Posts with «technology & electronics» label

Apptronik’s Apollo is the latest humanoid robot to beat Tesla to market

Apptronik unveiled a new workforce robot today. Named Apollo, the machine is designed to “work in environments designed for, and directly alongside, humans.” The android is initially intended to move and carry cases and totes in logistics and manufacturing settings. But the Austin-based Apptronik sees Apollo expanding into “construction, oil and gas, electronics production, retail, home delivery, elder care” and more. Apollo follows Xiaomi’s reveal of the CyberOne robot last year, which looked remarkably similar to the still-unreleased Tesla Bot.

The 5-foot-8, 160-lb Apollo can lift up to 55 lbs. (Apptronik says it optimized efficiency by making its arms lighter than the weight they can lift.) It uses swappable batteries — running up to four hours per pack — which should provide more flexibility than robots that require wall charging before springing back into action. “In short, this battery-based approach means greater work output for Apollo and greater operational efficiency for customers,” Apptronik wrote in a press release today.

Apptronik

Apptronik views Apollo as a robot that can adapt to the job. The company says it built “modularity into Apollo’s design, empowering users to decide whether Apollo is best used for their applications as a true bi-pedal walking humanoid, a torso that operates on wheels or one mounted in a stationary location.” The robot has digital panels on its face and chest to provide a “friendly, human-like countenance” to make workers feel comfortable working alongside it (as it potentially moves towards automating their jobs).

Apptronik hasn’t announced public pricing for the robot. You can read more about Apollo on the company’s product page.

This article originally appeared on Engadget at https://www.engadget.com/apptroniks-apollo-is-the-latest-humanoid-robot-to-beat-tesla-to-market-164246161.html?src=rss

Sony's PlayStation Portal remote player is a $200 handheld just for PS5 game streaming

Several months back, Sony teased a dedicated remote play device for the PlayStation 5 as well as new gaming earbuds. Now, the company has revealed more details about the device. It's called the PlayStation Portal remote player.

The handheld looks a bit like a tablet wedged between two halves of a DualSense controller. It can stream games from your PS5 console, so when someone else is using the TV or you're in another room, you can still play remotely via WiFi without having to use your phone, tablet or computer. Sony says the snappily named PlayStation Portal remote player has an eight-inch LCD screen that delivers 1080p visuals at 60 frames per second. The device also benefits from DualSense features such as haptic feedback and adaptive triggers. 

There is a 3.5mm headphone jack too. That should come in handy as, according to IGN, there's no Bluetooth function. You'll either need to use one of Sony's own sets of earbuds or headphones, or plug in a wired headset.

Perhaps unsurprisingly, there's no support for PS VR2 games — you'll still need to hook your headset up to your PS5 directly to play VR games. Unfortunately, Sony says cloud game streaming through PlayStation Plus Premium isn't supported either. You'll have to install a game on a PS5 to play it remotely on the PlayStation Portal. That's disappointing, especially considering that the company is testing the ability to stream PS5 games to the console

The PlayStation Portal remote player will arrive later this year. It will cost $200 in the US, £200 in the UK, €220 in the rest of Europe and 29,980 Yen in Japan.

Sony Interactive Entertainment

On top of that, Sony has revealed more about its first wireless earbuds for PS5 and the PlayStation Portal remote player, as well as new headphones it designed for both systems. It says the Pulse Explore earbuds and Pulse Elite headset both support low latency lossless audio from PS5 and the handheld thanks to its new PlayStation Link tech.

A USB adapter is needed to connect the earbuds and headphones to PS5 via PlayStation Link. The tech will also be supported on PC and Mac. The Pulse Explore earbuds and Pulse Elite include multipoint connectivity as well. You can connect them to both your PS5 and a Bluetooth device (such as your phone) simultaneously, so you can easily answer a call while playing a game.

The earbuds and headset also each have custom-designed planar magnetic drivers (the first PlayStation audio devices to include them). Sony claims that it's one of the first companies to offer consumer earbuds with this tech, which it says delivers "an audiophile-level listening experience normally found in premium headphones for professional sound engineers."

Sony Interactive Entertainment

The Pulse Explore earbuds have dual mics and "AI-enhanced noise rejection" to filter out background noise. Naturally, they come with a charging case. The Pulse Elite has similar tech for handling background audio, along with a retractable boom mic. Sony is bundling in a charging hangar for the headphones too.

