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Hitting the Books: NASA's Kathy Sullivan and advances in orbital personal hygiene

For the first couple decades of its existence, NASA was the epitome of an Old Boys Club; its astronaut ranks pulled exclusively from the Armed Services' test pilot programs which, at that time, were exclusively staffed by men. Glass ceilings weren't the only things broken when Sally Ride, Judy Resnik, Kathy Sullivan, Anna Fisher, Margaret "Rhea" Seddon and Shannon Lucid were admitted to the program in 1978 — numerous spaceflight systems had to be reassessed to accommodate a more diverse workforce. In The Six: The Untold Story of America’s First Women Astronauts, journalist Loren Grush chronicles the numerous trials and challenges these women faced — from institutional sexism to enduring survival training to navigating the personal pressures that the public life of an astronaut entails — in their efforts to reach orbit.

Scribner

Adapted from The Six: The Untold Story of America’s First Women Astronauts by Loren Grush. Copyright © 2023 by Loren Grush. Excerpted with permission by Scribner, a division of Simon & Schuster, Inc.


Above the Chisos Mountains sprawling across Big Bend National Park in West Texas, Kathy [Sullivan, PhD, third woman to fly in space and future head of the NOAA] sat in the back seat of NASA’s WB-57F reconnaissance aircraft as it climbed higher into the sky. The pilot, Jim Korkowski, kept his eye on the jet’s altimeter as they ascended. They’d just passed sixty thousand feet, and they weren’t done rising. It was a dizzyingly high altitude, but the plane was made to handle such extremes.

Inside the cockpit, both Kathy and Jim were prepared. They were fully outfitted in the air force’s high-altitude pressure suits. To the untrained observer, the gear looked almost like actual space suits. Each ensemble consisted of a bulky dark onesie, with thick gloves and a thick helmet. The combination was designed to apply pressure to the body as the high-altitude air thinned away and made it almost impossible for the human body to function.

The duo eventually reached their target height: 63,300 feet. At that altitude, their pressure suits were a matter of life and death. The surrounding air pressure was so low that their blood could start to boil if their bodies were left unprotected. But with the suits on, it was an uneventful research expedition. Kathy took images with a specialized infrared camera that could produce color photos, and she also scanned the distant terrain in various wavelengths of light.

They spent just an hour and a half over Big Bend, and the flight lasted just four hours in total. While it may have seemed a quick and easy flight, Kathy made history when she reached that final altitude above West Texas on July 1, 1979. In that moment, she flew higher than any woman ever had, setting an unofficial world aviation record.

The assignment to train with the WB-57 had scared her at first, but Kathy wound up loving those high-flying planes. “That was very fun, other than this little bit of vague concern that, ‘Hope this doesn’t mean I’m falling off the face of the Earth,’” Kathy said. The assignment took her on flights up north to Alaska and down south to Peru. As she’d hoped, she received full qualification to wear the air force’s pressure suits, becoming the first woman to do so. Soon, donning a full-body suit designed to keep her alive became second nature to her.

NASA officials had also sought her out to test a new piece of equipment they were developing for future Shuttle astronauts, one that would let people relieve themselves while in space. During the Apollo and Gemini eras, NASA developed a relatively complex apparatus for astronauts to pee in their flight suits. It was, in essence, a flexible rubber cuff that fit around the penis, which then attached to a collection bag. The condom-like cuffs came in “small,” “medium,” and “large” (though Michael Collins claimed the astronauts gave them their own terms: “extra large,” “immense,” and “unbelievable”). It was certainly not a foolproof system. Urine often escaped from beneath the sheath.

Cuffs certainly weren’t going to work once women entered the astronaut corps. While the Space Shuttle had a fancy new toilet for both men and women to use, the astronauts still needed some outlet for when they were strapped to their seats for hours, awaiting launch or reentry. And if one of the women was to do a spacewalk, she’d need some kind of device during those hours afloat. So, NASA engineers created the Disposable Absorption Containment Trunk (DACT). In its most basic form it was . . . a diaper. It was an easy fix in case astronauts needed to urinate while out of reach of the toilet. It was designed to absorb fecal matter, too, though the women probably opted to wait until they reached orbit for that.

Kathy was the best person to test it out. Often during her high-altitude flights, she’d be trapped in her pressure suit for hours on end, creating the perfect testing conditions to analyze the DACT’s durability. It worked like a charm. And although the first male Shuttle fliers stuck to the cuffs, eventually the DACT became standard equipment for everyone.

