Posts with «consumer discretionary» label

Tesla recalls 2 million cars in order to fix Autopilot safety controls

Following a two-year investigation by the National Highway Traffic Safety Administration (NHTSA), Tesla will recall over two million vehicles to make fixes to its Autopilot system, according to new NHTSA documents. Fixes will be issued to owners for free via over-the-air (OTA) updates to add features that ensure drivers pay attention while using Tesla's controversial driver assistance system. It affects all current Tesla EVs built since Autopilot launched in 2015, including the Model 3, Model Y, Model S and Model X. 

"The remedy will incorporate additional controls and alerts to those already existing on affected vehicles to further encourage the driver to adhere to their continuous driving responsibility whenever Autosteer is engaged," the NHTSA stated in a document. It noted that while Autopilot (specifically its Autosteer component) does have several controls to ensure drivers pay attention, they're not always enough. 

"In certain circumstances when Autosteer is engaged, the prominence and scope of the feature’s controls may not be sufficient to prevent driver misuse of the SAE Level 2 advanced driver-assistance feature," the document states. That in turn may lead to "an increased risk of a collision." 

Tesla was ordered to address the driver monitoring system. "The remedy will incorporate additional controls and alerts to those already existing on affected vehicles to further encourage the driver to adhere to their continuous driving responsibility whenever Autosteer is engaged, which includes keeping their hands on the steering wheel and paying attention to the roadway," it states. Those will include more prominent visual alerts, making it easier to turn Autosteer on and off, and eventual suspension from Autosteer if the driver fails to behave responsibly on an ongoing basis. 

In a letter to the NHTSA, Tesla acknowledged the order and said it would issue the required fix. "Tesla will release an over-the-air (OTA) software update, free of charge. Owner notification letters are expected to be mailed February 10, 2023." The order affects 2,031,220 vehicles, though models that went into production after December 7th will have already incorporated the update. 

The NHTSA said last August that it was opening an investigation into Autopilot following 11 crashes with parked first responder vehicles since 2018 that resulted in 17 injuries and one death. In a letter to Tesla sent shortly afterward, the regulator requested detailed documentation on how the driver assistance system works. Specifically, it wanted to know how it ensures that human drivers will keep their eyes on the road while Autopilot is engaged and whether there are limits on where it can be used.

This article originally appeared on Engadget at https://www.engadget.com/tesla-recalls-2-million-cars-in-order-to-fix-autopilot-safety-controls-123308343.html?src=rss

PlayStation’s 2023 Wrap-Up recaps your year in gaming

Sony’s 2023 Wrap-Up is now available. The recap, similar to those from music streaming services, reflects on your PS5 or PS4 gaming habits from the past year. The new version will sum up your most-played games, tally your total hours and assign an algorithmically generated “gaming style.” Since, from a business standpoint, these year-end rewinds also serve as crowdsourced social media marketing, Sony created easily shareable digital cards outlining your 2023 habits.

You can view your PlayStation 2023 Wrap-Up by visiting Sony’s web portal and logging in with your account. It generates cards summarizing your top games, trophies earned, monthly gaming stats and your personalized style. (Mine was “Thrill Seeker.”) A button at the bottom of the UI will pop up the cards to share with friends or followers. Sony will also, uh, “helpfully” recommend games you haven’t yet bought that fit your personalized style.

The company says the recap is only available if you’ve played games on a PS5 or PS4 for at least 10 hours from January 1 to December 31. In addition, if you didn’t consent to “Full Data” collection from PS5 settings or “Additional Data” from PS4 systems in certain regions (Europe, the Middle East, Africa, Australasia, India and Russia), you won’t be able to use the promotional feature. Sony is also throwing in a bonus “unique avatar” and a PlayStation Stars digital collectible of a Spider-Bot from the Marvel’s Spider-Man franchise as rewards.

Since annual digital recaps have transformed into a popular online tradition in recent years, you can likely expect similar rewinds from Xbox and Nintendo before long.

