Posts with «technology & electronics» label

DJI's Mini 3 drone is cheaper, but more limited than the Pro model it's based on

You'd think that after launching a ton of products in 2022, DJI would be finished for the year. However, that isn't quite the case, as it just announced the DJI Mini 3 drone aimed at the consumer market. It's a stripped down version of the Mini 3 Pro, with no forward or rear obstacle detection, no ActiveTrack and video that's limited to 4K 30p. Those compromises are reflected in the price, meaning you'll pay $469 for just the drone compared to $669 for the Mini 3 Pro. 

The company believes the Mini 3 Pro is ideal for first time users, in scenarios like "suburban outings, holiday travel, and urban shooting/exploration with family and friends." In that sense, it's more a spiritual successor to the DJI Mini 2 than a Mini 3 Pro-lite. That said, it's nearly identical to the Mini 3 Pro, apart from the front sensors being removed and replaced with grills and smooth plastic where the rear sensors would be located on the Pro. 

The Mini 3 weighs less than 249 grams so it doesn't require a special permit to fly in many countries. It has the same Type 1/1.3 (9.6 x 7.2 mm) f/1.7 sensor as the Mini 3 Pro, so you can film in 4K HDR and take 12-megapixel photos. However, video is limited to 4K 30p, rather than 4K 60p on the more expensive model. It also offers "true vertical" video and photo shooting, with the camera flips 90 degrees to allow for high quality social media content. 

DJI has ensured 2.7K and full HD captures max out at 60fps, so there's no 120fps as found on the Mini 3 Pro. You can shoot HDR at up to 30fps, and it has dual native ISO for decent low-light performance in a relatively small sensor. 

The Intelligent Flight Batteries provide long flight times, delivering up to 38 minutes with the standard and 51 minutes with the extended batteries (the latter are available in North America but not in Europe and other regions). Those times are under ideal conditions; you'll more likely see around 30-32 minutes. Still, that's excellent for this category and provides a cushion for beginners who may let the drone fly a bit too far away. Despite the small size it has "robust power," DJI says, which helps it handle reasonably stiff winds as well.

As with the Mini 3 Pro, you can get the Mini 3 with DJI's RC controller for an extra $230. That option is well worth it, because it's far more convenient than using a smartphone with the regular RC-N1 controller. It has a similar layout to DJI's other controllers, with the addition of photo and video triggers that automatically switch between those respective modes. The RC controller joysticks can be stowed underneath the controller chassis for travel and while the screen struggles a bit in bright sunlight, it is otherwise sharp and clear.

Steve Dent/Engadget

The Mini 3 has a key feature for social media users, namely DJI's QuickShots. That lets you take short and cute videos without the need to pilot, as the drone does all the work. Some of those include "Dronie" (starting tight on the subject and flying up and away to reveal the background) and "Circle," where the camera moves around the subject. 

However, it lacks many of the AI features found on the Mini 3 Pro like ActiveTrack (following a subject), Timelapse and Mastershots. The fact that it can track a subject with QuickShots suggests that its capable of ActiveTrack, but that the functionality may simply be disabled.

It has other intelligent functions to help beginners. Those include Auto Takeoff, Return to Home (RTH) including Smart RTH, Low Battery RTH and Failsafe RTH, instructing the aircraft to return to its starting point if the battery is low or signal drops. 

That brings us to one big issue with this drone. It does feature a downward vision system and infrared sensing for stable hovering, which is a big help for novice users. However, it lacks forward and rear obstacle detection sensors. That means a user can fly it directly into a tree or building more easily, and as it doesn't have DJI Avata-like propeller protection, you could end up with a broken drone. Even if you're careful, using the RTH function could be risky as the drone could automatically fly itself into an object when trying to navigate home. You'll also want to make sure the area is clear when doing a Dronie or other Quickshots maneuver. 

I received the Mini 3 from DJI, but it was a bit too late to do a video (we'll release a full review soon). However, my drone pilot friend and I had a day to test it, and we found it just as stable and easy to fly as the Mini 3 Pro. The footage quality looks sharp and clear with accurate colors, and I didn't really miss the 4K 60p, as I don't often use that mode anyway.

We were acutely aware of the lack of obstacle sensors, though. We didn't dare wander too far away from base, as a loss of signal could be disastrous — particularly in Europe where laws restrict the transmission distance significantly compared to the US. The lack of sensors also limit what you can shoot, as it would be foolhardy to get it too close to obstacles or fly in tight spaces. 