After accumulating hundreds of hours in these pressure suits, Kathy hoped to leverage her experience into a flight assignment, one that might let her take a walk outside the Space Shuttle one day. As luck would have it, she ran into Bruce McCandless II in the JSC gym one afternoon. He was the guy to know when it came to spacewalks. NASA officials had put him in charge of developing all the spacewalk procedures and protocols, and at times he seemed to live in the NASA pools. Plus, he was always conscripting one of Kathy’s classmates to do simulated runs with him in the tanks. Kathy wanted to be next. Projecting as much confidence as she could, she asked him to consider her for his next training run.

It worked. Bruce invited Kathy to accompany him to Marshall Space Flight Center in Alabama to take a dive in the tank there. The two would be working on spacewalk techniques that might be used one day to assemble a space station. However, the Space Shuttle suits still weren’t ready to use yet. Kathy had to wear Apollo moonwalker Pete Conrad’s suit, just like Anna had done during her spacewalk simulations. But while the suit swallowed tiny Anna, it was just slightly too small for Kathy, by about an inch. When she put it on, the suit stabbed her shoulders, while parts of it seemed to dig into her chest and back. She tried to stand up and nearly passed out. It took all her strength to walk over to the pool before she flopped into the tank. In the simulated weightless environment, the pain immediately evaporated. But it was still a crucial lesson in space-suit sizes. The suits have to fit their wearers perfectly if the spacewalk is going to work. 

The session may have started off painfully, but once she began tinkering with tools and understanding how to maneuver her arms to shift the rest of her body, she was hooked. She loved spacewalking so much that she’d go on to do dozens more practice dives throughout training.

But it wasn’t enough to practice in the pool. She wanted to go orbital. 

This article originally appeared on Engadget at https://www.engadget.com/hitting-the-books-the-six-loren-grush-scribner-143032524.html?src=rss

Amazon Luna subscribers can now buy individual Ubisoft games

Late last year, Amazon Luna and Ubisoft deepened their partnership by allowing subscribers to stream the developer's games that they already own on PC. So it doesn't really come as a surprise that Amazon has chosen to team up with Ubisoft to debut a new feature on its cloud gaming service: The capability to buy games from the platform and not just stream them. Subscribers can now purchase select Ubisoft games from the developer's portal on Luna, and the selection includes several Assassin's Creed titles, the Far Cry games, Child of Light and Watch Dogs

Customers will be able to purchase any game they want from within Luna, using their Amazon account and as long as their Ubisoft account is linked. The e-commerce giant says subscribers will own the license for any game they buy, and they'll be able to play either on Luna-enabled devices or on a computer if they download the title for offline play via the Ubisoft Connect PC launcher. The list of Luna-enabled devices include Fire TV devices, Chromebooks and phones.

All the titles a customer buys will show up in their Luna library, and all their in-game purchases will sync to their Ubisoft account regardless of where they pay for them. Of course, they'll only be able to stream the games on Luna as long as they're a subscriber or a Prime member, but they're not going to lose access to those titles completely if they stop paying for the service. 

As 9to5Google notes, this move gives Luna shades of Google Stadia, which was the only cloud gaming platform that allowed users to purchase games when it was still around. Unfortunately, Amazon didn't say whether it has plans to expand game purchases and to sell titles from other developers. 

This article originally appeared on Engadget at https://www.engadget.com/amazon-luna-subscribers-can-now-buy-individual-ubisoft-games-130047808.html?src=rss

OpenAI is reportedly considering making its own chips

ChatGPT might be powered by homegrown chips in the future, if OpenAI does indeed decide to make its own. According to Reuters, the company is currently exploring the possibility of making its own artificial intelligence chips and has even evaluated a potential acquisition. OpenAI CEO Sam Altman previously blamed GPU shortages for users' concerns regarding the company API's speed and reliability, so he reportedly made acquiring more AI chips a priority. 

In addition to being able to address GPU shortages, OpenAI using its own chips could make costs associated with running its products more manageable. Based on an analysis by Stacy Rasgon from Bernstein Research, each ChatGPT query costs the company around 4 cents. The service reached 100 million monthly users in its first two months, which translates to millions of queries a day, though it did lose users for the first time in July. Rasgon said that if ChatGPT queries reach a tenth of what Google gets, then it would initially need $48.1 billion worth of GPUs and would spend $16 billion a year on chips going forward. 

