Posts with «technology & electronics» label

Generative AI image editing is coming to Instagram

Meta is starting to make good on its promise to bring generative AI to all of its products. At the company’s Connect event, it revealed new AI image editing and sticker-creation features for Instagram.

A tool called "restyle" is a bit like a supercharged generative AI filter. It allows users to remix their existing photos into different looks. “Think of typing a descriptor like ‘watercolor’ or a more detailed prompt like ‘collage from magazines and newspapers, torn edges’ to describe the new look and feel of the image you want to create,” the company explained.

The company also previewed a new tool called “backdrop,” a generative AI-powered green screen feature. Users can type prompts like “put me in front of a sublime aurora borealis” will create a new version of the image with the relevant background applied. The company didn’t say when restyle and backdrop would be available to Instagram users, but said the tools would be arriving “soon.” 

Meta

It added that posts created using both backdrop and restyle would come with labels indicating "the use of AI to reduce the chances of people mistaking them for human-generated content." Meta didn't share what the labels will look like, but info screens saying "image generated by Meta AI" have previously been spotted in Instagram. 

Meta also showed off new AI-generated stickers, which will be available on Instagram, as wel as WhatsApp, Messenger and Facebook Stories. The feature allows users to quickly create custom stickers for their chats and Stories via text prompts. The stickers will be rolling out “to select English-language users” of the company’s apps “over the next month,” Meta said.

The features come as Mark Zuckerberg has repeatedly promised that generative AI features will be coming to every Meta-owned app. The company also announced more than 25 generative AI chatbots, including several personalities based on real-life celebrities and creators.

This article originally appeared on Engadget at https://www.engadget.com/generative-ai-image-editing-is-coming-to-instagram-183711111.html?src=rss

Meta Quest 3 will gain offical Xbox Cloud Gaming support in December

We learned at last year's Meta Connect that Quest headsets would gain official support for Xbox Cloud Gaming and now we have a clearer idea of when that will happen. During this year's event, Meta CEO Mark Zuckerberg announced that the game streaming service will be available on Meta Quest 3 sometime in December. 

Using your headset, you'll be able to stream games like Halo Infinite, Starfield and Forza Horizon 5 to a large, virtual 2D screen. You'll need an Game Pass Ultimate subscription to use Xbox Cloud Gaming, as well as a compatible controller. A disclaimer notes that the service will only be available on Quest in select regions. It's unclear if and when Xbox Cloud Gaming will be available on Quest 2 and Quest Pro.

Enthusiasts have already found ways to access Xbox Cloud Gaming on Quest headsets, but official support will make it easy for anyone to dive right in. By the time the service becomes available on Quest, Microsoft may have closed its acquisition of Activision Blizzard, so you might kind of be able to play the likes of Call of Duty and Overwatch 2 in virtual reality in a few months.

This article originally appeared on Engadget at https://www.engadget.com/meta-quest-3-will-gain-offical-xbox-cloud-gaming-support-in-december-181329521.html?src=rss

Ray-Ban Meta hands-on: Techy sunglasses you might actually want to wear

I haven’t posted on Instagram in more than two years and I often find social media to be a bit of a chore. But after checking out its second-gen high-tech sunglasses announced today at Connect, officially called the Ray-Ban Meta smart glasses, it feels like Meta has transformed this line from a wacky concept for people who are terminally online into something regular folk might actually buy – even if they don’t plan on sharing a ton of your content.

The issue with the original Ray-Ban Stories was their somewhat clunky design and underwhelming specs. Photos topped out at five megapixels while videos were capped at a weird 1,184 x 1,184 resolution and just 30 fps. And to hold all your content, the glasses had just 4GB of onboard storage.

However, with the new Ray-Ban Meta smart glasses, you get a noticeably improved kit. In addition to a new 12-MP wide-angle camera and 32GB of storage (eight times more than before), you can also record videos at 1080p/60fps, though clips are restricted to just 60 seconds. That said, for people who want to capture longer vids, you can now livestream footage directly from the glasses to Facebook or Instagram with the help of a nearby paired device. And to my surprise, photos and videos both looked surprisingly sharp. Granted image quality isn’t quite as detailed or colorful as what you’d get if you used a phone, but it’s good enough for social media. The one caveat is with livestreaming, Meta’s redesigned View app automatically selects video quality based on the speed of your connection and a few other factors, so clips can sometimes look fuzzy.

