Shure hid a preamp inside its latest SM7dB microphone

Even if you’ve never heard of Shure’s SM7B, you’ve almost certainly heard the SM7B. From live radio to podcasting and streaming, the sleek, black microphone can be found hanging in front of mouths, delivering its trademark broadcast sound. Today, Shure is unveiling the latest edition — the SM7dB — to celebrate the microphone’s 50th anniversary. It also happens to solve one of the mic’s biggest pain points (the clue is in its name). The $499 Shure SM7dB comes with a built-in preamp that adds either 18- or 28dB of much-needed gain. 

The SM7B famously needs a lot of amplification which can lead to quiet audio or an undesirable “hiss” on inferior preamps. To solve this, people often purchase an in-line preamp such as a FetHead or a CloudLifter — which is an additional $100 or so on top of the $399 SM7B.

The SM7dB eliminates the need for additional hardware and also promises a “clean” boost in volume. What’s more, it does this without adding any significant size or a change in form factor. To be clear, the new microphone is a shade longer than its un-amplified counterpart. And there’s a minor cosmetic change from the sleek, stealthy matte black to a slightly shinier paintjob. There’s also a glossy “Shure” logo now on the microphone body which makes the whole thing look a bit less cool if you ask me but you might not be so sensitive to such things.

The addition of a preamp brings with it some other practical changes. The classic SM7B has two switches on its rear: a high pass filter and a mid-frequency boost. The SM7dB still has those, but there are two more switches — one for bypassing the preamp and the other for toggling between the amount of gain (the aforementioned 18- and 28-dB boosts).

Photo by James Trew / Engadget

When “bypass” is activated, the SM7dB acts as a regular dynamic microphone and won’t need phantom power. Once you activate that preamp though, you’ll need to supply 48v to drive the preamp. The vast majority of audio interfaces with an XLR input will also supply phantom power, so there’s no issue here but if you're used to working with dynamic microphones and the mild convenience of not having to think about phantom power, just know there's a slight workflow change here.

One of the main benefits of a dynamic microphone is its noise rejection —- they're much more forgiving on background noise or the sound of passing traffic, for example. Thankfully, the built-in preamp here doesn't change that as the microphone still works as a dynamic should (unlike condensor microphones that need phantom power to work and are much more sensitive). 

With the full 28dB of gain applied, I initially thought there was some audible noise when recording silence, but it quickly became clear that with all that extra gain and my audio interface set to record at full volume it was simply just too loud and was picking up more ambient noise — it would have been far too loud if I had started speaking into it. Once the levels were adjusted accordingly, the noise floor disappeared. 

Perhaps unsurprisingly, without any preamp turned on, the new SM7dB sounds near identical to its legacy sibling. I tested both via a Rodecaster Duo which has ample gain to drive these microphones on its own. However, when I tested both of the SM7dB’s preamp settings (while lowering the gain on the Rodecaster accordingly) the output remained just as clear and noise free with no obvious change in character — which is exactly what Shure was going for.

Shure

The obvious downside is that, the SM7dB costs about $100 more than the regular SM7B. That’s a decent amount more, especially if you don’t really need the preamp but are maybe hoping to future-proof your setup, or just upgrade to the newest model. On the other hand, if you were going to buy an SM7B knowing you’d also need a separate preamp then the new model costs about the same as buying both separately. 

Given the sheer popularity of the SM7B, the new edition should be well received. Not least because of the obvious advantage of it being louder, but for a more practical, if slightly superficial reason, too. That being that the design of the SM7B puts the XLR port facing either directly up or down on most boom arms or mic stands (rather than perpendicular) which certain inline preamps can look a little, well, ridiculous sticking out of the top of bottom. With the SM7dB, then, you can possibly eliminate one more visual distraction from your streams. Whatever your motivation for considering the new microphone, it's available starting today.

This article originally appeared on Engadget at https://www.engadget.com/shure-hid-a-preamp-inside-its-latest-sm7db-microphone-130009353.html?src=rss

Valve fails to get out of paying its EU geo-blocking fine

Valve has failed to convince a court that it didn't infringe EU law by geo-blocking activation keys, according to a new ruling. The company argued that, based on copyright law, publishers had the right to charge different prices for games in different countries. However, the EU General Court confirmed that its geo-blocking actions "infringed EU competition law"and that copyright law didn't apply.

"Copyright is intended only to ensure for the right holders concerned protection of the right to exploit commercially the marketing or the making available of the protected subject matter, by the grant of licences in return for payment of remuneration," it wrote in a statement. "However, it does not guarantee them the opportunity to demand the highest possible remuneration or to engage in conduct such as to lead to artificial price differences between the partitioned national markets."

The original charges centered around activation keys. The commission said Valve and five publishers (Bandai Namco, Capcom, Focus Home, Koch Media and ZeniMax) agreed to use geo-blocking so that activation keys sold in some countries — like Czech Republic, Estonia, Hungary and Latvia — would not work in other member states. That would prevent someone in, say, Germany buying a cheaper key in Latvia, where prices are lower. However, doing so violates the EU's Digital Single Market rules, which enforces an open market across the EU. 

