Posts with «arts & entertainment» label

ElevenLabs is building a universal AI dubbing machine

After Disney releases a new film in English, the company will go back and localize it in as many as 46 global languages to make the movie accesible to as wide an audience as possible. This is a massive undertaking, one for which Disney has an entire division — Disney Character Voices International Inc — to handle the task. And it's not like you're getting Chris Pratt back in the recording booth to dub his GotG III lines in Icelandic and Swahili — each version sounds a little different given the local voice actors. But with a new "AI dubbing" system from ElevenLabs, we could soon get a close recreation of Pratt's voice, regardless of the language spoken on-screen.   

ElevenLabs is an AI startup that offers a voice cloning service, allowing subscribers to generate nearly identical vocalizations with AI based on a few minutes worth of audio sample uploads. Not wholly unsurprising, as soon as the feature was released in beta, it was immediately exploited to impersonate celebrities, sometimes even without their prior knowledge and consent

The new AI dubbing feature does essentially the same thing — in more than 20 different languages including Hindi, Portuguese, Spanish, Japanese, Ukrainian, Polish and Arabic — but legitimately, and with permission. This tool is designed for use by media companies, educators and internet influencers who don't have Disney Money™ to fund their global adaptation efforts.

ElevenLabs asserts that the system will be able to not only translate "spoken content to another language in minutes" but also generate new spoken dialog in the target language using the actor's own voice. Or, at least, a AI generated recreation. The system is even reportedly capable of maintaining the "emotion and intonation" of the existing dialog and transferring that over to the generated translation.

 "It will help audiences enjoy any content they want, regardless of the language they speak," ElevenLabs CEO Mati Staniszewski said in a press statement. "And it will mean content creators can easily and authentically access a far bigger audience across the world."

This article originally appeared on Engadget at https://www.engadget.com/elevenlabs-is-building-a-universal-ai-dubbing-machine-130053504.html?src=rss

Trending topics feature may be coming to the Threads app

Meta’s Threads app, the social media platform that rivals X (formerly Twitter), may get a trending topics section. The potential new feature has come to light after an app developer reposted screenshots of the feature in use that were originally shared by a Meta employee.

The developer that reposted the screenshots, William Max, said that, “Just to be clear: I'm not a “leaker” or anything like that,” in a post. He continued, “I simply follow many engineers and employees working at Meta, and one of them accidentally posted a screenshot that was meant to be private. Fortunately for us, I happened to see it at the right moment. I will not disclose who posted the screenshot for obvious reasons.”

One user, @eddygraphic1, commented, “Is this a concept or real screenshot?” The employee, @willianmax, replied, “It’s real. An employee just posted by accident. 🤫” Another, @brian.g.holm said, “Please god, let this be real, AND SOON.” Max responded, “It’s real. I just don’t know if it’s coming soon (probably not).”

In the screenshots, the feature appears to list trending topics according to the number of threads it received. However, the topics don't appear to necessarily rank from most popular to least. For example, Drake’s new hit “For All the Dogs” ranked first with 59.4K threads while “Loki Season 2” which had 91K threads, got slotted in fourth. So it's not exactly clear how the rankings are listed.

According to the screenshots, the trending topics were showcased near the search tab. A trending tool seems like a straightforward embed for any social media app that thrives off of user-generated content. However, it's for that very reason that trending topics can be a bit problematic. In the past, similar tools have been a place for messy contention on platforms like Twitter and Facebook. In 2018, Facebook killed its trending topics feature due to controversy over it repeatedly resurfacing conspiracy theories and misinformation. Meanwhile, X notoriously had to deal with bots that spammed the trending section with specific agendas.

This article originally appeared on Engadget at https://www.engadget.com/trending-topics-feature-may-be-coming-to-the-threads-app-183412664.html?src=rss

Meta Quest 3 review: A bit of mixed reality makes for better VR

The Meta Quest 3 proves that the Meta Ques 2 was just an impossibly good deal. When that VR headset arrived for just $300 three years ago, it was the perfect gateway to VR for most people. You didn't need to hook it up to anything, you just flipped it on and stepped into virtual reality. But then Meta raised the price to $400 last year, and the entire VR industry just started to feel very stale.