At the moment, NVIDIA controls the market for chips meant for AI applications — the Microsoft supercomputer OpenAI used to develop its technology, for instance, uses 10,000 NVIDIA GPUs. That's why other companies — bigger players in the tech industry — have chosen to start developing their own. Microsoft, OpenAI's biggest backer, has been working on an AI chip of its own since 2019, according to The Information. The product is codenamed Athena, and OpenAI has reportedly been testing the technology. 

OpenAI has yet to decide whether to push through with its plans, Reuters says. And even if it does choose to move forward, it could take years before it can start using it own chips to power its products. 

This article originally appeared on Engadget at https://www.engadget.com/openai-is-reportedly-considering-making-its-own-chips-113010353.html?src=rss

23andMe user data breached in credential-stuffing attack

Biotech company 23andMe, known for its DNA testing kits, confirmed to BleepingComputer that its user data is circulating on hacker forums. The company said the leak occurred through a credential-stuffing attack.

A credential-stuffing attack involves user information that has already been compromised (usernames and passwords, for example) from one organization, which a hacker obtains and attempts to reuse with a second organization — in this case, 23andMe. Because of the nature of credential-stuffing, it does not appear this was a breach of the company's internal systems. Rather, accounts were broken into piecemeal. The perpetrators of this attack appear to have obtained quite sensitive information from the compromised accounts (genetic testing results, photos, full names and geographical location, among other things).

The initial leak comprised “1 million lines of data for Ashkenazi people,” according to BleepingComputer. By October 4, data was being offered for sale in bulk, in increments of 100, 1,000, 10,000 or 100,000 profiles. The scale of the attack is as yet unknown, but the scope of its impact has likely been exacerbated by 23andMe's 'DNA Relatives' feature. "Relatives are identified by comparing your DNA with the DNA of other 23andMe members who are participating in the DNA Relatives feature," the company states. After accessing an unknown number of profiles via credential-stuffing, the threat actor behind this breach apparently scraped the 'DNA Relatives' results for those profiles, netting much more sensitive data. According to the same FAQ page, "The number of relatives listed [..] grows over time as more people join 23andMe." For the fiscal year 2023, the company reported it “genotyped” around 14 million customers.

Ever since 23andMe went public in 2021, the company has faced extra scrutiny for its data protection practices — rightly so, since it deals with sensitive medical data derived from saliva sampling, including predispositions for diseases like Alzheimer's, Type 2 diabetes and even cancer. On its website the company claims it "exceeds" data protection standards for its industry.

This article originally appeared on Engadget at https://www.engadget.com/23andme-user-data-breached-in-credential-stuffing-attack-231757254.html?src=rss

NASA will reveal what OSIRIS-REx brought back from asteroid Bennu on Wednesday

NASA will give the public a look at the asteroid sample brought back to Earth by its OSIRIS-REx spacecraft next week. A livestream of the reveal is set for 11 AM ET on Wednesday, October 11. The capsule containing rocks and dust taken from the surface of the near-Earth asteroid “Bennu” touched down at a Department of Defense training site in the Utah desert on September 24, and scientists have since been at work making their initial analyses.

In four days, we will be revealing the sample from asteroid Bennu collected from the #OsirisRex mission.

Tune in to our live broadcast starting at 11 am ET on Wednesday, Oct. 11. pic.twitter.com/pqZhDie3HK

— NASA's Johnson Space Center (@NASA_Johnson) October 6, 2023

OSIRIS-REx grabbed its sample from Bennu back in 2020 and spent the subsequent year-and-a-half observing the asteroid from above, before starting to make its way back toward Earth in May 2021. After its dropoff last month, the canister was brought to Houston, Texas to be opened at NASA’s Johnson Space Center. OSIRIS-REx, on the other hand, is still in space, now heading to an asteroid called Apophis under a new mission name, OSIRIS-APEX.

Asteroid Bennu is estimated to be over 4.5 billion years old, meaning its materials could hold clues into the formation of the solar system and how the building blocks of life made it to Earth. And, to scientists’ delight, the mission managed to capture more material than anyone expected. “The very best ‘problem’ to have is that there is so much material, it’s taking longer than we expected to collect it,” said Christopher Sneadr, NASA’s deputy OSIRIS-REx curation lead. With the livestream coming up, we’ll soon know more about what they’ve found in that material so far.

This article originally appeared on Engadget at https://www.engadget.com/nasa-will-reveal-what-osiris-rex-brought-back-from-asteroid-bennu-on-wednesday-213651949.html?src=rss

EV buyers will get an instant rebate for every car purchased starting in 2024

Car dealers can give buyers an instant rebate for purchasing certain electric vehicles starting in January of 2024, according to new guidance released by the IRS. The memo says eligible vehicles may qualify for a tax credit of up to $7,500. However, the credit amount will depend on whether an EV and its buyer meet certain requirements, and when a car is actually purchased. 

