Posts with «video games» label

'Sand Land' is a new adventure game based on a manga by Dragon Ball creator Akira Toriyama

In the middle of this year’s Summer Games Fest, Geoff Keighley teased a new game with characters from a storied manga artist – and he wasn’t kidding. Sand Land is a new adventure game from Bandai Namco, featuring character design from Akira Toriyama, the man who gave us Dragon Ball’s Goku, the art of the Dragon Quest series, the characters of Chrono Trigger, not to mention countless more manga titles. Sand Land was initially a short manga series written back in 2000 by Toriyama. Now it’s a game. (In fact, in the trailer you can see the protagonist play around with what appears to be a Gameboy Advance, which is cute.)

We got a quick tour of what kind of game Sandland will be, as you’ll take control of a demonic prince, Beelzebub, alongside a cohort of monstrous characters, exploring, well, sandy environments. While you’ll be able to go toe-to-toe with some enemies, you’ll also pilot tanks to gun down enemies from afar, or go up against other military hardware. There appears to be a whole array of vehicles to explore the desert with. There's no release date yet, but hopefully, we’ll hear more in the following days.

Catch up on all of the news from Summer Game Fest right here!

This article originally appeared on Engadget at https://www.engadget.com/sand-land-trailer-sgf-2023-akira-toriyama-200242482.html?src=rss

Summer Game Fest 2023 and the stagnant state of the industry

The video game industry is larger than it’s ever been. The biggest companies are worth trillions of dollars and dozens more operate in the billions. In terms of social impact, video games are an established, powerful segment of the art and entertainment landscape. In 2023, the state of the video game market is, “big and getting bigger.” So why, from a player perspective, does it feel like the industry is shrinking?

It’s been four years since the last big video game showcase in the US. E3 2019 marked the last time the industry met in Los Angeles for a week of game and hardware announcements, and it’s finally happening again this year, just under new management. Summer Game Fest kicks off today, June 8th, and it’s organized by the team behind The Game Awards, rather than the Entertainment Software Association. There’s going to be a main live show at 3PM ET and multiple follow-up streams focused on indie games, plus events from Xbox, Ubisoft and Capcom running through June 12th.

The format of Summer Game Fest certainly looks familiar, but the industry itself has changed drastically since the last big summer showcase. The Xbox Series X and PlayStation 5 have been on the market for more than two years, subscription-based cloud services are actually viable, and the indie and AA space has found its footing again. Meanwhile, the largest companies in the room have been on an acquisition spree, with Microsoft and Sony buying talented studios in a bid to pad their new platforms with exclusive games. 

For the full story, watch the video below. 

Catch up on all of the news from Summer Game Fest right here!

This article originally appeared on Engadget at https://www.engadget.com/summer-game-fest-2023-and-the-stagnant-state-of-the-industry-163019962.html?src=rss

A Hideo Kojima documentary will take you behind the scenes of 'Death Stranding'

A documentary about Hideo Kojima, one of the most lauded video game designers on the planet, is on the way. A trailer offers a first peek at what's in store for those who plan to check out Hideo Kojima: Connecting Worlds.

Kojima wrote on Twitter that the film will provide a behind-the-scenes look at the development of Death Stranding, as well as "shots from the early days of our independent studio, memories from my childhood and my creative journey." The trailer encapsulates all of that while suggesting the film is a celebration of Kojima and his work. Friends, collaborators and fans including Geoff Keighley, Guillermo del Toro, Norman Reedus and George Miller are shown talking up Kojima and his credentials.

Whether Kojima truly is "the first auteur of video games" is up for debate, especially if you're of the mind that the auteur theory can't apply to the highly collaborative process of game development. Still, there's no denying that Kojima is a vanguard in his industry. He's a fascinating guy who is behind some of the most memorable and inventive games of the last few decades, which makes him good fodder for a documentary.

PlayStation Studios and Kojima Productions helped to produce Hideo Kojima: Connecting Worlds, for which there's no release date as yet. The film will premiere at the Tribeca Festival on June 17th and Kojima will be in attendance for a Q&A. In the meantime, we may learn more about Death Stranding 2 during Summer Game Fest.

This article originally appeared on Engadget at https://www.engadget.com/a-hideo-kojima-documentary-will-take-you-behind-the-scenes-of-death-stranding-183031555.html?src=rss

Summer Game Fest 2023: How to watch and what to expect

E3 is canceled this year due to both the pandemic’s effects on development schedules and the success of events elsewhere in the year, like The Game Awards. As such, expectations are higher than ever for Summer Game Fest (SGF). It’s now the biggest mid-year opportunity for developers to reveal new games and hype up their upcoming releases. At the same time, you might not see absolutely everyone. Don’t worry if it’s all a bit overwhelming — we’ll let you know how to watch, and what you’ll likely see when Geoff Keighley and partner studios take to the stage.

