Framework, the company known for making unique modular laptops, just announced the latest iteration of its Laptop 13. The big news here is that these computers now come equipped with Intel Core Ultra Series 1 processors, which should offer a serious boost in power along with improved efficiency and battery life. These processors also support up to 96GB of DDR5 RAM, so you can make sure your model is relatively future-proof.
A laptop isn’t just a processor, however, so the Laptop 13 features all kinds of iterative improvements over previous models. There are multiple display options, and the best one features a resolution of 2880x1920 and a refresh rate of 120Hz. That’ll certainly be quite handy for gaming.
There’s a new 9.2MP webcam that steals a bit of tech from modern smartphone cameras to deliver “amazing 1080p performance, especially in low-light conditions.” Framework has also moved to lower-noise microphones for audio clarity.
Of course, this is Framework, so the Laptop 13 is modular. The company offers an array of customization options, including new expansion cards and system modules. There are some new multi-colored USB-C expansion cards and a forthcoming SD expansion card for easy flash storage. It also offers pre-configured models to suit different consumers. For instance, there’s a business version that comes with a 3-year warranty and pre-installed Windows 11 Pro with Autopilot support.
Preorders are available right now, with deliveries starting next month. The Laptop 13 starts at $1,100.
This article originally appeared on Engadget at https://www.engadget.com/the-new-framework-13-laptops-includee-intel-core-ultra-series-1-processors-190323014.html?src=rss
In the last few months, news organizations have leapt into bed with OpenAI, hatching Faustian bargains where the cash-strapped media industry exchanges a monetary pittance for OpenAI's right to scrape and integrate their content into things like ChatGPT. Those that have signed in blood include News Corp (publisher of the Wall Street Journal), the Financial Times, People magazine publisher Dotdash Meredith, the AP, and now, as Axios reports, The Atlantic and Vox Media.
The Atlantic quickly confirmed this new deal in a statement on its site. The publication says that it'll be a "premium news source" in OpenAI and that all its citations will be clearly attributed to The Atlantic with links back to the original content. There are concerns from publishers that users of AI chatbots don't actually need to go to the original sources; perhaps the calculus is that, for an industry in the twilight of its lifespan, some inbound link traffic is better than none. Then again, by agreeing to be scraped at all, perhaps The Atlantic is effectively wading directly into the tarpit of its own extinction (and of media as a whole).
There will also be an experimental "microsite" called Atlantic Labs that'll showcase "new products and features to better serve its journalism and readers." There's no indication yet that that content will involve anything created directly by AI, as sites like CNET and Sports Illustrated have tried with disastrous results.
According to Axios, Vox Media (publisher of its flagship news site Vox, tech site The Verge, the network of sports blogs under the SB Nation banner and many more) will have a similar style of attribution for its content. We've reached out to the company and will update this story if we get any confirmation or details on its deal with Open AI.
Vox Media is also said to be using OpenAI data both internally and in public-facing content. Axios mentions using OpenAI to "match shoppers" with content endorsed by Vox's many commerce channels, like The Strategist section of New York Magazine. Internally, Vox will use OpenAI to as part of its advertising platform to tweak ad creative to make visitors more likely to click; it'll also help them target ads at people likely to buy stuff from them. Details on how both of these programs will work is minimal right now, though.
While a number of publishers have been quick to embrace AI, not everyone is so enthused. The New York Timessued both OpenAI and Microsoft for copyright infringement in December, saying that both companies use its material without permission to train their models. More recently, eight publications owned by the Alden Capital Group, including the Chicago Tribune and New York Daily News,sued both companies with a similar complaint. At this point, it seems like it's either spend time and money in a lawsuit to go after OpenAI's rampant intellectual theft or cut a deal that'll make you some spending cash in a dire media market.
It was only last week The Atlantic published its own screed decrying media organizations which had taken petty cash from AI interlopers in exchange for something of significantly greater value. The odds unfortunately suggest this story (and my moral high ground) will age just as poorly in the near future.
This article originally appeared on Engadget at https://www.engadget.com/the-atlantic-and-vox-media-made-their-own-deal-with-the-ai-devil-161017636.html?src=rss
Sony promised earlier this year that it would free the PlayStation VR2 from the shackles of the PS5 by letting folks use it with their PC. We’re starting to get a fuller picture of what that might look like, as the company appears to be working on a PC adapter for the headset.
