If you were hoping to avoid spoilers before playing Nintendo's highly anticipated follow-up to Breath of the Wild, that goal just got a lot harder: The Legend of Zelda: Tears of the Kingdom has been leaked. Physical copies of the game appeared on sites over the weekend, apparently selling for up to $300 each. Now, digital copies of the game have shown up online. Some who have downloaded the pirated files have streamed footage of the game's intro and gameplay.
How this all happened still isn't completely clear. According to a thread on the GamingLeaksAndRumors subreddit, players who received the physical game early posted scattered images. One person allegedly dumped the game from a physical cart to a computer and started streaming it on a Discord sever via PC emulation. Eventually, admins on that server said the files were being uploaded to filesharing websites.
A leaked version of The Legend of Zelda: Tears of the Kingdom being played on a PC emulator.
Nintendo hasn't commented on the situation yet, but it's likely they'll pursue legal action if they can identify the leaker. The company recently subpoenaed Discord for information on users who leaked a Tears of the Kingdom art book earlier this year. There's also the case of Gary Bowser, a hacker for Team Xecuter who developed and sold devices that enabled people to play pirated games on the Nintendo Switch — he was jailed in 2022, and has been ordered to pay 25-30% of his monthly gross income to Nintendo in restitution for the rest of his life.
Nintendo did not immediately respond to a request for comment.
This article originally appeared on Engadget at https://www.engadget.com/the-legend-of-zelda-tears-of-the-kingdom-spoilers-flood-the-internet-after-pre-launch-leak-193831043.html?src=rss
Apple promised faster turnaround times for security patches with iOS 16 and macOS Ventura, and it's now delivering on that claim. The company has released its first Rapid Security Response updates for devices running iOS 16.4.1, iPadOS 16.4.1 and macOS 13.3.1. They're available through Software Update as usual, but are small downloads that don't require much time to install. MacRumors says the fix is deploying over the course of 48 hours, so don't be surprised if you have to wait a short while.
There have been hitches so far. Engadget and others have received an error warning that iOS can't verify the update as the device is "no longer connected to the internet." We've asked Apple for comment, but you may have to be patient with this software. To date, the upgrades have only been available to beta testers.
Rapid Security Response lets Apple fix vulnerabilities sooner than it would through conventional software updates. While you can disable them, they may be ideal for quickly fixing zero-day flaws that attackers can use right away. That, in turn, could prevent malware from rapidly spreading through the community — particularly among users who have automatic updates enabled.
The concept of emergency security updates isn't new, of course. Apple, Microsoft and others have posted out-of-schedule patches. This just streamlines the process, and (along with recent additions like Safety Check) provides some reassurance. You're less likely to spend days worrying that your data could be up for grabs.
This article originally appeared on Engadget at https://www.engadget.com/apple-releases-its-first-rapid-fire-security-updates-for-iphone-ipad-and-mac-192642560.html?src=rss
Republicans’ and Democrats’ views of Twitter have moved in opposite directions since Elon Musk’s takeover last fall. A Pew Research poll published today found that Republicans are more likely to see the social platform in a positive light than two years ago, while Democrats’ views have moved on a divergent path. Although the results reflect what already appeared to be common sense — Republicans like it when the platform’s new leader amplifies far-right views while Democrats don’t — this is some of the first hard data we’ve seen to confirm that.
The portion of Republican and Republican-leaning Twitter users who believe the platform is “mostly bad” for US democracy dropped significantly to 21 percent from 60 percent two years ago. Similarly, Republicans who say the platform is “mostly good” for democracy rose from 17 percent to 43 percent in those two years. Meanwhile, Democrats’ views of Twitter as being good for democracy dropped from 47 percent in 2021 to 24 percent today; their view of the site being bad for democracy also increased from 28 percent to 35 percent.
