ASUS ROG Ally review: The Steam Deck’s most powerful rival

Handheld gaming PCs are booming. Over the last year and a half, we've seen compelling devices from Valve, Ayaneo, GPD and others, and now ASUS is entering the fray with the ROG Ally. It's sleek, it's quiet and it packs a gorgeous 1080p display. And with a new Ryzen Z1 Extreme chip from AMD, it may be the Steam Deck’s most powerful rival yet. It also runs Windows 11 instead of Steam OS, so it has even better game compatibility. However, the Ally is a touch more expensive and there’s a trade-off for all that extra performance, so is it really better than the device that reinvigorated the gaming handheld category back in early 2022?

Price

At $700, the Ally appears to be way more expensive than the Steam Deck, which goes for as little as $400 (or even less during a sale). But because the Ally comes with a 512GB SSD, it’s not really fair to compare it to Valve’s $400 base model, which only has 64GB of onboard storage. I should also mention that a cheaper version of the Ally with a non-extreme version of the Z1 chip is due out sometime later this year, but that wasn’t available for review.

For now, a better comparison is a fully loaded Deck, which features the same amount of storage along with Valve’s upgraded anti-glare etched screen, which is what I used for all my comparisons. Still, even at its most expensive, the Steam Deck costs $650, which is $50 cheaper than the Ally. For people on a budget, Valve’s machine is the better option.

Another thing to consider is that unlike the Steam Deck, the Ally doesn’t come with a case – which will run you an extra $40 from ASUS. And after lugging this thing around for a few weeks, I can definitely say you’ll want some form of protection to prevent scratching the screen or putting too much pressure on the joysticks.

Design and display

Photo by Sam Rutherford/Engadget

Measuring 11 inches wide and weighing 1.34 pounds, the Ally has dimensions that appear quite similar to the Steam Deck. But those figures don’t fully encapsulate how much smaller the ROG really is, because at 0.83 inches, it’s half as thick as the Steam Deck. You also only get two rear paddles instead of four, and ASUS doesn't include little touchpads in front like Valve does, which may be a bit of a downer for anyone hoping to play traditional mouse-and-keyboard games.

That leaves you with a very familiar Xbox-style layout with two joysticks, a standard assortment of face buttons and shoulder triggers, as well as some extra shortcuts for quick settings and ASUS’ Armoury Crate app. There’s also a handy fingerprint sensor built into the power button, a volume rocker and a single USB-C port, which you can use on its own for data and charging, but also for hooking up ASUS’ XG Mobile dock. And just like the Steam Deck, the Ally has a microSD card slot for expandable storage, which is nice.

Photo by Sam Rutherford/Engadget

Overall, it’s a very functional setup. All the controls are easy to reach and I haven’t run into any issues with buttons getting stuck like I’ve heard about from other users. I also appreciate how the Ally’s smaller bezels make the device feel more compact, even if its 7-inch display is the same size as the Steam Deck’s. The one thing I miss though is bigger grips in the back, because while I know ASUS was going for a slimmer frame, holding the Ally just doesn’t feel quite as secure or comfortable.

As for its display, the Ally’s screen is one of its best features. Not only is it a 120Hz panel, its 1080p resolution is also sharper than the Steam Deck’s 800p. On top of that, the Ally is way more colorful and a touch brighter at around 475 nits versus closer to 400 nits on Valve’s handheld. When viewed side by side, there’s no competition — the Ally’s screen pops with rich hues and sharper details, which really helps when you’re trying to read small tooltips on a tiny screen.

Sam Rutherford/Engadget

Without getting into a protracted debate about how much resolution you really need on a portable PC, the Steam Deck’s lower-res and more washed-out-looking display has been one of my biggest complaints about the system since its launch so I’m really happy with the Ally’s panel, even if you can’t always take full advantage of its 120Hz refresh rate in more demanding games.

Performance

As for performance, the Ally has a significant leg up over the Steam Deck, as it sports AMD’s new Z1 Extreme APU and 16GB of RAM. Unfortunately, out of the gate, the Ally’s performance is pretty underwhelming. With both the Ally and the Steam Deck set to 15 watts, framerates were very similar. In Shadow of the Tomb Raider at 720p and high settings, the Ally averaged 43 fps while the Steam Deck hit 42 fps, so they were basically neck and neck. It was a nearly identical situation in Cyberpunk 2077, where both systems hit 44 fps at 720p on medium. Frankly, that’s not very impressive for fancy new silicon and really far off some of the claims ASUS made the Ally pre-launch.