A Korean filing recently unearthed by VR and mixed-reality enthusiast Brad Lynch (as noted by The Verge) indicates that the company has created such a peripheral. There are no details on how the adapter works, what it looks like or how much it will cost, but it lends credence to previous evidence that the headset would have a wired PC connection.
It’s unclear what kind of connectivity Sony is looking at here. Unlike its convoluted predecessor, PS VR2 hooks up to the PS5 with a single USB-C cable. Meta Quest headsets, meanwhile, use a USB 3 connection for PC gaming. Perhaps Sony is looking at tapping into DisplayPort or HDMI ports to improve image fidelity.
The company will be hoping that PC support will help drive sales of its headset, which hasn’t exactly set the world alight. The PS VR2 hardware is actually pretty great, but it's been held back by several factors, including a limited library of games via PS5. Users will have a far larger selection of VR games to dive into on PC.
This article originally appeared on Engadget at https://www.engadget.com/sony-is-working-on-a-pc-adapter-for-the-playstation-vr2-151529342.html?src=rss
Meta caught an Israeli marketing firm using fake Facebook accounts to run an influence campaign on its platform, the company said in its latest report on coordinated inauthentic behavior. The scheme targeted people in the US and Canada and posted about the Israel-Hamas war.
In all, Meta’s researchers uncovered 510 Facebook accounts, 11 pages, 32 Instagram accounts and one group that were tied to the effort, including fake and previously hacked accounts. The accounts posed as “Jewish students, African Americans and ‘concerned’ citizens” and shared posts that praised Israel’s military actions and criticized the United Nations Relief and Works Agency (UNRWA) and college protests. They also shared Islamaophobic comments in Canada, saying that “radical Islam poses a threat to liberal values in Canada.”
Meta’s researchers said the campaign was linked to STOIC, a “a political marketing and business intelligence firm” based in Israel, though they didn’t speculate on the motives behind it. STOIC was also active on X and YouTube and ran websites “focused on the Israel-Hamas war and Middle Eastern politics.”
According to Meta, the campaign was discovered before it could build up a large audience and many of the fake accounts were disabled by the company’s automated systems. The accounts reached about 500 followers on Facebook and about 2,000 on Instagram.
The report also notes that the people behind the accounts seemed to use generative AI tools to write many of their comments on the pages of politicians, media organizations and other public figures.“These comments generally linked to the operations’ websites, but they were often met with critical responses from authentic users calling them propaganda,” Meta’s policy director for threat disruption, David Agranovich, said during a briefing with reporters “So far, we have not seen novel Gen AI driven tactics that would impede our ability to disrupt the adversarial networks behind them.”
This article originally appeared on Engadget at https://www.engadget.com/meta-caught-an-israeli-marketing-firm-running-hundreds-of-fake-facebook-accounts-150021954.html?src=rss
We're inching toward that early June window previously occupied by E3 that will feature a ton of games showcases, including Summer Game Fest, an Xbox event, an Ubisoft Forward and a Nintendo Direct. Sony is getting a headstart on all of those though, as a PlayStation State of Play is set for Thursday, May 30. It starts at 6PM ET and you'll be able to watch it on YouTube, Twitch and TikTok.
Interestingly, Sony is opting not to use the PlayStation Showcase branding it usually opts for with its now-annual late-May stream. The company hasn't announced much in the way of first-party PlayStation games for the months and years ahead, and it will start padding out the slate here.
The stream will run for over 30 minutes and feature 14 titles that are coming to PS5 and PS VR2. It will include some PlayStation Studios games that will arrive later this year.
State of Play returns with a 30+ minute broadcast this Thursday at 3pm PT / 11pm BST: https://t.co/eJWbP09sv3
Tune in live for updates on 14 PS5 and PS VR2 titles, including a look at PlayStation Studios titles arriving later this year. pic.twitter.com/B6Uc6aLWKF
I have my fingers crossed that Sony will finally announce Ghost of Tsushima 2 — the timing makes sense as a stunning PC port of the original game dropped this month. Haven's Fairgame$ and Firewalk's Concordseem like safe bets to show face, while we'll surely get some hype from Bungie for The Final Shape, an expansion that will close out the Light and Darkness saga of Destiny 2. Reports suggest a new Astro game from Team Asobi is on the way.