Who’s coming to Summer Game Fest

Most major game developers will attend Summer Game Fest in some capacity. Former E3 mainstays Activision, EA, Microsoft, Sony and Ubisoft will be there. You can also expect well-known studios and technology companies like Amazon Games, Bandai Namco, CD Projekt Red, Capcom, Epic Games, Gearbox, Netflix, Razer, Samsung and Valve.

Keighley’s team hasn’t shared many specifics of what to expect, but there have been a couple of clues.You should see the first gameplay footage from the fighting series reboot Mortal Kombat 1, while Remedy should show more of its action horror sequel Alan Wake II. We also wouldn’t be surprised if CD Projekt Red showed more of its Cyberpunk 2077 add-on Phantom Liberty given promises of news this month.

Don’t expect a dedicated PlayStation event at SGF. Sony held a Showcase livestream on May 24th that showcased much of what the company and its partners are working on, including the Project Q handheld streaming device and Konami’s Metal Gear Solid 3 remake. Nintendo also isn’t poised to appear, and might instead hold a Direct presentation. That’s not surprising when The Legend of Zelda: Tears of the Kingdom is already out, and the only big first-party game in the pipeline is Pikmin 4 this July.

The Summer Game Fest schedule and how to watch

Bethesda

The tentpole event is Summer Game Fest Live on June 8th at 3PM Eastern. You can watch this through the presenters’ many social channels, including YouTube, Twitch, Twitter and TikTok. This is billed as a “cross-industry showcase,” and will likely include announcements from a wide variety of publishers. This will likely include some creators that have their own events later, such as Microsoft.

The first company-specific events follow almost immediately afterward. Double Fine and iam8bit are holding their customary “Day of the Devs” indie game presentation at 5PM Eastern on the 8th. Devolver, meanwhile, is streaming its announcements at 6PM. Its show is sometimes a treat even if you don’t care for the games — Devolver is fond of telling a wacky story alongside its announcements.

Each subsequent day has at least one event. The Tribeca Festival is showing exclusive gameplay clips and interviews from its official selections on June 9th at 3PM Eastern. On June 10th, you can tune into a Wholesome Direct at 12PM that puts the spotlight on indie games.

For many, June 11th will be the highlight. Microsoft is hosting an Xbox Games Showcase at 1PM Eastern where it will likely discuss titles from its in-house studios. As soon as that’s done, a Starfield Direct will show more of Bethesda’s sci-fi epic. PC Gamer’s The PC Gaming Show follows at 4PM with two hours of introductions that include over 15 new games.

And while it’s not technically part of Summer Game Fest, Ubisoft Forward is scheduled for June 12th starting at 1PM Eastern. You’ll have to watch on Ubisoft’s YouTube and Twitch channels, but you can expect updates on Assassin’s Creed Mirage, Avatar: Frontiers of Pandora, The Crew Motorfest and other upcoming releases.

The last Summer Game Fest event was only announced this week: Capcom will host a brief stream on June 12th starting at 6PM Eastern. The 38-minute event will feature “roughly 36 minutes of news and updates” on the company’s latest games.

You’ll also want to stay tuned to Engadget throughout the event. While Summer Game Fest isn’t an E3-style trade show, we’ll be on the ground with news, analysis and hands-on impressions. We’ll let you know what games are promising and pinpoint the trends from this year’s lineup.

This article originally appeared on Engadget at https://www.engadget.com/summer-game-fest-2023-how-to-watch-and-what-to-expect-161527893.html?src=rss

The best gaming gifts for dads this Father's Day

Father’s Day is, ideally, a day for dad to have some fun and few things are more fun than a good game. If your father figure likes to spend his free time in other worlds, there are several gifts you could buy to make his play time more enjoyable. Below, we’ve rounded up a selection of our favorite gaming-related gear, from consoles and controllers, to artwork and coffee table books.

8BitDo Ultimate Bluetooth Controller

The 8BitDo Ultimate Bluetooth Controller is a versatile alternative to Nintendo’s Switch Pro Controller that also works easily on PC. It connects over Bluetooth, a wireless dongle, or a USB cable and notably uses magnetic Hall effect sensors in its joysticks, which means it’s much less susceptible to developing the dreaded “stick drift” than traditional controllers. While it might feel a little cramped for those with particularly large hands, its shape doesn’t have any weird curves or quirks, and all its inputs are appropriately crisp to press. Battery life is solid at 20-ish hours, too, and the whole thing comes with a slick charging dock. If dad wants to get hardcore, 8BitDo’s companion app offers a wealth of customization options, such as adjusting the sensitivity of the triggers or assigning macros to certain buttons. 8BitDo sells a few cheaper variants of this controller as well, but those sacrifice the Hall effect sticks, among other features. — Jeff Dunn, Senior Commerce Writer

Grid Studio artwork

If dad has a soft spot for classic gaming hardware, a frame from Grid Studio might be a nice way to spruce up his space. This is a company that deconstructs classic gadgets and neatly showcases their individual components in a piece of wall art. Each part is labeled for good measure. For gaming specifically, the selection includes consoles like the original Game Boy and PSP and controllers like the Wiimote and Sega Dreamcast pad. (Several non-gaming gadgets are available, too.) These don’t come cheap, and they might make dad cringe if he fancies himself a preservationist, but Grid’s artwork generally strikes the right balance between a nerdy nostalgia trip and tasteful decor. — J.D.

