SpaceX accuses Dish of 'faulty' analysis in ongoing battle over 5G spectrum

Dish's plan to use 12GHz radio spectrum for its 5G network could drastically affect the Starlink satellite internet network, SpaceX said in a letter to the FCC. "If Dish’s lobbying efforts succeed, our study shows that Starlink customers will experience harmful interference more than 77 percent of the time and total outage of service 74 percent of the time, rendering Starlink unusable for most Americans," wrote SpaceX senior director David Goldman. 

Dish has asked the FCC to allow it to use the 12Ghz band for a terrestrial 5G network, despite potential satellite interference with Starlink and other services, including its own Dish Network. Dish and its allies in the 5Gfor12GHz coalition recently published research saying that doing so would be "highly feasible" and that Starlink and similar services "will experience zero harmful interference with 5G."

However, SpaceX called the analysis "faulty" and told the FCC that "no reasonable engineer" would believe the studies. "SpaceX urges the Commission to investigate whether Dish and [Dell-owned] RS Access filed intentionally misleading reports," it said. The Elon Musk-owned company also pointed out that the studies don't align with Dish's own filings from December 2019 that "concurrent sharing of spectrum... is not viable in the 12 GHz band." 

Dish said that its "expert engineers are evaluating SpaceX's claims in the filing," in a statement to CNN Business, but there's no comment yet from the FCC. Previously, FCC chair Jessica Rosenworcel called the case "one of the most complex dockets we have... it's going to take a lot of technical work to make sure that the airwaves can accommodate all those different uses without harmful interference."

Spectrum battles have been waged frequently over the last several years, with one of the most recent being over potential 5G interference with aviation usage. Recent studies have found that countries exploiting spectrum have significantly expanded their economies compared to other nations. 

New Intelligent Sensor Solutions with Embedded AI designed for IoT Applications

New Intelligent Sensor Solutions with Embedded AI designed for IoT Applications

Renesas Electronics Corporation has introduced a new HS4XXX family of relative humidity and temperature sensors along with the new 

Lakshita Khanna Fri, 06/24/2022 - 14:34
Circuit Digest 24 Jun 10:04

Nothing Phone 1 pre-order reservations start today

You can finally put money toward the Nothing Phone 1 — provided you can join an exclusive club. Nothing has opened pre-order reservations for its first smartphone using an invitation code system. Private community members go first, and will have 48 hours to use their code, place a £20 (roughly $25) non-refundable deposit and secure an order opportunity on July 12th. Everyone else can sign up for a waiting list that will deliver invitations in batches.

If you do go ahead with an order, Nothing will deduct the deposit from the purchase and supply a further £20 credit to use toward either a Phone 1 accessory or Ear 1 earbuds. The company hasn't yet revealed the price of the phone itself. As Nothing warned earlier, the Phone 1 won't officially come to North America outside of a closed beta for a handful of private community investors. The device should work, but won't have full support.

If the pre-order strategy sounds familiar, it should. Nothing founder Carl Pei's former outfit OnePlus used an invitation system for years. The effect may be similar. Invitation-based orders help manage tight supply (by controlling sales and improving demand estimates) while creating a cachet that might spur demand. It's not clear when you'll get to order a Phone 1 on a whim, but don't be surprised if you end up waiting awhile.

Nothing's Carl Pei thinks everyone else's smartphones are boring

Carl Pei thinks there’s something wrong with the smartphone industry. That’s not to say the handsets on sale today are bad. Across the board, modern mobiles are faster, more sophisticated and take better photos than previous generations. But like a growing number of tech enthusiasts, Pei has started feeling like new phones just aren’t as special as the devices that came out five or 10 years ago. So ahead of the launch of the Phone 1 on July 12th, I sat down with the founder and CEO of Nothing to learn how the mobile startup is trying to bring some innovation, quirkiness, and maybe even a bit of fun back to the smartphone market.

