Sorry Evolution fans, there’s a new Jurassic Park game in town. Saber Interactive and Universal just dropped a trailer for Jurassic Park: Survival at The Game Awards.This is an adventure game set on Isla Nublar just one day after the events of the original film. You play as InGen scientist Dr. Maya Joshi, who missed the last plane out of dodge. In other words, she’s stuck on an island full of hungry dinosaurs.
The single-player action-adventure has you hiding from all kinds of menacing species, and the publisher boasts that each dinosaur boasts its own set of “distinct and adaptive behaviors.” Obviously, with a name like Jurassic Park: Survival, staying alive will be the name of the game. There’s not much, after all, one person can do to hurt a rampaging T-rex. This looks to be a stealth-heavy nailbiter, but one with all of the familiar landmarks from the film. It even features that iconic John Williams theme.
There’s no release date yet, so we likely have a bit of time before we get our hands on this one. Jurassic Park: Survival launches on Xbox X/S, PlayStation 5 and PC. There’s just one final question on my mind. Will the player find the body of recently-deceased Dennis Nedry? The dude sucked, but he didn’t deserve that.
This article originally appeared on Engadget at https://www.engadget.com/jurassic-park-survival-is-an-adventure-game-set-one-day-after-the-original-film-023630203.html?src=rss
Sega promised a new era at The Game Awards, and it gave us five games to look forward to. Well, "new" is doing a lot of heavy lifting: The storied developer announced that fresh titles are coming based on Crazy Taxi, Jet Set Radio, Shinobi, Golden Axe and Streets of Rage.
Depending on your age, those titles may mean various things to you. Golden Axe and Shinobi have their roots in the arcades of the '80s, while Streets of Rage is a Genesis classic. Crazy Taxi and Jet Set Radio were both released in the Dreamcast era (with Crazy Taxi making its debut in arcades first).
Several prominent fighting game creators received physical invites from Sega to tune into The Game Awards, fueling speculation that a Virtua Fighter revival was part of the company's plans for the event. Unless Sega is holding another trailer back, it looks like those folks will be leaving a little disappointed.
Sega’s parent company SegaSammy has been awkwardly talking about a "Super Game" project since 2021. The term was only really defined as a game capable of making hundreds of millions of dollars for Sega. Super! In the same investor presentation, the company openly contemplated reviving “dormant” properties like Virtua Fighter, Jet Set Radio and Crazy Taxi by way of remasters, remakes and reboots.
Other game series listed for revival, such as Space Channel 5, Panzer Dragoon and Streets of Rage, have seen some action. Space Channel 5 got a remastered VR port, Panzer Dragoon got a remake and Streets of Rage got an excellent new numbered release, Streets of Rage 4, developed and published by third parties under license from Sega.
Four of the new titles appear from the tiny glimpses in Sega's trailer to be high-budget 3D affairs. The Crazy Taxi and Jet Set Radio revivals seem to be glossy HD takes on the games they're based on, while the Golden Axe reboot in particular is unrecognizable from the 2D scroller it's based on. Streets of Rage also appears to be going all-3D. Only Shinobi looks somewhat familiar, using a 2D style close to Dotemu's Windjammers 2 and Streets of Rage 4.
Sega
The Sega of today is very different to the one that made the originals. The turn of the century saw Sega battle through a multi-stage midlife crisis in search of a new identity; The Dreamcast was in the process of being thoroughly outsold by Sony’s PlayStation 2, leading Sega to exit the console business in 2001. At the same time, the ‘90s arcade revival that saw Sega become a technology leader was fading fast.
After some missteps in the early days of third-party publishing, and an acquisition by pachinko manufacturer Sammy, Sega began to find its feet. The mid ‘00s saw the debut of the Yakuza series, and the company has made several key acquisitions since, such as Sports Interactive (Football Manager), Creative Assembly (Total War), Relic Entertainment (Warhammer), Atlus, (Megami Tensei/Persona) and, most recently, Angry Birds maker Rovio. It’s also seen success in cinemas with its Sonic the Hedgehog movies.
And here I am just waiting on a new Seaman game.
This article originally appeared on Engadget at https://www.engadget.com/sega-is-resurrecting-its-classics-including-jet-set-radio-crazy-taxi-and-golden-axe-022041470.html?src=rss
Supermassive Games just dropped a trailer for its forthcoming single-player interactive story game set in the Dead by Daylight universe. The Casting of Frank Stone is a character-driven narrative adventure that features all of the character choice and tension of Supermassive-developed titles like Until Dawn and The Quarry.
The developer promises “powerful life or death choices” and an entirely new cast of characters. Supermassive says this is a “whole new way for horror fans” to experience the franchise, and that’s something of an understatement. Dead by Deadlight is an asymmetrical multiplayer title in which one player is the killer and the others are trying to survive. It’s like a really intense version of hide and seek. Obviously, a single player adventure would have to be completely different, which the trailer certainly leans into.
