Today, Google unveiled a range of software updates for Android Auto and vehicles equipped with Google integration. At the forefront, Google says its drivers will now be able to join WebEx or Zoom meetings, a feature it previously announced at I/O 2023. The apps will only work in an audio-only capability, which Google says will make it “easy and safe” for drivers to quickly join scheduled meetings from car displays.
Beyond enhancing productivity, Google is also attempting to expand its audio and visual entertainment offerings with its rollout of Prime Video on the Google Play app. This feature, which will appear on the display for “parked entertainment,” will only be available for select vehicles — namely Renault, Polestar and Volvo Cars. Eventually, Google says this will appear in other brands. In addition to streaming, Chrome-based internet browsing will be available starting today. Internet browsing is already available in some cars on Google Play through the standalone app, Vivaldi.
Google
While keeping drivers productive and entertained, Google is also expanding the functionality of the display by making the Weather Channel app available for hourly forecasts, and a follow-me alert safety feature that allows third parties to track your vehicle. A “Trip View” radar will also display live maps — mainly for severe weather events.
Lastly, Google’s digital car key — which allows drivers to use their phones to lock and unlock their vehicles — will finally be available in select Hyundai, Genesis, and Kia models in the US and Canada for those with compatible Pixel and Samsung devices. The tech will also allow drivers to share digital keys with family and friends wirelessly. Digital keys will have already been available in several European countries.
This article originally appeared on Engadget at https://www.engadget.com/android-autos-latest-updates-let-you-take-zoom-and-webex-calls-on-the-road-180048081.html?src=rss
Cadillac just unveiled the 2025 CT5 luxury sedan and it ships with a tech-forward feature that’s certain to annoy the “back in my day, cars were for driving” crowd, a 33-inch 9K touchscreen display. The dashboard-based LED screen curves toward the driver in a “single, continuous screen” that spans the entire viewing area.
Like most in-car displays, this is a customizable user interface that you can access in a number of different ways. Cadillac has partnered up with Google, so many of the company’s apps are built-in to the display, like Google Assistant and Google Maps. This allows for live traffic updates, podcasts, music streaming, hands-free communication and more. The inclusion of Google Play lets you shop around for all kinds of apps to help pass the time during that annoying commute.
Cadillac has been teasing this display for a while, after it first showed up at CES in 2021 as part of the Lyriq EV concept car. However, the 2025 CT5 is far from a concept vehicle, as it likely releases next year. It seems as though automobile manufacturers are in a race to push out the widest and more versatile screen, with BMW recently introducing full-width displays on windscreens that are also set to launch with 2025 models.
Of course, the Cadillac CT5 is also a car, and not just a big metal house for a touchscreen display. The CT5 refresh boasts a 2.0L turbo engine, upgradeable to 3.0L, with 237 horsepower and 258 lb-ft of torque, along with dual exhaust tips. The company promises a “quiet, smooth and effortless” ride, thanks to all-wheel drive, Super Cruise drive assistance technology, and something called the Drive Mode Selector that uses a full range of sensors to automatically adjust responses depending on the surface and weather conditions.
Cadillac says the 2025 CT5 will be manufactured at GM’s assembly facility in Michigan, with production beginning in the spring. We’ll have to wait for pricing and availability details, however, as the company says more news will be announced in the future. In the meantime, we can all live in terror at the prospect of a child accidentally breaking that touchscreen during a particularly grueling and anxiety-inducing road trip.
This article originally appeared on Engadget at https://www.engadget.com/cadillac-put-a-33-inch-9k-touchscreen-in-its-new-ct5-luxury-sedan-173057311.html?src=rss
When I saw one of the first 49-inch ultrawide monitors from Samsung five years ago, I found it to be a curious creation. I was no stranger to the world of ultrawides, but that screen was a bit much. It was too unwieldy, and its odd resolution wasn't tall enough for my tastes. Since then, though, the 49-inch category has evolved: They're cheaper, have newer display technology and are better equipped for gaming. Sure, you'll still need to have a lot of room on your desk (or a very sturdy mounting arm), but these days they could actually be considered practical.