This article originally appeared on Engadget at https://www.engadget.com/playstations-2023-wrap-up-recaps-your-year-in-gaming-190838612.html?src=rss

Sony is investigating possible ransomware attack at Insomniac Games

Sony’s investigating a possible ransomware attack at PlayStation subsidiary Insomniac Games, the makers of the beloved Spider-Man series. A hacking group called Rhysida has claimed credit for the alleged incident and announced that it’ll be selling any acquired data for $2 million within seven days if Insomniac and Sony don’t pay up, according to Cyber Daily.

This data potentially includes the usual stuff, like internal emails, confidential documents and personal information, but Rhysida says it goes even further. The organization claims it not only stole personal documents related to Spider-Man voice actor Yuri Lowenthal, but images and details regarding that forthcoming Wolverine game.

To that end, the group released proof-of-hack documents that suggest it grabbed screenshots from the game, in addition to character art relating to other superheroes that may be featured in the title. Rhysida put up a temporary website to advertise the sale of the documents, urging purchasers to “seize the opportunity to bid on exclusive, unique and impressive data.” It also promises that it only “sells to one hand, no reselling.” Honor among thieves, I guess.

Sony has issued a statement on the matter to Video Games Chronicle, writing “we are aware of reports that Insomniac Games has been the victim of a cyber security attack.” The company says it’s “currently investigating this situation” but notes that the alleged attack didn’t spread beyond Insomniac, so other Sony divisions remain unscathed.

Insomniac is recently known for Spider-Man, Spider-Man 2 and Spider-Man: Miles Morales, but the company cut its teeth in the 1990s making well-regarded PlayStation platformers like Spyro the Dragon and Ratchet & Clank. The developer’s Wolverine game was revealed back in 2021 and there’s no announced release date.

As for Sony, it's one of the largest companies in the world, so it tends to attract this kind of thing. The company fell victim to a similar ransomware attack back in October, which exposed the personal information of more than 7,000 employees. In September, a hacking group called Ransomed.vc alleged that it compromised “all” of Sony’s connected systems, but other hackers claimed this was a scam. Sony investigated the alleged attack but hasn’t released any findings.

This article originally appeared on Engadget at https://www.engadget.com/sony-is-investigating-possible-ransomware-attack-at-insomniac-games-173435808.html?src=rss

Samsung's Smart Monitor M8 falls back to a low of $400

Samsung's 32-inch Smart Monitor M8 (M80C, 2023 refresh) can act not only as a monitor with a webcam, but a smart TV as well thanks to the built-in speakers and support for cloud gaming and streaming platforms. The main drawback is the $700 price, but right now it's back down to an all-time low of $400 at Amazon, netting you savings of $300 or 43 percent. 

The refreshed Smart Monitor M8 has the same features as the previous model, but is slimmer and rotates 90 degrees for a document view. It offers UHD (3,840 x 2,160) resolution at up to 60Hz, along with HDR10+. With a VA panel, it's decently bright at 400 nits, offers a 4-millisecond response time and displays up to a billion colors, with 99 percent sRGB coverage. Input-wise, you get USB-C and Micro HDMI 2.0 inputs, along with a USB-C charging interface. Finally, it has a a detachable SlimFit Cam for video calls, making it a solid choice for work or light content creation.

That's just the half of it, though. It's a WiFi-capable smart TV that supports Netflix, Amazon Prime Video, Disney+ and Apple TV, as well as cloud gaming platforms. It comes with built-in dual 5W speakers and a home hub that allows you to use it to control SmartThings-compatible IoT devices like lights and thermostats. It even has built-in support for Microsoft 365, so you can edit documents or browse the web without having to connect it to a computer. 

Other features include the ability to change the angle and position with the high-adjustable stand, along with a game bar that makes it easy to switch between cloud services. Normally it sells for $700, making the $400 sale price a particularly good deal — so it's best to act fast while it's in stock. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/samsungs-smart-monitor-m8-falls-back-to-a-low-of-400-110550058.html?src=rss

Google begins shifting users from Play Movies & TV ahead of its January shutdown

Google has been working to phase out the Play Movies & TV brand and services ever since it launched its standalone TV app a few years ago. Now, the company seems to be making the last preparations for when Google Play Movies & TV goes away for good in January. As The Verge reports, the company has released detailed instructions on how long-time customers can continue accessing the content they'd already purchased. Admittedly, it can be a bit confusing, since access depends on what device the viewer is using. 