For an electric car to qualify, it needs to have a minimum battery capacity of seven kilowatt hours. Buyers can’t claim the credit if their adjusted gross income exceeds certain thresholds – $300,000 if married and filing jointly, and $150,000 for the majority of single taxpayers. The manufacturer’s suggested retail price for the EV also can not exceed specific price points. For sport utility vehicles and pickup trucks, the cap is $80,000, for example. But for average electric vehicles to qualify, they can't be more than $55,000, which really narrows the benefit for cheaper car makers. While it’s a bummer that you can't get the rebate for an $81,000 Porche Taycan, you can probably get the benefit for something like the Nissan Leaf S that goes for $27,400.

Some EVs bought before 2024 might qualify for the rebate too, if they were bought and weren't intended for resale. For vehicles placed in service on or after April 18, 2023, the IRS says the potential rebate will depend on a variety of factors including the vehicle’s make and battery capacity. There are also requirements in place for length of ownership to prevent unscrupulous buyers from snapping up an EV, reselling it and pocketing the rebate.

The IRS lists eligible vehicles, including battery electric, plug-in hybrid and fuel cell vehicles on FuelEconomy.gov. It says the list will be updated as more vehicle eligibility requirements take effect.

All in all, the proposed guidance by the IRS is in line with the Biden administration’s goal of having 50 percent of new car sales be driven by EVs before 2030. The hope is an instant rebate will incentivize more buyers to purchase an electric car rather than having to wait to see any tangible reward for their purchase when they file their taxes. Albert Gore, executive director of the Zero Emissions Transportation Association, commends the IRS’ memo stating, “This guidance makes it easy for everyone to access the IRA’s new and used electric vehicle tax credits at the point of sale.”

This article originally appeared on Engadget at https://www.engadget.com/ev-buyers-will-get-an-instant-rebate-for-every-car-purchased-starting-in-2024-211224909.html?src=rss

Amazon's first internet satellite launch was a success

Amazon's first satellite launch was a success, according to United Launch Alliance. The aerospace manufacturer's Atlas V rocket took the first two Project Kuiper satellites to low Earth orbit on Friday. The mission, which is named Protoflight, lifted off at 2:06PM ET from Cape Canaveral Space Force Station in Florida. 

Amazon has been working on Project Kuiper, its Starlink-esque internet satellite initiative, for quite some time. It previously planned to launch the prototypes by the end of last year.

The company sees Protoflight as a key learning opportunity, giving it the chance to record real-world (or, more accurately, offworld) data from space and add that to findings from lab and field testing. Amazon expects to gain more insight into how the network will perform across ground and space. This is also a test of satellite processing, launch and mission operations. Once the mission is over, Amazon will actively deorbit both satellites before they burn up in the atmosphere.

“We’ve done extensive testing here in our lab and have a high degree of confidence in our satellite design, but there’s no substitute for on-orbit testing,” Rajeev Badyal, Project Kuiper’s vice president of technology, said. “This is Amazon’s first time putting satellites into space, and we’re going to learn an incredible amount regardless of how the mission unfolds.”

Amazon says the aim of Project Kuiper is to offer fast and affordable broadband to unserved and underserved communities across the world. It plans to deploy more than 3,200 satellites over the next six years after it obtained FCC approval, and the KuiperSat-1 and KuiperSat-2 prototypes are the first iterations. It expects to launch production satellites in the first half of 2024 and start beta tests with some customers by the end of next year.

If you missed the launch, you can watch a replay of the livestream below. The rocket launches at around 26:05 into the video.

This article originally appeared on Engadget at https://www.engadget.com/amazons-first-internet-satellite-launch-was-a-success-202130763.html?src=rss

Tesla cuts prices on Model 3 and Y after dwindling deliveries

Tesla is cutting prices on some Model 3 and Model Y vehicles in the US, as spotted by CNBC. The automaker’s move, its second price drop in just over a month, comes after it fell short of market estimates for deliveries.

Tesla’s website now lists the Model 3 starting at $38,990, down from its previous $40,240. Meanwhile, the Model 3 Long Range is now $45,990 (down from $47,240), and the Model 3 Performance has a new price of $50,990 (from $53,240). In addition, the Model Y Performance SUV has fallen from $54,490 to $52,490.

