Twitch announced today that stories are now available in the platform’s mobile app. Similar to the feature of the same name on Snapchat, Instagram and other social platforms, Twitch’s stories let streamers post photos, text or clips that expire after 48 hours. The company frames the feature as helping creators reach and stay connected with their communities while offline. It first announced the feature in July.
At least at launch, the ability to create Twitch stories is limited to partners and affiliates with at least one stream from the last 30 days. However, all users (after updating to the app’s latest version) will be able to see them at the top of the Following page. The company says access will roll out gradually to eligible streamers by the end of this week — and beyond as more creators meet the requirements.
In addition, creators with at least 30 subscribers (including gift subs) can make subscriber-only stories. Twitch recommends using this feature to “add even more value to your supporters’ subscriptions through exclusive content.”
Twitch suggests using stories for easy outreach to followers, scheduling updates and adding visual flare or fun. The mobile app will push alerts to followers when a streamer posts a story, although it also includes notification settings to control the frequency. Meanwhile, creators can see the total views and reactions for each story they post — including after they expire.
“Viewers will see your stories live alongside stories created by other streamers they follow, so post regularly throughout the week to keep your community in-the-know and up-to-date between your streams,” the company wrote in its announcement blog post.
This article originally appeared on Engadget at https://www.engadget.com/twitch-adds-stories-to-keep-followers-tuned-in-181726337.html?src=rss
Mojang Studios announced the achievement during a Minecraft Live event that shared new features coming to the game, like a trial chamber that has traps and mobs coming at you along a series of rooms and corridors. A new Star Wars: Path of the Jedi DLC and Planet Earth DLC are also in development and will be available on November 7 and early next year, respectively.
"As we approach the 15th anniversary, Minecraft remains one of the best-selling games of all time with over 300 million copies sold," said Helen Chiang, head of Mojang Studios. "[Its] a milestone no one could have dreamed of when we were all placing our first blocks."
The exact launch date of Minecraft is a bit confusing. Game developer Markus Persson, commonly known as Notch, first made Minecraft available to the public in 2009 (the anniversary being celebrated), but the game wasn't officially released until late 2011. Persson used the initial launch as an opportunity to better the game, keeping track of feedback and releasing alpha and beta updates in 2010 under his new company, Mojang. Jens Bergesten took over as lead designer at the end of that year, and in November 2011, the official Minecraft game launched on iOS.
This article originally appeared on Engadget at https://www.engadget.com/minecraft-has-now-sold-over-300-million-copies-094225081.html?src=rss
Netflix just dropped the official trailer for its upcoming Scott Pilgrim anime, Scott Pilgrim Takes Off. The highly anticipated eight-episode series brings back the original cast from the 2010 movie, Scott Pilgrim vs. the World, and counts Bryan Lee O’Malley — creator of the comics it’s all based on — as one of its executive producers. Edgar Wright, who directed the movie, is also on board as an executive producer. Scott Pilgrim Takes Off will be released on November 17.
The show will return to the story of 23-year-old Sex Bob-Omb bass player, Scott Pilgrim (Michael Cera), and his plight to defeat the seven evil exes of his new love interest, Ramona Flowers (Mary Elizabeth Winstead). While Scott Pilgrim Takes Off will build on what we’ve seen in the comics and movie, it won’t be a straight adaptation, according to the show’s creators. In an interview with the Netflix companion site Tudum, Wright said O’Malley’s idea for the show “was way more adventurous” than that.
Alongside Cera and Winstead, actors including Kieran Culkin, Ellen Wong, Brie Larson, Chris Evans, and Aubrey Plaza will be reprising their roles. Scott Pilgrim Takes Off will also feature music by Anamanaguchi, the band that did the soundtrack for Scott Pilgrim vs. the World: The Game. The action-packed trailer set to the Mortal Kombat theme is doing everything to drum up the hype, and honestly, it's working.
This article originally appeared on Engadget at https://www.engadget.com/the-full-trailer-for-scott-pilgrim-takes-off-is-here-and-it-brings-the-heat-161223113.html?src=rss
Several weeks after Nintendo revealed Charles Martinet will no longer voice Mario, the company has confirmed the identity of the actor who'll play its most famous character for the foreseeable future. Kevin Afghani is the new voice of Mario Mario and Luigi Mario in Nintendo's games.
"Incredibly proud to have voiced Mario and Luigi in Super Mario Bros. Wonder," Afghani, who was perhaps best known until now as the voice of Arnold in Genshin Impact,wrote on X. "Thanks to Nintendo for inviting me into the Flower Kingdom!" Nintendo confirmed to Polygon that Afghani is voicing the characters and will have the honor of being the first actor to portray Elephant Mario.