We know that Guerrilla is working on more games in the Horizon universe, and a Lego spinoff has been rumored. Sony has a bunch of other studios working on unannounced projects, including Housemarque, Bluepoint, Santa Monica Studio, Bend, Media Molecule and, of course, Naughty Dog. So, here's hoping we hear from some of those studios.
This article originally appeared on Engadget at https://www.engadget.com/sonys-next-playstation-state-of-play-takes-place-may-30-141703664.html?src=rss
Google is crossing genres with its latest wearable for kids, combining a gaming system and an activity tracker in the Fitbit Ace LTE. The company is pitching this as a “first-of-its-kind connected smartwatch that transforms exercise into play and safely helps kids lead more active, independent lives.” Basically, think of it as a Nintendo Switch pared down into an activity tracker for children aged 7 and up, with a few safety and connectivity features built in.
The main idea here is to get kids up and moving, in exchange for progress on the Ace LTE’s onboard games. But there are also basic tools that let parents (and trusted contacts) stay in touch with the wearer. Through the new Fitbit Ace app (that adults can install on iOS or Android), guardians can set play time, monitor activity progress and send calls or messages. On the watch itself, kids can also use the onscreen keyboard or microphone to type or dictate texts or choose an emoji.
The Fitbit Ace LTE’s hardware: Basically a Pixel Watch 2
Since the Fitbit Ace LTE uses essentially the same hardware as the Pixel Watch 2, it’s pretty responsive. One major difference, though, is that the kid-friendly tracker uses Gorilla Glass 3 on its cover, in addition to the 5 ATMs of water-resistance that both models share. Google does include a protective case with each Ace LTE, and it doesn’t add much weight.
There are also other obvious differences because the Pixel Watch 2 has a circular face while the Fitbit Ace LTE has a “squircle” (square with rounded corners) with two large buttons on the right side. The latter’s band is also a lot narrower, and it comes “with technology built in,” according to Google’s vice president of product management Anil Sabharwal. That's just a fancy way to say that the Ace LTE recognizes when you swap in a new strap and each accessory comes with unique content.
Cherlynn Low for Engadget
The company is calling these straps “Cartridges” — another reminder of how the Fitbit Ace LTE is a gaming console wannabe. When you snap a new one on, you’ll see an animation of all the bonus material you just got. They include new backgrounds and items for your Tamagotchi-esque pet called “eejie.” Separate bands also add unique cartoony strips, called Noodles, that make their way around the edges of the watch's display every day which chart the wearer’s progress towards daily goals, similar to Apple's activity rings.
I’m dancing around the main part of the Fitbit Ace LTE’s proposition, because I wanted to get the hardware out of the way. The most interesting concept here is the idea of a wearable gaming system. The Ace LTE’s home screen looks fairly typical. It shows you the time and the Noodle activity ring around it, as well as some small font at the very bottom showing the number of points collected.
To the left of this page is what Sabharwal called a “playlist” — a collection of daily quests. Like on other iOS or Android games, this is a bunch of targets to hit within a dictated time frame to ensure you’re engaged, and achieving these goals leads to rewards.
Eejie: Like Tamagotchi but less cute
Most of these rewards are things you can use to jazz up your digital pet’s home over on the right of the home screen. Google calls these things “eejies” — that name doesn’t actually mean anything. Some engineers in a room looked at the letters “I” “J” and “I” and sounded them out and thought sure, why not. (No, those letters don't actually stand for anything, either.)
Cherlynn Low for Engadget
According to Google, “Eejies are customizable creatures that feed off daily activity — the more kids reach their movement goals, the more healthy and happy their eejie gets.” When daily activities are completed and each child earns arcade tickets (or when a new watch strap is attached), they can exchange them for new outfit or furniture items for their eejies.