Starting on January 17, 2024, viewers will be able to access the movies and shows they'd purchased in the "Your Library" row under the Shop tab in Google Play... if they're watching on TVs and streaming devices powered by Android TV. If they're on Android TV cable or set-top boxes, they'll be able to access their old content through the YouTube app, where they could also continue buying and renting movies and shows. On browsers, they will have to fire up the YouTube website to see their old purchases and borrow or buy new ones. 

These changes will be complete over the next few weeks, but we can confirm that they've already started rolling out, as we're already seeing old movie buys on the YouTube website.

This article originally appeared on Engadget at https://www.engadget.com/google-begins-shifting-users-from-play-movies--tv-ahead-of-its-january-shutdown-085837698.html?src=rss

Fortnite Festival tries to bring back the heyday of music gaming

Between Fortnite’s propensity for big-name concerts and Epic’s purchase of Harmonix two years ago, the inclusion of some kind of music-making feature in the game was inevitable. What Epic is releasing today is actually far grander: an entirely new mode called Fortnite Festival, a social space where players can team up to perform their favorite songs or jam together on new mixes.

There are two options, or stages, for users to play in the new mode. The main stage, or championship stage, is basically the Rock Band experience recreated inside Fortnite. You’ll form a band with friends and choose a song to perform. Then you play the song using the standard music game format where notes slide down vertical bars, hitting the correct button when the note reaches the bottom. Players can, of course, hear the song as they play it, which can be embarrassing if you’re not that good. Each performer earns points, which in turn leads to XP and character progression in the greater Fortnite ecosystem.

While the main stage may be old-hat to anyone present during the zenith of music games in the 2000s, the jam stage draws from Harmonix’s more recent (and less popular) mixing titles, Dropmix and Fuser. While both of those games had competitive modes, they were a lot more fun as music-making toys, where players could just throw different parts of popular songs together and see what comes out. Jamming in Fortnite Festival is pretty much that, but collaborative.

Epic Games

When you first drop into a jam, your avatar will be standing in a virtual world full of stages, clubs and green spaces. It has an amusement park-like feel, similar to Disney World’s long-gone Pleasure Island. Despite the world’s appearance, you don’t have to climb on stage to play music, you can start jamming wherever you want by pulling up the emote wheel. The actions here have been replaced with song options. Just pick a song and instrument, and your character will start playing. It’s not the entire song, but rather one particular piece of it. To assemble something more complete, you need to collaborate with other players.

Jamming with other players is incredibly easy. All you need to do is walk up to someone who’s already playing (helpfully indicated by a wavy circle) and activate your own emote wheel. The system will automatically mix the two songs together no matter the genre or style. You want to add the vocals from The Killers’ “Mr. Brightside” to the synth from “Gangnam Style?” Go right ahead, and don’t be surprised when someone else drops in the beat from The Weeknd’s “Blinding Lights.”

Instruments can be swapped out on the fly, and the key and tempo can also be tweaked to make a slow song fast or vice versa. There’s a lot of room for creativity here, as well as cacophony as the levels fill up.

While Fortnite Festival draws heavily on Dropmix and Fuser it has one key advantage over those two titles, one that could lead to success where its predecessors failed: it’s free. All three of the new Fortnite modes will be free, but Festival is a standout since it relies so heavily on licensed music. One huge barrier to entry for music games has always been the additional costs, especially the song packs. $2 for your favorite Nirvana or Bad Bunny tracks might not seem like much at first, but it adds up, and any online cost can be insurmountable to a kid without a credit card. The fact that this is a music game that anyone can download for free on their computer, console or mobile device without being bombarded with ads means it has the potential to make music games popular again.

