Ring makes a camera for pretty much every corner of your home but, until now, has never gone near one with a motorized base. That changes today with the Ring Pan-Tilt Indoor Cam that, as the name implies, lets you spin the unit around 360 degrees to keep up with what’s going on. The new unit has a tilt range of 169-degrees and offers color HD video no matter the lighting conditions. You’ll get all of the usual features with a standard indoor cam, including motion alerts and two-walk talk, plus the extras that come with a Ring subscription.
Given the tendency for folks running AirBnBs to covertly film their guests, there’s a built-in hardware kill switch. A mechanical shutter can be slid over the front of the camera, and Ring promises that both the video and audio feeds will be disabled until the cover is moved back. The company is also aware its usual range of colors, or lack of, might cramp your style if you’re buying one for the living room. That’s why this unit will be the first to launch in black and white, but also three new colors: Blush (pink), Charcoal (grey) and Starlight (off-ish white). These new colors will also come to Ring’s standard second-generation indoor camera in due time.
The new Ring Pan-Tilt Indoor Camera is available for pre-order today for $80 and will begin shipping on May 30.
This article originally appeared on Engadget at https://www.engadget.com/rings-new-indoor-camera-lets-you-pan-and-tilt-for-a-better-view-130047398.html?src=rss
The Rabbit R1, a pocket-sized AI virtual assistant device, runs Android under the hood and is powered by a single app, according to Android Authority. Apparently, the publication was able to install the R1 APK on a Pixel 6a and made it run as if it were the $199 gadget, bobbing bunny head on the screen and all. If you already have a phone and aren't quite intrigued by specialized devices or keen on being an early adopter, you probably didn't see merit in getting the R1 (or its competitor, the Humane AI Pin) in the first place. But this information could make you question the device's purpose even more. Rabbit CEO Jesse Lyu, however, denied that the company's product could've just been released an Android app.
In a statement sent to Android Authority, Lyu said: "rabbit r1 is not an Android app." He added that the company is aware that there are "unofficial rabbit OS app/website emulators out there" and is discouraging their use. "We understand the passion that people have to get a taste of our AI and LAM instead of waiting for their r1 to arrive," he continued. "That being said, to clear any misunderstanding and set the record straight, rabbit OS and LAM run on the cloud with very bespoke AOSP and lower level firmware modifications, therefore a local bootleg APK without the proper OS and Cloud endpoints won’t be able to access our service. rabbit OS is customized for r1 and we do not support third-party clients. Using a bootlegged APK or webclient carries significant risks; malicious actors are known to publish bootlegged apps that steal your data. For this reason, we recommend that users avoid these bootlegged rabbit OS apps."
Android Authority admitted that Spotify integration and other features probably wouldn't work when the R1 is installed on a phone, because it was created to run on the company's specialized firmware. However, it promised a follow-up story delving deeper into the subject.
The R1 has the capability to book you an Uber, find you titles to songs stuck in your brain or look for recipes that can incorporate ingredients you have in your fridge, among other things a virtual assistant or an AI chatbot can do. When Rabbit CEO Jesse Lyu introduced the R1 at CES 2024, he demonstrated how it can be trained to do a variety of other tasks when he taught it to generate an image using Midjourney. Engadget Deputy Editor Cherlynn Low found it more fun and accessible than the $700 Humane AI Pin, but she remains skeptical about the usefulness of AI devices overall. It may still be too early to tell whether they have the potential to become a must-have product for your daily life or the high-tech equivalent of single-use kitchen tools. We're already in the midst of testing the R1 and will publish a review soon to help you decide if it's worth giving the product category a chance.
This article originally appeared on Engadget at https://www.engadget.com/rabbit-denies-claims-that-its-r1-virtual-assistant-is-a-glorified-android-app-123049869.html?src=rss
Beats today announced the Solo 4, a $200 set of familiar-looking cans with significant upgrades inside, even if they look almost entirely the same as the Solo 3.
