Amazon reportedly plans to remove the Android core from future Fire TVs, smart displays and other devices. Writing for Lowpass, veteran journalist Janko Roettgers cites “multiple sources with knowledge of these plans” along with job listings and other materials supporting Amazon’s alleged move to a new Linux-based operating system. The OS supposedly uses the internal codename “Vega” and runs on devices like Fire TV Sticks, TVs, and other connected devices.
Roettgers says Amazon has been working on the idea for years, with the company supposedly floating the idea to chipmakers as far back as 2017. “Hundreds of people” in Amazon’s Device OS group have reportedly worked on the software, including Zibi Braniecki, a former Mozilla engineer who joined Amazon in 2022. Earlier this year, he allegedly posted on LinkedIn (a comment that appears to have since been deleted) that he was “working on a next generation Operating System for Smart Home, Automotive, and other Amazon Devices product lines.”
The report doesn’t list a release timeline but mentions that “most of the OS development is already done.” Amazon is now apparently focusing on readying an SDK and planning perks to convince developers to invest their time and money.
The alleged move would allow Amazon to cut ties with Google’s Android Open Source Project, which lies at the heart of the current Fire OS. That dependence has led to Amazon’s software falling several generations behind the most recent Android versions. For example, the current-gen Fire TV software is based on Android 9, Google’s big software update from five years ago. Switching to Vega could also let Amazon cut underlying bloat from its OS; Android contains code enabling it to work on many different devices stretching far beyond the relatively minimal needs of Amazon’s smart-home gear.
Lowpass claims the Linux-based Vega would use React Native for app development. The Meta-created framework uses a single codebase for iOS and Android, and Amazon likely hopes that will help with cross-platform development. The report doesn’t specifically address whether the OS will eventually run on Fire tablets, which become much more versatile when users sideload the Google Play Store to run a wider variety of Android apps.
Roettgers’s report says Amazon plans to eventually make a clean break with Android on all new devices. The company allegedly designed Vega to run on systems as diverse as car infotainment systems and “other future hardware products.”
This article originally appeared on Engadget at https://www.engadget.com/amazon-reportedly-plans-to-dump-android-for-a-homemade-fire-os-replacement-200144781.html?src=rss
The Spotify TV app has been revamped to make the big-screen app experience resemble the popular mobile version of the digital music and podcast streaming service. The home page will have a “Now Playing View” and feature shortcuts to recently played content. The TV app will also recommend new songs and podcasts based on your listening history on the main screen, similar to what you might get on the mobile app.
The TV app home page doesn't just look different. You can now more easily switch between different Spotify accounts. The most recently active profile will always appear in the top right corner of a screen. Say you share a TV in the living room and you want to stop listening to your mom’s playlist – now you can select the profile image of a paired account when you want to switch.
In the past, if you listened to music on your TV through the app, you could only see the next song that was lined up. But now you can use the “Playback Queue” tool to select what you want to play next. Also, you can now turn on dark mode on your TV, meaning you can stream a curated playlist during your next house party and minimize the visuals and screen brightness.
The new Spotify TV app updates are available to free and premium subscribers using the app on supported Smart TVs, gaming consoles and media streaming devices. The effort to revitalize the user experience on the big screen isn't a huge shocker. Spotify rolled out similar updates for its Desktop app earlier this year in an effort to make streaming more enjoyable when you’re not using your phone.
This article originally appeared on Engadget at https://www.engadget.com/spotify-for-tvs-gets-a-new-look-and-features-to-match-the-mobile-app-195050535.html?src=rss
The Sonos Beam has been our top pick for compact soundbars for a while now. It offers a lot in a small package and the second-gen version also supports more immersive Dolby Atmos audio. The Beam doesn’t have any upfiring drivers though, so the impact of that spatial sound is limited. That’s not an issue with the Ambeo Soundbar Mini ($799.95), Sennheiser’s smallest soundbar yet to feature its impressive Ambeo 3D audio technology. It cranks out more sonic oomph with dual upfiring woofers on top of all of its virtualization tricks, in a unit roughly the same size as the Beam. The bigger sound comes at a significantly higher price, though.
