Apple has introduced all kinds of useful features to the iPhone in iOS 17. One, called Check In, can automatically let your friends and family know when you've arrived somewhere safely or if you've been delayed. The feature can also tell you when you're moving in the wrong direction.
If you're delayed, you can add extra time to complete your check in. If you don't do so before the timer runs out, your device will send your friend or family information such as your location, battery percentage and cellular signal (you can decide which details to share.
How to turn on Check In
To set up a Check In, find an existing conversation in the Messages app or start a new one with the person or people you want to keep tabs on your safe arrival. Tap the Plus button, then More > Check In > Edit.
Here, you have two options. The first is called When I Arrive. Punch in your destination and specify how you're getting there. You can add extra time if you need to. If your iPhone isn't moving toward your destination for a certain period of time or it doesn't reach that location as expected, Check In will notify your trusted contact and inform them about your phone's journey. When you do reach your destination on time, Check In will let your friend or family member know you've arrived.
The other Check In option is time-based. If you don't end the Check In before the time limit expires, your iPhone will notify your friend. This could be a useful option if you're on a first date or otherwise hanging out with a new pal.
Apple
Whichever Check In option you go with, tap the blue up arrow (as if you were sending any other type of message) to confirm the Check In and start the timer. If you lose service or your iPhone shuts off before a Check In is complete, the friend or family member you set it up with may receive a notification early or later than expected and access the details you decided to share with them.
To add extra time to a Check In, go to the conversation with the person you shared it with. Find the Check In message, then tap Details > Add Time. You can then choose how much time to add.
How to cancel a Check In
If you'd like to cancel a Check In for any reason, find the Check In message, then tap Details > Cancel Check In. You'll be asked to confirm the request.
How to modify Check In data
Selecting the details you want to share with Check In recipients is a little different. To do so, go to the Messages section of your iPhone's Settings app, then find the Check In Data option. When you arrive at your destination, Check In can share your location, network signal and iPhone and Apple Watch battery level if you select the "When I Arrive" option. The "Full" option will share all of that data, along with the route your iPhone took and details about the last time you unlocked your phone or Apple Watch.
This article originally appeared on Engadget at https://www.engadget.com/how-to-use-ios-17s-check-in-feature-in-imessage-to-let-friends-know-you-got-home-safe-153634490.html?src=rss
If you missed last week's one-day-only deal on Blink cameras, here's another opportunity to add video security to your home's exterior. Amazon is selling two third-generation wireless outdoor cameras plus a video doorbell and Sync Module for just $100, but you'll need to be a Prime member to get the discount. The sale could be related to the upcoming October Prime Day event, though there's no indication whether this savings will stick around until then. Bought separately at full price, the bundle would run you $240.
These aren't the latest generation Outdoor cameras, which were announced last month — those have a wider field of view and better low-light sensitivity. But these third-gen cameras can still deliver 1080p daytime footage and infrared video at night. Both the cameras and the doorbell let you see, hear and talk to whomever stands before them and a live feed goes directly to your phone or compatible smart display via the Blink app. The included Synch Module 2 lets you store footage locally and supports USB downloads. If you want to store clips in the cloud, you'll need a Blink subscription, which goes for $10 a month. You get one free month with this bundle so you can try it out — just remember to cancel if you decide you don't want it after that.
Blink Outdoor cameras are one of our picks for the best smart home devices you can buy. We like the ease of setup and the battery efficiency (up to two years on a set of AA cells). The bundle's a good pick if you already use Alexa as your smart home assistant. However, if you prefer the Google Assistant or Siri and HomeKit to run your smart home, you'll probably want to go with a different brand, as Blink devices aren't natively compatible with those ecosystems.
The doorbell is wireless, but if you want it to ring inside your home when the button's pressed, you'll either need to connect it to your existing doorbell wires or, if you opt for a wireless setup, buy a Blink mini indoor camera. This bundle does include mounting hardware, so at least you won't need to make an extra purchase for that.
This article originally appeared on Engadget at https://www.engadget.com/prime-members-can-get-a-blink-video-doorbell-and-two-outdoor-cameras-for-100-151520100.html?src=rss
It's been nearly two years since the Fitbit announced the Charge 5. But the company has taken that time to deepen its ties with the Google services ecosystem. The Charge 6 is Fitbit's first fitness tracker specifically designed to take advantage of its new owner's services. Though, it's no surprise that Google is tightening its bond with Fitbit after dropping $2.1 billion on the company.
The 6th generation Charge will start at $160, which is $20 less than the Charge 5’s launch price (though, that’s fallen to just $150 these days). The bigger news though, is that the navigation button is back. After an earful of complaints from buyers, Fitbit decided to bring back the physical side button that it removed on the Charge 5. This means you will no longer solely rely on tapping to navigate the watch’s apps — a relief for those with touchscreen fatigue.
Fitbit/Google
The Charge 6's face is made of aluminum, glass and resin and comes in black, champagne gold or silver. Each face can be paired with three new primary silicone bands that are water-resistant — an off-white porcelain, a black-like obsidian and a bright coral band. The loops are interchangeable with previously released Charge 5 accessories, giving buyers dozens of color combinations to choose from. Like the previous generation, the bands come in both small and large sizes, and connect to the tracker’s 1.04-inch AMOLED touchscreen.
The Charge 6's battery is supposed to last seven days without a charge, like its predecessor, and can be fully recharged in about two hours. In terms of memory capacity, the new wearable can save seven days worth of detailed motion data and can sample heart rate data at one-second intervals during exercise tracking.