At this price, the Solo 4s don’t have any active noise cancellation and, according to Billy Steele, who tested the new headphones, they sound a bit thin. However, sound is generally improved, and the boost to 50 hours of playback (along with USB-C) is a major improvement over the predecessor. They’re available to buy now.
Beats also surprised us with new sub-$100 Solo buds, wireless (non-ANC) earbuds with 18 hours of playback. One focus is comfort, with ergonomic acoustic nozzles and vents assisting with audio performance and relieving the pressure on your ears. The Solo Buds will be available in June for $80.
Instagram is overhauling its recommendation algorithm for Reels to support and increase “original content.” It could greatly impact aggregator accounts and other accounts that mostly report other users’ work. The company is also changing how it ranks Reels to boost smaller accounts.
The app’s changes around “original content” could be pretty immediate. Instagram says it will actively replace reposted Reels with the “original” clip in its suggestions when it detects two pieces of identical content. Aggregator accounts that “repeatedly” publish posts from others will be penalized even more harshly. I’ve come across many accounts (often through Reels) that are simply the same viral clip (that isn’t even original) posted and reposted as far as I was willing to scroll. These changes could shrink the chances of coming across lazier content like that.
The Federal Communications Commission has slapped the largest mobile carriers in the US with a collective fine worth $200 million for selling access to their customers’ location information without consent. AT&T was ordered to pay $57 million, while Verizon has a $47 million fine. Meanwhile, Sprint and T-Mobile are facing a penalty with a combined amount of $92 million, as the companies merged two years ago. Apparently, the carriers sold “real-time location information to data aggregators,” and this data ended up “in the hands of bail-bond companies, bounty hunters and other shady actors.”
Fujifilm’s Instax cameras have been around for a while, but the new Instax mini 99, which was released this month, looks more like my X-T2 and other Fujifilm models than yet another plasticky Polaroid. From a distance, it looks like a pricey digital camera, but it costs only $200. It also has modes and filters to customize your tiny instant photos. That flexibility, combined with the understated look, makes for an instant camera I might actually buy (and use).
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-our-verdict-on-the-beats-solo-4-headphones-111559935.html?src=rss
Ubisoft says the mobile version of the AAA title offers “the same experience as the console version” but with adapted touchscreen controls. IGNreports that Ubisoft confirmed the mobile game will support MFi hardware controllers like the Backbone One and Razer Kishi Ultra.
Ubisoft says Assassin’s Creed Mirage supports cross-progression and cross-save through Ubisoft Connect, so you can pick up where you left off no matter your platform. The game launched in October for PC, PS5/4, Xbox Series X/S and Xbox One.
Ubisoft
Engadget’s Kris Holt found Assassin’s Creed Mirage to be a return to form for the series, trading the RPG elements that had grown prominent in recent years for the series' stealth and action roots. “The deeper I got into Assassin’s Creed Mirage, the more a sense of warm nostalgia washed over me,” Holt wrote. “It felt like a cozy hug from an old friend. A comforting, bloody embrace.”
The game will be free to download, and it has a 90-minute free trial. After that, it’ll be a $50 in-app purchase to continue playing on any compatible iPhone or iPad. You can pre-reserve the game now on the App Store.
This article originally appeared on Engadget at https://www.engadget.com/assassins-creed-mirage-finally-arrives-on-june-6-for-iphone-and-ipad-190711252.html?src=rss
The popular Arc Browser has been wowing macOS and iOS users for years, and now it’s finally available for Windows users. The Windows version of The Browser Company’s software had been in beta since December. The only caveat? The web browser is only available for Windows 11, though a Windows 10 version is on the way.
While a direct competitor to browsers like Chrome and Edge, Arc is actually quite unique. It features a collapsible sidebar with vertical tabs and bookmarks, so there are no tabs up top. This gives users a clean view of the actual website they’re visiting, without any unnecessary clutter. It also lets people build spaces to keep things organized, which kind of works like folders on a desktop. Looking for recipes and applying for jobs at the same time? Just dump tabs and research from the former into one space and the latter into another space.