Incredibly proud to have voiced Mario and Luigi in Super Mario Bros. Wonder. Thanks to Nintendo for inviting me into the Flower Kingdom!
Martinet, who is 67, was the man behind Mario's "wahoo!" and "here we go!" exclamations for well over two decades in games and since 1991 at trade shows. He's played several other characters in the Mario-verse during that time, including Luigi, Wario, Waluigi, Baby Luigi and Baby Mario.
But whether it was Martinet's decision or Nintendo's, it was evidently time for a change. Martinet will continue to work with Nintendo as a “Mario Ambassador,” which will see him "continue to travel the world sharing the joy of Mario."
This article originally appeared on Engadget at https://www.engadget.com/nintendo-confirms-mario-and-luigis-new-voice-actor-201406168.html?src=rss
Squid Game: The Challenge is a 10-episode series that features over 450 contestants competing in events inspired by the TV show, in addition to some brand-new challenges. There’s no bloodshed, of course, but there is a $4.56 million prize for the winner, which Netflix says is the largest reality show payout of all time.
There are also plenty of other nods to the source material here, including that terrifying “red light, green light” doll and contestant costumes straight from the show. The shot and framing choices also call to mind the dystopian drama.
We don’t yet live in the kind of capitalist hellscape the Korean series depicted, but we’re getting there. To that end, the filming of this reality show made headlines when players faced health emergencies after being exposed to brutally cold temperatures during one of the contests. One producer told The Sun that “even if hypothermia kicked in, people were willing to stay for as long as possible because a lot of money was on the line,” going on to add that “there were people arriving thinking they were going to be millionaires but they left in tears.”
In just over a month, we can all watch actual humans suffer for a potential payout that they only have a 1 in 456 chance of snagging. What a glorious time to be alive. To be fair, other grueling reality shows like Naked and Afraid don’t even offer a cash prize, so that’s something.
The original Squid Game is Netflix’s most popular series of all time, by hours viewed, besting Stranger Things, Wednesday, The Witcher and even the universally beloved Real Rob (sarcasm.) So The Challenge was something of a foregone conclusion, considering the runaway success of the source material. It’s also worth noting that Squid Game season 2 is also coming, but there’s no release date yet.
This article originally appeared on Engadget at https://www.engadget.com/netflixs-squid-game-reality-show-premieres-on-november-22-172228785.html?src=rss
Cyberpunk 2077 developer CD Projekt Red has confirmed it used AI voice cloning software to reconstruct the voice of a deceased actor for its Phantom Liberty DLC. Actor Miłogost Reczek voiced the character Viktor Vektor in the Polish version of the game and would have been tapped to reprise the role for the DLC, which came out last month, but he died in 2021 before its production. The developer told Bloomberg it decided to go this route as a way to “pay tribute to his wonderful performance,” and was given permission to do so by his family.
Instead of replacing Reczek outright, CD Projekt Red worked with Respeecher, the Ukraine-based voice tech company known for deaging Mark Hamill’s voice in The Mandalorian and The Book of Boba Fett to create a young Luke Skywalker. Another actor was hired to speak the new lines, and Respeecher’s software reworked them into Reczek’s voice, CD Projekt localization director Mikołaj Szwed told Bloomberg. Reczek, who Szwed described as “one of the best Polish voice talents,” had also voiced major roles in The Witcher series.
AI has become a contentious topic in the entertainment industry, and striking Hollywood actors are currently fighting for more protections around the use of their likenesses, among other things. In September, SAG-AFTRA voted in favor of a strike authorization for video game actors, too, whose jobs could be threatened by studios’ increasing reliance on AI. Zelda Williams — Robin Williams’ daughter — recently slammed the practice of emulating deceased actors using AI, saying that they cannot consent. In this case, CD Projekt Red says Reczek’s family was “very supportive.”
This article originally appeared on Engadget at https://www.engadget.com/cd-projekt-red-used-ai-to-include-a-deceased-actors-voice-in-cyberpunk-2077-dlc-161521634.html?src=rss
Did you know AMC makes video games? The television network responsible for Mad Men, Breaking Bad and The Walking Dead has a full-blown publishing label for video games, and it’s shepherded four titles to market since 2020. Its first was a real-time flight simulator from the NYU Game Center Incubator called Airplane Mode, which trapped players in the window seat of a commercial airliner for six literal hours, complete with the small luxuries and major annoyances of actually flying coach. AMC’s IFC channel even produced the in-flight safety video for that game.
