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Indie developers are trying to make horse games that don’t suck. It’s not easy

Video game horses tend to play a fairly uncomplicated role, at least in mainstream titles. Like semi-sentient meat bicycles, they often exist as little more than a way to make the player travel faster, jump farther or occasionally defy the laws of physics. With the exception of Red Dead Redemption 2, an outlier beloved for its equine verisimilitude and breadth of riding-related activities, horses in video games are generally emotionless props, notorious for janky animations and unnatural anatomy.

That’s fine for most players’ needs, but for those who are drawn to certain games in part because they have horses, there's a lot to be desired. Especially since the alternatives — dedicated horse games — haven’t proven to be much better. The genre is plagued with shoddy graphics, unoriginal storylines and drawn-out, repetitive caretaking tasks like hoof-picking. While horse games of the aughts, like the Barbie Horse Adventures series, sparked a lasting interest in the niche for a lot of young gamers, we’ve yet to really see what their maturation can look like for the now-adults still chasing that high.

The biggest actual horse game today, the decade-old MMORPG Star Stable Online, is distinctly tween-girl-coded. Suffice it to say, there’s a hole in the market as big as a Clydesdale. But some extremely passionate developers are trying to change that.

Alice Ruppert, who runs The Mane Quest — the go-to blog for all things relating to horse games — has cultivated a community of “horse-interested gamers and game-interested equestrians” over the last five years by churning out news, reviews, analyses and wishful editorials covering the latest developments in the genre. As a lifelong equestrian who also has a professional background in game design, she’s become an authoritative voice at the intersection of these two worlds.

The way Ruppert sees it, dedicated horse games have long been stuck in place. Budgets for new titles over the years were kept tiny based on the assumption that these games would only land with a very small niche of gamers, namely young girls. Limited resources resulted in the creation of subpar games, with “basic mistakes of game design and usability,” causing those games to be poorly received. Bad sales and negative reviews ensured future projects wouldn’t be given bigger budgets, and the cycle repeats.

There’s been a shift more recently, she says, “as the game development space is getting democratized and more people start trying to make games.” That has introduced a host of new issues, like “very amateur teams launching really big projects… and not being able to deliver,” Ruppert said, but she thinks that's “a better problem to have than just nobody making any games at all.”

After Ruppert panned Aesir Interactive’s Windstorm: Start of a Great Friendship (Ostwind in its original German, based on a movie), the studio got in touch and later brought her on as a consultant and eventually creative producer for its 2022 title, Horse Tales: Emerald Valley Ranch. The game is far from perfect, Ruppert admits, but despite joining the project at a pretty late stage, she says she was able to make some contributions toward creating an experience that could be appreciated by people who actually know and love horses.

Aesir Interactive

That included helping to correct funky details that might not have registered to a non-equestrian but would stick out like a sore thumb to anyone in that world — like a bizarre transition when changing a horse’s leading leg in a canter. “Whenever I spotted something that was wrong, I was like, okay no, we need to fix this because the horse game crowd is going to care,” she says.

Horse Tales: Emerald Valley Ranch is an open world adventure game where players can explore on horseback, tame wild horses, breed and train horses, and maintain their own ranch. It takes a realistic approach to breeding and genetics, and the horses each have unique personality traits. The team crowdsourced horse names, too, so the game’s automatic name generator spits out the names of community members’ real horses.

Still, the game drew some harsh criticism after its release, and the reviews overall have been mixed, with common complaints of game-crashing bugs and a world that feels empty. (The team released a final patch for the game in April devoted entirely to bug fixes.) It has its fans, though, and if there’s one thing players seem to agree on, it’s that the horses and the riding mechanics look great.

Aesir also announced last month that it’s releasing a remastered version of Windstorm: Start of a Great Friendship. The revamped game includes improvements like “replacing those horse animations that I’ve been complaining about for the past five years,” wrote Ruppert — who has separated from the studio — in a blog post. It’s slated for release in June.

As more and more efforts from the horse games community pop up, “The really promising developments are going to come when either those amateur projects learn and grow into something better, or when more experienced indie devs start picking [them] up,” Ruppert says.

One such example she points to is The Ranch of Rivershine, a horse game developed and published by Canadian studio Cozy Bee Games that’s currently in Early Access. The studio, founded by developer Éloïse Laroche, focuses on cozy games (think Stardew Valley and Animal Crossing), as the name would suggest, and already had a handful of highly rated titles under its belt before putting out The Ranch of Rivershine. That includes Capybara Spa and the baking sim Lemon Cake.

