Posts with «region|us» label

The 14 best Presidents' Day sales at Amazon, Best Buy, Target and others to shop this weekend

Presidents' Day sales are usually more focused on appliances, mattresses and home goods than consumer tech, and that's the case again in 2024. That said, if you're looking for a new gadget, we've managed to pick out a few tech deals that are actually worth considering. Apple's AirPods Max are $100 off, for instance, while Anker's Soundcore Space A40, our favorite set of budget earbuds, is down to $59. The highly-rated Samsung S90C OLED TV is about $200 cheaper than usual, and Microsoft's Xbox Series S console is on sale to $220. We're also seeing good discounts on ASUS' ROG Ally gaming handheld, Samsung's Evo Select microSD card and Apple gift cards. Here are the best Presidents' Day 2024 sales on tech we could find. 

Best Presidents' Day sales on headphones

Best Presidents' Day sales on TVs

Best Presidents' Day sales on gaming gear

Best Presidents' Day sales on smartphones and tablets

Best Presidents' Day sales on other tech

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This article originally appeared on Engadget at https://www.engadget.com/the-14-best-presidents-day-sales-at-amazon-best-buy-target-and-others-to-shop-this-weekend-170018799.html?src=rss

Google brings a version of Pixel's 'Hold for Me' tool to more phones and desktop via Search

Waiting on hold is a great way to hear the same weird instrumental song over and over again, but otherwise it’s an absolute waste of time. Google originally tackled the issue on its Pixel phones back in 2020 via the “Hold for Me” tool, which would wait in the queue and alert you when an actual person picked up. Now, a very similar feature is being tested on Google Search.

The appropriately-named “Talk to a Live Representative” will call a business on your behalf, navigate through the various phone menus, wait on hold and then notify you when an actual human is ready to talk. It’s currently available as a Search Labs experimental feature and was originally spotted by an X user called Sterling.

This actually goes a bit further than the Pixel-exclusive feature. “Talk to a Live Representative” is available on just about any phone and most computers, whereas “Hold for Me” is reserved for Pixel 3 models and newer. It’ll also actually initiate the call in the first place. Pixel owners must enable Hold for Me once the call has already been initiated. 

Here’s how it works. When you search for customer service numbers, you’ll see a “talk to a live representative” prompt. Once you tap the prompt, you’ll be directed to answer some questions as to the purpose of the call. For instance, you might want to update an airline booking or cancel a flight. The system will ask for your number and that’s that. You’ll get SMS updates regarding wait times and Google will call you when it has the service rep on the line.

There are some caveats. This is an experimental feature, so it's subject to bugs, and it doesn’t work for every customer service number out there. It currently specializes in airlines, telecommunication companies, big-box retailers, insurance providers, mail carriers and more, according to a list obtained by 9to5Google.

“Talk to a Live Representative” is currently available for US residents via the company’s Search Lab. If you’re a Search Lab user, you can access the tool on the Google app for Android and iOS, as well as via desktop Chrome. The company hasn’t said when this would get a wider rollout.

This article originally appeared on Engadget at https://www.engadget.com/google-brings-a-version-of-pixels-hold-for-me-tool-to-more-phones-and-desktop-via-search-164355224.html?src=rss

Microsoft should exit the console business

After listening to yesterday’s Xbox Podcast, where the company announced it was bringing four older titles to non-Xbox consoles, a question popped into my head: Why does Microsoft, a software and services company, need a console business?

The same question was asked when The Rock announced the original Xbox console in 2001, but the industry has changed a lot in 23 years, and it’s worth asking again. Microsoft, after initially struggling to make an impact with the Xbox, firmly established itself as a top player with the Xbox 360, before settling for second place with the Xbox One and currently finding itself in a distant third with the Xbox Series consoles.

As much as the industry has changed, no company in it has changed more than Microsoft. It is now a mega-publisher of games, with over 30 in-house studios. Many of these development teams are world-renowned, with a rich, multi-platform history. It’s also the operator of one of the largest game subscription services in the world, Game Pass. Microsoft’s plan has been clear for all to see: Sell a console and upsell a subscription service filled with games produced at cost by in-house studios.

There’s just one problem: It doesn’t have the audience.

