Posts with «technology & electronics» label

Embodme Erae II hands-on: A customizable MPE MIDI controller for your soft synths and analog gear

The original Erae Touch was one of the more interesting MPE controllers to come out in the last few years. But it's been on the market for less than three years. So it was something of a surprise when Embodme showed up to NAMM 2024 with Erae II, the next iteration of its customizable controller with significant upgrades and one unexpected new feature.

Now, it's important to note that the version of the Erae II I was able to test out was very early prototype. There were a few bugs, the construction definitely had some rough edges. But the company has plenty of time to iron those out. The Kickstarter campaign opens on February 15 with an expect ship date sometime in June. 

Terrence O'Brien / Engadget

But the vision is already clear. The main surface is largely the same, a singular smooth expanse with RGB lights underneath it. Those are used to illustrate various layouts that can be customized. It can be a standard keyboard, a grid, faders, a step sequencer, et cetera. The design is definitely more refined, even at this early stage. It also acknowledges that while the customizability of the controller was a big draw, it perhaps relied too much on the desktop app and the playing surface for handling settings. 

The updated version has a number of buttons across the top for quickly swapping layouts, controlling the new MIDI looper and accessing other settings. There's also a small, but high resolution screen tucked in the top righthand corner next to a jog wheel. The viewing angles on the screen were solid and it's plenty sharp, but its size could pose some challenges. I'm not going to judge it by this very early version of the firmware, but I had to squint pretty hard to make out the tiny text laying out all the MIDI assignments.

The controller itself was very responsive, though. The new sensors (16,000 of them to be specific) were able to track my glides and subtle shifts in pressure with incredible accuracy. The company claims the playing surface has sub-millimeter accuracy. Obviously there's no way I could truly put that to the test on the show floor but, suffice it to say, it was accurate. 

Terrence O'Brien / Engadget

I can already tell that the Erae requires quite a bit of nuance, though, to get truly expressive results from the aftertouch. The surface doesn't have a lot of give, so tiny changes in pressure can result in big changes to the sound. 

One of the surprising things is that the Erae II will have swappable skins, kind of like the Sensel Morph (RIP) or the Joué Play, but also, not. The unit I played had a silicone cover like the original that the company says is meant for those who want to play the Erae II with drum stick. It will will ship with a white fabric one though, which was specifically meant to improve the feel and responsiveness for those playing with their fingers. 

Changing the skins is a little involved, however. Because Embodme sees the Erae not simply as a tool for the studio, but as a live performance device it wanted to make sure the covers would be secure and standup to abuse. So you actually have to unscrew the frame to pop on a new skin. And since the display on the Erae is already customizable, it's not bothering to have skins with particular layouts, just different materials.

Terrence O'Brien / Engadget

Embodme also added a ton of new connectivity options. The original simply had a USB-C port and a TRS MIDI out. But the Erae II will have two MIDI out ports, a MIDI in jack, two USB ports, with the ability to be either a host or a device, and 24 configurable analog outs that can send gate, trigger and CV to external gear. 

Obviously it's way to early to know for sure how well the Erae II will standup to real world use. But it's got a promising feature set and an intriguing design. If you want to be among the first to get your hands on one you'll be able to back it on Kickstarter starting February 15 with early bird prices of $549 or $649, depending on how early you hop on. When it reaches retail later in the year, however, it will be going for $799.

This article originally appeared on Engadget at https://www.engadget.com/embodme-erae-ii-hands-on-a-customizable-mpe-midi-controller-for-your-soft-synths-and-analog-gear-213059410.html?src=rss

Fossil is done making smartwatches but will keep releasing updates for a few years

Fossil is officially getting out of the smartwatch business. Following months of speculation about the future of its Wear OS smartwatch lineup, which hasn’t seen a new model since 2021’s Gen 6, the company confirmed to The Verge on Friday that it’s abandoning the category altogether. There won’t be a successor to the Gen 6, but existing Fossil smartwatches will still get updates “for the next few years.”