Photo by Sam Rutherford/Engadget

But then I updated the system to install the new drivers and firmware ASUS released two weeks after launch (which took more than a couple of install and restart cycles) and that’s when the Ally started to distinguish itself. With the system fully updated, framerates jumped by 15 to 25 percent, and the Ally started to hit 54 fps in Shadow of the Tomb Raider and 50 fps in Cyberpunk 2077 at the same settings.

That’s a noticeable improvement, but it gets even better. While the Steam Deck tops out at 15 watts, the Ally has a Turbo mode that boosts total power draw to 25 watts, or 30 watts if you’re plugged in. With the 25-watt Turbo mode activated, I was able to get 60 fps in Tomb Raider and 67 fps in Cyberpunk, which is impressive for a handheld PC. So even though the Ally doesn’t even come close to offering double the performance of the Steam Deck like ASUS initially boasted, for people who want big power in a portable device, the Ally is the easy pick.

Battery life

Photo by Sam Rutherford/Engadget

Of course, with all that oomph comes diminished endurance. In general, I found that the Ally typically only lasts about an hour and a half to two hours depending on the title. Meanwhile, the Steam Deck often gives you two and a half to four hours, or even longer for less demanding fare. To put that into perspective, I played Diablo IV on both machines at medium settings, starting at 100 percent and I didn’t stop until they died. The Ally conked out at one hour and 31 minutes compared to 2:07 for the Steam Deck. And let’s not forget, Diablo IV doesn’t have native Linux support, so the Steam Deck runs it in an emulation layer which uses some extra power. In short, if you really care about getting the longest-lasting handheld PC, the Steam Deck is it.

Sound

As for audio, the Ally has some rather punchy front-firing stereo speakers, which sound a lot better than what you’d typically get on a similarly priced laptop. But to me the more impressive thing is what you don’t hear: fans blaring in the background. I’m not entirely sure what kind of voodoo ASUS did, but the Ally is surprisingly quiet. It barely registers above a whisper while running benchmarks, and when compared to the whiny whir that’s almost always coming out of my Steam Deck, the Ally is definitely the more family-friendly device. I can game on it while watching TV with my wife without her needing to turn up the volume (or worse, taking the console from me) and that’s a small but important way to maintain a happy home.

Software

Photo by Sam Rutherford/Engadget

The last major difference between the Ally and the Steam Deck is their software. Instead of going with something like Valve’s Linux-based OS, ASUS went with Windows 11. The idea was to ensure that the system works with all the major online game stores like Steam, Battle.net, Epic and more, which it does. On top of that, ASUS tweaked its Armoury Crate app to serve as a game launcher, while also letting you adjust various settings or RGB lighting. One tap on the dedicated button lets you see all of your installed titles at a glance, while a push of ASUS’s other shortcut key brings up a menu for quick settings like operating modes, game profiles, and more.

The issue is that when you’re not using Armoury Crate, Windows 11 still feels clunky. Microsoft’s OS simply isn’t designed for smaller devices without keyboards that often have to rely on touch controls. ASUS has included a desktop mode toggle that lets you use the right joystick to move your mouse and the right shoulder buttons to click. But that feels more like a band-aid than a real solution, which would probably be a purpose-built gaming UI.

Photo by Sam Rutherford/Engadget

More importantly, even though the Ally can run basically every Windows game ever made, the experience isn’t always smooth. For example, when I tried to play Street Fighter 6, the game booted up in Windowed mode and cut off the bottom of the UI, so I couldn’t see the navigation menu. But even after I sorted that out, the game still ran poorly. At medium settings, I was getting just 20 fps which made the game run in slow-mo. I had to spend the next 10 minutes fiddling with graphics settings. Meanwhile, on the Steam Deck, I got a consistent 60 fps from the jump, which was a big surprise since I was not expecting a game that has only been out for a month to be this well-optimized on Linux.

There’s a flipside to this, though. While you can install games like Diablo IV that aren’t available on Steam and aren’t Deck Verified, it can be a real chore to get them up and running. You have to install the Battle.net launcher, manually change the Steam Deck’s compatibility mode and then add it as a non-Steam Game. Then you have to install Diablo IV itself, change its compatibility mode and manually add that to Steam’s library too. And that’s skipping a lot of the more complicated steps in between. Granted, there are a ton of how-to’s online to guide you through the process. But if this is your first time trying this on Linux, you’re looking at spending 10 to 15 minutes at least. There’s no just sitting down and hitting play. In contrast, getting D4 to run on the Ally is a breeze and even though the game runs relatively well on both systems, there are fewer hitches and stutters on ASUS’ machine.