These are minor cuts compared to the nearly 20 percent price drops it issued in September on Model S and Model X EVs. They also pale in comparison to the March price cuts that dropped Model X costs by up to $10,000. Tesla began toying with pricing in late 2022 when it lowered costs to face a consumer spending slowdown and increased EV competition. The automaker attributed its third-quarter slump to factory upgrades, leading to manufacturing downtime. Since January, Tesla has cut the cost of the Model 3 by about 17 percent and the Model Y by 26 percent.

CEO Elon Musk has signaled he is willing to prioritize volume and market share over profit margins in the near term. “I think it does make sense to sacrifice margins in favor of making more vehicles,” he said in July. However, the automaker believes it will still reach its 2023 goals. “A sequential decline in volumes was caused by planned downtimes for factory upgrades, as discussed on the most recent earnings call. Our 2023 volume target of around 1.8 million vehicles remains unchanged,” Tesla wrote in a statement this week.

This article originally appeared on Engadget at https://www.engadget.com/tesla-cuts-prices-on-model-3-and-y-after-dwindling-deliveries-200844132.html?src=rss

Atari is releasing a new cartridge for its 46-year-old 2600 console

Atari just announced preorders for a physical cartridge for the company’s once-ubiquitous 2600 console. You read that right. A gaming console that counts 1982 as its most successful year is releasing another new cartridge in the year 2023. The game-in-question is called Save Mary and was actually developed during the console’s golden years, before being shelved when the 2600 went the way of the dodo.

Save Mary was in development for two whole years, which is a lifetime in the generation of gaming that preceded the NES. The normal timeframe to produce a game back then was six to nine months, with some notorious titles taking just five or six weeks. Save Mary was originally developed by veteran Atari staffer Tod Frye, the guy behind the 2600 version of Pac-Man and the Swordquest series.

Preordering one of these cartridges for $60 nets you a silver collector’s edition box and a full-color manual, in addition to the game itself. There are only 500 of these carts available, making them an attractive collector’s item for Atari diehards.

Atari

As for the game, Save Mary tasks you with, well, saving a lady named Mary. She’s stuck in a steep canyon that’s rapidly filling with water. You use a crane to build platforms to help her escape the dire predicament. Power-ups appear on the cliffside to help you out, an idea that Atari says was likely inspired by Pac-Man. Atari’s founder Nolan Bushnell lauded the title in a 1989 interview, saying that it was the “first game in which you rely on construction rather than destruction to save the princess.”

Save Mary joins several other recently-manufactured Atari 2600 cartridges, many of which are brand-new titles like Mr. Run and Jump or unreleased “lost” games like Aquaventure. Each cartridge in the Atari XP line is “manufactured to exact standards” from yesteryear with some modern flourishes like beveled edges to prevent pin damage and gold-plated connectors. You don’t have to track down a dusty old 2600 to play these games, as Atari currently sells an upgraded version of the console, called the 2600+.

This article originally appeared on Engadget at https://www.engadget.com/atari-is-releasing-a-new-cartridge-for-its-46-year-old-2600-console-183922523.html?src=rss

Engadget Podcast: Google’s Pixel 8 phones and Pixel Watch 2

Yes, Techtober is in full swing! This week, Cherlynn and Devindra chat with Engadget’s Sam Rutherford about everything from the Made by Google event. That includes the Pixel 8, Pixel 8 Pro and Pixel Watch 2. We give Google credit for leaning on AI long before it was trendy, but we wonder if the Pixel 8 Pro’s temperature sensor will actually be useful. Also, we dive into Samsung’s latest FE devices, Apple’s fix for overheating iPhone 15s, and Google’s Chromebook Plus initiative.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

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Topics

  • Google announces the Pixel 8, Pixel 8 Pro, Pixel Watch 2 and Buds Pro, along with a slew of AI features – 1:05

  • Engadget’s first take on the Pixel 8 and Pixel 8 Pro – 7:15

  • Samsung announces new FE devices – 58:51

  • Apple says iOS 17 update should fix those hot iPhones – 1:02:45

  • Google could be directing users to advertisers using semantic match algorithm – 1:12:33

  • Quantum Dot inventors win Nobel Prize – 1:21:11

  • Working on – 1:23:12

  • Pop culture picks – 1:25:55

Credits
Hosts: Devindra Hardawar and Cherlynn Low
Guest: Sam Rutherford
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-google-pixel-8-phones-pixel-watch-2-172659855.html?src=rss