The Peek feature lets users preview a link before opening it and Little Arc opens up a lightweight browser window for viewing something quickly and with minimal memory usage. There’s a bit of a learning curve with Arc, given we’ve been using browsers in the same exact way for decades, but that’s been worth it for many users.
It’s also ultra-customizable, making for the kind of personalized experience that isn’t available with rival browsers. Arc actually lets users customize the look of any website they visit, so people can take their aggression out on Engadget by turning the site neon green or changing the font to something hideous. Folks can even highlight entire sections and delete them from view. As an added bonus, Chrome plugins work with Arc, making for an easy migration.
Engadget / Nathan Ingraham
Another big thing here is Swift integration. Arc actually runs on Swift, which is a programming language created by Apple for building apps for iOS, Mac, Apple TV and Apple Watch. So by bringing Arc to Windows, the Browser Company is also bringing Swift to Windows for the first time.
This means that third parties will, eventually, be able to build Windows applications using Swift. This programming language is considered by some to be faster and more efficient than, say, Python and the like. The company’s been working on bringing Swift to Windows computers for six years, with company engineer Saleem Abdulrasool calling it “an effort of love.”
The Browser Company promises this is just the beginning of Arc on Windows. It says there will be regular performance improvements and new features “dropping in the coming weeks and months.” In the meantime, the browser’s free if people want to give it a looksie.
This article originally appeared on Engadget at https://www.engadget.com/the-excellent-and-customizable-arc-browser-is-now-fully-available-on-windows-165707711.html?src=rss
Apple's second-generation Pencil stylus is back on sale for $79, which matches its lowest price to date. We've seen this deal a few times over the course of 2024, but it's still about $35 off the device's usual street price on Amazon outside of those sales. Apple, meanwhile, normally sells the stylus for $129. This offer is available at Amazon, Target, Walmart and Best Buy.
Do note, though: Apple's next product showcase is scheduled for May 7, and it is widely expected to unveil a new Pencil during the event. This next-gen model will include some level of haptic feedback, according to Bloomberg reporter Mark Gurman, while 9to5Mac has suggested it may include a new "squeeze" gesture and Find My tracking support. If you want the newest Pencil possible, you should hold out for one more week.
However, given the MSRP of this second-gen model, it seems safe to expect any new Pencil to cost a good bit more than $79 out of the gate. If you're on a tighter budget and looking to buy your first iPad stylus for sketching or note-taking, the current Pencil should remain a good value at this price.
For now, the second-gen Pencil is the top stylus pick in our guide to the best iPad accessories. It's still one of the only styluses to offer pressure sensitivity across iPadOS, so the harder you press down, the heavier your lines get. (Last year's USB-C-based Pencil omits this.) Tilt recognition and palm rejection support help it feel natural for drawing beyond that. The pen itself is comfortable to hold, and it can charge and connect to a compatible iPad just by snapping to the tablet's side magnetically, no cables required. We also like its double-tap feature, which makes swapping between a drawing tool and an eraser faster in certain apps. Just make sure you own (and will continue to use) a compatible iPad Air, mini or Pro first.
This article originally appeared on Engadget at https://www.engadget.com/the-second-gen-apple-pencil-falls-back-to-79-ahead-of-next-weeks-ipad-event-152152952.html?src=rss
It’s only been two weeks since Tesla began reducing its workforce by ten percent, a move that impacted at least 14,000 staffers. Now, even more pink slips are coming. The company let go of two senior executives today and plans to lay off hundreds more employees, as reported by The Information.
These layoffs impact the entire Supercharger team, including senior director Rebecca Tinucci and 500 staffers. Daniel Ho, head of the new vehicles program, was also laid off, along with his team. Tesla’s public policy team is also being dissolved, which was led by former executive Rohan Patel.
CEO Elon Musk sent out a company-wide email that seemed more like a threat than anything else. "Hopefully these actions are making it clear that we need to be absolutely hard core about headcount and cost reduction," Musk wrote. "While some on exec staff are taking this seriously, most are not yet doing so."
