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Teenage Engineering's recorder and mic make the Field series feel complete

Last spring, Teenage Engineering announced a curious, tiny mixer. At $1,200 the TX-6 appeared to pair a serious price tag with almost comically small controls. It divided music making forums with naysayers deeming it evidence that the company was squandering its reputation as a maker of spendy-but-delightful products. Importantly, the TX-6 was the first in a new line of “Field” products. It was soon joined by the OP-1 Field synthesizer, but until recently that was it, and a mixer with a synth didn’t feel like much of a “system”.

With the arrival of the TP-7 recorder and the CM-15 microphone, the Field family is complete — although the company hasn’t ruled out adding more products further down the line. And like some sort of heavily designed musical Infinity Stones, all four products feel far more exciting and powerful together than they do individually. Or, forced metaphors aside, it’s easier to see where the company was going with all this now that the family is complete.

That’s if the $5,900 entry fee for the full set doesn’t make you balk. But let’s ignore the economics for now, as that’s an accepted part of the Teenage Engineering experience at this point. What we have here is a compact, creativity-inducing system that’s like no other and this off-beat, playful approach to product design is something I wish we saw more of (and ideally in a more accessible way).

We’ve already covered the TX-6 mixer and the OP-1 Field synthesizer and how they interact with each other. But as the two new arrivals bring their own set of skills to the Field system, most of which is laid out below. I say most, as every time I tinker with them, it occurs to me to try something new. Similarly, revisiting the online guide seems to have an uncanny ability to throw up things you missed last time, further unlocking ideas or features.

CM-15

Teenage Engineering’s first studio microphone is nothing if not beautiful. The Field aesthetic of small, rectangular CNC aluminum makes the most sense here out of all the products. The CM15 could really just be another fancy microphone. The CM15 is also the one where the price is most inconspicuous, given high-end microphones tend to start around the $1,200 that you’ll need to spend to add this to your collection.

The CM15 is a large diaphragm condenser microphone which is the type preferred in studios and tends to be a lot more sensitive than something like the podcaster’s favorite Shure SM7b. This microphone doesn’t have elaborate features like internal storage or any type of sound modification tools, but it’s not without some interesting details. For one, the CM15 has three output options — mini XLR, USB and 3.5mm — which makes it compatible with a wide range of devices. Specifically, as the CM15 has its own battery, it plays nice with more USB devices than rival condensers that may require more juice than your phone can deliver.

A switch around the back offers three levels of gain adjustment (neutral and +/- 18dB) which is handy given the variety of things you can plug this into. The gain is analog and in testing sounds pretty clean, with only a marginal effect on the noise floor. I found being able to quickly adjust the gain directly on the mic for different situations made this mic feel like a really good all-rounder, both at home or on the go.

With regard to the Field range, and the intercompatibility thereof, there’s less here than other devices in the family. When you plug the CM15 into the TP-7 recorder over USB it recognizes it as the CM15 and presents you a cute mini icon of it. When the mic is detected you’ll also have the option to add an additional 12dB of digital gain — something that’s not an option when plugging in a phone, for example. The CM15 is also the only mic I tried that worked with the USB port of the TX-6 mixer. This allows you to add effects and, of course, mix it with other instruments, but also this frees up an analog input if needed (though the mic will share channel six with anything else on that input).

Teenage Engineering states the CM15 can also be used as an audio interface, but when tested this didn’t work for Windows, MacOS or iOS. Though it will work as a USB mic for all those operating systems.

As for sound, the CM15 is a very “close” sounding condenser microphone. By that, I mean it never seemed to pick up a lot of the room which can often be the case with condensers, especially those with larger diaphragms. This is due to the supercardioid polar pattern but the result is perfect for mobile applications where you may find yourself in different environments and the CM15 will deliver fairly consistent sound. For my voice, I might appreciate the option to bump the mid-high frequencies a touch, but for most everything else, including foley and instruments, the CM15 sounds bright and clear.

TP-7

I’ll say it straight up front, the $1,499 TP-7 is my favorite of the four Field devices. The OP-1 Field is the flagship, but for pure portability to functionality balance, the TP-7 wins. Described as a “Field recorder” the TP-7 takes the idea of a portable cassette recorder and brings it up to date for the 21st century. There’s a built-in microphone, 128GB of storage and three stereo inputs (that can also be outputs). It can record multitrack podcasts, has tactile scrubbing controls and a thumb rocker and can even become a tiny turntable complete with scratching and physical pitch control.

