Posts with «video games» label

'Super Auto Pets' is an awesome (and extra cute) intro to auto battlers

It's not often a brand new genre of game comes around. And while battle royale-style titles like PUBG and Fortnite have gotten a ton of attention and countless clones in recent years, there's another new type of game — especially for fans of strategy and tactics games — that deserves your attention: auto battlers.

Now before anyone gets hysterical about auto battlers already having been around for some time, let's get one thing clear. While the genre can trace its lineage back to Warcraft 3 mods like Pokemon Defense, the category as a whole didn't really get mainstream attention until 2019 thanks to titles like Dota Autochess (which is now just Autochess), Teamfight Tactics, Hearthstone's Battlegrounds and Dota Underlords.

However, since those games have characters and abilities based on existing titles (e.g. Dota and League of Legends), their counterpart auto battlers are kind of intimidating for new players to pick up. I know because, despite it becoming one of her favorite games as of late, I played Teamfight Tactics for almost a year on my own before successfully convincing my wife to give it a shot. And on PC, both Teamfight Tactics and Battlegrounds are only available within the launcher for their parent games. That makes them seem more like expansions rather than a brand new game type, which is admittedly somewhat confusing. But that's where Super Auto Pets comes in.

By taking the basic auto battler formula and then adding a roster of cute, cuddly animals, Super Auto Pets has become the perfect intro to the genre, while still being surprisingly deep. The game's general mechanics are simple. Every turn you start with 10 gold. You then use the gold to buy pets or food for three gold each (or one gold in the case of the pill), while trying to assemble the strongest five pet squad you can muster. If you combine three of the same pet, it'll turn into a stronger level 2 version. And if you combine a total of six of the same creature, you'll get a top-tier level 3 animal.

Alternatively, if you see a pet you like but can't afford at the moment, you can freeze it to save it for later. After that comes the battling. It's just you versus someone else's squad, with each getting a silly auto-generated team name. If you win you get a trophy. If you don't, you lose some hearts (up to three depending on the number of rounds). Your ultimate goal is to eke out 10 victories before all your hearts are gone. And the rounds keep coming until you win or die trying.

Team Wood Games

Now I know I'm glossing over some of the game's finer mechanics. But they're not hard to pick up and will be immediately familiar to anyone who has played a trading card game like Magic: the Gathering or Hearthstone. And with over 80 pets already in the game (and more on the way), there are a lot of nifty interactions that are a blast to learn.

Take the parrot, who copies the ability of the pet in front of it. Or the skunk, who reduces the health of the enemy team's tankiest pet. And then there's the lovable turtle (who looks like a dead ringer for the old blob-style Android emoji) that gives fellow pets armor after it faints. Each pet's ability is a callback to the creature's personality, adding both flavor and strategy to the game. And I haven't even mentioned the deer's ability, which is downright hilarious. But you're going to have to check it out for yourself because I'm not spoiling it here.

But my absolute favorite thing about Super Auto Pets is how easy it is to pick up and put down whenever I want. I had my first kid six months ago, so it probably won't surprise you when I say I don't have quite the same amount of time for games as I used to — let alone titles like Teamfight Tactics which typically last 20 to 30 minutes or more per match. In contrast, not only is Super Auto Pets available on pretty much anything with an internet connection (Android, Steam, web browsers, and most recently iOS thanks to a recent patch), I can quit at a moment's notice in the middle of a run with zero consequences.

That means I can throw my phone down with haste if I need to change the kid or give him a bottle. Then later, when he goes down for a nap, I can hop back in where I left off. And thanks to cross-platform support, it doesn't even have to be on the same device. It's almost the perfect mobile game, that is, aside from needing an internet connection, which means I can't really play it on the subway.

Team Wood Games

And because the game is free-to-play, there's essentially no barrier to entry. The game's 59 core pets are available from the start, while another 22 pets are available for $5 as part of an expansion pack. That's more than reasonable, especially since the expansion animals don't really feel like an upgrade in power. It's more like different flavors than a slimy pay-to-win cash grab. All other in-app purchases are completely cosmetic, and most of them can be bought with points that are easily acquired just by playing the game. There's even a 64-player versus mode, though for obvious kiddo-related reasons I haven't really tried it out.

