Avatar: The Way of Water will be available to stream on both Disney+ and Max (the new name for HBO Max) on June 7th. It's a bit unusual to see a major, recent movie land on two platforms at the same time, but there was a deal in place between 20th Century Studios, which Disney has owned since 2019, and HBO for streaming rights to certain theatrical releases.
The sequel to 2009's Avatar hit theaters in December and it went on to become the third highest-grossing movie of all time (as long as you don't factor inflation in). Director James Cameron made intriguing use of high frame rates in The Way of Water, with action-filled scenes typically playing at 48 frames per second to make them look smoother. More tranquil scenes appeared to run at 24 fps. The frames were doubled in those parts of the movie to make it seem as though they played at the frame rate we're used to seeing in theaters.
Unfortunately, it's unlikely that there will be an option to stream the film at higher frame rates at home anytime soon. Still, those who've been waiting for Avatar: The Way of Water to pop up on Disney+ or Max only have a few weeks longer to wait.
James Cameron’s global phenomenon #AvatarTheWayOfWater will debut Wednesday, June 7 on Max.
This article originally appeared on Engadget at https://www.engadget.com/avatar-the-way-of-water-is-coming-to-disney-and-max-on-june-7th-170658724.html?src=rss
TCL just announced a bunch of new TVs in two different product lines. As originally teased during this year’s CES, the S Class models are easy on the old bank account. Despite the budget-friendly price, S Class TVs boast plenty of modern features, like a metal bezel-less design.
S Class models break down into three sub-categories. The S2 is the barest of the bunch, with a 720p resolution and display sizes perfect for easy transport, going all the way down to 32 inches. The 1080p S3 ranges from 32 inches to 43 inches and throws in HDR, a voice remote and Bluetooth audio.
The S4, however, is where things get interesting. These TVs offer 4K resolutions, Dolby Vision, Dolby Atmos and frame insertion for smoother motion. Best of all? The S4 starts at $280 for the 43-inch model and sizes go all the way up to 85 inches.
TCL’s Q Class begins with the Q6. The QLED display offers a 66 percent brighter picture than any of the S Class models and it also features something called “Game Accelerator 120” which is a tool that pushes the refresh rate to 120Hz when playing games, at the expense of half the vertical resolution of a 4K image. The Q6 line ranges from 55 inches ($500) to 85 inches ($1,600).
The Q7 includes a native 120Hz panel that balloons to 240Hz by accessing its own Game Accelerator mode, though with the same cut in vertical resolution. These TVs support AMD FreeSync Premium Pro, Dolby Vision IQ and ship with a backlit remote. TCL’s Q7 line starts at 55 inches ($750) with sizes going up to 85 inches ($2,200).
Finally, there’s the flagship QM8 line. These TVs are all about picture quality, with Mini LED backlighting, 2,000 nits of peak brightness, thousands of local dimming zones and a proprietary engine to improve contrast. These models also boast a built-in subwoofer, much like the Hisense U8H, Wi-Fi 6 for improved streaming and a height-adjustable stand for proper soundbar positioning. The QM8 starts at 65 inches ($1,700) and goes all the way up to 98 inches (an eye-watering $10,000).
Most of these televisions are already available at both online and physical retail locations, except for that massive 98-inch QM8. That one comes out later this year, so start saving now.
This article originally appeared on Engadget at https://www.engadget.com/tcls-new-2023-tvs-deliver-high-frame-rate-gaming-at-lower-prices-165458947.html?src=rss
Never mind free streaming services — one startup is giving the hardware away, too. Telly is now taking US reservations for free 55-inch 4K TVs that continuously display ads on part of a secondary screen. So long as you're willing to accept those ads (or tune them out) and share data, you won't have to pay a thing.
As Telly explains, the smaller display also shows news, sports scores and other useful data. You won't have to interrupt a show just to stay in the know. The set has its own camera, microphone array, sensors and voice assistant, enabling video calls and motion-captured fitness apps. There's a built-in five-driver sound bar as well. You're not stuck using the company's platform, as you'll still find three HDMI ports to plug in other media devices.