Overall, Steam OS is generally easier to use — until you run into a game that isn’t Deck Verified or just doesn’t run on Linux, which is where the Ally has the advantage.

Wrap-up

Photo by Sam Rutherford/Engadget

After testing both devices side-by-side, I’ve got a few takeaways. The first is that I’m even more impressed with the Steam Deck now than I was at launch. Over the past year and change, Valve has put a ton of work into polishing and optimizing it. I don’t think any gadget in recent memory has gotten as many updates as this thing. And now that there are over 10,000 Steam Deck-verified games, its library ain’t shabby. We’re at the point where you can play new AAA titles like Street Fighter 6 on day one, while other games like Cyberpunk 2077 are getting custom graphics settings specifically for the Deck so you don’t need to spend a ton of time tweaking performance. But most importantly, with a starting price of $400, the Steam Deck is the easy pick if you’re on a budget.

As for the ROG Ally, simply calling it a more powerful Steam Deck doesn’t feel quite right. Thanks to its AMD Z1 Extreme chip, it definitely has an edge in performance. But for all that speed, there’s a big trade-off in battery life. Even with both systems running at 15 watts, the Steam Deck lasted longer every time, which means the Ally isn’t always the best companion on longer trips. You also don’t get built-in touchpads or as many rear paddles. And while you can run basically any game ever made on it, Windows 11 just isn’t as well-optimized for handheld systems as Steam OS. Valve has a big advantage thanks to being in charge of both software and hardware design for its device. However, while I like and appreciate the Steam Deck, the ROG Ally’s gorgeous screen and super quiet fans would always have me looking over my shoulder like the distracted boyfriend meme.

Photo by Sam Rutherford/Engadget

So which one should you get? To answer that, you need to decide what kind of gamer you are. Thanks to Steam OS, the Steam Deck offers a simpler, more console-like experience, so long as your games have been verified to play nicely on Valve’s software. Meanwhile, if you like to tinker with settings and want higher framerates and a sharper display, the Ally might be the machine for you. It’s also the more portable of the two, and ASUS’ XG Mobile dock lets you plug it into a monitor and other accessories so you can use it as a desktop when you want. But with prices for those starting north of $1,000, it’ll cost you.

The biggest unknown is how well ASUS is going to support the Ally, because as we’ve seen with the Steam Deck, hardware can only take you so far without regular updates. Unfortunately, there just isn’t a one-size-fits-all handheld PC gaming console right now, so picking the right device depends on your preferences for OS, performance, battery life and more. But regardless of which one you pick, there’s a lot to like about the latest generation of handheld PCs, and I hope this is only the beginning of a long line of compelling devices.

This article originally appeared on Engadget at https://www.engadget.com/asus-rog-ally-review-the-steam-decks-most-powerful-rival-specs-price-080029032.html?src=rss

iOS 17 preview: FaceTime, everywhere

Apple just launched its iOS 17 public beta, meaning you can test out the latest iPhone software if you’re willing to live with a bug or two. I’ve been using iPhone 14 Pro with the developer beta for the last few weeks and there are plenty of features and upgrades to dig into. While some of the more exciting features weren’t available until mere days ago, some nice quality-of-life improvements are here from the get-go. If you’re intrigued by Apple’s new Journal app, though, I’m afraid that won’t arrive until later in the year.

But if you want machine learning to transcribe your friends' voice notes, or turn your iPhone into a smart display, then you might be willing to dip your toe into the public beta. You can access the iOS preview by enrolling on Apple’s website, which will nudge the beta to your iPhone’s Software Update section. As always, remember to back up your iPhone first and ensure it’s compatible. (iOS 17 will work on 2018’s iPhone XS and newer devices.)

A note on Developer betas

This year, instead of releasing the iOS 17 public beta in July, Apple released its developer beta for iOS, iPadOS and macOS Sonoma for anyone with free developer accounts. Normally, to access betas right after the WWDC keynote you’d have to pay $100 a year for a paid developer account. This means anyone (yes, even you) could have dabbled with this early build starting in early June. Not that we’d advise doing that. Early releases of iOS, including its public beta that’s out now, are often rough around the edges, while apps are prone to restarting or not working as they should on Apple’s very latest mobile OS. The developer version is that, times five.

Messages and FaceTime

Photo taken by Mat Smith / Engadget

Apple continues tugging me toward Messages, yet I’m stuck with WhatsApp because all of my friends and family are on it — even those with iPhones. iOS continues to make being a WhatsApp user a challenging decision to stick with.