While it may not be “the horse game to end all horse games,” Ruppert says, “I do think it does a lot of things really well.” The Ranch of Rivershine takes a format Cozy Bee Games has shown it excels in, and applied horses. It isn’t groundbreaking — players are tasked with building up their own ranch, where they can breed, take care of and train horses — but it doesn’t necessarily need to be. There are trail rides, cross country competitions, villagers to interact with, auctions and lots of pretty horses. Unlike many of its peers, The Ranch of Rivershine has mostly positive reviews.

Rockstar Games

To this day, Red Dead Redemption 2 stands widely accepted as the best horse game out there despite it not technically being a horse game. Red Dead Online has drawn hordes of equestrian-minded players over the last few years for organized in-game meetups, trail rides, horse shows and other horse-centered activities. The horses themselves, though they’re not without flaws, are far more lifelike than others heretofore have achieved. And the game places importance on actually bonding with them.

It’s so good, it’s become a pain point for projects that have emerged in its wake. AAA games like Red Dead Redemption 2 set a bar that is “almost impossible for an indie game studio to reach, which puts a lot of pressure on creators,” says Jonna Östergren, a 3D animator working with the Hungary-based developer Mindev Games on Unbridled: That Horse Game. Nevertheless, they’re aiming high.

Engadget caught up with the Mindev team recently over a Discord group chat. “I have loved horses for as long as I can remember,” Östergren says, they’ve “been a big part of my life.” So have video games, and in 2017, she started learning how to make them using tools like Unity and Blender. Östergren by chance connected with Jasmin Blazeuski, the founder of Mindev, years later while working on her own horse game that had hit a dead end. “I had big aspirations but I was alone and I was trying to learn all the things, from coding to animation. It was a lot,” Östergren said.

After talking with Blazeuski, “I offered to help them make some 3D models if they needed it. One thing led to another and I became a much bigger part of the team than I had first imagined.”

Unbridled’s creators envision the game as one that allows the player a lot of freedom. “You decide how you want to play and manage your stables,” Blazeuski said. “If you want to make money over competitions, breeding horses or farming — it is all up to you.” They’re striving for realism, in terms of the horses’ physical appearances but beyond that, too. “I have never had a horse game with a simple yet so cute detail such as horses looking outside the stable. Casual, real things horses do, we want them all in the game.”

The emotional elements are crucial. Even in games where horses are the main subject, they often “lack personality and liveliness,” Östergren said. “They are not really their own being with their own mind… That is something that I would love to change in our game. Not making the horse a nuisance that never does what you want it to do, but to make it so that your horse feels alive in the world that you are in as your character.”

The team, also including 3D artist and longtime equestrian, Sara Wermuth, points to childhood games like Horse Illustrated: Championship Season, Riding Champion: Legacy of Rosemond Hill, Pippa Funnell: Ranch Rescue, My Horse Friends, and Pony Girl (1 and 2) as sources of inspiration. Only Unbridled’s programmer, Amon Ahmad, comes from outside the world of horses and horse games, and had to watch “a lot of gameplays from different horse games” to get up to speed.

Between the old and new games, “I noticed that nothing has actually ever changed, apart from the graphics or the style,” Ahmad said. “New functions, new gameplays, new ideas in general are missing.” The team aims to avoid those trappings with Unbridled, which is being built meticulously using the Unreal Engine.

Mindev Games

Horse games have a tendency toward tedious and repetitive tasks or mini-games, which can be detrimental “no matter how much detail and love was put into it,” Östergren said. They don’t want to go down that road. And Unbridled will have unique systems for dressage and jumping to give players a challenge, without predetermined points that will guarantee a well-executed jump, according to Ahmad. Instead, players will have to train their horses and develop a feel for the timing.

But making a game of this scope that is fun, engaging and realistic can be a slow process, not to mention an expensive one. The team’s recent Kickstarter campaign failed to reach its funding goal, and it’s relying on avenues like Patreon for financial support to see the project through. An update posted in February noted that half of the team has picked up part-time jobs to bring in additional income.

The animation alone is a huge undertaking. The complexity of horses’ bone structure, all the bending points, plus “getting the gaits right and all those little details of movement is very difficult [to do] by hand,” Blazeuski said. But, “we will take our time to perfect everything.”