Steam Deck

Busy dads, especially one with younger kids, probably don't have much time to sit in front of a gaming PC. That's where the Steam Deck comes in handy. Valve's portable gaming system puts a ton of games into their hands, and it has enough power to play most indie titles and some AAA ones. Mostly, though, we found it to be a great way to clear out a PC gaming backlog — perhaps as they’re holding a little one who will only nap in their arms.

With the Steam Deck, they can carve out slices of gaming time when they have time to breathe. I've personally found it very useful in that wonderful period right after putting the kids down to sleep. They can play PC games in bed without moving a muscle! And if they already have a PC, they can also stream demanding games directly from it. While there are a few Steam Deck competitors on the horizon – we're particularly intrigued by the ASUS ROG Ally – there's something to be said about the simplicity of Valve's experience. It's the most console-like way to enjoy PC games so far. (If handhelds aren't their thing, take a look at our gaming console guide too!) — Devindra Hardawar, Senior Reporter

The Game Console 2.0: A Photographic History from Atari to Xbox

The Game Console 2.0 is a good coffee-table book for any dad who enjoys looking back on gaming’s history. It’s a visual tour of more than 100 different consoles, from the Magnavox Odyssey to the PlayStation 5 to less-remembered fare like the Tapwave Zodiac. The author, Evan Amos, is best known for taking many of the stock photos of gaming hardware you’d find on Wikipedia (and beyond), so it shouldn’t be a surprise to hear that the shots in his book are consistently clean and sharp. Each console has some light yet interesting background detail, and Amos neatly organizes the systems he documents by console generation. It’s not the deepest dive into the industry’s past, but it should be a pleasure for any gaming enthusiast to flip through every now and then. — J.D.

Game Pass Ultimate

Microsoft's pitch with Game Pass Ultimate is hard to pass up. For $15 a month, you get access to a large library of Xbox and PC titles, including day-one releases from Microsoft studios. Now that new game prices have crept up to $70, Game Pass Ultimate seems like a better deal than ever. It's a useful way to dive into new and older games, and it's also helpful for keeping kids busy once they turn into little gamers. If they end up liking a particular title, there are discounts if dad wants to permanently add something to their library.

Game Pass Ultimate also unlocks Xbox cloud streaming, which I've found to be useful on the road (all you need is a laptop and an Xbox controller to get some playtime!). It's also helpful for previewing a game quickly, without waiting for it to be downloaded and installed. Progress is also stored on Microsoft's servers, so dad can also pick up and keep playing if they choose to download a cloud title eventually. — D.H.

Metroid Prime Remastered

There are a million different games worth gifting for Father’s Day, but if dad never got around to playing Metroid Prime back in the GameCube days, getting him the recent Switch remaster is a fantastic way to rectify that. This new version sharpens up the original’s already stunning art direction and includes a more modern dual-stick control scheme. The first-person adventure at the heart of it all remains one of the most entrancing games ever made. It channels the isolation and wonder of the series’ NES roots, and manages to be thrilling even as it encourages you to slow down and take in the world’s details. While it has its share of action, it’s not a first-person shooter so much as a first-person exploration game. Some 20 years after Prime’s initial release, few titles have made encountering an alien world through someone else’s eyes feel more authentic. — J.D.

Scuf Instinct Pro

There’s no shortage of customizable gift ideas you’ll find for Father’s Day, but if your dad likes to spend time gaming, a custom pillow, frame or plaque may not be as useful as a customized controller. Scuf makes a number of controllers, and you can personalize almost every part of them, down to the color of the thumbsticks. The wireless Instinct Pro works with Xbox, PC, Mac and mobile OSes, and we like its remappable paddles and its adjustable instant triggers, which remove pull down and make it feel more like a mouse click. It’s a more than capable controller that any gamer would love to receive, but the cherry on top will be customizing it with their favorite colors and hues. — Valentina Palladino, Senior Commerce Editor

SteelSeries Arctis Nova Pro Wireless

SteelSeeries' previous high-end gaming headphones, the Arctis Pro, were some of the best we've ever heard. The company's new Nova Pro headsets improve on that design with better sound quality, and a plethora of new adjustment options. They also support 360-degree spatial audio on Windows PCs and the PlayStation 5. We're recommending the $350 wireless model since it allows for more freedom – useful for parents who may also need to rush off to console a crying child at night – but if they don't mind a cable the $250 wired model sounds just as good. And if dad would prefer a headset he can use in more ways than one, our best gaming headsets guide has a ton of all-purpose options. — D.H.

