Posts with «region|us» label

Sony ANC headphones are up to 53 percent off at Amazon

A bunch of Sony headphones, earbuds and other audio devices are on sale at Amazon, including the Sony WH-CH720N headset, which is currently selling for the lowest price we've seen for it on the website. You can get the noise canceling wireless headphones for $98, down 35 percent from their original list price of $150. They have a lightweight, over-ear design with ample space around your ears so that they'd be comfortable to use. And while you can completely block out outside noise for full immersion, you can also switch on their Adjustable Ambient Sound mode that comes with 20 levels for when you want to be aware of your surroundings. 

Buy Sony ANC headphones at Amazon - up to 53 percent off

You can pair the WH-CH720N with two Bluetooth devices at the same time, and you can easily switch between them at the touch of a button. Plus, the model supports both Alexa and Google's voice assistants, and Sony says it can last for up to 35 hours on a single charge. 

The most deeply discounted product among the ones currently on sale, however, are the Sony WH-XB910N wireless headphones. They have the power to enhance low-end frequencies for extra bass with their "dedicated bass duct on the headphone housing" and "increased airtightness between the driver units and eardrums." The headphones use dual noise cancelation technology to keep ambient sounds out, and like the WH-CH720N, you can quickly switch between two connected Bluetooth devices. You can get the Sony WH-XB910N headphones right now for $118, which isn't quite a record-low for the model but is still 53 percent lower than its original price. 

If you're looking for earbuds instead of headphones, you can also grab a pair of Sony LinkBuds S with noise canceling capabilities for $128 (36 percent off) from the sale. Want earbuds designed to let ambient sounds in? The Sony LinkBuds earbuds with an open-ring design now also cost $128, or 29 percent less than their original list price. Finally, you can find deals on subwoofers and sound bars from Amazon, as well, if those are what you've been eyeing for the upcoming holiday season. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/sony-anc-headphones-are-up-to-53-percent-off-at-amazon-095038076.html?src=rss

Kamala Harris announces AI Safety Institute to protect American consumers

Just days after President Joe Biden unveiled a sweeping executive order retasking the federal government with regards to AI development, Vice President Kamala Harris announced at the UK AI Safety Summit on Tuesday a half dozen more machine learning initiatives that the administration is undertaking. Among the highlights: the establishment of the United States AI Safety Institute, the first release of draft policy guidance on the federal government's use of AI and a declaration on the responsible military applications for the emerging technology.

"President Biden and I believe that all leaders, from government, civil society, and the private sector have a moral, ethical, and societal duty to make sure AI is adopted and advanced in a way that protects the public from potential harm and ensures that everyone is able to enjoy its benefits,” Harris said in her prepared remarks.

"Just as AI has the potential to do profound good, it also has the potential to cause profound harm, from AI-enabled cyber-attacks at a scale beyond anything we have seen before to AI-formulated bioweapons that could endanger the lives of millions," she said. The existential threats that generative AI systems present was a central theme of the summit

"To define AI safety we must consider and address the full spectrum of AI risk — threats to humanity as a whole, threats to individuals, to our communities and to our institutions, and threats to our most vulnerable populations," she continued. "To make sure AI is safe, we must manage all these dangers."

To that end, Harris announced Wednesday that the White House, in cooperation with the Department of Commerce, is establishing the United States AI Safety Institute (US AISI) within the NIST. It will be responsible for actually creating and publishing the all of the guidelines, benchmark tests, best practices and such for testing and evaluating potentially dangerous AI systems. 

These tests could include the red-team exercises that President Biden had mentioned in his EO. The AISI would also be tasked in providing technical guidance to lawmakers and law enforcement on a wide range of AI-related topics, including identifying generated content, authenticating live-recorded content, mitigating AI-driven discrimination, and ensuring transparency in its use.