The design
While the overall shape of the Ambeo Soundbar Mini is similar to the Sonos Beam, there are differences in the details. Most notably, Sennheiser has opted for illuminated (dimmable) Ambeo branding on the front right corner. The top panel of the mini also slopes back to front and the sides are wrapped in a fabric all the way around. Up top, there are controls for volume, playback, Bluetooth, input selection and muting the microphone. There’s also a white light that gets longer from left to right as you increase the volume.
The Ambeo Mini is about an inch and a half wider than the Beam at around 27.25 inches, but the height and depth are nearly identical. Not that you’ll be moving the speaker around much, but the Mini is also almost a pound heavier than its primary competition. Still, this is a compact unit that’s perfectly sized for smaller living rooms and spaces where you don’t have the real estate for a bigger soundbar.
Inside, there are four 1.6-inch full-range drivers. Two of them are front facing while two more are at the ends, angled slightly outward. A pair of four-inch woofers are positioned near the middle of the soundbar, but they face upward. Sennheiser has also included six class D amplifiers capable of 250 watts of power. Four far-field microphones handle the room calibration and you’ll need to make sure they’re unmuted before that process can be completed.
Sound quality
Sennheiser
It’s impressive what Sennheiser has managed to get out of a small speaker. When listening to music, there’s great bass that provides plenty of low-end thump to the driving drum beats of TesseracT’s prog metal and the hip-hop musings of Kaytraminé. Even if a soundbar has woofers, most of the living room speakers can’t muster enough bass for them to be useful as a music setup without an additional sub. That’s not the case here. Still, you’ll want to consider an Ambeo Sub if you’re planning to use it in a medium-to-large room as the bass tends to get lost in bigger spaces. The Mini also supports Sony’s 360 Reality Audio and MPEG-H if you’re into them, but the Ambeo does a great job upscaling stereo content.
The Ambeo Soundbar Mini’s key feature is Sennheiser’s 3D audio tech. It has been a staple of the company’s soundbars since the first Ambeo model in 2019. Both of the larger, pricier Sennheiser soundbars have more drivers, including two upfiring units in addition to the two upwards facing woofers inside the Ambeo Soundbar Plus. The Mini does a solid job with Dolby Atmos and DTS:X content, but the effect isn’t as enveloping since it’s more reliant on virtualization. I particularly enjoyed the immersive, directional audio in quidditch matches during my annual fall viewing of the Harry Potter series.This soundbar still gives you a 7.1.4 setup after the room calibration places virtual speakers around. That’s the same channel layout as the Plus, though that bigger unit has seven total drivers and two woofers for a fuller sound and more immersive experience.
Software and features
Like a lot of smaller soundbars these days, the Ambeo Mini connects to your TV via HDMI eARC. It supports HDMI 2.1, which is the latest spec that allows higher resolution (up to 10K) and higher frame rates (up to 120fps) thanks to increased bandwidth. Most new TVs have at least one HDMI 2.1 port and both PS5 and Xbox Series X support it.
All of the settings for the Ambeo Soundbar Mini are accessible in Sennheiser’s Smart Control app. This includes the initial setup and room calibration, the latter of which takes about three minutes to complete. First, you have the ability to change the sources between HDMI, Bluetooth or Spotify Connect. There’s a volume slider here too and just below reside the Ambeo 3D audio on/off buttons. The company offers a few sound presets next, with Adaptive, Music, Movie, News, Neutral and Sports as the choices. During my tests, I found Adaptive best suited for most viewing and listening, so I kept it locked there. Lastly, the app’s main interface provides access to Night Mode and Voice Enhancement features should you need those.
Photo by Billy Steele/Engadget
There’s a more detailed settings menu, but I’ll only point out one item. Under both Audio and System is where you’ll need to go to add an Ambeo Subwoofer to the Mini (the same stuff is available from both places). Once you do, you’ll have the ability to adjust the additional speaker’s volume and enable a tool called Phase 180. This balances out the low-end from the sub when it's positioned close to the soundbar. Sennheiser says otherwise the bass can have a hollow character and this helps correct that. You’ll also need to recalibrate the system once you add a sub, which you can do from this menu.