The five developers were given a reduced fine of €7.8 million (over $9.4 million at the time) for cooperating, but Valve decided to fight and faced the full €1.6 million, or more than $1.9 million penalty. In a statement back in 2021, Valve said that the charges didn't pertain to PC games sold on Steam, but that it was accused of locking keys to particular territories at the request of publishers. It added that it turned off region locks for most cases (other than local laws) in 2015 because of the EU's concerns.

The court rejected the appeal and backed the original EU Commission's decision that the companies’ actions had “unlawfully restricted cross-border sales” of games. As a result, Valve is still subject to the original €1.6 million fine — but it has two months and ten days to appeal. Engadget has reached out to Valve for comment. 

This article originally appeared on Engadget at https://www.engadget.com/valve-fails-to-get-out-of-paying-its-eu-geo-blocking-fine-122053595.html?src=rss

Logitech's new racing cockpit is a $299 foldable chair

Logitech has launched a new $299 cockpit for racing simulators that wouldn't look too out of place at a backyard BBQ. The accessories maker has teamed up with gaming seat company Playseat to release the Playseat Challenge X. It's equipped with all the right parts to support your gaming wheel, but when it's not in use, it's like any other foldable chair that you can stow away. 

As The Verge notes, it does look almost identical to Playseat's non-Logitech-branded Challenge racing cockpit, which is $70 cheaper. This version, however, already comes with a tilting pedal bracket and a gearshift mount. While the chair doesn't include the actual accessories needed to play racing sims, it is compatible with the company's G wheels and the driving force shifters that support them. The Verge says it should work with other brand's wheels, shifters and pedals, as well, assuming they're compatible with the mounts on the chair.

Logitech

Speaking of the chair itself, it uses a breathable material that can keep you cool in the heat. You can easily adjust it and find the most comfortable one among its six positions, and you can move the pedals further if you're tall and need the leg room. The maximum user height it can accommodate is around 7 feet, while the maximum user weight it can support is 359 pounds. It could be a good option if you're looking for a simpler, relatively affordable chair for your racing games, and you can get it now from Amazon

This article originally appeared on Engadget at https://www.engadget.com/logitechs-new-racing-cockpit-is-a-299-foldable-chair-114510123.html?src=rss

How to Address the Current Challenges in Global Semiconductor Supply Chain Ecosystem, Define Analysts

How to Address the Current Challenges in Global Semiconductor Supply Chain Ecosystem, Define Analysts

In order to meet the overall demand, the fabs capacity has been escalated to 95 percent, but they are not being able to counter the issue.

Nijhum Rudra Wed, 09/27/2023 - 16:48
Circuit Digest 27 Sep 12:18

The Morning After: What to expect at Meta Connect 2023

Meta is gearing up its annual event devoted to all things VR, AR and the metaverse. The company is once again showing off a new VR headset, the Meta Quest 3, as well as its next-generation smart glasses. We already know quite a bit about the Meta Quest 3, thanks to a preview from Zuckerberg earlier this year. The $499 headset has been considerably slimmed down and has redesigned controllers. It will also have better graphics, thanks to a new next-gen Qualcomm chipset, which will power new mixed-reality features similar to last year’s high-end Quest Pro. This is the consumer version of VR/AR Meta hopes the wider public will embrace.

Meta

The VR headset likely won’t be the only Reality Labs gadget we’ll hear more about at Meta Connect. As UploadVR noted last week, Meta CTO Andrew Bosworth hinted at a second-generation of Meta’s Ray-Ban-branded smart glasses also in the works. The new frames should have better cameras and some new features, like livestreaming.

Beyond hardware, we’re expecting Zuckerberg to attempt more compelling pitches on the broader idea of the metaverse itself, AI chatbots and avatars and Meta’s baby metaverse, Horizon Worlds, which could do with more things to do and, honestly, more people in it.

— Mat Smith

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The FCC plans to restore Obama-era net neutrality rules

It could take several months, and legal challenges may lie ahead.

The Federal Communications Commission plans to reinstate net neutrality protections nixed in 2018 during the Trump administration. After Anna Gomez was sworn in as the third Democratic member on the FCC’s five-person panel, the agency is pushing forward with an attempt to bring back net neutrality regulations. Net neutrality rules are meant to ensure internet service providers may not block or give preference to any content.

It will take quite some time to restore the previous rules. The FCC commissioners will vote on the Notice of Proposed Rulemaking at their next monthly meeting on October 19. If, as seems likely, the agency votes in favor, it will start new rulemaking and seek public comments on the proposal.

Continue reading.

LG also made a flexible-screen laptop

The $3,700 Gram Fold is Korea-only at the moment.

LG

Similar to the ASUS Zenbook 17 Fold and the Lenovo ThinkPad X1 Fold, LG’s Gram Fold is a touchscreen device that can be a massive tablet or a computer when fully unfolded. Users will get a 17-inch OLED screen with a QXGA+ (2560 x 1920 pixel) resolution when it’s used purely as a display, and they can link it to its accompanying Bluetooth keyboard, which can rest on the lower half of the screen. It’s 4.99 million won ($3,700) — not cheap, but still more affordable than HP’s $5,000 Spectre Fold.