This article originally appeared on Engadget at https://www.engadget.com/fortnite-festival-tries-to-bring-back-the-heyday-of-music-gaming-153624729.html?src=rss

Alan Wake 2 to dispatch a new game plus mode on December 11

Alan Wake 2 won big at last night’s The Game Awards and the developer wasted no time to capitalize on that momentum. Remedy just announced that the game is getting free DLC next week, December 11, in the form of a New Game Plus mode. This has been a long-requested feature for fans of the title. Well, if by long-requested you mean within the past two months. 

Alan Wake 2: The Final Draft will include a brand-new ending for the story, though you must first beat the game in the traditional way to access it. Remedy says this ending will “spark speculation and theories from dedicated fans.” The updates go beyond the last act, however, as The Final Draft will feature new lore videos and manuscript pages and, of course, tougher enemies.

These enemies will populate a new Nightmare difficulty level. The baddies in the original game were already notorious bullet sponges, so we’ll see what happens with the DLC. Once you beat the game, you’ll be able to access New Game Plus. Also, you’ll have all of your weapons, charms and character upgrades from the first playthrough.

Alan Wake 2: The Final Draft will be available on all platforms, including PS5, Xbox X/S and PC. Set your calendars for December 11 and get ready to venture back into Bright Falls. In related news, the titular hero recently popped up in Fortnite as part of a cross-promotional campaign.

This article originally appeared on Engadget at https://www.engadget.com/alan-wake-2-to-dispatch-a-new-game-plus-mode-on-december-11-193451922.html?src=rss

Here's everything that was announced during The Game Awards

The Game Awards is over and done with, leaving an empty theater in Los Angeles and plenty of happy game developers placing pointy statuettes on their mantels. To that end, Larian Studios and its massively successful RPG Baldur’s Gate 3 was the big winner of the night, taking home the prize for game of the year, player’s choice, best multiplayer game and more.

Remedy’s Alan Wake 2 was also on fire, winning best game direction, best narrative and best art direction, among others. The Legend of Zelda: Tears of the Kingdom paraglided away with the statue for best action/adventure and the RPG Sea of Stars won for best indie game, with Cocoon being awarded best debut indie game.

Okay. Now that the actual awards are out of the way, let’s get to the good stuff. The main reason people watch The Game Awards is for reveals and trailers, and this year didn’t disappoint. There were over a dozen announcements, and here are the best and brightest of the bunch.

Light No Fire

Boy oh boy, a new title from Hello Games, the makers of a little-known space sim called No Man’s Sky. The studio has finally announced a follow up, which has been in development for five years. Light No Fire, another three-word monosyllabic game name, is being billed as the “the first real open world” title, a lofty promise that Hello may be able to pull off. The world is allegedly the same size as Earth, with secrets and mysteries around every corner. It’s also multiplayer, which is neat. Who knows when this one will come out, but it looks gorgeous.

Jurassic Park: Survival

It’s been a couple of years since a new Jurassic Park game, and more than that for a proper adventure title. Jurassic Park: Survival actually takes place one day after the events of the first film, and looks to feature plenty of stealthy action as you hide from hungry dinos. There’s no release date, but it’s launching on Xbox X/S, PlayStation 5 and PC.

OD

Did you think Hideo Kojima would be spending all of his time on Death Stranding 2? Heck no. The legendary developer has also been busy preparing the cinematic horror game OD, previously called Overdose. It’s described as something “no one has ever experienced or seen before,” which is entirely possible, given Kojima’s pedigree. Filmmaker Jordan Peele is also on board, as are actors Sophia Lillis, Hunter Schafer and Udo Kier. Details are scant, as it’s a Kojima joint, but the game will release for Xbox X/S and PC at some point.

Marvel’s Blade

That’s right. Everyone’s favorite vampire hunter is getting his own video game. Even better? It’s being developed by Arkane Lyon, the talented team behind Deathloop and Dishonored 2. Sure, the dev also made Redfall, but maybe Arkane can take some of the best parts of that vampire shooter and translate it to Marvel’s hero. There’s no release date and no announced platforms for this one.