Razer Basilisk V3

The Razer Basilisk V3 is a comfortable and responsive mouse for any dad who does a lot of PC gaming. The top pick in our best gaming mouse guide has a sturdy frame that should fit all but the smallest of hands and well-sized buttons that are satisfying to press. While it’s not the lightest mouse, and won’t be the absolute fastest for twitchy shooting games, it tracks smoothly and accurately. And outside of games, the fact that its scroll wheel can tilt side-to-side and swap to a free-spinning mode makes it a handy option for navigating large documents and Excel sheets. Just note that, like many gaming mice, it’s made for righties first. — J.D.

Satisfye ZenGrip

The Switch is a wonderful device, but it’s not the most ergonomic thing out there. If dad has complained about this before, a Satisfye ZenGrip can help him stave off sore wrists and tingly fingers while running around Tears of the Kingdom or Super Mario Odyssey. This is a molded, hard plastic grip that slots around a Switch and makes it feel more like you’re holding a very wide Xbox or PlayStation controller instead of a flat rectangle. It won’t make the buttons feel any better, and it certainly adds a bit of bulk, but it’s solidly constructed and sized for medium or large hands. Unlike many other Switch grips, the design won’t scuff the console when removed, plus it leaves enough room for the Switch’s fans. Satisfye sells grips for all three Switch models in various colors as well as bundles that pair the accessory with a specially designed case. — J.D.

Backbone One

If dad likes to game on his phone, the Backbone One will give him a more natural way to play. This is a mobile gamepad that attaches directly to a phone’s Lightning or USB-C port and works with any game that supports controllers. It has all the inputs needed to play modern games, and while its buttons won’t feel as luxurious as a full-size pad, they’re still responsive and properly spaced given the size constraints. The contoured grips are comfy to hold over time, plus there’s a built-in headphone jack and charging port for your phone. For beefy mobile games or streaming PS5 and Xbox games, it’ll be much less fiddly than touch controls. — J.D.

My Arcade Micro Player mini arcade cabinets

It’s best viewed as a show piece on a shelf rather than something dad would play seriously, but one of My Arcade’s Micro Player mini arcade cabinets is an adorable way for him to display a retro favorite. While there are certainly cheaper and more convenient ways to play old games, these 6.75-inch cabinets don’t feel flimsy and generally convey the spirit of each game well. (Just note that the artwork is usually “inspired by” the game in question, not a replica of its original cabinet.) Their buttons are surprisingly responsive and, while the 2.75-inch screen looks washed out from an angle, it’s bright and colorful enough to be usable. There’s a speaker and headphone jack built in, plus each joystick is removable if dad would rather use the mini d-pad instead. The line includes several classics, including Pac-Man, Galaga, Street Fighter II and Space Invaders, among many others. — J.D.

Panic Playdate

Panic's Playdate won't ever compete with the Nintendo Switch, or even the PlayStation Vita, when it comes to graphics or the depth of its library. But it's undoubtedly one of the most intriguing pieces of gaming we've seen recently. Imagine a super-slim version of the Game Boy with a sharp screen and a cute crank on the side, and you've got the Playdate.

While it only has two buttons and a directional pad, most games are built to use the crank, perhaps to steer a surf board as you're trying to catch some waves, or to direct a bumbling robot as he tries (and fails) to reach his date on time. It's a limited system (it doesn't even have a backlight!), but those limitations have led to some truly unique gaming experiences. — D.H.

Wingspan

If dad wants to get more into tabletop games and doesn’t mind going beyond the usual high-fantasy fare, Wingspan is worth a look. This is a popular, award-winning “engine builder” that casts up to five players as bird lovers trying to attract feathered friends to their wildlife preserve. The rules are straightforward enough to appeal to newbies, but there are numerous strategies you can take to win, so the game is easily replayable. Plus, the whole thing is gorgeous, with 170 illustrated bird cards, pastel egg pieces and a faux-birdhouse for dice rolls. It’s also possible to play the game solo. — J.D.

This article originally appeared on Engadget at https://www.engadget.com/best-gaming-gifts-for-dads-133016759.html?src=rss

Nintendo's '1-2 Switch' party game is getting a sequel

Nintendo is launching a sequel to 1-2 Switch, its party title that features a robust collection of mini-games, on June 30th. It's called Everybody 1-2-Switch!, because you don't even need to use Joy-Cons to participate in some of its games — you can join in, as long as you're using a compatible smartphone. The original 1-2 Switch launched with 28 mini-games meant to get people playing and to liven up get-togethers. Some of them were odd, such as the game where you have to get a crying baby to sleep, but some were oddly fun. There's a mini-game where you have to pretend to be sashaying down the runway like a supermodel, and another where you have to milk a cow. 

According to a report by Fanbyte last year, Nintendo has been working on the sequel for quite some time. However, testing groups reportedly excoriated the game, and families with kids, which are Nintendo's prime reason for enabling matches with more than two participants, apparently found the mini-games boring. People were calling the sequel "Horseshit," the publication wrote, because the host is a person wearing a horse mask. Was Nintendo able to fix its issues and create mini-games entertaining enough to change the testers' minds? It's not quite clear. In fact, the official product page for Everybody 1-2-Switch! is pretty bare and mostly just mentions the game's multi-player capability. It also says that the title will "feature everything from balloons to aliens." 

