Posts with «provider_name|engadget» label

Riot Games is laying off 11 percent of its workforce globally

Earlier today, Riot Games announced that it is eliminating 530 roles globally, which make up about 11 percent of its workforce. The company publicly delivered this devastating news in two separate posts — one for players, and another for "Rioters," with the latter detailing severance package and some other benefits to treat the dismissed employees "with respect and grace."

Additionally, Riot Games shared that it is sunsetting its publishing label, Riot Forge, which has worked on six titles — including Bandle Tale: A League of Legends Story due to be released on February 21. In their joint letter to gamers, CEO Dylan Jadeja and co-chairman Marc Merrill described Forge as "an experiment to see what would happen when Rioters partnered with their favorite indie devs," but now "it's time to refocus" on their internal projects. Forge will cease operation once it's done publishing Bandle Tale.

The execs also admitted that their digital collectible card game, Legends of Runeterra, hasn't been doing well enough financially since its launch in 2020. In the hopes of making this title more sustainable, its development team will be downsized, with its focus shifted to its more popular "The Path of Champions" single-player game mode.

Riot Games' cutback is the latest blow to the video game industry, after a total of around 9,000 people lost their jobs in 2023 alone. Embracer Group and Unity both laid off around 900 people each, whereas Epic Games fired about 830 people, and EA dismissed more than 1,000 employees. 2024 has only just began, and we fear that this is just the tip of the iceberg for the entire tech industry.

This article originally appeared on Engadget at https://www.engadget.com/riot-games-is-laying-off-11-percent-of-its-workforce-globally-022034243.html?src=rss

The SEC says its X account was taken over with a SIM swap attack

The Securities and Exchange Commission has provided more details about how its official X account was compromised earlier this month. In a statement, the regulator confirmed that it had been the victim of a SIM swapping attack and that its X account was not secured with multi-factor authentication (MFA) at the time it was accessed.

“The SEC determined that the unauthorized party obtained control of the SEC cell phone number associated with the account in an apparent 'SIM swap' attack," it said, referring to a common scam in which attackers persuade customer service representatives to transfer phone numbers to new devices. “Once in control of the phone number, the unauthorized party reset the password for the @SECGov account.”

The hack of its X account, which was taken over in order to falsely claim that bitcoin ETFs had been approved, has raised questions about SEC’s security practices. Government-run social media accounts are typically required to have MFA enabled. The fact that one as high-profile and with potentially market-moving abilities like @SECGiv would not be using the extra layer of security has already prompted questions from Congress.

In its statement, the SEC said that it asked X’s support staff to disable MFA last July following “issues” with its account access. “Once access was reestablished, MFA remained disabled until staff reenabled it after the account was compromised on January 9,” it said. “MFA currently is enabled for all SEC social media accounts that offer it.”

While the lack of MFA likely made it much easier to take over the SEC’s account, there are still numerous questions about the exploit, including how those responsible knew which phone was associated with the X account, how the unnamed telecom carrier fell for the scam and, of course, who was behind it. The regulator said it’s investigating these questions, along with the Department of Justice, FBI, Homeland Security and its own Inspector General.

This article originally appeared on Engadget at https://www.engadget.com/the-sec-says-its-x-account-was-taken-over-with-a-sim-swap-attack-004542771.html?src=rss

All-time dumpster fire The Day Before shuts down 46 days after launch

The Day Before is no more. The spectacular trainwreck of a game, which saw developer Fntastic announcing its closure only four days after launch, closed its servers for good on Monday, reports IGN. Publisher Mytona has wiped all references to the much-hyped Steam Early Access title from its website.

To recap the timeline, the $40 game launched on December 7, Fntastic abruptly said it was shutting down on December 11 and Mytona pulled the plug on the game’s servers on January 22. After the studio’s closure, an official statement from Fntastic said, “Unfortunately, The Day Before has failed financially, and we lack the funds to continue.”

A message from Fntastic CEO Eduard Gotovstev, allegedly posted on Russian social channels on December 11, claimed the game had sold over 200,000 copies. At the time, the title had garnered 81 percent negative reviews on Steam, and nearly half of buyers had requested refunds.

Fntastic / Mytona

As for how it played when it was available, users criticized its “bugginess, lack of originality and seemingly intentional slow in-game progress,” Engadget’s Richard Lai wrote in December. Gameplay videos posted online showed players walking tediously around an empty city with little to do.

Meanwhile, IGN’s Gabriel Moss had the misfortune of reviewing the barely playable fiasco, giving it a rare 1/10 score. “The Day Before is not an MMO or even an open world despite claims from its developer that it would be both of those things,” Moss wrote. “It’s fundamentally an extraction shooter with only one goal: sluggishly run around the mostly empty city, grab some loot and get to one of the extraction points before you die.”