As for audio, the smart glasses now feature five built-in mics that can record spatial audio including one receiver hidden in the nose to improve voice quality during calls. But, perhaps my biggest surprise, is simply how good the new speakers are. Meta says that not only are they 50 percent louder than before, they also leak less noise so people around you won’t be able to hear what you’re listening to. Regardless, they sound great with just enough bass to balance out sharper highs, while still letting ambient noises waft in from the outside world. Despite advancements with pass-through audio in recent headphones and earbuds, this is still the closest thing you can get to having a soundtrack for your life. And working in tandem with the mics, the speakers support spatial audio too, so there’s an extra level of immersion when playing back previously recorded material (though it's unclear if the glasses support spatial audio in streaming services like Tidal and Apple Music). 

Photo by Sam Rutherford/Engadget

You can also use voice controls to start a livestream or even send content to contacts. At first, you’ll need to explicitly designate who you’re sending things to and what service to use (WhatsApp, FB Messenger, Instagram, et cetera), but after it learns your habits, Meta says the glasses can use AI to streamline and speed up sharing.

I also appreciate their updated design, which despite the glasses’ upgraded specs features thinner arms and a generally sleeker design while also sporting a larger touchpad that’s super easy to use. To control music, you just tap once near your temple to play, tap again to pause, or double-tap to skip to the next track. Meanwhile, adjusting volume is as simple as swiping forward or back. And when you want to record something, you can press down once on the capture button to snap a pic or press and hold to take a video. And to help make its glasses easier to use, Meta says it has completely redesigned the Meta View app with a new UI and features that are more discoverable.

The Headliner is the new frame style joining the line for Meta's second-gen smart glasses.
Photo by Sam Rutherford/Engadget

Another major change is the addition of a second frame called the Headliner, which is a nice alternative to the boxier look of the classic Wayfarers. On top of the existing shiny and matte black frames, there are three new semi-transparent color options: jeans, caramel, and a smokey Rebel Black. The whole effect is that Meta’s latest sunglasses kind of just look like sunglasses. That might not seem important, but for people who want their tech to blend in, this goes a long way to prevent these shades from sticking out too much. And with the option to add polarized lenses or even prescription glass, there are way more options for customizing them than before.

On the privacy side, there’s also a new LED indicator on the left that’s brighter than before while also adding some symmetry with the camera on the right. The light turns on every time you record a picture or video, so there’s no hiding when you’re capturing content. But the clever thing is that Meta says that if anyone tries to cover up the light, it will block the glasses from recording altogether.

The last big upgrade is with the smart glasses’ case, which has gotten a makeover so that it looks almost exactly like a classic Ray-Ban protective pouch. The small difference is that there’s a handy LED indicator light in front that tells you when it’s charging and a USB-C port down below for topping it up. In normal use, Meta says its smart glasses should last for around six hours of mixed use (or four if you’re livestreaming), with the case holding around eight additional charges (for a total of 36 hours).

After using the new Ray-Ban Meta smart glasses, my biggest takeaway is that they finally feel like a complete product. The original Ray-Ban Stories sort of felt like a concept device meant to steal the limelight from Snapchat’s Spectacles than to address a specific desire. Photo quality was mediocre and even though audio was decent, it was a bit quiet.

Photo by Sam Rutherford/Engadget

But with the new model, you get way better image quality along with big mic and speaker upgrades, which makes them feel like better rivals for devices like Bose’ Frames. Then you factor in the ability to livestream and now it feels like Meta has made a much more well-rounded product. And of course with Ray-Ban in charge of the updated styling, Meta’s smart glasses look better than all of its rivals. So while I’m still not sure I need these in my life, Meta’s second-gen sunnies could make a convincing argument to some.

The Ray-Ban Meta smart glasses are available for pre-order today starting at $299, $329 with polarized lenses or $379 for transition lenses with official sales slated for October 17.