Unbridled: That Horse Game has been in a closed beta since November, allowing the developers to get direct feedback from the community, but the team estimates it’ll be a few years yet before the full release.

Astride, another horse game being developed by a small team with big ambitions, is setting itself apart with its focus on Nordic horse breeds, like the Norwegian Fjord Horse and the Norwegian Dole, as well as gaited breeds like the Icelandic Horse. The studio behind it, Raidho Games, was formed in 2021 after Maja Nygjelten (CEO and concept artist) and Mathilde Kvernland (Community Manager and 3D artist) decided to get serious about their idea to create the horse game they’d always been in search of.

Raidho Games

They put word out on a Norwegian Facebook group for gamers and ultimately expanded the team to five people, including fellow equestrian Tirna Kristine Mellum, who joined as a 3D artist and Project Manager. Using their combined experience with horses in real life to guide the process, Mellum said, “We are hoping to have a horse game where the horses feel like horses.”

“We know what to look for in references” to provide their animator, Marius Mobæk Strømmevold, so the horses’ gaits and other movements look true to life, Nygjelten said. “I think that's very important, to [not] take a random animation from YouTube” but instead provide him with references that they’re confident show the proper result.

The main focus of the game at launch, which is somewhat scaled down from the original vision, will be on breeding horses in the fictional Scandinavian town of Eldheim and training them to compete. “Most [horse games] have show jumping as the first feature, including us… [but] I think we will stand out a lot with the breeding and everything,” Nygjelten says. “We have very realistic horse genetics,” according to Mellum, and that will initially be what the game leans into most.

The early gameplay is centered around the stable and interactions in the Eldheim community rather than grand adventures. It’s being designed to be an online multiplayer game, so players will also be able to meet up with friends. Down the line, the plan is to implement more complex storylines and quests to keep building out the experience.

The project has had some successful funding efforts, including a Kickstarter campaign in spring 2022, but it’s also suffered delays. An Early Access version of the game was released behind schedule last June to very mixed reviews. But, the team emphasizes, it’s still a work in progress.

Astride still has some years left of development,” says Nygjelten, “The game will continue to grow every single day, and it will probably be very different in a year.”

This article originally appeared on Engadget at https://www.engadget.com/indie-developers-are-trying-to-make-horse-games-that-dont-suck-its-not-easy-140008337.html?src=rss

New trailer for Dead Cells: Immortalis gives us a first real look at the animated series

A full trailer just dropped for the upcoming animated show based on the popular game Dead Cells, and it looks like the creators have made a few unexpected choices. For one, the Beheaded can apparently talk. 

Dead Cells: Immortalis is being produced by Bobbypills, the studio behind the game’s animated trailers, and the French streaming service, Animation Digital Network. Along with the trailer, the series now has a release date: June 19. It’ll come out in French first, with English subtitles, before getting an English-language release later this year, according to Dead Cells developer Motion Twin.

The trailer shows a different animation style than we saw in the teaser that came out last year when the series was first announced. As hinted back then, the main character — who the show introduces now as “The Chosen One” — takes on the purple-flame-headed Bobby design. He’s accompanied by a character named Laurie Esposito, Guardian of the Truth. There’s an overall silliness to the trailer, too, so while it looks like there will be plenty of action, don’t expect the show to take itself too seriously.

This article originally appeared on Engadget at https://www.engadget.com/new-trailer-for-dead-cells-immortalis-gives-us-a-first-real-look-at-the-animated-series-180440816.html?src=rss

The next Call of Duty will reportedly hit Game Pass on its release day

Recent reports suggested that Microsoft executives had been debating for some time whether to put new Call of Duty games onto Game Pass on day one (i.e. on their release day). That seems like something it should have figured out before spending $68.7 billion on CoD publisher Activision Blizzard, but it seems that Microsoft has finally reached a decision. According to the Wall Street Journal, the company will indeed bring the next Call of Duty title directly to Game Pass when it arrives later this year.

Doing so may mean that Microsoft will leave hundreds of millions of dollars in game sales on the table given that each annual Call of Duty release is one of the top-selling titles of its respective year. However, the company has struggled to significantly increase the number of Game Pass subscriptions in recent times. 

