Espressif Sets the Pace with Bluetooth Mesh Protocol 1.1 Support
Espressif Systems just announced the latest Bluetooth Mesh Protocol 1.1 supports for its proprietary Bluetooth Mesh protocol stack – ESP BLE MESH. Espressif is one of the first companies to offer support for this update prior to its formal release by Bluetooth SIG. Any IoT device uses ESP-BLE-MESH can communicate and collaborate with different types of standard Bluetooth Mesh devices from different manufacturers.
Nikon has unveiled its latest full-frame camera, the 24.5-megapixel Zf with retro style and technology borrowed from the company's high-end Z8 and Z9 cameras. With a new sensor and processor, it promises powerful features like 14-fps max shooting speeds, advanced AI autofocus and 4K 60p video. At the same time, it's a highly manual camera with a lot of old-school touches and multiple colorways, all designed to touch that vintage-loving nerve.
The body and handling emphasizes manual controls, with no less than five dials on top to control shooting mode, video/photo/B&W, aperture, shutter speed and exposure compensation. It also has a pair of shooting dials front and back and a D-pad style controller, but no joystick. The "grip" is just a small ridge. With all that, the Zf really does look like a an old school Nikon film camera — right down to the chrome-plated shutter release button.
Nikon
The Zf's magnesium-alloy body is smallish, but not very light at 710 grams (Sony's A7 IV is 659 grams). It does offer "high dust- and drip-resistance" though, Nikon says.
The high-resolution 2.1-million-dot vari-angle touch display fully articulates for vlogging and selfies, while allowing touch function controls and focus point selection. For astro shooters, it has a "Starlight view mode" that boosts display brightness in dark scenes. Meanwhile, the OLED viewfinder has a decent 3.68-million dot resolution and 0.8 times magnification.
It has two card slots, but with a serious caveat. One is a high-speed UHS-II card slot, but the other is a UHS-I microSD slot — the only model with that combo as far as I know. The battery is a weak point, offering only 380 shots on a charge, compared to 580 for the Sony A7 IV. Other features include a USB 3.2 Gen1 port with charging support, mic/headphone ports and a micro HDMI connector.
DIXIE_DIXON2022 for Nikon
Inside, it has a backside-illuminated (BSI) 24.5-megapixel sensor and Expeed 7 processor borrowed from the high-end Z models. That gives it autofocus powers inline with the Z8, including Nikon's 3-D tracking plus AI-powered subject detection that can find people, dogs, cats, birds, cars, motorcycles, bicycles, trains and planes. It'll even detect far-away faces that take up as little as 3 percent of the frame's longest side.
As for image quality, the standard ISO range of 100 to 64,000 promises good low-light capability, and it has a pixel shifting mode that boosts resolution up to 96-megapixels for static scenes. In line with the retro styling, Nikon has a dedicated black & white mode (with its own dial setting), that enables multiple monochromatic settings ranging from flat to high-contrast "Deep Tone Monochrome."
It can hit 11fps shooting speeds in RAW mode (14fps with JPEGs) in electronic shutter mode (Nikon doesn't list specs for mechanical shutter) and offers a reduced-quality 30fps JPEG-only mode with a pre-burst option to ensure you won't miss a shot. The five-axis IBS (or vibration reduction, as Nikon calls it) reduces shake by up to 8 stops with a supported lens. Stabilization can be linked to the focus point, rather than just the center of the image as with most systems.
Nikon
On the video side, the Zf can record full-frame 4K at 30p from a supersampled 6K image, or 4K60p with a DX (1.5 times) crop, along with 1080p/120p. Video can be captured with 10-bit H.265 recording, which will give users better color fidelity and more options in post. However, H.265 files require a powerful computer, meaning you might have to convert them to another format for editing.
Based on the specs, the Nikon Zf looks like a solid camera that can compete against models like Panasonic's S5 II and Sony's A7 IV. However, it sets itself apart from those models based on its retro styling and manual controls, which should appeal to a certain segment of buyers. The Nikon Zf arrives in October 2023 at a competitive $2,000 price for the body only, or $2,240 with the retro-styled Nikkor Z40 f/2.0 SE lens. If you want one of the other colors (Indigo Blue, Sepia Brown, Bordeaux Red, Sunset Orange, Moss Green, StoneGray), you'll pay $2,100 for the body only.