This could be just the beginning. Musk also said that any staffers working under executives who “don’t obviously pass the excellent, necessary and trustworthy test” would also get cut. When all of this is said and done, Tesla’s headcount could be reduced by as much as 20 percent, as recently suggested by Bloomberg. This adds up to more than 20,000 employees.
Just how “hard core” is Musk about reducing costs? Well, a judge recently rejected his proposal for a pay package that would grant him $55.8 billion of Tesla’s money, which was referred to in court as “an unfathomable sum” that was unfair to shareholders. Chancellor Kathaleen St. Jude McCormick went on to call it “the largest potential compensation opportunity ever observed in public markets by multiple orders of magnitude.” Sounds kinda soft core to me.
This is shaping up to be a really crappy year for Tesla, even if its stock price seems to be living in a parallel universe. Profit margins have sunk to a six-year low. The company’s most recent earnings report was abysmal, with profits falling by 55 percent. The Cybertruck continues to be something of a dangerous joke. Tesla’s Autopilot software was recently linked to 14 deaths. It has also reportedly given up on its budget-friendly EV in favor of a robotaxi, because why make a car everyone would want to buy instead of something a few taxi companies will buy? On the plus side, Tesla doesn’t really pay taxes, which is pretty hard core.
This article originally appeared on Engadget at https://www.engadget.com/tesla-is-reportedly-getting-absolutely-hard-core-about-more-layoffs-according-to-elon-musk-151635645.html?src=rss
Beats has a solid track record when it comes to wireless earbuds. The company consistently offers good audio performance with a comfy fit and a nice list of features for both Android and iOS users. In fact, the Beats Fit Pro are our current top pick for best workout earbuds. The one thing the company doesn't have in its lineup is a budget-friendly option, but that will change soon. Today, Beats revealed the Solo Buds: an $80 set of wireless earbuds that offer 18 hours of use on a single charge. There are some caveats on the spec sheet, but you might be willing to overlook them for that battery life at that price.
The Solo Buds have the longest battery life on a set of Beats earbuds ever. 18 hours is way more than you'll probably ever use in one go, but there's a catch. The Solo Buds case doesn't have a battery, so the earbuds won't top up when you're not using them. The case is essentially a dock and will only charge the buds when it's plugged in with a USB-C cable. You'll be able to charge it with your phone, laptop or tablet though, and Beats' Fast Fuel feature gives your an hour of use in five minutes. The upside to the non-charging case is that accessory is significantly smaller since it doesn't hold a battery.
Beats has designed the Solo Buds to be worn for long periods of time. More specifically, ergonomic acoustic nozzles and vents assist with audio performance while relieving pressure. Four sizes of ear tips are included in the box so you can find the best option for your ears in terms of both comfort and passive noise isolation. There's no active noise cancellation (ANC) here, so a secure fit will be your only defense against environmental distractions.
Inside, dual-layer transducers are designed to reduce distortion across the frequency curve which should lead to "uncompromising clarity and detail," according to Beats. The company describes call quality as "exceptional," thanks to the combination of a custom-designed mic and a noise-learning algorithm. Onboard controls are customizable, putting music, call and voice assistant functions a press or multiple presses away. Beats also includes the option for volume controls on the Solo Buds with an optional press-and-hold action.
Native compatibility in Android and iOS delivers one-touch pairing, automatic setup and support for Find My and Find My Device. Everything you'll need on iPhone is built into iOS while Beats offers a standalone app on Android for things like onboard control customization.
The Solo Buds will be available in June in black, gray, purple and transparent red color options for $80.
This article originally appeared on Engadget at https://www.engadget.com/beats-announces-solo-buds-80-wireless-earbuds-with-18-hour-battery-life-140054881.html?src=rss
When Beats introduced the Solo 3 in 2016, the headline feature was the inclusion of Apple’s W1 audio chip. This delivered seamless pairing with Apple devices, which made life much easier for iPhone, Mac and iPad owners. Besides the noise-canceling Solo Pro in 2019, Beats hadn’t updated the Solo line in nearly eight years, and it’s now bringing its popular on-ear headphones up to today’s standards. Beats announced the Solo 4 today, a $200 set of familiar-looking cans with significant updates to audio quality and battery life. But as it has done on other devices, the company has chosen its own audio platform over Apple’s AirPod chip.
