Twitter starts putting labels on tweets with restricted reach

It should now be easier to deduce whether Twitter has restricted the visibility of a tweet over a possible violation of the company's hateful conduct policy. Twitter has started applying a label to tweets that it believes breaks those rules, as it recently pledged to do.

When Twitter detects a tweet that may violate the policy, it will limit the reach of the post and apply a label that reads "Visibility limited: this tweet may violate Twitter's rules against hateful conduct." The company plans to expand the labels to include more types of policy violations in the coming months.

🚫Censorship
🚫Shadowbanning
✅Freedom of speech, not reach.

Our new labels are now live. https://t.co/a0nTyPSZWY

— Twitter Safety (@TwitterSafety) April 24, 2023

Twitter says it may limit the visibility of rulebreaking tweets by excluding them from search results, as well as from the For You and Following timelines. Such tweets may be downranked in replies and it may not be possibly to reply to them, retweet them, bookmark them or pin them to profiles.

Twitter noted that it may incorrectly label a tweet as one that violates its rules, so the authors of such tweets can effectively appeal the decision by providing feedback. However, the company said it may not acknowledge the feedback or restore the tweet's typical reach.

The company is taking a looser approach to moderation under current owner Elon Musk as it has adopted a "Freedom of Speech, not Freedom of Reach" philosophy. For instance, it quietly updated the hateful conduct policy this month to lift a ban on misgendering and deadnaming transgender people.

This article originally appeared on Engadget at https://www.engadget.com/twitter-starts-putting-labels-on-tweets-with-restricted-reach-201509292.html?src=rss

The Zelim Guardian is an automated search and rescue craft

Since 2020, Zelim, a little-known startup based out of the UK, has been quietly working to change how first responders take on maritime rescues. “We are here to make unmanned search and rescue normal,” the company declares on its website. An accompanying YouTube video details some of the technologies it’s developing to realize that vision. One of those solutions, an automated rescue craft called the Guardian, is a step closer to reality.

On Tuesday, Zelim announced the craft will integrate the SM300 remote control and command system from Sea Machines, a firm that specializes in autonomous and computer vision software for sea vessels. According to Zelim, the system will allow the Guardian to carry out search and rescue operations on its own. It will also allow first responders to pilot the craft remotely from a “command center anywhere in the world.” The vessel will also integrate Zelim’s own SARBox tech for detecting and tracking overboard sailors and passengers. Once the system detects someone, the Guardian will deploy Zelim’s Swift solution, a device that looks like a conveyor belt, to pull people from the water. “This combination of technologies gives the vessel a unique capability and is a global first for the maritime industry,” the company claims.

Zelim envisions the Guardian launching from a mothership. Since it’s a fully automated craft, the Guardian can venture out into conditions that would be normally deemed too dangerous for a human crew. In that way, not only would it reduce the risk to first responders, but it could also mean the difference between life and death when time is critical. Zelim expects to begin putting the Guardian through extensive sea trials starting later this year.

This article originally appeared on Engadget at https://www.engadget.com/the-zelim-guardian-is-an-automated-search-and-rescue-craft-195637234.html?src=rss

Metacritic promises better moderation after 'abusive' Horizon DLC comments

Review aggregation site Metacritic promises to improve its moderation system after the recent release of DLC for Horizon Forbidden West prompted a rash of negative review bombing. This story contains spoilers for Burning Shores, so stop reading now if you don't want to know some story events from the game.

The DLC in question, Burning Shores, features an option for a same-gender kiss as part of a storyline involving protagonist Aloy and a warrior queen named Sekya. This is a completely optional event, but it seemed to have prompted an onslaught of keyboard warriors with a Google alert set for the word “woke.” 

The dedicated Burning Shores page was slammed with negative user reviews, which is an all-too common practice nowadays. Metacritic’s parent company Fandom has called out many of these reviews for being “abusive and disrespectful.” Keep in mind, this instance involves a small voluntary event that only appears as an option for certain players if they pursue prior flirtatious dialogue choices.

Fandom says that Metacritic “is a place of belonging for all fans” and that it takes “online trust and safety very seriously.” To that end, company reps say they are “currently evolving our processes and tools” surrounding reviews and content moderation. It has not announced any specific changes. In the meantime, Metacritic points to what the current system is doing right.

“Our team reviews each and every report of abuse (including but not limited to racist, sexist, homophobic, insults to other users, etc) and if violations occur, the reviews are removed,” Metacritic wrote in a statement to Eurogamer.