In a statement to The Verge, a spokesperson said Fossil Group has “made the strategic decision to exit the smartwatch business,” citing the industry’s evolving landscape. “Fossil Group is redirecting resources to support our core strength and the core segments of our business that continue to provide strong growth opportunities for us: designing and distributing exciting traditional watches, jewelry, and leather goods under our own as well as licensed brand names.”

Fossil has been pretty quiet about its smartwatch plans lately, after an initial few years of steady releases, and the decision is going to come as a disappointment to anyone who’s been holding out hope for a Gen 7. While they were known to struggle in the battery life department, Fossil smartwatches are some of the nicest looking out there.

This article originally appeared on Engadget at https://www.engadget.com/fossil-is-done-making-smartwatches-but-will-keep-releasing-updates-for-a-few-years-161958128.html?src=rss

The Morning After: A cheaper Tesla, Apple's EV project

Sorry to interrupt your Saturday, but The Pokemon Company is aware it's being mocked and Apple isn't giving up on its dreams of making a car — it just might not be as impressive as first imagined. This week's YouTube-coated version of TMA covers both of those, we get sad about a moonlander that didn't really land properly and I try to name our new gaming video show. I tried. I didn't say I succeeded.

This week:

🍎🚘 The Apple car apparently still exists

🚘🤑 Elon Musk confirms a new low-cost Tesla model is coming

🍎📲 Apple details how third-party app stores and payments will work in Europe

Read this:

Wired headphones are coming back. Not in an LA-centric retro twist, but in a nerdy high-fidelity-they-actually-sound-better... way. James Trew explains how, with built-in DACs new wired headphone models make any phone Apple Music Hi-Res Lossless ready. And thus much better. If you can tell the difference

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-a-cheaper-tesla-apples-ev-project-140008585.html?src=rss

Samsung’s AI features on the Galaxy S24 in China reportedly ditch Google for Baidu

The Samsung Galaxy S24 isn’t taking Google’s Gemini AI with it to China. CNBC reported Friday that the Chinese version of the flagship phone uses Baidu’s Ernie chatbot to power the phone’s AI-powered features. Ernie arrived last August after reportedly receiving Chinese government approval. 

“Now featuring Ernie’s understanding and generation capabilities, the upgraded Samsung Note Assistant can translate content and also summarize lengthy content into clear, intelligently organized formats at the click of a button, streamlining the organization of extensive text,” Baidu and Samsung told CNBC in a joint statement.

Samsung’s description of the Galaxy S24 series on its Chinese website advertises many of the same Google-powered features it debuted last week in its San Jose, CA, launch event. These include a version of Circle to Search, real-time call translation, a transcription helper and a photo assistant. The Chinese Galaxy S24 product pages don’t have any references to Google, which has limited operations in the country.

Samsung

A recent report suggests Apple recently ended Samsung’s 14-year run as the global smartphone shipment leader. In addition, IDC published data this week suggesting the iPhone maker claimed the top spot in the Chinese market (with a 17.3-percent market share) for the first time in 2023. Samsung didn’t make the top five.

Engadget has tried the Galaxy S24 series, including the standard, Plus and Ultra variants. Samsung’s 2024 flagship phone lineup launches in the US on January 31.

This article originally appeared on Engadget at https://www.engadget.com/samsungs-ai-features-on-the-galaxy-s24-in-china-reportedly-ditch-google-for-baidu-174503505.html?src=rss

Apple's rivals aren't happy about its EU App Store changes

Last year, the European Union implemented new laws to make big tech open up its platforms to competitors. The deadline for compliance is March, and all eyes were on how Apple, which is famous for not playing nicely with others, would react. Now the company has set out how it will comply with the law, and the result is the sort of malicious compliance everyone was expecting. Similarly, the reaction from the coalition of well-heeled critics who were all hoping to get a slice of Apple’s pie for free has been similarly predictable.