It's no wonder the $1,500 Meta Quest Pro completely flopped – VR was already struggling, and few people actually needed something so expensive.

The $500 Quest 3 likely won't tempt over as many VR newcomers as the Quest 2, but it's still a solid step forward for Meta. It has all of the upgrades you'd expect, and it also has full color mixed reality cameras, which let you use VR apps alongside a view of the real world. Squint a bit, and you can almost see what Apple is going for with the Vision Pro (though with far less fidelity).

Despite all those improvements though, the Quest 3 makes me marvel even more at what Meta accomplished with the Quest 2, which is still available at its original $299 price. That headset is still the best VR entry point for newbies, though I wish it were a bit cheaper by now. The Quest 3, meanwhile, is the logical upgrade once you've caught the VR bug.

Here's what makes it special: It's significantly thinner and lighter than the Quest 2, thanks to a new set of pancake lenses. Those also help to produce a sharper image from the new displays, which deliver 2,064 by 2,208 pixels per eye. That's even better than the PlayStation VR 2, which wowed us earlier this year.

The Quest 3 is also running Qualcomm's new Snapdragon XR2 Gen 2 chip, which offers double the GPU power of the Quest 2, according to Meta. Up front, there are two full color cameras for mixed reality, along with a depth sensor in the middle to help map your space and avoid obstacles. That's notable, since it was a feature Meta completely dropped from the Quest Pro. When it comes to storage, you’ve got your choice between the 128GB $500 model and a 512GB option for $650.

Photo by Devindra Hardawar/Engadget

Now for what the Quest 3 doesn't have: There's no face or eye tracking, or cameras on the controllers like the Quest Pro. Though, at least they've lost the annoying rings from the Quest 2 gamepads. I don't think you'll miss any of the Quest Pro's features – they're potentially cool, but developers haven’t really taken advantage of them.

Meta already proved it can make a solid standalone VR headset, but can it really bring mixed reality to everyone? That seems to be the driving force behind the Quest 3. Apple's Vision Pro showed us a genuinely promising vision of spatial computing, one where the digital and physical worlds can comfortably coexist. But that thing also costs $3,499. Trying to accomplish something similar for a fraction of the price seems impossible.

The Quest 3's attempt at mixed reality is far from perfect – the color cameras deliver a fuzzy and pixelated view of the world, as if you're in a drug-fueled haze. But it’s still pretty useful. A double tap on the side of the Quest 3 is all it takes to flip between immersive VR and the real world.

That's something I ended up using frequently to check on text and Slack messages, grab information from my computer, and chat with people around me. Doing any of those things in the past would have required either completely removing the headset, or flipping up the visor.

Photo by Devindra Hardawar/Engadget

The Quest 3 also goes beyond just letting you see the real world: You can also do some basic mixed reality multi-tasking. You can arrange up to three windowed Quest apps, like WhatsApp and the Quest Store, on a translucent virtual tray that sits in front of you. Even better, you can move that tray anywhere in your space. That's not something I’d use a lot, but the fact that I could create this environment, anchor it to a specific point in the real world, and walk around it simply blew me away.

It also helps that the Quest 3 makes every virtual element look incredibly sharp. Looking at WhatsApp chats in the headset was no different than on my gaming monitor. Meta still has to work on actually making the Quest's apps more useful though: I could only reply to WhatsApp chats by awkwardly pecking away at the Quest’s virtual keyboard, leaving voice messages or attaching media from the headset. (Let's just hope that tabletop virtual keyboard that Mark Zuckerberg showed off actually becomes a reality.)

A glimpse of the Quest 3's mixed reality view from my family room.
Photo by Devindra Hardawar/Engadget

The Quest 3 also marks the first time I’ve genuinely enjoyed using Meta’s finger tracking. It was an intriguing feature when it arrived on the original Quest, but it wasn’t alway accurate, so I preferred using the Quest’s controllers instead. Now, thanks to the depth sensor and full color cameras, the Quest 3 does a far better job at recognizing every finger gesture. I found myself letting my controllers rest far more often, since it was so easy to navigate through apps by swiping and virtually pointing.

