Posts with «region|us» label

Max will offer free live sports streaming until March 2024

Max has revealed that it's giving subscribers access to live sporting events for free — for a limited time anyway — confirming a previous Bloomberg report about the offering. The streaming service formerly known as HBO Max will launch the Bleacher Report (B/R) Sports Add-On tier on October 5. It will give audiences access to all the live sporting events airing on Warner Bros. Discovery's linear networks, including NBA, MLB, NCAA, NHL and US Soccer matches. The add-on is launching just in time for MLB's National League Division Series, the regular NHL season and NBA Opening Night.

Subscribers in the US will be able to enjoy the add-on at no additional charge, whether they're paying for the ad-supported or the ad-free membership options, until February 29, 2024. After that, they'll have to start paying $10 a month for access. In its report, Bloomberg said that the company discussed using the March Madness college basketball tournament as a selling point for the new product. The tournament begins shortly after the promo period ends and could be compelling enough for fans to pay for the add-on for at least a couple of months, seeing as it ends in April. 

In addition to live game coverage, the sports add-on also gives viewers access to all of WBD's live pre- and post-game programming. They'll be able to watch video-on-demand content, as well, including Bleacher Report's highlights, sports documentaries and vodcasts featuring sports personalities and athletes. 

This article originally appeared on Engadget at https://www.engadget.com/max-will-offer-free-live-sports-streaming-until-march-2024-074445038.html?src=rss

Terraria developer Re-Logic is giving $100,000 to two open-source game engines amid Unity debacle

Unity's decision to start charging fees each time a title using its game engine is installed was understandably met with furor and talks of class action lawsuits. In response to the bomb Unity dropped, Terraria developer Re-Logic has stepped in to promote and support alternative open-source game engines that developers can use instead. In a post on X, the website formerly known as Twitter, Re-Logic called Unity's move "predatory" and "unequivocally condemn[ed]" the fee changes proposed, as well as the "underhanded way they were rolled out."

"The flippant manner with which years of trust cultivated by Unity were cast aside for yet another way to squeeze publishers, studios and gamers is the saddest part," the developer continued. Re-Logic said that a simple public statement wasn't sufficient, so it's donating $100,000 each to the open-source game engines Godot and FNA. It will also continue supporting both projects by giving them $1,000 each every month going forward. 

pic.twitter.com/ZqzGMTui0f

— Terraria🌳 (@Terraria_Logic) September 19, 2023

Terraria is wildly successful and has become one of the best-selling video games over the years and across platforms. While Re-Logic can afford a donation like this, it's not the company's responsibility — and the community knows it, based on the amount of positive responses its announcement received. 

Unity first introduced its new "Runtime fees," which it intends to implement on January 1, 2024, a week ago. The fees will vary depending on what plan a developer uses. A Unity Personal and Unity Plus subscriber, for instance, will pay 20 cents per install after reaching $200,000 in revenue from the past 12 months and 200,000 lifetime installs. Days after its initial announcement, though, Unity backtracked and promised changes to the policy. It also explained that the owners of subscription services, such as Microsoft when it comes to Game Pass, will have to pay the fees and not the developers themselves. At the moment, the exact details of Unity's Runtime fees remain unclear, but it promised to release an update very soon. 

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of…

— Unity (@unity) September 17, 2023

This article originally appeared on Engadget at https://www.engadget.com/terraria-developer-re-logic-is-giving-100000-to-two-open-source-game-engines-amid-unity-debacle-054307544.html?src=rss

Xbox head Phil Spencer responds to a day of massive leaks

After a day of leaks comprising an all-digital Xbox Series X, an advanced controller, a "cloud-hybrid" console, fruitless Nintendo acquisition plans and some very mean words about Baldur's Gate 3, Xbox head Phil Spencer has spoken publicly — and semi-privately — about the situation for the first time.

On X, Spencer said, "It is hard to see our team's work shared in this way because so much has changed and there's so much to be excited about right now, and in the future." He added that the company "will share the real plans when we are ready."