Continue reading.

Spotify’s new Jam feature lets friends collab on party playlists

It creates shared playlists as Turntable.fm does.

Spotify is rolling out a new feature called Jam, which will give friends a way to curate a single playlist on the service and listen to it together in real time. Participants in a Jam session can contribute tracks to a shared queue, which they can access whether they’re in the same room or around the world. The audio streaming giant is rolling out the feature to both free and Premium subscribers, but only the latter can start a session. Rival service Apple Music has teased a similar collaborative service coming to iOS 17, but it’s expected to arrive later this year.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-what-to-expect-at-meta-connect-2023-111532786.html?src=rss

Microchip Introduces Industry’s First Low Pin Count MCU Family With I3C Support

Microchip Introduces Industry’s First Low Pin Count MCU Family With I3C Support

With the step-function increase in data collected and transmitted from cloud-connected edge nodes, Improved Inter Integrated Circuit® (I3C®) is rapidly becoming a more sustainable solution for interfacing sensors with a high data rate and will help expand capabilities in next-generation devices.

Staff Wed, 09/27/2023 - 15:52
Circuit Digest 27 Sep 11:22

Apple's much-maligned Studio Display webcam gets manual framing

Apple has released a firmware update for its Studio Display to improve its contentious 12MP ultrawide webcam, it said in the release 17 notes spotted by 9to5Mac. While the company (sort of) addressed image quality issues in previous updates, users still complained about the camera's relatively high tilt that can be distracting on video calls. Now, the latest update "adds support for zoom, recenter and manual framing" to the webcam, giving users more control over how they look 

The new controls now let you zoom and pan across the image to help position yourself in the frame the way you want, and you can go back to the default settings by hitting the "recenter" button. That should be a big help for those who use the webcam in manual mode, though it also works with Center Stage to automatically frame you in the image. The update also adds "minor stability improvements" to the Studio Display. Note that the Studio Display firmware update also requires the latest macOS Sonoma release that came out yesterday

Also via the macOS Sonoma release, Apple brought the same controls over to the Continuity Camera that lets you use your iPhone for video chats on Mac. That might be a better option for many Studio Display owners, as despite all the fixes, the webcam still ain't great. 

This article originally appeared on Engadget at https://www.engadget.com/apples-much-maligned-studio-display-webcam-gets-manual-framing-095650027.html?src=rss

The Talos Principle 2 will hit consoles and PC on November 2

You can play the much-awaited sequel to the underground indie hit The Talos Principle in just a month's time. The Talos Principle 2 is coming out for PC (via Steam and Epic Games), the PlayStation 5 and Xbox Series X|S on November 2, and you can get the sci-fi puzzler with a 10 percent discount if you pre-order it before its launch date. If you haven't played the original game yet, you can also get it with its Road to Gehenna DLC from Steam at 90 percent off until October 3. 

In The Talos Principle 2, humankind is already extinct, and robots made in our image capable of thoughts and emotions have already taken our place in the world. The machines explore a mysterious megastructure in the story, and as the player, you'd have to solve complex laser riddles to move forward while engaging with in-game dialogue about consciousness, love and the future of our species. 

We described the game as "warm, welcoming and slow," when we previewed it a few days ago. Unlike most other sci-fi games and media, The Talos Principle 2 offers an optimistic story, perhaps more thought-provoking than heart-racing, which you may enjoy if you feel like you need a break from the challenges of the real world. 

While it's good to know that the game is coming out this year, its publisher, Devolver, also recently pushed back several other titles' release to 2024. Skate Story, a stylized skateboarding game set in its version of the underworld with a demon made of glass as the main character, is one of those games. The Plucky Squire, Stick it to the Stickman, Anger Foot and Pepper Grinder had also been delayed and are now scheduled to become available next year. 

This article originally appeared on Engadget at https://www.engadget.com/the-talos-principle-2-will-hit-consoles-and-pc-on-november-2-083528327.html?src=rss

How to Interface Raspberry Pi Pico W with Analog Joystick Module

How to Interface Raspberry Pi Pico W with Analog Joystick Module

Welcome to our comprehensive blog, where we will interface the Raspberry Pi Pico W with an Analog Joystick Module. This blog post serves as a professional guide, offering step-by-step instructions on how to establish a connection and effectively take input from the joystick using the powerful Raspberry Pi Pico W board. 

Prathamesh Barik Wed, 09/27/2023 - 14:04
Circuit Digest 27 Sep 09:34

Intel Addresses Semiconductor Workforce Shortage- Find Out Why?

Intel Addresses Semiconductor Workforce Shortage- Find Out Why?

Intel is addressing the semiconductor workforce shortage by creating the industry’s first stackable, shareable and transferable one-year semiconductor technician certificate program

Staff Wed, 09/27/2023 - 13:48
Circuit Digest 27 Sep 09:18