Putting a new Call of Duty title on there will certainly bring in new members. Microsoft will still make boatloads of money from in-game purchases, sales on other platforms (it agreed to release CoD games on PlayStation, Nintendo and elsewhere for at least a decade after the Activision deal closed) and those who prefer to buy games outright on Xbox. Xbox-owned games are selling well on PlayStation in general. There's always the possibility that Microsoft will increase the price of Game Pass to offset some of the revenue it's likely to lose from lower sales of the next Call of Duty entry on Xbox and PC.

Before Microsoft bought it, Activision had largely eschewed the idea of putting its games on subscription services. While Call of Duty titles have been made available on the likes of PlayStation Plus in the past, that usually happens years after the games were originally released.

After Microsoft's acquisition of Activision Blizzard closed late last year, it said that it would take some time for the publisher's games to start showing up on Game Pass. To date, only Diablo IV has joined the service.

Having a brand new Call of Duty game on a subscription service on day one marks a major change in strategy, though it's one that lines up with recent comments from Microsoft Gaming CEO Phil Spencer. “Our intent is the full portfolio of games from ZeniMax, Activision Blizzard and XGS — Xbox Game Studios — will be on Game Pass, day one," Spencer told Game File in February. Xbox fans will also be pleased to know that the long-standing approach of putting all first-party Microsoft releases on Game Pass on day one is likely sticking around.

We'll likely find out more about Microsoft's plans for Call of Duty and other Activision games when it comes to Game Pass at its annual showcase on June 9. The core showcase will be followed by one focusing on a "beloved franchise," which is widely expected to be CoD.

This article originally appeared on Engadget at https://www.engadget.com/the-next-call-of-duty-will-reportedly-hit-game-pass-on-its-release-day-142332534.html?src=rss

Sony’s new smartphone could entice shutterbugs away from Apple and Google

Sony used to be a fairly major player in the smartphone space, but its offerings never quite made a splash in the US. Despite that, the company has been pumping out yearly refreshes of its Xperia line of smartphones and the just-announced Xperia 1 VI looks like the perfect device for both amateur and professional photographers. Sony, after all, is no slouch when it comes to cameras.

The sixth-generation of the company’s flagship smartphone is filled with so many camera-centric features that it could actually lure people away from rival iPhone and Pixel devices. There’s a true optical zoom, AI-assisted autofocus and a telephoto camera for snapping macro shots.

This breaks down to three cameras on the back, in the form of a 24mm main camera with a 48-megapixel Sony Exmor T sensor, a 16mm ultrawide and the aforementioned 85-170mm variable zoom telephoto camera. That last one provides 3.5x to 7.1x magnification when compared to the main camera. The ladybug in your yard is begging for its closeup.

As for that AI-assisted autofocus, Sony touts a technology called “human pose estimation” that can recognize a person’s body and head position to provide the perfect focus. The camera system also supports filming video in 4K HDR at 120fps. All of these features work together within Sony’s new unified camera app, so people don’t have to constantly jump between different software to get the job done.

Of course, this is a smartphone and not just a bunch of cameras attached to a rectangle. The Xperia 1 VI boasts the latest Snapdragon 8 Gen 3 chipset, 12GB of RAM and a choice between 256GB and 512GB of storage. Sony says the integrated 5,000mAh battery should allow for up to two days of use before requiring a charge. To that end, the device supports both 15W wireless charging and wireless battery sharing to other devices.

There is an OLED display which is nice, but it’s 2220 x 1080 and the Xperia V shipped with a 4K screen. The aspect ratio gets a hit here too, downsizing from 21:9 to 19.5:9. This display does now offer a variable refresh rate between 1Hz to 120Hz, however, and it can achieve a 50 percent higher peak brightness when compared to last year’s model. Also, 4K resolution on a phone screen is kind of unnecessary and this thing can shoot in 4K, which is what really matters.

The Sony Xperia 1 VI is available for preorders now in the UK, starting at the jaw-dropping asking price of $1,640 in US dollars. There’s some more bad news for US consumers. Unlike previous versions, the company has no current plans to bring this phone stateside.

This article originally appeared on Engadget at https://www.engadget.com/sonys-new-smartphone-could-entice-shutterbugs-away-from-apple-and-google-180755649.html?src=rss

The Meater Plus smart meat thermometer drops to a record-low price

When it comes to cooking meat — especially on the grill — it's critical to make sure that you're getting it to the correct temperature. One easy way to do that is to use a smart meat thermometer and, as luck would have it, one of our favorite models is on sale just ahead of Memorial Day weekend. The Meater Plus thermometer has dropped to $70, which is its lowest price ever. It typically costs $100. You can buy it at the sale price at Amazon or from Meater directly.

