Steam for ChromeOS works on more devices and is easier to install

It's already been almost eight months since Google and Valve announced that they were jointly working on a version of Steam for ChromeOS, something that would greatly expand the gaming options available on Chromebooks. While it was an alpha release, limited to only a handful of devices, I was surprised at how decent the experience was — even the most powerful Chromebooks aren't going to be able to run cutting-edge titles, but there is plenty in the Steam catalog that's worth playing. 

As of today, more people can get in on the fun: Google and Valve have announced that Steam for ChromeOS has graduated to beta. This means a handful of things have changed; one of the most notable updates is that you don't have to switch your Chromebook to run on the experimental and less stable. Dev channel. Instead, you can run your device on the Beta release channel; obviously, that's still not something you might want to do with a computer you rely on for everyday work, but the beta ChromeOS releases are typically pretty stable. 

Another big change is broader hardware support. The beta now works with Chromebooks running AMD Ryzen 5000 C-Series and Intel 12th-gen Core processors; the supported device list now includes 20 models, up from only seven before. In addition to supporting those newer chips, Steam also works with Core i3 and Ryzen 3 processors. Google still warns that an i5 or Ryzen 5 chip with 16GB of RAM is recommended — but eventually opening things up to the many Chromebooks with i3 processors could be good for people playing older or less demanding games.

Google has also made a few user experience changes. One basic one is letting the low battery notification appear when you're playing a full-screen game so your computer doesn't die unexpectedly. A more complicated change involves how Steam manages storage in ChromeOS — previously, games would simply reserve the amount of space needed based on the reported requirement on Steam. But games that needed to download content from outside of Steam were unable to access the storage they need. Google and Valve say they completely reworked how Steam figures out what storage it needs, a process that led to some additional benefits — like improved file access for games that use the Proton compatibility tool. 

Finally, there are a number of noteworthy performance and compatibility updates. Steam for ChromeOS now works with the widely-used DirectX 12 and Vulkan 1.3 graphics libraries, and Google says that battery life when running games has been improved thanks to reduced CPU overhead when running titles using DirectX or Vulkan. Google also fixed some issues with high-resolution displays — even if games were running at a lower resolution, Chromebooks with screens that ran at QHD or UHD resolutions could suffer serious performance hits. Fortunately, that should no longer be the case.

If you're up for running your Chromebook on the beta channel, you can get started with these new Steam features today. Google's Chromium site has everything you'll need to try it out, including a list of the new supported devices, recommended games and known issues to watch out for. 

‘Symbiogenesis’ is some NFT garbage from Square Enix, not a ‘Parasite Eve’ revival

Square Enix has revealed that Symbiogenesis, an upcoming project that was widely rumored to be Parasite Eve-related, is actually something else — and it's centered around NFTs (non-fungible tokens). The publisher described Symbiogenesis as "its first digital collectible art project designed from the ground up for Web3 fans."

Symbiogenesis takes place in a self-contained world containing a large cast of characters that can be collected as NFTs. Square Enix says you'll be able to use these digital artworks as profile pictures on social media accounts, something you definitely wouldn't be able to do by simply taking a screenshot.

NFT Collectible Art Project
SYMBIOGENESIS
Untangle the Story
Spring 2023#SYMBIOGENESIS#symgeNFT#NFT#NFTProjectspic.twitter.com/Kk1JvMdQx4

— SYMBIOGENESIS (@symbiogenesisPR) November 3, 2022

In addition, you can use your character "in a story that takes place in an alternate world where the player can ’untangle’ a mystery by completing missions that revolve around questions of the monopolization and distribution of resources," Square Enix said in a press release. That's somewhat ironic, given that the entire perceived value of NFTs is derived from artificial scarcity.

The publisher will start selling NFTs (which will likely be on the Ethereum blockchain) in spring 2023, alongside the debut of "a free browser service" on Google Chrome. The browser-based approach makes some sense. Symbiogenesis wouldn't make it onto Steam, which banned NFT games last year.

This is one of the highest-profile stabs at an NFT-driven gaming experience yet. However, the NFT market has cratered this year. Gamers have largely rejected NFTs too.

Last December, it emerged that Ubisoft had sold barely any NFTs in Ghost Recon Breakpoint, the first title in which it employed blockchain tech. A few weeks later, an Ubisoft executive claimed players would benefit from having a marketplace where they could buy and sell NFTs of in-game items, "but they don't get it for now." In April, Ubisoft announced that the game wouldn't receive any more content updates, effectively putting the game on ice and diminishing whatever value Ghost Recon Breakpoint's NFTs had.