First and foremost though, the TP-7 is a capable recorder. Press and hold the side button, even when the device is off, and it’ll spring to life and start recording via the internal mic. This feature is more about recording short notes and ideas which you can then have transcribed via a companion app. The app connects over Bluetooth or USB, works offline and will even identify different speakers. It’s not as fully featured as a paid service like Trint or Otter but it’s really cool extra functionality. I even tried loading an old interview I had on my PC onto the TP-7 and the app happily transcribed that, too. The only restriction seemingly being that you have a TP-7 (you can’t load an audio up from your phone within the app, for example).

Beyond memo recording is more general recording of the TP-7’s various inputs. As with the TX-6 mixer, your main inputs are 3.5mm ports which isn’t ideal but most things with a line signal can be wrangled into 3.5mm easily enough. You can also record audio into and out of your phone via USB-C (including the iPhone 15) or directly from the CM15 digitally and over 3.5mm analog at the same time, if you wanted.

The three 3.5mm ports can be configured for line-level or headset/TRRS input or flipped into outputs. Line level will cover most instruments and active electronics with audio output, while headset mode is for anything with a lower output signal such as, well, headsets, but also some other unpowered microphones like lavaliers. I even had some success recording an SM7b via an XLR to TRRS adapter. You can add up to 45dB of gain to the 3.5mm inputs, and with about 35dB the output from Shure’s gain-hungry mic was quiet, but clean and usable. Other XLR dynamic mics were much louder and usable.

With three microphones connected this way, the TP-7 will spit out a multitrack WAV file with each one recorded on its own channel making this a capable podcast recording tool or mini studio recorder that you can mix properly after the fact.

Connect a phone to the TP-7 over USB-C and you can record any sound directly, so you could grab the audio from a video and transcribe it with the app, or load up a beat and then sing or rhyme over it for an on the go demo whenever inspiration strikes. When playing back on the TP-7 the main front disk rotates and you can speed it up, slow it down or even do some rudimentary scratching. This could be used for effect when feeding the output into the TX-6 mixer for recording onto another device.

Multitrack also works for playback. So if you have a WAV file that has drums, vocals, synth and bass as different tracks, you can play it on the TP-7 into the TX-6 over USB and you can mix and add effects to each part of the track separately. In this way, you can use the pair as an effective performance tool, creating an intro with just the beat, adding in the bassline and so on.

Taking this concept even further, with two TP-7s and the TX-6 mixer you effectively have a pair of tiny turntables, with actual turning platters, that can be pitched up or down in real time into the mixer. It’s a classic analog DJ setup but the size of a paperback. I tried it, and mixing this way is really hard as using the jog wheel to alter pitch is a bit heavy handed. You can adjust the pitch more gently by holding the side button and then using the jog wheel, but if, like me, you haven’t mixed this way in 20 years, it takes a little getting used to. It’s also a little OTT to be fair.

What’s much more reasonable, is using the TP-7 as a general audio player. You can load files onto it, and then play them back either on the internal speaker or (preferably) via headphones. You can use the side rocker or the main wheel to control the playback, too. Currently you can only play .wav and .flac file extensions, which is fine, but the lack of mp3 feels like an obvious omission (Teenage Engineering confirmed support is incoming).

The flexibility of the TP-7 doesn’t stop out in the field. Connect it to your PC and it’ll become an audio interface, too. Or at least, that’s the idea. Right now on Windows I only had it working briefly and not in full. On macOS it was marginally better, but not usable. Bear in mind the TX-6 also offers this functionality, and after months that still doesn’t work with Windows at all and is still not flawless on macOS. It’s a shame, as at this price point you’d hope it works at launch and across both systems.

There’s really a lot more you can do with the TP-7, especially in combination with the TX-6. There’s Bluetooth MIDI functionality, for one. The two really make a great team, but the above cover much of the main functionality. Everything else starts to get a little bit niche. Fun, but niche. I’m also certain that functionality will continue to grow as Teenage Engineering is generally pretty good about adding features, often based on user feedback.

Putting it all together

After spending days plugging different things into the TP-7 and the TX-6 and trying out various scenarios and ideas, it sometimes felt like that was often half the fun. Wondering what will happen if you do X and connect to Y. Like musical lego. Much of this will be true for many combinations of audio gear, but the Field line does lend itself particularly well to this playful experimentation.