What’s new on the Beats Solo 4?
Beats says it re-engineered the audio on the Solo 4 for “incredible, high-fidelity acoustics.” This includes new, custom-built 40mm transducers that it says offer “extraordinary clarity and range” due to minimal latency and distortion. The company explained that the change also led to improved high-frequency response compared to the Solo 3. Beats says the Solo 4 is its only passively-tuned headphone, so you’ll get the same audio quality when listening wirelessly as you do when your battery dies and you have to employ the 3.5mm jack.
Spatial Audio was available on the Solo 3, but Beats took things a step further on the Solo 4 by adding Personalized Spatial Audio with dynamic head tracking. This is the process Apple developed for its AirPods that uses your iPhone’s camera to create a custom audio profile tailored to the shape of your ears. The effectiveness of head tracking in enhancing Spatial Audio might depend on your personal preferences and the content, but the addition brings the Solo 4 up to date with other Beats (and Apple) audio products.
Billy Steele for Engadget
Another big upgrade is battery life. The Solo 3 already offered 40 hours of play time on a charge, but Beats managed to squeeze another 10 hours out of the Solo 4. Of course, that’s with a volume level of about 50 percent with Spatial Audio off (45 hours with it on). The quick-charge feature, Fast Fuel, now gives you up to five hours of use in 10 minutes. That’s two hours more than the Solo 3.
Like Apple has done with most of its products, Beats made the switch to USB-C for charging on the Solo 4. That wired connection also delivers lossless audio, so long as you’re listening to compatible content with a supported device. Similar to other recent Beats products, the Solo 4 swaps Apple’s chips for the company’s own platform. In this case, the W1 on the Solo 3 has been replaced, but there’s still deep integration with iOS, macOS and iPadOS. And the company’s recent efforts to better cater to Android users continues on the Solo 4.
Beats upgraded the microphones on the Solo 4, though they’re used solely for calls since there’s no active noise cancellation (ANC) here. Specifically, the company says it swapped out analog mics for digital, beam-forming MEMS ones, leading to increased quality when it comes to voice capture across various environments. Beats also added a noise-learning algorithm that can target your voice while combating background roar and wind.
What’s good
Billy Steele for Engadget
The steps Beats took to improve the sound quality on the Solo 4 truly delivered. The company has employed a more even-handed tuning for several years now, ditching the overly bass-heavy EQ that dominated the sound on its early headphones. I can also hear the added clarity in tracks like Justice’s “Neverender,” where details like synth sounds had brought an atmospheric texture that enhanced the song. This is most prominent when you have Spatial Audio activated, and in my experience, the Solo 4 were at their best with Dolby Atmos content in Apple Music.
The 50-hour battery life claim holds out, too. After 37 hours of testing at around 50-percent volume, macOS was still showing the Solo 4 had 35 percent left in the tank. That’s pacing ahead of Beats’ stated figure. During my test, I was streaming spatial Dolby Atmos content from Apple Music, mostly from a MacBook Pro.
Beats says the Solo 4 has the same memory foam ear pads as the over-ear Studio Pro headphones, but with a new cover material for that component to further boost comfort. I do feel like there’s less of a vice-like pressure when I’m wearing the Solo 4, but after a couple of hours, each passing minute felt more laborious.
What’s bad
Billy Steele for Engadget
While we’re on the topic of comfort, I’ve never been a fan of the on-ear style of headphones. Most of them, the Beats Solo included, feel like they’re clamping down on my head. GrantedI have a large dome; I take my New Era caps in 7 ⅝. But I can appreciate that this design is very popular, so this is less of a con and more of an observation for my fellow large-domed homies. The slight changes to the ear pads definitely help make it more comfortable, but it’s still too snug a fit for me.Clearly, though, the Solo line is a hit: Beats says it has sold over 40 million pairs of these on-ear cans.