Diablo IV, released June 5, 2023, will be the first Activision Blizzard game on Game Pass next month.
Blizzard Entertainment

The pandemic years saw rapid growth of Game Pass, which rose from 10 million subscribers in April 2020 to 25 million in January 2022. Since then, it’s added just 9 million subscribers, with the current total standing at 34 million. Any thoughts that Game Pass could emulate Netflix’s decade of growth are long-gone, but there’s a crucial difference between the two services: Netflix doesn’t try to sell its customers $400 boxes to watch Netflix.

Microsoft has struggled with the duality of its gaming strategy: A subscription service requires a constant churn of content to feel worthwhile, but a console requires “system sellers” that attract people to buy it over the competition. Those are very different things, with wildly different budgets and timelines. Game Pass, no matter how attractive, is not a system seller by itself.

While Microsoft has balanced its dual goals of Game Pass growth and console sales, its competitors have stolen its audience. Nintendo and Sony are laser-focused on exclusive experiences for their customers, which they both see as key to selling consoles. Microsoft has once again found its hardware outsold 2:1 by Sony, and the Switch has likely outsold the Xbox One and Xbox Series consoles combined. While Sony is increasingly understanding the power of the PC market, and Nintendo is still maintaining at least a couple of its money-spinning mobile games, there is little chance of either company’s overall console strategy changing.

Pentiment, released November 15, 2022, is rumored to be one of the first Xbox exclusives coming to other consoles.
Microsoft

Microsoft’s pledge to bring four unnamed titles to “other consoles,” then, is intriguing. I subscribe to Game Pass, but I’m not sure I would’ve paid $30 for Hi-Fi Rush or $40 for Grounded, no matter how much I enjoy either of those games. From the way Xbox chief Phil Spencer described the company's cross-platform quartet, there seems a reasonable chance that those games, together with Pentiment and Sea of Thieves, are the subject of this experiment:

“We looked at games that are over a year old … A couple of the games are community-driven games, new games, kind of first iterations of a franchise that have reached their full potential, let's say, on Xbox and PC … Two of the other games are smaller games that were never really meant to be built as kind of platform exclusives and all the fanfare that goes around that, but games that our teams really wanted to go build that we love supporting creative endeavors across our studios regardless of size.”

Porting these four titles to other platforms is not going to do much to change Microsoft’s fortunes. Yes, I’m pleased that more people will get a chance to play Hi-Fi Rush and Pentiment, and I’m sure Microsoft will make some money from Switch and PlayStation owners. But from Microsoft’s perspective, why give your potential audience four fewer reasons to buy an Xbox?

Cloud streaming, and the ability to turn any screen into an Xbox, is clearly the long-term plan for Microsoft. There has been some progress in getting its app on more platforms, but few TVs or streaming boxes support Microsoft’s Game Pass app for cloud streaming, and Xbox Cloud still isn’t close enough to local play to be a viable option for many games. More expensive options like GeForce Now show some promise, but it’s clear that cloud gaming is not going to be a viable primary gaming platform for the masses for many years.

Xbox Cloud Gaming is available through an Android app or via a browser on iOS.
8BitDo

In the meantime, what does Microsoft do? We’re likely approaching the midway point of this console generation, and its current systems have a comparatively tiny audience. Game Pass subscriptions are slowing, and there isn’t a viable way for PlayStation or Switch players who don’t own a gaming PC to play Xbox games. It’s a lot like the Xbox One generation, except Microsoft now owns roughly $76 billion more game studios. In this landscape, it’s easy to understand the rumors of top-tier Xbox games being released on other consoles after a brief exclusivity window.

The economics of making big games for small audiences are tough. 2024 looks set to be a better year for Microsoft, with first-party titles like Hellblade II, Indiana Jones and the Great Circle and Avowed on the way. But even combined, it seems unlikely that these titles will grow Xbox sales or Game Pass subscriptions significantly. Few gamers are willing to commit to a second console, let alone a third.

As a third-tier player in the console market, there’s really no easy road to success. To release AAA titles on PlayStation would increase the sales of Microsoft games massively, but it could also erase the point of owning an Xbox. Microsoft could probably afford to go multiplatform while maintaining a console business if it had some true AAA franchises to hold back, but despite spending $69 billion on Activision Blizzard, it agreed to not make its new-found system seller, Call of Duty, exclusive to Xbox until 2034. Halo and Forza are not enough in 2024.

So… maybe it’s time for Microsoft to stop making consoles, and just focus on becoming the biggest company in gaming. I’d almost suggest that was the plan, were it not for Phil Spencer confirming future hardware was on the way. It’s obviously not viable to abandon this console generation, but it’s definitely viable to begin planning for a graceful exit from hardware by developing for rival platforms.