Even though they’re supposed to be “customizable creatures,” the eejies are anthropomorphic and look like… well, kids. Depending on how you style them, they sort of look like sullen teenagers, even. Don’t expect a cute Pikachu or Digimon to play with, these eejie are two-legged beings with heads, arms and necks. I’d prefer something cuter, but perhaps the target demographic likes feeding and playing with a strange avatar of themselves.
When multiple Ace LTE wearers meet up, their eejie can visit each other and leave emoji messages. Of course, how fun that is depends on how many of your (kid’s) friends have Ace LTEs.
Gaming on the Fitbit Ace LTE
Even without that social component though, the Ace LTE can be quite a lot of fun. It is the home of Fitbit Arcade, a new library of games built specifically for this wearable. So far, I’ve only seen about six games in the collection, including a room escape game, a fishing simulator and a Mario Kart-like racer.
The first game I tried at Google’s briefing was Smoky Lake, the fishing game. After a quick intro, I tapped on a shadow of a fish in the water, and flung my arm out. I waited till the Ace LTE buzzed, then pulled my wrist in. I was told that I had caught a puffer fish, and swiped through to see more information about past catches. I earned five arcade tickets with this catch.
I gleefully tried again and caught what I was told was the “biggest pineapple gillfish” acquired that day. Other hauls the Ace LTE I was wearing had acquired included a “ramen squid” and a “blob fish,” and tapping an icon on the upper left brought up my library of things that had been caught.
Cherlynn Low for Engadget
I then played a round of Pollo 13, a racing game where I played as a chicken in a bathtub competing in an intergalactic space match against my arch nemesis. There, I tilted my wrist in all directions to steer, keeping my vehicle on track or swerving to collect items that sped me up. Just as I expected based on my prior Mario Kart experience (and also my general lack of skill at driving in real life), I sucked at this game and came in last. Sabharwal gently informed me that this was the poorest result they had seen all day.
I didn’t get to check out other titles installed, like Galaxy Rangers, Jelly Jam or Sproutlings but I was most intrigued by a room escape game, which is my favorite genre.
Google doesn’t want to encourage obsession or addiction to the Ace LTE’s games, though. “We don’t want kids to overexercise. We don’t want kids to feel like they have a streak and if they miss a day, ‘Oh my God, the world is over!’” Sabharwal said.
To that end, progress in each game is built around encouraging the wearer to meet movement goals to advance to new stages. Every two to three minutes, you’ll be prompted to get up and move. In Smokey Lake, for instance, you’ll be told that you’ve run out of bait and have to walk a few hundred steps to go to the bait shop. This can be achieved by walking a number of steps or doing any activity that meets similar requirements. Google is calling this “interval-based gaming,” playing on the idea of “interval-based training.” After about five to 10 sessions, the company thinks each wearer will hit the 60 to 90 minutes of daily required activity recommended by the World Health Organization.
Cherlynn Low for Engadget
The idea of activity as currency for games isn’t exactly novel, but Google’s being quite careful in its approach. Not only is it trying to avoid addiction, which for the target age group is a real concern, but the company also says it built the Ace LTE “responsibly from the ground up” by working with “experts in child psychology, public health, privacy and digital wellbeing.” It added that the device was “built with privacy in mind, front and center,” and that only parents will ever be shown a child’s location or activity data in their apps. Location data is deleted after 24 hours, while activity data is deleted after a maximum of 35 days. Google also said “there are no third-party apps or ads on the device.”
While activity is the main goal at launch, there is potential for the Ace LTE to track sleep and other aspects of health to count towards goals. Since the device has all the functionality of a Pixel Watch 2, it can technically track sleep and prompt the wearer to log their moods and feelings. Parts of the Ace LTE interface also appeared similar to other Fitbit trackers, with movement reminders and a Today-esque dashboard. But from my brief hands-on, it was hard to fully explore and compare.
Though I like the idea of the Ace LTE and was definitely entertained by some of the games, I still have some reservations. I was concerned that the device I tried on felt warm, although Sabharwal explained it was likely because the demo units had been charging on and off all day. I also didn’t care for the thick bezels around the screen, though that didn’t really adversely impact my experience. What did seem more of a problem was the occasional lag I encountered waiting for games to load or to go to the home screen. I’m not sure if that was a product of early software or if the final retail units will have similar delays, and will likely need to run a full review to find out.