I’m already in love with audio message transcription. The next time that certain friend leaves a lengthy 12-minute monologue, the iPhone’s machine learning tricks will auto-transcribe the contents of that voice note, audio quality (and accent) permitting. In my experience, it was accurate with both my British voice and my colleague Cherlynn’s American accent.

Photo by Mat Smith / Engadget

Most of Messages’ biggest upgrades are siloed away behind the plus button, which helps keep the interface tidy. Check-In is Apple’s take on automating the “text me when you get home,” doing half the work once your iPhone detects you’ve returned. If your phone detects that you’re not headed in the right direction, Check In will even notify you that you might have made a mistake.

Apple has integrated a lot of settings to make Check In work how you want it to. You can use it when your destination isn’t your home, or even set it up for a timed period when perhaps you’re home alone, but are expecting visitors. More information from your phone can be shared when you're delayed, including battery levels and signal levels.

Apple has now consolidated its stickers into one drawer, encompassing live stickers, memoji, emoji and third-party stickers. Live Stickers, which you can make by tapping to ‘lift’ subjects out of photos (it can still be a person, a pet or an object, as long as it’s visually distinct enough), get archived in their own sticker drawer. With iOS 17, you can also apply some sticker effects, like “shiny” and “puffy” that undulate when you move your phone, taking us back to pencil cases of the ‘90s. Or maybe that’s just me. Beyond Messages, stickers can be applied directly from the sticker drawer to your photos and documents.

FaceTime has received a few updates this year, but the most notable one is video voicemail. While you could send videos on Messages, you can now leave spontaneous video (or voice) messages in FaceTime when someone doesn’t pick up your call. In iOS 17, thanks to further refinement of Apple’s Continuity Camera, across Apple devices. You can now display your FaceTime video calls on Apple TV, tapping into the cameras already in your iPhones, iPads or MacBooks. Any recorded messages you receive will be stored in FaceTime’s Recent tab, along with your missed calls. You can even take FaceTime calls — audio-only — on your Apple Watch.

You can record FaceTime video messages through both the front and rear cameras and amp up the visual pizazz with Portrait mode and Studio Light. Apple has opened up these video effects to Zoom, Microsoft Teams and more. Gesture-based AR effects are along for the ride too, including fireworks (two thumbs up), confetti cannons (double peace signs) and when you make a devil horn sign? Laser beams. Of… course. I soon learned you’ll have to hold these poses for a little too long in order for your iPhone to recognize and trigger the AR effect. It’s a delight when they happen, though.

StandBy

Photo by Mat Smith / Engadget

Apple hasn’t launched a smart display (yet), so it’s making your iPhone into one. With StandBy, you'll get a different view when your phone is horizontal and charging. This consists of widgets, calendar info, music, your photos, news, sports scores and more. If you have an iPhone 14 Pro, it’ll always be visible due to the always-on display. You’ll have to tap to wake it on other devices.

Itl even transitions into a low-light smart display later at night so you can use it as an alarm clock. Given the strides Apple has made with its widgets on iPhones and Apple Watch, I’m intrigued to see whether this is a useful new feature for when I’m not actively using my iPhone. I’ve loved seeing my photos on my Nest Hub, but let’s be honest – I’m looking at, and nearer to, my phone, pretty much most of the day. The iPhone will automatically separate your photos into places (and its own photography) and people recognized in your own contacts. You’ll also get music and podcast controls for audio playback, which looks a lot like CarPlay.

Apple has folded its Smart Stacks into these StandBy widgets, so you can swipe between smart home controls, calendars, weather and more, customizing what information is a swipe away. Incoming calls will also feature a nice landscape version of iOS 17’s new Contact Posters.

Contact Posters

Photo by Mat Smith / Engadget

Contact Posters are the most significant visual upgrade to iOS 17. It’s a new way to show your contact’s incoming calls, contact profiles, FaceTime and Messages. You can edit your profile from the top left corner of most of those native apps, mixing together different fonts, photos, and color options – I like the monochrome photo filter paired with a pop of color, like it’s a fictional magazine profile headshot. There are almost infinite options here, and it does help to make calls from your favorite people seem, somehow, more glamorous. You don’t have to have taken photos in portrait mode either to make the cutout outline of your head and name; as long as the iPhone detects the object, like stickers, it’ll do the rest.

