Posts with «arduino» label

Custom Split-Flap Display Is a Unique Way to Show the Weather

There’s little doubt about the charms of a split-flap display. Watching a display build up a clear, legible message by flipping cards can be mesmerizing, whether on a retro clock radio from the 70s or as part of a big arrival and departure display at an airport or train station. But a weather station with a split-flap display? That’s something you don’t see often.

We usually see projects using split-flap units harvested from some kind of commercial display, but [gabbapeople] decided to go custom and build these displays from the ground up. The frame and mechanicals for each display are made from laser-cut acrylic, as are the flip-card halves. Each cell can display a full alphanumeric character set on 36 cards, with each display driven by its own stepper. An Arduino fetches current conditions from a weather API and translates the description of the weather into a four-character code. The codes shown in the video below seem a little cryptic, but the abbreviation list posted with the project makes things a bit clearer. Bonus points if you can figure out what “HMOO” is without looking at the list.

We like the look and feel of this, but we wonder if split-flap icons might be a neat way to display weather too. It seems like it would be easy enough to do with [gabbapeople]’s detailed instructions. Or you could always look at one of the many other custom split-flap displays we’ve featured for more inspiration.

Multi-switch Useless Box Is Useless In Multiple Ways

We’ve probably all seen (and built) a useless box, in which you flip a switch that activates a servo that pops out a finger and flips the switch off. [Coffeman500] decided to take this a step further by building a useless box with multiple switches. Flip one, the finger pops out to flip it back. Flip several switches, and the finger pops out and flips each back in turn.

It’s a smart build that [coffeeman500] says is his first electronics build. The compulsively switching brain of this is an ATmega328 driving an A4988 stepper motor driver, with one stepper moving the finger mechanism and the other moving the finger along a rail to reach each switch in turn. [Coffeeman500] has released the complete plans for this wonderful waste of time, including 3D models for the box and mechanism, plus the code. Redditors are already planning bigger and more useless designs with more switches, a pursuit that we fully support.

Via [Reddit]

Hack a Day 18 Aug 06:00

Semi-automated Winder Spins Rotors for Motors

What’s your secret evil plan? Are you looking for world domination by building a machine that can truly replicate itself? Or are you just tired of winding motor rotors and other coils by hand? Either way, this automated coil winder is something you’re probably going to need.

We jest in part, but it’s true that closing the loop on self-replicating machines means being able to make things like motors. And for either brushed or brushless motors, that means turning spools of wire into coils of some sort. [Mr Innovative]’s winder uses a 3D-printed tube to spin magnet wire around a rotor core. A stepper motor turns the spinner arm a specified number of times, pausing at the end so the operator can move the wire to make room for the next loop. The rotor then spins to the next position on its own stepper motor, and the winding continues. That manual step needs attention to make this a fully automated system, and we think the tension of the wire needs to be addressed so the windings are a bit tighter. But it’s still a nice start, and it gives us some ideas for related coil-winding projects.

Of course, not every motor needs wound coils. After all, brushless PCB motors with etched coils are a thing.

Hack a Day 17 Aug 16:30

Build a 4-button arcade game out of LEGO

If your kids (or you) have somehow gotten tired of playing with LEGO bricks, Lenka Design Workshop has a great way for you to breathe new life into this unused pile. 

Their game enclosure consists of a 32×32 LEGO baseplate, along with walls made of blocks to support a clear acrylic cover. This in turn holds four large arcade buttons for gameplay control. Five games are currently implemented to run on the game’s Arduino, with light and sound feedback.

We decided to recycle the unwanted Lego bricks and created an arcade game.

The code has been written in such a way that it doesn’t have dependencies and will compile on any Arduino board. And of course the games have been intensively tested by our kids.

How is this game different from many others that have been published before?

First of all, there are 5 games built into it:

  • Memory Game (“Simon-Says”-like, similar to Touch Me game)
  • Reaction game (similar to Whack-a-Mole game)
  • Contest/Competition game (for 2-4 players)
  • Melody Game (Push and Play free mode for toddlers and smaller ones)
  • War game (for 2-4 adults)

Secondly, it has a great design (from our perspective) and can be easily repeated.

And thirdly, it is earth-friendly because it allows you to recycle the plastic.

You can see a short demo of the system in the video below, or check out the project write-up for more info. 

Arduino Blog 17 Aug 15:58

Make your own soda fountain out of cardboard

If you’re ever wanted to make something awesome, but thought that you just didn’t have the right tools to do so, this soda fountain by “The Wrench” could provide the needed inspiration. 

The project uses an Arduino Nano to control a small air pump via a relay, which turns on when a glass is the correct dispensing position. This pushes air into a sealed soda bottle, and soda is pushed out of another tube to equalize the pressure.

It’s a certainly a neat trick. Given its frame made out of cardboard stuck together with hot glue, the raw materials are very easy to obtain and dispose of when needed. The build process is explained in the video below, while the circuit diagram and Arduino code can be found here.

An Arduino-controlled turntable for 3D scanning

Many DSLR cameras can be operated with a simple infrared signal, making them perfect targets for Arduino control. Travis Antoniello took advantage of this with his brilliantly simple 3D scanning rig.