The Digital Markets Act

In 2023, the EU laid down a new regime to prevent big tech throwing all of its weight around in the bloc. The Digital Markets Act and Digital Services Act govern what it calls “gatekeepers,” the big platforms who get between users and businesses. That includes Meta, Alphabet, Apple, Amazon and (TikTok owner) ByteDance, who all have big user bases, deep pockets and a lot of power. One key provision of the law was to get platform holders like Apple and Google to open their systems and allow competing services, such as alternative app stores, a topic we covered in depth back in 2020.

On January 25, Apple published a statement explaining how the DMA would impact iOS, Safari and the App Store. The document is laced with references to how the law makes iOS less secure and that Apple needs to take steps to mitigate those risks. And while Apple does not say how much each part of its business makes specifically, the App Store is a key part of its services division which earned a combined $22 billion in its most recent quarter. Consequently, Apple will happily let you set up a competing iOS app store, but in order to do so, you will have to vault Mount Everest, dig a tunnel to the center of the Earth and front a million dollars in cash.

Okay, not quite that.

You can compete, but you won’t want to

The creators of a would-be rival app store can’t simply turn up and sell their wares without any oversight. It was obvious from the get-go that even if Apple did open up its platforms, no third party app store would be allowed to do an end-run around the company’s basic rules. If you were hoping to run Honest Doug’s App Store (Not A Scam) and take the world for a ride, then you’re out of luck.

Would-be rivals will still need to meet Apple’s Notarization requirements and have tight rules and moderation tools governing quality, piracy, fraud and payment disputes. (Notarization will mean these apps will be checked by Apple to look for “known malware”, with the ability to shut the app down if any is detected.) They will need key rules around data collection and to offer users the same level of control they enjoy in the App Store proper. Not to mention complying with the Digital Services Act, GDPR and a number of other acronym-heavy EU regulations around digital services and online privacy. Essentially, if you want to run your own App Store, you’ll need to do it to the same level that Apple does.

Apple has also said app stores need to ensure they can meet their obligation to pay app developers. In this case, it means sharing a letter from a top financial institution with proof they have access to a minimum of €1,000,000 (around $1.1 million) in credit. And to avoid third party app stores taking advantage of Apple’s platform without Apple benefiting, developers will need to pay a Core Technology Fee once an app has been downloaded more than a million times. This is a per-install fee of €0.50 (around 54 cents) which renews every 12 months the app is installed for. You can decide for yourself if this reminds you of Unity’s aborted Runtime Fee payment scheme.

At the present time, Apple charges developers either $99 or $299, depending on if they are for an individual or a company. Apple then takes a flat commission on any transaction, either to buy the app itself or with an in-app purchase. For small developers making less than $1 million per year, Apple takes a 15 percent cut, while bigger names pay 30 percent. There are exceptions, including “reader” apps which are downloaded for free and tie to subscriptions elsewhere. So far it's not clear under what circumstances the sideloading fees might be preferable (if ever) to the vanilla "Apple tax" through its proprietary storefront.

The Expected Response

Naturally, Apple’s statement and all of the explanatory detail in its developer notes was controversial. Its critics, many of whom feel that Apple has too much power over its platform, were incensed.

Epic Games CEO Tim Sweeney, who has previously sued the company about this matter, was quick to denounce the changes. He said the new rules were “a devious new instance of malicious compliance.” Adding that it is forcing app developers to pick between App Store exclusivity or an “anticompetitive scheme rife with new junk fees on downloads and new Apple taxes on payments they don’t process.”

The Coalition for App Fairness, a lobby group backed by Epic, Spotify and Match Group, was quick to support one of its biggest backers. Executive director and former Republican spokesperson Rick Vanmeter said Apple had “no intention” to comply with the DMA. And added the move was a “shameless insult to the European Commission and the millions of European consumers they represent,” and urged officials to reject the move.