It seems Square Enix is facing an uphill battle to make Symbiogenesis a success. It's not a surprise that the company is moving in this direction after announcing in January that it would invest in blockchain games. Square Enix sold off some of its more notable Western studios this year and it initially planned to plow much of the proceeds into the blockchain and other tech before walking back on that plan.

Meanwhile, Square Enix may have to try to placate fans who were convinced that Symbiogenesis was actually a revival of 1998's Parasite Eve. After the publisher registered Symbiogenesis as a trademark last month, some pointed out that the term means “the merging of two separate organisms to form a single new organism" — which is one of the foundations of Parasite Eve's story. While that connection is somewhat tenuous, it's hard to blame fans for beingupset and disappointed that the project is ultimately an NFT grift.

WiFi security flaw lets a drone track devices through walls

WiFi's friendliness to other devices might pose a significant threat in the wrong circumstances. University of Waterloo researchers have discovered a security flaw in the networking standard that lets attackers track devices through walls. The technique identifies the location of a device within 3.3ft just by exploiting WiFi devices' automatic contact responses (even on password-protected networks) and measuring the response times. You can identify all the connected hardware in a room, and even track people's movements if they have a phone or smartwatch.

The scientists tested the exploit by modifying an off-the-shelf drone to create a flying scanning device, the Wi-Peep. The robotic aircraft sends several messages to each device as it flies around, establishing the positions of devices in each room. A thief using the drone could find vulnerable areas in a home or office by checking for the absence of security cameras and other signs that a room is monitored or occupied. It could also be used to follow a security guard, or even to help rival hotels spy on each other by gauging the number of rooms in use.

There have been attempts to exploit similar WiFi problems before, but the team says these typically require bulky and costly devices that would give away attempts. Wi-Peep only requires a small drone and about $15 US in equipment that includes two WiFi modules and a voltage regulator. An intruder could quickly scan a building without revealing their presence.

Research lead Dr. Ali Abedi is calling for changes to the WiFi standard to prevent devices from responding to "strangers." That may take years, however, and Abedi suggests that hardware makers address the issue in the meantime by introducing randomized response times. The chances of burglars using drones to map your home devices aren't high at this stage (they'd still need the know-how), but there are things developers can do to thwart these aerial spying efforts.

Apple TV 4K review (2022): Still the best streaming box by a long shot

After Apple finally gave us a decent Siri remote last year, I couldn't imagine the Apple TV 4K getting much better. It's not like anyone is clamoring for an 8K upgrade – all we need these days is support for fast 4K streaming, as well as the multitude of HDR (high definition range) formats out there. The new Apple TV 4K can easily meet those demands, but what's truly impressive is that it's far faster than before and it's a lot cheaper at $129 (down from $179)! At last, there's an Apple TV I can recommend to anyone without hesitation.

Let's start with what's new: this year's Apple TV 4K is powered by an A15 Bionic chip, which launched with the iPhone 13 (and is still being used in the iPhone 14). That's a huge leap forward from the 2018-era A12 in the previous model. The new box also ships with 64GB of storage, instead of a meager 32GB. If you're planning to load up a ton of games and apps, there's also a 128GB model for $149, which adds an Ethernet port and support for the Thread internet-of-things protocol. Finally, Apple has integrated HDR10+ support, which works similar to Dolby Vision for delivering more accurate HDR in every scene.

At first glance, the Apple TV 4K looks the same as the previous models: a smooth black box with obscenely rounded corners. Peer a bit closer, though, and you'll notice it's actually smaller, like a prop rendering of its predecessor. Apple says it has 20 percent less volume than before, a result of losing the fan from previous models (this one runs silently) and being powered by more efficient hardware. Apple wouldn't say what, exactly, led to the dramatic price drop. But I'd bet it's down to simpler manufacturing, as well as a dip in component pricing across the board.

If you want to hear me wax poetic about Apple's Siri Remote, just check out my review of the last Apple TV. I'm still enamored with it a year later: It's easy to hold, has all of the basic functions you'd want, and it's far harder to lose than the previous super-thin remote. I'm still baffled why we were forced to use a glass-backed remote with a crummy touchpad on the original Apple TV 4K. Long live the new model and it's touch-sensitive, directional clickpad.