Exodus

This is the first game from Archetype Entertainment, a studio staffed by former developers from Bioware, Naughty Dog and other AAA developers. Exodus is a sci-fi RPG that deals with the effects of time dilation, the notion that time passes more slowly to those experiencing high-velocity space travel. It looks cinematic and gorgeous, with a major emphasis on player choice. Exodus has no release date, but it's in development for PlayStation 5, Xbox Series X/S and PC.

Monster Hunter Wilds

Capcom is busy working on a new Monster Hunter entry. Monster Hunter Wilds is a direct followup to Monster Hunter World and it looks to feature all of the big, bad beasties you can shake a sharpened stick at. It’s on the way to PS5, Xbox Series X/S and PC, with more information coming this summer.

Windblown

Motion Twin, the developer of Dead Cells, is back with another roguelike. Windblown looks to be a fast-paced release that promises “a whole new level of speed to the action rogue-like genre.” It’s also not a sidescroller, which is a definitive break from the Dead Cells formula. Windblown launches in 2024 for PC, though consoles are likely to follow.

Big Walk

Looking to relax? House House, the developer behind Untitled Goose Game, has got you covered. Big Walk is, well, a multiplayer walking sim with plenty of secrets to uncover. Cooperation is a major part of the game as you and your friends work to explore the wilderness. Big Walk is slated to arrive on Steam and the Epic Game Store in 2025.

No Rest for the Wicked

No Rest for the Wicked is the new project from Moon Studios, the team behind Ori and the Blind Forest and its sequel. It’s a top-down action RPG, departing from Ori’s metroidvania roots, set during the middle ages. The graphics are stunning, which is no surprise considering the developer. It's due to hit early access on Steam in the first quarter of 2024, and will eventually launch on PlayStation 5 and Xbox Series X/S.

Pony Island 2: Panda Circus

Indie developer Daniel Mullins made a name for himself with Inscryption and the original Pony Island. Now he’s back with Pony Island 2: Panda Circus, a game that’s not actually about ponies. The trailer is weird and creepy, as one would expect, with sudden shifts from a 3D adventure to a 2D point-and-click and back again. Voice actor SungWon "ProZD" Cho is also on board. The game may not be released until 2026, so put on your waiting cap.

Sega Embraces its Roots

Sega dropped a trailer for not just one game, but a whole bunch of games based on classic IPs. You can look forward to forthcoming reboots of Crazy Taxi, Jet Set Radio, Golden Axe, Streets of Rage and Shinobi. Wait, that’s not all. There’s also Space Channel 5 and Panzer Dragoon. Everything old is new again. But, where’s Seaman?

Final Fantasy XVI and God of War Ragnarok Get DLC

The DLC faeries were good to us this year. There’s a God of War Ragnarok update launching next week, bringing a new roguelite game mode to Sony’s hit adventure. We also got a surprise drop for the first Final Fantasy XVI DLC. Echoes of the Fallen, set before the base game’s final battle, is available now, with a second DLC planned for next year. To that end, Square Enix dropped a trailer for next year’s installment, The Rising Tide.

Everything Else

Those were the biggest announcements, but not all of them. The Game Awards also saw a title reveal and trailer for Supermassive’s Dead by Daylight spinoff, The Casting of Frank Stone. There was an announcement trailer for a remake of Brothers: A Tale of Two Sons and one for the music-tinged VR title Thrasher, by the makers of Thumper. Finally, we got an actual release date for Ubisoft’s Skull and Bones, February 16, and a surprise launch for Baldur’s Gate 3 on Xbox systems.

This article originally appeared on Engadget at https://www.engadget.com/heres-everything-that-was-announced-during-the-game-awards-173051610.html?src=rss

The Morning After: A PS1-themed PlayStation 5

This one-of-a-kind PS5 console was customized with the PS1’s retro gray finish, and classic quad-color PS logo. Even the DualSense controller was given a late-90s makeover, with a cute plug cover for the PS5’s front USB-C port to mimic the first-ever PlayStation’s controller.

