Posts with «video games» label

CD Projekt Red is working on a 'Cyberpunk 2077' follow-up and several new Witcher games

CD Projekt Red may be much busier than you expect. The developer has shared a long-term roadmap that elaborates and expands on its plans. To start, a project codenamed "Orion" is effectively a sequel to Cyberpunk 2077 that will "further develop the potential" of the sci-fi franchise. It's in development by CDPR's teams in Boston and Vancouver.

And while it's no secret that there's a new Unreal Engine 5-based The Witcher game in the works (it entered pre-production this spring), it's really just the start of a new trilogy. You might not have to wait long to see the story reach its conclusion, either. CDPR hopes to release all three games within a six-year span, with the first (codenamed "Polaris") serving as a technology foundation for the remaining two.

Other titles include "Sirius," a The Witcher spinoff with solo and multiplayer elements aimed at a "broader audience." It's developed by The Flame and the Flood studio The Molasses Flood. Another project, "Canis Majoris," is a "full-fledged" Witcher universe game built by an outside developer using UE5. And no, CDPR won't be stuck making Cyberpunk and Witcher games for all eternity. "Hadar" will be new, from-scratch universe. It's still in the extremely early stages of development (conceptual work only began in 2021), so it's likely years away.

Regardless of what you play, you should expect online gameplay to become a staple feature. In its roadmap presentation, CDPR said "most" of its new games will have a multiplayer component. The company was shy on what this will entail.

CDPR isn't shy about the reasons for the expansion. The wider catalog and cooperation with outside developers will help it "reach new consumers" while maintaining three lasting franchises. If all goes well, a producer best known for rare, single player-focused releases will offer a steady stream of games that help it become more of a household name akin to Activision Blizzard and Ubisoft — in size, if hopefully not in quality.

Google reportedly canceled a Stadia-exclusive follow-up to 'Death Stranding'

One of the major problems that worked against Stadia from the jump was the fact that Google didn't secure blockbuster exclusives for the cloud gaming service, which it will shut down in January. Sure, people were able to play the likes of Red Dead Redemption 2,Cyberpunk 2077 and Destiny 2 on the platform, but those are all available elsewhere. As it turns out, Google may have spurned the chance to have an exclusive title from one of the biggest names in gaming.

According to 9to5 Google, at one point Hideo Kojima was working on a Stadia-only follow-up to Death Stranding, which debuted on PlayStation in 2019 and later arrived on PC. Death Stranding has some asynchronous multiplayer elements. Other players might be able to use ladders, roads and other items that you place in the world, for instance. However, the planned follow-up was said to be a fully single-player game, which might have been the reason why Google canceled the project.

According to the report, Google canned the game, which was described as an episodic horror title, after seeing the first mockups in 2020. Stadia vice-president and general manager Phil Harrison is said to have made the final decision to kill the project. For what it's worth, in a May 2020 interview, Kojima claimed one of his projects had recently been canceled. 

Stephen Lam / reuters

Google reportedly abandoned the project in the belief that there wasn't a market for single-player games anymore. Of note, CD Projekt Red just announced that Cyberpunk 2077 (which, again, was released on Stadia) has now sold 20 million copies, less than two years after its eventfuldebut. By mid-2021, Death Stranding itself had sold more than 5 million copies.

The lack of big exclusives is far from the only issue that led to Stadia's downfall. A questionable business model and a seemingly rushed rollout didn't help, and nor did Google's reputation for ruthlessly killing off its own products. Even though Stadia has excellent game streaming tech and some passionate fans, it never took off as Google hoped. The company will shut down the platform on January 18th and issue refunds for all hardware and software purchases (except for Pro subscriptions). Ubisoft is working on a way to give people who bought its games on Stadia access to PC versions.

The news of Stadia's demise blindsided developers, from giants like Destiny 2 studio Bungie to indie studios whose titles were supposed to hit the now-closed Stadia store in the coming weeks. As Axios notes, it isn't clear whether Google has a broad plan to reimburse studios for costs they expected to recoup after launching their games on Stadia. There are concerns about what Stadia's closure means for game preservation too. While Google didn't secure AAA exclusives, Stadia has some indie games that aren't available elsewhere.