I also wish the company did a bit more with the Solo 4’s design. I understand “if it ain’t broke” and all that, but this feels like a missed opportunity. Beats opted to keep almost entirely the same look from the Solo 3, except that the “Solo” branding on the headband is now just a “4.” The company changed things up a bit on the Solo Pro, but that model isn’t around anymore, so a design update on the non-ANC Solo headphones would’ve been a welcome change.
While there are some obvious updates to the audio profile, the Solo 4 sounds a bit thin at times. When listening on an iPhone, audio performance is consistent across genress, but there’s a noticeable difference when listening to the same songs on Apple Music on a Mac. That Justice album, Hyperdrama, doesn’t have the same oomph streaming from my MacBook Pro as it does from my iPhone.
The Solo 4 is also missing multipoint Bluetooth support on iOS. It isn’t the first Beats audio device that lacks this, but that doesn’t make it any less frustrating. The ability to automatically switch between your computer and your phone when you get a call is a handy feature most headphones offer these days. And if you’re used to having it, it’s something you’ll miss on the Solo 4.
Wrap-up
There’s no denying the updates Beats made on the Solo 4 in terms of sound quality and battery life. The company also made tweaks to modernize it, including the switch to USB-C. Small changes to the ear pads make the Solo 4 more comfortable for those of us with big heads, but the fit is still far from ideal. And overall, the familiar design could use a refresh, especially now that we’re nearly eight years on from the Solo 3. Still, the Solo 4 is a clear upgrade from the Solo 3, but it’s likely not significant enough to entice more than the Beats faithful.
The Beats Solo 4 is available today for $200 from Apple. The headphones come in black, blue (pictured) and pink color options.
This article originally appeared on Engadget at https://www.engadget.com/beats-solo-4-review-upgraded-audio-extended-battery-life-and-familiar-design-140034968.html?src=rss
Meta is offering some creators thousands of dollars if they go viral on Threads. The payouts are part of a new invitation-only bonus program that rewards creators who use Meta’s newest app.
An Instagram support page offers some details. It says creators can earn money “based on the performance of your Threads posts” or “the number of posts you create.” So, go for either quality or quantity, it seems. It appears terms of the bonuses are unique to each creator.
According to one post on Threads, at least one creator was offered “up to $5,000” for Threads posts or replies with 10,000 views or more. Unfortunately, we can’t see how many views that screenshot has so far, and whether it's making him money.
While not nearly as high as the $10,000 bonuses Reels creators could earn in the past, it’s still pretty generous, given the lower effort needed to type a Threads missive.
The company refers to it as being in “testing,” but it offers a preview of how Meta may try to boost engagement on the service. It’s the same playbook as Meta used for Reels on Facebook and Instagram.
Peacock just announced it’s raising prices again, less than a year since it did it last. The new price will be $8 per month for Peacock with ads and $14 per month, ad-free. Those prices start on July 18 for new subscribers and August 17 for existing users. The 2024 Summer Olympics is right around the corner, and the streamer will show “every sport and event, including all 329 medal events.” So there’s a reason.
Apple’s iPad has been added to the list of tech products that must abide by the EU’s DMA rules. The European Commission has officially designated iPadOS as a gatekeeper under the DMA, alongside Apple’s Safari web browser, iOS and the App Store. To ensure iPadOS compliance, Apple will have to allow third parties to interoperate with iPadOS, so that means third-party app stores for those tablets.
Teens can shop for goods in virtual stores before shipping products to their house.
Walmart’s Discovered experience started out as a way for kids to buy virtual items for Roblox inside the game. But today, that partnership will include a pilot program for teens to buy real-life goods stocked on digital shelves before they’re shipped to your door. Anyone who buys a real-world item will receive a free virtual twin. The first products to benefit from this are a crochet bag from No Boundaries, Onn Bluetooth headphones and a TAL stainless steel tumbler. And we all know: Kids love to show off their stainless steel tumblers.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-meta-is-offering-popular-threads-users-thousands-of-dollars-in-bonuses-111551945.html?src=rss