Devindra Hardawar/Engadget

So sure, the hardware is great, but how's the software? Setting up the Apple TV 4K is now surprisingly easy, assuming you're already beholden to Apple's ecosystem. After plugging it in, I just had to tap my iPhone to the box to send over my WiFi and iCloud credentials. I chose to synchronize my home screens, which made all of the apps from my current Apple TV pop over. At that point, all I had to do was log into my usual streaming haunts, and I was ready to go.

After using every Apple TV the company has put out over the last decade, I had one immediate thought as I started using this new model: Holy hell this thing is fast. That's not to say the last version was slow, by any means. But there's a snappiness to this year's box that just feels freeing. I can swipe through all of the apps on my homescreen with ease, launch Netflix a few seconds faster than before, and drill through my library of movies without breaking a sweat. No more slight loading delays or pinwheels.

It could just be that I'm experiencing the rush of a brand new device, one uncluttered by a year's worth of use. But using the new Apple TV 4K feels like the difference between using an iPhone X and an iPhone 14 — everything just happens faster, with a greater sense of urgency. I found that most useful when I was flipping between apps and different videos. While I was catching up on Guillermo del Toro's Cabinet of Curiosities on Netflix, I could quickly hop over to check out my YouTube channels while my wife needed a bathroom break, and then resume the creepiness when she returned. Again, this is something I did frequently with the previous box, but now the Apple TV feels completely unencumbered.

Amid my speed viewing, I was also impressed to see that the Apple TV handles HDR 10+ without any issues. The opening chase in No Time to Die looked glorious, with excellent highlights in the brightly-lit European streets, but also solid shadow detail in darker scenes. That's the main appeal of HDR10+. Like the original HDR 10 standard, it delivers both brighter brights and darker darks. But, it can also adjust those settings based on the scene you're viewing, just like Dolby Vision. That avoids some issues commonly seen with HDR 10, where one HDR profile setting may not work well across a wide variety of scenes.

While testing the Apple TV 4K on Samsung's 55-inch Odyssey Ark monitor, I was also able to view Dolby Vision titles from iTunes via HDR10+. That feature is particularly useful on the Ark, since it doesn't support Dolby Vision on its own. You can expect HDR10+ to work across Apple TV+ offerings, as well as many titles available for rent or purchase. Amazon has also been pushing the standard for years, so you'll find native HDR10+ support across all of its originals. (It looked particularly great during the opening of The Peripheral.)

If you weren't a fan of the Apple TV's interface before, this new model won't change your mind. But as someone who has tested plenty of streaming devices, I still feel most at home with the Apple TV. I appreciate its wide variety of apps, its seamless integration with iOS devices, and the overall polish you don't see on Roku's software. Sure, you can use the Apple TV app on competing devices today (including Roku's!), but that's just a gateway to content. It's not the same as living with an elegantly designed streaming interface day-to-day.

Devindra Hardawar/Engadget

Another plus? The Apple TV actually has games you may want to play .I was able to load up Sonic Racing in a few seconds, pair an Xbox controller, and start zooming around the track without much issue. The A15 Bionic should allow for smoother performance on more demanding games, but I've personally never seen anything stress these boxes much.

Perhaps my favorite aspect of the Apple TV this year: you don't have to pay as much of a premium to own it. At $129, it's a bit pricier than the $100 Roku Ultra, but in exchange you get a far more robust app platform and more features. The $149 model we reviewed is a smarter buy if you demand Ethernet, or would like to start using Thread IoT devices. (I didn't have any Thread-compatible hardware to test, unfortunately.) But even that model is a decent bit cheaper than the previous $179 Apple TV.

If you already bought last year's Apple TV 4K for its new Siri remote, this new box probably isn't worth the upgrade. But if you picked up an HDR10+ TV recently, it may be worth the step up, just so you're seeing the best HDR picture possible.

It’s taken a while, but Apple has finally managed to craft the ideal streaming box: one that’s relatively inexpensive, filled with modern features and fast. So damn fast.

Amazon will bring Matter smart home support to 17 devices this year

Amazon was quick to pledge support for the Matter smart home standard, and now it's clear just when (and if) you can expect the technology to reach your household. The company has confirmed that 17 Echo devices, plugs, switches and bulbs will support Matter over WiFi in December, with 30 Echo and Eero products offering support by early next year. You'll initially need Android to set this up (Apple only released the Matter-friendly iOS 16.1 days ago), and the focus will be on lighting. However, support for iOS, Thread and more smart home tech is also due in early 2023.