That said, there are some bugs that you might not expect at this price point. The most obvious one I encountered was the audio interface functionality. At launch I would expect Windows and macOS support and for both to be fairly seamless. Other curiosities were less important but still confusing. Sometimes the CM15 wouldn’t be recognized over USB until a restart, or simply using the analog/3.5mm output would sporadically give crunchy audio when recording into one thing, but clear audio on the TP-7. This could well be down to cables, adapters and so on, but when the same scenario works just fine on a product a third of the price it’s harder to justify.

Take the Tula mic, for example. It’s actually a device that’s already quite popular with Teenage Engineering fans. It has a more classic design, but offers similar functionality to both the TP-7 and the CM15 combined. The mic on it maybe isn’t as good as Teenage Engineering’s, and the recorder functionality doesn’t have the fancy rocker and jog wheel controls, but it’s a good mic and a good recorder all in one and it only costs $259 — less than a tenth of the TP-7 and CM15 together.

But as I said up top, this is less about the price. Teenage Engineering fans are aware of the expense that comes with the products. Many consider it worth it just for that extra dash of playfulness that you don’t find elsewhere. (Other fans are, to be clear, still not really okay with the pricing.) That’s perhaps a conundrum that good old market forces can decide. If, after all these years, the company is still chugging along, it suggests there are plenty of people that consider it a premium worth paying.

What is less contested is that Teenage Engineering does something unique enough to earn it enough fans for there to even be an argument. Or an article like this one. The Field system, in my opinion, exemplifies what the company does best. Interesting tools that have a practical core and a less practical fun side. Individually all four field items will solve a basic problem, like most products do. Together they become a little bit more than the sum of their parts. If you believe creativity lives in that space between functionality and possibility then the Field range creates enough room here for the right kind of creator that the price

This article originally appeared on Engadget at https://www.engadget.com/teenage-engineering-tp7-cm15-field-series-review-170052292.html?src=rss

What the Golf just got a free Among Us-inspired update on Steam

What the Golf just got a free update inspired by the beloved multiplayer whodunnit Among Us. The update features 35 new levels that may or may not be chock full with saboteurs and imposters. It’s available today on PC via Steam and was already available on Nintendo Switch and Apple Arcade.

What the Golf regularly offers free updates like this, with some Thanksgiving-themed levels dropping next week. Most devs would go for a Halloween-themed update, but Triband chose Thanksgiving, which is indicative of the kind of chaos that populates the game itself.

We’ve long sung the praises of this game, as it offers a fresh take on golf that, well, isn’t really golf at all. Many of the levels offer completely different rules to keep you on your toes and, often, you aren’t even hitting a ball toward a hole. Instead, the game has you trying to hit a big house or even a horse. Other levels have you playing soccer or battling enemy combatants. In short, you never know what the game is going to throw at you next, including cute little multicolored imposters.

The Among Us-flavored update is available now, but it doesn’t seem to be hitting PS4 or PS5 just yet, which is a bummer. Developer Triband recently released a baseball-themed spinoff, of a sort, for VR called What the Bat.

This article originally appeared on Engadget at https://www.engadget.com/what-the-golf-just-got-a-free-among-us-inspired-update-on-steam-163029801.html?src=rss

A Blink Outdoor 4 bundle is 61 percent off for Amazon Prime members in an early Black Friday deal

Black Friday is just a couple of weeks away, but you don’t need to bide your time to check out some significant discounts on an array of devices. If you’re an Amazon Prime member, you can snag a bundle of Blink cameras for $140, which is 61 percent off the regular price of $360. It includes two Outdoor 4 cameras, one Wired Floodlight Camera, one Mini Pan-Tilt Camera and one Sync Module 2.

It’s a deal worth considering if you’re looking to set up a home security system without breaking the bank. The discount is available for three days.

The bundle will effectively give you a full indoor and outdoor camera system. You’ll also get three mounting kits, four AA batteries, two USB cables and two power adapters. You could always add more Blink devices to your set up if you feel the need to. It's worth bearing in mind that Blink devices only work with Alexa, so they may not be suitable if you're, for instance, already heavily invested in Google's smart home ecosystem.

In our guide to the best smart home devices, we highlighted the new Blink Outdoor 4 as our favorite wireless security camera. It can be placed indoors and it'll run for up to two years before you need to replace the AA batteries. The Blink Outdoor 4 has support for night vision, motion detection and two-way audio (via the Blink app and devices like Echo Show). It's weather resistant too.