The Mini runs Sennheiser’s Ambeo OS, which allows a whole host of connectivity options. You’ll primarily connect via Wi-Fi, but as I’ve already mentioned Bluetooth is here as well. Wi-Fi gives you the choice of Apple AirPlay 2, Spotify Connect and Tidal Connect, in addition to Alexa built-in and Google Chromecast. The wireless connectivity allows you to easily use the Mini as part of a multiroom setup too. I was able to select it and a HomePod from the connections menu in Apple Music with no additional setup required. The company promises “a future-proof experience” thanks to “regular” Ambeo OS updates as well.
The competition
Photo by Billy Steele/Engadget
As you’ve probably guessed, the Ambeo Mini’s primary competition is the Sonos Beam. The second-generation version of which debuted in 2021, most notably delivering Dolby Atmos and a new cover. While the speaker sounds great and does an admirable job with Atmos, it doesn’t have any upfiring drivers, so the effect of the immersive audio is limited. However, Sonos still achieves a level of immersiveness through some virtualization tricks with extra height and surround channels. Plus, it’s $300 cheaper than the Mini, even after Sonos raised the price to $499. You’ll probably want a sub for the Beam too, which is another $429 or $799 depending on which model you choose (there is a Beam and Sub Mini bundle that saves you $45).
If you’re sold on the Ambeo tech no matter the cost, the Plus and Max soundbars are worth a look. Sennheiser has dropped the prices since their debuts as the Plus is now $1,119.95 and the Max is $1,999.95. Like the Mini, neither of those come with an Ambeo Sub which is an additional $599.95 and the only one these soundbars are compatible with. There’s no denying these Ambeo models can muster some amazing audio, but you’ll pay a premium for the tech.
Wrap-up
With its smallest soundbar yet, Sennheiser continues to show how good its 3D audio tech is. The Ambeo Soundbar Mini offers impressive sound in a small package, including great low-end thump without a dedicated wireless sub. It does an admirable job with Dolby Atmos content, though the Mini does its best work in smaller rooms. There’s no denying this is a very good home entertainment speaker for the size, but the company makes you pay dearly for its fancy technology.
This article originally appeared on Engadget at https://www.engadget.com/sennheiser-ambeo-soundbar-mini-review-excellent-and-expensive-183045244.html?src=rss
Wearable startup Humane AI has been dripping details about its upcoming device, the AI Pin, for months now. We firs saw it at a TED Talk in May and, more recently, got a glimpse of its promised capabilities at Paris Fashion Week, ahead of Thursday's official unveiling. However many questions regarding how the wearable AI will actually do what it says it will remain to be answered.
Here's what we do know: The Humane AI Pin is a pocket-worn wearable AI assistant that can reportedly perform the tasks that many modern cellphones and digital assistants do, but in a radically different form factor. It has no screen, instead reportedly operating primarily through voice commands and occasionally through a virtual screen projected onto the user's hand. It costs $700 plus another $24 because Humane insisted on launching its own MVNO (mobile virtual network operator) on top of T-Mobile's network. That $24/month "Humane Subscription" includes a dedicated cell phone number for the Pin with unlimited talk, text and data, rather than allow the device to tether to your existing phone.
Humane AI
The device itself will be available in three colors — Eclipse, Equinox, and Lunar — when orders begin shipping in early 2024. The magnetic clip that affixes the device to your clothing doubles as the battery storage and includes a pair of backup batteries for users to keep with them. The AI Pin also sports an ultra-wide RGB camera, depth and motion sensors, , all of which allow "the device to see the world as you see it," per the company's release.
The AI Pin will reportedly run on a Snapdragon processor with a dedicated Qualcomm AI Engine supporting its custom Cosmos OS. Its "entirely new AI software framework, the Ai Bus," reportedly removes the need to actually download content to the device itself. Instead, it "quickly understands what you need, connecting you to the right AI experience or service instantly." Collaborations with both Microsoft and OpenAI will reportedly give the AI Pin, "access to some of the world’s most powerful AI models and platforms."