We've seen the conversation around old emails and documents. It is hard to see our team's work shared in this way because so much has changed and there's so much to be excited about right now, and in the future. We will share the real plans when we are ready.

— Phil Spencer (@XboxP3) September 19, 2023

In an internal memo sent to employees at Microsoft's gaming division, and published in full by The Verge, Spencer went further. The full note reads:

Team,

Today, several documents submitted in the court proceedings related to our proposed acquisition of Activision Blizzard were unintentionally disclosed. I know this is disappointing, even if many of the documents are well over a year old and our plans have evolved.

I also know we all take the confidentiality of our plans and our partners’ information very seriously. This leak obviously is not us living up to that expectation. We will learn from what happened and be better going forward. We all put incredible amounts of passion and energy into our work, and this is never how we want that hard work to be shared with the community. That said, there’s so much more to be excited about, and when we’re ready, we’ll share the real plans with our players.

In closing, I appreciate all of the work that you pour into Team Xbox to surprise and delight our players. In the days and weeks ahead, let’s stay focused on what we can control: continuing the amazing success of Starfield, the upcoming launch of the incredible and accessible Forza Motorsport, and continuing to build games, services and devices that millions of players can enjoy.

Phil

Undoubtedly, it's been a long day for everyone at Xbox. Spencer is doing his best in both missives to downplay the significance of the leaked documents by suggesting that Xbox's hardware plans have changed since they were first internally shared in 2022. The original slides outline a plan to debut a disc-less, cylindrical, 2TB version of the Xbox Series X in 2024, as well as an updated controller with "precision haptic feedback" (like PlayStation's DualSense) and direct-to-cloud capabilities (like Stadia's controller). Looking even further ahead, the documents included plans for a 10th-gen Xbox console with a focus on "cloud-hybrid games," penciled in for a 2028 release. 

Also, Spencer really wanted to buy Nintendo at one point, apparently (but it seems Microsoft is settling for Activision-Blizzard instead, which is how we ended up in this leaky mess to begin with). We've rounded up all the news from today's document dump right here.

This article originally appeared on Engadget at https://www.engadget.com/xbox-head-phil-spencer-responds-to-a-day-of-massive-leaks-220326175.html?src=rss

Neuralink opens enrollment for its first human BCI implants

Elon Musk's Neuralink company, purveyors of the experimental N1 brain-computer interface (BCI), announced on Tuesday that it has finally opened enrollment for its first in-human study, dubbed Precise Robotically Implanted Brain-Computer Interface (PRIME, not PRIBCI). The announcement comes nearly a year after the company's most recent "show and tell" event, four months beyond the timeframe Musk had declared the trials would start, and nearly a month after rival Synchron had already beaten them to market.

Per the company's announcement, the PRIME study "aims to evaluate the safety of our implant (N1) and surgical robot (R1) and assess the initial functionality of our BCI for enabling people with paralysis to control external devices with their thoughts." As such, this study is looking primarily for "those who have quadriplegia due to cervical spinal cord injury or amyotrophic lateral sclerosis (ALS)," despite Musk's repeated and unfounded claims that the technology will be useful as vehicle for transhumanistic applications like learning Kung Fu from an SD card, uploading your consciousness to the web and controlling various household electronics with your mind.

Actually, that last one is a real goal of both the company and the technology. BCIs operate as a bridge between the human mind and machines, converting the analog electrical signals of our brains into digital signals that machines understand. The N1 system from Nueralink leverages a high-fidelity Utah Array of hair-thin probes that, unlike Synchron's Stentrode, must be installed via robotic keyhole surgery (performed by Nerualink's sewing machine-like R1 robot surgeon). This array will be fitted onto the patient's motor cortex where it will record and wirelessly transmit electrical impulses produced by the region to an associated app which will interpret them into actionable commands for the computer. "The initial goal of our BCI is to grant people the ability to control a computer cursor or keyboard using their thoughts alone," the release reads.