If Microsoft believes in the transition to cloud gaming, it should not be planning to release a next-generation console. Why keep losing a console war you believe is about to end? Stepping back from its competition with Sony and focusing on making the best games for the largest audience would put the Xbox division in the strongest position to capitalize on the post-console future. Publishers like Ubisoft and EA already sell subscriptions on the PlayStation store, and Microsoft could, too — a subscription with every Call of Duty and Bethesda game would probably go down well with PlayStation gamers.

While Microsoft waits for cloud gaming to become viable for the billions of active players around the world, the best place for its games, and Game Pass, might be PlayStation, Switch and PC.

Jessica Conditt contributed to this report.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-should-exit-the-console-business-160023834.html?src=rss

The Xbox Series S Starter Bundle is on sale for $220

The Xbox Series S is our recommendation for the best cheap game console for several reasons, not least because it's an excellent entry point into modern gaming. Even better, the most budget-friendly Xbox is on sale at Target. The price of a starter bundle has dropped from $300 to $220, making the Series S an even sweeter deal.

The Xbox Series S Starter Bundle comes with three months of Game Pass Ultimate access (a value of $51). As such, it has pretty much everything you need to dive into modern games, save for a display and a decent internet connection. The latter is particularly key as the Xbox Series S is an all-digital console. There's no disk drive, so you won't be able to pop in an Xbox 360 or Xbox One disk and play that. Instead, the Series S relies entirely on digital downloads and cloud streaming.

The Series S isn't as powerful as its sibling, the Xbox Series X. While you'll often be able to play at a resolution higher than 1080p, the Series S won't natively hit 4K visuals. The Series S has half as much built-in storage as the Series X too given its custom 512GB solid state drive.

That means you'll either need to delete games often to make room for new ones or make more use of Xbox Game Pass Ultimate's cloud streaming feature. The subscription service includes access to a ton of games, from first-party titles (such as the Halo series, Starfield and Forza Horizon 5) to blockbuster third-party games (various Assassin’s Creed titles, Hitman World of Assassination, Yakuza: Like a Dragon and Star Wars Jedi: Fallen Order) to killer indies (Cocoon, Jusant, Venba and Tunic).

Microsoft also just revealed when it will start bringing Activision Blizzard titles to Game Pass after completing its purchase of the publisher in October. Diablo IV is coming to the service on March 28, adding even more value to one of the best subscription services in gaming.

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This article originally appeared on Engadget at https://www.engadget.com/the-xbox-series-s-starter-bundle-is-on-sale-for-220-153432765.html?src=rss

All the best deals in Best Buy's Presidents' Day sale

Though it doesn’t get the respect of Black Friday, Presidents’ Day is actually a very good time for deals. Many stores have dedicated sales in place to help you celebrate George Washington and Abraham Lincoln, just like the former presidents intended. Best Buy is especially known for its robust Presidents’ Day sales, and this year is no exception.

The retailer has officially cut the ribbon on this year’s deals and Engadget’s here to find the cream of the crop. Here are the best finds in Best Buy’s Presidents’ Day sale. There's plenty of tech, but no axes to chop down a cherry tree (sorry, George.)

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/all-the-best-deals-in-best-buys-presidents-day-sale-140038148.html?src=rss

Engadget Podcast: Our Apple Vision Pro hangover

We still can’t stop thinking about the Apple Vision Pro. This week, Cherlynn and Devindra chat with CNET’s Scott Stein about our post-review impressions of Apple’s headset. We’ve got further thoughts about using it in public (maybe don’t), the isolation of being sealed off from the world, and the way falling asleep with the Vision Pro on can make you lose your sense of reality. We also discuss Mark Zuckerberg’s impression of the headset, and why he thinks the Quest 3 is ultimately a better product. (We agree, with caveats.) In other news, we explore how Arc’s ad-stripped AI mobile search app may be good for its users, but ultimately bad for web creators.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

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  • Last thoughts on Apple’s Vision Pro with CNet’s Scott Stein – 1:11

  • Arc Browser AI summaries prompts the question “Who makes money when AI reads the internet for us?” – 38:06

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Credits
Hosts: Cherlynn Low and Devindra Hardawar
Guest: Scott Stein
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-our-apple-vision-pro-hangover-133021630.html?src=rss

AIAIAI Unit-4 review: Unique wireless portable studio monitors

I’ve been using the AIAIAI Unit-4 Wireless+ studio monitors for a couple of months now. And initially, I wasn’t sure what to make of them. They’re solid studio monitors with 4-inch woofers and 1-inch silk tweeters. They sound good and look good. But the pitch — the reason these things cost $800 for a pair — is that they’re wireless. And not, “they’re studio monitors that also happen to have Bluetooth” wireless, though they have that as well. They include AIAIAI’s low-latency 2.4Ghz wireless tech that made its debut on the Studio Wireless+ a couple of years back. Plus they have sizable batteries, allowing them to run for up to 20 hours without any cables at all.