Now given just how well the Quest 2 excelled at being a standalone VR headset, I wasn’t very surprised that the Quest 3 was even better. Everything loaded faster thanks to its increased RAM. The controllers felt far more precise, especially for games that demanded accuracy, like the upcoming Samba de Amigo and the VR mainstay Beat Saber.

Photo by Devindra Hardawar/Engadget

The Quest 3’s higher resolution display also makes games look far better than the Quest 2, but I was more impressed by the handful of titles that were optimized for its faster hardware. Red Matter 2 practically looked like a full-fledged PC VR title, thanks to its incredibly detailed textures and character models. The Kurzgesagt game, Out of Scale, made me feel like I was living inside of one of its gorgeously animated YouTube videos .

Quest 3 owners will still have access to the hundreds of games that also work on the Quest 2, but it’s nice to see some new titles arriving alongside fresh hardware. It doesn’t look like anything will be exclusive to Quest 3 yet, but that could easily change down the line. For now, I’d expect new games will have an extra layer of polish, while the Quest 2 will get a more basic experience.

I didn't get to try First Encounters, the Quest 3 mixed reality tutorial that was shown off during our initial preview, but I'm hoping more developers start building similar experiences for the Quest 3. There are a handful of truly "mixed reality" titles already, like Zombies Noir and Figmin XR, but they're mostly just interesting experiments instead of anything truly groundbreaking. There's room for the Quest 3 to deliver the sort of reality-bending experiences initially promised devices like the Magic Leap and HoloLens. 

After testing the Quest 3 for a week, I’ve noticed something surprising: It’s the first headset that doesn’t make me feel trapped while using it. Since the real world is easily accessible, I feel far more comfortable sitting and enjoying a movie on Netflix, or a 360-degree video on YouTube. And thanks to its lighter frame and additional room for glasses, I can also play VR games far longer than I used to.

I only wish the Quest 3’s battery life lasted longer. Depending on what you’re doing, it can go for two to three hours, just like the Quest 2. At least you can still use it while charging the headset though, and it also stays powered when connected to a PC for beefier experiences, like Google Earth VR.

Photo by Devindra Hardawar/Engadget

If you’ve seen my PlayStation VR 2 review, you’ll know I’m pretty ambivalent about the state of VR at the moment. The headsets are getting better, but the games and industry just feels stagnant. The Meta Quest 3, at the very least, seems like a better option for VR newcomers than the $550 PlayStation VR 2. It’s pricey, but it delivers solid VR without a PlayStation 5. While it’s no Vision Pro, the Quest 3’s stab at mixed reality makes it a headset you’ll likely use long after your VR honeymoon is over.

And if a $500 headset is too expensive, I’m sure you can find a used Quest 2 for a steal.

This article originally appeared on Engadget at https://www.engadget.com/meta-quest-3-review-mixed-reality-vr-150009788.html?src=rss

Telltale Games confirms layoffs after former developer says 'most of' its team are gone

It appears Telltale Games, known for its popular The Wolf Among Us and excellent The Walking Dead episodic games, hasn't been able to escape the financial pressures hitting video game studios as of late. In a post on X, Former Telltale Games employee Jonah Huang, shared that he and most of his colleagues were let go in September. The news follows a slew of recent layoffs in the gaming industry from companies such as Naughty Dog, Blizzard, Epic Games and Twitch. 

This is a sore subject, but I feel it necessary to add to the gaming layoff news: Telltale laid most of us off early September. Status of TWAU2, I can't say (NDA).

Now, I focus on what matters to me—my own game, and the following words:

Games industry, we must UNIONIZE.

1/5

— jjonahjonahson (@jjonahjonahson) October 5, 2023

A statement from Telltale Games followed mere hours later, blaming "current market conditions" on the layoffs and that its "projects currently in development are still in production." The layoffs come after a March announcement from Telltale Games that it was pushing the much-anticipated release of The Wolf Among Us 2 to 2024. Huang added that he was unable to comment on the status of The Wolf Among Us 2 due to an NDA. The Wolf Among Us sequel was first announced at The Game Awards back in 2019, with a release date scheduled for 2023. Telltale CEO Jamie Ottilie blamed the delay on needing additional time to shift from Unreal Engine 4 to 5. 