Now there’s a very logical explanation for why recent phones don’t possess the same kind of wow factor. Back when the iPhone made its debut, it felt like a revelation. “I used to watch all the launches. I was in Sweden, so I stayed up until midnight or 4AM to see what was coming out,” said Pei. But in recent years, that excitement has waned, with Pei often skipping big keynotes and relying on condensed recaps to stay informed. And it’s not just Pei that feels this way.

Nothing

“When I talk to consumers, they are also quite indifferent,” says Pei. “When doing focus groups, some consumers said they believe smartphone brands are holding features back intentionally just so they have something to launch for the next iteration, which is not the truth. But if consumers feel that way, it's a sign that they're kind of bored.”

The big issue for Pei is one of stagnation. With major players like LG and HTC having exited the market or becoming irrelevant, the smartphone industry is dominated by a handful of huge corporations like Apple, Samsung, and Google. “You have a few big companies and the way they work is more structured and systematic,” said Pei. “They have technology roadmaps from partners like Qualcomm, Sony or Samsung Display, so they know what's coming. They do a lot of consumer research, they get their feedback and they look at their competitors and the overall market landscape.”

However, Pei feels that approach leads to a lot of sameness. “So they have this information, they analyze it, and then they create a very rational product that is going to do well on paper because they used all this great data,” said Pei. “But the problem is everybody's using the same data and everybody's using the same analysis. So if the input is the same and the method is the same, the output is more or less the same as well.”

Nothing

That’s one thing Pei is trying to change with Nothing’s upcoming handset, the Phone 1. Instead of trying to reinvent the wheel – or in this case, the phone – Pei wants to bring some originality back to mobile tech design. “Maybe we can turn down the brain a little bit and turn up the intuition,” said Pei, which is a mantra that has resulted in some of the Phone 1’s more unique features including its design, embedded lighting and glyph interface.

Pei says the inspiration behind the Phone 1’s design comes from a concept the team describes as “raw technology meets human warmth,” or technical warmth for short. “It's got this machine-like nature to it, but also has quirky and very human elements as well.” That’s why instead of hiding the inside of the device behind an opaque back, like you see on so many other phones, Nothing uses transparent glass that exposes components like the Phone 1’s wireless charging coil, heat pipes, and more. In a lot of ways, it feels like a modern industrialist take on the Game Boys and iMacs with see-through plastic shells we got in the 90s and early 2000s.

“I think one thing we’re trying to accomplish is to bring people back in time to when they felt more optimistic about gadgets,” said Pei. This desire to make tech fun again is actually something Nothing carried throughout its entire design process, right down to Phone 1’s codename Arceus, which is a reference to the legendary Pokemon of the same name. (For the record, Pei says his favorite ‘Mon is Squirtle.) There are other quirks too, like the heat pipe at the bottom of the phone that looks like an elephant and the red indicator light in back that lets people know when a video is being recorded.

See if you can spot the elephant hidden in the Phone 1's design.
Nothing

However, while Pei wants to bring fun back to gadgets, Nothing always falls back on the core design principle of form following function. Pei said “We don't do ornaments. We can design different things and unique things, but they always have to be functional.” The best example of this is the Phone 1’s glyph interface, which uses 900 LEDs arranged across the back of the device to create a sophisticated notification system unlike anything out right now.

By allowing owners to assign unique combinations of lights and sounds to different contacts, the idea is that people will be able to see who is calling or texting without looking at the screen. Even the Phone 1’s ringtones evoke old-school analog synths combined with the noise of a dial-up modem, it’s both fresh and retro at the same time. On top of that, the lights glow when the phone is wireless or reverse wireless charging, while the small strip of LEDs next to the charging port can show how much juice the phone has – once again, without ever seeing the screen.