However, both parties surveyed increasingly believe Twitter doesn’t affect American democracy. In 2021, 22 percent of Republicans answered that the social media platform had no impact, while 23 percent of Democrats agreed. Today, 36 percent of Republicans said it has no effect, and Democrats’ views on Twitter’s democratic irrelevance grew to 40 percent.
Meanwhile, the gap in the US political parties’ views on misinformation and abuse on the platform is also widening. For example, 68 percent of Democrats surveyed say “inaccurate or misleading information” is a problem on the platform (up from 54 percent in 2021), compared to 37 percent of Republicans who believe it’s a problem (compared to 52 percent two years ago). Similarly, 65 percent of Democrats say harassment and abuse are concerns (a rise from 50 percent in 2021), while 29 percent of Republicans agree (down from 41 percent in 2021).
Researchers (and anyone paying attention) have noted Musk’s increasingly conspiratorial posts and amplification of hate-mongering on the far right since the self-proclaimed centrist and free-speech absolutist took over. After he bought Twitter for $44 billion in October, researchers noted a quick rise in hate speech and misinformation. For example, in the week before the takeover, Montclair State University researchers found 84 tweets per hour using “homophobic, antisemitic and racial hate terms;” they found over 4,778 tweets fitting those criteria in the first 12 hours of Musk’s reign on October 28th.
“The way that Twitter’s content moderation has changed since [Musk has] taken over has definitely skewed towards favoring the far-right,” JM Berger, a researcher on extremism in social media, toldInsider in December. “I think he’s intentionally empowering right-wing extremists. Any argument that he’s trying to empower the center is patently bullshit and should be treated as such.”
Musk tweeted the transphobic and conspiratorial double whammy in December: “My pronouns are Prosecute/Fauci.” Additionally, in a since-deleted tweet posted in October, he shared a link to a site spreading conspiracy theories about the assault on Nancy Pelosi’s husband, Paul, insisting there may be “more to the story.” Then, in early December, he reinstated the account of the creator of a Neo-Nazi website. And, of course, he also invited Donald Trump back to the platform in November after the former President was banned for inciting an insurrection in January 2021.
“The danger here is that in the name of ‘free speech,’ Musk will turn back the clock and make Twitter into a more potent engine of hatred, divisiveness, and misinformation about elections, public health policy, and international affairs,” said Paul Barrett, deputy director of NYU’s Stern Center for Business and Human Rights, in October. “This is not going to be pretty.”
This article originally appeared on Engadget at https://www.engadget.com/us-political-parties-views-on-twitter-have-changed-dramatically-in-two-years-183237760.html?src=rss
What looks like a bottle of sunscreen and feels like it belongs in a 1990s fever dream? Microsoft's new Xbox x OPI controller collaboration. The 'Sunkissed Vibes' OPI special edition Xbox Wireless controller is inspired by the nail polish brand's Summer Make the Rules collection. These kinds of fashion collaborations aren't new, and this particular controller doesn't have any special features you won't find in a standard gamepad, save from the fact that it's really, really ridiculously good looking.
Borrowing hues from the OPI makeup collection gives the controller a distinct pop, splashing its back with a pastel blue and adorning its front with a burst of soft, but bright orange. These unique hues are what makes these kinds of collaborations so unique — you may be able to create a custom gamepad using Xbox Design Lab, but those controllers don't have access to the custom colors mixed by the nail polish brand's designers. I even tried to design a similar controller using the app, and it just didn't have the same vibes, sunkissed or otherwise.
The controller's landing page doesn't say which OPI colors Microsoft borrowed for the gamepad, but at a glance, it looks like it's painted in "Dancing in Stilettos" and "Surf Naked." The polish collection has 51 whimsically named colors to choose from — just in case the bright controller inspires you to head to the beach.