The bundle comes with a 30-day trial of the Blink Subscription Plan, which you'll need if you prefer to store clips in the cloud. Alternatively, you can save clips locally on the included Blink Sync Module 2 or a USB flash drive (which you'll need to buy separately).

You'll receive an alert when the cameras detect movement. If you have the Blink Subscription Plan, you'll also be alerted when the Outdoor 4 and Wired Floodlight Camera detect a person using their computer vision features.

Meanwhile, the Outdoor 4 and Wired Floodlight Camera both support customizable privacy zones. This feature enables you to select areas that the cameras don't record at all. You might want to use this to avoid viewing your neighbor's door or yard. Alternatively, if you use the Outdoor 4 indoors, you may wish to block out the area between your bathroom and bedroom for post-shower privacy.

Your Black Friday Shopping Guide: See all of Yahoo’s Black Friday coverage, here. Follow Engadget for Black Friday tech deals. Learn about Black Friday trends on In The Know. Hear from Autoblog’s experts on the best Black Friday deals for your car, garage, and home, and find Black Friday sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/a-blink-outdoor-4-bundle-is-61-percent-off-for-amazon-prime-members-in-an-early-black-friday-deal-161520398.html?src=rss

The best cooking gifts for 2023

The holidays are a time to gather, drink and share your favorite dishes. And for the people who are doing the cooking, there’s no better way to show your appreciation (besides offering them a helping hand) than by giving them something to make the process faster, simpler, or just more fun. So regardless of whether they prefer baking, cooking savory dishes or making healthy juices, we’ve got a huge range of tried and tested gear that will make great gifts for foodies.

KitchenAid Cordless Variable Speed Hand Blender

Made-in Half Sheet Pan

Silpat Baking Sheet

Breville Juice Fountain

Kan Kitchen Chef Knife

Kyocera Ceramic Chef Knife

Misen Non-stick pans

Instant Vortex Plus air fryer

Anova Precision Cooker 3.0

Microplane Classic Grater

ThermoWorks ThermoPop 2

John Boos cutting board

The Good Shears by Material

Zojirushi Neuro Fuzzy rice cooker

Vitamix Explorian blender

OXO Good Grips Precision scale

SodaStream Terra

ButcherBox Favorites

This article originally appeared on Engadget at https://www.engadget.com/best-cooking-gifts-140038552.html?src=rss

Amazon makes Fresh grocery deliveries and pickups available to everyone

Amazon is expanding its grocery services to the masses — well, at least to everyone who has an account with them. Now, non-Prime Members can also get Amazon Fresh groceries delivered or utilize free pickup at all locations. 

This expanded access will soon include Amazon-owned Whole Foods Market, with every customer able to choose two-hour delivery from either retailer. The online retailer is also making a play to compete with food delivery on the likes of Uber Eats or GrubHub as Amazon will also now drop off groceries from local shops, even pet food stores. 

Of course, Prime Members will still get additional benefits, including free shipping on Amazon Fresh orders over $100. Amazon raised the free delivery threshold to $150 earlier in the year before dropping it to $100 in October. Prime Members also get discounts on items at Amazon Fresh and Whole Foods Market. 

Amazon's grocery service has struggled between an unclear strategy and poor sales. Time will tell if expanding its delivery availability will be of any help. The retailer also announced that it has revamped three Los Angeles-based stores to include new products and — the American Dream — a Krispy Kreme donut shop

This article originally appeared on Engadget at https://www.engadget.com/amazon-makes-fresh-grocery-deliveries-and-pickups-available-to-everyone-132018745.html?src=rss

Omegle shuts down after 14 years of random chats

Omegle, a chat service that pairs users with a random person so they can talk via text or video, is shutting down. Leif K-Brooks, who launched the service when he was 18 years old, announced its closure and talked about its humble beginnings, as well as how it grew organically because "meeting new people [is] a basic human need." While he didn't delve into the specific reasons for Omegle's shutdown, he admitted that "some people misused [the service], including to commit unspeakably heinous crimes."

