Posts with «technology & electronics» label

Apple sold enough iPhones and services last quarter to reverse a downward revenue trend

After four consecutive quarters of revenue decline, Apple broke the trend and reported its first period of revenue growth today. In its earnings report for the first quarter of the financial year of 2024, the company announced a quarterly revenue of $119.6 billion, which is an increase of 2 percent from the same period last year. 

In addition, Apple CEO Tim Cook said its "installed base of active devices has now surpassed 2.2 billion, reaching an all-time high across all products and geographic segments." This quarter includes money brought in from the sales of the iPhone 15 line introduced in September 2023, which had an obvious impact on performance. 

"Today Apple is reporting revenue growth for the December quarter fueled by iPhone sales, and an all-time revenue record in Services,” Cook said. He noted the company hitting "all-time revenue records across advertising, Cloud services, payment services and video as well as December quarter records in App Store and Apple Care." Cook recapped some updates made to the Apple TV app, as well as TV+ content earning nominations and awards. 

Cook went on to remind us during the company's earnings call that tomorrow is the launch day for the Vision Pro headset, calling it historic. After saying that Apple is dedicated to investing in new technologies, Cook added that the company will be sharing more about its developments in AI later this year. 

Products in the wearables, home and accessories categories didn't fare well in this quarter, though sales in the Mac department did increase year over year. iPad sales in particular dropped 25 percent over the same period last year, though Cook attributed that to a "difficult compare" to the big numbers recorded in the first quarter of 2023 due to new models with refreshed Apple Silicon. Considering the company did not release a new iPad model in 2023 at all, this is not surprising. 

Cook continued by highlighting developments like Apple opening its 100th retail location in Asia Pacific and updates on its sustainability efforts. He wrapped up by saying "Apple is a company that has never shied away from big challenges," adding "so we're optimistic about the future, confident in the long term and as excited as we've ever been to deliver for our users."

This article originally appeared on Engadget at https://www.engadget.com/apple-sold-enough-iphones-and-services-last-quarter-to-reverse-a-downward-revenue-trend-223109289.html?src=rss

Samsung Odyssey monitors are up to $1,000 off right now

If you’ve considered splurging on a premium monitor, Samsung has some deals worth investigating. The company’s offerings, including the 55-inch Odyssey Ark (available for a record-low $2,000), 57-inch Odyssey Neo G9 ($500 off) and 49-inch Odyssey OLED G9 ($400 off) are among the models discounted in a wide-ranging monitor sale on Amazon and Samsung’s website.

The 55-inch Odyssey Ark is a 4K behemoth with a 1000R curvature to ensure all sides of the screen face you at a roughly equal distance. It supports 165Hz refresh rates, making for fairly smooth gaming and other tasks, and it has a 1ms response time. You can even rotate its screen into portrait orientation, although that’s more of a niche bonus than an essential feature for most people.

Samsung fixed one of our biggest gripes about the first-generation version, adding the DisplayPort compatibility and multi-input split view that were perplexingly missing from that inaugural model. The one on sale is the latest variant, launched in 2023.

Usually $3,000, you can cut that in third on Amazon and Samsung, taking the 55-inch Odyssey Ark home for $2,000.

Samsung

The 57-inch Odyssey G9 Neo has a more elongated (32:9) aspect ratio. This lets you squeeze more apps onto your desktop multitasking setup while supplying a wider field of view for gaming. Despite its different size and shape, it has the same tight 1000R curve as the Ark.

The monitor has 8K resolution, a 240Hz refresh rate and 1ms response time. Its mini LED technology uses 2,392 local dimming zones and “the highest 12-bit black levels.” Ports include DisplayPort 2.1, HDMI 2.1 and a USB hub.

Usually $2,500, you can shave $500 off the 57-inch Neo G9 monitor, taking it home for $2,000. That pricing is available on Amazon and Samsung.