This article originally appeared on Engadget at https://www.engadget.com/ray-ban-meta-hands-on-techy-sunglasses-you-might-actually-want-to-wear-180852514.html?src=rss

Qualcomm announces two new Snapdragon chips for next-gen headsets and smart glasses

Developed in collaboration with Meta, on Wednesday Qualcomm announced two new Snapdragon chips designed to power the upcoming wave of next-gen headsets and smart glasses. 

The Snapdragon XR2 Gen 2 is the more powerful of the two boasting 2.5 times better GPU performance compared to the last generation and up to eight times faster AI speeds. It's optimized to support mixed reality devices with display resolutions of up to 3,000 x 3,000 per eye while also delivering more detailed textures and higher frame rates. 

For headsets that can switch between VR and AR, Qualcomm says the XR2 Gen 2 allows headsets to transition to full-color passthrough vision in less than 12ms. Other capabilities include support for devices with up to 10 cameras, improved wireless speeds (up to Wi-Fi 7) and 50 percent increased GPU power efficiency.

The Meta Quest 3 will be the first retail device featuring Qualcomm's new Snapdragon XR2 Gen 2 chip.
Qualcomm

Alternatively, for more lightweight devices like smartglasses, Qualcomm's Snapdragon AR1 Gen 1 chip offers improved on-device AI processing, better noise and echo cancellation and dual ISPs for improved image quality. The new silicon can also support devices with up to 12-MP cameras (6-MP for video) and up to eight microphones with spatial sound for richer audio recording.

Notably, due to its collaboration with Meta, Qualcomm's latest XR and AR processors will be available first on the new Quest 3 and Ray-Ban Meta smartglasses, both of which go on sale in October. Qualcomm says "additional devices from other manufacturers to follow next year," which suggests that Meta will enjoy some level of limited exclusivity regarding the use of these new chips. 

So while Meta may have a bit of a headstart compared to some of its rivals, it will be interesting to see what other OEMs can do with these chips when devices featuring them become more widely available in 2024.

This article originally appeared on Engadget at https://www.engadget.com/qualcomm-announces-two-new-snapdragon-chips-for-next-gen-headsets-and-smart-glasses-180010526.html?src=rss

Meta Quest 3 hands-on: A proper successor to the most popular VR headset

Last year Meta caught a bit of backlash when it released the Quest Pro. It was too expensive, it had a number of features people didn’t really want, and there just weren’t enough apps that fully utilized its hardware. But today at Connect, Meta is announcing the follow-up to the most popular VR headset on the market and I think the Quest 3 is exactly what people have been waiting for.

Meta isn’t straying too far from the Quest 2’s basic template. The headset’s facelift includes a new y-shaped headband that offers better support along with a fresh row of sensors in front. There are now two full-color cameras that provide sharper pass-through vision along with a depth sensor in the middle that can automatically map your room and detect nearby objects like tables and chairs. On the bottom, Meta also added a dial for adjusting IPD (inter-pupillary distance) and, for users who wear glasses, there’s now a way to adjust the depth of the lenses to better accommodate the shape and size of your spectacles. You still get a USB-C port for charging, built-in speakers that support spatial audio and a headphone jack (in case you’d rather use wired headphones).

On the inside, the headset is the first retail device powered by Qualcomm’s Snapdragon XR2 Gen 2 chip, which Meta says provides double the performance compared to the Quest 2. You also get new pancake lenses similar to the ones used in last year’s Quest Pro, along with displays that offer 30 percent more resolution (2,064 x 2,208 pixels per eye). All told, it’s a pretty significant jump in horsepower, with its default 90Hz refresh rate being the only spec that’s staying unchanged (though like the Quest 2, there is an experimental 120Hz setting). Even its field of view has grown by around 15 percent (110 degrees horizontal and 96 degrees vertical). Notably, what you don’t get are eye and face tracking, which were some of the more forward-thinking features Meta included on the Quest Pro.

Meta didn’t forget about the Quest 3’s controllers either. That’s because while they’re still the same basic shape and size, the tracking ring around the top is gone. The company says that the new sensors on the headset can track the controllers without needing the rings and, when the controllers move outside the camera’s visible range, Meta is using AI and machine learning to better predict your hand movements. That said, the Quest 3’s controllers still aren’t quite as sophisticated as the Quest Pro due to their lack of built-in cameras, which means they aren’t fully self-tracking. On the bright side, the controllers have what Meta is calling True Touch haptics, which do an even better job of conveying tactile feedback. And despite the increased performance and new features, battery life is expected to be about the same as the Quest 2 (between 1.5 and three hours depending on what apps you use).