LG's 49-inch Curved UltraGear is a prime example of how much things have changed. Starting at $1,300, it offers 49-inches of glorious screen space with a sharp 5,120 by 1,440 resolution; an ultra-fast 240Hz refresh rate and 1ms response time; and AMD FreeSync Premium support. It's LG's largest and most immersive gaming monitor yet. And after spending several weeks with the UltraGear 49, it has finally made me a convert of for the 49-inch ultrawide life.
Of course, one does not simply decide to buy the 49-inch UltraGear. You need to have the space to fit its bulky frame, which measures 46-inches across. You need to make sure all of your accessories can still fit on your desk (it's particularly annoying if you regularly use cameras and large microphones). And, last but not least, you also need to ensure the games you play the most can take full advantage of the UltraGear's wide 32:9 aspect ratio.
That any game can run at 5,120 by 1,440 pixels is a testament to just how far the ultrawide monitor movement has grown over the last decade. A typical widescreen TV has a 16:9 aspect ratio with a 1,920 by 1080 (1080p), 2,560 by 1,440 (1,440p) or 4K resolution. Ultrawide displays stretch those proportions a bit with a 21:9 aspect ratio, typically running at either 2,560 by 1080, or 3,440 by 1,440 pixels. These days, it's rare to find a new PC title that doesn't support those ultrawide resolutions. And when they don't, as in the case of Elden Ring, developers often argue it's done to avoid giving ultrawide players any advantage. (Of course, as is often the case with PC gaming, modders will find a way.)
Photo by Devindra Hardawar/Engadget
Official support for extreme ultrawides like the 49-inch UltraGear is more rare, but it's not unheard of. I was able to play several hours of Halo Infinite, Cyberpunk 2077, No Man's Sky, Armored Core VI and the recently released FPS Sprawl at the LG's full 5,120 by 1,440 resolution. You'll still need the GPU horsepower to actually get decent framerates, of course, but the UltraGear's native resolution is still less demanding than 4K. (For the record, I tested the UltraGear 49 on my personal PC equipped with a Ryzen 8700K and an NVIDIA RTX 4090 Ti.)
Starfield (below) was the first new game to spoil my extreme ultrawide fun. It supports 3,440 by 1,440 , but it can't stretch out to 32:9 resolutions. That meant I spent my first 10 hours of the game with black bars on the sides of the screen. It was still playable, but I think anyone who buys a monitor this size will be disappointed with the restrictions. You could easily hack Starfield to support wider resolutions, but there's no guarantee those solutions will work forever.
In many ways, the 49-inch Ultragear is emblematic of PC gaming itself: Owning one puts you right on the bleeding edge, but the experience isn't always perfect. Incompatibility risks and other issues are simply a fact of life if you want a screen that can completely consume your peripheral vision. And to its credit, the Ultragear still looks and feels like a typical gaming display. Setting it up was just a matter of assembling the sturdy stand and slapping the screen on the rear mount. The stand also supports vertical, swiveling and tilting adjustments, letting you dial in just the right viewing angle.
Compared to Samsung's monstrous 55-inch Odyssey Ark, the 49-inch UltraGear is far easier to use for both gaming and regular productivity tasks. Sure, it can't rotate to be completely vertical, but that feature always felt like a gimmick on Samsung's screen. Instead, I appreciated the simple things, like being able to have two browser windows opened up alongside Slack while I was doing research. While recording podcasts, I could simultaneously keep an eye on my audio timeline, as well as have windows dedicated to a video chat with my cohosts, a Google Doc with shownotes and a browser for research.
For the multitasker who demands as much usable screen space as possible, the 49-inch UltraGear is heaven. Just be prepared to stretch your neck more than usual to see the extreme edges. You could always push the monitor back a bit to avoid that, but that also hurts immersion, which is the whole point of buying this thing.
Based on several hours of gameplay, as well as watching clips from 4K HDR films and plenty of other video content, the 49-inch UltraGear was just as bright and bold as I'd expect from a modern monitor. It can reach up to 1,000 nits of peak HDR brightness, and it covers 95 percent of the DCI-P3 color gamut. While the images didn't exactly leap off the screen as they did with Alienware's phenomenal QD-OLED display, a more expensive 34-inch screen, the sheer size of the 49-inch UltraGear made me feel like I was actually driving around Night City in Cyberpunk 2077, or exploring alien planets in No Man's Sky.