This article originally appeared on Engadget at https://www.engadget.com/nikons-zf-full-frame-camera-puts-speed-and-video-power-in-a-retro-body-092033908.html?src=rss
Max has revealed that it's giving subscribers access to live sporting events for free — for a limited time anyway — confirming a previous Bloomberg report about the offering. The streaming service formerly known as HBO Max will launch the Bleacher Report (B/R) Sports Add-On tier on October 5. It will give audiences access to all the live sporting events airing on Warner Bros. Discovery's linear networks, including NBA, MLB, NCAA, NHL and US Soccer matches. The add-on is launching just in time for MLB's National League Division Series, the regular NHL season and NBA Opening Night.
Subscribers in the US will be able to enjoy the add-on at no additional charge, whether they're paying for the ad-supported or the ad-free membership options, until February 29, 2024. After that, they'll have to start paying $10 a month for access. In its report, Bloomberg said that the company discussed using the March Madness college basketball tournament as a selling point for the new product. The tournament begins shortly after the promo period ends and could be compelling enough for fans to pay for the add-on for at least a couple of months, seeing as it ends in April.
In addition to live game coverage, the sports add-on also gives viewers access to all of WBD's live pre- and post-game programming. They'll be able to watch video-on-demand content, as well, including Bleacher Report's highlights, sports documentaries and vodcasts featuring sports personalities and athletes.
This article originally appeared on Engadget at https://www.engadget.com/max-will-offer-free-live-sports-streaming-until-march-2024-074445038.html?src=rss
Mouser Now Direct Authorized Distributor of Raspberry Pi Products
Mouser Electronics, Inc., now offers design engineers, pro makers, and hobbyists around the world the latest products from Raspberry Pi. Sourced directly from Raspberry Pi, the entire catalog of single-board computers (SBC), embedded devices, and peripherals is available from Mouser, with full traceability/authenticity from the manufacturer.
Unity's decision to start charging fees each time a title using its game engine is installed was understandably met with furor and talks of class action lawsuits. In response to the bomb Unity dropped, Terraria developer Re-Logic has stepped in to promote and support alternative open-source game engines that developers can use instead. In a post on X, the website formerly known as Twitter, Re-Logic called Unity's move "predatory" and "unequivocally condemn[ed]" the fee changes proposed, as well as the "underhanded way they were rolled out."
"The flippant manner with which years of trust cultivated by Unity were cast aside for yet another way to squeeze publishers, studios and gamers is the saddest part," the developer continued. Re-Logic said that a simple public statement wasn't sufficient, so it's donating $100,000 each to the open-source game engines Godot and FNA. It will also continue supporting both projects by giving them $1,000 each every month going forward.
Terraria is wildly successful and has become one of the best-selling video games over the years and across platforms. While Re-Logic can afford a donation like this, it's not the company's responsibility — and the community knows it, based on the amount of positive responses its announcement received.
Unity first introduced its new "Runtime fees," which it intends to implement on January 1, 2024, a week ago. The fees will vary depending on what plan a developer uses. A Unity Personal and Unity Plus subscriber, for instance, will pay 20 cents per install after reaching $200,000 in revenue from the past 12 months and 200,000 lifetime installs. Days after its initial announcement, though, Unity backtracked and promised changes to the policy. It also explained that the owners of subscription services, such as Microsoft when it comes to Game Pass, will have to pay the fees and not the developers themselves. At the moment, the exact details of Unity's Runtime fees remain unclear, but it promised to release an update very soon.
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of…
This article originally appeared on Engadget at https://www.engadget.com/terraria-developer-re-logic-is-giving-100000-to-two-open-source-game-engines-amid-unity-debacle-054307544.html?src=rss
The gaming world experienced a bit of a resurgence in 2020 that is still seen in the present day. Even putting aside the effects from the pandemic, the affordability and accessibility has arguably never been better. Building a gaming PC can have its downsides, though, and a challenging issue to troubleshoot is input lag or input latency. This is something that’s best measured with standalone hardware, and if this is an issue on your setup you may want to take a look at this latency meter.
Unlike other measurement devices that use the time between a mouse button input and the monitor’s display of a bullet or shooting event, this one looks at mouse movement and the change in the scene instead. This makes it much more versatile than other methods since it’s independent of specific actions, and can be used in any game without any specific events needed to perform the measurement. A camera is placed on the monitor’s top edge and the Arduino-based device sends mouse commands to the computer while measuring the time between those commands and the shift in the image on the monitor.