Telltale Games also claimed it is making efforts to support those laid off, though it didn't elaborate further as to what those were. Notably, Telltale Games purchased UK-based studio Flavourworks only weeks before the layoffs. Huang included a call for the game industry to unionize in his initial tweet and subsequently called for gaming industry employees to complete a survey about their rates and conditions.

This article originally appeared on Engadget at https://www.engadget.com/telltale-games-confirms-layoffs-after-former-developer-says-most-of-its-team-are-gone-102043511.html?src=rss

Call of Duty: Warzone won't come to mobile until spring 2024

When Activision announced Call of Duty: Warzone Mobile in 2022, the developer said it was planning to release the game sometime this year, shortly after Call of Duty: Modern Warfare II became available. Now, Activision has published a trailer for the mobile title, with the revelation that it's coming out sometime in the spring of 2024 instead. It has no specific launch date yet, but those interested can already pre-order from Google Play or the App Store. 

Warzone Mobile is a battle royale experience, which will put up to 120 players on a single map. The matches' operators, weapons, locations and combat are supposed to be familiar to current Warzone fans. It will also share a Battle Pass, as well as feature cross-progression, with Modern Warfare II and Warzone 2.0. While the game won't be widely available until 2024, fans in Australia, Chile, Norway and Sweden have been able to play it since earlier this year. This "limited release" version gives Activision a way to test the game with a wider audience than it can with its Closed Alpha, so it can find and fix more bugs, stress test matches and collect as much feedback as possible on gameplay and different elements of the title. 

In addition to announcing a new release date window for Warzone Mobile, Activision has also revealed that the game will come with access to Rebirth Island from day one. The fan favorite Resurgence mode map will be making its debut on mobile and has apparently been "painstakingly and specially built" for this game. 

As for those waiting for Modern Warfare III, Raven Software has confirmed at the COD Next event that players will be able to slide cancel in the game — a mechanic that was notably absent from Modern Warfare II. Take note, though, that while the mechanic is coming back, it will no longer reset Tactical Sprint.

This article originally appeared on Engadget at https://www.engadget.com/call-of-duty-warzone-wont-come-to-mobile-until-spring-2024-092513290.html?src=rss

Instagram is testing multiple audience lists for Stories

Instagram might let you share Stories only with specific groups of friends in the future. During a broadcast on his page, Instagram head Adam Mosseri has revealed that the social media app has started testing the ability to share Stories to multiple audience lists. The app already has a "Close Friends" feature, which gives you the ability to add certain friends to a list and to share Stories to that group of people only. It gives you a bit of privacy on the social network, especially if you have a public profile. 

But sometimes, you may have things to share with people outside your closest group of friends. Having the option to create and maintain multiple lists means you don't have to add people to your Close Friends list if they don't fit the description and can share relevant updates with different groups of people and subsets of followers. "This allows you to share stories to smaller groups and gives you more control over who can see your stories," Mosseri said. "As someone who uses Close Friends often, I'm pretty excited about being able to create additional lists for the people in my life."

As you can see in the example below, you can create separate groups for your siblings, for instance, or for local acquaintances who also love food. While Mosseri seemed to be excited about being able to create multiple lists, it's still an experimental feature, and there's no guarantee that it'll be released more widely. 

Instagram

This article originally appeared on Engadget at https://www.engadget.com/instagram-is-testing-multiple-audience-lists-for-stories-050150933.html?src=rss

There’s a live-action Cyberpunk 2077 show or movie on the way

Developer CD Projekt Red just announced it is in the early stages of developing a live-action TV show or movie based on the once-hated and now-beloved Cyberpunk 2077 game. Details are scant, as we don’t even know if it’ll be a film or ongoing series, but the game developer has teamed up with production company Anonymous Content to bring Night City to glorious live-action life.

You probably don’t know Anonymous Content by name, but the company’s behind a slew of high-profile and critically-acclaimed TV shows, like True Detective and Mr. Robot. It’s also helped produce recent films like The Revenant and Spotlight, but also classics like Eternal Sunshine of the Spotless Mind and Being John Malkovich. This is a serious production company, so we could be in for something special.