That said, having big ideas about phone design and actually making them a reality are very different things. Making phones is hard, and trying to break into the market as a startup is damn near impossible. If you look at the industry today, the only company that has really broken through in the last decade is OnePlus, which was co-founded by Pei and received significant backing as part of BBK Electronics’ tech umbrella. Meanwhile, the junkheap of failed smartphone startups is littered with ambitious companies like Essential (whose branding and IP are actually now owned by Nothing) that teased similarly big ideas, but went belly up before ever making a second-gen device. Or consider more mainstream companies like Motorola, who failed to make modular phones more than a novelty with its Z-series devices. And ever since, Moto has largely played it safe by shelling out endless rehashes of its G-series line.

Nothing

“The reason why this industry is very hard is because it requires end-to-end capability,” Pei said. “If you're going to create a smartphone company, every single team has to be at least seven out of 10. And some of them have to be even better if your product is going to stand out in some way.”

“Your supply chain team has to be great. Your mechanical engineering, your software, engineering, your industrial design, your sales, your marketing, your customer support,” said Pei. And if we look back at the PH-1 which had an innovative design and a team with serious pedigree, in the end, a handful of issues like its high price and weak camera quality at launch ultimately spelled doom for Essential.

On the flipside, despite Pei claiming that Nothing has already sold more than 560,000 pairs of its Ear 1 buds, there are concerns about the Phone 1 being overhyped. Some commenters online have even compared Nothing’s community forums to a cult based on early reactions to what remains an unreleased device. But when it comes to hype, Pei feels like there’s only one road that leads to success.

“One is the path we currently are taking. We try and create the maximum interest for a product at launch. That sets really high expectations for the product to deliver. And if it does, things go really well. If it doesn’t, maybe it fizzles out.”

However, the challenge is that if a company tries to reign in the hype, the product may never take off regardless of quality. Pei said “In this path, we at least have a chance to try and deliver a great product. The second option is being a small company with no marketing budget is that no one will know about your device. So even if the product is good, the result is still that nobody cares. You don't even have a chance to prove yourself. This is actually our only logical option.”

Nothing

So while the design of the Phone 1 is quite unique and eye-catching, Pei preaches a pragmatic approach. Instead of taking a huge swing right out the gate, Pei is looking to gradually grow Nothing’s business and ecosystem, starting with its first earbuds and soon, its first phone.

“We’re a fast follower. We didn't invent smartphones. We didn't invent Android, but we have experience in this market. We see ways in which we could do it better and some gaps in the market.” But Pei knows Nothing needs to take it one step at a time. “We need to gradually build to a position of strength. Then when you’re strong, you can go and do something really, really innovative, because you’ll have a business that’s stable enough to take a lot of shots.”

However, while the success (or failure) of the Phone 1 is still to be determined, I appreciate that not only is Pei challenging billion-dollar giants with a new smartphone startup, Nothing is also trying to shake things up in the process. “I think this device is the beginning of something different, but it’s also a gift to our industry,” said Pei. “We're not saying this is a revolutionary product that's going to change the entire industry overnight. But maybe it's going to plant a germ in people's minds.” In a sea of similar-looking glass bricks, Pei hopes the Phone 1 will encourage customers to ask for more creative devices while also sparking larger companies to take more risks. “Some of it will fail. But ultimately, the smartphone market is going to be much more dynamic and we'll improve faster as an industry.”

What Are China's Unique Strategies in Growing its Chip Industry Faster Despite US Sanctions?

What Are China's Unique Strategies in Growing its Chip Industry Faster Despite US Sanctions?

China’s "Little Giants" blueprint" wants to invest and support the national IT tycoons, and at the same time, cheering for “buy China" strategies to keep away from the US sanctions

Nijhum Rudra Fri, 06/24/2022 - 14:20
Circuit Digest 24 Jun 09:50

Activision Blizzard CEO Bobby Kotick gets to keep his board seat

Bobby Kotick will get to keep his seat on Activision Blizzard's board of directors despite catching flak over the alleged role he played in creating the company's toxic workplace culture. At the video game developers' annual meeting of stockholders, investors voted on several proposals, as well as who gets to be on the company's board of directors over the next year. A total of 533,703,580 shareholders have voted to keep Kotick on the board, while on 62,597,199 have voted against it. As GameInformer notes, that means he gets to keep his seat until the next meeting in 2023. 

