Posts with «video games» label

'S.T.A.L.K.E.R. 2' is delayed until December 8th

S.T.A.L.K.E.R. fans will need to wait several more months than expected to get their hands on the latest game in the series. Developer GSC Game World has pushed back the S.T.A.L.K.E.R. 2: Heart of Chernobyl release date from April 28th to December 8th.

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— S.T.A.L.K.E.R. OFFICIAL (@stalker_thegame) January 12, 2022

"These additional seven months of development are needed to fulfill our vision and achieve the desired state of the game," GSC Game World wrote in a statement. "S.T.A.L.K.E.R. 2 is the biggest project in the history of GSC and it requires thorough testing and polishing." Perhaps it needs a little more time to get characters' teeth just right.

The studio noted that, although the decision to delay the survival horror game wasn't an easy one, it believes "development should take as long as necessary, especially in the case of such a project." It plans to provide more details about S.T.A.L.K.E.R. 2 in the coming months.

The first-person shooter, which will be the first entry in the series since 2009, will initially be available on Xbox Series X/S and PC — it'll debut on Xbox Game Pass. Reports suggest Microsoft has a three-month exclusivity window for S.T.A.L.K.E.R. 2.

GSC Game World recently came under fire over its plan to include NFTs (non-fungible tokens) in the game. Just one day later, the studio said it would "cancel anything NFT-related in S.T.A.L.K.E.R 2" following a major backlash.

Wordle' clones are taking over the App Store

If you’ve spent any time on Twitter in the last week, chances are you’ve seen the grids of emoji boxes taking over your feed. That’s thanks to Wordle, a new puzzle game that’s become somewhat of an obsession for many since The New York Timeswrote about it just over a week ago.

Like other viral games, Wordle is deceptively simple: you have six chances to guess a new five-letter word. And that’s… pretty much it. There’s just one puzzle a day, and it’s free to play with no ads . Its creator, a software developer named Josh Wardle, is apparently “overwhelmed” by his game’s popularity. But the fact that the game doesn’t have an app has allowed developers to create their own knockoff version of the game.

One particularly egregious example comes from developer Zach Shakked who created an app called “Wordle - The App.At first glance, the app, which is subtitled “Word Game Everyone's Playing!” could easily be mistaken for the original. The word grid looks almost the same, and it even uses the same color scheme. But Shakked’s version also asks players to sign up for a “pro” subscription that costs $29.99 after a three-day “free trial.”

But between naming the app “Wordle” and running search ads against the term in the App Store, Shakked seems to have succeeded in profiting off the popularity of the game originally created by Wardle. “This is absurd. 450 trials at 1am last night, now at 950 and getting a new ones every minute,” he wrote in a tweet that has since been made private. “12K downloads, rank #28 word game, and #4 result for "Wordle" in the App Store. We're going to the fucking moon.”

Screenshot via Twittet

Shakked and Wardle didn’t respond to questions from Engadget. But Shakked isn’t the only developer trying to cash in on the popularity of Wordle. His app is one of at least six Wordle clones launched in the App Store in the eight days since the original New York Times article about Wordle. Another, called “What Word - Wordle” which charges a $0.99 in-app purchase to remove ads, claims to be the “No. 1 Word game” in its App Store screenshots. (It is actually ranked No. 7 in word games, according to its App Store listing.)

Scammy knockoff apps capitalizing on the popularity of a viral game is nothing new, of course. Game developers have been complaining about the practice for years. Apple didn’t immediately respond to questions about Wordle clones in its store. But, thanks to emails released during the Epic v. Apple trial, we do know that copycat apps have long been a source of frustration for Apple executives as well. “Is no one reviewing these apps? Is no one minding the store?" Phil Schiller wrote in a 2012 email. Three years later, he complained that “I can’t believe we still don’t” have automated tools to find scam apps.

KeyMander Nexus Gaming KVM connects your PC to Xbox, Switch and PS4

The KeyMander Nexus Gaming KVM is the next evolution of IOGEAR's connective hardware for PC and consoles, and it's due to come out between April and June 2022 for $200. It specifically supports Xbox Series X and S, Xbox One, Nintendo Switch, and PlayStation 4 consoles, making it possible to play any game on those systems with a keyboard, mouse, monitor and headset connected to a PC.

The name of the game here is streamlining. The Nexus Gaming KVM brings multiple consoles to a single screen and input system on the PC, while also allowing users to swap among Switch, Xbox One and PS4 controllers. It supports video at 4K and 60Hz, using HDMI 2.1.