The reservations cover the first 500,000 TVs, which are expected to ship in the summer. Telly hasn't outlined full specs as we write this, but the set is estimated to be worth $1,000 at retail.
The strategy isn't surprising given Telly's leadership. Company chief Ilya Pozin co-founded Pluto TV, Paramount's free-to-watch service. He sees the free TV as making viewers an "equal part" of the ad system — you're benefiting as much as the corporations, Pozin claims.
Whether or not customers follow suit isn't clear. The ad-supported model might not thrill privacy-minded viewers who'd rather not share info. There's also just one size and configuration, so you'll have to look elsewhere if you want a larger or higher-quality screen. This is for viewers who'd rather not pay for a cut-rate TV (which may still have home screen ads) just to outfit their living room.
Telly's launch is part of a broader rush to offer free TV experiences. Amazon, Roku, Tubi and others all have ad-supported streaming channels, while Google TV is integrating many of those providers into its platform. The difference, of course, is the business model. Companies like Amazon and Roku see ad-supported TV as a way to spur hardware sales, while Telly is depending solely on those ads to turn a profit.
This article originally appeared on Engadget at https://www.engadget.com/telly-will-give-you-a-free-tv-if-youll-watch-non-stop-ads-164319359.html?src=rss
This weekend, The Philadelphia Inquirer was hacked ahead of Tuesday’s Democratic mayoral primary. As a result, the newspaper had to cancel its Sunday edition, and it wasn’t clear until late Sunday afternoon that it could proceed with its Monday circulation. It’s the paper’s biggest disruption since 1996, when a blizzard that blanketed much of the eastern US made it impossible for staff to reach their offices. It isn’t yet known who is responsible for the cyberattack or if it was politically motivated. However, The Inquirer says it hired security company Kroll to investigate, in addition to notifying the FBI, which said, “It’s customary that we offer our assistance in these matters.”
Contracted security vendor Cynet first alerted The Inquirer about suspicious activity on Thursday, May 11th. Although that didn’t lead to any stoppages, the paper’s weekend crew noticed Saturday morning that it couldn’t access the publication’s content management system. Publisher Lisa Hughes hasn’t stated which systems the attackers breached, whether any employees were targeted or whether they accessed any confidential information. The newspaper says many of its internal systems don’t require multi-factor authentication.
Staff won’t be allowed into their offices through at least Tuesday as the investigation continues. Hughes said the company is looking into alternative workspaces for election coverage, which she stated would otherwise proceed as usual.
Philadelphia’s last Republican mayor was in 1947, meaning Tuesday’s Democratic primary will essentially decide the city’s next mayor. Polls indicate a tight race, with five of the nine candidates “within striking distance of first place,” reportsFiveThirtyEight.
News organizations can be enticing targets for hackers, whether during election run-ups or not. Potential motives could include exposing sources, accessing reporters’ emails or Slack messages, publishing misinformation or delaying the publication of accurate information that could harm an individual or organization. “Depending on who’s got access, and what kind of access they have and what they do with it, you can go a lot of different ways,” Runa Sandvik, a cybersecurity expert specializing in media outlets, told the Philadelphia Inquirer. “But bottom line is that this is something that leadership does have to take into account and plan for and invest in. It’s not something that you can just secure overnight, and it’s not something you can just clean up overnight, either.”
This article originally appeared on Engadget at https://www.engadget.com/hackers-breach-philadelphia-inquirer-ahead-of-tuesdays-mayoral-primary-163325744.html?src=rss
Microsoft has overcome a significant hurdle in its attempt to buy Activision Blizzard for $68.7 billion. As expected, the European Union has rubberstamped the acquisition. The European Commission (the EU's executive arm) said Microsoft will have to ensure full compliance with the commitments it has made to offer its games on other platforms, particularly cloud gaming services.