Steve Dent/Engadget

Lastly, I'm wondering about the Mini 3's pricing. If you don't already have a DJI drone, you'll need to pay $559 with the RC-N1 controller, compared to $759 for the Mini 3 Pro. The Fly More Combo (two extra batteries, RC-N1 controller, three-battery charger) costs $718, compared to $948 for the Mini 3 Pro. The Fly More Combo with the RC controller is $858, while the same kit for the Pro model is $1,098.

If you're just having fun or starting out and only need a battery, drone and controller, $559 might be a bit steep for many folks. For just a minor stepdown in capability, the Mini 2 is just $449 in the same configuration, for instance. And, if you want a more serious kit with more batteries and possibly the RC controller, it would make sense to cough up $240 more to get the Pro. 

That said, the Mini 3 Pro is perpetually out of stock, so this one will probably sell like hotcakes regardless of my misgivings. So far it looks like an easy-to-fly drone that takes better video than anything else in this price range — just keep it it well away from obstacles.

The Morning After: All the big news from The Game Awards, including ‘Hades II’ and more sequels

The Game Awards gave us a busy night for gaming news.. First up, Idris Elba will star in Cyberpunk 2077’s first big DLC. Phantom Liberty is a spy thriller introducing a new character, FIA agent Solomon Reed, played by Elba. The DLC also includes new missions and a new district in Night City, all of it culminating in "an impossible mission of espionage and survival," according to developer CD Projekt RED. I wonder if he’ll bump into Keanu Reeves’ character.

CD Projekt RED

A Hades sequel might be the biggest reveal. While the game looks similar to the Supergiant hit, you can expect a new female protagonist, Melinoë, training with the witch goddess Hecate, and generally slaying beasts in the underworld. We also got release dates for Final Fantasy XVI (June 22nd), Street Fighter 6 (June 2nd) and Diablo IV (June 6th). In short, June 2023 is shaping up to be a busy month in gaming.

Hideo Kojima was also ready to reveal his next project, Death Stranding 2 – yes, another sequel. Both Norman Reedus and Léa Seydoux will reappear in the game, headed for PS5. Kojima added that his studio is also working on a second, completely new project with an experimental edge. So, not a sequel?

We’ve pulled together all the other big gaming headlines right here. But which game won? FromSoftware’s Elden Ring, of course. It beat games like God of War Ragnarok, Horizon Forbidden West, Stray and Xenoblade Chronicles 3 to claim Game Of The Year.

– Mat Smith

The Morning After isn’t just a newsletter – it’s also a daily podcast. Get our daily audio briefings, Monday through Friday, by subscribing right here.

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IKEA's latest Sonos Symfonisk speaker is a $260 floor lamp

It’s the most expensive member of the Symfonisk lineup.

IKEA

IKEA and Sonos’ floor lamp collaboration, at $260, is the most expensive speaker in the Symfonisk lineup. Current models range from $120 for a bookshelf speaker (with less than stellar audio) to $250 for musical wall art. And your investment in the floor lamp could creep even higher if you want something other than the included bamboo shade. It’ll launch in January 2023.

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Google merges its Maps and Waze teams

But it says apps will remain separate.

Google is planning to merge its Waze and Maps divisions, The Wall Street Journal has reported. The move aims at reducing duplicated work across the products, but Google said it will still keep the Waze and Maps apps separate. Waze and Maps have been sharing features ever since Google acquired Waze for $1.1 billion back in 2013. "Google remains deeply committed to Waze’s unique brand, its beloved app and its thriving community of volunteers and users," a spokesperson told the WSJ. Waze CEO Neha Parikh will leave her role after a transition period, but there will reportedly be no layoffs.

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Google says it's making Chrome less of a battery and memory hog

Two new modes should help lighten the load on your desktop or laptop.

With a new Memory Saver mode, Google says Chrome will reduce its memory usage by up to 30 percent on desktop. The mode frees up memory from open tabs you aren't using. Google says this will help to give you a smoother experience on active tabs. Chrome will reload inactive tabs when you switch back to them. The company has also revealed a Battery Saver mode, which Google says can kick in when you're using the browser and your device's battery level drops to 20 percent. Chrome will limit background activity, including tabs with videos and animations. Google says all users will have access to them in the coming weeks, and it's rolling out the build already.

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EU sets December 2024 deadline for USB-C wired charging on new phones

Expect to see a USB-C iPhone by 2025 at the latest.