The company hasn't announced a release date for either device, other than to say it will announce those details soon. Be warned, though: the Pulse Explore earbuds are fairly pricey. They cost the same as the PlayStation Portal remote player in the US, UK, Europe and Japan. The Pulse Elite, meanwhile, will set you back $150 in the US, £130 in the UK, €150 in the rest of Europe and 18,980 Yen in Japan.

This article originally appeared on Engadget at https://www.engadget.com/sonys-playstation-portal-remote-player-is-a-200-handheld-just-for-ps5-game-streaming-140704336.html?src=rss

Qualcomm's new Snapdragon G Series chips are built for handheld and mobile gaming

Qualcomm has announced its follow-up to the Snapdragon G3x chip that powers the Razer Edge — along with two other platforms that serve as the first models to the company's new dedicated lines of Snapdragon gaming chips. Snapdragon G3x Gen 2 is the latest product under the flagship tier, which Qualcomm describes as something "purpose-built for enthusiast features and performance" and can handle the "most demanding cross-platform gaming titles."

The company said G3x Gen 2's CPU performance is 30 percent faster than its predecessor's, while its GPU performance is twice as fast. It's capable of powering a handheld device with cross-platform gaming capabilities, as well as devices used for Android, PC, cloud and remote console gaming. The chip is also powerful enough to support ray tracing and to enable a user to livestream while they game. To ensure smooth cloud and remote gaming sessions, the chip comes with WiFi 7 and 5G mmWave connectivities. 

For less intensive games on devices with lower specs, Qualcomm created the Snapdragon G1 Gen 1 platform. It's meant for cloud gaming, as well as for remote console and PC gaming, on fanless dedicated handhelds. The chip supports images up to 1080p in resolution at up to 60 FPS, and it uses WiFi 5 for connectivity. 

Finally, the chipmaker has launched the Snapdragon G2 Gen 1 platform to serve as a middle ground between the two lines. It's also meant for use on fanless gaming devices, but specifically for those with higher specs to enable full-featured mobile and cloud gaming. The chip can power handhelds used for cloud and remote console gaming, through WiFi 6/6E and 5G mmWave, but also those used to play Android and PC games. 

In hopes of seeing high-end dedicated gaming devices powered by its new chip make it to market as soon as possible, the company has given select manufacturers access to a Snapdragon G3x Gen 2 Handheld Gaming Reference Design. It didn't reveal the company's names, but it promised that customer-specific product announcements will follow, which sounds like we're going to see more travel-friendly gaming devices like the Edge in the near future. 

Mithun Chandrasekhar, Qualcomm's senior director of product management, said: "Dedicated handheld gaming devices are the best way to experience mobile games. But gamers want to be able to play all their favorite games across devices and ecosystems, be it their console, PC, or on a cloud service. The new generation of Snapdragon G Series powered devices will be the best place for gamers to play their favorite titles, offering them the ability to choose from the cloud, console, Android, or PC while on-the-go."

This article originally appeared on Engadget at https://www.engadget.com/qualcomms-new-snapdragon-g-series-chips-are-built-for-handheld-and-mobile-gaming-140046277.html?src=rss

Samsung's 57-inch ultrawide dual 4K gaming monitor arrives in October for $2,500

The logical next step for widescreen gaming monitors is a model that can display the equivalent of two UHD (3,840 x 2,160) screens — and Samsung teased just such a thing earlier this year at CES 2023. Now, the Odyssey Neo G9 model has a price and release date, arriving in October 2023 for $2,500, Samsung announced

That's about what you'd pay for two really nice 4K monitors, but the price seems justified. It's a mini-LED with HDR 1000 support, meaning it offers 1,000 nits of peak brightness (or around 450 nits total on average) and 10-bit color processing, along with a 240Hz refresh rate, 1ms response time, two HDMI 2.1 ports, one HDMI 2.0 port and a DisplayPort 2.1 input. Buyers will also get AMD's FreeSync Premium Pro variable refresh rate and of course an incredibly wide 57-inch (32:9) 7,680 x 2,160 aspect ratio with a fairly extreme 1000R curvature. 

It comes with picture-in-picture and picture-by-picture, giving you multiple inputs at a glance. Other features include an ergonomic stand, plus Core Lighting+ and CoreSync that offers ambient lighting working in unison with games and other visuals. 