Neuralink has been working on the N1 system since 2017, one of the first companies in the industry to begin publicly developing a commercial BCI. However, Neuralink's efforts were waylaid last year after the company was credibly accused of causing the needless suffering and death of dozens of animal test subjects, which led to both a USDA investigation on animal cruelty charges and instigated the FDA to deny the company's request to fasttrack human trials. The PRIME study is being conducted under the auspices of the investigational device exemption (IDE), which the FDA awarded Neuralink this past May.   

This article originally appeared on Engadget at https://www.engadget.com/neuralink-opens-enrollment-for-its-first-human-bci-implants-215822024.html?src=rss

The Chan Zuckerberg Initiative is building a massive GPU cluster to ‘cure, prevent or manage all diseases’

The Chan Zuckerberg Initiative (CZI), the philanthropic organization created in 2015 by Priscilla Chan and her husband Mark Zuckerberg, announced a bold new generative AI initiative today. The group is funding and building a high-end GPU cluster that will use AI to create predictive models of healthy and diseased cells; it hopes they’ll help researchers better understand the human body’s cells and cellular reactions. The group believes the collection of computers will help it achieve its incredibly lofty goal of helping to “cure, prevent, or manage all diseases by the end of this century.”

“Researchers are gathering more data than ever before about the trillions of cells within our bodies, and it’s too complex for our brains to grapple with,” Jeff MacGregor, CZI vice president of communications, wrote in an emailed statement to Engadget. He lists an example of imaging one cell at nanometer resolution, which would use the same amount of data as 83,000 photos on a smartphone. Sifting through the finer details of a cache of cellular models like that is where generative AI could play a role.

The system will use a cluster of over 1,000 GPUs to train AI large language models (LLMs) on human cells. “LLMs have done an impressive job at helping us understand protein structure, and we think they will be equally great at helping us understand more complex structures like cells,” MacGregor said. He expects the AI models to draw insights and conclusions beyond even the capabilities of a team of human experts. “But also, it’s about the speed at which they can do this. It would take that team of experts years to draw the types of insights rather than weeks that it will take for the models to do so.”

Chan lists other examples of how LLMs could tackle biomedicine’s problems. “AI models could predict how an immune cell responds to an infection, what happens at the cellular level when a child is born with a rare disease, or even how a patient’s body will respond to a new medication,” the co-founder and co-CEO said. “We hope that this collaborative effort will generate new insights about the fundamental characteristics of our cells.”

The group describes the GPU clusters as one of the first to power “openly available” models of human cells, suggesting the investment could yield dividends for under-funded researchers with bright ideas. Examples of data the models will train on include those integrated into the Chan Zuckerberg Cell by Gene tool (with its existing database of over 50 million cells), resources from CZ Science research institutes and publicly available datasets. CZI Head of Science Stephen Quake describes one of the project’s goals as creating a “virtual biology simulator.”

“AI is creating new opportunities in biomedicine, and building a high-performance computing cluster dedicated to life science research will accelerate progress on important scientific questions about how our cells work,” said Zuckerberg. “Developing digital models capable of predicting all cell types and cell states from the genome will help researchers better understand our cells and how they behave in health and disease.”

This article originally appeared on Engadget at https://www.engadget.com/the-chan-zuckerberg-initiative-is-building-a-massive-gpu-cluster-to-cure-prevent-or-manage-all-diseases-205454041.html?src=rss

FTC starts claims process for Fortnite players tricked into making unwanted purchases

As part of a $520 million settlement with the Federal Trade Commission, Epic Games will be forced to provide refunds to Fortnite players who were allegedly tricked into making unintended purchases on the platform. About $245 million has been specifically earmarked for these refunds. The regulator has started notifying more than 37 million people via email if they are for compensation.

The entire process may take one month to complete and the FTC says customers who believe they were impacted will have until January 17, 2024, to submit a claim where you can simply apply for a refund directly on the FTC’s website. The FTC notes that this is one of the largest refunds in a gaming-related case to happen to date.

The FTC previously claimed that Epic Games used deceptive tactics to get Fortnite players to make unintended in-game purchases. As part of a complaint first announced by the FTC in December of last year, the agency says the video game-making company made it easy for underage players to rack up charges “without parental consent” and also “locked the accounts of consumers” that disputed unauthorized charges. Because Epic Games violated the Children’s Online Privacy Protection Act or COPPA, it was ordered to pay $275 million in addition to the consumer refunds.

