Posts with «technology & electronics» label

Apple is reportedly developing an AI health coach for Apple Watch

Apple devices can already offer health insights, but they might soon tell you just how to improve. Bloombergsources claim Apple is developing an AI-based health coach, nicknamed Quartz, that draws on Apple Watch data to create personalized programs for exercise, diet and sleep. The offering will reportedly require a subscription and launch sometime in 2024, provided nothing changes.

In the near term, the Health app may become more useful. Apple is finally bringing Health to the iPad with this year's iPadOS 17 release, the insiders say. A further update will supposedly help you track your mood by answering questions about your day. You may also use Health to manage vision issues like nearsightedness. A recent rumor also hinted that Apple may release a journaling app to help document your days, much like Day One.

Apple has already declined to comment. If the claims are accurate, you'll most likely hear about all but the coach at WWDC on June 5th. The company is expected to unveil its long-expected mixed reality headset at the developer event, and rumors suggest the wearable may offer health-related features like a VR edition of Fitness+ and a meditation tool. This initial product would be aimed at developers and power users, but a more affordable follow-up is believed to be in the works.

A coaching app wouldn't be shocking. Apple is still leaning heavily on services to improve its bottom line, and Quartz may be appealing to those who would otherwise pay for a human coach to rethink their habits. Apple has already made health a major selling point for its devices, particularly the Apple Watch. Of course, the coach could further entrench Apple users — you may be less likely to switch to Android if you have to give up your watch and digital trainer at the same time.

This article originally appeared on Engadget at https://www.engadget.com/apple-is-reportedly-developing-an-ai-health-coach-for-apple-watch-212515646.html?src=rss

Razer’s Roblox Edition accessories will let your kid’s friends know they come from money

With nearly 60 million daily active players, Roblox is one of the most popular games on the planet. So it’s surprising then that it’s taken until now for a company like Razer to partner with the game's creator to release a line of Roblox-branded gaming gear. 

Razer

Announced today, the line includes new versions of some of Razer’s most popular accessories, like the Orochi V2 gaming mouse. There’s also a Roblox-themed BlackWidow V3 mechanical keyboard and Barracuda X headset. What makes Razer’s Roblox Edition peripherals different from some of the other collaborative gaming lines released in the past is that each Razer device comes with an in-game Roblox item. The Orochi V2, for instance, comes with the “Razer Cyberpack,” a backpack shaped like a mouse. Meanwhile, the BlackWidow lets you adorn your Roblox avatar with a set keyboard wings. If that wasn’t weird enough, none of the in-game items are one-for-one recreations of their real-world counterparts.

Pricing starts at $90 for the mouse, while the headset and mechanical keyboard will cost $130 and $180, respectively. In other words, each Roblox Edition accessory costs more than you would pay for those devices normally. For instance, the standard black, white and quartz Orochi V2 colorways cost $70 when they’re not on sale. You’re basically paying extra for your kid to show off to their friends on Roblox. The entire line will go on sale on April 28th through the Razer website and select retailers.

This article originally appeared on Engadget at https://www.engadget.com/razers-roblox-edition-accessories-will-let-your-kids-friends-know-they-come-from-money-180006348.html?src=rss

WhatsApp now lets you use your account on multiple phones

WhatsApp will soon allow users to access their accounts from more than one phone. In an expansion of the multi-device functionality the company began testing in 2021, you can now sync one account across up to four phones. Once you have access to the feature, you’ll see a new “link to existing account” option when installing the app on a smartphone. After tapping the button, WhatsApp will prompt you to scan a QR code on your primary phone, a step that involves navigating over to the “Linked Devices” section of the Settings menu on your main phone and tapping “Link a Device.”

If that sounds a bit complicated, WhatsApp also plans to roll out “a more accessible” method for linking companion devices that will allow you to use the platform’s web client to send a one-time code to the phone you want to add to your account. WhatsApp says it will bring this new, easier linking method to other devices in the future.

With the new syncing system, your “primary” device doesn’t need to be nearby or turned on for you to receive messages and calls on a secondary phone. However, WhatsApp will automatically log you out of your other devices if your primary phone is inactive for more than 14 days. You can also manually log out of any companion devices from your main phone. “Each linked phone connects to WhatsApp independently, ensuring that your personal messages, media, and calls are end-to-end encrypted,” the company notes. The new multi-device feature will roll out to all WhatsApp users over the coming weeks.