While the screen doesn’t really give you an advantage in FPS titles like Halo Infinite, since your view is basically cropped from what 16:9 players see, I still enjoyed having an extra wide view of every match. You may have to tweak field-of-view settings in some titles though, as the monitor's large 1000R curve can lead to distortions along the edges of the frame. (This could also be a problem when it comes to photo editing, or any task requires exact measurements.)
While I reveled in having such a vast amount of screen space available, using the 49-inchUltraGear led to some awkward adjustments outside of the screen. To record podcasts, I had to push it down to its lowest position and maneuver my rear desk-mounted microphone over the display. With my own 34-inch ultrawide monitor, there was enough room for the microphone to fit along the right side of the screen. I also had to push my large desktop speakers even further away to fit the 49-inch UltraGear on my desk. If you're actually considering this screen, it's worth thinking seriously about how it will fit in your space and alongside your other accessories. (You could also attach it to a wall or a monitor arm that fits a 100 x 100 mm VESA mount.)
The 49-inch UltraGear is clearly a gaming focused monitor: it includes features like a built-in crosshair, FPS counter and requisite RGB LED lighting. There aren’t any speakers attached (because really, who uses those?) but you can plug in headphones for DTS HP:X virtual surround sound. (That sounded fine in my testing, but I stuck with Windows’ Dolby Atmos upmixing while playing with the Arctis Nova Pro headset.) There are also 2 USB 3.0 ports along the rear for accessories, but for a monitor in this price range I expected even more connectivity.
Given that 27-inch 5K screens like Apple’s Studio Display sell for $1,599, the 49-inch UltraGear’s $1,300 retail pricedoesn’t seem so bad. But with great 16:9 gaming monitors going for around $300, it’s still a hefty price to stomach. And if you’re ready to pay more than $1,000 for a monitor, it may be worth holding out for an OLED screen that can deliver better contrast. (The Alienware 34-inch QD-OLED is now available for $900 with AMD’s FreeSync Pro, while LG’s UltraGear 45 ultrawide OLED goes for a whopping $1,700.)
Few people actually need a 49-inch monitor. But LG has built one that’s laser-targeted at the people who demand that much screen. It does everything you want a gaming monitor to do: It’s bright, colorful and can play titles at incredibly high frame rates. And it does it all while consuming your entire field of view. When it comes to sheer immersion, the UltraGear 49 is the next best thing to putting on a VR headset.
This article originally appeared on Engadget at https://www.engadget.com/lg-49-ultragear-gaming-monitor-review-ultrawide-nirvana-171512885.html?src=rss
Creating smooth, high-quality is a challenge, with car horns and accidental pauses two of the many obstacles necessary to overcome. Adobe Premiere Pro is attempting to make these points less of a nuisance with the automatic removal of any background noise or accidental "ums" that get muttered.
Adobe Premiere Pro should get rid of your "ums" and "hmms" with an update called filler word detection — an AI-based tool that does exactly what it says before deleting them from both the audio and any transcription. It can also identify and cut any long pauses you want out of the final version. Filler word detection works through Adobe's Text-Based Editing tool, which launched earlier in the year.
Background noise is processed through an AI-powered tool called Enhance Speech that Adobe touts as turning any audio into the quality of being "recorded in a professional studio." Adobe claims it will automatically remove background noise while providing you with a mix slider if you want to keep any of it.
These new features are launching in conjunction with the commercial release of Adobe's Firefly for Enterprise generative AI across Photoshop, Adobe Express and Illustrator —it beta launched this past March. Using the AI tool requires a "generative credits" subscription plan that should "enable customers to turn a text-based prompt into image and vector creations." It's also available as a web application with Creative Cloud paid plans.