I was skeptical of the Studio Wireless+, but was eventually won over by the surprising convenience of not being tethered to my audio interface by a 3-meter long coiled cable. The Unit-4 have a somewhat tougher case to make, though. The cables that keep my current PreSonus monitors tethered to my desk don’t get in the way. I don’t have to unplug them to put on my guitar and I don’t trip over them while grabbing a synth from the shelf. Instead, the Unit-4 are meant to solve a very specific problem: needing studio quality monitors when you’re not in your studio.

As you might imagine, this is not a thing I find myself needing terribly often. I’m sure that someone out there, likely professional musicians who spend significant time on the road, would immediately see the appeal. But for a hobbyist like me, finding a use case is harder.

Before we get too deep into the “why,” let’s talk a little bit about the “what.” Until now AIAIAI has focused exclusively on headphones. A more conservative company might have simply made some bog-standard studio monitors and called it a day. But today you can get bog-standard studio monitors, and pretty decent ones at that, for not much money. So rather than just add more noise to an already saturated market, AIAIAI looked to see what it could do that would be unique.

Terrence O'Brien / Engadget

The somewhat surprising answer it got from some artists was wireless, battery-powered monitors. So it took the low-latency W+ Link technology it had developed for Studio Wireless+ and adapted it for use in a pair of 4-inch studio monitors. Where Bluetooth latency can be all over the map, ranging from around 40ms under ideal conditions with the latest hardware, to well over 100ms, W+ Link is a consistent 16ms. It’s not zero latency, but it’s close enough for a quick recording session or a casual jam.

Because of their size you’re not gonna get a ton of bass out of them. You get a surprising amount more low end just by jumping up to 5-inch woofers. But, it’s not like the Unit-4 lack oomph. They’ve got a decent amount of punch and a reasonably flat frequency response. That said, as with the Studio Wireless+, I find their tone a touch on the dark side.

There is an app for iOS and Android, though, where you can tune the EQ to your liking. I personally scooped the mids and cut the sub bass just a smidge to help brighten up the sound ever so slightly and keep things from getting muddy in my small attic studio. But there are also useful presets in there depending on where you are and what orientation the speakers are in, whether that’s horizontal on your desktop or on a picnic blanket in a park.

Terrence O'Brien / Engadget

While it’s purely subjective and of little practical value, the Unit-4 look great in any orientation or setting. They’re much better looking than most studio monitors. They’re sleek, black and have a stylish metal speaker grill that attaches firmly with the help of a few magnets. A ring of white light glows around the woofer when they’re powered on too. Like I said, it makes no functional difference, but they’re certainly a visual upgrade from my PreSonus Eris E5s.

There are a few design choices that I can quibble with, however, even if I understand the reasoning (usually to shave size and weight). First off, the Unit-4 lack XLR hookups. This isn’t unheard of on portable studio monitors, and they do have balanced TRS connections, but combo XLR / TRS jacks are pretty ubiquitous at this point and wouldn’t have required much more room.

The power bricks for each speaker are also enormous. Obviously, putting those components inside the speaker, along with their sizable 77Wh batteries, would have dramatically increased their size and weight. But it seems odd that, what I believe are, the largest power bricks in my home currently belong to the Unit-4, while none of the other studio monitors or speakers I own have external power supplies at all, just standard AC cables. They weigh more than a pound each, which means that, despite AIAIAI bragging that the Unit-4 only tip the scales at 2.5kg (or about 5.5 pounds), if you were to hit the road with two monitors and the chargers for each you’d be looking at a total weight of close to 14 pounds.

Terrence O'Brien / Engadget

That’s hardly unreasonable if your definition of portable is simply that you can move them from place to place — nobody is taking the Unit-4 with them on a whim on the off chance that they might need a studio monitor. Still, I will say that I think AIAIAI should include the carrying case if they’re pitching the portability factor, rather than it being a $70 add-on.