Activision does not yet offer its titles on cloud gaming services. EC regulators determined that the game streaming market is relatively small as things stand and having Activision games available on cloud platforms could help it to grow. Were Microsoft to offer Activision games exclusively on its own cloud service, that could have impaired competition, the EU said.
Microsoft has signed 10-year deals with Nintendo and cloud gaming services such as NVIDIA GeForce Now and Boosteroid to make its own games and Activision's available on them. As such, regulators said Microsoft's commitments "fully address the competition concerns identified by the Commission and represent a significant improvement for cloud gaming as compared to the current situation."
"Video games attract billions of users all over the world. In such a fast-growing and dynamic industry, it is crucial to protect competition and innovation. Our decision represents an important step in this direction, by bringing Activision’s popular games to many more devices and consumers than before thanks to cloud game streaming," the EC's competition chief Margrethe Vestager said. "The commitments offered by Microsoft will enable for the first time the streaming of such games in any cloud game streaming services, enhancing competition and opportunities for growth."
The European Commission has required Microsoft to license popular Activision Blizzard games automatically to competing cloud gaming services. This will apply globally and will empower millions of consumers worldwide to play these games on any device they choose.
"The EC conducted an extremely thorough, deliberate process to gain a comprehensive understanding of gaming. As a result, they approved our merger with Microsoft, although they required stringent remedies to ensure robust competition in our rapidly growing industry," Activision CEO Bobby Kotick said in a statement. "We intend to meaningfully expand our investment and workforce throughout the EU, and we’re excited for the benefits our transaction brings to players in Europe and around the world."
The UK's Competition and Markets Authority (CMA) blocked the Activision acquisition last month over concerns that it would give Microsoft too much of a dominant position in the cloud gaming market, though it does not believe the takeover would pose a threat to competition in the console ecosystem. Microsoft is appealing the CMA's decision. That process is likely to take months to resolve.
In response to the EU's decision, the CMA stood by its claim that Microsoft would still have too much power in the cloud gaming space. "Microsoft’s proposals, accepted by the European Commission today, would allow Microsoft to set the terms and conditions for this market for the next 10 years," the CMA wrote on Twitter. "They would replace a free, open and competitive market with one subject to ongoing regulation of the games Microsoft sells, the platforms to which it sells them and the conditions of sale."
Microsoft’s proposals, accepted by the European Commission today, would allow Microsoft to set the terms and conditions for this market for the next 10 years.
[3/5]
— Competition & Markets Authority (@CMAgovUK) May 15, 2023
On the console side of the equation, the EU has determined that "Microsoft would have no incentive to refuse to distribute Activision's games to Sony." It noted that Sony is the world's biggest distributor of console games and that in the European Economic Area (EEA), there are four PlayStations for every Xbox sold. The EC suggests that would give Microsoft "strong incentives" to keep offering Activision games on PlayStation.
Even so, were Microsoft to pull Activision titles from Sony platforms, "this would not significantly harm competition in the consoles market," according to the EU. "Even if Call of Duty is largely played on console, it is less popular in the EEA than in other regions of the world, and is less popular in the EEA within its genre compared to other markets," the bloc said. "Therefore, even without being able to offer this specific game, Sony could leverage its size, extensive games catalog and market position to fend off any attempt to weaken its competitive position."
Much of the discourse related to the acquisition has centered on Call of Duty and how eager Sony was to stop Microsoft from making that series exclusive to its platforms (something Microsoft says doesn't make sense for it to do). Call of Duty games are said to contribute hundreds of millions of dollars to Sony's bottom line every year, but cloud gaming has been the bigger sticking point for UK and EU regulators.
In December, the US Federal Trade Commission sued to block the deal over concerns it "would enable Microsoft to suppress competitors to its Xbox gaming consoles and its rapidly growing subscription content and cloud-gaming business." A hearing in that case is scheduled for August 2nd. Although Microsoft and Activision Blizzard face a tough battle to push the deal through in the UK and the US, the EU approval gives the companies some more momentum.