Additionally, the Office of Management and Budget (OMB) is set to release for public comment the administration's first draft policy guidance on government AI use later this week. Like the Blueprint for an AI Bill of Rights that it builds upon, the draft policy guidance outlines steps that the national government can take to "advance responsible AI innovation" while maintaining transparency and protecting federal workers from increased surveillance and job displacement. This draft guidance will eventually be used to establish safeguards for the use of AI in a broad swath of public sector applications including transportation, immigration, health and education so it is being made available for public comment at ai.gov/input.

Harris also announced during her remarks that the Political Declaration on the Responsible Use of Artificial Intelligence and Autonomy the US issued in February has collected 30 signatories to date, all of whom have agreed to a set of norms for responsible development and deployment of military AI systems. Just 165 nations to go! The administration is also launching a a virtual hackathon in efforts to blunt the harm AI-empowered phone and internet scammers can inflict. Hackathon participants will work to build AI models that can counter robocalls and robotexts, especially those targeting elderly folks with generated voice scams.

Content authentication is a growing focus of the Biden-Harris administration. President Biden's EO explained that the Commerce Department will be spearheading efforts to validate content produced by the White House through a collaboration with the C2PA and other industry advocacy groups. They'll work to establish industry norms, such as the voluntary commitments previously extracted from 15 of the largest AI firms in Silicon Valley. In her remarks, Harris extended that call internationally, asking for support from all nations in developing global standards in authenticating government-produced content. 

“These voluntary [company] commitments are an initial step toward a safer AI future, with more to come," she said. "As history has shown in the absence of regulation and strong government oversight, some technology companies choose to prioritize profit over: The wellbeing of their customers; the security of our communities; and the stability of our democracies."

"One important way to address these challenges — in addition to the work we have already done — is through legislation — legislation that strengthens AI safety without stifling innovation," Harris continued. 

This article originally appeared on Engadget at https://www.engadget.com/kamala-harris-announces-ai-safety-institute-to-protect-american-consumers-060011065.html?src=rss

This 90-passenger school bus has nearly 300 miles of range

Your EV may go a long way between charges, but can it carry dozens of passengers? GreenPower can boast both of those things with its latest electric school bus called "Mega Beast," it announced in a press release spotted by Electrek. A massive 387 kWh battery supplies nearly 300 miles of range and it can carry up to 90 people — around three classrooms full of kids. 

The long wheelbase Type D model features "the longest range and has the biggest battery pack in the school bus market," GreenPower said. It uses a lithium iron phosphate (LFP) battery pack that offers high energy density and a longer life span, but a higher initial cost.

Mega Beast is a souped up version of GreenPower's regular 140 mile range, 197.3 kWh Beast ("Beast" stands for "battery electric automotive school transportation"). Along with double the battery size, it offers better hill-climbing power, the company wrote. 

Why the need for so much range, when buses usually do just two runs per day? This version is designed for longer range routes at rural schools, for example, or school districts that can't necessarily charge a bus at mid-day. It's also aimed at regions with "extreme weather conditions and schools that also use the all-electric bus for extra-curricular activities."

Large electric school buses with around 100 miles of range can cost $300,000 to $400,000, up to four times the price of a diesel-powered school bus. However, maintenance costs are lower and the US Environmental Protection Agency (EPA) recently launched the Clean School Bus Program providing $5 billion over five years to replace existing school buses with zero-emission and low-emission models. Other companies building electric buses include Daimler via its Thomas-Built Buses division, along with Blue Bird

This article originally appeared on Engadget at https://www.engadget.com/this-90-passenger-school-bus-has-nearly-300-miles-of-range-044741117.html?src=rss

Google and Match Group settle antitrust case before it goes to trial

The antitrust lawsuit Epic Games and Match Group have filed against Google was supposed to go to trial on November 6, but now it looks like the video game developer might go at it alone. Google and Match, the parent company of Tinder, OkCupid and Hinge, have reached an agreement and have agreed to drop all claims against each other. According to Bloomberg and The Wall Street Journal, Google has agreed to return the $40 million Match had place in escrow to cover the service fees it would supposedly owe the Alphabet unit while the dispute is ongoing.