Fitbit/Google
One of the biggest improvements to the Charge 6, at least according to Fitbit, is that it should provide heart rate readings that are up to 60 percent more accurate than its predecessor through its optical heart rate monitor and electrical sensors during vigorous activities like HIIT, spinning and rowing. Fitbit claims that the Charge 6 is the most accurate heart rate tracker it has made to date. This means you will get more precise information about calories burned and Active Zone Minutes, a metric unique to Fitbit that uses heart rate data to provide clearer insights into how effective your workouts are.
Another new key feature on the Charge 6 is the ability to pair the tracker with compatible exercise machines to see how your heart rate performs in real time during workouts. This will allow you to focus more on your movement and less on your wrist while you are on a treadmill, elliptical, rower or exercise bike. The tracker will pair with select workout machines that support Bluetooth Heart Rate Profile, like those from Peloton, Tonal and Nordic that the company has established partnerships with. While it is notable, this is a feature we’ve seen on devices from competitors.
Fitbit/Google
Additionally, Fitbit says the Charge 6's tracking capabilities have expanded with 20 new exercise modes and it will continue to offer a 6-month premium Fitbit membership to new buyers. This will include smart recommendations for workouts based on your Daily Readiness Score which helps users figure out how hard to push it at the gym based on things like heart rate variability, sleep quality and stress levels.
Furthermore, as part of its software updates, Fitbit’s Charge 6 will now give you the option to stream and listen to music through YouTube Music Controls. Everyone knows good tunes can make all the difference during a workout. This is a considerable change from the Charge 5, which removed all music control functionality, even for Spotify Premium users. Now, you don’t need to pull out your phone to pick a song mid-run and you can skip through 100 million tracks that are available through YouTube. However, you will need to pay for a YouTube Music Premium subscription.
Fitbit/Google
In addition to tracking your pace and distance during runs and bike rides with GPS, the Charge 6 can now give you directions if you're trying out a new route thanks to Google Maps integration. This means you can see turn-by-turn directions right on your wrist. In the same vein of expanding Google integration, you can also tap to pay with Google Wallet on the Charge 6, when previously you could only use Fitbit pay. All of these updates come in tandem with the launch of Fitbit’s redesigned app, which simplifies engagement to three categories on the Today tab, the Coach tab, and the You tab, each offering unique metrics and access to activities.
The Fitbit Charge 6 will work with most phones running Android 9.0 or newer or iOS 15 or newer and it still requires a Google Account. You can still get notifications for calls, texts, and smartphone apps like Google Calendar, Gmail, and WhatsApp and also send quick replies from your wrist.
This article originally appeared on Engadget at https://www.engadget.com/fitbits-160-charge-6-fitness-tracker-brings-back-the-physical-side-button-150028424.html?src=rss
Maybe I've been too hard on widgets. Ever since they appeared in the macOS X dashboard, I've thought of them as a nuisance – tiny memory hogs that only exist to disappoint me with their limited functionality. Microsoft took a cue and brought them into Windows Vista, and now they’re back in Windows 11. Widgets are harmless, I know. But every time they’ve showed me the weather, or reminded me of an upcoming appointment, I’ve wished for a world where they didn’t disrupt the sanctity of my desktop experience.
Now I wouldn't say macOS Sonoma made me a total widget convert. But, at the very least, it's made me more tolerant of them. The new widget experience is a minor, but helpful quality of life upgrade – something that basically describes macOS Sonoma as a whole. There aren't any major new features like last year's Ventura, which brought over Stage Manager from iPads. But Sonoma shows that Apple can still come up with new ways to make its desktop OS more pleasant.
Photo by Devindra Hardawar/Engadget
You must widget
While you can still access widgets in macOS Sonoma's notification center, something you could do for years, I never found that placement too compelling. My Mac isn't like my iPhone or iPad, where I'm always trying to keep up with the latest alerts. I'm usually focused on getting some work done. By bringing widgets out of the side bar and onto the desktop, Sonoma integrates them far more organically.
Now, you don't have to go out of your way to get a quick weather update, or to see the battery levels of your Apple devices. Your widgets are just always sitting there, ready for a quick glance whenever you close a few windows or expose the desktop (something I do frequently with hot corners). Apple also revamped many of its existing widgets to take advantage of the additional screen space.
Another new feature: You can bring over widgets from your iPhone (assuming it's signed into the same iCloud account as your Mac, and is also on the same Wi-Fi network). Those have been hit or miss, in my experience. They often take a while to load properly on your desktop, and if you interact with them, they either redirect to a website or tell you to open their iPhone app. When I enabled Spotify's iPhone widget on Sonoma, for example, it showed me the track I'm currently listening to, but that's it. As soon as I touched the widget, it said I had to open Spotify on my iPhone to continue.
That wonkiness could be smoothed over if more developers start building macOS widgets. But Apple has been trying to make widgets a thing for years with little success. Maybe they'll have more success now that widgets aren't hidden away in a corner.
macOS finally gets serious about gaming
Historically, Apple has never really been a gaming-focused company. But with Apple Arcade and the unstoppable success of the mobile App Store, not to mention its own growing CPU and GPU prowess, the company has finally started to lean into games over the last decade. Now with macOS Sonoma's Game Mode, Apple also has a way to focus its hardware to deliver the best performance possible.