This article originally appeared on Engadget at https://www.engadget.com/xboxs-sunkissed-vibes-opi-collaboration-controller-makes-me-want-to-play-outside-180013187.html?src=rss
Since its establishment in 1914, the US Federal Trade Commission has stood as a bulwark against the fraud, deception, and shady dealings that American consumers face every day — fining brands that "review hijack" Amazon listings, making it easier to cancel magazine subscriptions and blocking exploitative ad targeting. On Monday, Michael Atleson, Attorney, FTC Division of Advertising Practices, laid out both the commission's reasoning for how emerging generative AI systems like ChatGPT, Dall-E 2 could be used to violate the FTC Act's spirit of unfairness, and what it would do to companies found in violation.
"Under the FTC Act, a practice is unfair if it causes more harm than good," Atleson said. "It’s unfair if it causes or is likely to cause substantial injury to consumers that is not reasonably avoidable by consumers and not outweighed by countervailing benefits to consumers or to competition."
He notes that the new generation of chatbots like Bing, Bard and ChatGPT can be used to influence the user's, "beliefs, emotions, and behavior." We've already seen them employed as negotiators within Walmart supply network and as talk therapists, both occupations specifically geared towards influencing those around you. When combined with the common effects of automation bias, wherein users more readily the accept the word of a presumably impartial AI system, and anthropomorphism. "People could easily be led to think that they’re conversing with something that understands them and is on their side," Atleson argued.
He concedes that the issues surrounding generative AI technology go far beyond the FTC's immediate purview, but reiterates that it will not tolerate unscrupulous companies from using it to take advantage of consumers. "Companies thinking about novel uses of generative AI, such as customizing ads to specific people or groups," the FTC lawyer warned, "should know that design elements that trick people into making harmful choices are a common element in FTC cases, such as recent actions relating to financial offers, in-game purchases, and attempts to cancel services."
The FTC's guardrails also apply to placing ads within a generative AI application, not unlike how Google inserts ads into its search results. "People should know if an AI product’s response is steering them to a particular website, service provider, or product because of a commercial relationship," Atleson wrote. "And, certainly, people should know if they’re communicating with a real person or a machine."
Finally, Atleson leveled an unsubtle warning to the tech industry. "Given these many concerns about the use of new AI tools, it’s perhaps not the best time for firms building or deploying them to remove or fire personnel devoted to ethics and responsibility for AI and engineering," he wrote. "If the FTC comes calling and you want to convince us that you adequately assessed risks and mitigated harms, these reductions might not be a good look." That's a lesson Twitter already learned the hard way.
This article originally appeared on Engadget at https://www.engadget.com/ftc-warns-tech-companies-against-ai-shenanigans-that-harm-consumers-175851417.html?src=rss
The Biden administration is preparing to examine how companies use artificial intelligence to monitor and manage workers. According to Bloomberg, the White House will publish a blog post later today that invites American workers to share how automated tools are being used in their workplaces.
“While these technologies can benefit both workers and employers in some cases, they can also create serious risks to workers,” the post states, per Bloomberg. “The constant tracking of performance can push workers to move too fast on the job, posing risks to their safety and mental health.” Citing media reports, the White House adds the technology has also been used to deter workers from organizing their workplaces and to perpetuate pay and discipline discrimination.
The blog post calls for input from a variety of stakeholders, including researchers, advocacy groups and even employers. Notably, the Biden administration says it wants to know what regulations and enforcement action the federal government should implement to address the “economic, safety, physical, mental and emotional impacts” of workplace surveillance tech.
The call for information comes after a handful of states passed laws against unreasonable productivity quotas. Specifically, New York’s Warehouse Worker Protection Act grants workers the right to request information on their quota at any time. It also prohibits companies from imposing productivity demands that interfere with an employee’s state-mandated meal and restroom breaks.
This article originally appeared on Engadget at https://www.engadget.com/the-white-house-is-examining-how-companies-use-ai-to-monitor-workers-174217114.html?src=rss
Days after it started offering users the option to post more than once per day, BeReal is rolling out another new feature. RealPeople is a curated timeline of "the world’s most interesting people." Sorry if you didn't make the cut. The feed includes updates from athletes, artists, activists and other notable users.