As you can see, the game looks slow, moody and cinematic, which is a stark departure from the source material. The trailer's short of actual gameplay details, but there are some first person shots of a flashlight in the woods, so that's something.
We already knew this crossover was in the works, but the trailer debut at The Game Awards is our first real look at the game. Supermassive is known for putting its own B-horror spin on things, so The Casting of Frank Stone should be a good time when it launches in 2024 for Xbox X/S and PC via Steam and Windows.
This article originally appeared on Engadget at https://www.engadget.com/supermassives-dead-by-daylight-spin-off-is-the-casting-of-frank-stone-020153336.html?src=rss
No Rest for the Wicked is the new project from Moon Studios, the team behind Ori and the Blind Forest and its sequel — and it looks as beautiful as you'd expect. It's a top-down action RPG set in the year 841, in a kingdom that's just lost its king. His arrogant and inexperienced son has taken over, and the Pestilence is sweeping the land. The turmoil has led a powerful religious leader to expand her influence in the region, and groups on the fringes are fighting for control wherever they can. You play as a holy warrior called a Cerim, imbued with magic and destined to fight the Pestilence.
No Rest for the Wicked emphasizes action and precision in a gorgeous medieval setting, and it includes online co-op for up to four players total. It's due to hit early access on Steam in the first quarter of 2024, and it will eventually come to PlayStation 5 and Xbox Series X/S.
Moon Studios debuted the project at The Game Awards with a cinematic trailer, promising more details during a digital showcase called Wicked Inside on March 1. Private Division is publishing the game.
This article originally appeared on Engadget at https://www.engadget.com/no-rest-for-the-wicked-is-a-medieval-action-rpg-from-the-ori-team-020119459.html?src=rss
God of War Ragnarok is a game so large that it practically has a whole second game tucked away inside. And yet that still doesn't seem to be quite enough Norse action for Kratos. During The Game Awards, Sony revealed a Valhalla-centric expansion for the 2022 hit.
Not only that, it's free. And it's coming next week, on December 12, to both PS4 and PS5 versions of the base game.
Much like with the No Return mode in the upcoming The Last of Us Part 2 Remastered, Sony is leaning into the roguelite format here. In the trailer, Kratos is shown getting slammed into the ground by a wyvern. He then wakes up to hear Mimir telling him there's "no shame in what just happened. It's all part of the process. Let's go again!"
On each run, you'll have to contend with fresh combinations of enemies and some surprises, according to the PlayStation Blog. The more enemies you take down, the more resources you'll earn to put towards permanent upgrades. While you'll have access to Kratos' skill trees from the main game, you'll need to stick with one shield and one Spartan Rage path on each run. You'll also unlock temporary perks as you progress through each attempt.
And don't worry too much if that all seems daunting. There are five difficulty settings to choose from and there will still be an extensive array of accessibility options at your disposal.
It seems the DLC will dig into a new part of Kratos' story as well. "Embark with Kratos to Valhalla on a deeply personal and reflective journey towards a future he never thought possible," the trailer's YouTube description reads. That suggests the expansion will lead into the next game in the series. While you can jump into Valhalla at any time, the developer recommend finishing the base game's main story first. That's because the DLC acts as an epilogue.
There have been rumors floating around for a while that Santa Monica Studio was working on DLC for God of War Ragnarok. That it will be available at no extra cost (and so soon!) is a nice little holiday treat for fans.
This article originally appeared on Engadget at https://www.engadget.com/god-of-war-ragnarok-is-getting-a-free-roguelite-expansion-next-week-015012803.html?src=rss
Not content to rest on its honkin' laurels after the success of 2019's indie smash hit Untitled Goose Game, House House unveiled the first teaser footage for its new adventure title at the 2023 Game Awards Thursday night.
Big Walk looks to be a significant departure from its predecessor in both tone and scope. The team describes it as "a cooperative online walker-talker" that encourages players to "hang out and get lost with close friends in a big world."
The online coop game is set on an expansive bruch-covered island that's overflowing with mysteries to uncover and challenges to overcome. In the trailer we can see a group of oddly-limbed avatars strolling around a hillside, solving puzzles, exploring strange caves and setting off signal flares. Cooperation will be a big part of the game. Players will need to work together to navigate through the terrain and keep in contact with one another while out and about.
“Our favourite part of playing online coop games is when they give you enough direction for the group to keep up a good momentum, but it’s relaxed enough that you’re mostly just able to enjoy spending time with your friends. We hope Big Walk gives players that direction, and space, to focus on and enjoy those group dynamics, whether you’re playing with one friend or as a big group,” Jake Strasser, developer at House House, said in a Thursday release. Big Walk is slated to arrive on Steam and the Epic Game Store in 2025.
This article originally appeared on Engadget at https://www.engadget.com/big-walk-is-the-next-project-from-the-untitled-goose-game-team-014503842.html?src=rss
Dead Cells developer Motion Twin dropped one of the first eye-popping trailers of the Game Awards 2023 (in the pre-show, no less). The visually striking Windblown is billed as “a lightning-fast action roguelike,” bringing “a whole new level of speed to the action rogue-like genre.”