Samsung

The 49-inch Odyssey G9 OLED also has a 32:9 aspect ratio. Its OLED / Quantum Dot screen produces rich colors and deep blacks to make your games pop more, and its solid-black text can help your workspace lettering jump out more.

This model’s curve (1800R) is less pronounced than the 55-inch Ark and 57-inch G9 Neo’s, but it still supplies a gentle curve inward. It includes built-in speakers, and it has a 240Hz refresh rate with a “near-instant” (0.03ms) response time. It includes connections for HDMI 2.1 and DisplayPort.

The 49-inch G9 OLED retails for $1,600, but you can get it for $1,200 on Amazon. (It’s $1,300 on Samsung’s site.)

We only highlighted some of the standout monitors, but you can browse through the full sale on Amazon and Samsung.

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This article originally appeared on Engadget at https://www.engadget.com/samsung-odyssey-monitors-are-up-to-1000-off-right-now-200039299.html?src=rss

Meta Quest headsets get spatial video playback, just in time for the Apple Vision Pro launch

Apple has made spatial video capture and playback a key selling point of its headset, but it won’t be the only device in town that can handle stereoscopic videos. Meta Quest virtual reality headsets are getting spatial video playback capabilities, perfectly timed to coincide with tomorrow’s Apple Vision Pro launch.

You can upload spatial videos via the Meta Quest mobile app directly from your iPhone, but you’ll need an iPhone 15 Pro or iPhone 15 Pro Max to make the videos. The content will be stored in the cloud, and not the headset, to preserve all-important hard drive space. Once uploaded, you’ll be able to relive precious memories over and over again, as the increased depth that spatial videos provide is pretty engrossing.

Meta has made several demo videos available for users so you can see what all the fuss is about. This feature is not exclusive to the recently-released Meta Quest 3. You’ll be able to view spatial videos via the Meta Quest 2 and Meta Quest Pro. As usual, the OG Meta Quest is left out in the cold. It’s worth noting that the Viture One and One Lite XR glasses can also play spatial videos.

The video viewer is part of a larger system update that brings several other upgrades to Quest users. The headset’s web browser will now be able to play web-based games, with support for external gamepads. Additionally, Facebook live streaming is now available for everyone, after a limited rollout. Finally, there are some new single-gesture quick actions. You can, for instance, mute the microphone or take a photo just by looking down at your wrist and performing a short pinch. Hey, wait a minute. That also sounds suspiciously like Apple Vision Pro’s control scheme. Shots fired.

This article originally appeared on Engadget at https://www.engadget.com/meta-quest-headsets-get-spatial-video-playback-just-in-time-for-the-apple-vision-pro-launch-193821840.html?src=rss

Comcast agrees to kill 10G branding after advertising watchdogs said it was misleading

Comcast is discontinuing its its “Xfinity 10G Network” branding to describe its internet service after a National Advertising Review Board (NARB) panel found that the term could mislead consumers into thinking that Comcast’s cellular and broadband services would offer much faster speeds than current-generation networks. Comcast rivals T-Mobile and Verizon had challenged the branding with the National Advertising Division (NAD), an ad industry watchdog, which had recommended that Comcast get rid of it in October 2023. Comcast’s confusing branding is at the heart of this challenge: “5G” refers to mobile internet, while “10G” refers to 10-gigabit broadband speeds typically delivered to homes through physical infrastructure.

On Wednesday, the NARB said that it agreed with the NAD’s decision and recommended that Comcast “discontinue use of the term 10G in the product service name ‘Xfinity 10G Network’ and when 10G is used descriptively to describe the Xfinity network.” The NARB found that the branding could mislead consumers into thinking that “10G” offered significantly faster speeds than current-generation 5G networks

The NARB also decided that using “10G” to refer to home broadband, as Comcast did, was misleading because consumers would assume that they would get 10-gigabit internet speeds on every Xfinity connection. In reality, as Ars Technica pointed out, getting those speeds requires getting Xfinity’s fiber-to-the-home connection, which typically costs hundreds of dollars more in monthly fees, installation, and activation over Xifnity’s regular cable broadband plans.