The Fitbit Ace LTE is available for pre-order today for $230 on the Google Store or Amazon and it arrives on June 5. You’ll need to pay an extra $10 a month for the Ace Pass plan, which includes LTE service (on Google’s Fi) and access to Fitbit Arcade and regular content updates. If you spring for an annual subscription, you’ll get a collectable Ace Band (six are available at launch) and from now till August 31, the yearly fee is discounted at 50 percent off, making it about $5 a month.
This article originally appeared on Engadget at https://www.engadget.com/fitbit-ace-lte-hands-on-wearable-gaming-to-make-exercise-fun-but-not-too-fun-140059054.html?src=rss
My phone always dies on long days out and about, but I'm not a fan of carrying heavy power banks or having cords twist in my bag. The Anker Nano portable charger is the only option I've found that I'll actually use, and I'm excited to report (though with a bit of jealousy) that it's currently on sale for just $12. The charger is typically $26, but a 31 percent discount and a $6 coupon bring the white and black models to a record-low price.
I personally vouch for Anker's Nano portable charger thanks to features like its lightweight, small build, and, like I mentioned above, its built-in lightning plug. You can juice it up through its USB-C port, with the device typically holding one and a half charges for my iPhone 12 Pro (Anker also makes a model for Android, which is our favorite portable option for a partial charge). Plus, the device has four clear dots on its front to indicate how much charge is left.
There are a few downsides to Anker's Nano portable charger, but none that are too much of a hindrance. You need to be careful if using inside a bag as the lightning charger can sometimes move out of the upright position it needs to work. It also isn't great if you're looking to boost multiple batteries at a time or use it for days on end, as it does seem to die before I can get two charges out of it. Overall, though, its convenience is amazing when I know I'll be out all day or traveling.
This article originally appeared on Engadget at https://www.engadget.com/this-anker-nano-portable-charger-for-iphone-is-on-sale-for-only-12-132752711.html?src=rss
Samsung's largest workers' organization, the National Samsung Electronics Union, has announced that it's planning to stage a walkout next week as part of its fight for fair compensation. Members are threatening to skip work for a day, on June 7, in hopes that the company would listen to their demands after their wage negotiations over the past months had come to a standstill. If it pushes through, BNN Bloombergsays it'll be the first strike ever by the company's employees since Samsung was founded. As Reuters reports, Samsung agreed to a 5.1 percent increase in wages this year, but the union is also negotiating to add one more day to workers' annual leaves and for more transparency when it comes to performance bonuses.
"What we want is not a 1-2 percent wage increase. What we want is to be paid fairly for the amount of work done," union leaders said in front of Samsung's offices in Seoul. "We want to be compensated for our labor fairly and transparently."
The National Samsung Electronics Union has 28,000 members, which represent over a fifth of the company's workforce. Union leaders aren't expecting the strike to have a significant impact on Samsung's production since most of its manufacturing processes are automated anyway, but they're still hoping that their walkout could compel the company to take them seriously. The union certainly has more power to negotiate now — apparently, its membership grew four-fold over the past couple of years after the company pledged to stop its union-busting schemes.
Samsung used to be notorious for suppressing organized labor activities. In 2018, board chairman Lee Sang-hoon was indicted for sabotaging legitimate labor activities by threatening to lower wages of employees who join them, deliberately stalling negotiations between management and laborers and digging up dirt on key union personnel to persuade them to cease their activities. Lee stepped down as chairman of the board in 2020, the same year Samsung's Executive Chairman Jay Y. Lee promised to end the company's union-busting practices.
The union said, however, that there's "no change in the management’s attitude" despite Lee's promise to eliminate non-union management. "We can no longer stand by the company's lack of will to negotiate," it added. If the company refuses to engage in meaningful talks, the union is planning to stage more walkouts in the future. A Samsung spokesperson told BNN Bloomberg, however, that "the company remains committed to engaging in good faith negotiations with the unions, and is making every sincere effort to an agreement."
This article originally appeared on Engadget at https://www.engadget.com/samsungs-largest-union-calls-its-first-ever-strike-123035998.html?src=rss
Samsung will add new AI-based health and fitness features to the Galaxy Watch later this year. The company announced on-device AI features on Wednesday, including personalized health scores, tips, sleep indicators and suggested workout routines.