While CD Projekt Red hasn’t announced whether this will be a show or movie, there are some hints indicating it’ll be a TV series. The developer went out of its way to note that it’s working closely with certain members of the Anonymous Content team, all of which are heavily involved in the TV side of things. For instance, the dev called out the company’s Head of Television Garret Kemble and noted Chief Creative Officer David Levine’s decade-long tenure at HBO. Levine was heavily involved with getting Game of Thrones and Westworld on the network, in addition to other hit shows.

This situation here looks slightly different from Netflix’s The Witcher show, as that’s adapted from the source books and not the video game series. Cyberpunk 2077 is a wholly original IP, giving CD Projekt Red a good amount of creative control over how the story plays out. To that end, the developer hasn’t indicated this would be a one-to-one adaptation of the game, rather stating its “set in the world” of Cyberpunk 2077.

This looks to be in the extreme early stages of development, so it could be years before we see the lawless Badlands or the slums of Dogtown in live action. This series or movie will join the Netflix cartoon Cyberpunk: Edgerunners.

When you think about it, it’s pretty nuts that the Cyberpunk IP is flourishing in this way. The game launched as a buggy mess, forcing Sony to actually pull it from its online store and both CD Projekt Red and Microsoft to issue refunds to unhappy customers. Since that disastrous launch, the developer has slowly and steadily improved just about every aspect of the game, transforming whole gameplay mechanics in the process. The end result? Cyberpunk 2077 is now considered to be a truly special video game, with 25 million sales to prove it. Even the recently-released Phantom Liberty DLC has already racked up 3 million downloads. There’s also a pseudo-sequel on the way.

This article originally appeared on Engadget at https://www.engadget.com/theres-a-live-action-cyberpunk-2077-show-or-movie-on-the-way-172248247.html?src=rss

Diablo IV comes to Steam on October 17

Blizzard’s hit dungeon-romping sequel Diablo IV is officially coming to Steam on October 17. This is a boon for PC gamers, as it was previously only available on Blizzard’s proprietary sales platform Battle.net, and Steam is a more widely-used service. The news should be of particular interest for Steam Deck owners. It was already possible to jump through the hoops required to get the game running on the portable console, but this will radically streamline the process.

Valve hasn’t rated the game for Steam Deck compatibility, but that’ll likely happen closer to launch. Additionally, you’ll still need a Battle.net account to get started, so have those login credentials ready. Just like the Battle.net release, standalone PCs require at least an Intel Core i5 or AMD FX-8350 CPU and 8 GB of RAM, though 16 GB is preferred, to get this running.

The Steam release joins a new DLC called Season of Blood, also launching on October 17. The content drop brings a new questline, updated vampire powers, five new endgame bosses and much more, like the addition of actress Gemma Chan as a vampire hunter.

There’s also a big-time patch coming out on the same day. Patch 1.2.0 brings all kinds of quality of life improvements, like faster XP gain, better navigation around Nightmare Dungeons, streamlined character rewards, more durable NPC companions, reduced backtracking and an increase in world boss spawns for loot gathering purposes. That’s just scratching the surface. For a full list of improvements, check out the patch notes.

We were impressed by many aspects of Diablo IV at launch, praising the world design for having the “most detailed and creative assets Blizzard has ever produced.” We also said that it’s basically the Diablo game we’ve been “dreaming of ever since” the original title launched back in the hazy Clinton-infused days of 1997.

Blizzard has been protective of its IP with regard to allowing them to flourish on other sales platforms than Battle.net. However, Diablo IV isn’t the first high-profile game to migrate to Steam. Back in August, the hit multiplayer shooter Overwatch 2 launched on Valve’s storefront. At that time, Blizzard said that several titles would be making their way to Steam, but it didn’t say which ones. Obviously, Diablo IV is one, but we’re still waiting on more releases.

This article originally appeared on Engadget at https://www.engadget.com/diablo-iv-comes-to-steam-on-october-17-154524291.html?src=rss

Netflix nabs the iconic Dead Cells for its ever-growing games library

Netflix’s game studio is slowly but surely dropping new titles, adding around 40 mobile releases in 2023. One such game is the universally-acclaimed Metroidvania/roguelike action gem Dead Cells, which was just announced as part of the streamer’s “Netflix & Thrill” promotion for Halloween. I wouldn’t exactly call this a horror game, but you do play as a headless blob-infused ghost and it's heavily inspired by the Castlevania series, so sure why not.