In a statement that Comcast provided to the NARB, the company agreed to stop using the misleading branding in its marketing. "Although Comcast strongly disagrees with NARB's analysis and approach, Comcast will discontinue use of the brand name 'Xfinity 10G Network' and will not use the term '10G' in a manner that misleadingly describes the Xfinity network itself," Comcast said. 

The company said, however, that it still “reserves the right” to use both “10G” and “Xifnity 10G” in ways that do “not misleadingly describe the Xfinity network itself”, so expect both terms to still show up in Xfinity marketing, just, hopefully, in less misleading ways.

This article originally appeared on Engadget at https://www.engadget.com/comcast-agrees-to-kill-10g-branding-after-advertising-watchdogs-said-it-was-misleading-185550194.html?src=rss

Niantic is bringing an AR skateboarding game to Apple Vision Pro

Pokémon Go creator Niantic is bringing an AR skateboarding game to the Apple Vision Pro mixed-reality headset. The company teamed up with Reality Crisis, another player in the AR gaming space, to create Rodney Mullen’s SKATRIX. For the uninitiated, Mullen is a professional skateboarder who is credited with creating a number of iconic tricks, including the ollie and the kickflip.

This is the first augmented-reality skateboard game ever, unless you count using an actual skateboard to speed around town catching pocket monsters in Pokémon Go. Niantic says the gameplay will involve players navigating the real world to “explore and collect skatepark elements.” The game will use the same AR precision elements as the company’s other titles to “turn the world into an endless skatepark.” A gameplay demo shows an avatar skating in real-world locations like parking lots and inside of washing machines. However, there’s one really expensive elephant in the room.

The Apple Vision Pro costs $3,500 and isn’t exactly suited to removing from the living room, let alone the home. You’ll also look pretty stupid wearing Apple’s bulky ski goggles while out and about, not to mention it’d be mighty easy to snag it from your head and race away, perhaps on a real-life skateboard. 

To that end, Niantic and Reality Labs are also bringing the game to standard mobile devices, including iOS and Android smartphones. Much of the gameplay is still under wraps, but Niantic promises that players will be able to share custom-made skateparks with other users on both mobile devices and mixed-reality headsets.

Rodney Mullen’s SKATRIX will be released sometime this year. As for the Apple Vision Pro, the device looks to be getting all kinds of apps. The headset will have access to Microsoft’s entire 365 productivity suite at launch, along with a Zoom app. All told, Apple says there will be 600 apps available for tomorrow’s release.

This article originally appeared on Engadget at https://www.engadget.com/niantic-is-bringing-an-ar-skateboarding-game-to-apple-vision-pro-183740925.html?src=rss

Elgato introduces its first-ever HDMI 2.1 capture cards

Elgato’s going all-in on HDMI 2.1. The company just announced a pair of capture cards that support the latest display technology specification. The 4K X and 4K Pro offer true HDR10 support, USB 3.2 connectivity, VRR and can capture 4K gameplay at 144fps.

Also, this card actually works with newer USB-C iPad models. This is the first time a capture card has ever offered native support for iPads, according to Elgato and parent company Corsair. The 4K X is compatible with both Windows and Mac computers and captures 4K gameplay at 144fps, you need a native display that supports these metrics. Otherwise, you’ll capture 4K at 120fps. You shouldn’t get any screen tearing with this device, due to the magic of HDMI 2.1.

Also, this card actually works with newer USB-C iPad models. This is the first time a capture card has ever offered native support for iPads, according to Elgato and parent company Corsair. The 4K X is compatible with both Windows and Mac computers.

The 4K Pro goes even further. This is a capture card in the traditional sense, as it resides inside of your PC. You get all of the features provided by the 4K X, but the passthrough spec bumps up to 8K and 60fps. Elgato claims this card will transform “your high-end single or dual-PC setup into a live-streaming powerhouse.”