The European Union has set a firm deadline for manufacturers to adopt USB-C charging for most electronic devices sold in the region. New phones, tablets, headphones, portable speakers and many other types of devices will need to adopt the standard for wired charging as of December 28th, 2024. Laptop makers will need to switch to USB-C by April 2026.

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'Vampire Survivors' got a surprise (and free) iOS and Android release

Although it only snagged a single nomination at The Game Awards, Vampire Survivors is a true game of the year contender. It arrived on Steam in early access a year ago and it recently landed on Xbox. Now, you'll no longer need a Steam Deck or Xbox Cloud Gaming access to play it anywhere or at any time. 

As spotted by Polygon, Vampire Survivors has suddenly arrived on the Apple App Store and Google Play Store. Unlike the myriad clones that have popped up on both stores throughout the year, this is the real deal. What's more, the mobile versions are free — Vampire Survivors costs $5 on Steam and it's included with Game Pass. 

The timing suggests that the mobile release was going to be a surprise announcement at The Game Awards. Perhaps we'll hear word of PlayStation and Nintendo Switch versions soon too.

For the uninitiated, Vampire Survivors asks you to choose a character with a locked starter weapon and perk, then sends you out into the Castlevania-inspired world to face an endless stream of enemies (but no vampires, oddly) and stay alive as long as you can. Your weapons auto-fire and all you have control over is your movement and the ability to choose a weapon, perk or upgrade when you level up. It's immensely enjoyable, and you can download it on your phone, gratis, right now. In addition, you can play the mobile versions in vertical or horizontal mode.

Meanwhile, developer Poncle will release the first paid Vampire Survivors expansion on December 15th. Legacy of Moonspell will cost $2 on Steam and Xbox. It wouldn't be a surprise to see the DLC pop up on the iOS and Android versions as well.

Audeze reveals its latest gaming headset with planar magnetic drivers

Audeze has revealed its latest wireless gaming headset. The company claims that Maxwell has a battery life of over 80 hours. When you eventually do need to recharge it, Audeze says you can fully top up the completely depleted battery in 2.5 hours via USB-C or by up to 25 percent of the capacity (which should be enough for a day of usage) in 20 minutes. The headset is said to offer improved low-latency wireless range and stability performance over Audeze's Penrose model.

Maxwell, which has 90mm planar magnetic drivers, can deliver high-resolution audio at up to 24-bit 96kHz when you use the included USB dongle or a wired USB connection, Audeze says. There's a 3.5mm jack too.

The headset has a hardware-based AI system that can automatically filter out background noise at the touch of a button when you're speaking. Maxwell has five built-in microphones as well as a Shure-designed detachable boom mic. There are built-in volume controls for the headphones and mic as well.

Along with audio quality, comfort was a key consideration for Audeze. The 490-gram Maxwell has a spring-steel headband with an adjustable suspension strap. Moreover, the earcups feature a dual-chamber design that offer passive noise isolation.

There are two versions of Maxwell, one designed for PlayStation and the other for Xbox. Both work with Windows, macOS, Android, iOS and Nintendo Switch. The PlayStation model costs $299 and supports Tempest 3D Audio on PS5 and PC. The Xbox version (which is licensed by Microsoft) costs $329. It comes with a Dolby Atmos license that will activate automatically for Xbox Series X/S and PC. Pre-orders are open and Audeze expects to start shipping Maxwell in January.

Samsung Odyssey Ark review: When bigger isn't always better

The idea of sitting in front of a massive 55-inch gaming monitor all day sounds like heaven. Being able to twist it into a towering portrait mode? The stuff of my multi-tasking dreams. That's the pitch behind Samsung's 55-inch 4K Odyssey Ark Monitor. As we saw during our first preview, it's a genuinely unique behemoth of a display, one that can easily immerse you in both Microsoft Flight Simulator and towering Excel spreadsheets.

Sure, you could just plug a 55-inch TV into your PC, but without the Ark's extreme curve, it would be too wide to comfortably use as a monitor. You also won't find any 4K TVs with the Ark's blazing fast 165Hz refresh rate and 1ms response time, let alone its surprisingly solid sound system. The Odyssey Ark stands alone. But is it actually worth $3,500? That depends on if you're able to live with its many annoyances (and if you don't think too hard about the price).