Now to address the ninth-generation elephant in the room: The Nexus Gaming KVM doesn't fully support PS5 or the DualSense controllers. This is in line with previous iterations of the KeyMander switches, which also have limited functionality with PS5.

"We have limited support for PS5, can only play PS4 and non-DualSense PS5 games," an IOGEAR spokesperson told Engadget. "We are looking to launch a dongle in late Q2 that may bring full support." Q2 ends ends in June 2022, the spokesperson clarified.

IOGEAR has been talking about that dongle for about seven months now, and the use of "may" in that statement isn't reassuring. Sony's DualSense controllers for the PS5 include a range of new features, like adaptive triggers and ultra-sensitive haptics, and several titles actually require this gamepad to function. This makes it difficult to translate PS5 games to a standard input method like a keyboard and mouse. However, IOGEAR says it's still trying.

There are ways to play certain games with a keyboard and mouse plugged directly into consoles, but these titles are limited. Not only does the Nexus Gaming KVM unlock this input method for every game on supported systems, but it keeps things organized by running each console through a single monitor and headset, negating the need to swap screens and controllers. Unless you have a PS5, for now.

Samsung's baking its cloud gaming platform into TVs

Samsung is overhauling its TV interface, and it's looking to pull many of your gaming needs together in one place. Via the Gaming Hub, you'll be able to fire up console games directly from TV home screens so you can start playing them a bit faster. 

What's more, you can access Samsung's new game streaming service from the hub. The company teased its latest stab at cloud gaming back in October. You'll be able to connect third-party controllers and headsets to compatible TVs, so you might not need to pick up extra hardware to play games on the platform. 

According to an image Samsung shared, players can access other streaming services from the hub, such as NVIDIA's GeForce Now, Stadia and PC gaming platform Utomik. Microsoft announced at E3 last year that a smart TV app for Xbox Game Pass is on the way, so maybe that'll land on the Gaming Hub at some point.

The hub will offer curated game recommendations with the help of Samsung's AI Gaming Hub tech. With the new Game Bar, you'll be able to customize aspects of your experience, such as the visuals and the settings. Using the Zoom In Mode, you can take a closer look at various parts of the screen, such as a minimap or journal entry. Meanwhile, the ultrawide Multi View will let you watch a YouTube walkthrough of a section you might be struggling with — similar to the PS5's activity cards — side by side with the game.

Samsung is keeping gamers in mind on the hardware front too. It's releasing 4K and 8K TVs with a 144 Hz refresh rate, which could help games look smoother. GeForce Now started offering a 120 fps option in October.

‘Let’s Play! Oink Games’ is no Jackbox, but it's a worthy party game collection

Every year I try to have a little “holiday gaming café” gathering at my apartment, where I invite friends over to play board and card games. While last year’s party was understandably cancelled, this year I invited a small group over and we indulged in tabletop titles like We’re Doomed and Parks. Inevitably we reached the point in the evening where people’s attention started to stray so it seemed like a good idea to switch to party video games. But instead of the old standby Jackbox, I remembered that Oink Games had just released a board game collection and decided to give that a spin.

We discovered that Let’s Play! Oink Games was not like Jackbox Party Packs at all, as it did not work with phones and required separate copies of the game on separate consoles. Pass. So we turned off the Switch, hooked up my laptop and started up Jackbox Party Pack 8 instead.

If you live in a friendless cave and aren’t familiar with Jackbox, it’s a pretty great series: Each “Party Pack” has five party games that anyone can join in with their phone (or any web browser) by going to Jackbox.tv and inputting the special room code. The narrator explains how to play and walks the group through each round — which makes it pretty great for those guests who aren’t paying attention or are super, super drunk. Most of the games involve drawing, trivia or writing silly words. (My particular favorite is ‘Mad Verse City’ from Jackbox Party Pack 5, a rap game.)

After everyone left, I decided to give Let’s Play! Oink Games another try. And, while it isn’t an alternative to Jackbox (it’s more like Clubhouse Games, if anything), it is still a somewhat fun experience, though not worth the $22 I spent.

There are only four games included with the set: Startups, Deep Sea Adventure, A Fake Artist Goes to New York, and‘Moon Adventure. They’re all computerized versions of Oink’s tabletop games, which come in little card-deck-sized boxes and usually cost $20 each. In that respect, the video game version does seem like a good deal. You have a choice to play online with either people you know or strangers, offline with people you know, or offline with CPU opponents.

Oink Games

Offline with friends wasn’t happening since, as I pointed out earlier, you all need your own copy of the game and a console. I tried to find an online match, only to discover there weren’t any going on. So my only choice was offline with CPU opponents.