There is still much we don't know about the AI Pin, however, like how long each battery module lasts and how sensitive the system's anti-tamper system is that will lock down a "compromised" device. Live demonstrations of the technology have been rare to date and hands-on opportunities nearly nonexistent. Humane is hosting a debut event Thursday afternoon where, presumably, functional iterations of the AI Pin will be on display.
This article originally appeared on Engadget at https://www.engadget.com/humanes-ai-pin-costs-699-and-ships-in-early-2024-which-is-about-all-we-know-for-certain-181048809.html?src=rss
Sony's PS5 Slim is starting to become available in the US. A standard model that comes with a copy of Marvel's Spider-Man 2 at no extra cost has hit Dell and Walmart, but the $500 bundle is going in and out of stock. It seems likely that the PS5 Slim (which isn't actually the official name for the latest models) will surely become available at other retailers soon.
Listings for Call of Duty: Modern Warfare IIIbundles have appeared at Walmart too, though those cost $609 and come with your choice of accessory. Sony initially suggested that the PS5 Slim would only be available in the US at the outset, but standard models that come with Modern Warfare III as a freebie have popped up in Canada for $650 CAD.
When Sony revealed the leaner PlayStation 5 models last month, it indicated they would be available some time in November. However, the company didn't say exactly when they'd hit its own storefront (where the systems are not yet available at the time of writing) and third-party retail shelves.
The latest PS5 units have 30 percent less volume than the original chonksters. Depending on which model you go with, it'll be 18 percent or 24 percent lighter than its predecessor too. While the latest versions have a similar curved look as the original PS5 units, there's one key way to tell them apart at first glance. The new systems have a black band that separates the cover panels on the top and bottom.
At $450, the new PS5 digital edition is $50 more expensive than the previous version. If you pick up the latest model and decide later that you want to use physical game discs or watch DVDs or Blu-rays on your PS5, you'll be able to connect an $80 disc drive that seems to easily clip onto the console. Sony says that when the original PS5 consoles are sold out, they'll be discontinued. So if you want a less expensive digital edition, you may not have a ton of time left to snag it.
If want to position the PS5 Slim in a vertical orientation you'll need to buy a $30 stand. Otherwise, you'll be stuck with inelegant-looking plastic clips that stabilize the console in its horizontal alignment.
This article originally appeared on Engadget at https://www.engadget.com/you-can-now-buy-a-ps5-slim-in-the-us-and-canada-if-youre-lucky-172529067.html?src=rss
Last spring, Teenage Engineering announced a curious, tiny mixer. At $1,200 the TX-6 appeared to pair a serious price tag with almost comically small controls. It divided music making forums with naysayers deeming it evidence that the company was squandering its reputation as a maker of spendy-but-delightful products. Importantly, the TX-6 was the first in a new line of “Field” products. It was soon joined by the OP-1 Field synthesizer, but until recently that was it, and a mixer with a synth didn’t feel like much of a “system”.
With the arrival of the TP-7 recorder and the CM-15 microphone, the Field family is complete — although the company hasn’t ruled out adding more products further down the line. And like some sort of heavily designed musical Infinity Stones, all four products feel far more exciting and powerful together than they do individually. Or, forced metaphors aside, it’s easier to see where the company was going with all this now that the family is complete.
That’s if the $5,900 entry fee for the full set doesn’t make you balk. But let’s ignore the economics for now, as that’s an accepted part of the Teenage Engineering experience at this point. What we have here is a compact, creativity-inducing system that’s like no other and this off-beat, playful approach to product design is something I wish we saw more of (and ideally in a more accessible way).
We’ve already covered the TX-6 mixer and the OP-1 Field synthesizer and how they interact with each other. But as the two new arrivals bring their own set of skills to the Field system, most of which is laid out below. I say most, as every time I tinker with them, it occurs to me to try something new. Similarly, revisiting the online guide seems to have an uncanny ability to throw up things you missed last time, further unlocking ideas or features.
CM-15
Teenage Engineering’s first studio microphone is nothing if not beautiful. The Field aesthetic of small, rectangular CNC aluminum makes the most sense here out of all the products. The CM15 could really just be another fancy microphone. The CM15 is also the one where the price is most inconspicuous, given high-end microphones tend to start around the $1,200 that you’ll need to spend to add this to your collection.