Of course, this is not the first incidence of review bombing to plague the platform and not the first time Metacritic has implemented changes to stem the tide. The Last of Us Part II received a glut of hateful reviews for all-too-similar reasons, which forced the aggregator to mandate a 36-hour waiting period after a game’s release to open up reviews to the general public. Steam did something similar, as user reviews are accompanied by the amount of time the person actually spent playing the game. The changes Metacritic made in 2020 clearly didn't make a difference in this case, so we'll see if the company has more concrete plans to protect its platform.

This article originally appeared on Engadget at https://www.engadget.com/metacritic-promises-better-moderation-after-abusive-horizon-dlc-comments-190545138.html?src=rss

Formula E's fast-charging pit stops won't arrive until next year

Pit Stops in Formula E racing have always been a little complicated. For the electric racing series' first few seasons, divers had to swap cars halfway through the race due to battery limitations. That issue was fixed with a newer, higher capacity car design in 2018, but that eliminated and excitement of having a functional pitstop. Now, the fast battery charging system designed to bring pitstops back to Formula E racing is being delayed until next season.

"The technology is there," Formula E cofounder Alberto Longo told Motorsport Total. "It's working and at the moment many of the people are suffering with the supply chain, and that's the main issue why we haven't been able to put it in work this season." The updated pit stops were planned to debut halfway through the 2023 season with the new Gen3 Formula E cars, but at this point it would only be ready for the last few races of the season.

It's more than just a logistical problem: the new system could drastically change how drivers approach the race. In addition to reintroducing mandatory pit stops, each time a driver uses one of the quick charging stations, they will earn two "attack charges" that would give their vehicle a temporary boost in power for a limited time. The current rules already have an attack mode, but this change in how it is earned and used could have a profound effect on performance partway through the season.

"It will have a big impact on the sporting format and to do that only in the three or four races at the end the season, even though if we are capable of doing it, maybe it's not the right decision," Longo said. "We would love to have it this season, but I don't think at the moment it's totally viable to implement it."

This article originally appeared on Engadget at https://www.engadget.com/formula-es-fast-charging-pit-stops-wont-arrive-until-next-year-185813092.html?src=rss

Republicans attack Biden with a fully AI-generated ad

It's not a huge surprise that the Republican National Committee (RNC) had attack ads ready to go whenever President Joe Biden officially announced his re-election campaign. What's novel this time is that the video uses imagery generated by artificial intelligence to present the RNC's vision of what the world may look like if Biden wins again in 2024. 

The RNC told Axios it was the first time it had used a video that was made entirely with AI. The ad starts by depicting Biden and Vice President Kamala Harris at an election victory party. Although there's a faint disclaimer in the top-left corner noting that the ad was "built entirely with AI imagery," there's a dead giveaway that it's not a real photo of Biden and Harris — both of the smiling, AI-generated figures have far too many teeth.

The ad goes on to depict several domestic and international incidents that the RNC suggests might happen if the Biden-Harris ticket wins again. "This morning, an emboldened China invades Taiwan," a fake news announcer says, for instance. The ad goes on to stoke fears of a financial crisis prompted by the closures of hundreds of regional banks, as well as border agents being overrun by asylum seekers and the military taking over San Francisco due to "escalating crime and the fentanyl crisis."

This particular ad doesn't stray too far from the kinds of talking points one might expect Republicans to hit in an attack ad. But the video is a sobering bellwether of what we may see more of from political campaigns in the months and years to come. It's not difficult to imagine AI-generated images depicting outright falsehoods in attack ads. 

This article originally appeared on Engadget at https://www.engadget.com/republicans-attack-biden-with-a-fully-ai-generated-ad-184055192.html?src=rss

China court documents incorrectly showed Activision was being sued by former partner NetEase

On April 24th, 2023, reports circulated that Blizzard Entertainment was being sued by former Chinese publishing partner NetEase after servers shutdown in January when the two failed to reach a continuation agreement. However, a day later, it turns out that NetEase was in fact not suing the company — instead, as reported by PC Gamer, the suit is being brought by a single individual who is known to be a serial litigant with no history with NetEase. It appears the court documents listened NetEase erroneously; the company does not have anything to do with the lawsuit. Originally, MMO-focused gaming website Wowhead noticed the suit.

Since this story was originally published, those court documents have been re-published to reflect that the suits are coming from a Yang Jun; all mentions of NetEase have been removed.