For me, Super Auto Pets is the rare game that's just as engaging on desktop as it is on mobile, due to its adorable art style and simple, but deep mechanics. It doesn't prey on my wallet (I've spent a grand total of $5 dollars over countless hours of gameplay), and it fits into my schedule without infringing on my more pressing real-life responsibilities.

So even though there's no shortage of new titles I'd love to drown myself in like Elden Ring, Triangle Strategy, and others, Super Auto Pets is one of the select few games I actually have the time to play. I appreciate that it lets me keep in touch with a hobby that's been largely pushed aside, and it's a great way to try out a fun twist on more traditional strategy games. And even though I achieved the incandescent high of getting my first win long ago, I can already tell this is going to be a game I'll keep in my pocket for a long time coming.

Hackers are corrupting the save files of ‘Elden Ring’ players on PC

If you’re playing through Elden Ring on PC, you may want to disable the game’s online functionality for the time being. According to a Reddit report spotted by Eurogamer, some malicious individuals have found a hack that can send PC players into an endless death loop.

⚠️Elden Ring PSA for PC players⚠️

There's an exploit going around on PC where hackers will corrupt your save file while you're invaded.

First they will crash your game, and when you open it back up, your character will be constantly falling to their death... pic.twitter.com/8et3bl8T1I

— Mordecai (@EldenRingUpdate) March 18, 2022

You can see the exploit in action in a video posted by Elden Ring Update on Twitter. A hacker will invade your game and use a specific ability that forces Elden Ring to crash. When you reload your save, your character will repeatedly fall to their death. Elden Ring is a big game, and some players have reported losing as much as 100 hours of gameplay in this way.

If all of this sounds familiar, it’s because FromSoftware was recently forced to disable Dark Souls 3’s multiplayer features after a hacker identified a vulnerability within the game that allowed them to execute code remotely. The studio has been working to address the issue since February.

FromSoftware and Bandai Namco have yet to comment on the exploit. We’ll update this article when they say something on the matter. In the meantime, your best bet is to play offline. Failing that, you’ll want to regularly backup your save in case someone uses the exploit on one of your characters. In the worst-case scenario, it’s possible to salvage a save, but the process isn't easy. You need to press Alt F4 before your character dies, and then quickly fast travel to a Site of Grace when you reload the game.  

'Elden Ring' has sold over 12 million copies in 18 days

Bandai Namco expected FromSoftware's Elden Ring to sell 4 million copies in five weeks. It would've been already impressive if that's what had happened, considering Dark Souls 3sold 3 million copies within a month of its release. Elden Ring, however, eclipsed the company's expectations: It sold 12 million units worldwide, 1 million of which were sold in Japan alone, within 18 days of its release. The companies have announced the game's blockbuster sales numbers in a press release and also mentioned the possibility of expanding the IP "beyond the realm of games." 

According to the announcement, those numbers came from the "distribution figures of the package version and sales figures of the downloadable versions" as of March 14th, 2022. With those sales numbers, Elden Ring smashed a bunch of other records associated with Souls-type games. FromSoftware's previous release, Sekiro, sold 2 million copies in 10 days, and it took four years for Dark Souls 3, the best-selling game in the series, to reach 10 million units sold worldwide. Based on how well it's doing, it seems apt to compare Elden Ring to Pokémon Legends Arceus, which sold 6.5 million copies in seven days — and that's a game from a franchise that already has a massive following. 

FromSoftware developed Elden Ring with help from A Song of Ice and Fire creator George R. R. Martin, who wrote the overarching mythos for the game that features Lovecraftian creatures and dragons. At the helm of the project was Hidetaka Miyazaki, known for creating the notoriously difficult Souls games, as well as directing Bloodborne and Sekiro. It was supposed to be available back in January but was ultimately released on February 25th for the PlayStation 5 and 4, Xbox Series X|S, Xbox One and PC via Steam.

Google's Immersive Stream lets other companies use Stadia gaming tech

Google is finally sharing more about how it will deliver Stadia game streaming to other companies. The search firm used its Google for Games Developer Summit to detail Immersive Stream for Games, its "expanded" Stadia platform for third parties. The offering lets businesses offer cloud gaming for a wide range of players — not just subscribers.