Annoyance number one? This thing is a bear to set up. Even with the help of two delivery workers, it took around 20 minutes to get the (very heavy) Ark monitor correctly attached to its (equally heavy) base. The entire unit weighs 91.5 pounds when put together, so be sure to have a sturdy desk at the ready. If that sounds a bit obscene, well, you'd be correct. Samsung's 55-inch QN90B NEO QLED TV weighs almost half as much (48.3 pounds), while LG's 65-inch C2 OLED TV clocks in at 72 pounds. Extreme heft is the unfortunate price you'll have to pay for a rotating monitor stand.

Devindra Hardawar/Engadget

As soon as I sat in front of the Odyssey Ark, I understood why Samsung dared to build it. We've already seen its extra-wide 49-inch gaming monitors in action. And, of course the company that pushed the limits of phone screens would do the same for PCs. Given Samsung's robust TV business, it makes sense to explore the many other ways it could use 55-inch Mini LED panels. (The TV side is where we also saw Samsung debut screens that could rotate into TikTok-friendly portrait mode.) The Ark may not be entirely practical, but for Samsung it serves as a showcase for many of its display innovations.

Design-wise, the Odyssey Ark resembles Samsung's TVs more than its gaming monitors. It has a sturdy metal base (as it should, given its size), as well as a smooth metal case surrounding the curvy screen. It even comes with Samsung's One Connect breakout-box, one of the company's more intriguing TV inventions. It connects to the Ark over a single cable, while the box itself handles power and all of your typical connections (four HDMI 2.1 ports, an optical audio connection, 3.5mm headphone jack and two USB ports). While it was originally meant for screens you'd be mounting on walls, it's a welcome addition to the Odyssey Ark — nobody wants to push a near 100-pound beast around just to get to HDMI ports.

Sam Rutherford/Engadget

Samsung includes two ways to control the Ark: A simple remote with a directional pad and shortcuts for streaming apps like Netflix, as well as a dial for quickly managing the Ark's many different viewing modes. Both controllers are solar powered, so you'll just need to make sure they get a bit of light to keep running. I'd imagine that could be an issue in window-less offices like mine, but it wouldn't be that tough to place the remotes by a window every few months. On the plus side, they should be able to run indefinitely if you're lucky enough to have some light. (Solar cells can be charged by artificial lighting, but not very efficiently.)

Sam Rutherford/Engadget

The Ark's odd shape, as well as a few LED lighting strips on the rear, are the major signs that it's not a mere TV set. I've been in front of plenty of curved screens before, but nothing this extreme. The sides of the display almost seem like they're trying to embrace you with 4K Mini-LED goodness. It's an effective bit of immersion while you're viewing the Ark in its standard widescreen mode, reminiscent of specialized theaters like LA's Cinerama Dome. And unlike most TVs and monitors, the Ark's large frame allows it to house a six speaker sound system (four tweeters and two woofers), which delivers the audio punch of a medium-sized soundbar.

The combination of expansive sound and a wonderfully immersive picture make the Odyssey Ark a truly unique viewing experience. Movies, TV shows, and even trailers felt like they were drawing me into the action, so much so that I barely noticed the slight distortion from the curved sides of the screen. But while the Ark's sweet spot is indeed very sweet, showing off the added brightness of Mini-LED and the expansive color range from its Quantum Dot display, its viewing angle is incredibly limited. Just a few steps off the center and you immediately lose color and clarity. The curve giveth, the curve taketh away.

When it comes to software, the Ark is a curious device, sitting somewhere between what you'd expect from a smart TV (it has apps for Netflix, YouTube and everything else you'd expect), and a computer monitor. On the PC side, it can reach up to a 165Hz refresh rate, allowing for frenetic gaming at incredibly high framerates. Samsung has baked in multiple ways to take advantage of its massive screen size: Its "Multi View" mode lets you display up to three different apps at once. That can include a single HDMI video input, as well as a device mirrored wirelessly (using AirPlay or the Android equivalent). Additionally, there's a "Flex View" mode that lets you shrink an input down so it doesn't fill up the whole screen.

Now why would you want to do that? I quickly learned that playing fast-paced shooters like Overwatch 2 and Halo Infinite were overwhelming when sitting a few feet away from a 55-inch screen. Sure, I could see more detail, but moving the camera around quickly and trying to track potential enemies was nausea-inducing. I didn't mind sitting close to the screen for slower-paced games like A Plague Tale: Requiem, but for shooters I'd prefer moving the screen further back. Unfortunately, that just wasn't possible in my cramped basement office, so I occasionally used Flex View mode to shrink faster games down to size.