It's well-timed too, as we're also seeing recent titles like Lies of P and Resident Evil Village make their way to the App Store. Some Steam offerings, like Tunic, Disco Elysium and Inscryption, also include Mac support. Game Mode won't magically turn your Mac into a superpowered rig, but it'll help achieve better framerates and lower latency by prioritizing what you're playing.
Based on an hour of playing Lies of P on an M2-equipped 13-inch MacBook Pro, Game Mode helped to deliver a smooth, console-like experience. The game appeared to be hitting near 60fps while playing with medium settings at a 1,920 by 1,200 resolution, though it occasionally slowed to a 30fps crawl in expansive outdoor environments. Latency with my 8BitDo Ultimate controller felt minimal over Bluetooth, and I was also surprised that the game performed just as well on battery power.
Sonoma's Game Mode won't make me an all-Mac gamer anytime soon, but it's a nice feature to have, especially if you don't have access to consoles or PCs with beefy GPUs. It would also be nice to see cloud saves for native Mac games that can synchronize with other platforms. (Dead simple cloud saves are a major reason why I lean on Steam as my primary gaming storefront.)
Apple
The best screensavers ever
I wasn't super excited to see macOS Sonoma's aerial screensavers at first, mostly because I've been getting my fill of that lovely drone and helicopter footage since it debuted on the Apple TV in 2015. But in my months with the Sonoma beta, I've learned to appreciate them. Occasionally when I'm lost in thought (and probably trying to finish a review), an aerial screensaver will flip on and deliver a calming view of Hong Kong's cityscape, or the fog over Sonoma Valley. It's like a free brain massage, something that lifts me out of the daily stress of work, kids and home maintenance.
No matter how many times I see it, I still get a kick out of seeing aerial screensavers slowly pause to a stop and transform into my wallpaper. It's purely aesthetics, but it's the sort of thing few companies would spend much time on.
This article originally appeared on Engadget at https://www.engadget.com/macos-sonoma-review-widgets-gaming-141540494.html?src=rss
The best gaming keyboards can make you feel in total control when playing a competitive first-person shooter (FPS) or bring you a greater sense of luxury when taking in a solo adventure. They’re not half-bad for typing either. To help those looking to upgrade, I’ve spent more time researching gaming keyboards than any person reasonably should, testing more than a dozen top options along the way. Here are the best gaming keyboards I’ve found, including compact, analog, wireless and budget-level picks.
What to look for in a gaming keyboard
To be clear, any keyboard can be a “gaming keyboard.” If you play lots of video games today and have never sighed to yourself, “man, this keyboard is holding me back,” congratulations, you probably don’t need to pay extra for a new one. Self-proclaimed gaming keyboards often come at a premium, and while the best offer high-quality designs, snazzy RGB lighting and a few genuinely worthwhile features, none of them will give you god-like skill, nor will they suddenly turn bad games into good ones.
Mechanical vs non-mechanical
Now that we’ve touched grass, I did prioritize some features while researching this guide. First, I mostly stuck to mechanical keyboards, not laptop-style membrane models. They can be loud, but they’re more durable, customizable and broadly satisfying to press — all positive traits for a product you may use for hours-long gaming sessions.
Size
Next, I preferred tenkeyless (TKL) or smaller layouts. It’s totally fine to use a full-size board if you really want a number pad, but a compact model gives you more space to flick your mouse around. It also lets you keep your mouse closer to your body, which can reduce the tension placed on your arms and shoulders.
From top to bottom: A 96 percent keyboard, an 80 percent (or tenkeyless) keyboard and a 60 percent keyboard.
Photo by Jeff Dunn / Engadget
Switches, keycaps and build quality
Linear switches, which are often branded as “red,” are generally favored by gamers. These give keystrokes a smooth feel from top to bottom, with no tactile “bump” that could make fast, repeated presses less consistent. They usually require little force to actuate, and they tend to be quiet. However, if you prefer the feel and/or sound of a more tactile or clicky switch, get one of those instead. You might lose some speed in esports-style games, but nothing is more important than your comfort.
Some gaming keyboards are based on different mechanisms entirely. Optical switches, for instance, use a beam of light to register keystrokes, while Hall effect switches use magnets. These often feel linear, but they can allow for a more versatile set of gaming-friendly features, such as the ability to set custom actuation points. (You can read more about how this works below.) In general, they’re faster and more durable too. But keyboards with those extra features typically aren’t cheap.
Regardless, you want a frame that doesn’t flex under pressure, keys that don’t wobble and stabilizers that don’t rattle when you hit larger keys like the spacebar. I prefer double-shot PBT (polybutylene terephthalate) keycaps over those that use cheaper ABS (acrylonitrile butadiene styrene) plastic, as they won’t develop a greasy shine over time and their icons won’t fade. A hot-swappable PCB (printed circuit board) that makes it easy to change switches if the mood arises is ideal, as are dedicated media keys.
For the sake of simplicity, I only considered prebuilt gaming keyboards for this guide, though many of the picks below allow for customization down the line. If you (and your bank account) really want to go wild, check out our guide to building a custom keyboard.
Software, connectivity and RGB
If a keyboard has companion software, it should let you program macros and custom key bindings for games without frustration. For convenience, a wired keyboard should connect through a detachable USB-C cable. A good wireless keyboard won’t add serious lag, but only if it uses a USB receiver, not Bluetooth. (It’ll probably cost more as well.) Some gaming keyboards advertise super-high polling rates — i.e., the speed at which a keyboard reports to a computer — to reduce latency, but unless your monitor has an especially fast refresh rate, the usual standard of 1,000Hz should be fine. And while nobody needs RGB lighting, it’s fun. Consumer tech could use more of that, so the cleaner and more customizable the RGB is, the better.