Activision Blizzard employees walked out of their jobs last year and called for Kotick's resignation after The Wall Street Journal reported that the CEO knew about the worst instances of abuse in the company and even protected the employees accused of harassment. If you'll recall, California's Department of Fair Employment and Housing sued the publisher in July 2021 for allegedly fostering a "frat boy" culture. The California agency investigated the company over the course of two years and found that women working for Activision Blizzard were paid less than their male counterparts and were subjected to constant sexual harassment. 

More recently, the New York City Employees' Retirement System sued Kotick, calling him unfit to negotiate the company's pending sale to Microsoft due to his "personal responsibility and liability for Activision's broken workplace." NYC's retirement system represents the city's police, teachers and firefighters and owns Activision Blizzard stock. The company named a new chief diversity, equity and inclusion officer in April to help the company have a more inclusive workplace. In response, a group of employees aiming to protect workers from discrimination formed a committee to outline a list of demands for Kotick and the new chief diversity officer. 

While majority of the shareholders have chosen to keep Kotick on the board, they also approved a plan to release an annual public report detailing how Activision handles any sexual harassment and gender discrimination dispute. The report must also detail how the company is preventing these incidents from happening and what it's doing to reduce the length of time it takes to resolve them. 

Isolated Output Programmable Hall Effect Switches Deliver Failure-free Assembly of Solutions for Liquid Level Measurement

Isolated Output Programmable Hall Effect Switches Deliver Failure-free Assembly of Solutions for Liquid Level Measurement

Melexis has introduced the new unique plug-and-play magnetic switches MLX92362 and MLX92361 that are based on Triaxis technology and deliver continuous level sensing.

Lakshita Khanna Fri, 06/24/2022 - 12:27
Circuit Digest 24 Jun 07:57

Twitter brings its closed caption toggle to Android and iOS

Twitter is giving you the power to switch closed captions on or off on your mobile device. The social network has started rolling out a closed caption toggle to everyone on Android and iOS, a couple of months after it started testing the feature. So long as a video posted on the platform has available subtitles, you'll see a CC button at its top right portion — simply tap it to turn subtitles off or on. 

It's a great addition for accessibility purposes, seeing as it allows you to show captions whenever you want. In the past, you'll only see the CC button on the web and for subtitles on mobile if your sound is turned off. Further, captions automatically disappear when you expand a video, since doing so enables sound playback. A few years ago, you even had to go to accessibility settings to switch on closed captioning if you want to see subtitles for your videos at all. That said, the feature does have a limitation: The button will only show up for a video if a caption has been provided for it. 

The choice is now yours: the closed caption toggle is now available for everyone on iOS and Android!

Tap the “CC” button on videos with available captions to turn the captions off/on. https://t.co/GceKv68wvi

— Twitter Support (@TwitterSupport) June 23, 2022

Twitter introduced automatically generated captions for videos back in December, which is unrelated to this particular feature, according to a spokesperson who talked to The Verge. They will, however, only show up on muted videos unless you choose the option to see them at all times through the website's accessibility settings page. There's also no way to report inaccurate automated captions at the moment.

Bungie sues 'Destiny 2' YouTuber who issued almost 100 fake DMCA claims

In December of last year, a YouTuber by the name of Lord Nazo received copyright takedown notices from CSC Global — the brand protection vendor contracted by game creator Bungie — for uploading tracks from their game Destiny 2's original soundtrack. While some content creators might remove the offending material or appeal the copyright notice, Nazo, whose real name is Nicholas Minor, allegedly made the ill-fated decision to impersonate CSC Global and issue dozens of fake DMCA notices to his fellow creators. As first spotted by The Game Post, Bungie is now suing him for a whopping $7.6 million.