Despite Sweeney’s personal objection and that of his lobbyists, Epic Games has already said Fortnite – which was pulled from the Apple Store when Epic deliberately violated Apple’s Terms of Service – will return to iOS. The company said it would launch its own Epic Games Store for iOS in 2024, through which it would distribute its own titles. It added in the announcement tweet it would continue to “argue to the courts and regulators that Apple is breaking the law.”

But it’s not just Apple’s well-heeled rivals who feel the company is thumbing its nose at the EU with these changes. Andy Yen, the founder of privacy service Proton, told Engadget that Apple’s compliance with the DMA is “done in bad faith,” and that the iPhone maker is “fighting tooth and nail to maintain its profits and monopoly." Yen added that the “strings attached to Apple’s new policies mean that in practice it will be impossible for developers to benefit from them.” And that the moves erode “the fundamental rights of users by giving Apple the ability to review apps downloaded outside the App Store.” He added that the “European Commission can’t let this blatant bending of the rules fly.”

But despite the chorus of calls demanding the European Commission to Do Something, the body hasn’t budged just yet. “We take note of Apple’s announcements ahead of the compliance deadline,” a commission spokesperson told Engadget “We do not comment on these announcements.” The spokesperson added they “strongly encourage designated gatekeepers to test their proposals with third parties.” And that these comments were “without prejudice to the Commission’s own assessment of these proposals.”

At the time of writing, there has not yet been a comment from any high-profile EU figures about the matter. European Commission President Ursula von der Leyen and Margrethe Vestager, who handles technology and competition matters, have been active on social media but not about this topic. Similarly, we are waiting to hear back from Spotify and Deezer, who have both previously urged the European Union to act. Not to mention that, before Apple’s announcement, Spotify published its own announcement saying it will offer app downloads directly from its site.

This article originally appeared on Engadget at https://www.engadget.com/apples-rivals-arent-happy-about-its-eu-app-store-changes-160032585.html?src=rss

Google Chrome for Windows is finally getting native Arm support

A large downside to Windows PCs with Arm64 processors like Microsoft's own Surface Pro 9 5G has been a lack of native support for Chrome, the world's most popular browser. Now, Google has finally released a Chrome Canary beta version that fully supports the Arm64 architecture, Windows Central has reported. 

The new version should significantly accelerate Chrome performance on Arm64 PCs, negating the need to run Chrome in emulation mode. The download can be installed on PCs running recent versions of Windows 11 for Arm processors, with one user confirming it runs on a seven-year-old Snapdragon 835 SoC. 

Chrome has been available for some time on Google's Chromium on Arm64 and even Linux for Arm64, along with iOS and Mac. On top of that, Microsoft's Edge browser (which is based on Chrome) has run natively on Arm64 for years. So why the delay for Windows on Arm64? It may be because there aren't that many Arm64 Windows PCs and those that do exist are relatively expensive, especially compared to Chromebooks. 

Google might be reasoning that now is a good time to introduce the feature, since Qualcomm is set to release its Snapdragon X Elite chip, a successor to the Snapdragon 8cx Gen 3. Based on TSMC's latest 4-nanometer tech, it's promising performance double that of some 13th-gen Intel Core i7 CPUs with a third the power draw, allowing it to better compete with Apple's latest M-series silicon. 

If Windows laptops using the chip can finally deliver performance that's sadly been lacking in models to date, we may finally see them arrive in decent numbers. Snapdragon Elite X models are supposed to launch in mid-2024, so hopefully Google will be ready with a stable version of Chrome. If you have an Arm64 PC, you can download the Canary version here

This article originally appeared on Engadget at https://www.engadget.com/google-chrome-for-windows-is-finally-getting-native-arm-support-134832609.html?src=rss

The Morning After: Apple explains how third-party app stores will work in Europe

Apple is making major changes to the App Store in Europe in response to new European Union laws. Beginning in March, Apple will allow users in the EU to download apps and make purchases from outside its App Store. These changes are already being stress-tested in the iOS 17.4 beta.