To that end, the 4K Pro offers low-latency passthrough support up to 240fps in 4K, all while capturing 4K content at 1080p and 240fps. As you can see, this card boasts a wide range of specs, so you can adjust to find the best fit for your live-streaming needs. The card also integrates with the company’s Multi App tool, allowing you to send capture feeds to multiple apps at the same time. Elgato gives an example of recording raw gameplay while streaming simultaneously in OBS, Discord and Zoom. The 4K Pro is only compatible with Windows machines via a PCIe 2.0 x4 connection.

To that end, both cards work with most popular broadcast apps, including OBS Studio, Twitch Studio, Streamlabs Desktop, vMix and others. You also get access to the company’s capture management app, which exports content as AAF files for editing in Adobe Premiere, Vegas Pro and related software.

Both of these capture cards are available right now. The portable 4K X costs $230, while the PCIe-adjacent 4K Pro costs $280. In related news, Samsung just inserted HDMI 2.1 support into its Q990D soundbar.

This article originally appeared on Engadget at https://www.engadget.com/elgato-introduces-its-first-ever-hdmi-21-capture-cards-174046239.html?src=rss

Snap is recalling its Pixy drone after battery fire

Snap is recalling all of its Pixy drones after four reports of its batteries overheating, according to the company and the Consumer Product Safety Commission (CPSC). The company says it will issue refunds to all drone owners who return the device.

“Snap, in cooperation with the US Consumer Product Safety Commission is recalling the battery that comes with the Pixy Flying Camera because the battery can overheat, posing a fire hazard,” the company writes on its website. According to the CPSC, battery issues have caused one “minor” fire and one “minor” injury.

The company has detailed instructions for returning the flying camera — without their batteries — on its website, and says all Pixy owners are eligible for a refund of the purchase price, even if they received it as a gift or no longer have a receipt. Snap says that anyone with a Pixy drone should participate in the recall even if their device appears to be working properly.

The Snapchat maker introduced the mini drone in April 2022, but abandoned the project just four months later as Snap shifted resources away from hardware projects. The company never shared how many drones sold, but the CPSC says the recall affects about 71,000 devices.

This article originally appeared on Engadget at https://www.engadget.com/snap-is-recalling-its-pixy-drone-after-battery-fire-173731938.html?src=rss

Apple’s M1 iPad Air is $150 off and down to a record low

While not quite Apple’s most powerful tablet, the iPad Air is still the best choice for most customers. Its blend of nearly iPad Pro-level specs and features with more accessible pricing made it one of Engadget’s top iPad picks for 2024. If you’ve been eyeing a new model and don’t want to spend a fortune, you can snag the latest iPad Air at Best Buy for a record-low $450 (usually $600).

The 2022 iPad Air has a 10.9-inch screen with True Tone (auto-adjusting display warmth), P3 wide color (for a vivid and accurate color presentation), and an anti-reflective coating. Powering it is the M1 chip, which places it a generation behind the more expensive ($750 and up) 11-inch iPad Pro. However, the M1 is still more than zippy enough for nearly anyone’s everyday tablet use.

The $450 price gets you the base model with 64GB of storage. If that isn’t enough, Best Buy also has the 256GB model discounted to $600 (usually $750). Both storage tiers ship in five color options: space gray, starlight, blue, purple and pink.

The iPad Air works with Apple’s best tablet accessories, including the second-generation Apple Pencil and the Magic Keyboard, which transform it into a laptop-like portable workstation. It also includes a USB-C port for universal charging and connecting external drives or cameras.

Apple is rumored to launch a new iPad Air model in the coming months, so you may consider holding off if saving money isn’t your highest priority. But on the other hand, this is almost certainly the most bang for your buck you’ll get from a $450 iPad anytime soon.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/apples-m1-ipad-air-is-150-off-and-down-to-a-record-low-173006634.html?src=rss

Google starts a limited test of generative AI tools in Maps

Google is adding generative AI to Maps. The feature's in early access and only available for certain areas and for select Local Guides members, but it looks to be an interesting use of the technology. Basically, the tool allows you to speak to the app using natural language to discover new places in your hometown or when traveling throughout this great country of ours.