This article originally appeared on Engadget at https://www.engadget.com/adobe-premiere-pro-is-getting-an-ai-tool-to-cut-your-hems-and-haws-145019681.html?src=rss
This week Apple introduced the iPhone 15 and iPhone 15 Pro lines which include the long-awaited switch from the company’s proprietary Lightning Connector to USB-C. And while the move may have been motivated more by EU regulations than a desire to increase usability, having all the major smartphone makers finally using the same port for data and charging is a positive development. Unfortunately, Apple’s transition seems to be bringing some additional confusion to the standard.
Now for those of you familiar with the peculiarities of USB-C, a bit of extra complexity probably doesn’t come as a big surprise. That’s because the USB-C really only refers to the connector itself (as opposed to the traditional boxy USB-A plug or the smaller trapezoidal microUSB jack aka USB Micro-B), while other standards dictate things like data speeds, power delivery and more. The good news is that now that all the big OEMs are using the same port, hopefully the days of asking a friend to borrow an iPhone charging cable or an Android power cord will soon be a thing of the past.
The compare tool on Apple's website really highlights the difference in data transfer speeds between the iPhone 15 and the iPhone 15 Pro/Pro Max.
Apple
However, the way Apple is implementing USB-C on the new iPhone 15 and 15 Pro is making things trickier. The first issue is that data transfers on the iPhone 15 and 15 Plus are capped at USB 2.0 speeds (480 Mbps), which is the same as what you get with a Lightning Connector. Meanwhile, Apple lists the iPhone 15 Pro and Pro Max with support for “USB 3” data transfer of up to 10 Gbps, or around 20 times faster.
That’s a huge difference and I’m not sure why Apple limited the iPhone 15s to this degree – especially when you consider all the similarly priced Android phones like the Pixel 7 that feature data speeds of up to 10Gbps. To make matters worse, Apple’s use of “USB 3” to describe transfer rates on the iPhone 15 Pro and Pro max doesn’t seem quite right. USB 3.0 (which is not the same thing as USB 3) is supposed to top out at 5 Gbps, which suggests that Apple is actually using USB 3.1 Gen 2 or USB 3.2 Gen 2 on its new phones (both of which go up to 10Gbps) and just labeling it as USB 3 for the sake of simplicity. Confused yet? This is one reason why the USB-IF (the group that governs the USB spec) would prefer for companies to state the data speeds of their devices instead of citing a USB version number.
Apple
On a more practical level, trying to purchase the right cables or adapters for your device might present a challenge. Currently, if you go to Apple’s website, click on the Accessories tab, choose to browse by product (in this case iPhone) and select the section for Power & Cables, you won’t actually find any double-sided USB-C cords on that page. There is a listing for Apple’s new USB-C to Lightning Adapter, which feels a bit pricey at $29, but as for cables, you’re looking at a bunch of USB to Lightning cords which are about to be outdated.
In order to find a cable that you can actually use, you’ll need to head over to the iPad or Mac sections where you can choose between a one-meter double-side USB-C cable for $19 or a longer two-meter option for $29. But even with this cable, things are a bit weird. That’s because the one-meter cord delivers charging speeds at up to 60 watts while the two-meter cable can handle up to 240 watts. That’s plenty given that all versions of the iPhone 15 top out with 27-watt charging. But, both cables only support data transfers of up to “USB 2 rates” aka 480 Mbps. More annoyingly, Apple doesn't offer specs for the wire that comes with the iPhone 15 Pro and it very well might be the same one-meter USB-C Charge Cable that’s capped to USB 2 speeds. That’s not great for anyone buying an iPhone 15 Pro who is basically hamstringing their very expensive handset with a slow bundled cord.
Apple
Furthermore, in the iPhone accessories section, the cheapest first-party USB-C power adapter tops out at 20 watts, which doesn’t take full advantage of the latest iPhone’s charging speeds. That’s a bit of a problem, because like a lot of phones these days, the iPhone 15 doesn’t come with a bundled charging brick. So unless you already have an adapter from a MacBook or iPad Pro, you’ll need to shell out extra for that while trying to figure out the wattage you actually need. It’s also unclear if the iPhone 15 supports USB Power Delivery with PPS (programmable power supply) that allows a device and charger to dynamically adjust voltage to achieve peak speeds and efficiency.
