Posts with «author_name|jon fingas» label

FBI seizes a giant online marketplace for stolen logins

Law enforcement just took down an important hacker haven. TechCrunchreports the FBI has seized Genesis Market, a major marketplace for stolen logins, as part of an international campaign dubbed "Operation Cookie Monster." The UK's National Crime Agency adds that authorities arrested roughly 120 people worldwide as part of the bust, including 19 site users in that country.

We've asked the FBI and Justice Department for comment. In a release, the Justice Department says the seizure took down a "key enabler" of ransomware. Beyond the US and UK, the campaign included agencies from Australia, Canada, Denmark, Sweden and European countries like Germany and Poland. Europol and the EU's Eurojust were also involved.

Genesis Market was founded in March 2018 and sold logins, cookies and browser fingerprints taken from breached systems. Hackers could not only sign into accounts, but impersonate web browsers to access those accounts without needing a password or two-factor authentication token. So long as Genesis could still reach a victim's devices, it could offer up-to-the-minute data from that victim — a valuable resource for hackers that sometimes have to settle for old and sometimes useless data.

The black market shop has sometimes been linked to high-profile cybercrime incidents. Motherboardnoted that the intruders behind the 2021 EA hack said they bought a $10 bot from Genesis to hijack a Slack account at the game publisher.

The seizure and arrests won't stop sites from peddling bootleg logins. It won't be surprising if many of Genesis Market's customers turn to smaller marketplaces. All the same, this is a significant action that could make it harder for attackers to simply buy the login data they need. It also comes as law enforcement is stepping up efforts to disrupt the ransomware networks themselves. In theory, digital extortion is a more difficult proposition than it was even a few months ago.

This article originally appeared on Engadget at https://www.engadget.com/fbi-seizes-a-giant-online-marketplace-for-stolen-logins-151112975.html?src=rss

Amazon launches an accelerator to boost generative AI startups

Amazon may not be known for making generative AI, but it's eager to help others get their technology up and running. Amazon Web Services (AWS) is launching a generative AI accelerator that will help the "most promising" startups flourish. The 10-week program provides credits for AWS use, access to mentors and other experts and networking events. At the end, startups pitch their work to potential investors and customers.

While the accelerator is open to all generative AI startups, AWS recommends that candidates have at least a basic product ready with some interest from customers. Sign-ups are available worldwide through April 17th, and Amazon makes clear that there are no limits on how the AI is being used — it can be used for everything from the legal world through to discovering new medicines.

The company hopes the accelerator will serve as a "catalyst" that advances innovation in generative AI. At the same time, it's not subtle about the potential for increased business at AWS. Runway used the cloud computing platform for an artist-oriented AI that contributed effects to Everything Everywhere All At Once. Firms that blossom as a result of the program may rely that much more on AWS as demand grows.

Amazon only has a limited amount of in-house generative AI at the moment. Its Create with Alexa tool lets you generate children's stories on an Echo Show smart display, for instance. However, it also faces less pressure to create its own products than tech rivals like Google and Microsoft. It still stands to profit as long as there's plenty of demand for AWS tools, and might see inspirations for its own AI work.

This article originally appeared on Engadget at https://www.engadget.com/amazon-launches-an-accelerator-to-boost-generative-ai-startups-134746016.html?src=rss

Tidal's listening party feature is now widely available

After some testing, Tidal's DJ feature is officially available. Now called Live, the option lets HiFi and HiFi Plus subscribers share what they're playing in real-time with other paying members. Once you start, you just have to share links with others who want to tune in. You can't mix and scratch, unfortunately, but this may do the trick if you're hoping to host a virtual listening party.

As you might guess, Tidal is using this to promote both itself and artists. Musicians like Alesso, Aluna and Diplo are hosting Live sessions in the US, UK, Brazil, Germany and Poland, while Tidal will have genre experts playing picks throughout the week.

Live is available now on Android and iOS and works with over 100 million tracks. Tidal plans start at $10 per month. You'll still have to settle for regular AAC tracks, unfortunately. For now, higher quality tunes aren't an option. You also have to listen to DJs in the country where you signed up. You can't tune into a German trendsetter's session from the US, to put it another way.

This may be more or less alluring than similar options at rival services, depending on what you're looking for. Spotify's Group Sessions let everyone involve control playback, but only for several people. Amazon's Amp, meanwhile, is more of a music-oriented radio show tool and (while we were trying it, at least) isn't guaranteed to have the tunes you want to share. Tidal's approach is simple, but may be ideal if you want to be the sole DJ without the pressure to speak up.

The catch, of course, is that everyone involved has to be a subscriber. Tidal doesn't even register on Statista's global market share chart — while it's a known brand, you'll be performing for a relatively small audience. You'll have to convince your friends to switch away from the likes of Spotify or Apple Music to make the most of Live, and there's no guarantee they'll be willing to give up their carefully curated playlists and recommendations.