The CM15 is a large diaphragm condenser microphone which is the type preferred in studios and tends to be a lot more sensitive than something like the podcaster’s favorite Shure SM7b. This microphone doesn’t have elaborate features like internal storage or any type of sound modification tools, but it’s not without some interesting details. For one, the CM15 has three output options — mini XLR, USB and 3.5mm — which makes it compatible with a wide range of devices. Specifically, as the CM15 has its own battery, it plays nice with more USB devices than rival condensers that may require more juice than your phone can deliver.
A switch around the back offers three levels of gain adjustment (neutral and +/- 18dB) which is handy given the variety of things you can plug this into. The gain is analog and in testing sounds pretty clean, with only a marginal effect on the noise floor. I found being able to quickly adjust the gain directly on the mic for different situations made this mic feel like a really good all-rounder, both at home or on the go.
With regard to the Field range, and the intercompatibility thereof, there’s less here than other devices in the family. When you plug the CM15 into the TP-7 recorder over USB it recognizes it as the CM15 and presents you a cute mini icon of it. When the mic is detected you’ll also have the option to add an additional 12dB of digital gain — something that’s not an option when plugging in a phone, for example. The CM15 is also the only mic I tried that worked with the USB port of the TX-6 mixer. This allows you to add effects and, of course, mix it with other instruments, but also this frees up an analog input if needed (though the mic will share channel six with anything else on that input).
Teenage Engineering states the CM15 can also be used as an audio interface, but when tested this didn’t work for Windows, MacOS or iOS. Though it will work as a USB mic for all those operating systems.
As for sound, the CM15 is a very “close” sounding condenser microphone. By that, I mean it never seemed to pick up a lot of the room which can often be the case with condensers, especially those with larger diaphragms. This is due to the supercardioid polar pattern but the result is perfect for mobile applications where you may find yourself in different environments and the CM15 will deliver fairly consistent sound. For my voice, I might appreciate the option to bump the mid-high frequencies a touch, but for most everything else, including foley and instruments, the CM15 sounds bright and clear.
TP-7
I’ll say it straight up front, the $1,499 TP-7 is my favorite of the four Field devices. The OP-1 Field is the flagship, but for pure portability to functionality balance, the TP-7 wins. Described as a “Field recorder” the TP-7 takes the idea of a portable cassette recorder and brings it up to date for the 21st century. There’s a built-in microphone, 128GB of storage and three stereo inputs (that can also be outputs). It can record multitrack podcasts, has tactile scrubbing controls and a thumb rocker and can even become a tiny turntable complete with scratching and physical pitch control.
First and foremost though, the TP-7 is a capable recorder. Press and hold the side button, even when the device is off, and it’ll spring to life and start recording via the internal mic. This feature is more about recording short notes and ideas which you can then have transcribed via a companion app. The app connects over Bluetooth or USB, works offline and will even identify different speakers. It’s not as fully featured as a paid service like Trint or Otter but it’s really cool extra functionality. I even tried loading an old interview I had on my PC onto the TP-7 and the app happily transcribed that, too. The only restriction seemingly being that you have a TP-7 (you can’t load an audio up from your phone within the app, for example).
Beyond memo recording is more general recording of the TP-7’s various inputs. As with the TX-6 mixer, your main inputs are 3.5mm ports which isn’t ideal but most things with a line signal can be wrangled into 3.5mm easily enough. You can also record audio into and out of your phone via USB-C (including the iPhone 15) or directly from the CM15 digitally and over 3.5mm analog at the same time, if you wanted.
The three 3.5mm ports can be configured for line-level or headset/TRRS input or flipped into outputs. Line level will cover most instruments and active electronics with audio output, while headset mode is for anything with a lower output signal such as, well, headsets, but also some other unpowered microphones like lavaliers. I even had some success recording an SM7b via an XLR to TRRS adapter. You can add up to 45dB of gain to the 3.5mm inputs, and with about 35dB the output from Shure’s gain-hungry mic was quiet, but clean and usable. Other XLR dynamic mics were much louder and usable.