Granted, it’s still early and the iPhone 15 line hasn’t even gone on sale yet, so I’m sure Apple will be rolling out more options to support its latest devices. But for Apple – a company that long prided itself on making devices that just work – the debut of USB-C on the iPhone seems kind of messy.
This article originally appeared on Engadget at https://www.engadget.com/apples-switch-to-usb-c-on-the-iphone-15-brings-more-cable-confusion-140030611.html?src=rss
Amazon’s Ring is mostly known for doorbell cams and consumer-grade surveillance tech, but the company’s moving past humans and onto our beloved furry friends. It just announced the Ring Pet Tag to help find lost pets, as the tag attaches to a collar and allows access to a bevy of digital information about the animal, should it wander away from the yard.
Here’s how it works. If you happen upon a lost pet wearing the Ring Pet Tag, flip the tag backwards and scan the QR code to find out who owns the animal, where they live, their phone number and relevant health information, such as required medications and the like. You can even contact the owner through the app and engage in a two-way conversation. Of course, all of this involves coaxing a scared dog or cat into allowing you access to that QR code, which could be problematic.
Though the tech on display is interesting, it’s worth noting what the device doesn’t feature. There’s no GPS, so no way to geolocate a lost pet. The tag also lacks a camera, which is a common feature for some pet accessories. It’s basically a QR code on a tag that provides the same kind of information that could simply be written onto a collar, though most collars don’t boast enough room to detail medication requirements and other unique data points. So it’s useful from a “all of your information in one place” standpoint.
The price, however, is right. The Ring Pet Tag costs just $10, which isn’t that much more than a standard analog tag with no scannable QR code to speak of. Preorders start today via Amazon and Ring, with shipments starting on October 4th.
This article originally appeared on Engadget at https://www.engadget.com/ring-announces-a-wearable-for-your-lost-pets-thats-just-a-qr-code-133036863.html?src=rss
WhatsApp's Channels came on the scene in early June and has since only made its way into ten countries. Now, Meta has announced its expanding channels to over 150 countries — quite the leap — along with adding new features and public figures.
Meta claims thousands of new organizations and celebs are coming to Channels, ranging from the MLB to Olivia Rodrigo. As part of its expansion, you should now get recommendations of accounts to follow based on your location and their popularity. Other updates include the ability to provide feedback with emojis and letting channel admins to edit their Updates for the entire 30 days before WhatsApp automatically deletes them. Arguably, the most helpful new feature for community building is that any Update you forward to friends will now link back to the original channel. WhatsApp is launching its own channel, as well, to share future updates as they come.
With Channels, Meta hopes to "build the most private broadcast service available." To this end, other users can't see who you follow, and your phone number isn't shared with someone simply because you follow them.
Channels first made its way onto fellow Meta-owned company Instagram in February as a not-so-subtle copy of Telegram's channels feature. Its expansion to WhatsApp came as one of Meta's many attempts to make the messaging app, well, more than just a basic messaging app. Much of this has involved launching features similar to other companies, such as entering and leaving ongoing group chats (Discord) and instant video messages (Snapchat, Telegram). None of this is to knock WhatsApp specifically— it's rare that you get a totally original idea on social media these days.
This article originally appeared on Engadget at https://www.engadget.com/whatsapp-channels-are-expanding-to-150-countries-130143201.html?src=rss
The new subscription plan revolves around “generative credits” (GCs), which Adobe defines as, “tokens that enable customers to turn a text-based prompt into image and vector creations in Photoshop, Illustrator, Express and the Firefly web application.” It’s a made up currency that facilitates the transmutation of your money into faster access to the Firefly AI. Once users hit their monthly allowance of GCs, they’ll be able to continue using Firefly, just at a slower rate.
The web application will be available through Creative Cloud, at the Express and Express Premium price points. Those users will also gain access to the full paid version of Express Premium. Per a company release. Adobe Express is a new “AI first, all-in-one creativity app” designed specifically to generate commercially safe images and effects (and presumably the correct number of fingers). With it users can generate design elements, images and video, pdfs and animations in over a 100 languages, then export that content to social media and publishing platforms.For enterprise users, Firefly and Express Premium will be bundled together as an all-in-one editor.