The title will set you back $30 when it arrives. That's much less than its predecessor's $50 launch price, and, at this point, your guess is as good as ours on whether that's a good sign or a bad sign. 

#Everybody12Switch is coming to #NintendoSwitch on 6/30.

Pre-order now: https://t.co/Z2OfGsMa1Mpic.twitter.com/5Wm9WLsDpG

— Nintendo of America (@NintendoAmerica) June 2, 2023

This article originally appeared on Engadget at https://www.engadget.com/nintendos-1-2-switch-party-game-is-getting-a-sequel-204206474.html?src=rss

VR Assassin’s Creed, Stranger Things and Ghostbusters arrive on Meta Quest later this year

Meta announced a slate of upcoming games today for its standalone VR headsets (including the upcoming Meta Quest 3). Apple is expected to enter the virtual headset space next week, so Meta is hoping to make a lasting impression with its lineup of upcoming VR titles from beloved franchises, including Assassin’s Creed, Stranger Things, Ghostbusters and Attack on Titan — along with some VR remakes of old-school classics.

In addition to Asgard's Wrath 2, the most enticing game may be the one we know the least about. Although it was little more than a tease, Meta confirmed that Assassin’s Creed Nexus VRisn’t vaporware after all: The next VR installment in the long-running series will launch in the Meta Quest Store later this year. Unfortunately, further details must wait for its official reveal at Ubisoft Forward on June 12th.

We first learned about an upcoming Stranger Things VR game late last year, and today we got a closer look. The title lets you play as season four villain Vecna as you “invade the dreams and memories of fan-favorite characters and harness telekinetic powers to possess minds and battle creatures.” Gameplay includes grabbing, crushing and throwing opponents using telekinesis and opening and closing portals “at your peril.” Meanwhile, the story will allow you to tap into Vecna’s more human past to “relive memories from [Henry Creel’s] time at Hawkins Lab with Dr. Brenner as you explore an otherworldly, interconnected hive mind.” Stranger Things VR is developed by Tender Claws and will launch this fall on “major VR platforms,” including Meta Quest Pro / 3 / 2.

Ghostbusters: Rise of the Ghost Lord is another previously announced VR game in the pipeline from an iconic IP. The trailer focuses on the backstory of Gustav Hookfaber, a disgruntled and morally confused scientist who has transformed into the villainous Ghost Lord to wreak havoc on San Francisco. You’ll wield proton packs and other classic equipment for solo or co-op ghost-busting. “Continue the Ghostbusters’ legacy, protect the city from fiendish ghosts, and experience all the humor and frights from the beloved franchise,” the game’s description reads. Ghostbusters: Rise of the Ghost Lord will launch on Meta headsets this fall.

Although it may not be as familiar to younger audiences, The 7th Guest was one of the coolest spectacles to fire up on your cutting-edge CD-ROM in the mid-90s. About three decades later, you’ll be able to play an updated version of the atmospheric adventure / puzzle game in virtual reality. “[Developer Vertigo Games] is using volumetric video capture to recreate the FMV (full-motion video) storytelling of the original game, bringing the classic adventure to life like never before,” the description reads. “And for the first time ever, the iconic mansion is being recreated in full 3D — though don’t be surprised if it starts shifting around you. After all, it’s haunted.” The 7th Guest arrives later this year for Quest.

Another remake, the ultraviolent 2011 first-person shooterBulletstorm is also getting a VR makeover. And the game’s creatively gruesome “Skillshots” are in tow. “Kick an enemy into a cactus?” the game’s teaser asks rhetorically. “Skillshot. Crush one under a hot dog cart? Skillshot. Grab one with your Energy Leash and fling ‘em into a burner? Definitely a skill shot.” Developer Incuvo and publisher People Can Fly (the original game’s developer) created the VR refresh, which appears to stay true to the title’s over-the-top indulgence. Bulletstorm launches later this year on Quest Pro / 3 / 2.

Manga and anime fans may want to heed the upcoming Quest title Attack on Titan VR: Unbreakable. The game places you in the Scout Regiment for solo and co-op play. “[Players] will need to combine entirely free three-dimensional movement through use of their Omni-directional Mobility (ODM Gear with cross-range combat in order to defend themselves against killer titans,” the game’s blurb reads. “As players progress, the battle difficulty will increase, so only those with determination and skills critical to making it through to the final battle will survive.” Attack on Titan VR: Unbreakable arrives “this winter” for Quest.

In a slightly less epic and mythological (but perhaps just as fun) gaming world, PowerWash Simulator is getting a VR variant. “With 1:1 accuracy and control of the Quest Touch controllers, blasting away every speck of dirt and grime is a breeze,” the description says. “Reach up, get down and lean-in to tackle those pesky hard-to-reach spots or sit back and wash your worries away.” In addition, the cleaning sim supports solo play and online multiplayer as you “Absorb the relaxing atmosphere and stress-free pace as you take the pressure off and strip dirt from patios, pavements, vehicles, and public parks.” PowerWash Simulator VR launches later this year on Quest headsets.