Samsung talked up the value of DisplayPort 2.1, which has three times the bandwidth of DisplayPort 1.4 and allows for 4K 240Hz gaming. It has only been announced or seen on a handful of displays to date. The only way to make use of it so far, though, would be with AMD's latest Radeon RX 7900XT and RX 7900XTX GPUs (or its pro W7000 cards) — as the standard is nowhere to be found on NVIDIA's latest RTX 4000 series cards. 

As such, driving such a display at anywhere near the top specs for gaming would require an expensive PC setup. The monitor would be useful for other purposes, though, like as an incredible multi-tasking productivity display or a versatile content creation monitor (if you can handle the curve). As mentioned, it arrives in the US in October for $2,500

This article originally appeared on Engadget at https://www.engadget.com/samsungs-57-inch-ultrawide-dual-4k-gaming-monitor-arrives-in-october-for-2500-121840286.html?src=rss

How to take a screenshot on an Android device

For Apple users, you know what you’re going to get each new model of iPhone. Android users on the other hand have a ton of makes and models to consider. So when you get a new Android device, it’s not always clear how to take a screenshot. For most, you can either use the physical buttons on the handset, or ask your handy virtual assistant to take one for you. Whether you have a Samsung, Google, Motorola or phone, here’s how to take a screenshot on (almost) any Android device.

How to take a screenshot using physical buttons

Most Android devices have a power button and volume key — phones and tablets alike. In order to take a screenshot on most of these, press the Power button and Volume Down button at the same time. The screen will flash and a preview of the screenshot will appear at the bottom right corner. The image will go straight to your designated screenshots folder.

How to take a screenshot using gestures

While your Android phone may not have them turned on by default, you can use hand gestures to take a screenshot on many devices. On Samsung devices, turn on Palm Swipe to capture and then run your hand across the screen to take the screenshot.

Google Pixel phones (starting from the Pixel 4a 5G and newer) have a gesture called Quick Tap. This allows you to perform certain tasks just by double tapping the back of the handset. To find it, go to Settings, scroll down to System and select Gestures. Hit “Quick Tap to start actions” and toggle the switch to activate Quick Tap. This feature will default to taking screenshots, but you can change it to a number of other actions if you want.

Photo by Julia Mercado / Engadget

How to screenshot using a virtual assistant

Samsung’s Bixby and the Google Assistant can take screenshots for you. Just say “Hey, Google” or “Hi, Bixby” and instruct them to take a screenshot. On Google devices, you will automatically get the option to share the image on any app of your choice. For Bixby users, you can instruct the assistant to share via a specific app by saying “Hi, Bixby. Take a screenshot and share it on Instagram,” and the like.

How to take a scrolling screenshot

Both Samsung and Google have built-in ways to take a scrollable screenshot. This means you no longer have to take multiple images of one, long webpage to share with your friends. To take a scrolling screenshot, press the Power button and Volume Down at the same time, then a preview of the screenshot will appear at the bottom left.

On Google devices, it will give you the option to “capture more.” On Samsung phones, there will be an arrow pointing down. When you tap that, you will get a preview of the entire page where you can adjust the edges to include what you want.

Photo by Julia Mercado / Engadget

A bonus for Samsung users

Samsung devices that come with an S Pen can take a screenshot using the stylus like a remote. Take out the S Pen, press and hold its button for at least three seconds and wait for the screen to flash. From there you can edit your image, annotating it with the pen or cropping it to your liking.

This article originally appeared on Engadget at https://www.engadget.com/how-to-take-a-screenshot-on-android-120035005.html?src=rss

Messenger's encrypted chats expand to more users ahead of full rollout later this year

Meta is considerably expanding Messenger's encryption feature, rolling it out to "millions more people's chats" starting today, the company announced. The end-to-end encryption (E2EE) standard, which first arrived a year ago, will be available as standard to all users by the end of 2023. Meta also described how it made the transition, calling it "an incredibly complex and challenging engineering puzzle." 

The system keeps conversations safe from eavesdropping and interception using public key cryptography — meaning no one, even law enforcement, can access conversations. At the same time, your message history will also be encrypted. Meta first focused on WhatsApp, which now offers full E2EE, but Messenger will have the same level of protection by year's end.