As with everyone else on BeReal, users featured in the RealPeople timeline will be prompted to drop everything and take a snapshot of their lives with their phone's selfie and rear cameras when the app sends them a notification at some point during the day. This, BeReal suggests, enables RealPeople to offer "real unfiltered glimpses" into the day-to-day lives of the likes of tennis star Coco Gauff and singers Tinashe and Danny Ocean.
"RealPeople isn’t about influencing, amassing likes or comments or promoting brands," the company wrote in a blog post. "You won’t see perfect photoshopped pictures, product recommendations or ads disguised as posts. It’s trying to show we’re all more alike than we think."
As with the Bonus BeReal feature that debuted last week, RealPeople will only be available in the UK at first before it becomes more broadly available. For now, you'll be able to react to a RealPeople post with an emoji, or hide or report it. Other ways to interact with RealPeople posts are on the way.
Observers have suggested that BeReal didn't move quickly enough to capitalize on the momentum it gained in 2022. The company has said that last year was largely about stabilizing the service amid a large influx of users. It has refuted claims that its user numbers have nosedived in recent months. To help it keep folks engaged though, BeReal is finally starting to roll out new features, something the company wasn't able to do before largerrivals started copying it.
This article originally appeared on Engadget at https://www.engadget.com/bereals-latest-feature-is-a-curated-timeline-of-high-profile-users-172232299.html?src=rss
Meta is once again holding a VR gaming event, and it won't be hard to tune in. The company has announced a 40-minute Quest Gaming Showcase streaming June 1st at 1PM Eastern through Facebook, Horizon Worlds, Twitch and YouTube. You can expect the usual batches of new games and gameplay footage, but this year's presentation will include a pre-show (starting at 12:45PM ET) featuring title updates and "debut" trailers. After the fact, there will be "deep-dive" talks with developers.
The tech firm is unsurprisingly quiet on specifics. However, we wouldn't count on new hardware. Meta previously noted that its next mainstream Quest headset will arrive later this year. If so, the virtual event may represent a swan song for the Quest 2 that highlights its last big games before its successor arrives.
The showcase comes at an important time for Meta. It recently completed its buyout of Within, the developer of the VR fitness game Supernatural. The industry heavyweight is still struggling to pivot to the metaverse, too. Its Reality Labs unit is still losing billions of dollars each quarter, and it recently cut the price of the Quest Pro by a third to $999 to spur adoption. The gaming event isn't likely to turn things around, but it may sustain interest in Meta's VR platform ahead of new headsets.
This article originally appeared on Engadget at https://www.engadget.com/metas-next-quest-games-showcase-is-june-1st-165019399.html?src=rss
The Apple Pencil has dropped back down to $89 at Amazon and Best Buy, which is a 31 percent savings over the usual $129 list price. It's the lowest the stylus has sold for since its debut, though we've seen it drop this low a few timesbefore. It's also on sale at Target, but you'll pay about a dollar more if you get it there. We think the Apple Pencil is one of the best accessories for your iPad and it's compatible with most late-model iPad Airs, minis and Pros.
The second-generation Apple Pencil stores and charges magnetically at the side of your tablet, so you don't need to keep track of cables. A double tap function lets you change tools quickly and the low-lag makes it responsive for drawing and note taking. Features like pressure sensitivity and tilt capabilities make the stylus feel more like a real drawing tool, particularly when paired with a textured screen protector. I particularly enjoy using the pencil to write in text fields, a process that's surprisingly accurate and faster than tapping out words with the on-screen keyboard.
The usual MSRP of $130 makes it an expensive accessory, so it's nice to see it drop to a more reasonable price. The only other caveat is compatibility. The latest generation standard iPad is still tied to the first-generation Pencil, which is on sale at Amazon for $79 and at Target for $80. So if you have that tablet, you can still save on a stylus that will work with it.