Dead Cells: Netflix Edition looks to include the full original game along with all kinds of DLC, including the recently-released crossover with the aforementioned genre stalwart Castlevania. A traditional Netflix subscription gives you access to the game on both iOS and Android devices. It remains to be seen if you can use the official game controller app to play the game on a supported television.

If you’ve been living underneath a rock that changes location each day, Dead Cells is a sidescrolling roguelike with procedurally generated maps that reset each run. The world is vast and filled with secrets and power ups. Many of these upgrades stick around from run to run, making this more of a “roguelite” like the equally stunning Hades. The Metroidvania aspect kicks in because there are parts of the map unavailable to you when you first play, requiring traversal mechanics (like the double jump) that you pick up as you play. It’s an addictive formula with one heck of a gameplay loop. There’s a reason it’s sold more than 10 million copies across platforms.

In addition to Dead Cells, Netflix also announced the forthcoming release of an enhanced version of horror puzzler Slayaway Camp. This game has you controlling a cute lil psychotic slasher called Skullface. The heartwarming tale tasks you with solving isometric puzzles and killing annoying camp counselors. Slayaway Camp: Netflix & Kill likely includes DLC from Slayaway Camp: Butcher's Cut - Deluxe Edition, among other goodies.

Both of these spook-adjacent games are coming soon, though Netflix hasn’t dropped actual release dates. They’ll come out before Halloween, however, or else what’s the point. Just like all Netflix games, they won’t have ads or in-app purchases, just sweet, sweet gameplay.

There’s also a Dead Cells animated series in the works. Interestingly, there’s no home for it yet, but this move certainly hints that it could premiere on Netflix, particularly with the platform’s recent push into animated game adaptations. A recent Netflix animation event teased shows based on Sonic the Hedgehog, Tomb Raider and Devil May Cry. The streamer has also released a couple of well-regarded cartoons based on the Castlevania franchise. 

This article originally appeared on Engadget at https://www.engadget.com/netflix-nabs-the-iconic-dead-cells-for-its-ever-growing-games-library-150038384.html?src=rss

Amazon’s live audio-streaming platform Amp closes up shop

Amazon is shutting down its short-lived audio app known as Amp, which previously offered a music library for users to create and broadcast custom DJ sets, according to reports by Bloomberg. Amazon’s Amp was available on Android and iOS and has only been live since March of 2022. While a pandemic bubble might have given it some attention, it never really took off. The tool was designed to allow creators to make custom content as modern DJ hosts. On this mobile-forward app, users could overlap conversations and chit-chat with live music, similar to what you would hear on a traditional radio station.

But as we all know, radio is dying as it is. And it's no question that competition in the streaming space is hot. A lot of creators in the niche subset of online DJing might have already been on mainstream platforms like YouTube and TikTok or on more music-focused platforms like Stationhead or Tidal. The app was even initially reported as “something of a Clubhouse competitor.” Yet, Amazon did not explicitly cite why they made the decision to kill Amp altogether, or how far off it was from saving. In a memo to Bloomberg, Steve Boom, who led Amp at Amazon said that the decision was “not made quickly or easily.”

It may have something to do with the fact that it just never picked up in the mainstream as Amazon would have liked it to. When our very own James Trew put it to the test, he said he had trouble getting listeners. The mobile-first platform had some unusual limitations for how content could be created and listened to — all in all, probably playing to its downfall. For example, you could only play two songs from the same album within a three-hour period, which is a considerable amount of time to block off a DJ from being able to create a truly custom set.

The axing of Amp follows a series of cuts from the big box retailer, namely its Halo division which it dissolved back in April and Amazon Scout, a robot delivery service it killed before it could even start, around this time last year. This could signal some internal restructuring is still well underway at Amazon.

This article originally appeared on Engadget at https://www.engadget.com/amazons-live-audio-streaming-platform-amp-closes-up-shop-214652658.html?src=rss