This article originally appeared on Engadget at https://www.engadget.com/the-eu-approves-microsofts-687-billion-activision-blizzard-takeover-160319415.html?src=rss
The new wave of Lord of the Rings games isn't stopping with this month's Gollum and Heroes of Middle-earth. Amazon has struck a deal with Embracer Group to release a massively multiplayer online (MMO) title based on the stories of the Lord of the Rings trilogy and The Hobbit. Development is in the "early stages" at New World studio Amazon Games Orange County, which will ship the game for PCs and consoles at an unspecified date.
The move isn't surprising when Amazon is also behind The Rings of Power TV series. However, Amazon stresses that the show is set in Middle-earth's Second Age and is "unrelated" to the MMO. The synchronicity is certainly convenient, but there's no direct tie-in other than the underlying universe.
Amazon's in-house game development has had its share of problems. New World faced multiple delays, and its active user base is well below the launch-era peak. and the company shelved Crucible just a few months after the online shooter's debut. The tech giant has had more success in publishing, with deals to release Lost Ark and the upcoming Tomb Raider game.
The announcement comes as Amazon is refocusing its overall gaming strategy. It recently cut over 100 game-related jobs that included its San Diego studio, and is now concentrating on its teams in Orange County and Montreal. It's now clear why Amazon is committed to expanding that first studio — an online RPG in a major fantasy franchise is bound to get attention.
This article originally appeared on Engadget at https://www.engadget.com/amazon-is-making-a-lord-of-the-rings-mmo-153529951.html?src=rss
One of the unpleasant technological reminders of the pandemic is fading away. States have turned off COVID-19 exposure notifications on iPhones across the US now that the public emergency has expired. At least some states also appear to be shutting down notifications for Android users. You won't get alerts if you approach someone who tested positive and reported their results. No personal data traded hands, as the system relied on anonymized Bluetooth exchanges rather than GPS.
California and other states chalk up the decision to a combination of vaccines, wide immunity and effective treatments. The risks of serious illness have declined, according to officials. Omicron variants have also been less severe than early strains. Simply put, there isn't as much need for exposure alerts.
The technology was first announced in April 2020 as Apple and Google raced to create a common approach to exposure notification in the early days of the pandemic. The initial notifications came through states' individual apps beginning in August that year, but OS updates in September brought an Exposure Notifications Express feature to many Android and iOS devices. This theoretically reduced infections by getting people to stay home in the event of possible contact.
That's not how the exposure notifications worked in practice, however. Researchers determined that the rollout was fragmented. As there wasn't a nationwide protocol early on, states either implemented their own COVID-19 alerts or delayed launches. A user from one state might not get an exposure warning if they came close to someone from another state. Only 26 states released apps to make full use of notifications, and just 36 million Americans had either installed an app or enabled Exposure Notifications Express as of May 2021. While there's evidence the tech prevented cases (Washington State's app may have prevented 5,500 cases in its first four months), most of the population wasn't sharing data.
That's not to say the exercise was pointless. California's Department of Public Health says it's still studying the benefits of the state's app, and the findings from the COVID-19 response could help deal with future diseases. Don't be surprised if health agencies and tech companies are better prepared going forward.
This article originally appeared on Engadget at https://www.engadget.com/most-states-halt-use-of-google-and-apples-covid-19-exposure-notification-system-152107338.html?src=rss
If you're looking to zhush up your workspace or gaming setup, or you simply need more screen real estate to help you get things done, you may want to consider picking up a Samsung Smart Monitor, as several models are currently on sale. Take, for instance, the 43-inch M70B. It's a 4K monitor with a 60Hz refresh rate that is currently available for $380. That's $120 off the regular price, and the lowest we've seen this monitor dip to since last year's holiday season.
The M70B can help you to get some work done without having to hook it up to a PC. You can use it to connect to a computer remotely, access the Microsoft 365 suite directly and link to a Samsung mobile device to use the Samsung DeX productivity experience. You can connect a SlimFit camera to use video calling apps such as Google Duo. The camera has a privacy cover and you can always disconnect it.