This article originally appeared on Engadget at https://www.engadget.com/ftc-starts-claims-process-for-fortnite-players-tricked-into-making-unwanted-purchases-201534338.html?src=rss

Revised Protect Musicians Act could empower artists against streaming platforms

US Representative Deborah Ross (D-NC) has introduced an updated version of the Protect Musicians Act in an attempt to change the way independent artists bargain with major streaming platforms. Created in collaboration with The American Association of Independent Music (A2IM) and The Artists Rights Alliance (ARA), the updated bill aims to "level the playing field" for artists in the digital age and the world of AI-generated music.

"This legislation will help give small, independent music creators a level playing field, empowering them to stand together for fairer compensation and giving them a voice in important negotiations that will determine the future of the music industry,” Ross said.

As it stands, current laws leave many artists, whether signed to a major label or independently working, unprotected and at the mercy of major streaming platforms like Spotify, Apple Music and YouTube. And these companies don't always provide fair compensation to artists when their music is uploaded and streamed on the platforms. Independent artists are often forced to accept whenever rates are being offered without being able to collectively negotiate for better terms. Additionally, there is no real protection for artists against having their voice or music manipulated by AI without consent.

If passed, the Protect Working Musicians Act would allow working artists and independent musicians to come together and negotiate with dominant streaming platforms and artificial intelligence developers. It would also grant working artists and independent musicians the ability to collectively refuse to license their music to online music distribution platforms that refuse to pay fair market value.

It could be argued that many artists have always gotten a raw deal for decades when it comes to the sales and distribution of their music. Back in the day of album downloads and CD purchases, this money was usually split in many ways, leaving only a small amount for the artist. Unfortunately, unfair compensation being offered by streaming platforms is just a modern spin on a longstanding problem. And it's not just musicians that are being affected. For years, streaming giants like Netflix have been offering low wages to its writers, which has contributed to the strike of members of the Writers Guild of America.

This article originally appeared on Engadget at https://www.engadget.com/revised-protect-musicians-act-could-empower-artists-against-streaming-platforms-200058922.html?src=rss

iFixit dings Apple's right-to-repair commitment and drops iPhone 14's repairability score

DIY repair gurus iFixit just issued a hearty rebuke at Apple, dinging the company’s self-proclaimed commitment to the right-to-repair movement. Additionally, the organization has retroactively lowered the repairability score for the iPhone 14, after originally being quite impressed by the phone’s easily-accessible hardware components.

The iPhone 14’s score shot down from a respectable 7 out of 10 to a “do-not-recommend” 4 out of 10. In other words, iFixit says the phone’s no longer a viable option for DIYers, even with Apple selling replacement parts via the company’s Self Service Repair program. This is because self-repair is more than just parts. There’s software involved and iFixit says Apple’s code purposefully limits repair options for most tasks.

The company derides Apple for creating a “labyrinthine maze of obstacles” for both consumers and third-party repair technicians. It all boils down to software that requires and checks for parts bought directly from Apple. Otherwise, you’ll lose functionality and receive endless warnings during use, as the system won’t successfully pair aftermarket parts.

The repair also must be validated by a proprietary chat system that requires personal information from the customer. Third-party technicians haven’t relished the prospect of handing out their customers’ private information just to replace a battery. Additionally, consumers and technicians alike typically rely on used or third-party parts, and Apple’s system dissuades both options in favor of purchasing pricey branded components.

A blog post on the matter by iFixit stated that it’s heard from several repair pros who have excited the business entirely rather than deal with Apple’s constant hurdles. The company also noted that community pushback began almost immediately after the iPhone 14 received its original repairability score.

iFixit still lauds Apple for making an “improvement over the status quo” by selling replacement parts, but says that the hoops a consumer or technician must jump through to replace a part makes the iPhone 14 “literally not repairable.” The site hasn’t issued a repairability score for any of the just-announced iPhone 15 models, but they should start coming in the next couple of weeks.