NameDrop

This has been a long-time coming, right? NameDrop, using the same AirDrop transferring tech, can share your contact details (and your gorgeous new Contact Poster) just by bringing two devices close together. You can fine-tune what contact details are shared, like your work or personal email, or even choose to receive only. Photos and even links on Safari can also be shared through this method, and AirDrop will even continue transferring content even if you step away, through the internet. This is all done through the usual share button on both native and compatible third-party apps.

Everything else

If you recall from Apple’s WWDC keynote last month, these are just some of the major highlights of what iOS 17 has to offer. Apple says its enhanced keyboard language model ushers in an improved Autocorrect, while any corrections should also be easier to fix. Any autocorrected words are temporarily underlined so you know what was changed. If you tap on an autocorrected word, you’ll see the original version pop up and you can tap it to put it back. Duck yes.

Regarding voice assistant Siri, it can now handle back-to-back commands if you want to both set a timer and turn off a smart light. Siri can also be summoned even while you’re on a call with someone.

The Fitness app now has a trophy case to show off your best workout runs, custom workout plans if you pay for Fitness+ and the ability to adjust the sound mix of workouts, prioritizing either music or trainers’ voices. Meanwhile, News+ subscribers will now be able to tackle crosswords, while News+ audio stories will now also be available in the podcast app.

Photo taken by Mat Smith / Engadget

Inline predictive text, a la Gmail, is also built in, so iOS will occasionally nudge your messages along with predictive single- and multi-word additions before you even type them. Thankfully, it’s a very light touch so far. Then again, maybe it’s just learning how I type – I’ll circle back once the OS officially launches in the fall. And you can turn it off in settings if it’s not working for you.

What’s still to come

The iOS 17 beta gives you a taste of what’s coming to your iPhone later this year. There are a few tempting features not available to test just yet. That includes the third-party journaling app killer, Apple’s own Journal app,. Where you can “write about and reflect on everyday moments and special events in your life.” The company says it’ll tap into on-device machine learning to personalize what you might like to write about, including photos, locations, music and even workout data. I’m waiting to see how it all works in practice. And if you’re going to be writing about your deepest, darkest thoughts and feelings, you will be able to lock your Journal from prying eyes.

There are other features I’m still waiting to try, including new auto-generated song suggestions for your own existing playlists and Conversation Awareness, which is coming to second-generation AirPods Pro. When you start talking to someone while still wearing your buds, the device will lower playback volume and enhance the voice of people in front of you, while still minimizing background noise.

Wrap-up

Photo by Mat Smith / Engadget

Yes, there are still a few mysteries to iOS 17 ahead of its full launch, but plenty to test out in the beta. I’m still getting to grips with StandBy. It might not be a smart display killer, but it’s possibly a free alternative. Other highlights include a revitalized FaceTime experience, a streamlined Messages app and a long-overdue solution for sharing contact details. But some of the most exciting parts are still to come, making this a less essential beta than some recent years. Most of us can wait for the fully-formed public release, arriving later this summer.

This article originally appeared on Engadget at https://www.engadget.com/ios-17-preview-public-beta-facetime-standby-iphone-120025938.html?src=rss

EVM Trace – New tool for EVM Protocol research

EVM Trace – New tool for EVM Protocol research

A new hacking, and research tools for EVM protocol analysis has been launched by Electronic Cats, the EMV Trace. This innovative device serves as an intermediary between an EMV card and a payment terminal, enabling the analysis and modification of communication traffic. With a USB-C interface, users can analyse the traffic on a PC, while the built-in ESP32 module allows for remote access.

Staff Thu, 07/13/2023 - 17:11
Circuit Digest 13 Jul 12:41

Meta could soon make its AI model available for commercial projects

One question is constant in the race to create AI: Should code be held privately or made available to everyone as "open-source"? OpenAI has kept data for projects like GPT-4 close to its chest, while Meta has allowed researchers and academics to access its language model, LLaMA. Now, Meta is allegedly set to "imminently" release a new commercial version that companies can customize, the Financial Times reports.

The move could help Meta catch up to fellow AI creators OpenAI and Google, with businesses able to build tailored software with the new model. "The competitive landscape of AI is going to completely change in the coming months, in the coming weeks maybe, when there will be open source platforms that are actually as good as the ones that are not," Yann LeCun, Meta's vice-president and Chief AI scientist, said at a July conference. Meta might also create AI chatbots specific to each type of user, such as an individual or business.

Open-source models certainly have a mix of benefits and negatives. Providing a wide group of people with an AI's differing capabilities can help the model learn faster, given the increased data it's receiving. Additional eyes can also spot bugs and security issues, giving developers a chance to fix these problems sooner. On the flip side, not everyone who uses the code will have good intentions, which can have dangerous consequences when using a technology that concerns many people in and outside the tech industry.