Owners of Meta headsets may already be familiar with Schell Games' I Expect You to Die. Dating back to the Oculus Rift launch lineup in 2016, Schell Games’ series combines seated gameplay with clever puzzles in a James Bond-like atmosphere laced with wit and satire. The third installment, I Expect You to Die 3: Cog in the Machine, has you again taking on the evil Dr. Zor. It promises an “expanded narrative” with new levels and “more hours of gameplay” compared to the series’ first two installments. The third game in the series launches this summer for Quest, and the developer says pre-orders will get 10 percent off the game’s full price.

In addition to these familiar franchises, Meta announced several other upcoming games and updates for existing titles. For example, tactical FPS Onward is getting a big 1.11 update that adds new player animations, a redesigned lobby, shooting-range revisions and more. Other new or upcoming Quest titles include the roguelike Ghost Signal: A Stellaris Game, mech-fighter Underdogs, jumpscare horror game Silent Slayer: Vault of the Vampire and a remake of the arcade / Dreamcast rhythm game Samba de Amigo. You can read more about all of the big Quest VR announcements in Meta’s recap.

This article originally appeared on Engadget at https://www.engadget.com/vr-assassins-creed-stranger-things-and-ghostbusters-arrive-on-meta-quest-later-this-year-174119442.html?src=rss

'Asgard's Wrath 2' is Meta's most ambitious VR game to date

One of the biggest announcements at today's Meta Quest Gaming Showcase was Asgard’s Wrath 2, a sequel to the well-regarded original from 2019 that’s slated for release this winter. It's shaping up to be Meta's most ambitious game to date — it's an action RPG that the company thinks can stand alongside the genre’s heaviest hitters on consoles and PC. To live up to that promise, developer Sanzaru Games may have to push a VR headset that uses mobile technology from 2020 to its limits.

In a gameplay overview video, Sanzaru studio creative director Mat Kraemer said that Asgard's Wrath 2 features "massive worlds beyond the scope of any other game on the Meta Quest platform." Much of the action will take place in Ancient Egypt rather than the Norse setting of the first game, though you’ll still visit Muspelheim (a location that God of War fans will be familiar with).

Like Asgard's Wrath, the sequel features animals you can turn into companions to help with puzzles and combat. For the first time in the series, you can also use the animals as mounts to help you traverse the larger landscapes. Elsewhere, there’s a more aggressive approach to combat this time around, compared with the original game's defense-based system. Previously, players had to parry and block before having the opportunity to remove enemy shields. In Asgard's Wrath 2, they can use rapid attacks to chip away at shields or use skilled parries for more powerful attacks. In a neat touch, enemies will be able to catch thrown weapons and hurl them back at you.

Many of the elements you'd expect from a modern action RPG are present here, from crafting, minigames (including fishing and a slingshot shooting gallery) and extensive exploration to gear and weapon upgrades and enemies that grow stronger as you do. Both you and your animal buddies have skill trees to level up. As in the first game, you'll be able to manipulate the world with cosmic powers. Elemental weaponry should provide more enemy variety and customization, while you can possess mortals to use their skills and abilities and help them fulfill their destinies.

Sanzaru Games/Oculus Studios

That's a lot for any game to juggle, let alone one that's running on a similar chipset to the Samsung Galaxy S20 series. Sanzaru, which made the original game for Oculus Rift, is developing Asgard’s Wrath 2 for Meta Quest 2. The headset uses the Qualcomm Snapdragon XR2, which is derived from the Snapdragon 865.

While many players will be diving into the game on a Quest 2, the Meta Quest 3, which was revealed today, will be available by the time Asgard’s Wrath 2 comes out. “Meta Quest 3’s advanced processor and higher resolution will provide an even better look and feel within Asgard’s Wrath 2, while players will have a more comfortable wear during the game’s 60+ hours of gameplay,” a Meta spokesperson told Engadget.

In any case, it seems that Sanzaru is squeezing as much as it can out of the current headset, which gave the studio more to work with than the Rift.

"The biggest and best thing is that now we're working with devices that are completely wireless, untethered, kind of the way this a game like this is meant to be played, because it's so combat centric," Sanzaru creative director Grace Lingad told Engadget. "We really focus on visceral, gesture-based, physics-based combat. Being free of external tracking sensors and wires and everything like that, the Quest platform has really been a game changer for the franchise."

As for how the game might run on the Quest Pro, Lingad (who spoke to Engadget before the Quest 3 was announced) said that Sanzaru’s focus was on the Quest 2 due to that headset having a big install base. “We really want to make sure as many people as possible can enjoy this game,” she said.