To help allay those well-founded fears, Firefly embeds Content Credentials by default in all generated works. These credentials act as a as a digital “nutrition label,” displaying the asset’s name, creation date, creation tool and a log of any edits made to it. They’re the latest measure to come out of Adobe’s Content Authenticity Initiative, an industry group seeking to establish baseline ethical and transparency norms for AI development before the Feds step in and impose real regulations.
This article originally appeared on Engadget at https://www.engadget.com/adobes-firefly-ai-is-now-commercially-available-on-photoshop-illustrator-and-express-130049419.html?src=rss
The latest software update for the PlayStation 5 adds a number of useful features to the console, starting with the ability to enjoy its 3D Audio powered by Tempest 3D AudioTech on compatible Dolby Atmos-enabled HDMI devices. Sony first made the feature available, along with the other ones we're mentioning here, as part of a beta update released back in August. Now, it's available to all PS5 users.
Another notable upgrade brought by the new software is support for larger capacity M.2 SSDs. You can now use SSDs up to 8TB, double the previous limit of 4TB, so long as they meet the requirements for compatibility. And if you're playing with someone who may need help beating a particularly difficult level or boss, the console will now allow you to assign a second controller as an assist controller. By doing so, your PS5 will recognize two controllers as one device, and either can control whatever's on screen.
PS5's latest update also comes with enhancements for the console's social features. When you're invited into a closed party, you won't automatically get added to the group anymore, so you don't have to interact with anyone you don't want to. And if someone is sharing a screen in the party you're joining, you'll see a preview of it even before you jump in. If you're the one inviting people, take note that you can now send both closed and open party invitations to several players at the same time. In addition, you can now see which of your friends are doing an activity you can join under the Friends tab, since the interface will now show a "joinable" icon next to them.
Aside from those features, the update will give you the ability to stream PS5 or PS4 games from devices running Android TV OS 12. So far, Sony has verified that the PS Remote Play app is compatible with the 4K Chromecast with Google TV device and the BRAVIA XR A95L model smart TV. In the US and in UK, the update adds new voice commands you can use: Simply say "Hey PlayStation, help" to quickly bring up help pages or "Hey PlayStation, what’s new?" to check for the latest features and the current PS Plus lineup. And if you want to game in the middle of the night and don't want anybody else hearing what you're up to, you can now mute the beep sound the console makes when you turn it on or off. Simply go to Beep Sound under System in Settings and then mute or or adjust its volume.
This article originally appeared on Engadget at https://www.engadget.com/sonys-big-ps5-update-adds-dolby-atmos-support-and-lets-you-turn-off-the-startup-beep-120620769.html?src=rss
September typically brings crisper weather and new iPhones, and this year is no different. Apple unveiled the new iPhone 15 and iPhone 15 Pro today, and as rumors suggested, the company has finally done away with its storied Lightning port in favor of a USB-C connector. While iPhone 15 models now support the Dynamic Island and come in fun colors, the iPhone 15 Pro handsets sport titanium designs and the new A17 Pro processor. Apple also revealed the latest models of its wearable, the Apple Watch Series 9 and the Apple Watch Ultra 2, both of which sport an upgraded chipset for better performance. Here's everything you need to know about how to pre-order the new iPhone 15 and 15 Pro, along with everything else Apple announced today.
Apple iPhone 15 and iPhone 15 Plus
The latest iteration of the iPhone looks much the same as the previous model, with the biggest difference being the new USB-C charging port on its bottom edge that replaces the age-old Lightning socket. The USB-C ports support charging and data transfer, and practically, they allow users to power up most of their Apple devices — think MacBooks, iPads and now iPhone — using the same cable.
Another new feature for the base iPhones is Dynamic Island, which was previous only available on the Pro handsets. The floating black-pill section at the top of the iPhones' displays hides the front-facing camera and the FaceID sensor, while also showing things like alerts and animations unique to apps you're using.