This article originally appeared on Engadget at https://www.engadget.com/tidals-listening-party-feature-is-now-widely-available-205035086.html?src=rss

Amazon lays off more than 100 employees across its gaming divisions

Amazon's ongoing layoffs now include those more directly involved in game production. The company has provided an internal memo from gaming VP Christoph Hartmann (originally shared by Bloomberg) announcing layoffs of "just over" 100 employees across gaming divisions that include Prime Gaming, Game Growth and Amazon Games' San Diego studio. The internet giant is also reassigning workers to projects that fit its "strategic focus," the executive says.

The teams in Irvine (which develops the online RPG New World) and Montreal (on an unannounced project) will continue to grow, Hartmann adds. Amazon's publishing efforts will also expand. Laid off employees are already being notified, and will get severance pay, health benefits and paid time to find new jobs.

The company hasn't elaborated on the reasons for the layoffs. In his memo, Hartmann says the cuts come after Amazon weighed its ongoing projects against its "long-term goals." The company tells Engadget it doesn't have more to share beyond the note.

Amazon's game development efforts haven't fared well. The company is only offering New World at the moment. Its attempt at a free-to-play shooter, Crucible, was only briefly available to the public and was shut down after just a few months. There has also been turmoil at the San Diego location. John Smedley, a Sony Online Entertainment veteran who ran Amazon Games' San Diego studio for six years, said in January that he would leave after a transition period.

The news comes just weeks after Amazon outlined plans to slash 9,000 positions, including some at the livestreaming service Twitch. The tech giant is looking to reduce costs company-wide while dealing with a turbulent global economy and the effects of the pandemic recovery. In that context, the gaming layoffs represent a small piece of a larger strategy.

This article originally appeared on Engadget at https://www.engadget.com/amazon-lays-off-more-than-100-employees-across-its-gaming-divisions-190634108.html?src=rss

Microsoft's Surface Thunderbolt 4 Dock is a high-speed laptop and tablet hub

Microsoft is no stranger to making elaborate laptop docks, but its latest may be particularly appealing if you need a genuinely robust hub for work. The company has unveiled a Surface Thunderbolt 4 Dock that, as the name implies, uses speedy Thunderbolt 4 (and hence USB 4) to connect your laptop or tablet to all your peripherals. There's enough bandwidth to connect two 4K monitors at 60Hz, as well as 96W of power that's enough to recharge some demanding portable PCs.

The dock offers a healthy mix of modern and legacy ports, plus a few helpful design touches. You'll find two USB-C ports, two USB-A ports, a 3.5mm headphone jack and 2.5Gbps Ethernet on the back, but you'll also find one USB-C and one USB-A port on the front — it shouldn't be awkward to plug in a thumb drive or phone. Tactile indicators on the back make it easier for people of various abilities to find ports by feel, while the 20 percent ocean-bound plastic reduces the environmental impact.

Before you ask: while the dock is designed with the Surface Laptop 5, Surface Laptop Studio and Intel-based Surface Pro 9 in mind, that's not a strict requirement. Any computer with Thunderbolt 4/USB 4 ports should work. You could attach a MacBook Pro, if you're feeling ironic. 

The Surface Thunderbolt 4 Dock is available today on Microsoft's store for $300. That's considerably more expensive than many laptop docks, and you may wish it had features like a full-size SD card reader. The price is on par with similarly powerful docks, though, and it may be worthwhile if you'd rather not spend valuable minutes plugging in peripherals when you sit at your desk.

This article originally appeared on Engadget at https://www.engadget.com/microsofts-surface-thunderbolt-4-dock-is-a-high-speed-laptop-and-tablet-hub-161856424.html?src=rss

PlayStation Store finally adds accessibility tags for PS4 and PS5 games

Sony just made it decidedly easier to find games that accommodate people with disabilities. As of this week, the company is rolling out accessibility tags on the PlayStation Store for PS5 users. Press the triangle button when looking at game's hub and you'll see whether a title has features to support those with visual, audio and motor needs. You'll know if a game has alternative colors, a screen reader or controller adjustments, for instance.

The tags will be generally available this week. Most of the initial support revolves around marquee games like Death Stranding Director's Cut, God of War Ragnarök and Spider-Man: Miles Morales. Sony says it's working with a "wide range of developers" to deploy tags going forward, so you can expect to see them from smaller studios.

The option comes roughly a year and a half after Microsoft unveiled similar tags for Xbox gamers. Not that PlayStation developers have been waiting for Sony to act. The Last of Us creator Naughty Dog has made a point of prioritizing accessibility in its games, such as a feature that plays dialogue through the PS5's DualSense controller as haptic feedback. In that regard, the store upgrade helps expose and promote these efforts.

Sony hasn't been standing still. The firm is developing an accessible PS5 controller that, like Microsoft's Xbox Adaptive Controller, helps people with limited motor control play games that might otherwise be unusable. The tags are just part of a broader strategy to make gaming viable for many more people — provided they can find a PS5 in the first place, of course.

This article originally appeared on Engadget at https://www.engadget.com/playstation-store-finally-adds-accessibility-tags-for-ps4-and-ps5-games-144030448.html?src=rss

Apple's Weather app is broken for many users

You might not want to rely on Apple's built-in Weather app to see if you need a jacket today. As Apple's status page confirms, many users are reporting that the app isn't loading information on all of the company's platforms, including iOS and macOS. We've asked Apple for comment, but the alert pins the issue (initially limited to Alaska) on a "data provider outage."