“Ninety-six times, Minor sent DMCA takedown notices purportedly on behalf of Bungie, identifying himself as Bungie’s 'Brand Protection' vendor in order to have YouTube instruct innocent creators to delete their Destiny 2 videos or face copyright strikes," the lawsuit claims, "disrupting Bungie’s community of players, streamers, and fans. And all the while, 'Lord Nazo' was taking part in the community discussion of 'Bungie’s' takedowns." Bungie is seeking “damages and injunctive relief” that include $150,000 for each fraudulent copyright claim: a total penalty of $7,650,000, not including attorney’s fees.

The game developer is also accusing Minor of using one of his fake email aliases to send harassing emails to the actual CSC Global with the subject lines such as “You’re in for it now” and “Better start running. The clock is ticking.” Minor also allegedly authored a "manifesto" that he sent to other members of the Destiny 2 community — again, under an email alias — in which he "took credit" for some of his activities. The recipients promptly forwarded the email to Bungie.

As detailed in the lawsuit, Minor appears to have done the bare minimum to cover his tracks: the first batch of fake DMCA notices used the same residential IP address he used to log-in to both his Destiny and Destiny 2 accounts, the latter of which shared the same Lord Nazo username as his YouTube, Twitter and Reddit accounts. He only switched to a VPN on March 27th — following media coverage of the fake DMCA notices. Meanwhile, Minor allegedly continued to log-in to his Destiny account under his original IP address until May.

Netflix Games snags 'Into The Breach' as a mobile exclusive

It's safe to say that not everything is going swimmingly over at Netflix, given that it just laid off another 300 employees. However, the company's games division is putting together a strong library of titles. Among those are exclusive mobile ports of several beloved indies like Spiritfarer, and Netflix just snagged another one with Into The Breach.

Netflix subscribers will have exclusive access to Into The Breach on iOS and Android starting on July 19th. It's the exact same turn-based strategy title that's available on PC, Switch and Stadia, albeit with a touch interface that has been revamped for smaller screens.

The award winning turn-based strategy game INTO THE BREACH is on its way to Netflix. Jump in the mech and take on the Vek, July 19th. pic.twitter.com/0gvvst7Wcc

— Netflix Geeked (@NetflixGeeked) June 23, 2022

Into The Breach was one of Engadget's favorite games of 2018. You control three mechs and the main aim is to protect structures from monsters known as the Vek. Each map has its own objective and you have a fixed number of turns to complete it. The key twist is that, when it's your turn, you'll see exactly what the monsters will do on their next move, which makes Into The Breach a puzzle game. Since it's a roguelike and the scenarios are procedurally generated, no two runs are the same.

When Into The Breach lands on iOS and Android next month, Subset Games will release a major update for all platforms. The studio says the free Advanced Edition Update will expand almost all elements of the game. It will add more mechs, weapons, enemies, challenges, pilots and abilities. Support for seven more languages will be added — Arabic, Thai, Swedish, Korean, Traditional Chinese, Turkish and Spanish (Latin American) — taking the total to 17. A physical edition will be released for Nintendo Switch later this year too.

Netflix's gaming push started small but has ramped up significantly over the last year. Among the well-regarded indies it counts as mobile exclusives are Exploding Kittens, Kentucky Route Zero and Before Your Eyes. Immortality, the latest FMV game from Her Story and Telling Lies creator Sam Barlow, is coming to Netflix Games, as is Desta: The Memories Between from Monument Valley studio Ustwo.

Netflix has a slate of original games as well. Those include some based on its own properties — such as Stranger Things, The Queen's Gambit and Money Heist — as well as the likes of the fantastic Poinpy from Downwell creator Ojiro Fumoto. Netflix aims to have 50 games available for subscribers by the end of the year.