Photo by Jeff Dunn / Engadget
How we tested
The best way to evaluate a keyboard is to just… use it, so that’s what I did. To cover a variety of use cases and design styles, I identified 15 keyboards that have broadly received high marks from professional reviewers and users alike. I then used each of these keyboards as my “daily driver” for several days. Since I write for a living, this gave me enough time to get a strong sense of each keyboard’s typing experience.
For gaming, I gave special focus to each keyboard’s responsiveness in fast, reaction-based online shooters such as Halo Infinite, Counter-Strike: Global Offensive, Apex Legends, Valorant and Overwatch, as many would-be gaming keyboard buyers get one in the hopes that it’ll help with that genres in particular. I made sure each keyboard felt comfortable with other types of games, though, including Baldur’s Gate 3 (a turn-based RPG), Hi-Fi Rush (an action game with an emphasis on timing and rhythm), and Forza Horizon 5 (an arcade racing game). I used the latter to better evaluate the pressure-sensitive features of the analog keyboards I tested.
If a keyboard could be configured with multiple switch types, I got the linear model. Upon receiving each keyboard, I removed several keycaps to ensure none were chipped or broken. I noted whether any keys felt wobbly, whether the case flexes under pressure, whether the texture and finish of the keycaps changes after use and whether larger keys like the spacebar felt particularly rattly or hollow. I typed on each keyboard in quick succession in a quiet room to get a sense of where they ranked in terms of noise. For wireless models, I checked whether the battery drain at 50 percent RGB brightness aligned with a manufacturer’s estimate. I looked to results from sites like Rtings to ensure nothing was out of order with latency. I did my own testing on a 144Hz monitor with my personal rig, which includes a 10th-gen Core i9 CPU and an RTX 3080 GPU.
This helped me ensure each keyboard met a baseline of overall quality, but to reiterate, so much of this process is subjective. I can tell you if a keyboard is loud based on how I slam my keys, for instance, but you may have a lighter touch. What my tastes find “comfortable,” “pleasing,” or even “useful,” you may dislike. As I’ve written before, keyboards are like food or art in that way. So, keep an open mind.
Best gaming keyboard overall: Wooting 60HE
With most gaming keyboards, claims of “improving your play” are just marketing fluff. With the Wooting 60HE, it’s actually true — or at least, it can be. The key is its analog Lekker switches, which can respond to varying levels of pressure, much like the triggers on a PlayStation or Xbox controller. These use magnetic Hall effect sensors, so they have fewer physical contact points that can suffer from wear and tear over time.
This setup enables a few genuinely beneficial features. For one, you can adjust the actuation point of each key anywhere between an ultra-low 0.1mm and 4mm, in 0.1mm steps. With a fast-paced FPS, setting the actuation point low makes the keys more sensitive and thus exceptionally responsive to quick movements. For a turn-based RPG or simply typing, raising that pre-travel distance makes each press more deliberate and less prone to errors. You can also mix and match, making your WASD keys faster to actuate but leaving the rest at a less touchy level.
Another feature, “rapid trigger,” registers the actuation and reset points of a key press dynamically. This lets you re-actuate a key mid-press, before it has to go all the way back up, so you can repeat inputs faster. It’s a boon for shooting and rhythm games in particular: In a 1v1 shootout in Halo Infinite, you can strafe, stop and start with a little more speed and granularity. We’re still talking milliseconds of difference, but sometimes that’s all that separates defeating a foe and leaving them with a sliver of health.
Beyond that, you can tie up to four actions to one key based on how far it’s pressed. For example, you could lightly press a key to pull out a grenade, fully press to throw it, then release to reequip your main weapon. This requires some brain retraining, but it can ultimately lessen the need to contort your fingers to perform a full set of commands.
Because the keys are pressure-sensitive, you can also set them to mimic an Xbox controller. With a racing game Forza Horizon 5, the W and S keys could stand in for the LT and RT buttons, while A and D replicate the left joystick. Does this feel as natural as using real joysticks or a good wheel? Of course not. But for games that don’t expect you to use a mouse alongside the keyboard, it’s really not as clunky as you’d expect.
That caveat is important: Plenty of games aren’t designed with analog keyboards in mind, so don’t expect the 60HE to replace your gamepad. Owning this won’t magically make you a top-tier player either. When you’re up against other people around your skill level, though, the extra bit of precision these features provide is tangible.
The 60HE isn’t the only keyboard with features along these lines, but it stands out for getting most of the fundamentals right. Its double-shot PBT keycaps feel crisp, its keys are well-spaced and the pre-lubed, linear-style switches are smooth and satisfying to press. (They’re technically hot-swappable too, though the 60HE is only designed to accept Hall effect switches.) It sounds a smidge chattery, but it’s still pleasing to the ear and not especially loud. The compact case doesn’t flex or wobble either. The charmingly-named Wootility software makes it easy to remap keys, assign macros, create profiles or adjust the RGB lighting — and, refreshingly, it’s entirely accessible through the web. That per-key backlighting is tidy, and changing profiles right from the keyboard is simple.