Access to Meta's commercial AI model should be free at launch, but that might change sometime in the future. According to sources familiar with Meta, the company might eventually charge enterprise customers if they want to alter or tailor the model.

This article originally appeared on Engadget at https://www.engadget.com/meta-could-soon-make-its-ai-model-available-for-commercial-projects-114021749.html?src=rss

The Morning After: Researchers find evidence of organic matter on Mars

The Perseverance Rover has found evidence of organic compounds in the Jezero Crater on Mars. Don’t get too excited: These compounds could have also developed in nonbiological ways. But even if it’s not proof of organic life on Mars, the results hint at complex organic conditions for the “key building blocks for life.” Organic molecules like those observed in the Jezero Crater contain carbon and often hydrogen atoms. They’re the core components of life as we know it on Earth.

The rover found organic materials in all ten targets it observed on the crater floor. “Our results support observations by previous robotic missions to Mars that the Red Planet was once rich in organic material, compounds made primarily of carbon and hydrogen, and that some of that organic material can still be detected billions of years later,” co-author Joseph Razzell Hollis, a London-based astrobiologist, told Gizmodo. “Each detection, each observation, gives us a little bit more information that brings us closer to understanding the history of Mars and whether it could have supported life in the past.”

Hopefully, scientists can maintain this level of excitement. They’ll have to wait for the Mars Sample Return (MSR) mission, which isn’t expected to launch from Earth until at least the late 2020s.

– Mat Smith

The biggest stories you might have missed

Apple's iOS 17 public betas are ready to download

How to install the iOS 17 public beta

Chipotle's guacamole robot is cursed to peel and core avocados for eternity

macOS Sonoma preview: For the widget wonks

Sony's 26-megapixel A6700 is its new flagship APS-C mirrorless camera

iPadOS 17 preview: A smoother multitasking experience

For those who really need it.

Engadget

Just a year ago, Apple announced the biggest software update the iPad has ever seen. iPadOS 16 ushered in Stage Manager, a completely revamped multitasking mode. There were several other new features, as usual, but Stage Manager, in particular, brought the iPad closer than ever to a Mac or Windows PC experience. iPadOS 17, on the other hand, is a subtler update. We preview the beta, which is out on public release now.

Continue reading.

Google's Bard AI chatbot has learned to talk

It understands 40 languages and can speak its responses.

Google Bard’s latest round of updates includes expanded linguistic skills. It can now respond with spoken word in addition to text. It can do so in nearly four dozen languages. Users can now converse with the AI in Arabic, Chinese, German, Hindi and Spanish, among others, as well as access the platform from more places on the planet, such as Brazil and "across Europe." Users will have the option to either read or listen to the AI's generated responses, as well as have more control over how friendly Bard is, with five distinct AI tones: simple, long, short, professional or casual. Those are only available for English-language requests at the moment.

Continue reading.

'Roblox' is coming to Meta Quest VR headsets

Zuck says the beta version drops in a few weeks.

Roblox

The immensely popular online game creation platform, Roblox, is coming to VR, thanks to the Meta Quest. Meta CEO Mark Zuckerberg made the announcement, which was followed by an official Roblox blog post. A beta version of the app, according to Zuckerberg, launches in just a few weeks, via the Quest platform’s dedicated App Lab. This is going to be a fully cross-platform title, so anything you interact with or make on your phone or console should be accessible in VR.

Continue reading.

Elon Musk’s new AI company aims ‘to understand the true nature of the universe’

The team will be holding a Twitter Spaces chat on Friday.

Elon Musk has a new AI company. A website has appeared for xAI, which will embark on the self-described mission to “understand the true nature of the universe.” The announcement comes after filing documents revealed the existence of a company called X.AI Corp earlier this year. Musk also said in April he wanted to start a venture for “maximum truth-seeking AI that tries to understand the nature of the universe,” which “hopefully does more good than harm.”