Unfortunately, A Fake Artist Goes to New York can’t be played with CPU opponents, as it’s a drawing game where all the players but one are given a prompt, and you have to figure out who the “fake” artist is. I also discovered that Moon Adventure can have multiple players, but the user is tasked with playing them all since it’s a cooperative game. So it’s really a battle with resource management as you attempt to gather supplies before your oxygen runs out. I found this one the toughest of all, even after looking at the helpful instructions and videos the game builds in. For all my qualms with the title, the instructions are really well-done.

However, the instructions didn’t get me any closer to winning Startups, one of the two games where CPU players can participate. And man, are they merciless. The idea is to gather as many “shares” in a company as possible, but if you don’t have the most you end up having to pay out to the person who does. It’s like a modern version of Monopoly where you land on Boardwalk all the time. At least this one plays a lot quicker.

The last game, Deep Sea Adventure, is my favorite. It’s sort of competitive and sort of cooperative, as all the players must share the same oxygen supply and diving too deep will deplete it quickly. Once I got into the rhythm of gathering treasure and running back to the sub as soon as possible I mastered the game and was regularly kicking CPU butt.

While it was perhaps unfair of me to expect Let’s Play: Oink Games to be a Jackbox replacement, there’s still a lot of room for growth in what they have. I’d like to see a mode where users who don’t own the game can play on their own systems with a person who does, similar to how Mario Kart used to work on the DS. And I do hope they add more games, if only because this is an easier way to learn how to play instead of trying to puzzle out badly translated print instructions from Japanese, which is what you deal with in the physical versions.

Remedy is making a co-op shooter with Tencent

Remedy Entertainment has added yet another project to its busy dance card. The studio is working with Tencent on a free-to-play co-op shooter codenamed Vanguard (no relation to the latest Call of Duty game).

The player vs. environment (PVE) title will bring "Remedy’s narrative expertise and action gameplay into an immersive multiplayer experience," the developer said. It's making the game for PC and consoles, but it'll probably be some time before Remedy offers a look at Vanguard, since it's still in the proof-of-concept stage.

Remedy will publish the game in most countries, though Tencent will localize and publish it in some Asian markets. The companies are co-financing Vanguard, which will be a live service game that's frequently updated. Remedy and Tencent will each pay their own publishing and operation costs, and they'll give each other a slice of revenue after they earn back what they shelled out on development.

In addition, Tencent will make and release a mobile version of Vanguard, which is Remedy’s original intellectual property. The Chinese conglomerate will cover the development and publishing costs, and it will share revenue with Remedy.

Vanguard marks Remedy’s first entry into Games-as-a-Service business model, executed by our top tier team of free-to-play experts. We are building something new and exciting for co-operative multiplayer space, on top of Remedy’s strengths," Remedy CEO Tero Virtala said in a statement. "Vanguard is a global opportunity, and Tencent can support Remedy internationally, and lead the operations in Asia and the mobile markets."

Remedy has several other games on its slate. Back in June, it announced a co-op PVE game based on the terrific Control, as well as what sounds like a bigger-budget sequel. Earlier this month, the studio confirmed it's making Alan Wake 2, a sequel to the 2010 cult classic that Remedy re-released this year. The developer is also working on the single-player component of first-person shooter CrossfireX.

As for Tencent, the long-term partnership builds on a lengthy string of gaming deals the company has made in 2021. It has bought or taken a stake in more than 100 gaming-related businesses this year. Most recently, Tencent acquired Back 4 Blood maker Turtle Rock Studios.

Amazon’s ‘New World’ is among the year’s biggest money makers on Steam

Valve has once again given some insight into the highest-earning games of the year on Steam. The sixth annual Top Sellers list splits the top 100 games into a few categories, and the titles within each are randomly ordered. The 12 games in the Platinum category raked in the most cash.

There are several free-to-play games at the top, since Steam has factored in microtransactions and paid expansions. The Platinum tier is dominated by old favorites, including Apex Legends, PUBG: Battlegrounds, Counter-Strike: Global Offensive, Dead by Daylight, Destiny 2, Rainbow Six Siege, Dota 2 and Grand Theft Auto V.

It's the sixth straight year that Dota 2, CS:GO and Grand Theft Auto V have made it into the top tier. PUBG: Battlegrounds and Rainbow Six Siege each made the cut for the fifth time as well. Destiny 2, meanwhile, has featured in the Platinum tier every year since it hit Steam in 2019.

Battle royale title Naraka: Bladepoint and Battlefield 2042 are among the four releases from this year that made it into the top 12. Valheim, a survival sandbox game made by just five people, is also among the biggest money makers, as is New World, showing that after years of trying and failing, Amazon has finally made a hit game.