Both the iPhone 15 and 15 Plus have the same screen sizes as their predecessors: 6.1 and 6.7 inches, respectively, and they both have Super Retina XDR displays that can reach up to 2,000 nits of brightness. The revamped camera array includes a 48-megapixel main rear camera with a 12MP telephoto lens, plus a TrueDepth front camera. Both models run on Apple's A16 Bionic chipset, the same found in last year's iPhone 14 series, and will support an all-day battery life.
Apple iPhone 15 Pro and iPhone 15 Pro Max
As with the standard models, the iPhone 15 Pro and Pro Max handsets eschew Lightning in favor of USB-C charging ports. But new for the Pro models only is a titanium design that makes both the iPhone 15 Pro and iPhone 15 Pro Max much lighter than their predecessors. Apple claims it managed to shrink the overall dimensions of both handsets without affecting screen size; you'll find a 6.1-inch display on the iPhone 15 Pro and a 6.7-inch screen on the iPhone 15 Pro Max.
Another noticeable design change is the new Action button that replaces the side mute toggle switch. Apple essentially made it a more customizable tool on the iPhone, allowing users to pick the action they want associated with a button press. Muting the iPhone remains an option, but you can change it so a button press allow you to quick access to your phone's camera, flashlight, accessibility tools and more.
As far as cameras go, the iPhone 15 Pro models have a 48-megapixel main camera with a larger sensor than that found on the standard iPhone 15 models, and it provides improved low-light performance and the ability to shoot higher resolution photos at different focal lengths. There's also a 12MP telephoto lens with 5x optical zoom capabilities, which is the most on any iPhone yet. The entire rear array can also capture spatial video, which Apple is billing as a perk for those who want to get the Vision Pro when it becomes available next year.
The iPhone 15 Pro and 15 Pro Max run on Apple's latest A17 Pro chipset, a new GPU and a dedicated USB controller that's not present on the standard models. The new GPU is noteworthy for its six-core design and hardware-accelerated ray-tracing capabilities, both of which should improve overall gaming experiences on the new iPhones.
Apple Watch Series 9
If you were expecting a lot of changes on the latest Apple Watch, you'll unfortunately be disappointed. The new Apple Watch Series 9 is almost identical to last year's version, but it runs on a new S9 SiP, which is the biggest chipset upgrade for Apple's wearable since 2020. It will provide a general performance boost and things like smoother watchOS 10 animations and quicker Siri request processing. The Series 9 also has a new four-core neural engine that should help process machine learning tasks more quickly, and enable new features like the Double Tap gesture. The Watch will also be able to ping your iPhone and help you find it with on-screen directions and haptic feedback (aka Precision Finding) thanks to the new, built-in ultra wideband chip.
Otherwise, the Series 9 will be available in the familiar sizes, 41mm and 45mm, and come in pink, starlight, silver, midnight and Product Red aluminum case colors.
Apple Watch Ultra 2
Similarly to the Series 9, the Apple Watch Ultra got an incremental update for 2023. The new model runs on the updated S9 SiP and features all of the perks of the Series 9, including on-device Siri command processing and Precision Finding for iPhone with the new, built-in ultra wideband chip. The externals are mostly the same, but Apple changed the display architecture here so the Ultra 2's screen can hit up to 3,000 nits of brightness. That should make it even easier to view watch faces, complications and more in direct sunlight.
Otherwise, the Ultra 2 is the same GPS + Cellular, 49mm wearable as it was last year, with the biggest screen on any Apple Watch and the longest battery life of any Apple wearable too.
Apple AirPods Pro with USB-C
Apple didn't spend much time talking about the newest version of its Pro earbuds, probably because the major upgrade here is USB-C. The new AirPods Pro have a charging case that now features a USB-C port instead of a Lightning port, following the iPhones as another Apple gadget to ditch Lightning entirely. On top of the new connector, the upgraded earbuds will have improved dust resistance and lossless audio with Apple Vision Pro.
This article originally appeared on Engadget at https://www.engadget.com/how-to-pre-order-the-new-apple-iphone-15-apple-watch-series-9-120532354.html?src=rss