Match also announced in its earning report that its apps will be using Google's User Choice Billing program starting on March 31, 2024. Under the program, users will have the option to choose between Google's and the developer's billing systems when purchasing an app or paying for a subscription. If they choose to use Google's system, then Match will have to pay Google 15 percent for recurring subscriptions and 30 percent for one-off payments. Google's cut is reduced to 11 percent and 26 percent, respectively, for payments that go through the developer's provided alternative. The dating services provider said that the terms they agreed on will offset the additional costs its apps will incur implementing the User Choice Billing program over three years starting in 2024.

Tinder's parent company originally sued Google in 2022, accusing it of violating federal and state antitrust laws. Match said that Google previously assured it that it could use its own payment system. However, when it announced a new policy that would require all Android developers to process payments through the Play Store billing system, Google allegedly threatened to remove its apps from the store if it didn't comply. Match also claimed that the company had been rejecting app updates that maintained the payment system it was using.

Later that year, Match had joined up with Epic Games, and the two consolidated their antitrust lawsuit against their common foe. They even expanded their allegations and accused Google of paying major developers hundreds of millions of dollars to keep their apps in the Play Store. Bloomberg says Epic is now scheduled to face Google in court alone on November 2, and the judge is waiting for both parties to decide whether they want a jury to make the decision for their case. Epic had also sued Apple over the same issue, but in Google's case, the court has to acknowledge that Android users can sideload applications to their devices. The video game developer hasn't dropped any hints that it's also hashing out an agreement with the bigger company, but we'll know for sure if the trial still pushes through on November 2.

This article originally appeared on Engadget at https://www.engadget.com/google-and-match-group-settle-antitrust-case-before-it-goes-to-trial-041158809.html?src=rss

Tesla's Autopilot was not to blame for fatal 2019 Model 3 crash, jury finds

A California jury has found that Tesla was not at fault for a fatal 2019 crash that allegedly involved its Autopilot system, in the first US trial yet for a case claiming its software directly caused a death. The lawsuit alleged Tesla knowingly shipped out cars with a defective Autopilot system, leading to a crash that killed a Model 3 owner and severely injured two passengers, Reuters reports.

Per the lawsuit, 37-year-old Micah Lee was driving his Tesla Model 3 on a highway outside of Los Angeles at 65 miles per hour when it turned sharply off the road and slammed into a palm tree before catching fire. Lee died in the crash. The company was sued for $400 million plus punitive damages by Lee’s estate and the two surviving victims, including a boy who was 8 years old at the time and was disemboweled in the accident, according to an earlier report from Reuters.

Lawyers for the plaintiffs argued that Tesla sold Lee defective, “experimental” software when he bought a Model 3 in 2019 that was billed to have full self-driving capability. The FSD system was and still is in beta. In his opening statement, their attorney Jonathan Michaels also said that the “excessive steering command is a known issue at Tesla.”

Tesla’s defense argued that there was no such defect, and that an analysis cited by the plaintiffs’ lawyers identifying a steering issue was actually looking for problems that were theoretically possible. A fix to prevent it from ever happening was engineered as a result of that analysis, according to the company. Tesla blamed human error for the crash, pointing to tests that showed Lee had consumed alcohol before getting in the car, and argued that there’s no certainty Autopilot was in use at the time.

The jury ultimately found there was no defect, and Tesla was cleared on Tuesday. Tesla has faced lawsuits over its Autopilot system in the past, but this is the first involving a fatality. It’s scheduled to go on trial for several others in the coming months, and today's ruling is likely to set the tone for those ahead.

This article originally appeared on Engadget at https://www.engadget.com/teslas-autopilot-was-not-to-blame-for-fatal-2019-model-3-crash-jury-finds-210643301.html?src=rss

Atari is buying retro game specialist Digital Eclipse

Atari has agreed to buy developer Digital Eclipse. The acquisition, which is expected to close in the coming days, will be worth up to $20 million based on the performance of Digital Eclipse over the next decade. Atari says that by bringing Digital Eclipse under its wing, it "will be able to further support its retro-focused growth strategy."