As with Stadia itself, a "Click to Play Trials" feature will let gamers test full titles without an account. You'll know if you like a game without having to download it. You can also browse a game store without an account. Accordingly, Google wants to simplify bringing games to the platform through a "Low Change Porting" effort that should reduce the work needed to make games streaming-friendly.

It may take a while for all these features to reach early Immersive Stream adopters. The open storefront model is due in the "coming weeks," while trials are coming sometime in 2022. Easier porting is still in testing. AT&T already used the rough version of the platform to offer Batman: Arkham Knight for free in October, though, and it's teasing an upcoming second game that will finally let you stream on mobile, not just on desktop.

The expansion to outside companies was largely expected. It's no secret that Google has struggled to grow Stadia, and closed its in-house game studios in early 2021. Immersive Stream gives the company a way to profit from Stadia's technology regardless of how well the core service fares, and might fend off competitors pitching their own cloud gaming toolkits.

PlayStation will stream a 'Hogwarts Legacy' State of Play on March 17th

You'll soon get more than just a cursory look at Hogwarts Legacy. Sony and WB Games Avalanche have announced a State of Play stream on March 17th devoted solely to the open-world Harry Potter RPG. The 20-minute presentation will finally share more details for the title, including 14 minutes of PlayStation 5 gameplay. The stream starts at 5PM Eastern on PlayStation's Twitch and YouTube channels.

Hogwarts Legacy was originally slated to arrive in 2021 before the developers pushed the release to sometime this year. The game has you create a wizard who perfects spells, tames beasts (of the fantastic variety, of course) and otherwise explores Hogwarts in the 1800s, long before Harry and many other well-known characters rose to prominence. The game will also be available for PS4, Xbox One, Xbox Series X and PC.

The single-game focus isn't a shock. Avalanche is keen to note people have viewed the Hogwarts Legacy debut trailer over 28 million times — there's clearly a lot of demand between Harry Potter fans and the gaming community at large. The State of Play could help Sony tap into that demand and spur more PlayStation sales.

'Call of Duty: Warzone' is coming to mobile

Call of Duty: Warzone, the free-to-play battle royale game, will soon have a mobile version. In a tweet, the game’s publisher Activision announced it was hiring for a slate of new mobile roles. The upcoming Warzone will be the second CoD title adapted for mobile, following the release of Call of Duty: Mobile in 2019. Warzone fans are likely still enjoying Season 2, which was released last month. The release date of the new mobile game hasn’t been announced yet, though games journalist Tom Henderson did note the title has already been added to Playtest Cloud, a testing platform for mobile games.

Fans of mobile games should expect to see more from the Activision universe. A mobile version of Diablo Immortal is in the testing stages and is expected to be released later this year. Microsoft’s planned acquisition of Activision Blizzard—expected to finalize in fiscal year 2023—would give it control of Activision’s enormously successful mobile gaming business.

The Santa Monica-based publisher will be drawing new recruits for the Warzone mobile game during a turbulent time for the company. Activision is facing lawsuits over allegations of sexual harassment and has fired or discliplined dozens of employees it deemed to be guilty. Meanwhile, QA testers at Raven Software—the Wisconsin-based Activision studio behind the original Warzone—recently unionized. Notably, most of the new mobile roles that Activision is hiring for are based at either Activision Mobile, its in-house mobile game studio in Santa Monica or Digital Legends, an Activision studio in Barcelona, Spain.

Nintendo stops shipping the Switch and other products to Russia

Nintendo has stopped shipping its products, including the Switch, to Russia for the foreseeable future. "This is due to considerable volatility surrounding the logistics of shipping and distributing physical goods," the company told Eurogamer. It made the decision two weeks after Russia invaded Ukraine, though it didn't mention the crisis in its statement.

The move follows Nintendo suspending sales of digital games in Russia last weekend. It said the Russian version of the eShop "is currently under maintenance following the suspension of transactions in Russian rubles by the payment provider."

On Wednesday, Nintendo delayed Advance Wars 1+2: Re-Boot Camp indefinitely. The game was supposed to be released on April 8th, but the company said it was pushing back the debut of the military strategy game following "recent world events."