This article originally appeared on Engadget at https://www.engadget.com/whatsapp-now-lets-you-use-your-account-on-multiple-phones-163158921.html?src=rss

ASUS ROG Ally hands-on: Possibly the most powerful handheld gaming PC yet

When Valve released the Steam Deck last year, it completely reinvigorated the market for handheld gaming PCs. In just the last six months we’ve seen a fresh wave of rivals like the GPD Win 4 and the Ayaneo 2. But now it’s ASUS’ turn with the ROG Ally and thanks to potent specs, a speedy screen and a slick design, we might be looking at the most powerful PC gaming handheld yet.

Now before we get in too deep, it’s important to mention that ASUS hasn’t provided official pricing or availability for ROG Ally’s just yet, and we’re still waiting for clarity regarding some of its more detailed specs. That’s expected to happen on May 11th at its official launch. But from what I’ve gotten a chance to play around with so far, there’s a lot to get excited about.

Perhaps the most tantalizing thing about the Ally is its components. Not only does it feature a new Ryzen Z1 chip – which is a customized Zen 4/RDNA 3 APU designed specifically for handheld gaming PCs – it also has a 7-inch 1080p screen with 500 nits of brightness and a 120Hz refresh rate. That alone represents some very premium upgrades compared to the Steam Deck. And with ASUS claiming that the ROG Ally is between 50 and 100 percent more powerful than Valve’s portable (depending on the power settings), it might have the performance necessary to make that screen really shine. With ASUS rounding out the ROG Ally’s kit with up to 16GB of RAM, a 512GB SSD and a microSD card slot, there’s very little to complain about in terms of hardware.

Then there’s the screen, which might be the best looking display in this category. Colors were bright and rich and didn’t look washed out on any game I played, which sometimes happens on the Steam Deck. And even though the panel is the same size as what you get on Valve’s machine, the added resolution and that 120Hz refresh rate made games look both sharper and more fluid.

Photo by Sam Rutherford/Engadget

Another notable difference is that unlike the Steam Deck, the ROG Ally runs Windows 11 which ASUS says was a deliberate move to make sure gamers could play all their favorite titles from any of the major stores (Steam, Epic Game Store, Battle.net, etc.). On top of that, ASUS added a few thoughtful software tweaks including a customized version of its Armoury Crate app along with a helpful button for quickly toggling between hardware settings for stuff like power draw, performance modes and more. And even on the preview devices I used, ASUS’ software felt more responsive than similar apps on competitors like the Ayaneo 2.

As for its design, while ASUS isn’t really innovating a ton compared to other devices in the category, there are a number of small touches I appreciate. You get a familiar assortment of shoulder and face buttons, with two macro buttons in back (one on each side). At 608 grams, the Ally is a bit lighter than the Steam Deck (669 grams) and it's significantly thinner and less bulky too. It doesn’t have big beefy grips like some rivals, but ASUS says the angled contours on the side were designed specifically to make the device sit in your hand just right when you're resting your arms on a desk or table. My favorite nod toward general usability are the Ally’s quiet fans. I noticed that while the system can get a bit toasty under load, even then it never got close to sounding like my Steam Deck, which emits a small whine pretty much anytime the fans are spinning.

For those who want even beefier performance, ASUS included an XG Mobile port so you can hook the ROG Ally up to one of the company’s portable GPU docks. Admittedly, I’m not sure I see the need to take a handheld PC and tether it to a big dock (even if it does provide better performance). And with the cheapest XG Mobile dock going for about $1000 (for an older 30-series card), it’s a pricey way to upgrade Ally’s performance. But for people who might already have one of ASUS’ Flow-series gaming laptops, it’s a nice bit of extra value.

All told, the only things you don’t really get on the Ally are built-in touchpads like on the Steam Deck or a second USB-C jack like on the Ayaneo 2. And while ASUS has opted for standard analog control sticks instead of ones based on more sophisticated magnetic hall effect sensors, the company teased that it may be possible to swap in third-party joysticks in the future.

Photo by Sam Rutherford/Engadget

Even though the ROG Ally naturally draws a lot of comparisons between it and the Steam Deck, I don’t think they’re actually direct competitors. That’s because while ASUS has yet to reveal official pricing, I’m expecting the Ally to cost at least $800, which is twice the price of a base Steam Deck. Instead, it seems like the Ally is a better version of the Ayaneo 2. Not only is it more powerful, its software feels more polished and with ASUS being a significantly larger company I’m hoping the Ally will come with better customer support too.

For people out there who are looking for a premium gaming handheld, the ROG Ally may have just leaped to the head of the pack. It has pretty much the fastest components you can fit in a system this size. My one concern at this point is if its 40Wh battery can deliver decent longevity while still pumping out strong performance. But more importantly, when I think about the category as a whole, it’s really encouraging to see more big names enter the space and put their spin on a rapidly growing class of gadgets.