The company noted the problem late Monday, but it's still ongoing as of this writing. Apple hasn't provided an estimated time for restoring weather data. MacRumors says some users have had intermittent problems with the Weather app since the release of iOS 16.4 last week.

The outage comes a few months after Apple shut down Dark Sky for iOS, but years after the company started integrating Dark Sky's info into its Weather app. The transition and the glitch aren't necessarily connected, but this isn't great news for Dark Sky users who've had to use Apple's software to get the fine-grained forecasts they're used to. For now, you'll have to rely on third-party apps or the web to know if you should carry your umbrella.

This article originally appeared on Engadget at https://www.engadget.com/apples-weather-app-is-broken-for-many-users-135409192.html?src=rss

Apple's third-gen AirPods are back on sale for $150

Now that spring is making outdoor walks more of a pleasure, you might want some wireless earbuds — and thankfully, Amazon is making them more affordable. The retailer is again selling Apple's third-generation AirPods for $150, or $20 off. That's a record-low price, and may make the decision easy if you're looking for a reliable option. If that's still pricey, the second-gen AirPods are also on sale for just $99.

The third-gen AirPods are considered an iPhone user's 'default' wireless earbuds for good reason. They don't have active noise cancellation (ANC), but they sound better than their predecessors while offering a more comfortable fit and longer battery life. They're sweat-resistant for moderate workouts, and the tight integration with Apple gear may be appealing if you also have an Apple Watch, iPad or Mac.

You can sometimes find ANC-equipped earbuds for less, such as Jabra's Elite 4 Active. And if you want to stick to Apple buds, you may want to keep an eye out for sales on the second-gen AirPods Pro. They sometimes drop to $199, and pack ANC as well as better sound and a workout-ready fit. The standard AirPods represent a safe pick at this price, though, and their lack of ANC might even be preferable if you want to hear more of the outside world.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/apples-third-gen-airpods-are-back-on-sale-for-150-131553863.html?src=rss

ASUS' ROG Ally is yet another Steam Deck competitor

ASUS isn't going to let the likes of Ayaneo or Valve have the handheld gaming PC market to themselves. After an April 1st announcement that prompted skepticism (don't announce real products on April Fools' Day, folks), ASUS has confirmed that it's building its own handheld, the ROG Ally. While the company is light on details, it notes the system will run Windows 11 and use a custom AMD Ryzen chip. You can even plug in an external GPU.

As The Vergenotes, YouTuber Dave 2D has learned that the ROG Ally has a 7-inch touchscreen, but it's a 16:9 ratio 1080p display with a 120Hz refresh rate versus the Steam Deck's 16:10 panel that only manages 800p and 60Hz. Despite this, ASUS' handheld is narrower, thinner and slightly lighter than Valve's machine. It's not clear how that screen will affect battery life.

The company hasn't shared pricing or release dates. However, you can sign up for an alert when pre-orders begin at Best Buy. 

Whether or not the ROG Ally does well largely depends on its price and performance relative to the Steam Deck (starting at $399) and higher-end handhelds like the $850 Ayaneo 2. As ASUS' early marketing suggests, though, there are potentially strong advantages. Unlike the Steam Deck, which is officially limited to running games in your Steam library (and only some, at that), the Ally can theoretically run most any game its hardware can handle. And while brands like Ayaneo and GPD are relatively small, ASUS is a major name — you'll likely have an easier time finding the Ally.

This article originally appeared on Engadget at https://www.engadget.com/asus-rog-ally-is-yet-another-steam-deck-competitor-204535105.html?src=rss

Google Drive now caps the number of files you can create

You might not want to use Google Drive for large system backups or other many-file transfers. Ars Technica has learned Google quietly instituted a user "creation limit" of 5 million files sometime in February. As Reddit user ra13 discovered, personal (Google One) and business (Google Workspace) users get an error message if they try to directly upload any files past that ceiling. The cap doesn't apply to shared files, which are already limited to 400,000 items.

In a statement, Google says the file cap is meant to prevent abuses that might hurt the "stability and safety" of Drive. This isn't a limit on the total number of files in a drive. The number of affected users is "vanishingly small," the company adds.

The main problem, as you might imagine, is that there's a chance you'll reach the file limit before you run out of the storage you've paid for. Ra13 estimated that a user with a 2TB Google One account may face that dilemma if the average file size is 400KB or less. While Google is right that won't likely be an issue for most people, it could be problematic for fans of cloud backups or pros whose apps produce a flood of small files.

Moreover, Google hasn't publicly acknowledged the cap until now. The company's product and support pages don't mention the file creation limit. There's also no counter, so you don't know exactly how many files you'll need to delete or compress to make room for more. The lack of transparency has left some users racing to either trim their Drive libraries or find alternatives without similar restrictions.

This article originally appeared on Engadget at https://www.engadget.com/google-drive-now-caps-the-number-of-files-you-can-create-191230988.html?src=rss