With three microphones connected this way, the TP-7 will spit out a multitrack WAV file with each one recorded on its own channel making this a capable podcast recording tool or mini studio recorder that you can mix properly after the fact.
Connect a phone to the TP-7 over USB-C and you can record any sound directly, so you could grab the audio from a video and transcribe it with the app, or load up a beat and then sing or rhyme over it for an on the go demo whenever inspiration strikes. When playing back on the TP-7 the main front disk rotates and you can speed it up, slow it down or even do some rudimentary scratching. This could be used for effect when feeding the output into the TX-6 mixer for recording onto another device.
Multitrack also works for playback. So if you have a WAV file that has drums, vocals, synth and bass as different tracks, you can play it on the TP-7 into the TX-6 over USB and you can mix and add effects to each part of the track separately. In this way, you can use the pair as an effective performance tool, creating an intro with just the beat, adding in the bassline and so on.
Taking this concept even further, with two TP-7s and the TX-6 mixer you effectively have a pair of tiny turntables, with actual turning platters, that can be pitched up or down in real time into the mixer. It’s a classic analog DJ setup but the size of a paperback. I tried it, and mixing this way is really hard as using the jog wheel to alter pitch is a bit heavy handed. You can adjust the pitch more gently by holding the side button and then using the jog wheel, but if, like me, you haven’t mixed this way in 20 years, it takes a little getting used to. It’s also a little OTT to be fair.
What’s much more reasonable, is using the TP-7 as a general audio player. You can load files onto it, and then play them back either on the internal speaker or (preferably) via headphones. You can use the side rocker or the main wheel to control the playback, too. Currently you can only play .wav and .flac file extensions, which is fine, but the lack of mp3 feels like an obvious omission (Teenage Engineering confirmed support is incoming).
The flexibility of the TP-7 doesn’t stop out in the field. Connect it to your PC and it’ll become an audio interface, too. Or at least, that’s the idea. Right now on Windows I only had it working briefly and not in full. On macOS it was marginally better, but not usable. Bear in mind the TX-6 also offers this functionality, and after months that still doesn’t work with Windows at all and is still not flawless on macOS. It’s a shame, as at this price point you’d hope it works at launch and across both systems.
There’s really a lot more you can do with the TP-7, especially in combination with the TX-6. There’s Bluetooth MIDI functionality, for one. The two really make a great team, but the above cover much of the main functionality. Everything else starts to get a little bit niche. Fun, but niche. I’m also certain that functionality will continue to grow as Teenage Engineering is generally pretty good about adding features, often based on user feedback.
Putting it all together
After spending days plugging different things into the TP-7 and the TX-6 and trying out various scenarios and ideas, it sometimes felt like that was often half the fun. Wondering what will happen if you do X and connect to Y. Like musical lego. Much of this will be true for many combinations of audio gear, but the Field line does lend itself particularly well to this playful experimentation.
That said, there are some bugs that you might not expect at this price point. The most obvious one I encountered was the audio interface functionality. At launch I would expect Windows and macOS support and for both to be fairly seamless. Other curiosities were less important but still confusing. Sometimes the CM15 wouldn’t be recognized over USB until a restart, or simply using the analog/3.5mm output would sporadically give crunchy audio when recording into one thing, but clear audio on the TP-7. This could well be down to cables, adapters and so on, but when the same scenario works just fine on a product a third of the price it’s harder to justify.
Take the Tula mic, for example. It’s actually a device that’s already quite popular with Teenage Engineering fans. It has a more classic design, but offers similar functionality to both the TP-7 and the CM15 combined. The mic on it maybe isn’t as good as Teenage Engineering’s, and the recorder functionality doesn’t have the fancy rocker and jog wheel controls, but it’s a good mic and a good recorder all in one and it only costs $259 — less than a tenth of the TP-7 and CM15 together.
But as I said up top, this is less about the price. Teenage Engineering fans are aware of the expense that comes with the products. Many consider it worth it just for that extra dash of playfulness that you don’t find elsewhere. (Other fans are, to be clear, still not really okay with the pricing.) That’s perhaps a conundrum that good old market forces can decide. If, after all these years, the company is still chugging along, it suggests there are plenty of people that consider it a premium worth paying.