“We haven’t received the lawsuit yet, but we are confident we aren’t in breach of any licensing agreements. The terms NetEase appears to be complaining about reflect standard industry practice and have been mutually-beneficial for years," an Activision rep wrote in a statement to Engadget prior to the discovery that NetEase was not involved in the lawsuit. "While this persistent campaign by one former partner is disappointing and puzzling, it’s important to note that we have enjoyed nearly two decades of positive experiences operating in China, and remain committed to serving players and protecting their interests.”

Blizzard and NetEase were successful partners for the past 14 years before negotiations broke down to renew the long-term licensing agreement. This led to a complete cessation of all Blizzard games and services in the region, including popular properties like World of Warcraft, Overwatch 2, Starcraft and Diablo III, among others. Millions of Chinese players lost access to their accounts and related data. Some started fresh with new accounts in other regions, but most (112 million people) opted for a refund.

The agreement did not end amicably, with reports of NetEase staffers tearing down the Blizzard offices and livestreaming the destruction of a World of Warcraft statue. NetEase's president of global investment and partnership, Simon Zhu, also seemed to call out a high-ranking Blizzard staffer as a “jerk” in a LinkedIn post. Despite the seeming animosity, though, the lawsuit does not come from NetEase.

Update, 4/24/23, 3:30PM ET: This story and its headline have been updated to indicate that this lawsuit hasn't been confirmed yet, as Activision itself nor Engadget has seen a copy of the lawsuit yet. 

Update, 4/25/23, 11:30AM ET: A full statement provided by Activision has been added to the story.

Update, 4/25/23, 2:35PM ET: This story and its headline has been updated to reflect the recent development that NetEase was erroneously named in this lawsuit. 

This article originally appeared on Engadget at https://www.engadget.com/china-court-documents-incorrectly-showed-activision-was-being-sued-by-former-partner-netease-183534200.html?src=rss

Razer’s Roblox Edition accessories will let your kid’s friends know they come from money

With nearly 60 million daily active players, Roblox is one of the most popular games on the planet. So it’s surprising then that it’s taken until now for a company like Razer to partner with the game's creator to release a line of Roblox-branded gaming gear. 

Razer

Announced today, the line includes new versions of some of Razer’s most popular accessories, like the Orochi V2 gaming mouse. There’s also a Roblox-themed BlackWidow V3 mechanical keyboard and Barracuda X headset. What makes Razer’s Roblox Edition peripherals different from some of the other collaborative gaming lines released in the past is that each Razer device comes with an in-game Roblox item. The Orochi V2, for instance, comes with the “Razer Cyberpack,” a backpack shaped like a mouse. Meanwhile, the BlackWidow lets you adorn your Roblox avatar with a set keyboard wings. If that wasn’t weird enough, none of the in-game items are one-for-one recreations of their real-world counterparts.

Pricing starts at $90 for the mouse, while the headset and mechanical keyboard will cost $130 and $180, respectively. In other words, each Roblox Edition accessory costs more than you would pay for those devices normally. For instance, the standard black, white and quartz Orochi V2 colorways cost $70 when they’re not on sale. You’re basically paying extra for your kid to show off to their friends on Roblox. The entire line will go on sale on April 28th through the Razer website and select retailers.

This article originally appeared on Engadget at https://www.engadget.com/razers-roblox-edition-accessories-will-let-your-kids-friends-know-they-come-from-money-180006348.html?src=rss

OpenAI improves ChatGPT privacy with new data controls

OpenAI is tightening up ChatGPT’s privacy controls. The company announced today that the AI chatbot’s users can now turn off their chat histories, preventing their input from being used for training data.

The controls, which roll out “starting today,” can be found under ChatGPT user settings under a new section labeled Data Controls. After toggling the switch off for “Chat History & Training,” you’ll no longer see your recent chats in the sidebar.

Even with the history and training turned off, OpenAI says it will still store your chats for 30 days. It does this to prevent abuse, with the company saying it will only review them if it needs to monitor them. After 30 days, the company says it permanently deletes them.

OpenAI also announced an upcoming ChatGPT Business subscription in addition to its $20 / month ChatGPT Plus plan. The Business variant targets “professionals who need more control over their data as well as enterprises seeking to manage their end users.” The new plan will follow the same data-usage policies as its API, meaning it won’t use your data for training by default. The plan will become available “in the coming months.”

Finally, the startup announced a new export option, letting you email yourself a copy of the data it stores. OpenAI says this will not only allow you to move your data elsewhere, but it can also help users understand what information it keeps.