This article originally appeared on Engadget at https://www.engadget.com/ifixit-dings-apples-right-to-repair-commitment-and-drops-iphone-14s-repairability-score-184336316.html?src=rss

Logitech’s latest Yeti mics are all in on RGB

Logitech is updating its line of desktop microphones and lighting today with the Yeti GX microphone, Yeti Orb microphone and the G Litra Beam LX light. The products mark a break from the Blue brand, which Logitech acquired in 2018, as it drops the old naming and incorporates more gamer-focused RGB lighting into the series.

The $150 Logitech G Yeti GX is the company’s latest take on a “premium, broadcast-style gaming microphone” somewhat reminiscent of the Yeti Blue X. The GX uses a supercardioid pickup pattern, which focuses on sound in front of the microphone while reducing ambient noises from the sides and behind. It includes RGB lighting, customizable with the company’s LightSync, which synchronizes color and lighting across devices. It also has a scroll wheel for one-handed volume control; pressing it activates Smart Audio Lock, which the company says prevents clipping and reduces background noise.

Logitech G Yeti GX
Logitech

The Yeti GX is a USB-C to USB-A plug-and-play mic and is compatible with the Blue Compass boom arm and a (not yet available) updated Logitech Compass arm the company teased.

Meanwhile, the $60 Logitech G Yeti Orb is a ball-shaped mic similar to the company’s Snowball Ice model. The company pitches it as an entry-level microphone (“designed for gamers new to streaming”); it’s built with a custom condenser capsule and uses a cardioid pickup pattern. Like the more expensive Yeti GX, the Orb is compatible with the company’s Blue Voice software, which can apply voice filters and let you tweak levels.

Logitech

Finally, the $150 Logitech G Litra Beam LX is a new desktop light similar to the company’s Litra Beam. The new model still includes TrueSoft adjustable LED lighting (ranging from “warm candlelight to cool blue”) for streaming / video calls but also adds RGB lighting to the mix in sticking with the day’s theme.

All three models are available for pre-order today from Logitech’s website and Amazon, which lists them as available as soon as September 21.

This article originally appeared on Engadget at https://www.engadget.com/logitechs-latest-yeti-mics-are-all-in-on-rgb-183025435.html?src=rss

Google is developing an AI-powered microscope to help doctors spot cancer

Google has prototyped an “Augmented Reality Microscope,” (ARM) in conjunction with the Department of Defense, which incorporates artificial intelligence enhancements to overlay visual indicators, like heatmaps or object boundaries, in real-time. The AI additions allegedly make it easier to classify samples and identify the presence of cancer cells or pathogens.

The ARM was first teased publicly in 2018 and has not been used to diagnose patients yet. Currently, 13 prototypes of the ARM exist, with significant testing still needed before it can assist everyday clinicians. However, the intention is to create a system that can be "retrofitted into existing light microscopes found in hospitals and clinics," according to Google. ARM-equipped microscopes can then provide a variety of visual feedback, including text, arrows, contours, heat maps, or animations, each tailored to unique assessment goals.

The Department of Defense's Defense Innovation Unit has reportedly negotiated agreements with Google that will enable ARM distribution through the military, according to CNBC, with the hope that it could be available to some government users sometime this fall. ARM is expected to cost between $90,000 and $100,000 — likely well beyond the means of local health providers. We've asked Google for more information on the progress of the program and potential timeline of availability and will update if we hear back.

This is not the first time Google Health has dipped its toes in investing in AI-powered tools that not only improve the accuracy of diagnostics but also help fill gaps in medicine where there is limited availability of healthcare personnel. The tech giant has made it a point to partner with startups that invest in AI to “improve healthcare” and is projected to have invested upwards of $200 billion on AI investments in the past decade, according to Reuters. This is especially noteworthy considering the World Health Organization predicts a shortfall of 15 million health care workers worldwide by 2030.

This article originally appeared on Engadget at https://www.engadget.com/google-is-developing-an-ai-powered-microscope-to-help-doctors-spot-cancer-181507943.html?src=rss