My biggest issue, though, was the decision to remove the battery from the transmitter. The X01 Transmitter that comes with the Studio Wireless+ has a built-in battery. The X02 Transmitter that is packaged with the Unit-4 does not. The perk of this is that, when used as a USB-C audio dongle with a laptop, it’s nice and discrete. The downside is that if you use the minijack output you need to provide your own power, preferably via a powerbank, rather than an AC adapter to minimize opportunity for interference or ground loops.

Part of AIAIAI’s rationale for ditching the battery was that, well, batteries have a tendency to wear out. And this way, you don’t have to chuck the whole transmitter just because it won’t hold a charge anymore. But, the company has figured out how to make practically every part of the studio monitors removable and replaceable (including the battery), so it seems like doing that for the transmitter shouldn’t have been too tough.

Terrence O'Brien / Engadget

The lack of a battery is a non-issue if you’re primarily using the Unit-4 connected to a computer. But if you’re using a standalone piece of gear like an SP-404, connecting to a mixer for a jam session or out busking it in a park, the extra cable and external power bank become something else to forget at home and kind of undermine the whole “wireless” thing.

I know that seems like a lot of negatives all in a row, but these are honestly pretty minor complaints. And I think that, if you are one of the people who will get a lot of use out of the Unit-4, they probably won’t deter you. The audience here is undoubtedly smaller than with the Studio Wireless+, though. Where almost any bedroom producer could use a solid set of headphones that can be wired or wireless at a moment’s notice, bouncing from low-latency studio mode to Bluetooth at the flip of a switch. The list of musicians that need the same from their desktop studio monitors is probably pretty short.

I can imagine these being super handy on a tour bus but, I am not a touring musician. Instead where I found the wireless feature most useful was for dabbling with new musical toys from anywhere in my house. Rather than hide in my attic, I could bring one of the Unit-4s down into the living room (but not both), connect the transmitter and a powerbank to say, the Gaia 2 and get some work done while also hanging out with my kids.

Terrence O'Brien / Engadget

Just for the hell of it, I took the Unit-4 to a park to shoot some review photos. I can’t say that’s something I’d want to do terribly often. Lugging them through the park as I looked for a decent enough place to stage my shoot got tiresome pretty quickly. But, I did put their loudness to the test by cranking the speakers all the way with my SP-404 MKII set to top volume. Quite a lot of people stopped and stared at me with open hostility. They still sounded great, with no distortion and the audio remained clear and punchy even from a few dozen feet away. But, like with the Wireless Studio+, the W+ Link does introduce some noise that becomes noticeable as you approach the 75-percent mark on the volume.

They were handy as just regular ol’ Bluetooth speakers. While it’s been a touch too cold to throw parties in my backyard, I’ve set one of the Unit-4s up outside while I’ve raked the leaves. If I really wanted to make my neighbors hate me, I could turn the speakers all the way up and they’d even be audible over my trimmer and leaf blower.

And thanks to their giant batteries they’d easily be able to last through a few hours of yard work, a raucous BBQ, some late night cleanup and then some. AIAIAI claims over 20 hours of battery life, but doesn’t specify if that’s over Bluetooth or W+ Link. I did a battery rundown test where I left the Unit-4 connected over W+, occasionally playing music through them from Ableton Live and djay Pro with the volume set at 75 percent. The first speaker gave up the ghost after 17 hours and 46 minutes, and the second followed 11 minutes later. Considering the Studio Wireless+ last more than four times as long when on Bluetooth versus W+ Link, it’s safe to assume you’d be able to eke quite a bit more playtime out of the Unit-4 if you were using them strictly as Bluetooth speakers. Of course, if you did that you’d be missing out on the whole point of the Unit-4.

Terrence O'Brien / Engadget

Even though they’re pricey, perhaps the ideal customer would be a busker. The Unit-4 can cover live performances with low enough latency to not be distracting, are reliable monitors for mixing in a studio, and also loud enough fill up an apartment or yard with tunes for a party. The only thing I wouldn’t want to rely on them for is DJing. While you could work around the latency by feeding both the cue and the live mix to a pair of headphones, it’s just a smidge too much if you really want to make sure your transitions are 100-percent on point.