That said, there are a few downsides. The case, while sturdy, is largely plastic and only has one incline setting. It doesn’t come with a wrist rest (though you can buy one separately for $30), and the 60 percent layout won’t be for everyone. If you want to add dedicated arrow keys and a numpad, get the full-size Wooting Two HE instead; just note that you can only buy each model from Wooting, which sells its gear in batches.
Runner up: Razer Huntsman V2 TKL
If you don’t need all the extra features of the Wooting 60HE and just want something a little less pricey, consider the Razer Huntsman V2 TKL. There’s no rapid trigger, analog input or custom actuation here — just a solid, well-built keyboard from a major brand with low latency for gaming.
The best thing about the Huntsman V2 is that it’s unusually quiet, as an internal layer of sound-dampening foam gives it a nice muffled tone with no audible pinging. The linear optical switches are light and responsive, but bottoming out doesn’t feel stiff. The double-shot PBT keycaps have an agreeable texture, while the aluminum-coated case doesn’t creak or flex. The per-key RGB lighting shines through the keycaps neatly. Just about every key is macro-programmable, the whole thing connects over a detachable USB-C cable, and it comes with a decent leatherette wrist rest in the box. The latter isn’t magnetic though. And while you can sneeze and find a million complaints about Razer’s Synapse software around the web, I’ve always found it easier to read than many competing apps. (That says more about the state of gaming software than Synapse, but still.) Razer recently promised to launch an improved version of the app as well.
I’m specifically recommending the model with Razer’s red linear switches; another version uses purple clicky switches, but those sound harsher and have a slightly higher actuation point (1.5mm instead of 1.2mm). There are other nitpicks either way: The PCB isn’t hot-swappable, and the stabilizers on the space bar, backspace and enter keys are a tad more rattly than everything else. The keyboard can technically support up to an 8,000Hz polling rate, but that’s mostly a gimmick. Media keys would be nice too.
Razer sells full-size and analog versions of the Huntsman V2, but those are usually priced too close to the more versatile Wooting 60HE and Two HE to recommend. (Shortly before this guide was published, the company did announce a new Huntsman V3 Pro line with a more Wooting-esque feature set; we plan to test that soon, though Razer is keeping the V2 models around at a lower price.) At its MSRP of $160, we’d probably skip the Huntsman V2 TKL too, but we’ve often seen it go for $40 to $50 less in recent months. At that price, it’s a better value.
A good traditional mechanical keyboard: Keychron V3
If you aren’t intense about esports-style online play and just want a good mechanical keyboard that also works for gaming, try the Keychron V3. For less than $90, it delivers a stable frame, a hot-swappable PCB, soft double-shot PBT keycaps and smooth stabilizers. By default, it comes with Keychron’s K Pro Red (linear), Brown (tactile) or Blue (clicky) switches: I used the K Pro Red, which is sufficiently light for everyday gaming and, with the help of some sound-dampening foam, mostly quiet. Each switch comes pre-lubed, which helps keep the out-of-the-box typing experience from feeling or sounding cheap. The keys are comfortably spaced and gently rounded, making it easier to avoid accidental inputs. All of it connects over a removable USB-C cable.
The V3 isn’t as focused on ultra-low latency as a dedicated gaming keyboard, and it doesn’t have any of the special features available with the Wooting 60HE, but it should be responsive enough for all but the most competitive players. A built-in switch lets you swap between Windows and macOS modes, and there are OS-specific keycaps in the box. (It works with Linux too.) You can program the board through the VIA software, which may take a second to figure out and isn’t loaded with gaming-specific bonuses, but makes it easy enough to remap keys, create macros or adjust the backlight across OSes. It's also accessible over the web.
The V3’s keys are individually backlit, and you can adjust its RGB effects right from the board. This looks odd with the default, non-translucent keycaps though. There’s a pair of foldable feet on the back, but this is a high-profile keyboard that doesn’t include a wrist rest, so it’s not the most ergonomic setup. The chassis is also made of plastic, so it’s hard to call “premium.” Nevertheless, this is a comfortable, customizable entry point for those looking to get into mechanical keyboards as a hobby, which makes it a strong value for non-twitchy games.
The V3 is the tenkeyless model in Keychron’s V Series. It strikes a good balance between size and functionality, but Keychron sells similar models ranging from 60 percent to full-size. You can configure them with a programmable volume knob for an extra $10. The V Series is wired-only though. The Keychron K8 Pro adds wireless functionality for $99, but only via Bluetooth, which isn’t ideal for steady gaming performance.
Best budget gaming keyboard: G.Skill KM250 RGB
If you want to pay as little as possible for an acceptable, honest-to-goodness gaming keyboard, get the G.Skill KM250 RGB. For $40, it offers PBT keycaps, hot-swappable switches, per-key RGB backlighting, adjustable feet, a detachable USB-C cable and even a dedicated volume control knob. Its translucent “pudding” keycaps look funky but help show off those RGB effects. The linear Kailh Red switches are quick and smooth enough, without the pinging noise that often plagues budget keyboards. Its 65 percent layout doesn’t chew up space, but it still fits in a set of arrow keys. Though there’s no dedicated software for programming the KM250, you can quickly swap through lighting effects right from the device. Avoiding potential bloatware may be better anyway.
Now, this isn’t a miracle. The plastic frame is lightweight and surprisingly sturdy, but you don’t get the level of sound-dampening foam, reinforced stems or pre-lubed springs you’d find in a more premium keyboard. Key presses sound hollower and feel a bit stiffer when you bottom out as a result. Plus, while having PBT keycaps at all in this range is great, they aren’t as pleasingly textured as more expensive options.