This article originally appeared on Engadget at https://www.engadget.com/the-second-gen-apple-pencil-returns-to-its-lowest-price-ever-163705136.html?src=rss
For better or worse, video calls have become an integral part of our lives. Whether you're chatting with a loved one who's oceans away, or collaborating with teammates across timezones, sitting in front of a webcam or holding up your phone is an inescapable reality. That's why many companies have developed products meant to make video calls feel more natural — like NVIDIA's Broadcast tool to make it look like you're maintaining eye contact even if you aren't and Google's experimental 3D telepresence or holographic booths. But Logitech is introducing something that uses dead simple technology to make video chats more like the real-world experience. The company announced Project Ghost in January, and recently invited us to check out a functioning version in New York.
The premise is straightforward. Instead of futzing around with holograms or algorithms that make your pupils look like you're staring at a camera, Logitech simply embedded its existing Rally Plus video conferencing system into a booth it teamed up with furniture maker Steelcase to create. The result is a booth that's like a larger business class seat (but not quite first class), with walls about 5 feet 10 inches tall. Light brown wooden slats line the exterior, matching the panels inside. On one side sits a hollow wall that's almost two feet thick, with a screen inside it and a mirror below that, placed at a perpendicular angle. Facing the TV is a light pink couch, a side table with a touchscreen control panel on it and some green plants behind that.
With its warm colors, soft curves, pink couch and greenery, the booth felt very inviting. I quickly collapsed onto the sofa and was slightly surprised to see a woman staring back at me. She appeared life-sized and it felt as if our eyes met, even though she was sitting in a similar booth all the way in Boston. Since the camera is embedded behind the display, it was easy for me to peer into her face and on the other end of the call it would look like I was staring right at her.
Though Logitech executives at the demo told me the video quality was capped at 1080p and was more likely streaming at 720p or lower, I initially thought the woman I was calling was rendered in 4K. But the clarity and realism that I had assumed was a result of high resolution was more likely because I wasn't used to talking to someone on such a large screen. Normally, I take my calls on a 13-inch laptop, and even when I'm in a meeting room with my colleagues' faces plastered on a 40-inch TV, I didn't get the sense that they were right in front of me.
The only time I felt like there was some distortion was when I heard feedback of my voice during parts of the demo. I couldn't tell where the speakers and mics were embedded in the space, so I didn't get to adjust or learn how to move to avoid the echoes. But for the most part, the meeting was smooth, and when the company's executives finally left the space for me to be alone with the caller, I was able to relax. Though I was only looking at the person's upper body, I was able to note small changes in body language like posture. It's not a perfect replacement for a real-world conversation, but possibly because I wasn't on my laptop, I was a lot more focused than I normally am on calls.
Much of that sense of realism and privacy might have to do with the setup of the booth. Behind the couch is a black wall, while above the TV box is a horizontal light with a filtered effect, and together they make the caller look well lit and in focus. The fact that both me and the person I'm talking to are staring at our upper bodies and heads with nothing else in the background removes any distraction.
Logitech
Of course, you could achieve something similar by investing in a tripod, a backdrop, a dedicated camera and spend a lot less money, but this product isn't meant for the average consumer. Logitech said it received a lot of interest from companies wanting to order the booths for their office spaces, and that it was looking into iterating on the design to make them more suitable for different scenarios.
In addition to bigger setups for multiple people (the current couch is designed for one person), Logitech said it could also come up with something people could buy for home use. I could see Ghost being incredibly useful for calls with my therapist, telehealth appointments or even just as a dedicated livestreaming station. But considering Logitech estimates selling each unit for about $15,000 to $20,000 depending on the size or style, this is probably something I can only look at in envy. If you have that sort of money to spare, the company said it would be ready to sell these in the fall.
This article originally appeared on Engadget at https://www.engadget.com/logitech-made-googles-project-starline-video-conferencing-booth--minus-holograms-163058592.html?src=rss