The newcomers that landed in the second group of 12 games, Gold, are FIFA 22, Back 4 Blood, Forza Horizon 5 and It Takes Two, which won game of the year honors at The Game Awards. The older titles in that section are Final Fantasy XIV Online (which Square Enix has temporarily stopped selling due to overloaded servers), Red Dead Redemption 2, Rust, Sea of Thieves, Warframe, The Elder Scrolls Online, War Thunder and Forza Horizon 4.

The Silver section, meanwhile, includes 2021 releases such as Halo Infinite, Outriders, Resident Evil Village and Mass Effect Legendary Edition. Cyberpunk 2077, which was released in December last year, is in that category, as are The Sims 4, Monster Hunter: World and the bot-plagued Team Fortress 2.

Some key takeaways include the fact that EA, which brought its games back to Steam in 2019, had four titles among the top 24 earners, including three new releases: Apex Legends, Battlefield 2042, FIFA 22 and It Takes Two. Microsoft also had several games in the top few tiers, despite them all being available on PC Game Pass. Forza Horizon 5, its predecessor and Sea of Thieves are all in the Gold category. Halo Infinite made it into Silver even though the multiplayer is free-to-play and the paid campaign had only been out for a week before Steam stopped tracking earnings for the list.

Many of these games — including New World, Battlefield 2042, Mass Effect: Legendary Edition and Sea of Thieves — have been discounted for the Steam Winter Sale. Cyberpunk 2077, Valheim and Back 4 Blood are also included in the sale, which runs until January 5th.

'Forza Horizon 5' turned me into a racing game fan

I’m not much of a car guy, but I do enjoy a good drive on an open road and have at least a passing appreciation for a fine automobile. Of course, my beyond-humble Toyota Prius only offers so much in the way of driving thrills. A realistic racing game always sounded like a great way to scratch that driving itch, but they’re almost always just too involved and difficult for me.

But my colleague Jess Conditt described the Forza Horizon series as “the chill, microdosing cousin of Forza Motorsport, with festival vibes, ridiculous race tracks set in lush environments, and, of course, a virtual garage full of gorgeous vehicles” in her glowing preview of the game. I was sold, and so far Forza Horizon 5 has entirely lived up to the hype and praise it has received.

A big part of the reason why is that it’s the most approachable driving game I’ve ever tried. Take the ingenious “rewind button.” At first, I would push the accelerator to the floor and rarely let up, which made actually taking a turn without wiping out damn near impossible. But the rewind button let me try these difficult turns again without completely blowing the race I’m in or having to start the entire thing over again. I think that it helped me get better at the game significantly faster than I would have if I had to re-do a course every time I blew a turn. Without it, I’m pretty sure I would have given up on Forza Horizon 5 pretty quickly.

What I wanted out of Forza Horizon 5 was the ability to drive vintage and modern cars I’d never get a chance to own around a beautifully-rendered Mexican countryside, and the auto car-tuning feature was another thing that made this dream easy to achieve. For people who really want to dive into it, the game’s cars are extremely customizable — but I couldn’t be bothered to figure out exactly what anti-roll bars, tires, suspension systems and so on I needed to buy so my 2003 Volkswagen GTI R32 would keep up with the competition. (Note to Jess: GTI. Every. Time.)

Fortunately, there’s an auto-upgrade feature that can level up your car to the top of various tiers (C isn’t as great as A, which isn’t as great as S1, for example). Of course, you’ll need to pay for the parts, but it’s worth the cost to max out your vehicles of choice without spending all day figuring out exactly what parts to buy.

In the frankly shocking amount of time I’ve poured into Forza Horizon 5 already, I’ve been delighted to find a game with the perfect blend of serious driving challenge and realism coupled with tools and design that make it extremely appealing to someone like me, who doesn’t have the time or desire to endlessly tweak their car for every race. It’s a lot more realistic than most arcade-style racers, but it’s definitely not so unforgiving as to be inaccessible to people who aren’t racing nerds.

Whether you’re a novice like me or someone more experienced with racing games, you’ll find a ton to keep you busy. Ultimately, Forza Horizon 5 isn’t wildly different from open-world adventure games — there’s a “story” you can follow and unlock different chapters as you go, and there’s also a huge variety of different challenges spread all over the map. I gravitated towards road racing events, but there’s a huge variety of different courses. Others might prefer going off-road, trying drag racing or competing in events to rack up trick points.