Over the last several years, Digital Eclipse has become well-known for its expertise in remastering older titles and releasing them as collections. Teenage Mutant Ninja Turtles: The Cowabunga Collection, Disney Classic Games: Aladdin and The Lion King and the SNK 40th Anniversary Collection are among its more notable projects. 

Digital Eclipse caught the attention of many last year with Atari 50: The Anniversary Collection. That well-regarded compilation pulled together dozens of games from across Atari's 50-year history and placed them in context with the help of marketing and development documents, archival footage and new interviews with former Atari employees. Digital Eclipse built on the "interactive documentary" format with this year's release of The Making of Karateka.

It plans to continue with this Gold Master Series preservation project under Atari's umbrella. It will still have the ability to work with third-party developers and publishers, and there are several non-Atari projects in the works that it has yet to announce.

Atari seems to be on a mission to become a powerhouse in retro gaming and game preservation. It also bought Nightdive Studios, a developer that specializes in remasters, and AtariAge (a community and news site that focuses on Atari) this year. In addition, Atari has been snapping up many gaming franchises from the 1980s and 1990s.

This article originally appeared on Engadget at https://www.engadget.com/atari-is-buying-retro-game-specialist-digital-eclipse-195419696.html?src=rss

The Theragun Mini 2.0 drops to a record low price in early Target Black Friday deal

Therabody’s Theragun Mini 2.0 massage device is on sale at Target for $170. That’s $30 off the MSRP of $200 and matches a previous record-low for the massage gun, so this early Black Friday deal could be your best chance to snag a muscle-soothing percussive therapy gadget on the cheap.

To that end, the deal’s only accessible today and requires a Target Circle membership. Don’t worry. It’s free to sign up, and once you do you’ll get a coupon code you can clip directly on the product page.

This is the second-generation Theragun Mini, with three massage speeds that offer up to 2,400 percussions per minute. It also ships with a trio of attachments designed for different muscle groups and the Mini boasts a rechargeable battery that gets two hours of use per charge. This massage gun actually made our list of the best fitness devices for college students, but you don’t need your head in a text book to appreciate vibration-based pain relief.

Despite being a smaller and more budget-friendly version of Therabody’s other products, we found that the Mini works nearly as well as its larger counterparts when it comes to easing tight muscles. We appreciated its one-handed design, decreased noise level during use and powerful motor.

This is a battery-powered wireless massage gun that gets around two hours of use per charge. It also connects to a proprietary app via Bluetooth that helps you create custom routines to treat specific ailments. It’s also worth noting that the Mini is also around 30 percent lighter than the company’s other massage guns, which helps with that whole one-handed use aspect. Now you’ll never have to admit weakness by asking someone else to help with muscle tightness.

Target is actually selling a few Therabody products at steep discounts, all of which return to their normal prices once Halloween is over. Beyond the Mini in black or tan, you can snag the company’s eye mask massaging device for 15 percent off.

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This article originally appeared on Engadget at https://www.engadget.com/the-theragun-mini-20-drops-to-a-record-low-price-in-early-target-black-friday-deal-183342874.html?src=rss

Surface Laptop Studio 2 review: The ultimate all-rounder

Even among 2-in-1 PCs, Microsoft’s Surface Laptop Studio offers a unique blend of performance and adaptability. But now on the second model, thanks to refreshed specs plus the addition of a USB-A port and a microSD card reader, it feels like Microsoft has given its mobile workstation the finishing touches it needed all along, resulting in what may be the ultimate all-rounder. Unfortunately with a high starting price and costly upgrades for more RAM and a discrete GPU, the Surface Laptop Studio 2 is hard to recommend for everyone.