Electronics are handled by an Arduino Uno, which commands a stepper motor to rotate a scanning platform 10 degrees per photo. After rotation, it stops for a set amount of time to let scanned objects settle, and triggers the camera, a Nikon D3200, via an infrared LED. It then repeats this process over and over until a full set of photos is taken. 

Code for the build can be found on GitHub, and the device’s 3D-printed components are available on Thingiverse. The project video seen here gives a good overview of how it works, and the scanned object on display just after 2:30 looks absolutely brilliant.

Turn the pages on your Kindle remotely with Arduino

As seen here, Alex Mikes enjoys reading his Kindle in bed at night, but prefers to use a stand rather than hold it in his hands. The one disadvantage to this is that one normally has to lift his or her hand up to change pages. Thanks to a clever bit of engineering, Mikes only has to press the button on a small RF remote, signaling an Arduino Nano-based robot to press it for him.

The device uses a micro servo motor to actuate the fake finger, which swings into the correct position to advance pages on command. A 3D-printed frame holds everything in place, and in order to properly control his Kindle’s capacitive touchscreen, a wire is wrapped inside the stylus tip and connected to the circuit ground. 

Not since Rick and Morty’s butter-passing robot has there been a more hyper-specific, purpose-built device than perhaps Alex Mikes’ automatic Kindle page turner. Instead of having to raise his arm to tap the edge of the screen while reading in bed, a simple click of a wireless remote makes the attached contraption do all of that hard work for him.

More photos of the project are up on Imgur.

Don’t Forget Your Mints When Using This Synthesizer

While synthesizers in the music world are incredibly common, they’re not all keyboard-based instruments as you might be imagining. Especially if you’re trying to get a specific feel or sound from a synthesizer in order to mimic a real instrument, there might be a better style synth that you can use. One of these types is the breath controller, a synthesizer specifically built to mimic the sound of wind instruments using the actual breath from a physical person. Available breath controllers can be pricey, though, so [Andrey] built his own.

To build the synthesizer, [Andrey] used a melodica hose and mouthpiece connected to a pressure sensor. He then built a condenser circuit on a custom Arduino shield and plugged it all into an Arduino Mega (although he notes that this is a bit of overkill). From there, the Arduino needed to be programmed to act as a MIDI device and to interact with the pressure sensor, and he was well on his way to a wind instrument synthesizer.

The beauty of synthesizers is not just in their ability to match the look and sound of existing instruments but to do things beyond the realm of traditional instruments as well, sometimes for a greatly reduced price point.

A Remotely Controlled Kindle Page Turner

One of the biggest advantages of e-readers such as the Kindle is the fact that it doesn’t weigh as much as a traditional hardcover book, much less the thousands of books it can hold in digital form. Which is especially nice if you drop the thing on your face while reading in bed. But as light and easy to use as the Kindle is, you still need to hold it in your hands and interact with it like some kind of a baby’s toy.

Looking for a way to operate the Kindle without having to go through the exhaustive effort of raising their hand, [abm513] designed and built a clip-on device that makes using Amazon’s e-reader even easier. At the press of a button, the device knocks on the edge of the screen which advances the book to the next page. Going back a page will still require you to extend your meaty digit, but that’s your own fault for standing in the way of progress.

The 3D printed case holds an Arduino and RF receiver, as well as a small servo to power the karate-chop action. There’s no battery inside, meaning the device needs to stay plugged in via a micro USB connection on the back of the case. But let’s be honest: if you’re the kind of person who has a remote-controlled Kindle, you probably aren’t leaving the house anytime soon.

To fool the Kindle into thinking a human finger is tapping the screen, the page turner’s arm has a stylus tip on the end. A channel is designed into the 3D printed arm for a wire to run from the tip to the Arduino’s ground, which triggers the capacitive screen to register a touch.

All joking aside, the idea holds promise as an assistive technology for individuals who are unable to lift an e-reader or operate its touch screen controls. With the Kindle held up in a mount, and this device clipped onto the side, anyone who can push a button (or trigger the device in whatever method they are physically capable) can read a book on their own. A simple pleasure that can come as a huge comfort to a person who may usually be dependent on others.

In the past we’ve seen physical buttons printed for touch screens, and an Arduino used to control a touch screen device. But this particular combination of physical and electrical interaction is certainly a unique way to tackle the problem without modifying the target device.

Monopoly transformed into the world of Skyrim with LEDs and Arduino

While “Boardwalk” and “Park Place” may not mean anything to you outside of the game of Monopoly, there is a plethora of custom versions to suit your particular interest. If you enjoy the world of Skyrim, then you need to check out this board by Charles Ledford. 

The build features an anodized aluminum playfield coated in epoxy, along with a wooden frame that conceals electronics including an Arduino Uno inside. This enables a set of programmable LED strips to light up a dragon and lettering in the middle, as well as properties in the correct Monopoly color. 

Custom coins, playing cards, characters, and even farms and castles (houses and hotels) complete the project, allowing for fully Skyrim-themed gameplay!

You can find more details in Ledford’s write-up, and see a quick demo of it below!