Now all these upgrades look great on a spec sheet, but after testing the headset out myself, they make an even better impression in person. Right away, everything just looks sharper, hand movements feel more precise and even audio sounds more immersive. You can also feel that increased performance, most noticeably when switching between VR and the pass-through cameras. Just a double-tap on the side and let me jump back into meat space with only the briefest of pauses anytime I wanted to take a drink or see what I just stepped on.

But of course, without solid software, a new headset isn’t all that exciting. Thankfully, the Quest 3 is backward compatible with all of the 500+ apps in the Oculus Store, with Meta claiming that there are another 100 new apps or titles with updated features on the way designed specifically for its latest headset, some of which I got to try out during my demo.

Photo by Sam Rutherford/Engadget

I started with First Encounters, which is a tutorial that’s kind of like an MR-version of Space Invaders that also introduces users to the Quest 3’s features. Since the app takes place in mixed reality, before I could get to blastin’ I had to map out the room which involved simply looking around at all the walls and objects before tracing a final boundary (in smaller rooms you might even be able to skip this step, but this was an open event space), all of which took less than 30 seconds. After that, fuzzy aliens started to appear so, naturally, I had to dispatch them. The interesting thing was that, because the headset had already mapped the room, I noticed that portals naturally formed on the walls while some critters managed to spawn behind shelves and tables, all of which added an extra dimension to the gameplay.

After that I played Red Matter 2, which is an existing title that has been updated to take advantage of the Quest 3’s improved performance. The difference was immediately apparent. Textures were more detailed, text was way more legible and simply moving around felt smoother. I was even able to flip a switch that simulated how the game looked on a Quest 2 and, honestly, I don’t think I can go back to that. The Quest 3 is raising the bar for how things should look on a mainstream XR headset.

Photo by Sam Rutherford/Engadget

Then I played some more games including a VR version of Samba de Amigo and Assassin’s Creed Nexus, both of which felt really fluid. I can’t remember the last time I held a real maraca, but moving virtual ones around with the headset was really intuitive. Anytime I missed a cue, I could tell I messed up, it wasn’t the headset’s fault. And in Assassin’s Creed, I was surprised at how precise aiming a crossbow felt. I even caught myself closing one I just like would in the real world.

I’m not sure this headset is doing much to entice people who aren’t already interested in VR and AR. But, it feels like Meta has done a thorough job of improving almost every spec and feature. It’s got everything you need without any unnecessary frills or add-ons. And sometime in the future, Meta says the Quest 3 will be able to stream console titles to the headset via Xbox Cloud Gaming starting in December, so if all the existing and upcoming apps can’t hold your attention, you’ll have even more games to play. And with a starting price of $500 for 128GB of storage (or $650 for 512GB), it’s a lot more affordable than the Quest Pro too.

The Quest 3 is available for pre-order today ahead of official sales starting on October 10.

This article originally appeared on Engadget at https://www.engadget.com/meta-quest-3-hands-on-a-proper-successor-to-the-most-popular-vr-headset-173750489.html?src=rss

How to use iOS 17’s Live Voicemail

Live Voicemail is an iOS 17 feature that lets you read a transcription of a caller’s message in real time. If what they say sounds urgent, you can pick up the call and chat while they’re still on the line; if not, read along with the message without playing it back (handy for especially long-winded pals). Here’s how to activate and use Live Voicemail to save time on calls and messaging.

First, you’ll want to make sure the feature is turned on. Navigate to Settings > Phone > Live Voicemail, and toggle it on if it isn’t already. (It’s on by default).

Once it’s activated, the feature is pretty self-explanatory to use. If you receive a call you can’t or don’t want to pick up, hit the voicemail button on the incoming call screen to send it there. Or you can wait for it to forward automatically.

What is Live Voicemail?

When the caller begins leaving a message, you’ll hear a brief chime and see the live transcription on your Lock Screen. (If your phone is locked, it will prompt you to tap a button to use Face ID and unlock it before you can see the message.) Or, if you’re using your phone when the message comes in, you’ll see a voicemail icon in the Dynamic Island or your phone’s status bar on older models. Tap that to view the message as it’s spoken.