We've included a newer model, the Meater 2 Plus, in our latest guide to the best grilling gear as it offers some upgrades, including improved temperature accuracy and a waterproof design to support deep fry and sous vide usage. But the original Meater Plus is still plenty capable.

The wireless design allows you to monitor the temperature of your cook from up to 1,000 feet away, Meater claims, though that range drops to a maximum of around 165 feet when obstacles like walls get in the way. 

The Meater app aims to help you get consistently strong results by, for instance, estimating the optimal cooking and resting times. It can also provide you with step-by-step directions to follow. You can set up time- and temperature-based alerts and notifications on your phone, tablet and smartwatch to help make sure you're on top of things too.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-meater-plus-smart-meat-thermometer-drops-to-a-record-low-price-162005145.html?src=rss

Samsung's Music Frame gets its first discount on Amazon

Samsung launched its Music Frame speaker last month, and now it finally has its first Amazon sale running. A $23 coupon brings the device down to $375 from $398 — already $2 off its standard $400 retail price. All you need to do is apply the coupon at checkout, and you can get the Music Frame for a discount (though the deal is limited to one device per purchase).

Samsung first announced its Music Frame back in January at CES 2024 after years of success with its Frame TVs. The wireless speaker has two woofers, two tweeters and two mid-range drivers inside. It uses Samsung's SpaceFit to calibrate based on your room and is compatible with Dolby Atmos audio. Unlike other smart speakers (or Samsung's Frame TVs), the Music Frame actually requires a physical picture put inside it. It might seem a bit weird, given its digital nature, but it does help it blend in among other pictures better. You can connect the Music Frame to your television or phone and change the bezel color to better match its surroundings. 

We had a chance to see the Music Frame in action at the conference and found the speaker had a robust, clear sound quality with solid highs and mids. The bass was more restrained, but it wasn't clear whether that was due to the noisy environment. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/samsungs-music-frame-gets-its-first-discount-on-amazon-132056376.html?src=rss

Sony PSP emulator PPSSPP hits the iOS App Store

PPSSPP, an app that's capable of emulating PSP games, has joined the growing number of retro game emulators on the iOS App Store. The program has been around for almost 12 years, but prior to this, you could only install it on your device through workarounds. "Thanks to Apple for relaxing their policies, allowing retro games console emulators on the store," its developer Henrik Rydgård wrote in his announcement. If you'll recall, Apple updated its developer guidelines in early April, and since then, the company has approved an app that can emulate Game Boy and DS games and another that can play PS1 titles

Rydgård's app is free to download, but as he told The Verge, there's $5 gold version coming, as well. While the paid version of PPSSPP for Android does have some extra features, it's mostly available so that you can support his work. At the moment, the emulator you can download from the App Store doesn't support Magic Keyboard for the iPad, because he originally enabled compatibility using an undocumented API. Retro Achievements is also currently unavailable. Rydgård said they'll be re-added in future updates.

The emulator's other versions support the Just-in-time (JIT) compiler, which optimizes code to make it run more smoothly on a particular platform. However, the one on the App Store doesn't and will not ever support it unless Apple changes its rules. Rydgård says iOS devices are "generally fast enough" to run almost all PSP games at full speed, though, so you may not notice much of a difference. Of course, the PPSSPP program only contains the emulator itself — you're responsible for finding games you can play on the app, since Apple will not allow developers to upload games they don't own the rights to. 

This article originally appeared on Engadget at https://www.engadget.com/sony-psp-emulator-ppsspp-hits-the-ios-app-store-052506248.html?src=rss

Tamagotchi collectors rejoice: Bandai is finally rereleasing a beloved model from 2004

Another classic Tamagotchi is getting the reboot treatment. Bandai announced this week that it’s bringing back the Tamagotchi Connection to celebrate the 20th anniversary of the toy’s release. Tamagotchi Connection, which first came out in 2004, was a pivotal entry to the virtual pet family, introducing more modern capabilities like infrared pairing so two devices could link up. There were several versions over the course of the subsequent decade, but v3 brought the beloved shell design the Connection family has become known for: the recognizable Tamagotchi egg, but with a faux antenna attached. This is the style Bandai is resurrecting.