Developers will be able to take payments and distribute apps from outside the App Store for the first time. Apple will still enforce a review process for apps that don’t come through its store, but it will be “focused on platform integrity and protecting users” from things like malware. The company warns it has less chance of addressing other risks like scams, abuse and harmful content.

Apple is also changing its commission structure, so developers will pay 17 percent on subscriptions and in-app purchases, reducing the fee to 10 percent for “most developers” after the first year. The company is tacking on a new three percent “payment processing” fee for transactions through its store, and there’s a new €0.50 “core technology fee” for all app downloads after the first million installations.

That’s a lot of new money numbers to process, and it could shake out differently for different developers. Apple says the new fee structure will result in most developers paying the company less, since the core technology fee will have the greatest impact on larger developers.

This all means that yes, Fortnite is returning.

— Mat Smith

​​

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Microsoft launches its metaverse-styled virtual meeting platform

Mesh is a place for your avatars to float around.

Microsoft

Microsoft has announced the launch of Mesh, a feature for employees’ avatars to meet in the same place, even if the actual people are spread out. The virtual connection platform is powered through Microsoft Teams. Currently, Microsoft’s Mesh is only available on desktop PCs and Meta Quest VR devices (if employees want a more immersive experience). Microsoft is offering a six-month free trial to anyone with a business or enterprise plan. But no legs, it seems.

Continue reading.

The Ray-Ban Meta smart glasses’ new AI powers are impressive

And worrying.

When we first reviewed the Ray-Ban Meta smart glasses, multimodal AI wasn’t ready. The feature enables the glasses to respond to queries based on what you’re looking at. Meta has now made multimodal search available for “early access.” Multimodal search is impressive, if not entirely useful yet. But Meta AI’s grasp of real-time information is shaky at best.

We tried asking it to help pick out clothes, like Mark Zuckerberg did in a recent Instagram post, and were underwhelmed. Then again, it may work best for a guy who famously wore the exact same shirt every day for years.

Continue reading.

Elon Musk confirms new low-cost Tesla model

Coming in 2025.

Elon Musk has confirmed a “next-generation low-cost” Tesla EV is in the works and is “optimistic” it’ll arrive in the second half of 2025, he said in an earnings call yesterday. He also promised “a revolutionary manufacturing system” for the vehicle. Reuters reported that the new vehicle would be a small crossover called Redwood. Musk previously stated the automaker is working on two new EV models that could sell up to five million per year, combined.

Musk said the company’s new manufacturing technique will be “very hard to copy” because “you have to copy the machine that makes the machine that makes the machine... manufacturing inception.”

I just audibly groaned reading that.

Continue reading. 

Japan’s lunar spacecraft landed upside down on the moon

It collected some data before shutting down.

JAXA

This picture just makes me sad.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-apple-explains-how-third-party-app-stores-will-work-in-europe-121528606.html?src=rss

The Xbox Series S is just $230 right now

If you weren't able to get the Microsoft Xbox Series S at a discount this past holiday season, you may want to check out Dell's website. The digital media-only console is currently on sale for $230, down $70 from its retail price of $300. While it can't play disc games, your $230 will get you 512GB in SSD storage and a wireless Xbox controller. The console supports variable refresh rates of up to 120 fps, and while it runs games at a max resolution of 1440p, you can use it to stream shows and movies in 4K. You only need to download the streaming apps you have access to, including Disney+, Netflix or Amazon Prime Video. 

While we called the Xbox Series S the least powerful console in its generation in our review, we found it to be capable of incredibly smooth gameplay. Even with boosted framerates, current and previous-gen games played like butter when we tested them out. Series S also starts up quickly, and a feature called Quick Resume lets you pick up from where you left off without having to suffer through loading screens that take forever to finish.