The support will extend to years-old Echo products. While we don't yet have a full compatibility list as of this writing (we've asked for details), older speakers like the second-generation Echo Plus (shown here) will be included. You might not have to replace your equipment just to be sure you're ready for Matter.

You won't have to be too picky about which phones and apps you use. Amazon is partnering with Samsung to let you use Alexa or SmartThings to set up Matter hardware. An upcoming Alexa framework will create a simple, unified Thread network that allows control through either company's platforms.

Accordingly, Amazon is tweaking its Works with Alexa (WWA) certifications to add Matter support. A new device that receives the WWA badge will have to support Matter. Existing hardware that gets a Matter update won't need to go through the program again, although it will need to pass Matter certification and will still have to meet Amazon's WWA requirements.

This still leaves you with the prospect of replacing particularly old Echo gear, and there's a chance some of your connected home components won't support Matter at all. However, Amazon's compatibility plans suggest you won't have to overhaul your entire setup.

Snapchat and Amazon team up for AR shopping, starting with eyewear

Snap has been using Snapchat lenses to help people virtually try on clothes for a while, and the company has teamed up with another notable partner. Users will soon be able to see how eyewear styles from Amazon Fashion look on their face before ordering a pair.

You’ll be able to try these augmented reality lenses via the @amazonfashion profile, the Lens Explorer (in the For You and Dress Up tabs) or the Snapchat Camera Lens Carousel. The Amazon Fashion profile includes a Shop tab, where you can browse a wide variety of eyewear styles and perhaps buy a pair.

The companies worked on 3D asset standards that work with Snap's AR Try-On tech. Using Amazon's 3D Asset technology and lenses, they're able to offer Snapchat users dynamically updated information, including an up-to-date selection of eyewear, product details and availability. So if the price of a product changes or it sells out, Amazon will be able to update the lenses in real time with that info.

You’ll be able to virtually try on eyewear from brands including Maui Jim, Persol, Oakley and Costa Del Mar. Snap and Amazon plan to expand the partnership to other categories of apparel in the future.

Patreon finally adds native video to its membership platform

Patreon has launched a native video hosting service and is giving Pro and Premium creators early access to the feature, so they no longer have to use YouTube to share video content with their fans. The company first revealed that it was working on a video hosting platform and player of its own last year. Now, Patreon has started rolling it out to more users after a period of beta testing. Company CPO Julian Gutman told TechCrunch that Patreon has seen creators "use it quite successfully to grow their memberships" during the beta and that it's "really excited to scale it out."

Creators typically have to use YouTube, Vimeo and similar websites if videos are part of what they offer to fans. They can also attach files for download on their Patreon posts, but that doesn't offer a seamless experience, and those files are limited to 200MB in size. Creators who get early access to the feature will be able to upload HD videos directly to Patreon and will be able to easily create previews to tease their content to potential subscribers. They can control how long the previews are, simply by highlighting frames in the backend during upload. And since fans will be paying for full access to those videos, they won't encounter any ads while watching. 

TechCrunch says Patreon Video will be available on desktop, iOS and Android. It will support AirPlay for Apple devices at launch, while Patreon's Android app will get Chromecast support "soon." The feature is free to use at the moment, and creators on Pro and Premium plans will be able to upload 500 hours of videos until the end of 2023 at no extra cost. Patreon will eventually charge them to use the feature, though: It plans to introduce pricing, which takes into account the cost of hosting and streaming video natively, after 2023. Creators will have six months to use up their 500 hours once pricing is in place. Any video they upload during early access will remain accessible on the website, and they won't have to pay anything to keep them there.

Why Semiconductor Manufacturers in the US Facing Sudden Impediments? Defines Experts

Why Semiconductor Manufacturers in the US Facing Sudden Impediments? Defines Experts

The US’s ban on trade with China has severely affected the turnover of firms like Nvidia whose graphics chips are utilized to run AI applications in China and in other countries

Staff Thu, 11/03/2022 - 17:04
Circuit Digest 03 Nov 12:34

The Morning After: A look at Canon’s new R6-II

Canon’s EOS R6 was a great camera with one fatal flaw: It couldn’t hold its temperature, so it overheated fairly regularly. Two years later, Canon has released a successor that should help restore its reputation after such a high-profile error. The EOS R6 Mark II gets a higher resolution 24.2-megapixel sensor, faster shooting speeds and better low-light performance.