The project is open source, so with the right hardware it’s possible to build one to troubleshoot latency issues or just to learn more about a particular hardware configuration’s behavior. Arduinos and other microcontrollers have been doing all kinds of things by pretending to be human interface devices like this for a while now. One of our favorites of late was this effects pedal that replicates musical effects on mice and keyboards.
On X, Spencer said, "It is hard to see our team's work shared in this way because so much has changed and there's so much to be excited about right now, and in the future." He added that the company "will share the real plans when we are ready."
We've seen the conversation around old emails and documents. It is hard to see our team's work shared in this way because so much has changed and there's so much to be excited about right now, and in the future. We will share the real plans when we are ready.
In an internal memo sent to employees at Microsoft's gaming division, and published in full by The Verge, Spencer went further. The full note reads:
Team,
Today, several documents submitted in the court proceedings related to our proposed acquisition of Activision Blizzard were unintentionally disclosed. I know this is disappointing, even if many of the documents are well over a year old and our plans have evolved.
I also know we all take the confidentiality of our plans and our partners’ information very seriously. This leak obviously is not us living up to that expectation. We will learn from what happened and be better going forward. We all put incredible amounts of passion and energy into our work, and this is never how we want that hard work to be shared with the community. That said, there’s so much more to be excited about, and when we’re ready, we’ll share the real plans with our players.
In closing, I appreciate all of the work that you pour into Team Xbox to surprise and delight our players. In the days and weeks ahead, let’s stay focused on what we can control: continuing the amazing success of Starfield, the upcoming launch of the incredible and accessible Forza Motorsport, and continuing to build games, services and devices that millions of players can enjoy.
Phil
Undoubtedly, it's been a long day for everyone at Xbox. Spencer is doing his best in both missives to downplay the significance of the leaked documents by suggesting that Xbox's hardware plans have changed since they were first internally shared in 2022. The original slides outline a plan to debut a disc-less, cylindrical, 2TB version of the Xbox Series X in 2024, as well as an updated controller with "precision haptic feedback" (like PlayStation's DualSense) and direct-to-cloud capabilities (like Stadia's controller). Looking even further ahead, the documents included plans for a 10th-gen Xbox console with a focus on "cloud-hybrid games," penciled in for a 2028 release.
Also, Spencer really wanted to buy Nintendo at one point, apparently (but it seems Microsoft is settling for Activision-Blizzard instead, which is how we ended up in this leaky mess to begin with). We've rounded up all the news from today's document dump right here.
This article originally appeared on Engadget at https://www.engadget.com/xbox-head-phil-spencer-responds-to-a-day-of-massive-leaks-220326175.html?src=rss
Elon Musk's Neuralink company, purveyors of the experimental N1 brain-computer interface (BCI), announced on Tuesday that it has finally opened enrollment for its first in-human study, dubbed Precise Robotically Implanted Brain-Computer Interface (PRIME, not PRIBCI). The announcement comes nearly a year after the company's most recent "show and tell" event, four months beyond the timeframe Musk had declared the trials would start, and nearly a month after rival Synchron had already beaten them to market.
Per the company's announcement, the PRIME study "aims to evaluate the safety of our implant (N1) and surgical robot (R1) and assess the initial functionality of our BCI for enabling people with paralysis to control external devices with their thoughts." As such, this study is looking primarily for "those who have quadriplegia due to cervical spinal cord injury or amyotrophic lateral sclerosis (ALS)," despite Musk's repeated and unfounded claims that the technology will be useful as vehicle for transhumanistic applications like learning Kung Fu from an SD card, uploading your consciousness to the web and controlling various household electronics with your mind.
Actually, that last one is a real goal of both the company and the technology. BCIs operate as a bridge between the human mind and machines, converting the analog electrical signals of our brains into digital signals that machines understand. The N1 system from Nueralink leverages a high-fidelity Utah Array of hair-thin probes that, unlike Synchron's Stentrode, must be installed via robotic keyhole surgery (performed by Nerualink's sewing machine-like R1 robot surgeon). This array will be fitted onto the patient's motor cortex where it will record and wirelessly transmit electrical impulses produced by the region to an associated app which will interpret them into actionable commands for the computer. "The initial goal of our BCI is to grant people the ability to control a computer cursor or keyboard using their thoughts alone," the release reads.