Here’s how it works. Ask the app what you’re looking for, like a restaurant to meet the needs of your friend group with various dietary restrictions. The company’s large-language models will analyze information about more than 250 million places along with insights provided by community members as part of its Local Guides program. It should be able to spit out the perfect spot.

Google says the system will work “no matter how specific, niche or broad your needs might be.” The company gives a far-reaching example involving thrifting in San Francisco. It describes a scenario in which a person asks the app for vintage thrifting spots in the city. The AI models analyzed nearby places, along with photos, ratings and community reviews. The app spit out a range of options, complete with photo carousels and review summaries.

Because this is a generative AI, you can go even further. If you ask the app to find a good lunch spot, it’ll automatically look for something that matches the retro vibe of the aforementioned vintage shop. In other words, it remembers the stuff you like, within reason. 

This feature can also be used on the fly, with Google giving an example of asking the AI for activities in the case of a sudden rainstorm. You can further refine search results by asking followup questions. This all seems pretty neat, but the feature is certainly limited for now, as it's just for US users and only in select areas. Once early access users give enough feedback, it should start popping up in more places.

Of course, this isn’t Google’s first AI rodeo. The company recently added generative AI features to the Chrome browser and made its AI-powered note-taking app available to everyone in the US. It’s also continuing to refine its Bard chatbot and stuffing Pixel phones with all kinds of AI tools.

This article originally appeared on Engadget at https://www.engadget.com/google-starts-a-limited-test-of-generative-ai-tools-in-maps-170012672.html?src=rss

Google reveals another text-to-image generative AI tool, ImageFX

Google is rolling out a swathe of updates on the generative AI front, including a new text-to-image tool. What’s different about ImageFX is that it has an interface that features “expressive chips.” The idea here is that these will help you “quickly experiment with adjacent dimensions of your creation and ideas.”

Alongside the debut of ImageFX, Google says it has improved MusicFX and TextFX. The company’s claims that it’s made upgrades to the MusicLM model that include faster generation of music and higher-quality audio, along with new features. Generated songs can now last up to 70 seconds. As for TextFX, Google has rolled out usability updates in the aim of improving navigation and the overall user experience.

ImageFX-generated images and audio made with MusicFX are tagged by SynthID, a digital watermark that aims to make it clear that these are forged using AI, especially when they appear in Search or Chrome. ImageFX creations will also include IPTC metadata. This, according to Google, will offer “people more information whenever they encounter our AI-generated images”

Folks in the US, Kenya, New Zealand and Australia can try out these new and revamped tools in the AI Test Kitchen starting today. They’re only available in English for now.

The Imagen 2 model is powering the new image generation features of ImageFX. It’s also the tech that’s driving new generative AI options in Bard, Search, Ads, Duet AI in Workspace and Vertex AI. Google says that Imagen 2 helps to deliver its highest-quality AI-generated images yet. The company notes that the model helps keep images clear of artifacts and improves on areas of image generation that such tools have struggled with until now.

In addition, Google says it has made "significant investments" in Imagen 2 training data safety while adding guardrails to "limit problematic outputs like violent, offensive or sexually explicit content as well as applying filters to reduce the risk of generating images of named individuals." This is due to the model's upgraded ability to generate photorealistic images. The company claims it also carries out "extensive adversarial testing" to detect and clamp down on potentially problematic and harmful content.

Elsewhere, Gemini Pro in Bard is more broadly available starting today. It's now accessible in more than 40 languages and north of 230 countries and territories. Also as of today, Google says people in most countries can generate images in Bard in English for free. These images will include SynthID watermarks.

This article originally appeared on Engadget at https://www.engadget.com/google-reveals-another-text-to-image-generative-ai-tool-imagefx-150659065.html?src=rss