Getting there wasn't easy though, apparently. "It quickly became apparent that transitioning our services to E2EE would be an incredibly complex and challenging engineering puzzle," the company wrote. "We not only needed to transition to a new server architecture but to rewrite our code base to work on multiple different devices, rather than just the server."

Citing an example of a rich preview from YouTube, Meta said its servers currently pull the URL data and then show the video preview in a Messenger chat. With E2EE, though, the app itself visits the shared URL, pulls the relevant image and text information, then sends it. That slows the process down a touch, but it means users still get a full feature set but with the privacy of encryption. 

Meta said it's also testing on-device recovery for encrypted chats, requiring users to set up a PIN or generate a code. It's also trialing an option to save chats on cloud storage services like iCloud. Meanwhile, Meta will complete its E2EE trifecta by also enabling it for Instagram DMs by the end of 2023. 

That will effectively catch the company up to services like Signal, bringing end-to-end encryption fully into the mainstream. It might also draw the ire of nations like Spain, which has advocated banning encryption within the European Union, ostensibly as a way to stop the spread of child sexual abuse material (CSAM) and other criminal activities. 

This article originally appeared on Engadget at https://www.engadget.com/messengers-encrypted-chats-expand-to-more-users-ahead-of-full-rollout-later-this-year-085324605.html?src=rss

Rode's Wireless Pro mic kit lets you forget about 'clipped' audio

It might not be an overstatement to say Rode's original Wireless GO microphone system changed how a lot of YouTubers work. It wasn't the first wireless mic system, not by a long long shot, but its focus on creators made it incredibly popular. That success would inspire a lot of competing products — such as DJI's — which have since won over fans in a category that Rode arguably defined. Today, Rode fights back with the Wireless Pro — its new flagship wireless microphone system for creators.

The headline feature is the inclusion of onboard 32-bit float recording which means you should no longer have to worry about setting mic gain levels (though it's probably best that you do). This feature means the onboard recording will be almost impossible to "clip" or distort through being too loud. Effectively you should always have a useable recording if things went a bit too loud on the audio in your camera, which will be a great anxiety reducer to anyone who's ever had a production ruined thanks to bad audio.

The Wireless Pro could arguably help bring 32-bit float into the mainstream. There are specialist audio recorders out there that already offer this feature. And Rode already included it on its NT1 hybrid studio microphone, but given that you can plug a lot of different microphones into the Wireless Pro transmitters, this opens the door for recording a wide variety of audio content in 32-bit float — as long as you can feed it into a 3.5mm jack.

In a further attempt at streamlining the creatory process, the Wireless Pro also has advanced timecode capability so you won't need an external device for this. Though you will need to set this up via Rode Central, the companion app for the mic (there's no option on-device for this setting).

Photo by James Trew / Engadget

The Wireless Pro borrows a few features from alternatives or aftermarket accessories by including a charging case as standard (Rode currently offers one as a standalone purchase). That case is good for two total charges of the entire system according to the company and comes as standard with the new model. The stated battery life for the transmitters and receiver is around severn hours, meaning the Wireless Pro should be good for at least 20 hours total recording onto the 32gb storage (good for 40 hours of material apparently).

Another key upgrade is the improved range. The Wireless GO II, for example, has an approximate range of 656 feet (200 meters). The new Pro models expands that to 850 feet (260 meters) which is, coincidentally, a shade more than DJI's stated 820 feet (250 meters).

When Rode unveiled its more affordale Wireless ME kit, it introduced the idea of the receiver doubling as a "narrator" mic via a TRRS headset in the headphones/monitoring port. That's a feature that carries over to the Pro meaning you can record up to three different speakers albeit one of them will be wired, rather than cable free.

There are a couple of minor, but welcome quality of life updates, too, such as locking 3.5mm jacks so you won't rip your lav mic out and plugin power detection so the system can detect when the camera its plugged into is active, using that info to optimize power usage.

At time of publication, DJI's dual-mic product retails for $330. The Rode Wireless Pro will cost $399. That's obviously a slice more, but the company decided to include two Lavalier II mics as part of the bundle. The Lavalier II costs $99 on its own, so from that perspective the entire bundle represents a decent value if you're looking for complete solution. 