When you're done with work, you can kick back, relax and watch your favorite shows and movies via streaming apps. You'll be able to access free streaming channels through Samsung TV Plus and get personalized recommendations. You can stream games from the likes of Microsoft Cloud Gaming, NVIDIA GeForce Now and Amazon Luna as well, as it's possible to connect a wireless controller to your TV.
On top of all of that, you can use the M70B to control smart home devices. There's support for the Bixby and Amazon Alexa voice assistants, as well as AirPlay.
The sale includes deals on several other Samsung displays, including some Odyssey gaming monitors. The 32-inch Odyssey Neo G8 is a curved, 240Hz, 4K monitor with G-Sync and FreeSync Premium Pro support. It has a resolution of 3840 x 2160 and latency as low as 1ms. The Neo G8 is available right now for $1,200, or 20 percent off the regular price of $1,500.
Elsewhere, you can snap up the Odyssey G51C for $270. That's 23 percent off the typical price of $350. This is a 27-inch, QHD display with a resolution of 2,560 x 1,440 and a 1ms response time. There's FreeSync Premium support to minimize screen tearing as well.
This article originally appeared on Engadget at https://www.engadget.com/samsung-smart-monitors-are-up-to-25-percent-off-right-now-144231357.html?src=rss
Google is still taking a financial hit over allegations it misled customers with Pixel 4 ads. The company has agreed to pay Texas $8 million to settle claims it paid radio hosts for "deceptive" testimonials about the Pixel 4 even though the DJs couldn't use the phone beforehand. The ads continued even though Google was aware it was breaking the law, according to state Attorney General Ken Paxton's office.
The tech giant already reached a $9 million settlement with the Federal Trade Commission (FTC) and six other states. Paxton argued the state settlement was important as Google has "significant influence," and no large company should expect "special treatment."
We've asked Google for comment. In a statement to Reuters, spokesperson José Castañeda said the company took advertising laws seriously and was "pleased to resolve" the dispute.
The high value of a separate Texas settlement isn't surprising. The state is already pursuing multiple legal actions against Google, including an antitrust case over advertising tech dominance and another lawsuit over face data collection practices. Texas is determined to limit Google's influence as an industry heavyweight wherever possible, including radio commercials.
Google isn't the only phone maker to be accused of trying to trick customers. Huawei and Samsung have both been caught passing off DSLR photos as phone camera samples. The Pixel 4 ad campaign may have been more problematic, however. Between the FTC and state claims, Google is accused of deliberately setting out to mislead listeners and continuing even when confronted over its behavior.
This article originally appeared on Engadget at https://www.engadget.com/google-will-pay-texas-8-million-to-settle-claims-of-deceptive-pixel-4-ads-132222082.html?src=rss
If I don’t sleep well, I’m a mess. That wasn’t always the case, but having a kid subjected me to two years of boot camp-level exhaustion and my reserves are gone. So I was curious whether a sleep machine could improve my shut eye in any meaningful way. Hatch’s latest device, Restore 2, combines wind-down routines, sleep noises and wake-up techniques in a $200 bedside device. The optional subscription costs another $5 per month and lets you access a larger library of content.
I set the Restore 2 on my bedside table anticipating a few breathing sessions at night and perhaps a less jarring alarm in the morning. I didn’t expect to be so enamored with its “Rest” and “Rise” routines that I’d look forward to pushing its oversized buttons each night, but that’s what happened.
Design and setup
The Restore 2 looks good on a nightstand, with a half-moon shape, neutral colors and textured fabric covering the front and back. The first generation Restore had less textile and more exposed plastic; this new version looks classier and less like a sleep machine. Hatch replaced the physical volume and brightness buttons of the first model with hidden touch controls near the clock readout. Also, instead of touch sensors on top for the alarm and routines, you have two oversized buttons. A physical toggle on the side stops the alarm from going off, even if it's been scheduled in the app.