Future Publishing via Getty Images

Meanwhile, some are calling on Google to unlock the Stadia Controller's Bluetooth functions. The argument is that, if people can more easily use the controller on other platforms, it's less likely that the gamepad will become e-waste. The controller connects directly to WiFi for Stadia games in order to minimize lag. You can also hook it up to devices with a USB-C cable.

As for Kojima, he has a Death Stranding sequel in the works, according to the game's star, Norman Reedus. It also emerged in June that Kojima has teamed up with Xbox Game Studios for his next title. That game will be powered by Microsoft's cloud technology.

Razer and Verizon tease a 5G gaming handheld that can play games locally

Razer, Qualcomm and Verizon are working together on a 5G gaming handheld. The carrier teased the Razer Edge 5G at Mobile World Congress Las Vegas. Details on the device are sparse, but what we do know is that it will feature Qualcomm’s Snapdragon G3x Gen 1. Announced in December, the chipset features an Adreno GPU capable of running Android games at 144 frames per second, with support for 10-bit HDR built-in. Additionally, it offers both 5G and WiFi 6E connectivity courtesy of the company’s FastConnect 6900 system.

BREAKING: @Verizon, @Razer and @Qualcomm are teaming up on the world's first 5G mobile gaming handheld—Razer Edge 5G! It will allow you to play your favorite games regardless of whether you are gaming in the cloud, on an app or streaming from your console. https://t.co/TYPw5xFyeFpic.twitter.com/F9Vg3CfABl

— George Koroneos 🗿🍹 (@GLKCreative) September 28, 2022

At the end of last year, Qualcomm and Razer released a Developer Kit that was designed as a showcase of the G3x’s capabilities. The device featured a 120Hz, 6.65-inch OLED display, four-way speakers and built-in controls. If we had to take a guess, the Razer Edge 5G will hew closely to that prototype. In the teaser it shared today, Razer showed off enough of the Edge 5G to reveal it will feature a design that’s a tad more refined than the last Razer device to bear Edge branding.

According to Verizon, the Android handheld can play games locally, in addition to streaming them from the cloud and consoles. That puts the Razer Edge 5G in an interesting spot between Logitech’s G Cloud Gaming Handheld and Valve’s Steam Deck. The former is a dedicated cloud gaming device and costs $350, a hefty price for its limited capabilities. The Steam Deck is more expensive but can run games like Elden Ring, Stray and Hades natively. And if you already own those titles on Steam, you don’t have to pay for them again. What the Steam Deck doesn’t have is 5G connectivity, and that’s something that could make the Razer Edge 5G an interesting option when it’s released. Razer, Qualcomm and Verizon promised to share more information about their collaboration on October 15th at RazerCon.

Netflix is building its own game studio

Netflix is no longer relying exclusively on third-party teams to bolster its game catalog. The streaming giant is forming an in-house game studio in Helsinki, Finland to create "world-class" original games without ads or in-app purchases. While it's too soon for details of the games themselves, Zynga and EA alumnus Marko Lastikka will serve as director.

Helsinki is a good fit as the home to some of the "best game talent" on the planet, according to Netflix. This includes The Walking Dead mobile developer Next Games (which Netflix bought in March). Netflix has purchased multiple developers, including Boss Fight and Oxenfree creator Night School Studio, but hasn't built a developer from scratch until now.

You won't see the first fruits of this internal studio for "years," Netflix says. Still, this and recent acquisitions show how the company's gaming strategy is evolving. Where Netflix initially depended on outsiders' games, including slightly tweaked versions of existing titles, it's increasingly focused on truly unique projects you won't find elsewhere. In theory, more people will subscribe to Netflix with the game library in mind.

EA Motive is working on a single-player Iron Man game

EA's Motive Studio is putting the finishing touches on its solid-looking Dead Space remake, but it's already looking ahead to other projects. EA announced that Motive has teamed up with Marvel to make an Iron Man game.

Although the title is in early development, the company has teased out a few details. It will be a single-player, third-person, action-adventure game with an original story. The idea is that you'll be able to "feel what it’s like to truly play as Iron Man," EA claimed in a statement.