Other major gaming companies have withdrawn from Russia (and, in some cases, Belarus). Sony has halted PlayStation hardware and software sales there, while Microsoft put all sales in the country on hold. Ubisoft, Take-Two, CD Projekt Red, EA, Activision Blizzard and Epic have stopped selling their games there as well.

Bungie joined its peers in taking a stance on the conflict on Wednesday. It said players in Russia and Belarus will still be able to play the free base Destiny 2 game and have access to any expansions or content they bought before then. However, they'll no longer be able to purchase currency or DLC such as The Witch Queen.

Blizzard will reveal the next 'World of Warcraft' expansion on April 19th

Blizzard is gearing up to reveal what's next for the Warcraft franchise across multiple games. The studio is working on the next World of Warcraft expansion following 2020's Shadowlands and fans will get their first look on April 19th.

The next expansion is on the horizon.

Join us. April 19.

https://t.co/u5mEMf2WYjpic.twitter.com/dOIyAFBjcM

— World of Warcraft (@Warcraft) March 7, 2022

Although Activision Blizzard didn't say when the expansion will arrive, the timing of the reveal suggests it's sticking with the cadence of releasing one every couple of years. That's despite the difficulties of developing games during the pandemic and the company finding it difficult to hire and retain staff in the wake of lawsuits and misconduct allegations.

Before the WoW reveal, Hearthstone players will get a look at the first of three expansions coming their way in 2022. Those details will emerge on March 15th. Soon after that, the Hearthstone team will reveal more about what's ahead this year, including core set changes.

Meanwhile, Activision Blizzard recently announced a Warcraft mobile game is coming this year. Expect to learn more about that in May.

Ubisoft and Take-Two are the latest game companies to halt sales in Russia

More major gaming companies are joining the boycott against Russia, with Ubisoft and Take-Two putting business on hold amid the country's invasion of Ukraine. On Monday, Ubisoft updated a blog post in which it expressed support for Ukraine and its team members based there to note it's pausing sales in Russia.

Take-Two, meanwhile, has stopped sales of games and ended marketing support in Russia and Belarus. The publisher also told GamesIndustry.biz it's preventing people in the two countries from installing its games. That includes Grand Theft Auto V, which is believed to be the third most-popular game in Russia behind Counter-Strike: Global Offensive and Dota 2, based on monthly active users.

Since the invasion began, many notable gaming companies have withdrawn from Russia, including Activision Blizzard, Epic Games, Microsoft, EA and CD Projekt. Sony also removedGran Turismo 7 from its Russian storefront just as the game was released elsewhere, while Nintendo halted Switch eShop payments.

Other major companies have ended or limited services and sales in Russia, including Google, Netflix, TikTok, PayPal, Adobe, internet backbone provider Cogent and Meta. Samsung has stopped shipping products to the country, while Apple has suspended all sales there.

Activision Blizzard and Epic pause game sales in Russia

Activision Blizzard and Epic Games have joined a growing list of publishers suspending sales of their games in Russia due to the country’s ongoing invasion of Ukraine. In an employee letter it shared publicly on Friday, Activision president and chief operating officer Daniel Alegre said the company would pause selling its games to Russian consumers. It will also temporarily stop offering in-game microtransactions to those same customers.

Epic is stopping commerce with Russia in our games in response to its invasion of Ukraine. We’re not blocking access for the same reason other communication tools remain online: the free world should keep all lines of dialogue open.

— Epic Games Newsroom (@EpicNewsroom) March 5, 2022

One day after Activision’s announcement, Epic Games said it too was halting transactions within the country. “Epic is stopping commerce with Russia in our games in response to its invasion of Ukraine,” the company said. “We’re not blocking access for the same reason other communication tools remain online: the free world should keep all lines of dialogue open.” 

It’s unclear if Epic’s decision includes both its own titles and any in-game microtransactions it offers in Fortnite. What’s more, notably neither Activision nor Epic mentioned Belarus in their respective announcements.

In halting sales to Russia, Activision and Epic join companies like Microsoft, Electronic Arts and CD Projekt Red. Russia isn’t a small market either. According to a 2021 estimate from Statista, the country, with approximately $2.7 billion in industry revenue that year, was the eighth largest market for video games.