Steve Dent spent some time shooting with some R6-II prototypes and has plenty to say in his detailed write up. Canon has eliminated many of the thermal issues, improved the efficiency and lengthened the time you can shoot 4K video in a single burst. There’s loads more to read and get excited by in his write-up, which has clearly got plenty of camera fans excited for its launch later this year.

– Dan Cooper

The biggest stories you might have missed

PS VR2 arrives on February 22nd, and it costs a whopping $550

Yes, that is more than the current retail price of a PlayStation 5.

Sony

Sony has announced its next-generation VR headset, PS VR2, will debut on February 22nd, 2023. The company also announced the price, and it’s an audible-woof worthy $550, which is more than the PlayStation 5 costs at retail. That’s not even the luxury version, either. If you want a version with flagship VR title Horizon Call of the Mountain, it’ll be $600. To add further cost-based insult to injury, you won’t get a charging station for your controllers unless you kick in another $50. Wooooooof.

Continue Reading.

T-Mobile will start charging a $35 fee on all new activations and upgrades

Even if you do it yourself.

For years, T-Mobile marketed itself as an “un-carrier,” a business that didn’t soak you with additional, arbitrary charges just because it could. Apropos of nothing, there are now hints the network will introduce a $35 charge for all new postpaid activations and upgrades. Previously, it would only charge you if you needed help from a T-Mobile staffer in store, but this apparently applies even if you do everything yourself. If true, it certainly makes you wonder how quickly the carrier is going to trash its reputation as the customer-focused network.

Continue Reading.

Xiaomi's latest concept phone has an interchangeable Leica M lens

This was inevitable, really.

Xiaomi

Plenty of companies have tried to weld a higher-end camera directly to a smartphone (Panasonic, Samsung and Nokia all come to mind). Now, Xiaomi is trying to do the same, by adding a unique twist to its flagship 12S Ultra smartphone. This concept phone has a mount for Leica’s interchangeable M lenses, which will sit over a 1-inch, 50.3-megapixel sensor. It’s only a concept device for now, but it’s certainly something to grab the attention of any pro photographer looking to reduce their bag weight.

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DJI's Mavic 3 Classic drone drops a lens in return for a lower price

Not that much lower, mind you.

DJI

DJI’s Mavic 3 is a great drone, but it’s also quite pricey, which may explain the enduring appeal of the older, cheaper Mavic 2 Pro. It’s hoping to address this by removing the telephoto lens from the Mavic 3 to help knock a couple of hundred dollars from the price. The Mavic 3 Classic starts at $1,469, and for your money, you’ll get the drone on its own, or you can pay some more to get it with a remote and charger thrown in. It’ll be interesting to see if the relatively slender discount will coax users to upgrade, or if it’ll just make the flagship look cheaper by comparison.

Continue Reading.

Beats Fit Pro fall to new low of $145

Apple's Beats Fit Pro wireless earbuds are a good alternative to AirPods, as they offer the same features like ANC and spatial audio, but offer a better fit. If the $200 price has given you pause, you can now pick up a pair at Woot for $145 (28 percent off) — the lowest price we've seen to date. 

Buy Beats Fit Pro at Woot - $145

The Beats Fit Pro scored an excellent 87 in our Engadget review for their excellent ANC performance, good sound quality and comfort. For the latter, the "fit wing" tip can bend to a wide range of ear shapes while keeping the buds firmly in place. They also offer physical buttons to answer calls, control volume, play/pause music and skip tracks.

The sound quality is "balanced and powerful" with punchy bass as you'd expect with Beats earphones, while also offering great clarity. They support Apple's spatial audio, giving you the ability to listen to Dolby Atmos Music content in Apple Music, or TV/movies on Apple TV. They also have Adaptive EQ that adjusts low- and mid-range frequencies depending on ambient sound to keep audio quality consistent. The ANC is powered by Apple's H1 chip and does a good job of blocking distractions.

We last saw them on sale for $160 during Amazon Prime days in October, so this deal will save you even more. Bear in mind that while Woot is owned by Amazon, it doesn't have the same return policy.

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