Playground Games/Microsoft

Regardless of how you like to play, it’s also a beautiful game; I was stunned by the variety of scenery across this little corner of Mexico I got to explore. Coupling that with events taking place at all different types of day and in different weather conditions and there’s always something new to see. I’ve only played it on the Xbox Series S on a 1080p TV — I’m hoping I can give it a go on a Series X or well-tuned gaming PC soon and see just how good it can look with the right hardware. But even on my more modest setup, I’m enjoying this game in a way I never expected.

Engadget's favorite games of 2021

This pandemic has dragged on longer than expected but hey, another 12 months in lockdown means another year to play lots of video games. And what a year it’s been, with new installments in storied franchises, remakes of forgotten classics and a game where you date your sword. As is tradition, the Engadget team gathered together to ruminate on their favorite titles released this year, extolling their virtues and sometimes drawbacks, but mostly explaining why we like them so much. We’ve also thrown in a few of our older faves that we played in 2021, because hey, a good game is always a good game. (Also, it helps when there are updates.)

Age of Empires IV

When people look back at Microsoft’s 2021, they’ll cite Halo: Infinite and the extra year the company gave 343 Industries to work on the game as one of its best recent decisions. But I think the company also deserves praise for taking a chance on Relic and Age of Empires IV.

Coming off the dismal Dawn of War III, fans had every right to be skeptical of whether the studio could pull off a sequel to one of the most-loved real-time strategy games in history. Relic had a nearly impossible task before it. And yet it found a way to respect the history and roots of the series while pushing it forward in new and interesting ways. The star of the show here are the eight civilizations. Mechanically, they’re far more unique than the factions you could play as in past games. Each has a handful of twists that make them fun to learn and interesting to play against. The studio also changed how you move between the ages to present the player with interesting choices.

AoE4 isn’t perfect, but neither was Age of Empires II before its Age of Conquerors expansion. More than anything, I’m excited to see where Relic takes the series should Microsoft give the studio the chance to continue working on the series. — Igor Bonifacic, Contributing Editor

Boyfriend Dungeon

Boyfriend Dungeon is a perfect blend of sword-swinging action and insatiable horniness — but not, like, in a gross way. This is the dungeon crawler of your middle-school daydreams, offering eye candy in a variety of forms and art styles, plus a mall packed with monsters to slay. And sales! But mostly monsters.

Everything about Boyfriend Dungeon is playful, from the cell phone messaging system, to the bright character customization options and the library of 'zines that serve as power-ups. The most charming aspect of the game, though, is the arsenal of flirty, dateable weapons. Players, ahem, forge relationships with the personalities behind the blades and then bring them into battle, choosing which combat style (or dating tactic) feels right in the moment. Combat itself is fast-paced yet adorable, with TV sets, flying VHS tapes, bats and phones attacking from every corner of the mall. There are also opportunities for small dates in between the battles, keeping the hormonal vibes alive.

Not only do you get to date your weapons in Boyfriend Dungeon, but they’re all gorgeous and charming in their own way. Best of all, they’re not limited by the old-school definition of a boyfriend. There’s a sword for nearly every play style here. Wink. — Jessica Conditt, Senior Editor

Deathloop

To say I love Arkane Studio's Dishonored series is an understatement. I've spent countless hours extolling the virtues of that series' slick stealth gameplay, gorgeous steampunk art design and inventive level design. While the first game was successful enough to spawn a sequel and a standalone entry, Dishonored never reached the massive mainstream popularity it deserved. (You could say the same for Prey, another critical darling that sold poorly.)

Since we first saw a glimpse of Deathloop, it looked like an intriguing remix of some of Dishonored's best components. There were magical powers that let you teleport at will. It was a first-person stealth game that leaned heavily on both melee weapons and guns; and it looked absolutely beautiful. Personally, I was hoping that Arkane would be able to recreate the magic of Dishonored to make it more palatable to general players.

Well, Deathloop isn't that. Its time loop mechanics are hard to parse at first — in particular, it takes a while to learn what you should actually be doing to make any sort of progress. Even dealing with the game's menus can be migraine-inducing, especially when you're learning how to keep weapons between multiple loops.

But just like my colleague Jessica Conditt, I loved every minute of it. It’s a blast to play, so long as you’re attuned to its stealth mechanics. I seriously dug the multiplayer mode, which puts you in the shoes of the game’s main antagonist, Julianna, as she hunts down other players. It’s not as fleshed out as the single-player campaign, but it sure felt great ruining someone else’s loop.