The Motive team working on the project will be led by Olivier Proulx, who was a senior producer on last year's surprisingly great Marvel’s Guardians of the Galaxy. Proulx also worked on the single-player side of Marvel's Avengers and so won't be a stranger to Iron Man. “We have a great opportunity to create a new and unique story that we can call our own. Marvel is encouraging us to create something fresh,” Proulx said.

EA said the Iron Man game marks the beginning of its partnership with Marvel as it's the first of several titles they'll make together. Rumors suggest one of those is a Black Panther game.

Diablo IV's public beta will start in early 2023

Blizzard plans to invite some of its most dedicated fans to play Diablo IV in the coming weeks. The studio shared details about its upcoming end game closed beta test on Monday. Using “specific gameplay data,” Blizzard will select players who have recently spent “significant” time with the post-story experiences found in Diablo II: Resurrected and Diablo III. If you feel that describes you, you can let the studio know you’re interested in participating in the beta by ensuring the “News and Special Offers from Battle.net” option is enabled on your account by October 11th. Once that’s done, look for an email from Blizzard in your inbox for an invite. 

Once the beta arrives, it will be available on PC, Xbox Series X/S, Xbox One, PlayStation 5 and PS4, with support for crossplay and cross-progression between platforms supported. If you don’t get into this round of testing, Blizzard notes public testing will begin early next year.

The upcoming beta will focus on Diablo IV’s endgame experience for a couple of reasons. Blizzard says it doesn’t want to spoil the game’s story before release. The decision is also a reflection of the way a lot of players enjoy Diablo games. “For many, the end game is their favorite aspect of Diablo — we want to ensure it feels satisfying, and with no shortage of challenging variety to experience across many, many demon-slaying gaming sessions,” the studio said, adding feedback from participants will play a critical part in polishing the experience. One thing you should not expect is to hear from those playing the closed beta. Blizzard said the event would be “confidential,” a not-so-subtle allusion to the fact footage from Diablo IVleaked over the weekend.

‘Elden Ring: The Board Game’ will bring the Lands Between to the tabletop

If From Software’s uncompromising approach to difficulty has prevented you from playing Elden Ring, you’ll soon have another way to experience one of the most popular games of the year. This week, Steamforged Games announced it is adapting Elden Ring into a board game.

According to Mat Hart, the co-founder of the company, “fans should expect a dark, richly-realized tabletop world of mystery and peril, with satisfying combat and rewarding exploration.” At this stage, there aren’t many details on the project, but Steamforged promised a combat system that won’t involve dice rolling. Additionally, you’ll be able to play the game with up to three other friends – or by yourself, if you so choose.

Like Steamforged’s take on Dark Souls and Horizon Zero Dawn, Elden Ring: The Board Game will come with a handful of miniatures. On Friday, the company shared a render of one, showcasing how Margit, one of Elden Ring’s early-game bosses, will look in miniature form. Despite his small size, this version of the Fell Omen looks just as intimidating as his video game counterpart. Steamforged will share more details on the project when it brings the game to Kickstarter at a later date. Until then, you can sign up to receive updates as the company is ready to share them. 

Sony says 'PS VR games are not compatible with PS VR2'

With PS VR2 set to arrive early next year, Sony is starting to accelerate the hype train for its next-gen virtual reality headset. The hardware made its public debut at the Tokyo Game Show this week (early impressions are largelypositive) and the company revealed some more titles that are coming to the platform during Tuesday’s State of Play. Some other important information just emerged, albeit on the negative side: PS VR games will not work on PS VR2.

“PS VR games are not compatible with PS VR2 because PS VR2 is designed to deliver a truly next-generation VR experience," PlayStation senior vice-president of platform experience Hideaki Nishino said on the latest episode of the Official PlayStation Podcast (as spotted by Nibellion). “PS VR2 has much more advanced features, like [an] all-new controller with haptic feedback and adaptive triggers, inside-out tracking, eye tracking… Video and audio are coming together and 4K HDR, of course. This means developing games for PS VR2 requires a whole different approach than the original PS VR.”