Critics have raised concerns about the website's safety over the past years, with some even calling it a "magnet for pedophiles." In 2021, an American woman sued the website for pairing her with a person who coerced her into sending explicit images for three years, starting when she was just 11 years old. Her legal team said that the way the platform works allows it to become a "hunting ground for predators." Last year, two men in the US were sentenced to federal prison for exploiting children they met on apps, including Omegle, forcing them to perform sexual acts and to send them explicit photos and videos. A BBC investigation also revealed a rise in cases of users exposing themselves on Omegle chat. These users included minors, because while the website is technically meant for use by people 18 and older, it has no age verification in place. 

In his farewell note, K-Brooks said he worked with law enforcement agencies, as well as "the National Center for Missing and Exploited Children, to help put evildoers in prison where they belong." His website, he said proactively collected evidence against these people and tipped authorities to put them in jail. However, he said the fight against crime is "a never-ending battle" and that the "world has become more ornery" in recent years. He also said that there's been "a constant barrage of attacks on communication services... based on the behavior of a malicious subset of users."

In the end, he found the "existing stress and expense of operating Omegle, and fighting its misuse" to no longer be sustainable, both financially and psychologically. "Frankly, I don’t want to have a heart attack in my 30s," he added. 

This article originally appeared on Engadget at https://www.engadget.com/omegle-shuts-down-after-14-years-of-random-chats-125007355.html?src=rss

The Morning After: Samsung made its own generative AI model

Developed by Samsung Research, Gauss (named after mathematician Carl Friedrich Gauss) powers several on-device AI technologies across Samsung products. It will have a few different facets but will do a lot of the same stuff we’ve seen from other generative AI (GAI) models.

Gauss Language will handle tasks like translations and summarizing documents, while Gauss Code is a coding assistant. There’s also Samsung Gauss Image for all your image-generating needs. The latter can create images based on prompts and handle edits like style changes and additions. It will be able to upscale low-resolution images too.

Gauss, the human, in the 1800s, formed the normal distribution theory, a major component of what grew into machine learning and AI. Generating a picture of a cat writing at a desk is what he would have wanted, I’m sure.

It’s easy to be cynical about Samsung’s efforts here, as the company tends to forge its own path for innovation’s sake. It made its own voice assistant, Bixby. It hovered around its devices for a few years as a flagship feature, with the company even dedicating hardware buttons on some of its Galaxy S phones to launch the voice assistant. (There were only four buttons on the Galaxy S9, Samsung, and one was for Bixby?!)

But there’s some reasoning: Running generative AI features on-device could give Samsung an advantage over ChatGPT, which, for now, requires cloud connectivity. Qualcomm’s new Snapdragon 8 Gen 3 chipset supports on-device GAI operations and will likely be part of next year’s Galaxy S24 phones. 

Samsung is already teasing Galaxy AI in its incoming translation feature, pictured here

— Mat Smith

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Amazon Prime now comes with discounted access to One Medical health services

Amazon acquired One Medical last year for $3.9 billion.

Amazon Prime subscribers can now access a deeply discounted One Medical membership for primary care services. Prime members can sign up for just $99 a year (typically $199) or $9 per month. Prime members who sign up can add up to five other people for $6 each. It offers all the basic health services, from annual physicals and maintenance for chronic conditions to same-day sick visits. One Medical also offers round-the-clock virtual care, or telehealth visits, and drop-in lab services. The membership doesn’t cover the cost of visits, though.

Continue reading.

The Overwatch League appears to be over

Blizzard is ‘evolving competitive Overwatch in a new direction.’

The Overwatch League (OWL) appears to be no more after six seasons. A Blizzard spokesperson told Engadget “We are transitioning from the Overwatch League and evolving competitive Overwatch in a new direction.” That’s not to say the publisher is pulling out of Overwatch esports altogether. The future of the professional Overwatch scene is unclear, but reports suggest that a return to a more open format could be next.

The writing has been on the wall for OWL for some time. The first two seasons of OWL matches happened almost exclusively in a California studio. Weeks after Blizzard started on its grand plan to run matches in each team’s city every week, but COVID-19 lockdowns forced it to shift to an online-only format.

Continue reading.

HP Spectre Fold review

Cutting edge at all costs.