Windblown takes place in The Ark, a floating village in the sky, full of “innocent souls.” It orbits the deadly Vortex with its army of Sentinels, as they threaten to “devour” the protagonists’ aerial home. Playing solo or multiplayer, you’ll control characters called Leapers, who “absorb the memories of the fallen warriors who came before, learning how to master the fighting styles of their predecessors to unleash their full potential.”
The game’s blurb invites you to “find your rhythm” in the fast-paced combat, which the trailer appears to back up. Both its cutscenes and gameplay use a cel-shaded art style that should at least comfort you with plenty of eye candy as you die 20 times in a row.
Windblown is scheduled to arrive in early access on PC in 2024. You can add it to your Steam wishlist now.
This article originally appeared on Engadget at https://www.engadget.com/windblown-is-the-next-game-from-the-creators-of-dead-cells-012941545.html?src=rss
Atlus and its subsidiary Studio Zero have finally released a new trailer for the forthcoming RPG Metaphor: ReFantazio at The Game Awards. The title’s being helmed by many of the talented folks behind Persona 5, including director Katsura Hashino and composer Shoji Meguro. The primary difference? This game takes place in a fantasy setting, with nary a high school or talking cat in sight.
The game was originally teased earlier this year, but all we had was a title and a small announcement trailer. Now this trailer is the real deal, with full voice acting, cinematics and plenty of actual gameplay. A video game trailer with actual gameplay, what a novel concept.
As for that gameplay, the combat looks similar to Persona, though without the use of the titular beasties. The game is populated by a diverse cast of characters and if you stare at the menus you can see some tell-tale signs of a robust social element at play, another similarity to the Persona series.
There’s also something of a steampunk vibe running throughout, which is always a nifty choice for a video game. Who knows, maybe there’s a sinister blue door somewhere in the world populated by a creepy old man. Metaphor: ReFantazio — The Royal Tournament, a name Square Enix would love, launches in fall of next year on Xbox X/S and PC.
This article originally appeared on Engadget at https://www.engadget.com/heres-a-new-trailer-for-that-cool-looking-fantasy-rpg-from-the-persona-5-team-012127188.html?src=rss
Exodus is the first game from Archetype Entertainment, a studio established by Wizards of the Coast in 2019 and staffed by former developers from BioWare, 343 Industries, Naughty Dog and other AAA establishments. Exodus is a big and bold sci-fi RPG that deals with time dilation, the idea that time passes more slowly than we're used to during high-velocity travel, causing interstellar explorers to outlive their friends and family back home.
In Exodus, humanity has been forced to abandon Earth and establish a new civilization in a hostile galaxy. Players are the Traveler, a person tasked with exploring far-off solar systems for advanced alien technology. What the Traveler counts in days, the rest of humanity experiences in decades. With this conceit, players' choices will cause butterfly effects to ripple across humanity's new planet, particularly in the lives of their own loved ones, and the Traveler will watch these play out over generations.
Player choice is a big part of Exodus, affecting individual combat moments and helping to shape the overall story arc. The game includes alien weaponry and classic gunplay, a deep progression system, and a swathe of companion characters (yes, romance is on the table). Also, Matthew McConaughey is in Exodus in some way, and he presented the game at The Game Awards, unveiling its first, cinematic trailer.
Archetype, a division of Wizards of the Coast, is packed with stellar sci-fi video game talent. It includes studio head James Ohlen (Baldur's Gate, Dragon Age: Origins), executive producer Chad Robertson (Star Wars: The Old Republic), director Chris King (Halo 4), and narrative director Drew Karpyshyn (Mass Effect, Mass Effect 2). The focus on time dilation and personal loss in Exodus underscores the team's desire to build an emotional, narrative-driven game, with action as an engaging but supplementary feature — and they have the résumés to pull that off.
Exodus is in development for PlayStation 5, Xbox Series X/S and PC.
This article originally appeared on Engadget at https://www.engadget.com/exodus-is-a-new-sci-fi-rpg-from-former-bioware-343-and-naughty-dog-developers-011433508.html?src=rss
The Game Awards got off to a flying start with a string of fascinating announcements during the pre-show. One of the freshly revealed games that's coming your way soon is Thrasher, which is from the artist and composer behind the 2016 nightmare-inducing factory Thumper.
Thrasher will see you take control of a space eel at the dawn of time. You'll need to master "fast-paced gesture controls" to evolve this creature into a so-called megabeast. While it might not be a direct sequel to Thumper, the trailer suggests it'll share some of the previous game's DNA. It seems like there will once again be mind-melting visuals to match a pulsating, anxious soundtrack. I'm terrified already.
Thrasher is coming to PC, consoles and virtual reality platforms in 2024.
This article originally appeared on Engadget at https://www.engadget.com/thrasher-looks-like-another-nightmare-inducing-game-from-the-artist-behind-thumper-010802152.html?src=rss