This article originally appeared on Engadget at https://www.engadget.com/asus-rog-ally-hands-on-possibly-the-most-powerful-handheld-gaming-pc-yet-140054506.html?src=rss

Slack rolls out its 'canvas' for sharing content with your team

It took several months, but Slack's "canvas" collaboration feature is finally rolling out across its apps. Effectively, it's a way to organize and access all the resources that would normally be scattered across a chat channel. You can store apps, files, links, people, raw text and even in-app functions like service requests. It can help you track must-do items, share handy tools or even serve as an FAQ for newcomers.

You can bring canvases into huddle audio and video chats to discuss them with colleagues. Much like a cloud document app, you can add comments, see the change history and limit sharing to specific people. This isn't a full-fledged creative tool like Google Docs, as Slack tellsThe Verge, but it can help you coordinate more quickly than you would through separate apps.

This is, to some extent, an improvement on the bookmarks and pins that Slack currently offers to help you find vital documents and notes. Those features will remain for now, but it won't be surprising if canvases become the dominant (if not exclusive) way to share resources in a given channel.

Canvases promise to be more convenient, but they might also give Slack a competitive edge. The more likely you are to stay in Slack while sharing documents and performing tasks, the less temptation there is to use competing apps. This might be the decisive factor if you're weighing the merits of Slack versus rivals like Microsoft Teams.

This article originally appeared on Engadget at https://www.engadget.com/slack-rolls-out-its-canvas-for-sharing-content-with-your-team-133033749.html?src=rss

NVIDIA made an open source tool for creating safer and more secure AI models

Since March, NVIDIA has offered AI Foundations, a service that allows businesses to train large language models (LLMs) on their own proprietary data. Today the company is introducing NeMo Guardrails, a tool designed to help developers ensure their generative AI apps are accurate, appropriate and safe.

NeMo Guardrails allows software engineers to enforce three different kinds of limits on their in-house LLMs. Specifically, firms can set “topical guardrails” that will prevent their apps from addressing subjects they weren’t trained to tackle. For instance, NVIDIA suggests a customer service chatbot would, with the help of its software, decline to answer a question about the weather. Companies can also set safety and security limits that are designed to ensure their LLMs pull accurate information and connect to apps that are known to be safe.

According to NVIDIA, NeMo Guardrails works with all LLMs, including ChatGPT. What’s more, the company claims nearly any software developer can use the software. “No need to be a machine learning expert or data scientist,” it says. Since NeMo Guardrails is open source, NVIDIA notes it will also work with all the tools enterprise developers already use.

NVIDIA is incorporating NeMo Guardrails into its existing NeMo framework for building generative AI models. Business customers can gain access to NeMo through the company’s AI Enterprise software platform. NVIDIA also offers the framework through its AI Foundations service. The release of NeMo Guardrails comes after some of the most high-profile generative AIs, including Microsoft Bing and Google Bard, have come under the microscope for their tendency to “hallucination” information. In fact, Google’s chatbot made a factual error during its first public demo.

“NVIDIA made NeMo Guardrails — the product of several years’ research — open source to contribute to the developer community’s tremendous energy and work AI safety,” NVIDIA said. “Together, our efforts on guardrails will help companies keep their smart services aligned with safety, privacy and security requirements so these engines of innovation stay on track.”

If you want to read a deep dive into how NeMo Guardrails works, NVIDIA has published a blog post on the subject that also shares information on how to get started with the software.

This article originally appeared on Engadget at https://www.engadget.com/nvidia-made-an-open-source-tool-for-creating-safer-and-more-secure-ai-models-130005790.html?src=rss

DJI's Mavic 3 Pro comes with a triple-camera setup

DJI has unveiled its new flagship consumer drone, the Mavic 3 Pro, with a triple-camera setup that includes a new 70mm lens designed for "powerful subject framing." It also includes a new 10-bit D-Log M color mode, improvements in the tele cameras, and ProRes capture on the Mavic 3 Pro Cine option. It's the company's fourth Mavic 3 drone, joining the Mavic 3, the Mavic 3 Classic and the Mavic 3 Enterprise models. 

Like the Mavic 3, it's available in regular and Cine models, with the latter having advanced features for filmmakers like Apple ProRes capture (ProRes 422 HQ, ProRes 422, and ProRes 422 LT), a 1TB SSD drive and a 10Gbps lightspeed data cable. However, you'll pay a premium of nearly $1,000 to get those.