While it's not quite the Dishonored 3 I really want, I can't help but applaud Arkane for the sheer amount of innovation packed within Deathloop. Sure, it's a time loop game like so many others; the day repeats itself like clockwork, and you're also pushed back to the beginning if you die. But, crucially, it also builds on that concept. If a similar temporal anomaly were discovered in our world, it likely wouldn't be too long before a bunch of elite technocrats started using it as a way to achieve something close to immortality. — Devindra Hardawar, Senior Editor

Death’s Door

Death’s Door was the best game I played in 2021. And that’s not because it did something different. To me, someone who loved Ocarina of Time and Majora’s Mask growing up, its familiar and comforting Zelda-like rhythms were exactly what I needed in a challenging year. Everything about Death’s Door is also perfect. From the music to the art style and gameplay, developer Acid Nerve has crafted one of the best adventures in recent memory. — I.B.

Famicom Detective Club

I’m a huge fan of visual novels — in my time at Engadget I’ve lauded games like Doki Doki Literature Club and Dream Daddy — so it’s no surprise that I enjoyed Famicom Detective Club when I played the pair of re-released games for the Nintendo Switch back in May. 

The stories, particularly The Missing Heir, are compelling while the characters are easy to like. The gameplay is a little simple compared to the complexities of modern titles, but that just made me appreciate the genre more. I preferred the first game to the second, The Girl Who Stands Behind, but who am I kidding, you can’t play just one; they’re that fun. I hear that developer MAGES is willing to do a third installment, and I’d like to see where the series goes with a more modern spin. — Kris Naudus, Buyer's Guide Editor

Forza Horizon 5

I’ve never been a huge fan of realistic racing games, mostly because of that one word: realistic. I don’t have the patience to tweak my car and master all the skills necessary to make the most out of those games. Forza Horizon 5 pulls off a great trick by making its racing just realistic enough while still being extremely approachable. The library of classic and modern vehicles means you can easily find your dream car(s), and the game makes it easy to auto-tune your collection for peak performance if you don't want to spend time picking out suspension systems, tires and so forth.

There’s also the brilliant “rewind” button: Taking tight corners at speed without wiping out (or going so slow around them that the entire field blows past you) is not easy, but rewinding means you can easily erase any big mistakes you make and take the corner all over again. It helped me learn faster than I would have if I ended up in last place every time I took a turn.

Beyond that, the world of Forza Horizon 5 simply looks amazing — the beautifully-rendered jungles, mountains and open roads of this fictionalized corner of Mexico make for a perfect driving backdrop. It’s beautiful to look at, and the variety of terrain means you’ll get a huge variety of terrain in the different races to try.

In a year when I’ve shied away from the narrative-heavy, single-player games that I typically prefer, Forza Horizon 5 has been a perfect escape over the last few months. It’s the kind of game you can sink hours into at a time, or just pick up and play for a few races. And between the variety of race types, different weather conditions, weekly challenges and much more, it’s a game I think I’ll be coming back to for a long time. — I.B.

Halo Infinite

In my review of the Halo Infinite campaign, I criticized the game for relying on tired narrative threads and repetitive mechanics. I found myself wanting more innovation out of a modern, open-world Halo, rather than a cramped map of overly familiar landscapes and a lineup of the best tricks taken from other successful franchises.

All of that remains true, but hey — it’s still Halo.

When it comes to gameplay, Infinite is the best Halo’s been. It doesn’t thrust the series forward in any significant way, but it spit-shines the best features and presents everything in a polished environment that’s perfectly suited for floaty, fast-paced gun battles. The campaign evokes your warm-fuzzy nostalgic feelings and, even though it may not feel like a massive open world, offers a larger area to explore than ever before.

Infinite’s multiplayer matches benefit from the franchise improvements as well. There are tight and large-scale maps, a handful of new weapons with plenty of kick, and fan-favorite guns on offer like the Needler and Battle Rifle. This is the refreshing Halo experience we’ve been waiting (and waiting) for, driven by new tools like the Grappleshot, a hook that allows players to fly around the map like a short-range, hard sci-fi Spider-Man.

In comparison to other open-world action-adventure games and rapid-fire FPS titles, Halo Infinite doesn’t deliver anything particularly innovative, but it also doesn’t have any catastrophic failures. For a franchise in its 20th year, that’s a successful outcome. Especially in comparison to other Halo games, Infinite is an achievement that any fan should be happy to play. — J.C.

Marvel’s Guardians of the Galaxy

After the disappointment of last year's Avengers, I went into Marvel’s Guardians of the Galaxy with low expectations. I've rarely been so happy about being proved wrong.

Guardians is a blast. The story zips along, taking the crew from one gorgeous, colorful alien environment to the next as they try to save their skins and, inevitably, the galaxy.