What is less contested is that Teenage Engineering does something unique enough to earn it enough fans for there to even be an argument. Or an article like this one. The Field system, in my opinion, exemplifies what the company does best. Interesting tools that have a practical core and a less practical fun side. Individually all four field items will solve a basic problem, like most products do. Together they become a little bit more than the sum of their parts. If you believe creativity lives in that space between functionality and possibility then the Field range creates enough room here for the right kind of creator that the price
This article originally appeared on Engadget at https://www.engadget.com/teenage-engineering-tp7-cm15-field-series-review-170052292.html?src=rss
Black Friday is just a couple of weeks away, but you don’t need to bide your time to check out some significant discounts on an array of devices. If you’re an Amazon Prime member, you can snag a bundle of Blink cameras for $140, which is 61 percent off the regular price of $360. It includes two Outdoor 4 cameras, one Wired Floodlight Camera, one Mini Pan-Tilt Camera and one Sync Module 2.
It’s a deal worth considering if you’re looking to set up a home security system without breaking the bank. The discount is available for three days.
The bundle will effectively give you a full indoor and outdoor camera system. You’ll also get three mounting kits, four AA batteries, two USB cables and two power adapters. You could always add more Blink devices to your set up if you feel the need to. It's worth bearing in mind that Blink devices only work with Alexa, so they may not be suitable if you're, for instance, already heavily invested in Google's smart home ecosystem.
In our guide to the best smart home devices, we highlighted the new Blink Outdoor 4 as our favorite wireless security camera. It can be placed indoors and it'll run for up to two years before you need to replace the AA batteries. The Blink Outdoor 4 has support for night vision, motion detection and two-way audio (via the Blink app and devices like Echo Show). It's weather resistant too.
The bundle comes with a 30-day trial of the Blink Subscription Plan, which you'll need if you prefer to store clips in the cloud. Alternatively, you can save clips locally on the included Blink Sync Module 2 or a USB flash drive (which you'll need to buy separately).
You'll receive an alert when the cameras detect movement. If you have the Blink Subscription Plan, you'll also be alerted when the Outdoor 4 and Wired Floodlight Camera detect a person using their computer vision features.
Meanwhile, the Outdoor 4 and Wired Floodlight Camera both support customizable privacy zones. This feature enables you to select areas that the cameras don't record at all. You might want to use this to avoid viewing your neighbor's door or yard. Alternatively, if you use the Outdoor 4 indoors, you may wish to block out the area between your bathroom and bedroom for post-shower privacy.
This article originally appeared on Engadget at https://www.engadget.com/a-blink-outdoor-4-bundle-is-61-percent-off-for-amazon-prime-members-in-an-early-black-friday-deal-161520398.html?src=rss
Developed by Samsung Research, Gauss (named after mathematician Carl Friedrich Gauss) powers several on-device AI technologies across Samsung products. It will have a few different facets but will do a lot of the same stuff we’ve seen from other generative AI (GAI) models.
Gauss Language will handle tasks like translations and summarizing documents, while Gauss Code is a coding assistant. There’s also Samsung Gauss Image for all your image-generating needs. The latter can create images based on prompts and handle edits like style changes and additions. It will be able to upscale low-resolution images too.
Gauss, the human, in the 1800s, formed the normal distribution theory, a major component of what grew into machine learning and AI. Generating a picture of a cat writing at a desk is what he would have wanted, I’m sure.
It’s easy to be cynical about Samsung’s efforts here, as the company tends to forge its own path for innovation’s sake. It made its own voice assistant, Bixby. It hovered around its devices for a few years as a flagship feature, with the company even dedicating hardware buttons on some of its Galaxy S phones to launch the voice assistant. (There were only four buttons on the Galaxy S9, Samsung, and one was for Bixby?!)
But there’s some reasoning: Running generative AI features on-device could give Samsung an advantage over ChatGPT, which, for now, requires cloud connectivity. Qualcomm’s new Snapdragon 8 Gen 3 chipset supports on-device GAI operations and will likely be part of next year’s Galaxy S24 phones.
Samsung is already teasing Galaxy AI in its incoming translation feature, pictured here.