Design: Funky but functional

Francis Bacon once said “There is no excellent beauty that hath not some strangeness in the proportion,” which is a sentiment that feels applicable to the Surface Laptop Studio 2. It features a minimalist aluminum chassis (instead of the magnesium frame on the previous model) but in a somewhat unconventional configuration. The laptop’s lid is divided into two halves, which allows the screen to pivot 180 degrees or tilt down into an easel. Meanwhile, its base features a two-tiered design that allows the laptop to keep its vents away from the sides of the system while also providing a hidden magnetic charging spot for a Surface Slim Pen 2 (which sadly, is not included).

The two biggest changes to the Studio 2’s design are the addition of the USB-A port and a microSD card slot. When combined with the existing dual USB-C jacks, you get a solid range of connectivity options. It means you can transfer files from a camera directly to the laptop and you’ll rarely (if ever) have to worry about carrying around extra dongles for peripherals. That said, Surface Laptop Studio 2’s slightly thicker chassis (but only by one or two millimeters) and the change to aluminum does mean an extra third of a pound in weight (4.18 pounds with integrated graphics or 4.37 with a discrete GPU).

Display: Vivid from any angle

The Surface Laptop Studio 2’s screen hasn’t changed much from the previous model, but that’s not a bad thing. Its 14.4-inch panel features the same 2,400 x 1,600 resolution, along with a dynamic refresh rate that can switch between 60Hz and 120Hz depending on what you’re looking at. However, brightness is a touch better at around 500 nits, or 650 nits with HDR turned on. And you still get full Windows Inking support with 4,096 levels of pressure sensitivity.

Performance: More than enough power, but it’ll cost you

Photo by Sam Rutherford/Engadget

For the new model, Microsoft streamlined the Surface Laptop Studio 2’s specs by offering a single processor across every config: an Intel Core i7-13700H. From there you can choose a base model with integrated graphics or upgrade to one with either an RTX 4050 or RTX 4060 GPU. The annoying thing is that, to get that 4060, you also have to get 64GB of RAM, which is overkill for most people. That’s unfortunate because that config costs $3,300. An option with only 32GB of RAM and a lower cost would be appreciated.

That said, it’s hard to complain about its actual performance. The Surface Laptop Studio 2 kept pace with similarly specced gaming laptops including the MSI Stealth 14 Studio and Razer Blade 18 across both benchmarks and real-world tests. While it’s not meant to be a dedicated gaming rig, it also hit 62 fps in Cyberpunk 2077 at 1920 x 1200 with high graphics and ray tracing set to ultra (though that is with NVIDIA’s DLSS turned on).

Battery Life: Surprisingly decent

Photo by Sam Rutherford/Engadget

Even with a discrete GPU, the Surface Laptop Studio 2’s longevity is closer to a standard ultraportable than more short-lived gaming notebooks. On PCMark 10’s OpenOffice battery rundown test, it lasted eight hours and 40 minutes. That’s three hours more than both the MSI Stealth 14 Studio and the Razer Blade 16, which lasted 5:19 and 5:10, respectively. However, more typical ultraportables like ASUS’ Zenbook S 13 fared even better with a time of 10:39.

Wrap-up

The two major knocks against the Surface Laptop Studio 2 are its price and limited configurations that top out with NVIDIA RTX 4060 graphics, which makes it feel more like a great all-rounder than an all-out mobile powerhouse. While there’s no defending its cost, I’m not as bothered by the latter, because there’s a lot of value in a system that offers unmatched adaptability.

Photo by Sam Rutherford/Engadget

With its innovative design, brilliant display, above-average battery life and improved connectivity, the Surface Laptop Studio 2 can handle a lot of different assignments with ease. It’s a great system for editing photos and videos, and stylus support makes drawing or taking notes a delight. When you factor in the excellent keyboard, Windows Hello IR cameras and one of best touchpads on a Windows laptop today (courtesy of Sensel), you get an incredibly versatile mobile workstation. And if we revisit that classic line from Shakespeare, “A jack of all trades is a master of none, but oftentimes better than a master of one,” which is precisely what we have here with the Surface Laptop Studio 2. I just wish it was a bit cheaper.