Storage could be an issue, seeing as this doesn't come with a disc drive, but you can expand it by getting the 1TB card Microsoft developed with Seagate. You can also mainly use it with the Game Pass subscription service that gives you access to a library with hundreds of titles. Bottom line is that the Xbox Series S is a great console if you're looking to go fully digital, and this is your chance to grab a unit without having to pay full price. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-xbox-series-s-is-just-230-right-now-115520855.html?src=rss

Apple Podcasts will automatically generate transcripts in iOS 17.4

Catching up on a new podcast should get easier very soon. Apple has announced that it will automatically transcribe podcasts, which should allow more people to enjoy episodes. Apple Podcast will allow creators to upload their own transcript for display or opt for Apple to create one.

There are some caveats to be aware of, though. Apple Podcasts should start creating the transcription when the episode is uploaded. However, it has a "short delay" until it's available, so people eager to play their favorite podcast right away will have to wait for an unspecified amount of time (Apple tells podcasters to give it at least 24 hours after uploading an episode). It's likely that the longer the episode is, the longer the transcription will take to be ready. The transcription will also not update if parts of the recording are changed with dynamically inserted audio, and it won't display music lyrics. 

Podcasters must follow Apple's quality requirements for their episodes to get correctly transcribed. According to Apple, podcasts with people talking over each other or music might not have as good a transcription. If someone chooses to upload their own, it must be a VTT or SRT file. A podcaster can also edit a transcription for greater accuracy. 

Apple Podcasts' transcriptions should launch in the spring on iOS 17.4 in English, German, Spanish and French. The feature is available in over 170 countries and regions, with older episodes getting transcribed over time. 

This article originally appeared on Engadget at https://www.engadget.com/apple-podcasts-will-automatically-generate-transcripts-in-ios-174-091040750.html?src=rss

Epic Games confirms Fortnite is coming back to iOS in Europe this year

Following Apple's announcement of enabling third-party app stores for iOS users in the European Union, Epic Games confirms that it'll be bringing Fortnite back to the iPhone and iPad in Europe later this year — by way of a new Epic mobile games store. This will mark the title's official return to Apple's platform since it was yanked back in August 2020, after Epic offered discounts to payments made directly to its own store, instead of Apple's App Store and Google Play which would take a 30-percent cut. iOS users have had to rely on Xbox Cloud Gaming or GeForce Now to play Fortnite, but this will soon be a thing of the past for those based in Europe.

Fortnite's grand return to iOS in Europe is all thanks to the EU's new Digital Markets Act, which goes into effect March 7. This allows developers to take payments and distribute apps from outside of the App Store, pending Apple's new "Notarization" approval process to spot harmful apps. Apple is also introducing a new fee structure that claims to cost less, if not the same, for most developers who publish to European markets.

Fortnite will return to iOS in Europe in 2024, distributed by the upcoming @EpicGames Store for iOS. Stay tuned for details as we figure out the regulatory timeline. We'll continue to argue to the courts and regulators that Apple is breaking the law. https://t.co/MHh6EGVinC

— Epic Games Newsroom (@EpicNewsroom) January 25, 2024

Even though the upcoming changes will allow Epic Games to make money off iOS users once again (at least in Europe), founder and CEO Tim Sweeney called out Cupertino for the "new Junk Fees on downloads and new Apple taxes on payments they don't process." The exec later spotted more "hot garbage" in the details, particularly the terms related to requesting an entitlement from Apple. "Under what possible theory of antitrust regulation is it acceptable for a monopoly to decide what companies are allowed to compete with it, and on what terms they can compete? Apple makes a mockery of free market competition," Sweeney said in a post on X. The infuriated tone here comes as no surprise, especially after the US Supreme Court rejected Epic's appeal that Apple violated federal antitrust laws earlier this month.

This article originally appeared on Engadget at https://www.engadget.com/epic-games-confirms-fortnite-is-coming-back-to-ios-in-europe-this-year-040818909.html?src=rss