Sam Rutherford/Engadget

The Ark also features built-in apps for every major game streaming service: Xbox Game Pass Ultimate, Geforce Now, Amazon Luna, and yes even Google’s short-lived Stadia (that dies next month). You can easily pair Bluetooth controllers with the Ark directly, allowing you to treat it like an oversized console. I had no trouble signing into Game Pass and going through a few races in Forza Horizon 5, but as usual, your streaming experience will depend on the quality of your internet.

On the non-gaming front, I learned that moving to a 55-inch screen still required a bit of an adjustment. I typically use a 34-inch ultrawide monitor, which gives me a decent amount of horizontal space without being too overwhelming vertically. But sitting in front of the Odyssey Ark almost felt like sitting directly in front of the monolith from 2001 — there's just so much screen. After 30 minutes or so, I got used to using Slack, Evernote and my many browser tabs on a big screen. But when it came to focused writing and other work, the Ark was overkill. I wrote this review on the Ark during small sessions, but I just couldn't stick with it for too long.

Sam Rutherford/Engadget

Samsung's unique portrait view, or "Cockpit Mode," was similarly overpowering. It's easy to rotate the Ark between that and its typical landscape mode — you just have to push the screen to the top of the base and push along its left side — but I found the taller view genuinely off-putting. Instead of a warm embrace, it was honestly a bit threatening, as if my body was instinctively worried about the Ark toppling over.

It's easy to make Windows 11 recognize a portrait display, but I didn't find it too useful for my typical work. (Though I'd imagine some Flight Simulator fans may enjoy trying to tweak the game for a genuine cockpit view). Instead, the portrait orientation was better suited to the Ark's Multi View mode, allowing me to play a PC game in a small 31-inch square while I left a YouTube video running in another window on top, and my phone mirrored right above it. It's just a shame that Multi View mode doesn't currently support streaming video apps like Netflix. Also, you can only hear audio from up to two sources at once. (And if this sounds like pure information overload, well, it is.)

For whatever reason, the Ark did an awful job of downscaling my PC's desktop in Multi View mode, even after tweaking the resolution several times. Text was hard to read and images were blurry, as if I was looking at everything through a pair of dirty glasses. Fighting with that feature also made it clear how the Ark often pales in comparison to having a typical multi-monitor setup. It's not that hard to have another monitor sitting beside your standard screen, and that also wouldn't involve any sort of distortion. You're also more free to tweak the way external monitors are positioned and laid out, rather than working within the confines of Samsung's software.

Most importantly, though, a multi-monitor setup would be vastly cheaper than the Odyssey Ark's $3,500 retail price. (It's currently marked down to $2,500 for the holidays, but it's unclear if that will stick.) You could easily pick up a 55-inch OLED TV and a few PC monitors for less than $2,5000. Or my personal recommendation: Get Alienware's fantastic QD-OLED ultrawide monitor for $1,299 and an assortment of other screens. Whichever direction you go, it'll be far more practical than having a single 55-inch display on your desk.

Devindra Hardawar/Engadget

As my honeymoon period with the Odyssey Ark faded, I was left with nothing but questions. Where are the DisplayPort or USB-C connections on Samsung's breakout box? Why, exactly, can't it display more than two HDMI connections at once? Is the extreme curve worth losing any sort of off-angle viewing? Really, who is this thing actually for? Will gamers be able to live with its downsides to take advantage of a 55-inch monitor? Can they stomach a $3,500 price? And how many people will have desks sturdy enough to hold this thing?

Anyone buying the Odyssey Ark is basically paying to be a beta tester for Samsung. In general, we recommend against serving as consumer guinea pigs. But if you've been dying to have an impossibly gigantic curved gaming monitor, your wish has finally been granted.

Motorola adds a 90Hz display to its budget-friendly Moto G Play

Motorola is churning out another budget Android phone today with the Moto G Play (2023). The $170 handset runs an eight-core MediaTek Helio G37 chipset, the same entry-level processor from the latest Moto G Power. Unfortunately, although the new Moto G Play offers decent-enough specs on a budget, it also underscores Motorola’s habit of churning out endless rehashes of cheap phones.

The Android 12 handset has 3GB of RAM and 32GB of storage (expandable to up to 512GB with a microSD card). Its IPS TFT LCD 6.5-inch display has a mere 720p resolution but a fast 90Hz refresh rate, something you won’t always see in this price range.