Engadget

Sometimes, a company creates a truly cutting-edge device, even if its books take a hit. The latest example: HP’s Spectre Fold. HP’s take on a flexible-screen laptop is thinner, lighter and more polished than before. The Spectre Fold represents a true leap forward for next-gen hybrid design to the point where you might even want to buy one — until you see that $5,000 price tag. Engadget’s Sam Rutherford breaks it down.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-samsung-made-its-own-generative-ai-model-121535086.html?src=rss

Creative unveils first true wireless headphones with MEMS drivers

The first step towards potentially an entire new type of listening experience is upon us. Creative has announced the release of the Aurvana Ace series, earbuds powered by Micro-electromechanical systems (MEMS) from the company xMEMS. The Aurvana Ace and Aurvana Ace 2 are considered to be the first proper TWS MEMS earbuds available for general consumers. News of their impending arrival first came back in August.

MEMS have been used in cellphones for years but haven't been capable of integration into earbuds until recently. The technology uses piezos and silicon, compared to typical speakers' coils and magnets. The claim is that MEMS can produce a sound with higher fidelity and durability while reducing power consumption. For instance, Creative's Aurvana Ace series has a frequency ranging from 5Hz to 40KHz.

According to Creative, the MEMS-based drivers are small flaps placed on silicon chips. "What makes this technology stand out is how it replicates sound when these flaps swiftly respond to short electrical signals," the company explains. "In doing so, these drivers are able to generate sound waves that closely mimic the way users naturally hear sounds in the world around them."

The Creative Aurvana Ace will retail for $130 and the Creative Aurvana Ace 2 will go for $150. Along with MEMS, both earbuds also have hybrid ANC, six built-in microphones and up to 24 hours of playtime. Each set is also IPX5 certified, meaning you can sweat all you want while wearing them. They are available for pre-order starting November 10, though an official release date has yet to be announced.

This article originally appeared on Engadget at https://www.engadget.com/creative-unveils-first-true-wireless-headphones-with-mems-drivers-110525999.html?src=rss

Sony has now sold over 46.6 million PS5 consoles

Sony has had a blockbuster quarter when it comes to PlayStation 5 sales. The company has sold 4.9 million PS5 units in its second financial quarter ending on September 30, bringing the total number of consoles sold to 46.6 million. It didn't quite reach last year's holiday figures, but it still moved 1.6 million units more than the same period in 2022. To note, Sony couldn't keep up with the demand for the console for quite some time due to the supply chain issues that plagued the tech industry, but it was finally able to ramp up production last year after the shortages had eased up. By July 2023, it announced that it had already sold more than 40 million PS5 consoles since the model came out in November 2020. 

To be able to reach its sales target of shipping 25 million PS5 units for this financial year, however, Sony will have to sell 16.8 million more units. That's a massive figure, considering it only sold 19.1 million PS5 consoles for the whole financial year of 2022. But according to Reuters, Sony President Hiroki Totoki is confident that the goal is something the company "can attain very easily." The company is likely expecting a boost in sales when its smaller PS5 models come out this month, just in time for people's holiday shopping sprees. 

In addition to its hardware sales, Sony has also reported that it sold 67.6 million games in the second quarter, though only 4.7 million are first-party titles. It will most likely post much higher first-party sales in the next quarter, though, seeing as Marvel’s Spider-Man 2 sold 5 million units within its first 11 days, eclipsing the performance of its prequel that sold 9 million copies in 80 days. 

This article originally appeared on Engadget at https://www.engadget.com/sony-has-now-sold-over-466-million-ps5-consoles-102604943.html?src=rss

Snap lays off 20 product managers to speed up decision-making

Snap is going through a reorganization and has laid off "nearly 20 product managers," according to The Information. The job cuts follow a string of departures and position shuffling over the past few months. A company spokesperson told the publication that the layoffs were meant to speed up the company's decision-making process, presumably because they'd be cutting out people between lower-level employees and higher-level managers. They're also meant to reduce costs for the company, which could then use the resources for "core priorities."

In its recently announced third quarter earnings report, the company said that its revenue rose by 5 percent to $1.19 billion after two quarters of decline. However, its ad business has yet to recover, and it warned its investors that advertisers are hitting pause on their social media campaigns due to the current situation in the Middle East. According to Campaign, brands have slowed down their advertising activities on various social networks because of the influx of misinformation regarding the Israel-Hamas war. 

This round of layoffs isn't directly linked to any product, though, and no features or offerings are being discontinued as a result. It's also much smaller in scale than the company's layoffs last year, which saw 1,300 employees lose their jobs. That time, Snap also canceled most of its original shows and put its games and mini-apps into maintenance mode. 

This article originally appeared on Engadget at https://www.engadget.com/snap-lays-off-20-product-managers-to-speed-up-decision-making-071010069.html?src=rss