Apple

In our testing, the service is reliable at transcribing American and British accents. The words appear on your phone within a second or so of the caller speaking them.

If you decide to take the call after all, you can pick it up while they’re leaving a message. Press the “accept” button while viewing the Live Voicemail transcription, and you’ll immediately jump into the call — like in the old days when people had landline answering machines.

You can go back and listen to Live Voicemail messages later. They’re stored in the Voicemail tab at the bottom right of the Phone app. They’ll exist alongside any standard voicemails sent through your carrier. Apple says all of the transcriptions happen on-device, so you don’t need to worry about your private messages leaking.

How to turn off Live Voicemail

If you ever decide the feature isn’t for you, you can head back to Settings > Phone > Live Voicemail and toggle it back off.

This article originally appeared on Engadget at https://www.engadget.com/how-to-use-ios-17s-live-voicemail-170426783.html?src=rss

The Morning After: What to expect at Meta Connect 2023

Meta is gearing up its annual event devoted to all things VR, AR and the metaverse. The company is once again showing off a new VR headset, the Meta Quest 3, as well as its next-generation smart glasses. We already know quite a bit about the Meta Quest 3, thanks to a preview from Zuckerberg earlier this year. The $499 headset has been considerably slimmed down and has redesigned controllers. It will also have better graphics, thanks to a new next-gen Qualcomm chipset, which will power new mixed-reality features similar to last year’s high-end Quest Pro. This is the consumer version of VR/AR Meta hopes the wider public will embrace.

Meta

The VR headset likely won’t be the only Reality Labs gadget we’ll hear more about at Meta Connect. As UploadVR noted last week, Meta CTO Andrew Bosworth hinted at a second-generation of Meta’s Ray-Ban-branded smart glasses also in the works. The new frames should have better cameras and some new features, like livestreaming.

Beyond hardware, we’re expecting Zuckerberg to attempt more compelling pitches on the broader idea of the metaverse itself, AI chatbots and avatars and Meta’s baby metaverse, Horizon Worlds, which could do with more things to do and, honestly, more people in it.

— Mat Smith

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The FCC plans to restore Obama-era net neutrality rules

It could take several months, and legal challenges may lie ahead.

The Federal Communications Commission plans to reinstate net neutrality protections nixed in 2018 during the Trump administration. After Anna Gomez was sworn in as the third Democratic member on the FCC’s five-person panel, the agency is pushing forward with an attempt to bring back net neutrality regulations. Net neutrality rules are meant to ensure internet service providers may not block or give preference to any content.

It will take quite some time to restore the previous rules. The FCC commissioners will vote on the Notice of Proposed Rulemaking at their next monthly meeting on October 19. If, as seems likely, the agency votes in favor, it will start new rulemaking and seek public comments on the proposal.

Continue reading.

LG also made a flexible-screen laptop

The $3,700 Gram Fold is Korea-only at the moment.

LG

Similar to the ASUS Zenbook 17 Fold and the Lenovo ThinkPad X1 Fold, LG’s Gram Fold is a touchscreen device that can be a massive tablet or a computer when fully unfolded. Users will get a 17-inch OLED screen with a QXGA+ (2560 x 1920 pixel) resolution when it’s used purely as a display, and they can link it to its accompanying Bluetooth keyboard, which can rest on the lower half of the screen. It’s 4.99 million won ($3,700) — not cheap, but still more affordable than HP’s $5,000 Spectre Fold.

Continue reading.

Spotify’s new Jam feature lets friends collab on party playlists

It creates shared playlists as Turntable.fm does.