DJI

The new 70mm camera has a 1/1.3-inch sensor that's the same size as on the Mini 3 Pro. Though considerably smaller than the 4/3 chip on the main Hasselblad camera, DJI says the camera is designed for a "range of different scenarios from framing intriguing buildings to cars in commercial shoots." That comment indicates that the quality should be better than the 7x tele camera. It can handle 48-megapixel (MP) high-res or 12MP low light photos, along with 4K/60fps video. 

Like the main camera, it supports a new log format called D-log M along with DJI's original D-Log. D-Log M is designed to deliver "natural color gradations with delicate details" even in high-contrast situations like sunsets, the company says. At the same time, it's easier to grade than typical log footage, according to DJI. It can shoot up to 10-bit 4:2:2 ProRes video on the Mavic 3 Pro Cine model and 10-bit 4:2:0 (H.264/H.265) on the regular model. 

DJI

DJI has also improved the 7x (166mm equivalent) tele camera, boosting the aperture from f4.4 to f3.4, which should make it considerably better in low light. It also offers boosted video specs, up from 4K at 30p on the Mavic 3 to 4K/60fps.

Aside from those improvements, it's much the same as the Mavic 3. The main 4/3 Hasselblad camera can shoot video at up to 5.1K at 50fps or DCI 4K at 120fps, with the new D-Log M mode, along with D-Log and HLG options. As before, it can capture 10-bit 4:2:2 ProRes (Mavic 3 Pro Cine) and 10-bit 4:2:0 H.264/H.265 video on the Mavic 3 Pro. 

DJI

It allows up to 43 minutes of flight time, roughly the same as before. You'll also get DJI's omnidirectional sensing and APAS 5.0 obstacle protection, with eight wide-angle vision sensors and a high-performance vision computing to engine "to precisely sense obstacles in all directions and plan a safe flight to avoid them," DJI says. Its DJI O3+ transmission system can transmit a 1080p/60fps HD live feed at high frame rates at a distance of up to 15 km (10 miles), though considerably less in Europe. 

The Mavic 3 Pro also offers key AI features seen on the Mavic 3 and other models. Among those is ActiveTrack 5.0 designed to track a subject while avoiding obstacles, Spotlight (moving the drone around the subject), and Point of Interest (allows the drone to circle around the subject while keeping it centered in the frame). 

DJI

In addition, it includes features designed for creators like MasterShots 4, QuickShots 5 with diverse camera movements like Dronie, Rocket, Circle and Helix, and Panorama 6, designed to take a 100 MP photo. It also comes with a time lapse mode. 

As for the price, the Mavic 3 Pro is only a bit more expensive than the Mavic 3's current $2,049 starting price. The Mavic 3 Pro with a DJI RC starts at $2,199, while the Fly More combo with the DJI RC, three intelligent flight batteries, a charging hub, carrying bag and one ND filter set is $2,999. The same thing with the DJI RC Pro remote (the high-end one with a screen) is $3,889, and the Mavic 3 Pro Cine Premium Combo (with the latter accessories) is $4,799. It's now available to order with shipping starting in May. 

This article originally appeared on Engadget at https://www.engadget.com/djis-mavic-3-pro-comes-with-a-triple-camera-setup-130001265.html?src=rss

BMW brings its Digital Key Plus feature to Samsung Galaxy and Pixel phones

BMW has announced Android smartphone owners can now use hands-free technology that opens your car with your phone. The feature, known as the Digital Key Plus, will be available on the Samsung Galaxy S23+, Galaxy S23 Ultra, Google Pixel 7 Pro and a range of other newer Samsung devices. Prior to this, it was only available for anyone with an iPhone or Apple Watch.

The Digital Key Plus uses ultra wideband (UWB) digital radio technology to function the same way any traditional key fob would: When your phone goes near your car — from inside your pocket, bag or so on — it unlocks and then locks back up again when you leave. You can also access controls directly on the My BMW app to lock and unlock the car, open your trunk and control the temperature. The homepage lets you know the status of each feature, such as if your car is actually locked. 

BMW previously released its Digital Key for the Samsung Galaxy S21 and Google Pixel 6 phones, but that feature required drivers to hold their phone up to the door handle. The hands-free option is a small upgrade, but saves digging for your phone at least. BMW also claims the UWB technology's precision almost entirely removes the risk of anyone jamming or intercepting the radio signals. 

The expansion follows BMW's December announcement that you can share a Digital Key between Apple and Google devices. Basically, if you're nice enough to let a friend borrow your car for the weekend, they can use their phone to control it. 