The phone has three cameras on its back, a first for the Moto G Play series. A 16MP main lens gets help from 2MP macro and depth sensors to produce extreme closeups and portraits with blurred backgrounds. In addition, the rear camera and 5MP front sensor can each record full HD footage at 30 fps.

Motorola

Motorola says the phone’s 5,000mAh battery lasts up to three days and supports 10W rapid charging via USB-C. It has IP52 water protection, so it should withstand light splashes and spills. Continuing a familiar cost-cutting measure, the Moto G Play lacks NFC and 5G.

The phone’s unlocked version launches on January 12 at Best Buy, Amazon and Motorola. UScellular and Canadian carriers will have it on the same day, with various US regional carriers following later.

The Morning After: San Francisco reverses approval of lethal police robots

In November, the San Francisco Police Department proposed approving the use of remote-controlled robots with deadly force. This was after a law came into effect requiring California officials to define the authorized use of military-grade equipment. It would have allowed police to equip robots with explosives "to contact, incapacitate or disorient violent, armed or dangerous suspects."

San Francisco's Board of Supervisors approved this proposal, initially, despite opposition by civil rights groups. However, during the second of two required votes, the board voted to ban the use of lethal force by police robots. According to the San Francisco Chronicle, this is unusual as the board's second votes typically echo the first results. In the initial proposal, authorities could only use the robots for lethal force after they've exhausted all other possibilities, and a high-ranking official would have to approve their deployment.

Dean Preston, a supervisor who opposes the use of robots as deadly force, said the policy will "place Black and brown people in disproportionate danger of harm or death." In a subsequent statement, Preston said: "There have been more killings at the hands of police than any other year on record nationwide. We should be working on ways to decrease the use of force by local law enforcement, not giving them new tools to kill people."

– Mat Smith

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‘Diablo IV’ preview

This feels worryingly good.

The latest Diablo game is shaping up to be another notable evolution of the series, combining some of the best parts of Diablo II and III while adding the graphics (and cosmetic microtransactions) we usually get with a big-budget online game in 2022. Expect legions of monsters to slaughter, challenging boss fights and so much loot. Engadget’s Igor Bonifacic was intrigued after a few hours of playing the preview. Diablo IV’s open beta kicks off early next year — not long until you can test it out yourself.

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This smartphone has a pop-out portrait lens for 'pure' bokeh

A 'world-first' feature from a brand you’ve probably never heard of.

Many smartphones these days offer artificial bokeh in their portrait photography modes, but with the help of a retractable camera, you can achieve true optical bokeh without missing any edges. That’s what Chinese brand Tecno has achieved with the Phantom X2 Pro 5G, which packs a "world-first" pop-out portrait lens. It’s also got a gigantic camera array. Intrigued?

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Take a look at NASA's high-resolution images of Orion's final lunar flyby

Taken on a heavily modified GoPro Hero 4.

NASA

Orion just made its final pass around the Moon on its way to Earth, and NASA has released some of the spacecraft's best photos so far. These were taken with a high-resolution camera (actually a GoPro Hero 4, with some major adjustments). Orion's performance so far has been "outstanding," according to NASA program manager Howard Hu. It launched on November 15th as part of the Artemis 1 mission atop NASA's mighty Space Launch System. The next mission, Artemis II, is scheduled in 2024 to carry astronauts on a similar path to Artemis I, without landing on the Moon.

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Microsoft vows to bring 'Call of Duty' to Nintendo consoles

Phil Spencer confirmed a 10-year commitment should Microsoft's Activision deal go through.

Blizzard Activision

If Microsoft’s acquisition of Activision Blizzard goes through, the company vows to bring Call of Duty to Nintendo and to continue making it available on the latter's consoles for at least 10 years. Phil Spencer, Microsoft Gaming's CEO, has announced the company's commitment on Twitter, adding: "Microsoft is committed to helping bring more games to more people – however they choose to play." During an interview, Spencer said that the company intends to treat Call of Duty like Minecraft, making it available across platforms and that he would "love to see [the game]" on the Switch.

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Twitter is reportedly raising Blue subscription's pricing on iOS to $11

When Twitter's Blue subscription comes back, it may cost a lot more than before if you purchase it straight from the app. According to The Information, the company informed some employees that it's going to charge users $11 for Blue subscription if they pay through its iOS application. But if they pay through the web, it will only cost them $7 a month for the service, which includes getting the website's blue verification badge. As the publication notes, the change in pricing likely takes Apple's 30 percent commission for payments made through its system into account. 