One other thing worth noting is that the amount of latency you experience with the Unit-4 will vary depending on your source (USB-C vs ⅛” TRS) and even whether you’re on Windows or macOS. If you intend to use the Unit-4 with a Windows PC over USB-C you absolutely need to install the ASIO4ALL driver. Built-in Windows audio drivers have improved over the years, but they still can’t hold a candle to Apple’s Core Audio or Steinberg’s ASIO. To be clear, this isn’t an issue with the Unit-4, but with Windows. For the best results and the lowest latency, your best bet is still to use a dedicated Audio interface and to connect the X02 Transmitter to that using a TRS cable. Of course, that also means you’ll have to bring some way to power the transmitter, whether that’s a power bank or a USB-C power adapter.

Terrence O'Brien / Engadget

If you are someone looking for a pair of portable studio monitors that let you (more or less) ditch the cables entirely, the Unit-4 are basically the only game in town. They’re stylish, natural sounding and have a completely unique set of features. But they’re definitely more of a niche product than the Studio Wireless+. While their $350 price tag isn’t cheap, the flexibility and broader appeal make them an easier sell. The Unit-4 on the other hand are both quite expensive at $800, and trying to solve a very specific problem. At least I can say unequivocally, they solve that problem quite well.

This article originally appeared on Engadget at https://www.engadget.com/aiaiai-unit-4-review-unique-wireless-portable-studio-monitors-130048854.html?src=rss

The Morning After: Want some hybrid meat rice?

If the image itself isn’t unappetizing enough, the description might put you off. South Korean researchers have made a hybrid rice variant, infused with cow muscle and fat cells, creating a bright pink grain that is one part plant and one part meat. The team hopes to eventually create a cheaper and more sustainable source of protein, with a much lower carbon footprint than actual beef. But please: change the color.

Yonsei University

The meat cells grow both on the surface of the rice grain and inside of the grain itself. After around ten days, you get the finished product. The study, published in Matter, suggests the rice grains taste like beef sushi, which is made of cow and rice. So yes, that tracks.

— Mat Smith

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Bose Ultra Open Earbuds review

Function meets fashion.

Engadget

Bose’s $299 Ultra Open Earbuds sit outside of your ear canal and clip onto the ridge of your ear to stay in place. Due to the open nature of the design, active noise cancellation (ANC) is moot. Open-type earbuds have become increasingly popular, mostly for the allure of “all day” wear by allowing you to stay in tune with your surroundings, so Bose developed this model that fixes all the issues of its previous design. They seem more of a fashion accessory than a wearable, however.

Continue reading.

Xbox confirms four of its games are coming to more popular consoles

Not Starfield or Indiana Jones, however.

On the latest episode of the Official Xbox Podcast, Microsoft Gaming CEO Phil Spencer said the company is bringing four of its games to "the other consoles." Contrary to previous rumors, Starfield and Indiana Jones and the Great Circle are not coming to PS5 or Switch for now. Reports have suggested that Hi-Fi Rush, Sea of Thieves, Halo and Gears of War may appear on Nintendo and Sony hardware. Both of those consoles have a far larger install base than Xbox Series X/S, which are estimated to have shipped a combined 27 million units, compared with 54.8 million PS5s and nearly 140 million Switches.

Continue reading.

OpenAI’s new model can generate minute-long videos from text prompts

It’s still in testing before being offered to the public.

OpenAI on Thursday announced Sora, a brand new model that generates high-definition videos up to one minute in length from text prompts. Sora, which means “sky” in Japanese, won’t be available to the general public any time soon. Instead, OpenAI is first offering it to a small group of academics and researchers who will assess harm and its potential for misuse. The company said on its website: “The model understands not only what the user has asked for in the prompt, but also how those things exist in the physical world.” Other companies including Meta, Google and Runway, have either teased text-to-video tools or made them available to the public. Still, no other tool can generate videos as long as 60 seconds.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-want-some-hybrid-meat-rice-121549152.html?src=rss

Apple confirms home screen web apps will no longer work on European iOS devices

Apple has explained why it's disabling progressive web apps (PWAs) in the EU, it wrote in updated developer notes seen by TechCrunch. The news follows users noticing that web apps were no longer functional in Europe with recent iOS 17.4 beta releases. Apple said it's blocking the feature in the region due to new rules around browsers in Europe's Digital Markets Act (DMA).

Web apps behave much like native apps, allowing dedicated windowing, notifications, long-term local storage and more. European users tapping web app icons will see a message asking if they wish to open them in Safari instead or cancel. That means they act more like web shortcuts, creating issues like data loss and broken notifications, according to comments from users seen by MacRumors.