Confirmed on Sony's Official PlayStation Podcast: PSVR games are not compatible with PSVR2

(Around 29:10)https://t.co/4BBjwlwitRpic.twitter.com/Dx4AWj3QYg

— Nibel (@Nibellion) September 16, 2022

Some games that do work on PS VR have been confirmed for PS VR2 (such as No Man's Sky), but this is still disappointing news. It means players will not be able to access PS VR games from the new headset, so if they want to be able to dip back into older games from time to time, they'll need to keep the old hardware around. 

It seems that newcomers to PlayStation VR will also not be able to check out games they might have heard good things about, such as Astro Bot Rescue Mission or Moss, unless the developers port their games to PS VR2. A more limited library of games may make the new headset a less appealing purchase.

The decision could have something to do with the fact that the PS VR2 uses different tracking methods. The controllers are completely different. PS VR uses the PlayStation Camera and light-based tracking, while Sony tracks the position of the new Sense controllers using infrared LED. Still, those hoping to bring (almost) their entire PS4-era collection of PlayStation games over to the current generation when PS VR2 arrives may feel discouraged.

'Warzone' is going mobile in 2023

Call of Duty is doubling down on mobile play with Warzone Mobile, a battle royale heading to Android and iOS devices in 2023. Call of Duty: Warzone Mobile will feature 120-player matches with operators, weapons, locations and combat familiar to existing Warzone fans. The game will support a shared Battle Pass, social features and cross-progression with Modern Warfare II and Warzone 2.0, both of which are due out at the end of 2022. The base game will be free.

Activision hasn't shared details about potential microtransactions in Warzone Mobile, but that'll likely be the case. In-game purchases have been built into Call of Duty: Mobile since its debut in 2019, and that plan seems to have worked out just fine for Activision — the studio has made more than $1.5 billion off of Android and iOS players in less than three years, according to SensorTower. Call of Duty: Mobile has been downloaded more than 650 million times globally.

If Call of Duty: Mobile was a test run, Warzone Mobile is Activision's end game. Warzone Mobile is part of a unification scheme for the entire Call of Duty franchise, with Activision pulling the annual installment, Warzone and mobile play into one ecosystem with the same underlying technology. This move unlocks shared progression, socializing and payments across platforms and titles, transforming Call of Duty into more of a state of mind than a video game.

Though the franchise is coming together in new ways, Warzone Mobile will feature mobile-specific playlists, events and content. Activision also promises deep customization options for handheld play. The game is being developed with input from multiple studios, including Activision Shanghai, Beenox, Digital Legends and Solid State Studios. Pre-registration for Warzone Mobile is live now on Google Play.

'Call of Duty: Warzone 2.0' goes live November 16th

Call of Duty: Warzone 2.0 will officially land on November 16th, bringing Modern Warfare II environments, gameplay and technology to a large-scale battlefield. This release date has been floating around the internet for a few months now, and Activision confirmed it today during a showcase about the new, connected future of Call of Duty.

Modern Warfare II and Warzone 2.0 will mark a turning point for the Call of Duty franchise, with a focus on cross-progression and shared technology among its various versions. MWII comes out on October 28th, just a few weeks before Warzone 2.0. Both games will use the same underlying technology, a fresh version of the IW engine that powered 2019's Modern Warfare

Warzone 2.0 will serve as an extension of MWII multiplayer, set in a fictional region of Western Asia called Al Mazrah. The battle royale has a revamped circle mechanic for end-game play, with multiple enclosures dropping down, rather than a single shrinking circle. There's also a new sandbox experience called DMZ and a revamped Gulag, where killed players can fight for the chance to rejoin a match in 2-on-2 skirmishes.

AI mechanics in Warzone 2.0 will be ripped from the mainline installment as well — MWII will feature AI-driven advancements in squad positioning and enemy behavior, offering more lifelike reactions to player movement across the board. This AI system will also be live in Warzone 2.0. Both titles will use Activision's Ricochet Anti-Cheat, a kernel-level solution that monitors your rig while the games are active.

MWII multiplayer emphasizes amphibious play, stealth and vehicular combat, and later this year it'll get a new 3-v-3 Raids mode. The MWII multiplayer open beta goes live September 16th on PlayStation, and September 22nd on Xbox and PC (and still PlayStation). This'll be open to folks who pre-ordered the game.

Warzone 2.0 will be free-to-play, just like its granddaddy, Warzone.