In late November, Twitter owner Elon Musk spoke out against Apple's 30 percent cut on in-app purchases. He also said that the tech giant threatened to withhold Twitter from its App Store and won't tell his company why. A few days later, though, Musk met with Apple chief Tim Cook and resolved what the former called a "misunderstanding." Musk said the two had a "good conversation" and that Apple never truly considered dropping Twitter from the App Store.

Apple announced in late 2021 that it was going to allow developers of "reader" apps to link to external payment systems following a barrage of criticisms against its practice of taking a 30 percent commission. It's unclear if the two executives talked about Twitter's plan to offer Blue subscription outside of the App Store and how the social network would implement its idea.

Twitter originally launched Blue verification for iOS devices in early November for $8 a month, but the company decided to pause the service after it led to an influx of impersonators and fake accounts. When the subscription service does come back, it will come with different colored checkmarks: gold for companies, grey for government and blue for individuals, whether or not they're a public figure. 

iPhone AirDrop restriction first seen in China will roll out worldwide with iOS 16.2

Apple’s next iOS update will tighten AirDrop security for everyone. The new default settings will arrive globally in the upcoming iOS 16.2 after the company limited AirDrop use in China, where protestors had used the feature to organize with strangers.

The restriction will put a 10-minute cap on the window for users to share AirDrop files with “everyone.” After that, the setting reverts to “contacts only,” essentially killing its utility in protests. Although Apple tightening up privacy settings may be on-brand, this move stands out because of its timing. The change arrived in China in the iOS 16.1.1 update — after media outlets reported on protestors’ use of the tool to organize, discuss VPNs and denounce President Xi Jinping. At the time, Apple said the feature wouldn’t remain a Chinese exclusive and would roll out globally next year. Less than a month later, it’s in the latest iOS beta.

Apple could be trying to thread the needle between appeasing China — where it manufactures most of its products and makes about 20 percent of its revenue — and limiting the domestic PR damage from acquiescing to an authoritarian regime. By adding the feature globally, the company can deny (if only somewhat plausibly) helping an oppressive government quell protests.

On the other hand, AirDrop’s “everyone” setting has also led to unwanted content like random dick pics from strangers. No matter Apple’s motives, stopping that is a byproduct we can all get behind.

The iOS 16.2 Release Candidate rolled out to developers today. In addition to the AirDrop change, the software adds enhanced end-to-end encryption and an Apple Music karaoke feature.

North Korean hackers used an IE vulnerability to target South Koreans after Halloween tragedy

In the aftermath of the Itaewon Halloween crowd crush that killed at least 158 people, North Korea’s APT37 state-sponsored hacking group took advantage of a previously unknown Internet Explorer vulnerability to install malware on the devices of South Koreans who were trying to find out about the tragedy, according to Google’s Threat Analysis Group. The team became aware of the recent attack on October 31st after multiple South Koreans uploaded a malicious Microsoft Office document to the company’s VirusTotal tool.

APT37 took advantage of national interest in the Itaewon tragedy by referencing the event in an official-looking document. Once someone opened the doc on their device, it would download a rich text file remote template that would, in turn, render remote HTML using Internet Explorer. According to Google, this is a technique that has been widely used to distribute exploits since 2017, as it allows hackers to take advantage of vulnerabilities in Internet Explorer even if someone isn’t using IE as their default web browser.

The JavaScript vulnerability APT37 took advantage of allowed the group to execute arbitrary code. Google informed Microsoft of the zero-day on the same day it became aware of it. On November 8th, Microsoft released a software update to address the exploit. “We’d be remiss if we did not acknowledge the quick response and patching of this vulnerability by the Microsoft team,” Google said.

While the TAG team didn’t get a chance to analyze the final malware APT37 hackers attempted to deploy against their targets, it notes the group is known for using a wide variety of malicious software, including ROKRAT, BLUELIGHT and DOLPHIN. “TAG also identified other documents likely exploiting the same vulnerability and with similar targeting, which may be part of the same campaign,” the team added.

This isn’t the first time Google’s Threat Analysis Group has thwarted an attack by North Korean hackers. At the start of 2021, the team detailed a campaign that targeted security researchers. More recently, the team worked with the Chrome team to address a vulnerability that was used by two North Korean hacking cadres to execute remote code.