So, yeah, AMC publishes video games. Its latest project is a collaboration with Shudder, the network’s horror-focused streaming service, and it’s developed by Fictiorama Studios, the team behind 2018’s Do Not Feed the Monkeys. Their new title is called The Fabulous Fear Machine and it’s a cheeky real-time strategy game about using terror to gain ultimate power. It’s a heady topic presented in a pulp art style, with a magical fortune-telling automaton, exaggerated stakes and dramatic noir dialogue softening the narrative’s serious edge. Think Tales from the Crypt, but with propaganda and disinformation as the target subject. It’s kitsch, it’s camp, and at times it makes you pause and say, huh. Put simply, I adore it.
Fictiorama Studios
The Fabulous Fear Machine is a dense game that responds to your decisions moment-to-moment and then collects your story in the pages of an old-school comic book. The fortune teller, encased in glass and lights, uses this comic to fuel its own supernatural whims, but all of that is secondary to your personal quests for control, wealth and power. The game features multiple Masters of the Machine, each with a unique goal, and it kicks off with a brilliant, sociopathic scientist who wants to conquer the corporate world through a pharmaceutical company. As a Mistress of the Machine, she first sows seeds of panic and paranoia across the United Kingdom and Scotland.
Gameplay takes place on a bright world map, zoomed in to the appropriate locations. After planting a seed of terror in one spot, players help it spread by dispatching agents to major cities, collecting information, and then dropping Legends cards there, cultivating dark myths and conspiracy theories based on local beliefs. Players set a goal for each region; for the pharmaceutical baron, this could be implanting the dogma that natural medicines are harmful, or that generic drugs don’t work.
There are four psychic centers that the Masters of the Machine can target: The Power, The Form, The Passions and The Occult. There are two sub-categories for each psychic center. Terror of Conspiracy and Terror of the Future fall under The Power, Decrepitude and Pain are part of The Form, Violence and Death are in The Passions, and the Irrational and the Unknown are subsets of The Occult. Specific cards are tied to these sub-categories, and the stories on these cards evolve as they’re played on the map and upgraded.
Fictiorama Studios
Cards include scenarios like The Ultimate Virus, The Toaster is Listening, The Climate Machine, The Boogeyman and The Homicidal Nurse — conspiracies, myths and anxieties that can be exacerbated with the proper messaging. Spreading these terrors is a game of asset management and intuition, feeding the appropriate fears in the right regions.
Things get complicated quickly, though. With the help of agents on the ground, players have to mine resources, generate and maintain fuel for propagating their fear campaigns, and also fend off counter-attacks from activists and rival companies. Upgrading cards progresses the amount of unrest they invoke and involves selecting related terms from a word cloud. The cards tell their own little stories as they’re upgraded, and these evolve from whisper campaigns, to regional talk-radio topics, to headlines on major news programs. Rival companies and peace organizations pop up along the way, attempting to thwart your efforts, and they have to be infiltrated and dispatched by any means necessary.
Fictiorama Studios
Every action requires the appropriate element, which players can mine from cities they’ve discovered. Mining takes time, as does infiltration, intelligence-gathering and fuel cultivation, and deciding what to focus on at any moment drives the game’s tension. Be warned: It gets very difficult.
The Fabulous Fear Machine is available on Steam for $18, just in time for the spookiest season. Input-wise, it would make for a fantastic mobile game, but the amount of fine detail and on-screen writing might explain why it’s only on PC, at least for now.
Fictiorama Studios
Turns out, taking over the world with terror alone is complex, strangely funny and filled with dead ends. At least in The Fabulous Fear Machine, it’s also entirely fictional — and supremely stylish.
This article originally appeared on Engadget at https://www.engadget.com/the-fabulous-fear-machine-review-delicious-pulp-game-about-the-horrors-of-propaganda-141529423.html?src=rss
Netflix used to make its money on physical media, mailing DVDs to customers, and it looks like the company’s trending toward the analog once again. The streaming giant has, strangely, decided to open a number of brick-and-mortar retail locations, called Netflix House, as originally reported by Bloomberg.
The stores will sell merchandise based on hit Netflix shows, so you can finally snag that Lincoln Lawyer coffee mug you’ve always dreamed of. Netflix House establishments will also offer dining and curated live experiences. To the latter point, the two initial locations are going to feature an obstacle course based on Squid Game. This seems to miss the point of the show’s brutal satire of modern capitalism, but that’s been par for the course since it took the world by storm back in 2021.
Netflix House will also boast rotating art installations based on hit shows and live performances to excite fans. Additionally, the in-house restaurant will serve cuisine and drinks originally featured on the streamer’s many unscripted food-based reality shows. The menu will range from fast casual to high-end dining.