But come on, it’s $40. For that price, everything here is beyond functional. And if you ever want to upgrade some of its lesser elements, you can.
Best wireless gaming keyboard: SteelSeries Apex Pro TKL Wireless
If you want a gaming keyboard you can take on the road, or you just despise cable clutter, check out the SteelSeries Apex Pro TKL Wireless. Similar to the Wooting keyboards above, its linear-style switches use magnetic Hall effect sensors, which open up a range of legitimately useful gaming features. You can raise or lower the actuation points of individual keys anywhere between 0.1mm and 4mm, enable a rapid trigger mode to repeat presses faster and bind multiple commands to one key based on how far it’s pushed. (For example, you could lightly press W to walk, then hold it to run.) There’s no full-on analog mode, and you can “only” assign two actuation-based commands to a key at once, but the Apex Pro TKL still allows for finer control than most wireless options.
The “keyboard” part of the Apex Pro TKL is satisfactory as well. The double-shot PBT keycaps avoid grime, the aluminum-plated chassis is robust and the per-key RGB looks fine. You can connect over a 2.4GHz dongle, Bluetooth or a detachable USB-C cable. There’s a set of feet with two incline angles around the back and a magnetic wrist rest in the box. On the front is a volume roller and a mini OLED display, the latter of which lets you check the battery, quickly swap profiles, adjust the actuation, set macros, change backlight brightness and even see info from certain apps.
You’d buy this for gaming first and foremost though. The Hall effect switches are comfy, but there’s an audible, mildly sharp click to each press. It’s not harsh, but it’s not soothing. The space bar, however, is noticeably louder and more hollow-sounding than everything else. (The switches aren’t hot-swappable either, though that’s to be expected given their unique design.) SteelSeries’ Engine software is also wonkier to navigate than apps like Wootility; I often had to leave it open to ensure my custom actuation profiles weren’t overridden. The battery life, estimated around 40 hours with the wireless dongle, isn’t all that long either.
And at $250, none of this comes cheap. If typing and key feel is your primary concern, we have a better value in our honorable mentions below. But for gaming specifically, the Apex Pro TKL’s feature set gives it a slight edge. SteelSeries makes several other Apex Pro keyboards in different form factors, but we’d recommend the Wooting 60HE and Two HE over those unless you must go wireless and prefer a TKL layout.
Best low-profile option: NuPhy Air75 V2
A low-profile keyboard combines the flatter shape of a laptop keyboard with the more gratifying feel of mechanical switches. Compared to typical mechanical keyboards, low-profile models aren’t as tall, and their switches have a shorter travel distance. This can make it harder to type accurately, but since low-profile switches usually require little force to actuate, they’re almost inherently well-suited for gaming.
If you like this sort of design, get the NuPhy Air75 V2. Like the Keychron V3, it’s not outright marketed for gaming, so it’s not as feature-rich as our other picks, but its core experience makes it worthwhile. Latency is low enough for online shooters, and the linear “Daisy” switches in my test unit are light and responsive across games. They bottom out quickly, so they can strain your fingers over time, but they’re fast. The keys also sound nice, with a mild clack to each press. If you want something more tactile, clicky or even lighter, NuPhy sells the Air75 V2 with several other switch options as well. (NuPhy technically doesn't pre-configure the device with the Daisy switches, but the "Cowberry" model should feel similar, if a bit faster.) The switches are also hot-swappable, though the market for low-profile keycaps and switches isn’t super extensive.
The board itself is impressively slim, so you don’t have to contort your wrists to type comfortably. It's a 75 percent model, so it saves space yet squeezes in arrow keys and a full Fn row. (The layout can feel a little overstuffed, but I’d rather have more dedicated keys than fewer.) While the chassis will flex a tiny bit if you push down hard, the keys are stable, the stabilizers don’t rattle and the fold-out feet are firm. The wide, double-shot PBT keycaps give ample room for each press. Plus, it all looks kind of cute. There’s per-key RGB as well, but the default keycaps aren’t shine-through, so the effect looks clumsy — plus it’ll drain the battery faster.
On a related note, this is another wireless model, one that can connect over a USB dongle, Bluetooth or a removable USB-C cable. I did notice a few connection hiccups using the dongle when I had a wireless mouse paired at the same time, but for non-gaming tasks, the option is nice to have. The device works with Windows, macOS and Linux, with system-specific keys in the box and a switch on the top for swapping between the first two platforms. Regardless of OS, it uses the VIA software for remapping keys, assigning macros and the like, just like the Keychron V3. (As of this writing, you may need to do a little extra setup to get VIA to recognize the keyboard, but not much.) With the backlight off, NuPhy says it can last up to 220 hours; with it on, that drops between 35 and 57 hours.
The Air75 V2 is a new keyboard from a smaller company, so it may take a little longer than usual to ship. NuPhy said my review model was part of its first mass production batch — hence the switch and software quirks — so it could make slight tweaks in the future. Still, this is largely an iteration of a keyboard we already liked, so we can recommend it confidently.