This article originally appeared on Engadget at https://www.engadget.com/surface-laptop-studio-2-review-the-ultimate-all-rounder-specs-price-180012173.html?src=rss

The Google Pixel 7a is cheaper than ever at $374 in this early Black Friday deal

Google’s budget Pixel 7a was already a more affordable alternative to the flagship Pixel, but with a 25 percent discount on Amazon right now, it’s an absolute steal. The Pixel 7a is down to just $374 from its original price of $500. It’s the lowest we’ve seen it drop yet, beating even the October Prime Day price by $25. The discounted Pixel 7a is unlocked for all carriers, and available in the colors Charcoal, Sea and Snow.

While it may not have everything you’d get in a flagship, the Pixel 7a is still a really solid smartphone. It has a smooth 90Hz display and a Tensor G2 chip, plus 8GB of RAM and 128GB of storage. The battery life is great, too. In our review, where it earned a score of 90, we found the Pixel 7a’s 4,385mAh battery kept it going for an impressive 17 hours and 41 minutes. The Pixel 7a is also the first in Google’s A series to support wireless charging. It’s not groundbreaking, capping out at 7.5 watts, but it’s still a nice convenience.

The Pixel 7a holds up in just about every category, and we ranked it as the best midrange Android smartphone in 2023. It boasts a 64MP camera on the back which does a great job of preserving detail, and shots taken in Night Sight mode even beat Samsung's Galaxy S23 when comparing white balance. The selfie camera is crisp as well, and now capable of shooting video in 4K.

Designwise, the 7a looks a lot like the flagship Pixel 7, though it’s slightly bulkier and has plastic backing. It’s got a 6.1 OLED screen and a water resistance rating of IP67. It’ll also get years of updates, with at least three OS upgrades and five years of security updates. There are some things it’s missing, being a budget phone — like a dedicated zoom lens — but at only $374, that may not be a dealbreaker.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-google-pixel-7a-is-cheaper-than-ever-at-374-in-this-early-black-friday-deal-173045009.html?src=rss

Skating/murder sim Rollerdrome is coming to Xbox Game Pass

Skating video games are always a good time, especially when paired with high-octane action and violence. Rollerdrome is no exception, allowing players to complete death-defying roller-skating tricks and death-inducing headshots all at the same time. The game’s been an absolute hit since originally releasing for PS4, PS5 and Steam back in August of last year. Now, it’s coming to Xbox as a day one Game Pass title.

Rollerdrome releases for Xbox Series X/S via Game Pass on November 28. It’s also launching as a standalone Windows PC title, which will be available for purchase on the Microsoft Store for $30. As previously mentioned, it’s already playable on PC via Steam, but additional purchase options are never a bad thing.

If you’re unfamiliar with the game, here's a quick primer. Rollerdrome was developed by Roll7, the same team behind the uber-popular skateboarding sim OlliOlli World. The game has all of the tricks and speedy movement you’d expect from a roller-skating simulation, but with a heavy emphasis on action. We called the game “endlessly replayable" and gave it a spot on our list of the best video games of 2022, emphasizing the challenge mode and online leaderboards. We also liked the dystopian vibes, making gameplay resemble the 1970s cult classic dystopian film Rollerball. This was likely intentional on the part of the developers. 

The graphics on this third-person skater/shooter are also on-point, with bright, comic-book style visuals. There are plenty of environments to skate through, like an abandoned mall and a desert canyon. Each play area is littered with ramps, gaps and breakable windows, all of which can be leveraged for tricks. There’s also plenty of baddies to murder with weapons ranging from shotguns to grenade launchers. 

This is a busy November for Game Pass. In addition to Rollerdrome, the subscription service gets the Yakuza-adjacent Like A Dragon Gaiden: The Man Who Erased His Name on November 9, along with the creature-hunting sim Wild Hearts. The Stardew-alike life sim Spirittea releases on November 13 with another farming sim, Coral Island, coming on November 14.

This article originally appeared on Engadget at https://www.engadget.com/skatingmurder-sim-rollerdrome-is-coming-to-xbox-game-pass-171355085.html?src=rss