The problem, according to Apple, is a new DMA requirement that it allow browsers that don't use its WebKit architecture. "Addressing the complex security and privacy concerns associated with web apps using alternative browser engines would require building an entirely new integration architecture that does not currently exist in iOS and was not practical to undertake given the other demands of the DMA and the very low user adoption of Home Screen web apps," the company wrote.

However, the Open Web Advocacy organization disagrees, as it writes in its latest blog

Some defend Apple's decision to remove Web Apps as a necessary response to the DMA, but this is misguided.

Apple has had 15 years to facilitate true browser competition worldwide, and nearly two years since the DMA’s final text. It could have used that time to share functionality it historically self-preferenced to Safari with other browsers. Inaction and silence speaks volumes.

The complete absence of Web Apps in Apple's DMA compliance proposal, combined with the omission of this major change from Safari beta release notes, indicates to us a strategy of deliberate obfuscation. Even if Apple were just starting to internalize its responsibilities under the DMA, this behaviour is unacceptable. A concrete proposal with clear timelines, outlining how third party browsers could install and power Web Apps using their own engines, could prevent formal proceedings, but this looks increasingly unlikely. Nothing in the DMA compels Apple to break developers' Web Apps, and doing so through ineptitude is no excuse.

The change, spotted earlier by researcher Tommy Mysk, arrived with the second iOS 17.4 beta, but many observers first thought it was a bug. "The EU asked for alternative app stores and Apple took down web apps. Looks like the EU is going to rue the day they have asked Apple to comply with the #DMA rules," he posted on X.

According to Apple's App Store Guidelines, web apps are supposed to be an alternative to the App Store model. Considering that that the EU's DMA is designed to break the App Store monopoly, the move to disable them altogether is bound to cause friction. The EU, Japan, Australia and the UK have previously criticized the requirement for WebKit to run PWAs, according to the Open Web Advocacy (OWA). 

Apple said it regrets any impact to the change, but said it was required "as part of the work to comply with the DMA." The company has already been accused by developers of malicious compliance with the DMA over fees for developers to bypass the App Store, with Spotify CEO Daniel Ek describing it as "extortion.". 

This article originally appeared on Engadget at https://www.engadget.com/apple-confirms-home-screen-web-apps-will-no-longer-work-on-european-ios-devices-112527560.html?src=rss

Apple explains why web apps will no longer work on European iOS devices

Apple has explained why it's disabling progressive web apps (PWAs) in the EU, it wrote in updated developer notes seen by TechCrunch. The news follows users noticing that web apps were no longer functional in Europe with recent iOS 17.4 beta releases. Apple said it's blocking the feature in the region due to new rules around browsers in Europe's Digital Markets Act (DMA).

Web apps behave much like native apps, allowing dedicated windowing, notifications, long-term local storage and more. European users tapping web app icons will see a message asking if they wish to open them in Safari instead or cancel. That means they act more like web shortcuts, creating issues like data loss and broken notifications, according to comments from users seen by MacRumors.

The problem, according to Apple, is a new DMA requirement that it allow browsers that don't use its WebKit architecture. "Addressing the complex security and privacy concerns associated with web apps using alternative browser engines would require building an entirely new integration architecture that does not currently exist in iOS and was not practical to undertake given the other demands of the DMA and the very low user adoption of Home Screen web apps," the company wrote.

The change, spotted earlier by researcher Tommy Mysk, arrived with the second iOS 17.4 beta, but many observers first thought it was a bug. "The EU asked for alternative app stores and Apple took down web apps. Looks like the EU is going to rue the day they have asked Apple to comply with the #DMA rules," he posted on X.

According to Apple's App Store Guidelines, web apps are supposed to be an alternative to the App Store model. Considering that that the EU's DMA is designed to break the App Store monopoly, the move to disable them altogether is bound to cause friction. The EU, Japan, Australia and the UK have previously criticized the requirement for WebKit to run PWAs, according to the Open Web Advocacy (OWA). 

Apple said it regrets any impact to the change, but said it was required "as part of the work to comply with the DMA." The company has already been accused by developers of malicious compliance with the DMA over fees for developers to bypass the App Store, with Spotify CEO Daniel Ek describing it as "extortion.". 

This article originally appeared on Engadget at https://www.engadget.com/apple-explains-why-web-apps-will-no-longer-work-on-european-ios-devices-112527267.html?src=rss