The two big buttons are easy to find and operate without looking since the Rest circle curves downward and the Rise key bubbles up. The toggle is a tangible way to know you won’t be woken up unnecessarily on an extra day off. But the volume and brightness touch sensors are disappointing. True, the unbroken expanse of fabric looks nice, but the capacitive controls are finicky if you come at them from an odd angle – such as lying down in a bed. I found myself twisting and struggling to turn down the sound, when a simple push button would have made things easier.
Photo by Amy Skorheim / Engadget
Setup is a non-event. Plug the device in, open the app and let the Restore 2 connect to your WiFi. Time sets automatically and you can schedule the on-device clock to turn off at night. I love this feature; I wake at least once each night and the first thing I do is look at the time so I can worry about how much longer I have before I have to get up. With no display, I don’t get anxious and just go back to sleep. If you need that info, you can just tap on the side of the device and the time will pop up for a few seconds.
After choosing alarm sounds and lights, the app walks you through picking out your “routines.” You essentially make two of them: one for sleeping and one for waking up. A Rest routine might consist of a breathing exercise and an ambient music mix to get you drowsy, followed by flowing river sounds while you sleep. Wake-up sessions could include gentle guided stretches and a motivational talk.
From the Wake menu, I chose a four-minute guided stretch called “Shine & Rise” and a two-minute “Jump Start” motivational talk. For the evening, I picked out a three-minute body scan followed by 15 minutes of ambient music and added pink noise to play the rest of the night. You can adjust the brightness and volume levels of each element, but since I was setting this up midday in an active house, it was hard to tell how bright and loud things would feel at 10 PM, so I stuck with the defaults.
Turns out the defaults did not work for me. I got in bed, pressed the Rest button and was greeted by a bright reddish light and someone speaking at a normal conversation level. Right next to my head in an otherwise silent house, that was far too loud and bright. I then spent the next 20 minutes messing with the app to adjust the levels. Of course, I could have used the touch controls for a temporary adjustment, but I wanted to get my defaults right for consecutive nights.
The app has a few inconsistencies, too. You can replace an existing step from the library; you can’t add to your routine. You can only do that through the Rest or Rise tab. Yet, browsing from those tabs won’t show full descriptions of the segments; that info is only available in the library view. That creates some back and forth that could be streamlined. I was also disappointed when a routine repeated content from earlier in the week. A motivational speech doesn't have the same impact if you just heard it two days ago. It only happened a few times, but I wish there were failsafes against same-week duplication.
Once, a seeming glitch made the Restore 2 start my evening routine at 100 percent volume and brightness, waking the whole house. The volume controls didn’t respond, so, in a panic, I just unplugged the whole thing. The problem resolved after I reconnected the app from my phone, but I wish that defaulting to scream-level sounds was an impossibility. I asked a Hatch representative about the mishap and was told it had to do with an older version of the Hatch Sleep app, and should be resolved with the latest update.
Rest and wake routines
In all, it took a week of adjustments to set things to my taste. As it turns out, I’m too squirmy at night for a meditative breathing session, so I tried something I didn’t think I’d like: sleep stories. The 25-minute “Train of Thought” is presented by a friendly conductor who tells you mildly interesting things about trains before collecting tickets from her passengers, asking them where they’re going as the click-clack of rails play in the background. Her sing-song “Tickets… tickets, please… tickets…” is now more effective at putting me to sleep than popping a melatonin.
I did need to adjust how I respond to hearing a story. If I miss so much as a preposition in an audiobook, I’ll rewind. My active brain wanted to do the same with the sleep stories, but allowing myself to tune in and out let me use the narration as a raft, something to return to when my thoughts took me out to sea. Soon I was all done thinking and ready to sleep.
After the story, a 15-minute music segment called “Ambient Overlook” played its combo of wind and naturescapes with quiet strings and synths. For sleep sounds, I tried pink noise but that sounded too much like an ebbing ocean that never comes back to shore. I thought I’d like a flowing river, but it just made me have to pee. I tested out Hair Dryer, Forest Wind and Thunderstorm before finding my goldilocks track: Road Trip, which is just the steady sound of tires on asphalt and the low rumble of passing cars. I adjusted it to turn off after about a half hour because the sounds woke me up during lighter periods of sleep.