Not much else is known yet about Musk’s latest venture. He tweeted yesterday: “Announcing formation of @xAI to understand reality.” The company webpage notes the team will host a Twitter Spaces chat on Friday, July 14th.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-researchers-find-evidence-of-organic-matter-on-mars-111523432.html?src=rss

Sony plans to boost game R&D spending this year as competition ramps up

Sony plans to boost R&D spending in gaming and focus that extra money on Fortnite-style live service games and mixed reality, Nikkei has reported. It will invest $2.13 billion for the segment in fiscal 2023, accounting for about 40 percent of R&D spending company wide — over double what it spent in 2020. The aim is to better compete in cloud gaming and VR, particularly if Microsoft's Activision Blizzard acquisition goes through

Sony has traditionally relied on relied on story-led blockbuster titles like God of War and Horizon Zero Dawn, but live service games use a different model. Instead of developing one game and moving on to the next, companies build titles that can be updated over time, generating revenue with new content like seasonal maps, skins and weapons. Overwatch and League of Legends are examples of those. 

The company lags behind rivals in that area — it had just one live service game in 2021, but plans to have 12 in its portfolio by March 2026. To that end, it plans to spend 55 percent of PS5 game development on live service games by March 2024, and 60 percent by March 2026. It plans to use its Bungie acquisition to further that aim, according to the report. 

Meanwhile, Microsoft is trying to acquire Activision Blizzard, which would give it access to a powerful portfolio of live service games (World of Warcraft, Call of Duty, Destiny 2, etc.). Microsoft also holds a considerable lead in live-streamed games with Xbox Cloud Gaming, while Sony has only started testing PS5 game streaming

At the same time, Sony wants to invest more in the so-called metaverse by boosting development in extended reality (VR, AR, mixed reality etc.). To do so, it aims to combine the resources of nine overseas game studios it owns in whole or in part, including Epic Games, whose Unreal Engine helps power augmented reality apps. That's in light of the upcoming release of Apple's Vision Pro headset, and Sony's recent launch of its own PSVR2 headset

The increased investment shows the importance of gaming to Sony's overall portfolio. Its game & network services segment now makes up a large part of the company's earnings, far and above segments like imaging, movies, TVs and more. It also shows Sony recognizing that it must adapt to the reality that game development is shifting away from the traditional model — meaning it will be a lot more dependent on owning game-development studios.

This article originally appeared on Engadget at https://www.engadget.com/sony-plans-to-boost-game-rd-spending-this-year-as-competition-ramps-up-110524111.html?src=rss

Apple Tap to Pay expands to the UK, letting iPhone users accept contactless payments

Apple has expanded Tap to Pay's availability and is giving businesses and merchants across the United Kingdom the option to accept contactless payments using just their iPhones. The tech giant initially released the feature in the US in mid-2022 before making it available in Taiwan and Australia. Like in those regions, merchants in the UK will be able to receive payments without having to purchase extra hardware, since the capability uses NFC. As long as they have an iPhone XS or later, they can offer contactless payment as an option for customers who use Apple Pay, contactless debit or credit cards and other digital wallets. 

The company unveiled the feature in early 2022 before testing the payment system at its own visitor center in Cupertino. Following Tap to Pay's rollout, big-name fintech services launched support for the feature, including PayPal, Venmo and Square

According to Apple's announcement, Revolut and Tyl by NatWest are the first payment platforms allowing their business customers in the UK to use the company's Tap to Pay technology. Adyen, Dojo, myPOS, Stripe, SumUp, Viva Wallet, Worldline and Zettle by PayPal will be the next financial services to support the feature in the region. Apple didn't mention a specific rollout date for them, only that support for Tap to Pay will be "coming soon" for their customers. In addition announcing the feature's availability, the company has revealed that Tap to Pay will be available in its retail stores across the UK in the coming weeks. That means UK customers will be easily be able to pay for purchases by bumping a card or another phone to the store's iPhone.

This article originally appeared on Engadget at https://www.engadget.com/apple-tap-to-pay-expands-to-the-uk-letting-iphone-users-accept-contactless-payments-101724510.html?src=rss

Google's Bard AI chatbot has learned to talk

Google's Bard gained a handful of new features and functions Thursday in the chatbot AI's latest round of updates, including expanded linguistic knowledge, more nuanced response controls and the ability to respond with spoken word in addition to text. In all the AI can now converse in nearly four dozen languages. 

Users can now converse with the AI in Arabic, Chinese, German, Hindi and Spanish, among others as well as access the platform from more places on the planet, such as Brazil and "across Europe," Jack Krawczyk, Bard Product Lead, and Amarnag Subramanya, Bard's VP of Engineering, wrote in a blog post Thursday. "As we bring Bard to more regions and languages over time, we’ll continue to use our AI Principles as a guide, incorporate user feedback, and take steps to protect people’s privacy and data."

