mania-and-a-cozy-grove-sequel-160014745.html?src=rss

The Game Awards’ missteps and Light No Fire | This week's gaming news

The Game Awards are done and the video game marketing machine is winding down for the year, but this industry never fully stops. This week, we’re taking a look at what The Game Awards could have done better (a few things, it turns out) and breaking down some of the biggest announcements from last week’s show.


This week’s stories

Light No Fire


We’re gonna talk about The Game Awards a lot this week, but one of the biggest announcements from last Thursday’s show was the existence of Light No Fire, a new title from No Man’s Sky studio Hello Games. It’s a planet-sized, multiplayer game about exploration and community-building, and it uses procedural generation to fill every valley and mountaintop with life. At least, that’s the promise. There’s no release date for Light No Fire just yet, but Hello Games has been working on it for five years.

The rest of The Game Awards


Also at The Game Awards, we saw the reveal of a Blade game from Arkane Lyon, OD from Kojima Productions, Windblown from Dead Cells studio Motion Twin, and Exodus from Archetype Entertainment, a studio composed of BioWare, 343 and Naughty Dog veterans.

As for the awards, best narrative went to Alan Wake 2, best debut indie game went to Cocoon, and esports coach of the year went to Potter. Indie game Baldur's Gate 3 won game of the year, while Sea of Stars won best independent game over Dave the Diver, a title that was never indie to begin with. Got it? Good. Moving on.

Free Radical Design shuts down

Free Radical

UK studio Free Radical Design, which was working on the TimeSplitters revival, laid off more than 80 people and shut its doors on Monday. It marks another round of layoffs under Embracer this year — the holding company announced in June that a $2 billion funding deal fell through, and it’s spent the last few months closing studios and firing staff at places including Saints Row developer Volition and Chorus maker Fishlabs.

We can do better

The Game Awards

The Game Awards last week ran for three hours, hosted by organizer Geoff Keighley. It was fancy and packed with movie stars — which, honestly, is pretty weird for a show that’s supposed to be about video games. Between abundant ad breaks, rushed speeches for winning developers, and ample stage time for celebrities, this year’s Game Awards didn’t feel like a celebration of the industry.

I’m not the only one who noticed the imbalance. After The Game Awards, plenty of developers, players and critics expressed displeasure with its pacing and priorities. Of the show’s 180 minutes, speeches from award winners took up just 10 minutes, and developers were prompted to ‘please wrap it up’ after just 30 seconds.

Meanwhile, Jordan Peele and Hideo Kojima were given nearly 7 minutes to talk about their upcoming project that looks like it’s more movie than game. There were appearances by Simu Liu, Matthew McConaughey and actors from TV shows based on video games. The Game of the Year award was presented by Timothee Chalamet, for some reason. Gonzo the Muppet even got 2 minutes.

Keighley rushed through most awards by reading the categories and winners directly into the camera back to back to back. Announcement trailers were indistinguishable from ad breaks, and there was no time spared for the industry’s most relevant issues, like the upheaval of mass layoffs, the fight to establish unions, and the medium's relationship with conflicts in Ukraine and Gaza.

These topics would feel drastically out of place at The Game Awards, and that alone is an indictment of the show. If there’s no room to discuss, celebrate and condemn these topics at the industry’s most public-facing event, what are we even doing here?

The Game Awards organizers have done a great job replacing the embarrassment that was Spike’s VGX with a show that looks more like The Oscars — but the video game industry is not Hollywood. Where are our luminaries? What are our issues? How are we innovating? Making video games more like movies is not the goal — unless you’re Kojima, I guess.

There are a bunch of other events that give time to video game creators and broader conversations, such as the Game Developers Choice Awards and its Independent Game Festival competition, The Spawnies from Spawn on Me, Gamedev.world from Rami Ismail, and Day of the Devs. And there are always the showcases from indie publishers like Annapurna Interactive, Devolver Digital and Panic throughout the year. But with E3 officially dead, Keighley's two big shows — Summer Game Fest and The Game Awards — are now the premier industry events on the gaming calendar. There's a responsibility that comes with that position, and his organization clearly needs to strike a better balance.

Now playing


It’s been a strangely stressful time, so I’ve been relaxing with couch co-op in Halo: The Master Chief Collection. It’s familiar and comfortable, and the toggle between old and new graphics is still an absolute delight. I’d love to discover some new couch co-op games, so let me know in the comments if you have any favorites.

This article originally appeared on Engadget at https://www.engadget.com/the-game-awards-missteps-and-light-no-fire--this-weeks-gaming-news-144549193.html?src=rss