Sanzaru Games/Oculus Studios

In recent weeks, critics have called out other major action RPGs, namely Redfall and Diablo IV, over the state of their open worlds outside of the main quests. Striking the right balance between having plenty to do in Asgard's Wrath 2 and giving players open areas to tear across on their mounts while dealing with the limitations of the Quest 2 hardware was something Sanzaru had to bear in mind.

"That's one of the big design challenges that the team had to deal with, because there's ways that we can build the levels so that they feel like they're sprawling, but of course, we have to consider the hardware limitations," Lingard said. "There's some amount of negative space, which is good for the eyes, for the mind to rest.

"We do try to tuck in little side areas, but they're hidden and tucked away," she added. "It's really for the players, the ones who really like to explore that whole, 'hey, there's this little area, if I can crawl through there...' and then you emerge into this secret monster den and we hide some really challenging stuff in there, really good rewards in there. So, in that way, we keep the density high, but it's not like all bam, bam, bam, in your face, which I think is a clever move by our team."

Sanzaru, which Meta snapped up in 2020, estimates Asgard's Wrath 2's campaign will take 60-plus hours to beat. That’s around twice the length of the original game. On top of that, there's an endless mode called Uncharted Rifts that has randomly generated dungeons. Players can dip into that mode at almost any point to plunder high-level loot to take back into the campaign, but Uncharted Rifts could keep ardent fans going well after they've finished the story.

Add everything up, and that's a long time to spend playing a game in a virtual reality headset, particularly one with fast-paced combat. Motion sickness has been a long-standing concern for VR users. Sanzaru has kept that in consideration while building out Asgard Wrath 2's settings and accessibility features.

Lingard said it was important for the team to offer a swathe of settings that players "can use to tailor their experience to their comfort level." Those concern factors such as motion sickness and combat difficulty. The accessibility options include movement settings, such as snap turning and smooth turning with the controller, rather than having to rotate your body. It's particularly important for a VR game to give players a wide array of options, Lingard notes, because the experience is "so visceral and personal."

Since everyone's history with VR is different, "we really make it a point to have a lot of settings available." she said. "We really want to respect people's time. For some people, maybe this is their first game in VR. We're hoping we really launch with a splash and people want to check it out for themselves. We want to make sure that experience is as accessible and as easy to get into as possible."

On that note, Sanzaru wanted to make sure Asgard's Wrath 2 is welcoming to VR newcomers and folks who haven't played the first game. You can opt to see a recap of the previous title before you get started

We’ll need to wait several more months to find out whether the Quest 2 and Quest 3 (which is said to offer double the graphics performance of the current model) can truly support Sanzaru’s ambitions. But if you're a fan of the first game or you're looking for a lengthy, immersive VR experience, it may be worth adding Asgard’s Wrath 2 to your wishlist.

This article originally appeared on Engadget at https://www.engadget.com/asgards-wrath-2-is-metas-most-ambitious-vr-game-to-date-172826048.html?src=rss

No Man's Sky arrives on Mac today

Hello Games made an exciting announcement at Apple's Worldwide Developer Conference in 2022: No Man's Sky would eventually be making its way to Macs. Now, as we ramp up towards WWDC 2023, the time has come with Mac gamers finally able to play No Man's Sky to their heart's content. Hello Games claims to have worked closely with Apple to bring the game to life and supports the company's Metal 3 API to reportedly "achieve console quality graphics whilst maintaining battery life on laptops and lower end devices."

No Man's Sky is available for anyone who has a Mac with Apple silicon (which started rolling out in 2020) or an Intel-based Mac with at least a Core i5 processor. There's no need to re-buy the game if you already have No Man's Sky through Steam on your PC, as you can cross-save your progress to jump between devices without backpedaling on your progress. Mac users also have access to cross-play, so you can join gamers on Xbox, PlayStation 4 and 5, PC or VR.

The expansion to Mac follows a few significant updates to the game, including a redesign of the HUD and user interface and a new storyline called Interceptor that brought better visuals and new VR controls. Steam users can download No Man's Sky today, but will be available in the Mac App Store "shortly."

This article originally appeared on Engadget at https://www.engadget.com/no-mans-sky-arrives-on-mac-today-130016085.html?src=rss

‘Diablo IV’ review: A mechanically perfect romp through a shallow world

In an interview with The Guardian more than a decade ago, Warren Spector, the director and producer of Deus Ex, said his dream game would take place in one city block. “There are people who are trying to simulate massive worlds at a level of an inch per mile,” Spector told journalist Keith Stuart. “I don’t get it. I really want deep worlds that you can interact with.”

I’ve spent a lot of time thinking about those comments while playing Diablo IV. Blizzard’s latest is easily one of the best games the studio has released in about a decade, but I can’t help imagining what Diablo IV could have been if it were a smaller, more focused experience.

The story of Diablo IV opens decades after the end of Diablo III: Reaper of Souls, with the world of Sanctuary still reeling from the events of that game. Structurally, the narrative that unfolds is similar to Diablo II. Following a visit to a remote village, your character sets off after the demon Lilith – who is the daughter of Mephisto, one of the Prime Evils you defeated in Diablo II. More often than not, your character finds they’re one step behind Lilith, leading to predictably dire results.