— Mat Smith
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Amazon acquired One Medical last year for $3.9 billion.
Amazon Prime subscribers can now access a deeply discounted One Medical membership for primary care services. Prime members can sign up for just $99 a year (typically $199) or $9 per month. Prime members who sign up can add up to five other people for $6 each. It offers all the basic health services, from annual physicals and maintenance for chronic conditions to same-day sick visits. One Medical also offers round-the-clock virtual care, or telehealth visits, and drop-in lab services. The membership doesn’t cover the cost of visits, though.
Blizzard is ‘evolving competitive Overwatch in a new direction.’
The Overwatch League (OWL) appears to be no more after six seasons. A Blizzard spokesperson told Engadget “We are transitioning from the Overwatch League and evolving competitive Overwatch in a new direction.” That’s not to say the publisher is pulling out of Overwatch esports altogether. The future of the professional Overwatch scene is unclear, but reports suggest that a return to a more open format could be next.
The writing has been on the wall for OWL for some time. The first two seasons of OWL matches happened almost exclusively in a California studio. Weeks after Blizzard started on its grand plan to run matches in each team’s city every week, but COVID-19 lockdowns forced it to shift to an online-only format.
Sometimes, a company creates a truly cutting-edge device, even if its books take a hit. The latest example: HP’s Spectre Fold. HP’s take on a flexible-screen laptop is thinner, lighter and more polished than before. The Spectre Fold represents a true leap forward for next-gen hybrid design to the point where you might even want to buy one — until you see that $5,000 price tag. Engadget’s Sam Rutherford breaks it down.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-samsung-made-its-own-generative-ai-model-121535086.html?src=rss
MEMS have been used in cellphones for years but haven't been capable of integration into earbuds until recently. The technology uses piezos and silicon, compared to typical speakers' coils and magnets. The claim is that MEMS can produce a sound with higher fidelity and durability while reducing power consumption. For instance, Creative's Aurvana Ace series has a frequency ranging from 5Hz to 40KHz.
According to Creative, the MEMS-based drivers are small flaps placed on silicon chips. "What makes this technology stand out is how it replicates sound when these flaps swiftly respond to short electrical signals," the company explains. "In doing so, these drivers are able to generate sound waves that closely mimic the way users naturally hear sounds in the world around them."
The Creative Aurvana Ace will retail for $130 and the Creative Aurvana Ace 2 will go for $150. Along with MEMS, both earbuds also have hybrid ANC, six built-in microphones and up to 24 hours of playtime. Each set is also IPX5 certified, meaning you can sweat all you want while wearing them. They are available for pre-order starting November 10, though an official release date has yet to be announced.
This article originally appeared on Engadget at https://www.engadget.com/creative-unveils-first-true-wireless-headphones-with-mems-drivers-110525999.html?src=rss
We've already seen Google's "Live Translate" working its magic on phones calls, but to date, this feature is still exclusive to Pixel devices. If you happen to be a Samsung fan, though, chances are you may get to use a similar feature — without having to install third-party apps — early next year.
According to the Korean giant, its next phone — our money's on the "Galaxy S24" family — will come with "Galaxy AI," which is "powered by both on-device AI developed at Samsung and cloud-based AI" from providers. Part of this package will include "AI Live Translate Call," which will show real-time translations in the form of a chat log during phone calls — as is the case in the demo screenshot showcasing a dialog between a New York-based English speaker and a Seoul-based Korean speaker. As a bonus, the tool throws up an "add event" button whenever there's a mention of a time and a date, to let you instantly mark the calendar for your foreign acquaintance.
There's not much else here about Galaxy AI, except that "it will change how we think about our phones forever," said Wonjoon Choi, EVP and Head of R&D, Mobile eXperience Business. There's no word on whether Galaxy AI will also include Samsung's Gauss generative AI capability, but given the exec's wording and the recent similar offerings from Google, we wouldn't be surprised if we're getting the whole shebang in the Galaxy S24 lineup next year.
This article originally appeared on Engadget at https://www.engadget.com/samsung-teases-its-own-ai-based-real-time-phone-call-translation-053818106.html?src=rss