Bard now literally speaks. Users will have the option to either read or listen to the AI's generated responses, which Krawczyk and Subramanya believe will help immensely when users want to hear the correct pronunciation of words in those 40 newly-added languages. Users have also been afforded more robust controls over how friendly Bard will be with five distinct options for the AI's tone: simple, long, short, professional or casual. Those are only available on English-language requests for the moment but the company is already working to expand it out to more of the 40, "soon."

The chatbot also has some fancy new multimodal eyes, gaining the capacity to interpret images dropped into the chat through the prompt field. Faster and easier than uploading it as a document, users can request more information about the contents of the image or generate content like captions based on it. This also is currently English-only. 

Getting the information and code that Bard generates out of the chat window and into the hands of collaborators is no longer quite such a slog. Starting Thursday, users will be able to export Bard-generated Python code to Replit, in addition to Colab. They'll also be able to copy and share portions of individual chats with other users. The process of organizing and revisiting old conversations being streamlined as well with the addition of pinned conversations, which are what they sound like, and the ability to rename them.

This article originally appeared on Engadget at https://www.engadget.com/googles-bard-ai-chatbot-has-learned-to-talk-070111881.html?src=rss

Twitter says it limited the reach of over 700,000 tweets that violated its policy

Twitter has published an update on how its "Freedom of Speech Not Reach" moderation approach is working, and according to the company, it has seen some encouraging results. In April, the website started limiting the reach of tweets violating its hateful conduct policy and applying a label to them that reads: "Visibility limited: this tweet may violate Twitter's rules against hateful conduct." Apparently, Twitter has applied the label to more than 700,000 posts since then and has proactively prevented ads from appearing adjacent to those content. 

The company also said that the label reduces the reach of a post by 81 percent, thereby effectively limiting the visibility of posts that potentially exhibit hateful conduct. In addition, Twitter revealed in its update that more than one-third of users choose to delete labeled tweets themselves once they've been notified that they have violated the website's policy and only four percent of authors have appealed labels. 

The company charging for API access means most researchers studying hate speech can't independently verify these claims. But Twitter is clearly claiming that its approach has been effective so far. In fact, the website is pushing through with its plan to expand its labels and include more types of policy violations. According to its announcement, it will now also label and downrank posts that violate its Abusive Behavior and Violent Speech policies. Tweets that will be labeled in the coming weeks include posts with malicious content targeting individuals, those that encourage others to harass an individual or group of people, those that threaten to inflict physical harm on others, and tweets that encourage others to commit acts of violence or harm. 

We remain committed to maintaining free speech on Twitter, while equally maintaining the health of our platform. Today, more than 99.99% of Tweet impressions are from healthy content, or content that does not violate our rules.

Read more about our progress on our enforcement…

— Twitter Safety (@TwitterSafety) July 12, 2023

This article originally appeared on Engadget at https://www.engadget.com/twitter-says-it-limited-the-reach-of-over-700000-tweets-that-violated-its-policy-063548086.html?src=rss

FTC appeals ruling that would have let Microsoft’s Activision takeover move forward

The Federal Trade Commission isn't giving up on its attempt to halt Microsoft's pending $68.7 billion purchase of Activision Blizzard. The agency has appealed Judge Jacqueline Scott Corley's denial of its request for a preliminary injunction to temporarily stop the deal from going through.

The FTC has sued to prevent the merger from happening over antitrust concerns. An administrative trial is set to start in August, but the companies have a merger deadline of July 18th. The agency was concerned Microsoft and Activision would close their deal by then despite a UK regulator blocking the deal in that country.

Bloomberg first reported that the agency was considering an appeal against Corley's decision. The FTC told Engadget after Tuesday's ruling that it would announce its "next step to continue our fight to preserve competition and protect consumers" in the following days.

Corley ruled that, unless the FTC obtains an emergency stay from the Ninth Circuit Court of Appeals by 11:59PM PT on July 14th, a temporary restraining order that's currently preventing Microsoft and Activision from closing the deal will be dissolved. The restraining order was put in place until Corley made a decision on the preliminary injunction.

Meanwhile, after Corley's ruling, Microsoft, Activision Blizzard and the UK's Competition and Markets Authority said they agreed to pause their legal battle and see if they could reach a compromise. The CMA later clarified that although "merging parties don’t have the opportunity to put forward new remedies once a final report has been issued, they can choose to restructure a deal." It added that doing so could lead to a fresh merger investigation, which would likely delay the takeover beyond July 18th.

This article originally appeared on Engadget at https://www.engadget.com/ftc-appeals-ruling-that-would-have-let-microsofts-activision-takeover-move-forward-231729137.html?src=rss