Pre-orders are now open for the English-language Tamagotchi Connection in six colors: Bubbles (light blue), Ice Cream (pink), Rainbow Sky, the multicolored Clear Retro, and Blue and Pink Graffiti. They’re $30 each, or you can get the two Graffiti shells as a pair for $58. As usual, some additional, even cuter shells appear to be coming out in Japan

Bandai

While the new Connection revives the v3 design, it looks like the gameplay will combine elements of a few models from the pre-color era rather than just the one, or even add some new touches. Per the materials that have been released so far, the toy will feature more than 50 characters and come with 150 in-game items to collect. Some items will be unlockable by finding passwords. And the devices will, of course, be able to connect to one another.

There are still a lot of questions about what else the new Connection will offer — especially when considering the original v3 was the first internationally released Tamagotchi to connect to a companion website, the now-defunct TamaTown. Bandai hasn’t said anything at this point about launching something similar (though eagle-eyed fans speculate it may be in the cards based on a recent trademark filing), but a girl can dream. The rerelease of Tamagotchi Connection is huge in and of itself, though; fans have been asking for exactly this for years, and now it’s actually happening.

This article originally appeared on Engadget at https://www.engadget.com/tamagotchi-collectors-rejoice-bandai-is-finally-rereleasing-a-beloved-model-from-2004-164645733.html?src=rss

Canon confirms its long-rumored flagship EOS R1 is coming later this year

After years of rumors, Canon has confirmed that a flagship EOS R1 camera is in the works for its EOS line. The full-frame mirrorless camera is slated to arrive later this year and, while Canon hasn't revealed all the details just yet, it teased just enough to whet your appetite. There's no indication as to how much the EOS R1 will cost just yet either, but you may need to dig deep into your wallet this one.

The company says that the professional-grade camera will have an RF mount and offer improved video and still performance compared with the EOS R3. It will boast an upgraded image processing system that combines a fresh CMOS sensor, a new image processor called Digic Accelerator and the existing Digic X processor.

Canon says the system will be able to process a large volume of data at high speed and deliver advancements in auto focus and other areas. The company claims it's been able to combine the capabilities of the image processing system with its deep-learning tech to achieve "high-speed and high-accuracy subject recognition."

This powers a feature called Action Priority, which can, for instance, detect a player carrying a certain action in a sports game (like shooting a ball) and identify them as the main subject for a shot. The system would be able to instantly shift the auto focus frame in that person's direction to help make sure the photographer doesn't miss out on capturing key moments from a game.

Canon claims the EOS R1 can track athletes during sporting events even if they're momentarily out of line of sight. The focus on sports in the initial announcement suggests that the camera could be put to the test at this summer's Olympic Games in Paris.

In addition, Canon says it's bringing the image noise reduction feature that was initially built for PC software directly into the camera. It suggests this further improves image quality and can help users fulfill their creative goals.

This article originally appeared on Engadget at https://www.engadget.com/canon-confirms-its-long-rumored-flagship-eos-r1-is-coming-later-this-year-142838188.html?src=rss

Animal Well speedrunners are already beating the game in under five minutes

Animal Well is one of the hottest games around. It quickly shot to the top of Steam's top-seller chart after it was released to glowing reviews last Thursday. 

While most players complete the main story in four to six hours, it hasn't taken long for speedrunners to figure out how to blaze through solo developer Billy Basso's eerie labyrinth. YouTubers are already posting runs of under five minutes and the any% record (i.e. the best recorded time without any restrictions) is being smashed over and over. 

Within a couple of hours of Hubert0987 claiming the world record with a 4:44 run on Thursday, The DemonSlayer6669 appeared to snag bragging rights with one that was 18 seconds faster and perhaps the first recorded sub-4:30 time. (Don't watch the video just yet if you haven't beaten the game and would like to avoid spoilers.)

Animal Well hasn't even been out for a week, so you can expect records to keep tumbling as runners optimize routes to the game's final plunger. It's cool to already see a speedrunning community form around a new game as skilled players duke it out, perhaps for the chance to show off their skills at the next big Games Done Quick event.

This article originally appeared on Engadget at https://www.engadget.com/animal-well-speedrunners-are-already-beating-the-game-in-under-five-minutes-195259598.html?src=rss