Honorable mentions
ASUS ROG Strix Scope II 96 Wireless
The ASUS ROG Strix Scope II 96 Wireless (phew) is a close second to the Apex Pro series if you must go without a cable. It’s a joy to type on, with superb sound dampening, pre-lubed ROG NX switches, an impressively sturdy case and stable, PBT-coated keys. It’s hot-swappable, its battery life rating is much higher than the Apex Pro TKL Wireless (90 hours with RGB on) and it has a multi-function key that puts volume, media and RGB controls in one place. At $180, it’s also $70 cheaper than our SteelSeries pick. That said, it doesn’t have the rapid trigger or custom actuation tricks of a Hall effect model like the Apex Pro TKL Wireless, and ROG’s Armoury Crate software is a bit of a mess. But if you care about typing experience more than extra gaming-friendly features, it’s excellent.
ASUS ROG Azoth
The ASUS ROG Azoth, meanwhile, is like a smaller version of the ROG Strix Scope II 96 Wireless with a few more enthusiast touches, such as a gasket-mounted design — which gives keystrokes a softer feel — a programmable OLED display and a toolkit for lubing switches in the box. It’s exceptionally well-made by any standard, not just “for a gaming keyboard.” But its feature set still isn’t as flexible as the Wooting 60HE or SteelSeries Apex Pro TKL Wireless, which makes its $250 price tag a tough ask.
Razer Huntsman Mini
The Razer Huntsman Mini is a solid, no-frills option if you want a more affordable 60 percent gaming keyboard. It often retails for less than $100, but its textured PBT keycaps and aluminum top plate keep it from feeling too cheap, and it uses the same fast optical switches we praised with the Huntsman V2 TKL. Again, I would opt for Razer’s red linear switches, as the purple clicky ones sound distractingly sharp.
Corsair K70 RGB TKL
The Corsair K70 RGB TKL is a worthy alternative to the Huntsman V2 TKL if you see it on sale. It covers most of the essentials, with dedicated media controls and the option to use Corsair’s optical-mechanical switches or various Cherry MX models. It's noisier than the Razer keyboard, however, and its iCue software is more of a pain to navigate.
This article originally appeared on Engadget at https://www.engadget.com/best-gaming-keyboard-140019954.html?src=rss
Apple has quietly launched a new iPhone Wallet feature in beta that lets UK users see their current account balance, along with recent deposits and payments, 9to5Mac has reported. It's powered by the UK's Open Banking API, and follows Apple's purchase of Credit Kudos, a company that uses Open Banking to give users a snapshot of their financial health and creditworthiness.
The new feature, which also shows users their balances after purchasing something with Apple Pay, arrives as part of the iOS 17.1 developer beta. Users must first authorize it through the Wallet app, then authenticate using their bank's app or website. All banking data will be stored strictly on users' devices and not on Apple's servers. Supported banks in the beta launch include Barclays, HSBC, Lloyds, RBS, Monzo and Starling.
The Wallet addition is a rare Apple feature that premieres in a territory outside the US. Apple doesn't even have its Apple Card available in the UK yet, so it's a relatively minor player in the region so far. At the same time, its purchase of Credit Kudos gives it major connections in Open Banking. The latter company's API taps into the UK's open banking platform to analyze bank account data, aiming to help banking providers make faster and better decisions for people seeking loans or other financial services.
Open Banking — which forces the United Kingdom's nine major banks to to release their data in a secure, standardized form — is unique to the region and doesn't exist in the US (though the government is working on it). Europe introduced a similar system called PSD2 back in 2020. The two are similar, so Apple could feasibly bring the same features to Europe, where it effectively dominates smartphone-based payment systems with Apple Wallet.
This article originally appeared on Engadget at https://www.engadget.com/apple-wallet-can-now-show-uk-users-their-bank-account-balances-113554313.html?src=rss
The Vivaldi browser, which has been in beta testing for iOS devices over the past few months, is ready for a public release. Vivaldi for iPhones and iPads is now available for download from the App Store, bringing with it the features Android and desktop users have been enjoying for a while. One of the features that sets the browser apart from its peers on mobile is its desktop-style Tab Bar, which is enabled by default. It shows tabs lined up at the top of the interface, similar to how they're displayed on a computer.
Since mobile devices have smaller screens, though, the browser does come with a Tab Switcher that will show users a snapshot of all the open tabs. The active tab will be highlighted in the switcher with a border around its thumbnail, and users can close or choose other tabs from there. Vivaldi also has a built-in Notes feature, which can automatically save text users highlight on websites if they long press on it and choose the "Copy to note" option. And if a user wants to save pages to read later without clogging the Tab Bar, they can save them to the browser's Reading List instead.
Similar to other iterations of Vilvaldi, the browser for iOS has built in ad and tracker blocker. Users will have to enable the option under Privacy in Settings, where they can also customize it and manage blocking levels per website.
This article originally appeared on Engadget at https://www.engadget.com/vivaldi-browser-arrives-on-iphones-and-ipads-070035712.html?src=rss
It's been four years since Raspberry Pi 4 was released, and since then, the company has only rolled out minor upgrades, including doubling the RAM for the base $35 version. Now, the company has officially launched Raspberry Pi 5, which is the first full-size computer from the brand that uses silicon it built in-house. It offers double or even triple the CPU performance of Raspberry Pi 4, with better graphics capability, thanks to its 800MHz VideoCore VII GPU. The company describes the new model's processor as a 2.4GHz quad-core 64-bit Arm Cortex-A76 CPU, with cryptography extensions, 512KB per-core L2 caches and a 2MB shared L3 cache.
The device has dual HDMI ports, with each one having a 4K display output at frame rates of up to 60 fps, as well as support for HDR. It also comes with "state of the art" camera support using a rearchitected Raspberry Pi Image Signal Processor. Raspberry Pi has more than doubled its aggregate USB bandwidth to enable faster transfer speeds, gave it the components needed to be able to better handle any combination of up to two cameras and displays, doubled its peak SD card performance and provided support for high-bandwidth peripherals.