No, this won’t go on sale. It’s a farewell gift for SIE (Sony Interactive Entertainment) President and CEO Jim Ryan, who is retiring in March 2024. At a thank-you party this week, the outgoing PlayStation boss was honored by many industry legends, including the “father of PlayStation” Ken Kutaragi, Gran Turismo’s Kazunori Yamauchi, Team Asobi’s Nicolas Doucet and, of course, Sony CEO Kenichiro Yoshida.

It was a gaming-heavy 24 hours, actually. This year’s Game Awards barraged us with new trailers and game news. Surprise, free DLC, an RPG set on an entirely procedurally generated world and a... Blade game?

— Mat Smith

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The biggest stories you might have missed

Sega is resurrecting its classics including Jet Set Radio, Crazy Taxi and Golden Axe

Hideo Kojima’s Xbox game is the cinematic horrorfest OD

Here’s how to move your subscriptions off Google Podcasts before it shuts down

Meta’s Threads is getting searchable hashtags that aren’t quite hashtags

The company is trying to prevent “engagement hacking.”

Meta’s latest update for Threads brings the long-awaited ability to search for topics, with tags. Although the feature is under the familiar # symbol, Threads’ tags are slightly different to hashtags. Instagram head Adam Mosseri explained Threads tags can contain spaces and special characters, and can only use a single tag per post, so choose wisely.

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The makers of No Man’s Sky will simulate a whole planet for Light No Fire

Hello Games’ new title is an Earth-sized multiplayer RPG sandbox.

TGA

UK indie studio Hello Games has announced its next game, Light No Fire, which will bring the procedural generation of No Man’s Sky to an entire planet on an incredibly detailed scale. It will combine open-world exploration with multiplayer community building, set on a planet the size of Earth, apparently. Light No Fire has been in development for five years by about a dozen developers at Hello Games, but there’s no release window yet.

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Google admits it staged a Gemini AI demo video

There was no voice interaction, nor did the demo happen in real time

Google

As Google scales up its AI battle with OpenAI and ChatGPT, the company has now admitted one demo, shown in the video “Hands-on with Gemini: Interacting with multimodal AI,” was edited to speed up the results. The interactions, too, weren’t based on voice but text input.

The demo used “still image frames from the footage and prompting via text,” rather than having Gemini respond to — or even predict — a drawing or change of objects on the table in real time. It’s all a little less impressive and comes when Google’s most cutting-edge AI models don’t differ hugely from OpenAI’s latest GPT tricks.

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Baldur’s Gate 3 is available on Xbox Series X/S

The official Game of the Year is finally on Microsoft consoles.

Developer and publisher Larian Studios had pledged to release the Xbox version of this year’s Game of the Year by… the end of the year and said it would reveal the exact date at The Game Awards. True to its word, Larian announced the Xbox version of Baldur’s Gate 3 is out right now.

The delay was due to a technical problem with the Series S, and the inability to make the game’s split-screen feature on the lower-powered console. However, Larian said it had a solution to support split-screen on Series X, but not Series S, and had permission to do so from Xbox bosses.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-a-ps1-themed-playstation-5-121506223.html?src=rss

The makers of No Man's Sky will simulate a whole planet for Light No Fire

UK indie studio Hello Games is building something that it's calling "more ambitious" than No Man's Sky. The studio's next game is Light No Fire, and it brings procedural generation to an entire planet on an incredibly detailed scale.

Light No Fire is an open-world exploration and community-building game set on a planet the size of Earth, blending RPG elements with sandbox survival. It's a multiplayer experience on an ancient and fantastical planet, with climbable trees, hills and mountains, and secrets to discover at every turn. It's "the first real open world," according to Hello Games co-founder Sean Murray. 

Light No Fire has been in development for five years, by about a dozen developers at Hello Games. In the title's first trailer, it looks like the team took an entire planet from No Man's Sky and filled it completely with life, resources and mysteries. 

There's no release date for Light No Fire and no confirmed platforms, and the game was kept in complete secrecy until its reveal at The Game Awards on December 7.