I won’t say much more about Diablo IV’s story other than to note Blizzard smartly grounded it in the tragedy of its human characters. When the narrative calls on elements from past games, it does so in ways that feel natural and earned. Lilith is also a great antagonist. Every time she appeared on-screen, I felt a sense of unease waiting to see what kind of calculated cruelty she’d inflict on those unlucky enough to cross her path. If you only end up playing Diablo IV for its story, I think you will enjoy the experience, but if you decide to veer off its critical path, be prepared to play through a lot of uninspired content.

If you tried Diablo IV during one of the open betas Blizzard held in recent months, you’ve seen most of what the game’s open world has to offer as you’re leveling your character. Did you encounter a world event in the Fractured Peaks that tasked you with protecting a group of villagers hiding under their carts? Guess what – you’ll find another group just like that one again in Scosglen, the game’s second zone, and in other areas, too. I bet you played through a few optional dungeons. Well, there are more than 100 in the full game, and most feature a limited combination of layouts and objectives. World bosses and camps are more fun to complete, but there are far fewer of them than all the other content present in the game. The post-campaign adds more things to do like helltides and nightmare dungeons, but those increase the difficulty of the content, rather than introducing something substantially new.

Sometimes you’ll discover some interesting lore, a nifty bit of environmental storytelling or a named enemy that will drop an item with unique flavor text, but those moments are few and far between. I kept waiting for Diablo IV’s world to surprise me, to do something unexpected. The closest the game came to scratching that itch was when it sent the Butcher, a boss that shows up in nearly every Diablo game, to murder my character in an optional dungeon I was exploring. Even though my barbarian didn’t survive the encounter, I wanted more moments like that. Instead, the game seemed dead set on offering me an endless checklist of samey content if I ever decided to strike off on my own.

Blizzard Entertainment

That frustration is palpable while playing Diablo IV because so much of the game is immediately compelling. Nearly every inch of its open world is striking, with some of the most detailed and creative assets Blizzard has ever produced. Add to that a soundtrack that is haunting and evocative, and you have an experience that’s begging for players to inhabit it.

Maybe it’s my fault for expecting a live service game to offer something more substantive, but everywhere in Diablo IV, you see evidence that the people who spent years of their lives working on this project wanted the same thing. Just look at character creation. Clearly, the intention here was to allow players to make their druid, barbarian, sorcerer, rogue or necromancer look exactly like they’ve always appeared in their imaginations. Diablo IV offers a dizzying amount of visual customization for each class. In addition to all of the items, you can give your character different hairstyles and tattoos, and modify their skin tone, eye color and other attributes. Add in the transmog system, which allows you to transform the appearance of items to make them look like ones you’ve found in the past, and I can guarantee no two characters will look alike.

Blizzard obviously also put a lot of thought into player agency, allowing each class to be played in a variety of ways. The Aspects system is one of Diablo IV’s most compelling features: By completing dungeons and finding legendary items, you will collect item affixes that modify how skills work, and they’re transferable among your inventory. Some of these can completely change how your build functions. After some initial frustration, I found a build that allowed my barbarian to make short work of both hordes of monsters and Diablo IV’s spongy bosses, and I had a lot of fun with the game. I just wish there was more to do in Diablo IV’s world other than kill countless monster hordes. After all, role-playing has always been part of the ARPG genre.

Blizzard Entertainment

One last thing I want to note is that I played a version of Diablo IV that did not include any of the microtransactions the final build will feature. If you haven’t followed that aspect of the game’s development, I wrote about Blizzard’s monetization plans for Diablo IV last year. In short, Diablo IV is a full-priced game that also happens to feature an in-game shop and seasonal passes. Blizzard has promised that none of the cosmetic items you can buy in the shop or earn by completing the paid track of a season pass will grant “direct or indirect” gameplay advantages. The studio was also quick to note the shop and season pass will offer “more diversity of choices, not systematically better choices” for customizing your character. After Diablo Immortal, I’m fine with this setup, but I know some people will be put off by the presence of a season pass.

I don’t want to give you the wrong impression of my time with Diablo IV; I enjoyed nearly every moment of it. In a lot of ways, it’s the Diablo game I’ve been dreaming of ever since I first set foot in the world of Sanctuary back in 1997. But it is also a reminder of all the ways Blizzard has changed since I first encountered its games. There’s no way the company that released Diablo II in 2000 and even Diablo III in 2012 could have created a game of Diablo IV’s scale, but sheer size is not what makes Diablo IV enjoyable. So often, that scale works against the game, resulting in a world that is, as Warren Spector might say, simulated at a level of an inch per mile.

Diablo IV will be available on PC, PlayStation and Xbox on June 6th.

This article originally appeared on Engadget at https://www.engadget.com/diablo-iv-review-a-mechanically-perfect-romp-through-a-shallow-world-160017353.html?src=rss