The first two locations should open up in the US some time in 2025, though Netflix hasn’t said where, with more global outlets to come at a later date. Why the big global push? Josh Simon, the company’s vice president of consumer products, told Bloomberg that its customers “love to immerse themselves in the world of our movies and TV shows, and we’ve been thinking a lot about how we take that to the next level.” Want to really take things to the next level? Let us play real-world versions of The Circle and Is It Cake?
Of course, this isn’t Netflix’s first stab at brick-and-mortar nirvana. In the past, it’s opened a number of pop-up experiences throughout the world to celebrate shows likeStranger Things and its spate of cooking reality programming. Netflix House, on the other hand, will celebrate the streamer’s entire stable of content, though we doubt there will be any live experiences based on Real Rob, Flaked or The Ranch anytime soon. We wouldn’t mind, though, snagging some sweet Bojack Horseman merch.
The company’s still finalizing details regarding menus, locations and just about everything else. It has more than a year, after all, to set up shop.
This article originally appeared on Engadget at https://www.engadget.com/netflix-to-open-branded-retail-stores-for-some-reason-184331296.html?src=rss
Star Trek: Prodigy has found a new streaming home with Netflix, after being both canceled by Paramount+ and completely deleted from the platform back in June. Not only will Netflix air the previously-released 20-episode first season later this year, but it’s also putting the final touches on the second season, which will stream sometime next year.
The initial cancellation came as a surprise, as Paramount had already greenlit a second season and those episodes were just about finished. Then it did that recent streamer thing where it went through and deleted all of the old episodes, kicking them to the dustbin of history. That may be possible for a lesser-known IP, like the criminally underrated Infinity Train, but this is Star Trek. Trekkers have been conducting successful campaigns to bring back shows ever since the original series was canned back in 1969. These are the same fans, after all, that helped Star Trek: The Animated Series and Star Trek: The Motion Picture get off the ground.
So they went to work, amplifying fan engagement across various social media sites. Prodigy’s creators have long held out hope for a new platform, and it looks like this optimism has finally paid off.
Star Trek: Prodigy follows a ragtag group of alien adolescents after finding the titular spaceship. It’s actually very good and acts as the perfect entry point for parents who want to introduce their kids to the ideals of Star Trek. It’s also a pseudo-sequel to Star Trek: Voyager, with Kate Mulgrew reprising her role as Captain Janeway and Robert Beltran appearing as Chakotay, among other guest stars. Season two looks like it’ll integrate further with Voyager, if leaks are anything to go by.
It’s odd that the show will now be on Netflix, given that one of Paramount’s slogans is “The Home of Star Trek.” This has been a busy week for streamers selling shelved projects to other platforms. Disney+ inked a deal with Roku, giving the platform rights to air an adaptation of the acclaimed book seriesThe Spiderwick Chronicles. As for Star Trek animation, Paramount+ is still home to the stellarStar Trek: Lower Decks which is currently airing its fourth season.
This article originally appeared on Engadget at https://www.engadget.com/star-trek-prodigy-finds-a-new-home-on-netflix-183015701.html?src=rss
Today the BBC announced it will finally add every available classic episode of Doctor Who, and all of its spin-offs, to iPlayer. It’s the culmination of work which began when Russell T. Davies returned as the show’s major creative force, and a significant change for the BBC. In a statement, it said every episode of the classic series, plus spin-offs like The Sarah Jane Adventures, Torchwood and Class, as well as making-of series Doctor Who Confidential, would all be added on November 1st.
All of Doctor Who’s post-2005 revival series are widely-available on streaming services both in the UK and abroad. But the original run has rarely, if ever, been on-demand without an extra charge, as it’s still one of the BBC’s most reliable cash-cows. The series has been released on VHS, DVD and now Blu-ray, with several of its most recent releases requiring multiple printings. The only place to stream Doctor Who on-demand, at least with a clean conscience, is by paying for BritBox’s premium streaming service.
As part of the release, the BBC is making a point of the new accessibility features — including every episode featuring sign language translation — and that a new archive of material will also be put online on the official Doctor Who website. It's not clear, at this point, if this will include the hours upon hours of special documentaries and behind-the-scenes material that comes with the show's numerous DVD and Blu-ray releases.
The change comes as the show builds up to its 60th anniversary later that same month, as the show stops being a purely BBC production. Instead, it’s being made by Bad Wolf productions with cash backing from Disney, which will stream the show on Disney+ outside the UK. It’s pure speculation on my part, but if the BBC has cleared any issues that prevented it from streaming all of Doctor Who in the UK, then the whole series may also be available on Disney+ at the same time.
This article originally appeared on Engadget at https://www.engadget.com/all-of-doctor-who-is-finally-coming-to-bbc-iplayer-152006413.html?src=rss