At the moment, you need a pretty new car to make use of this new feature. Only BMW cars built since November 2022 with Digital Key Plus technology are compatible with Androids. The company plans to use remote software updates to eventually expand access to older models. 

This article originally appeared on Engadget at https://www.engadget.com/bmw-brings-its-digital-key-plus-feature-to-samsung-galaxy-and-pixel-phones-122534824.html?src=rss

AT&T completes the first 'space-based voice call' using a standard smartphone

AT&T, helped by satellite communications specialist AST SpaceMobile, has announced the first two-way audio call using satellites with a standard smartphone. The initial call came from AT&T in Midland, Texas, to mobile carrier Ratuken in Japan on an unmodified Samsung Galaxy S22 smartphone using AST SpaceMobile's BlueWalker 3 satellite.

The use of satellites could be a significant step toward increasing cellular access not only in the US, where large areas of the country struggle with service, but in developing countries too. Typically a mobile phone call requires nearby cell towers to provide service. Many areas across the United States, such as rural communities and national parks, are "dead zones" — yes, just like the eerie early 2000s Verizon commercials warned. The same technology could be a great solution to the same issues in developing countries. Instead, satellites could act as a sort of space-based network of cell towers — with AST SpaceMobile claiming it's "building the first and only space-based cellular broadband network."

AT&T aims to use satellites to provide global cellular broadband from 2G to 5G. "Achieving what many once considered impossible, we have reached the most significant milestone to date in our quest to deliver global cellular broadband from space," Abel Avellan, CEO and chairman of AST SpaceMobile, said in a release. "While we take a moment to celebrate this tremendous accomplishment, we remain focused on the path ahead and pivotal next steps that get us closer to our goal of transforming the way the world connects." 

It's unclear whether satellite access would come at an extra cost. In AT&T's original AST SpaceMobile partnership annoucement, the company couldn't say whether existing plans would include satellite coverage. 

AT&T is one of a few carriers looking to expand its satellite access. Verizon teamed up with Amazon's Project Kuiper satellite network in 2021 with the intention of connecting underserved communities and industries. Amazon is in the midst of launching its satellites into space, with its FCC license requiring at least half of the 3,236 they plan to deploy to be operational by July 2026. 

T-Mobile has also partnered with SpaceX, a major competitor of Project Kuiper, with plans to "start getting into testing" its satellite mobile coverage this year. There are currently over 4,000 Starlink V2 satellites in orbit, though some have experienced issues requiring them to be removed from orbit or tested further. T-Mobile has claimed customers should have satellite access through most existing plans and, like AT&T, that existing phones should work with the satellite offerings. 

While satellite offerings aren't available for consumers yet, this successful test brings widespread access one step closer to becoming a reality. 

This article originally appeared on Engadget at https://www.engadget.com/att-completes-the-first-space-based-voice-call-using-a-standard-smartphone-120012437.html?src=rss

Opera One is a browser designed for generative AI features

Opera has released the early access version of its completely redesigned browser that it plans to launch for all platforms later this year. It's called Opera One, and it was designed to have a cleaner look with plenty of open space for future generative AI features and extensions in its sidebar and address bar. Opera says it has implemented a new multithreaded compositor and its new modular design principles for the browser to enable a fresh batch of features that include what it calls "tab islands."

The browser has the capability to automatically and intuitively group websites people open based on their content. It will open all pages with menus and restaurant details in one island, for instance, and all tabs with Google Docs in another. The idea is to reduce confusion and make it easier to jump between tasks, whether for work or for something personal. Opera apparently conducted research and found that users get overwhelmed by the number of tabs they have and wish their browsers could do more for them. This is Opera's answer to that problem. 

While the browser was designed with the capability to create tab islands on its own, users can manually group pages together, as well. They can drag and drop tabs between islands or create a new one by pressing the CTRL or Command button and clicking on the websites they want to group before right clicking on the "create a tab island" option. Opera considers tab islands as the first manifestation if its modular design strategy with their clearly distinguishable island borders and color markets, so we could probably expect more similarly designed features. 

In addition to tab islands, Opera One comes with ChatGPT, ChatSonic and AI Prompts enabled by default. If you'll recall, the company introduced sidebar integration for the AI chatbots back in March, allowing users to quickly launch them in a separate window within the browser. Meanwhile, the AI Prompts feature suggests different ways people can use the chatbots to transform the text on page, such turning a chunk of text into a soap opera dialogue or extracting information from it to create quiz questions. 

Opera One is now available for download from the company's website

This article originally appeared on Engadget at https://www.engadget.com/opera-one-is-a-browser-designed-for-generative-ai-features-070048153.html?src=rss