Spotify is rolling out a new feature called Jam, which will give friends a way to curate a single playlist on the service and listen to it together in real time. Participants in a Jam session can contribute tracks to a shared queue, which they can access whether they’re in the same room or around the world. The audio streaming giant is rolling out the feature to both free and Premium subscribers, but only the latter can start a session. Rival service Apple Music has teased a similar collaborative service coming to iOS 17, but it’s expected to arrive later this year.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-what-to-expect-at-meta-connect-2023-111532786.html?src=rss

Apple's much-maligned Studio Display webcam gets manual framing

Apple has released a firmware update for its Studio Display to improve its contentious 12MP ultrawide webcam, it said in the release 17 notes spotted by 9to5Mac. While the company (sort of) addressed image quality issues in previous updates, users still complained about the camera's relatively high tilt that can be distracting on video calls. Now, the latest update "adds support for zoom, recenter and manual framing" to the webcam, giving users more control over how they look 

The new controls now let you zoom and pan across the image to help position yourself in the frame the way you want, and you can go back to the default settings by hitting the "recenter" button. That should be a big help for those who use the webcam in manual mode, though it also works with Center Stage to automatically frame you in the image. The update also adds "minor stability improvements" to the Studio Display. Note that the Studio Display firmware update also requires the latest macOS Sonoma release that came out yesterday

Also via the macOS Sonoma release, Apple brought the same controls over to the Continuity Camera that lets you use your iPhone for video chats on Mac. That might be a better option for many Studio Display owners, as despite all the fixes, the webcam still ain't great. 

This article originally appeared on Engadget at https://www.engadget.com/apples-much-maligned-studio-display-webcam-gets-manual-framing-095650027.html?src=rss

Nothing's budget-friendly brand CMF debuts a $69 smartwatch and $49 earbuds

CMF, the budget-friendly sub-brand Nothing announced back in August, has launched its first products: A smartwatch, a pair of earbuds and a GaN charger. The $69 Watch Pro comes with a 1.96-inch AMOLED display and built-in GPS. Its battery can last for up to 13 days, and it can make and receive calls, so long as it's connected to a phone via Bluetooth, but it doesn't seem to have access to an app store. The device is largely health-focused with various features that include monitors for real-time heart rate, blood oxygen saturation, as well as sleep and stress levels. It also provides hydration and movement reminders and the ability to set personalized goals. 

CMF

Meanwhile, CMF's new earbuds are called the Buds Pro, and they cost $49. They offer up to 45 dB of active noise cancellation and a system comprised of an algorithm and optimally positioned openings at the top of each bud to minimize sound interference caused by winds. The earbuds are also capable of eliminating background noise to ensure voice clarity in phone calls with their AI noise reduction algorithm. CMF says they can last for up to 11 hours with one charge, provided ANC remains switched off. With the power provided by its charging case, it could take up to 39 hours before users will have to plug them in. 

Finally, CMF has also launched a 65W GaN charger with two USB-C ports and a USB-A port. It has the capability to bring a Nothing Phone 2's battery to 50 percent in just 25 minutes, the company says. Nothing will be selling these products in limited quantities in India and the UK on September 30, though it did say that it will make the devices available for sale in other markets soon.

This article originally appeared on Engadget at https://www.engadget.com/nothings-budget-friendly-brand-cmf-debuts-a-69-smartwatch-and-49-earbuds-072924294.html?src=rss

macOS Sonoma is now available

Apple’s macOS Sonoma update is now available. The Mac’s big 2023 software update adds a new Game Mode for Apple Silicon devices, interactive desktop widgets, videoconferencing improvements and more.

To install macOS Sonoma, you’ll need a somewhat recent computer. It supports MacBook Air, MacBook Pro and Mac mini models from 2018 and newer, iMac and Mac Pro devices from 2019 and later, the Mac Studio from 2022 onward and the 2017 iMac Pro.

Once you’ve determined that your Mac is eligible, you can head to System Settings > General > Software Update to initiate the download and installation.

Devindra Hardawar / Engadget

Many of macOS Sonoma’s top features are under the hood, and it appears to be a largely incremental update. But Apple still added plenty of interesting new features, including high-resolution screensavers of real-world locations, an updated login screen, interactive widgets, various videoconferencing enhancements (including new effects like the balloons pictured above), Safari profiles (for keeping work and personal separate) web apps you can install in the Dock, inline predictive text and more. There’s even a new Game Mode that prioritizes system resources for smoother gaming performance and improves latency for AirPods and wireless controllers.

For more on Sonoma’s features, you can review Engadget’s in-depth preview of the latest version of macOS.

This article originally appeared on Engadget at https://www.engadget.com/macos-sonoma-is-now-available-195607901.html?src=rss