Raspberry Pi 5 is expected to be available for purchase before the end of October and to remain in production until January 2035. The 4GB variant will cost enthusiasts $60, while the 8GB one will set them back $80.
This article originally appeared on Engadget at https://www.engadget.com/the-raspberry-pi-5-uses-the-companys-own-chip-designs-061316561.html?src=rss
Epic Games has asked the US Supreme Court to review a ruling from 2021 that cleared Apple of violating antitrust laws, according to a Bloombergreport. The Fortnite maker previously claimed that Apple violated California's Unfair Competition law, stating that the App Store prohibits developers from directing users to other third-party payment systems. The US Ninth Circuit Court of Appeals upheld the 2021 court’s decision back in April, finding that Apple’s practices had “a substantial anticompetitive effect that harms consumers,” but didn’t meet the bar for an antitrust case.
Should Epic win its appeal, Apple could stand to lose a substantial source of revenue. The company takes a cut of all purchases made through its App Store, which can run as high as 30 percent. Epic Games has been the loudest voice protesting this cut, though other companies like Spotify and Tile are also part of the Coalition for App Fairness, which has been pressuring Apple to change its policies. Outside of the US, Epic and its peers have had more success in changing the status quo: Authorities in both South Korea and the Netherlands have ruled that Apple must allow third-party payments, though Apple is still taking a considerable cut as a “transaction fee.” Apple is also rumored to be preparing support for third-party app stores in response to the European Union’s Digital Markets Act.
Bloomberg says the Supreme Court could decide if it will take up the case before the end of the year. In the meantime, Fortnite is still not available on the App Store. It’s been absent since August 2020, when Apple banned the game after Epic added alternative payment methods to bypass the App Store cut.
Epic is also in a legal battle with Google for similar practices. Both Epic and the Match Group, which operates dating apps like Hinge and Tinder, are alleging that Google abuses its control of Android app distribution through the Play Store by establishing unfair fees and requirements for in-app purchases. That trial is supposed to kick off in the next few weeks.
This article originally appeared on Engadget at https://www.engadget.com/epic-games-asks-supreme-court-to-reconsider-apple-antitrust-ruling-221622184.html?src=rss
Meta has just wrapped up its 2023 Connect keynote. As promised, the company had a lot more to share about its Meta Quest 3 headset. It also announced the latest pair of smart glasses it created in collaboration with Ray-Ban. In an astoundingly shocking turn of events, Meta CEO Mark Zuckerberg also had some AI updates to discuss.
The Meta Quest 3 has full color passthrough and it's able to blend augmented reality elements into your physical surroundings. It's the first consumer device that runs on Qualcomm's Snapdragon XR2 Gen 2 chip and Meta claims it delivers double the performance of the Quest 2. Expect higher resolution and a larger depth of field, but the refresh rate is staying the same at 90Hz.
The latest model should be more comfortable for those who wear glasses (hi) and there's a dial for adjusting inter-pupillary distance. Meta has revamped the Quest controllers by adding haptic feedback and ditching the tracking rings — it says new sensors can handle tracking instead.
Along with a bunch of native VR games and experiences that are on the way, the Quest 3 will gain support for Xbox Cloud Gaming in December. You can use the headset to get some work done, if you're so inclined. Microsoft 365 apps will be available on Quest by the end of the year, and you'll soon be able to access Windows on the headsets.
Pre-orders for the Meta Quest 3 are open now. It starts at $500 for a version with 128GB of storage and you'll need to pony up $650 for a variant with double the storage. The 512GB model comes with a six-month trial of Meta Quest+ and, for a limited time, the company is bundling in Asgard's Wrath 2 with both versions. The headset will be available on October 10.
Ray-Ban Meta smart glasses
Meta had another hardware device to show off at Connect. It teamed up with Ray-Ban to whip up another set of smart glasses.
The inventively titled Ray-Ban Meta smart glasses offer vastly improved specs compared with the Ray-Ban Stories. There's a 12MP wide-angle camera that can record 1080p video at 60fps. There's a 60-second time limit on video capture, but that works out quite nicely for Instagram Stories. The glasses have 32GB of storage as well.
There are five mics that can capture spatial audio. The speakers are louder and leak less noise. Meanwhile, there's a second frame design option and the charging case looks just like a regular Ray-Ban protective pouch.
Pre-orders for the Ray-Ban Meta smart glasses open today. They start at $299 and the device will ship on October 17.
AI updates
There's no escaping AI in 2023, so of course Meta had some updates on that front. The company is starting to offer a couple dozen AI chatbot personalities voiced by a who's who (literally, in some cases) of celebrities. Its new generative AI assistant, the on-brand Meta AI, will be available on platforms including WhatsApp, Messenger, Instagram and the new hardware.
Meanwhile, generative AI image editing is on the way to Instagram. You'll be able to switch up the looks of images by, for instance, giving them the appearance of a watercolor painting. A generative AI-powered green screen feature similar to the one YouTube just unveiled is coming soon. In addition, AI-generated stickers are coming to Instagram, WhatsApp, Messenger and Facebook Stories.
This article originally appeared on Engadget at https://www.engadget.com/everything-announced-at-meta-connect-quest-3-release-date-smart-glasses-and-meta-ai-192757855.html?src=rss