You can only play as Peter Quill (aka Star-Lord), though you're rarely without at least one of your companions. The crew retains the quippy, rapid-fire dialogue from James Gunn's films and the characters talk almost constantly. Thankfully, the writing's the strongest part of the game, with a solid slate of jokes and story-centric lines. There are also dialogue choices (much like in a Telltale game) that can affect how a level plays out.

Eidos-Montréal had the chance to create a Guardians story that’s distinct from the Marvel Cinematic Universe. The characters look, sound and act different from the MCU crew. It was initially a little jarring given how much I enjoy James Gunn’s movies, but I quickly grew to love them.

Unfortunately, the combat isn't great. Quill's guns are woefully underpowered at first, so fights are more about managing the rest of the team's more impactful abilities. A power-up mechanic that brings the team together in a seemingly inspiring huddle is annoying, while some of the enemy encounters feel extraneous. Still, the rest of the experience was so enjoyable that the mediocre combat wasn’t too bothersome.

In a landscape dominated by massive, never-ending games, Guardians of the Galaxy is a refreshing throwback. It's a single-player adventure that tells a streamlined story with great attention to detail. Best of all, in certain areas where Quill can't fire his pistols, he'll point finger guns and make "pew-pew" noises. I never get tired of that. — Kris Holt, Contributing Editor

Metroid Dread

As the first all-new, side-scrolling Metroid adventure since 2002, Metroid Dread had a lot to live up to. Nintendo has experimented both successfully (Metroid Prime Trilogy) and unsuccessfully (Metroid: Other M) with the basic formula, but Dread returns the series to its roots while adding enough new gameplay elements to keep things fresh.

However, with a series that had been dormant this long, new things weren’t what drew me to the game. I had never played a side-scrolling Metroid game all the way through, and this installment is a near-perfect modern interpretation of the “Metroidvania” genre the series helped invent. There’s lots of exploration, back-tracking, and new areas opening up when you get power-ups. It’s a simple formula executed with precision by developer MercurySteam.

The stealth elements, where Samus has to avoid detection from the powerful E.M.M.I. robots, are new to the series. Fortunately, they aren’t so frequent that they overpower the standard segments. And while they can be difficult, they’re not so tough that I ever got terribly frustrated – they’re just hard enough that finally getting the power you need to take down an E.M.M.I. is extremely satisfying.

The rest of the game is pretty classic Metroid, but the journey to regain all your lost powers, explore the varied worlds of Dread and take out truly epic boss monsters doesn’t feel like a retread at all. Instead, it reminded me of why Metroid is one of Nintendo’s most classic franchises. Metroid Dread showed Nintendo at its best of breathing new life into a series while still keeping it comfortingly familiar. — Nate Ingraham, Deputy Editor

New Pokémon Snap

Gamers have their holy grails, the titles they’ve love to see that may never get made, like Half-Life 3 and an official English translation of Mother 3. For years, the Nintendo 64's Pokémon Snap was one of those games on that list; I certainly remember people begging for a Wii or DS version back when I worked at The Pokémon Company over a decade ago. (The original got released on Wii Shop, but that’s about it.) So the announcement of New Pokémon Snap was a welcome surprise from last year, and the finished game certainly delivered.

The classic rail-shooter gameplay is back, but now with improved graphics. The Pokémon look amazing, and the ability to use motion controls really adds to the immersion. (Though I admittedly did get a bit motion sick.) I’m a fan of birdwatching, but not the best at bird photography. So New Pokémon Snap really scratched that itch, with all the fun of logging and collecting them. I loved playing this game, and not just because Todd Snap got a real glow-up. (But it certainly didn’t hurt.) — K.N.

Pikmin Bloom

Look, even I can see that Pokémon Go is the objectively better game. It just has more to do and a bigger community. But I prefer Pikmin Bloom because it just asks so little of me, and that’s perfect for my busy life. I don’t have time to be looking for Pokémon and tossing Poké Balls and going on Raids… but you know what I can do? Walk around and have cute little Pikmin plant flowers as I travel. There’s something impressive about opening the app to see all the flowers you and others have planted, and the Pikmin are just super cute. The little noises they make when they go on expeditions? Squee. — K.N.

The Vale: Shadow of the Crown

The protagonist of The Vale: Shadow of the Crown is Alex, a princess whose brother has just ascended to the throne and made her a warden of a small castle at the edge of their kingdom. On the way there, Alex survives an attack on her caravan, but she's stranded 500 miles from home and has to make her way back. What's more, Alex has been blind since birth.

The Vale attempts to replicate how Alex experiences the world in being almost entirely audio-based. Even though it's a first-person game, the only visuals to speak of, other than menus, are floating particles that offer the player some sense of the 3D environments and provide some contextual details like time of day.