Hello Games is synonymous with No Man’s Sky, a sprawling and incredibly popular space-exploration sim that landed in 2016 and only got better with time. But before the indie studio scored a huge marketing deal with Sony for No Man’s Sky — before one of its founders was meeting with Steven Spielberg and appearing on The Late Show with Stephen Colbert — Hello Games was known for the cartoony sidescroller Joe Danger.

UK developers Ryan Doyle, Grant Duncan, Sean Murray and David Ream founded Hello Games in 2009, after quitting their jobs at major studios like EA and Criterion. This was before the modern indie boom, at a time when XBLA was just getting started and Steam had only a handful of indie games.

"Actually breaking away and doing your own thing was a stupid thing to do at the time," Murray told me in 2016.

For nine months, the Hello Games quartet worked on Joe Danger, a 3D sidescroller starring a happy-go-lucky dirtbike daredevil, and they tried to lock down a publisher. No one was interested.

"Everyone turned us down," Murray said in 2016. "Sony turned us down, and Microsoft and so many places."

Out of money and resigned to giving up on their indie dreams, Doyle, Duncan, Murray and Ream went to the pub.

"We came up with this stupid idea," Murray said. "I had a house, and so I sold my house to pay for the rest of development. … The way I looked at it was like, I had bought that house because I had worked at EA, so it was like blood money. Like a blood diamond. You gotta sell that; that's bad karma."

And he really did. Built on loans and the money from Murray’s house sale, Joe Danger came out on June 9, 2010, and it was a hit. Hello Games followed it up with Joe Danger 2: The Movie in 2012. By then, the studio was an established indie hit-maker and it had relationships with major publishers. In December 2013, the team revealed something entirely unexpected: No Man’s Sky, a multiplayer game the size of the universe and filled with galaxies of procedurally generated planets to explore.

Hello Games

The next summer, No Man’s Sky had a tentpole moment at Sony’s E3 press conference, and the AAA marketing machine was activated. Sony leaned heavily on Hello Games to bolster its image as an indie curator, and over the next two years, the buzz around No Man’s Sky reached astronomical heights. Spielberg, Colbert, Kanye West and Elon Musk all got involved in their own ways, and No Man's Sky was a household name years before it launched.

By the time the game came out, it was impossible for it to live up to the hype. No Man’s Sky promised a universe of procedurally generated planets to explore, teeming with minerals and creatures and other players to encounter, but at launch on August 9, 2016, it was buggy and empty. The bones of a fantastic game were there, but some players felt so misled by Sony's intense marketing campaign that they filed a lawsuit against Hello Games.

The team kept working on No Man’s Sky, releasing bug fixes, updates and expansions, including a VR version. Over the years, the vision that players were initially sold clarified in-game, and the online rage died down until it was fully replaced by admiration. Since launch, No Man’s Sky has won multiple high-profile awards, including Best Ongoing Game at The Game Awards 2020. This year, it’s nominated at The Game Awards in the Best Community Support category.

Hello Games

"It's become so much simpler two years out from launch," Murray told me in 2019. "At launch, we were so focused on trying to please the partners that we were working with, trying to market our game, trying to live up to expectations that we were really struggling to meet."

No Man’s Sky in particular is Murray’s brainchild, and he was the face of the game as it rose and fell and rose again in public perception. He and the rest of the Hello Games team — which is bigger than four developers nowadays — have kept silent about their internal projects, and it’s easy to understand why.

"They are super talented and I didn't want to just move on and let that be their legacy," Murray said in 2019. "It's really nice for them to be able to say to people, 'I worked on No Man's Sky,' and people to be really happy and positive about it now. That is something that they deserved."

This history makes today’s reveal of Light No Fire even sweeter. Fourteen years after that fateful night in the pub, Hello Games is a testament to persistence.

This article originally appeared on Engadget at https://www.engadget.com/the-makers-of-no-mans-sky-will-simulate-a-whole-planet-for-light-no-fire-035108958.html?src=rss