Photo by Amy Skorheim / Engadget
A blaring alarm can ruin whatever peace you found in the land of nod, but Restore 2’s music, tones and field recordings come on softly then build up enough steam to get you up. One exception is Retro Beep – its shrill, electronic staccato should pierce through the deepest sleeper’s dreams. I went with windchimes, which are randomized and high-pitched enough to get me up, but the first few bongs are so subtle that they slip in under my consciousness. It’s the most gentle alarm I’ve ever used.
The sunrise light goes off before your alarm, which can help some people, particularly those who sleep with blackout curtains, to more gradually wake up. I set the sunrise glow to activate 10 minutes before my alarm, but it doesn’t tend to wake me, probably because my room is not light proof so the change is hard for me to detect. I’m curious if that will be different during winter when I’m getting up in the dark.
As it happens, the Rise routine I picked when I first set things up works best for me. I tried others: “Pop Cultured” pulls inspiration from things like Rocky III and the Wu-Tang Clan. “The Reset” uses repeated self-affirmations to help generate positive thinking. But right now, Becca’s stretches in “Shine & Rise” help spur the transition from sleep zombie to mobile human, and Dane’s “Jump Start” motivations have actually made me approach my day differently. Once he suggested doing the “hardest thing first,” which led me to ship back a bulky review unit that I’d been putting off. Another morning, he advised not to think of the stuff on your list as what you have to do, but rather what you get to do. That stuck with me.
Membership
Hatch adds content regularly that only paying members can access, and that’s my biggest reservation about the Restore 2. After paying $200 for the device, a $5-per-month subscription is all but required to get the most out of it. Even if you save on the cost with a yearly $50 plan, after two years, you’ve paid $300 for an alarm clock. True, it’s a good one. And I understand that the company charges a monthly fee to keep producing new content.
Without a membership, you get some but not all sleep sounds (white noise, nature scapes, etc.), plus alarm sounds and sunrise lights — no sleep stories, no morning stretches. I signed up for the free week-long trial and, though I planned to, I haven’t canceled just yet.
Photo by Amy Skorheim / Engadget
If you don’t plan to pay for the membership, there are cheaper options for sunrise clocks. Smart displays are another option. Amazon’s $85 smart display, the Echo Show 5 fits on a bedside table and, depending on which services and Skills you connect to, can get you up in a slew of different ways. Google’s Nest Hub not only has a sunrise alarm, it also tracks sleep and retails for $100. And if you just want motivational and sleep content without having to buy a new device, you can get a subscription-based app like Headspace, which plays meditations, stories, and other talks straight from your phone. Other apps, like Sleepwave, use steadily improving motion-sensing tech in your phone to track sleep.
Wrap-up
I’m surprised by how much I like using the Restore 2. It makes a difference in the way I fall asleep, letting my brain go quiet much faster than it would otherwise. The alarm tone wakes me gently to the point that it’s almost eerie, and I like that you can turn the clock off entirely if you prefer a fully dark room. Once I got the settings dialed in, the Restore 2 became a habit I looked forward to. And the content Hatch creates isn’t a rehash of greeting-card poems and motivational poster rip-offs — it's thoughtful, intelligent sessions and stories, paired with competently produced music and sounds — all of which add up to a better night’s sleep.
Of course, if you have a partner with a different sleep schedule, running the routines might prove a little awkward. I also worried when I kept having to mess with the app to figure out what content and which settings worked for me. (I try not to use my phone in the bedroom.) And I don’t love adding another subscription to my life, which comes on top of the already-pricey $200 device. Ultimately, the Hatch Restore 2 has the right combination of external design and worthwhile content to usher you into dreamland — as long as you’re willing to pay for it.
This article originally appeared on Engadget at https://www.engadget.com/hatch-restore-2-review-better-sleep-behind-a-paywall-130028052.html?src=rss