Unlike many other RPGs, which usually offer a map that's spilling over with places to go and things to do, everything the player does is based on what they hear. The Vale uses spatial audio (headphones are essential for this one) to help players navigate the space, find other characters to interact with and receive guidance from Alex's companion. The sound design and voice acting are terrific. I rarely felt unsure about where I was or what was happening, unless that’s intended by the developer. It's important to listen carefully during combat too, as you'll aim your shield and weapon in one of three directions, depending on where you think an attacker is.

For a game that puts such an emphasis on accessibility for blind and vision-impaired players, it's disappointing that there are no subtitles or control remapping options for others. That said, developer Falling Squirrel has crafted a deeply immersive adventure you can explore with your eyes closed. The Vale: Shadow of the Crown is a remarkable, memorable experience which underscores that games can and should be for everyone. — K.H.

Bonus round

Animal Crossing: New Horizons

Look, I know I talk aboutAnimal Crossing: New Horizons a lot. But when Nintendo announced the 2.0 update a few months ago I pretty much started to hyperventilate and I’ve been lightheaded ever since. Lots of long-requested features finally dropped, most notably the addition of a café, but also plenty of quality of life improvements. It’s almost like a whole new game in some ways, reinvigorating this nearly two-year-old title to the point where I’m playing daily again and I haven’t even tried all the new features. Just when I thought I was out… — K.N.

Control Ultimate Edition

I’m glad I waited for the PS5 version of Control. The wonderfully strange world is made even better by the console's capabilities. Whether it’s running in 4K with ray-tracing on or at 60fps, this is a beautiful game. The DualSense offers a satisfying click when the Service Weapon shape-shifts into another type of gun and the haptic feedback from each firing mode feels different. The 3D audio adds to the atmosphere, while the zippy fast traveling is very welcome.

Add in the DLC, and Control Ultimate Edition feels like the ideal way to explore The Oldest House. I'm already counting down the days until the next game in the series. — K.H.

Disco Elysium

This one could technically be in the 2021 category for two reasons. First, it’s timeless, and second, the Final Cut version of the game came out this year, adding full voice acting, new quests and general gameplay improvements to an already highly acclaimed title. It really doesn’t matter which category it goes in, though, as long as you do yourself a favor and play it.

Disco Elysium is a mature, densely detailed role-playing game with an incredible dialogue system, and a brilliant sense of player choice and expression. It stars an amnesiac, alcoholic detective and it’s set in a grimy open world filled with fascinating characters. This is a game that will make you think, laugh and recoil in horror time and time again — and oftentimes all at once. — J.C.

Samsung's 2022 TVs and monitors will support its new HDR10+ Gaming standard

Samsung's 2022 televisions and monitors will support its recently unveiled HDR10+ Gaming standard, the company announced. That means they'll deliver a variety of features for gamers like variable refresh rates (VRR) at up to 120Hz and automatic HDR color correction on a game-by-game basis. 

The standard will be used by Samsung's 2022 Neo QLED lineup with the Q70 TV series and above, along with gaming monitors, the company said. It didn't mention any models, but it showed a wide-screen gaming display (below) and what could be a 2022 Neo QLED TV with very slim bezels. 

Samsung

HDR10+ Gaming slipped under the radar when it was first announced, but it appears to be a move to counter Dolby Vision HDR for gaming found on Xbox Series X/S consoles. It provides a "consistent HDR gaming experience without the need for manual calibration across a variety of display technologies for various input sources, including consoles, PCs and more," Samsung said.

The idea with HDR10+ Gaming is that you won't need to use any manual settings, as the game engine itself automatically optimizes color calibration in real-time. It's designed to deliver details in dark shadows and highlights, while configuring the display to a "true reference mode" so colors are displayed as intended by the developer. It also supports VRR at up to 120Hz along with tone mapping that won't add any extra latency to the gaming signal.

As with HDR10+, however, the challenge for Samsung is getting developers to adopt the standard for games. Dolby Vision gaming is already available or is coming to over 100 games on Xbox Series X/S, so Samsung has some catching up to do. It did say that "several companies, including Saber Interactive, are expected to showcase their HDR10+ Gaming titles" at CES 2022 (if it takes place). 

Samsung could make some headway with PC gaming, however, as Dolby Vision is only available on a handful of PC titles. To help pave the way for HDR10+ PC games, Samsung said that NVIDIA GeForce RTX 30 Series, RTX 20 Series and GTX 16 Series GPUs will support HDR10+ with drivers "scheduled for release in 2022."