Neuralink has been working on the N1 system since 2017, one of the first companies in the industry to begin publicly developing a commercial BCI. However, Neuralink's efforts were waylaid last year after the company was credibly accused of causing the needless suffering and death of dozens of animal test subjects, which led to both a USDA investigation on animal cruelty charges and instigated the FDA to deny the company's request to fasttrack human trials. The PRIME study is being conducted under the auspices of the investigational device exemption (IDE), which the FDA awarded Neuralink this past May.
This article originally appeared on Engadget at https://www.engadget.com/neuralink-opens-enrollment-for-its-first-human-bci-implants-215822024.html?src=rss
The Chan Zuckerberg Initiative (CZI), the philanthropic organization created in 2015 by Priscilla Chan and her husband Mark Zuckerberg, announced a bold new generative AI initiative today. The group is funding and building a high-end GPU cluster that will use AI to create predictive models of healthy and diseased cells; it hopes they’ll help researchers better understand the human body’s cells and cellular reactions. The group believes the collection of computers will help it achieve its incredibly lofty goal of helping to “cure, prevent, or manage all diseases by the end of this century.”
“Researchers are gathering more data than ever before about the trillions of cells within our bodies, and it’s too complex for our brains to grapple with,” Jeff MacGregor, CZI vice president of communications, wrote in an emailed statement to Engadget. He lists an example of imaging one cell at nanometer resolution, which would use the same amount of data as 83,000 photos on a smartphone. Sifting through the finer details of a cache of cellular models like that is where generative AI could play a role.
The system will use a cluster of over 1,000 GPUs to train AI large language models (LLMs) on human cells. “LLMs have done an impressive job at helping us understand protein structure, and we think they will be equally great at helping us understand more complex structures like cells,” MacGregor said. He expects the AI models to draw insights and conclusions beyond even the capabilities of a team of human experts. “But also, it’s about the speed at which they can do this. It would take that team of experts years to draw the types of insights rather than weeks that it will take for the models to do so.”
Chan lists other examples of how LLMs could tackle biomedicine’s problems. “AI models could predict how an immune cell responds to an infection, what happens at the cellular level when a child is born with a rare disease, or even how a patient’s body will respond to a new medication,” the co-founder and co-CEO said. “We hope that this collaborative effort will generate new insights about the fundamental characteristics of our cells.”
The group describes the GPU clusters as one of the first to power “openly available” models of human cells, suggesting the investment could yield dividends for under-funded researchers with bright ideas. Examples of data the models will train on include those integrated into the Chan Zuckerberg Cell by Gene tool (with its existing database of over 50 million cells), resources from CZ Science research institutes and publicly available datasets. CZI Head of Science Stephen Quake describes one of the project’s goals as creating a “virtual biology simulator.”
“AI is creating new opportunities in biomedicine, and building a high-performance computing cluster dedicated to life science research will accelerate progress on important scientific questions about how our cells work,” said Zuckerberg. “Developing digital models capable of predicting all cell types and cell states from the genome will help researchers better understand our cells and how they behave in health and disease.”
This article originally appeared on Engadget at https://www.engadget.com/the-chan-zuckerberg-initiative-is-building-a-massive-gpu-cluster-to-cure-prevent-or-manage-all-diseases-205454041.html?src=rss
As part of a $520 million settlement with the Federal Trade Commission, Epic Games will be forced to provide refunds to Fortnite players who were allegedly tricked into making unintended purchases on the platform. About $245 million has been specifically earmarked for these refunds. The regulator has started notifying more than 37 million people via email if they are for compensation.
The entire process may take one month to complete and the FTC says customers who believe they were impacted will have until January 17, 2024, to submit a claim where you can simply apply for a refund directly on the FTC’s website. The FTC notes that this is one of the largest refunds in a gaming-related case to happen to date.
The FTC previously claimed that Epic Games used deceptive tactics to get Fortnite players to make unintended in-game purchases. As part of a complaint first announced by the FTC in December of last year, the agency says the video game-making company made it easy for underage players to rack up charges “without parental consent” and also “locked the accounts of consumers” that disputed unauthorized charges. Because Epic Games violated the Children’s Online Privacy Protection Act or COPPA, it was ordered to pay $275 million in addition to the consumer refunds.
This article originally appeared on Engadget at https://www.engadget.com/ftc-starts-claims-process-for-fortnite-players-tricked-into-making-unwanted-purchases-201534338.html?src=rss