This article originally appeared on Engadget at https://www.engadget.com/openai-improves-chatgpt-privacy-with-new-data-controls-174851274.html?src=rss

Terra blockchain founder Daniel Shin indicted in South Korea

South Korean authorities announced today that they indicted the co-founder of Terraform Labs, the company that develops and manages the blockchain payment platform Terra. According toBloomberg, Daniel Shin and nine others linked to Terra now face multiple charges, including violations of capital markets law, which regulates the nation’s securities and financial markets.

The authorities indicted eight people, including Shin, for illegal trading; two others face breach of trust charges. Prosecutors say all the defendants were directly involved with Terra, having handled marketing, systems development and management. In addition, prosecutors have frozen 246.8 billion won ($184.7 million) in assets from the defendants. Korean officials said they’re working with the US on the case, although they didn’t go into specifics.

Billed as a stablecoin, TerraUSD isn’t backed by real-world assets or fiat currency. Instead, it’s supported by Luna, the native cryptocurrency of the Terra blockchain, that supposedly had a mechanism to restore its value to $1 if its value ever failed. In addition, investors saw it as an alluring money-making opportunity because of its Anchor lending program, which promised annual yields of 20 percent for coin deposits.

However, prosecutors allege the Terra blockchain was a “fabrication” from the get-go, with the entire system essentially built on a house of cards. They claim the blockchain’s algorithm that kept TerraUSD at a stable price was “impossible to get right.” Its value collapsed in May 2022, when depositors lost confidence in the platform and simultaneously tried to sell off their investments. At the time of publication, Terra has a value of less than two cents.

Before the collapse, the defendants took 463 billion won (nearly $346 million) in profit. In addition, prosecutors claim they illegally exposed clients’ payment details and embezzled funds. Authorities say those charged caused “astronomical damage” to global investors as the crash also played a role in the collapse of crypto hedge fund Three Arrows Capital and the broader $2 trillion decline in the cryptocurrency market.

“Shin has nothing to do with the Terra, Luna collapse as he left the [company] two years before the fallout,” said Shin’s lawyer, Kim Ki-dong, in a statement. “He voluntarily returned to South Korea immediately after the collapse, and has been faithfully cooperating with the probe for over 10 months, hoping to contribute to fact finding.”

In September, Korean authorities issued an arrest warrant for Shin’s co-founder, Do Kwon, who was also placed on an Interpol "red notice" list at South Korea’s request. He was finally arrested last month in Montenegro on capital markets law and fraud charges. The US Securities and Exchange Commission also charged Do Kwon and Terraform Labs in February.

This article originally appeared on Engadget at https://www.engadget.com/terra-blockchain-founder-daniel-shin-indicted-in-south-korea-171427921.html?src=rss

‘Star Trek: Resurgence’ launches May 23rd on most platforms

Developer Dramatic Labs has set a release date of May 23rd for the narrative adventure game Star Trek: Resurgence. It was supposed to come out in spring of 2022, but better late than never, right? The title launches for the PS4, PS5, Xbox One, Xbox Series X, Xbox Series S and PC via the Epic Games Store. So pretty much everything but the Switch.

If the term “narrative adventure game” brings to mind Telltale classics like The Walking Dead and The Wolf Among Us, there is a good reason. Dramatic Labs is made up of former Telltale developers, some of which worked on those iconic adventure games. So you can expect a title that prioritizes making tough decisions over whiz-bang action. Star Trek as a franchise seems especially suited to this style of play, given the often thoughtful nature of the stories.

Star Trek: Resurgence is set shortly after the events of Star Trek: The Next Generation, placing it before the events of Star Trek: Picard but relatively concurrent with the events of Star Trek: Lower Decks. This is Star Trek. There are lots of timelines to keep track of.

The game features two playable lead characters, neither of which will be familiar to fans. However, Dramatic Labs has teased the presence of legacy characters from throughout the universe, and it has already revealed that the one and only Spock will feature heavily in the storyline. This is not the Spock from the original Star Trek and its sequel movies, but rather the aged Ambassador Spock as seen in The Next Generation timeline. The story involves stopping a war between two alien races, which is something the Vulcan ambassador would most certainly get behind.

Resurgence uses the Unreal 5 engine, which should eliminate some of the jankiness surrounding old-school Telltale games. There is also plenty of talent behind the scenes, so this is something to be cautiously optimistic about, as it has been a long time since a truly iconic Star Trek game appeared on our radar. In any event, we only have a month to find out if Resurgence lives up to classic early 2000s titles like Star Trek: Bridge Commander.

This article originally appeared on Engadget at https://www.engadget.com/star-trek-resurgence-launches-may-23rd-on-most-platforms-170248699.html?src=rss