This article originally appeared on Engadget at https://www.engadget.com/rodes-wireless-pro-mic-kit-lets-you-forget-about-clipped-audio-000028417.html?src=rss

Official Xbox Series X console skins are coming soon, starting with 'Starfield' and camo options

Sony has been offering custom PlayStation 5 plates for quite some time now, including a recent version that brings a Spider-Man 2 look to the console. Microsoft, which has given away several custom Xbox Series S units in contests, is getting in on the action by selling official wraps for the Xbox Series X.

Along with two camouflage colors, Arctic Camo and Mineral Camo, a Starfield-inspired wrap will be available. Pre-orders for the wraps are open now. The $50 Starfield one will ship in the US, Canada and Europe on October 18th, while the $45 camo options will hit those regions on November 10th (though fans in Europe will miss out on the Arctic option for now).

Prepping for some space exploration? Time to suit up! 🧑‍🚀🎮

Announcing the Xbox Series X Console Wraps are here and made to perfectly fit your console! ‌ pic.twitter.com/KXirvvlmep

— Xbox (@Xbox) August 21, 2023

The Starfield wrap matches a themed controller and headset Xbox recently started selling as it gears up for its most important game of the year. Bethesda's next giant RPG drops on September 6th, so you'll have to wait several more weeks for the Starfield console wrap if you want to go all in on the game's aesthetic.

The wraps are made up of solid core panels with "high-tech fabric finishes." They have a hook and loop system, as well as a silicone design on the interior, to keep them secure. Microsoft says it designed them to make sure that there was no impact on performance — the company notes that the wraps even have small feet on the bottom to help maintain airflow.

Third-party companies such as Dbrand (which previously ran into trouble with Sony over its PS5 plates) have long been selling custom skins for Xbox consoles. But this isn't exactly the first time Microsoft has waded into console customization. The Xbox 360 had swappable faceplates. However, the company later admitted this idea flopped.

Microsoft

This article originally appeared on Engadget at https://www.engadget.com/official-xbox-series-x-console-skins-are-coming-soon-starting-with-starfield-and-camo-options-173735898.html?src=rss

Tesla's iPhone app can now control your car through Siri

You now have an easier way to control your Tesla from your iPhone. Not a Tesla Appnotes the latest version of Tesla's iOS software now supports Shortcuts actions, making some common tasks available through Siri in addition to on-screen taps and widgets. You can use Apple's voice assistant for simple tasks like opening the trunks or windows through to special modes. If you've ever wanted to activate Bioweapon Defense Mode by talking to your phone, it's now an option.

Shortcuts also enable automations, so you can string together multiple tasks or perform those tasks on set schedules. You can create a panic mode that flashes lights, honks the horn and closes windows all at the same time, for instance, or automatically warm the cabin before your morning commute.

The available commands aren't comprehensive, and include features you probably aren't going to use – you don't really need a shortcut for an emissions test. This could still be significantly more convenient than wading through the Tesla app, however. It's also notable that there isn't any official integration with Alexa or Google Assistant as of this writing, so Android users will have to put in more work to go hands-free.

This app update doesn't give Tesla cars a built-in voice control system. You'll need to turn to cars from the likes of Mercedes or Volvo if you want to talk directly to your vehicle. It does bring voice into the equation, though, and may be appreciated if you'd rather not wade through the official app to handle common functions.

This article originally appeared on Engadget at https://www.engadget.com/teslas-iphone-app-can-now-control-your-car-through-siri-144718131.html?src=rss

WD's 1TB Xbox storage card is cheaper than ever

This is a good moment to boost your console's storage. Amazon is selling the WD Black 1TB C50 expansion card for Xbox Series X/S at a new low price of $127.49, or about 15 percent off. This is a lightning deal, so you'll want to act quickly if you're interested.

Like Seagate's cards, the C50 expands your Xbox storage with a solid-state drive that's as quick as the one built into the system — necessary to play Series X and S games. While Microsoft supports USB drives, those can only be used to either archive games or play legacy Xbox One titles. You'll want a card like WD's if you tend to have numerous recent games on the go.

This is a proprietary expansion format, so you can't simply reuse the SSD in your computer or a rival console like the PlayStation 5. WD also doesn't offer a 2TB card like Seagate does, so you'll need to consider the competition if 1TB just isn't enough. At this price, though, WD's option is an easy choice if you're happy with the extra headroom.

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This article originally appeared on Engadget at https://www.engadget.com/wds-1tb-xbox-storage-card-is-cheaper-than-ever-131017540.html?src=rss