One of the Galaxy Watch’s big AI upgrades is a new Energy Score, which learns from various personal metrics to provide “comprehensive health insights.” The model draws on a variety of sleep data, including when the wearer went to bed, how long and how well they slept and their heart's rate and variability during sleep. Physical activity during waking hours is also taken into account.
Along similar lines, the Galaxy Watch will also add Wellness Tips, which take that data analysis a step further with “insights, motivational tips, and guidance” relative to your personal fitness goals.
Malak Saleh for Engadget
Sleep features are also getting AI-enhanced upgrades, offering extra insight into your nightly habits. New sleep algorithms can analyze sleep movement, latency, heart rate and respiratory rate. They’ll join existing tracking features like snoring hours, blood-oxygen level and sleep cycle.
For hardcore runners, the Galaxy Watch is getting new aerobic threshold (AT) and anaerobic threshold (AnT) heart rate zone metrics to help you stay within your optimal training windows. High-intensity cyclists get some love, too, with Functional Threshold Power (FTP) metrics. Samsung says calculating the latter will only take 10 minutes of consistent cycling (at 4km/h or faster).
A new Workout Routine feature will let you string together different types of exercises for a personalized regimen, letting you transition from one to the next without stopping. Meanwhile, a new Race feature will task you with trying to beat your previous times on a set route.
Samsung teased that the Galaxy Watch may not be the only device receiving new AI-based health features. “The introduction of Galaxy AI to Galaxy Watch is just the beginning of this process and we’re excited to showcase even more integrations across our Galaxy portfolio very soon,” the company said. Samsung may officially launch its Galaxy Ring wearable (initially announced in January without details) at its next Unpacked event in July. The Oura-like device will track sleep based on heart rate, movement and breathing, offering personalized advice.
The new Galaxy Watch features will arrive in the One UI 6 Watch update later this year. Samsung says “a limited number” of Watch owners will be able to try them in a beta program starting in June.
This article originally appeared on Engadget at https://www.engadget.com/samsung-will-stuff-the-galaxy-watch-with-new-ai-health-tracking-features-120057305.html?src=rss
Ahead of Microsoft finishing up its acquisition of Activision Blizzard, it said bringing that publisher’s titles to Xbox Game Pass might take some time. We’ve only seen one so far(Diablo IV), but the company now has added a notable one. In fact, it’s a game that isn’t even here yet. Call of Duty: Black Ops 6 will be available on Game Pass on its release day, later this year.
In Black Ops style, it’s a tactical play. Almost every year in recent memory, the latest Call of Duty release has been the best-selling game. Microsoft is relying on the debut of a new Call of Duty game to draw players to its Game Pass. $10 a month is cheaper than the price of the game, but it’s also a subscription. And the company is banking on Xbox gamers continuing that sub.
If you do pick up Xbox Game Pass, you’ll get to play the game on the day of release, as well as access to the ever-increasing Game Pass game library, including recent addition Senua’s Saga: Hellblade 2.
Mario, done. Sonic, done. Finally, Zelda is the latest video game to transition to official Lego kits. The Great Deku Tree set includes 2,500 pieces and is two sets in one. Both include a giant tree. The Ocarina of Time set includes a section inspired by the game’s first dungeon as well as a replica of Link’s house in Kokiri Village. The Breath of the Wild build includes plenty of hidden Koroks. And a Master Sword!
Oh, you thought it was over? You. Thought. It. Was. Over? It hasn’t even started. TikTok will face off with the Justice Department this fall to attempt to stop a law that could lead to a ban of the app in the United States. The US Court of Appeals for the District of Columbia set a September date for arguments.
It’s coming. What should we expect at Apple’s keynote this year? WWDC is typically a software-centric event, so we’re expecting new AI tricks as well as updates, like iOS 18, iPadOS 18, tvOS 18, macOS 15 and watchOS 11. There are even rumors Apple might integrate Google’s Gemini AI with Siri and various iPhone apps. We’ll have to wait for June 10 to learn the truth.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-xboxs-call-of-duty-black-ops-6-gamble-111524996.html?src=rss