Fntastic said in December it was working with Valve to allow refunds for anyone who requests one, even if they’ve played for more than two hours. You can ask for a refund by navigating to Steam Help > Purchases > The Day Before, then select a reason (probably “Gameplay or technical issue”) under the “What problem are you having with this product?” dropdown.

This article originally appeared on Engadget at https://www.engadget.com/all-time-dumpster-fire-the-day-before-shuts-down-46-days-after-launch-214459042.html?src=rss

Alphabet is cutting dozens of jobs at its X moonshot lab

Just days after Alphabet and Google CEO Sudar Pichai warned workers of more downsizing this year, the former is laying off dozens of employees, mainly support staff, at its moonshot lab. Alphabet is also restructuring X (not to be confused with the platform formerly known as Twitter) to make it easier to spin out projects as independent startups with backing from outside investors. Alphabet confirmed these changes, which were first reported by Bloomberg, to Engadget.

“We’re expanding our approach to focus on spinning out more projects as independent companies funded through market-based capital,” X division head Astro Teller told staff in a memo. “We’ll do this by opening our scope to collaborate with a broader base of industry and financial partners, and by continuing to emphasize lean teams and capital efficiency.”

“This approach will give us more opportunity to focus on what Xers do best: inventing breakthrough technologies to help solve some of the world’s most pressing challenges,” Teller added. “Because the world needs moonshots more now than ever.”

X is all about attempting to tackle major problems such as food waste, climate change and connectivity through innovation, but it hasn't found a ton of success through its spinoff businesses as yet. Last year, former Alphabet Chief Financial Officer Ruth Porat became the company's president and chief investment officer and now oversees X.

As Bloomberg notes, there has been a greater onus on X to turn its ambitious ideas into profitable businesses over the last few years, while Alphabet is cutting costs across the board. Earlier this month, Google laid off hundreds of workers from various divisions, including the hardware, engineering and ad sales teams, as it places more emphasis on artificial intelligence. A year ago, Google let go most workers from its Area 120 startup incubator.

This article originally appeared on Engadget at https://www.engadget.com/alphabet-is-cutting-dozens-of-jobs-at-its-x-moonshot-lab-203505073.html?src=rss

Apple releases iOS 17.3, which introduces the new Stolen Device Protection tool

Apple has released iOS 17.3 and iPadOS 17.3 to users. This is a modest refresh, so don’t go looking for anything too crazy. There is, however, a new feature called Stolen Device Protection. This isn’t used to locate a stolen iPhone or iPad, but rather to keep the thieves from accessing your personal data.

The feature first popped up in the developer beta of iOS 17.3 and it’s actually pretty handy. If someone manages to steal your iPhone or iPad, and you are updated to OS 17.3, you can lock them out of the system by forcing Face ID or Touch ID access. This works even if they have your passcode, so they won’t be able to put in their own biometrics and lock you out.

The software automatically mandates a one-hour security delay before changing the passcode if the phone or tablet is recognized as being in an unfamiliar location. Stolen Device Protection won’t stop thieves from doing their thing, but it will make things harder for them. The tool’s available for both iPhones and iPads.

The update also brings collaborative playlists to Apple Music, AirPlay hotel support, optimized crash detection and new wallpapers to celebrate Black History Month. It’s not the most robust update in the world, but it’s only been like a month since iOS 17.2 was released.

Like other iOS 17 releases, you need an iPhone Xs, iPhone Xs Max or iPhone XR from 2018, or any version of iPhone 11, iPhone 12, iPhone 13, iPhone 14 and iPhone 15. It also works on iPhone SE second- and third-generation models. As for iPadOS 17.3, a whole bunch of models are eligible for the update, including the iPad Mini fifth-generation and up, the standard iPad sixth-generation and up, the iPad Air third-generation and up and all iPad Pro models. Check your system settings to see if the update is available for download.

Today's a big day for Apple operating systems. The company dropped watchOS 10.3, with a new watch face, and macOS Sonoma 14.3, which also brings collaborative playlists to Apple Music. 

This article originally appeared on Engadget at https://www.engadget.com/apple-releases-ios-173-which-introduces-the-new-stolen-device-protection-tool-184654922.html?src=rss

Awesome Games Done Quick 2024 raises $2.5 million for cancer research

Awesome Games Done Quick (AGDQ) 2024 has wrapped after a nonstop weeklong speedrunning marathon. This year’s charity raised over $2.5 million for the Prevent Cancer Foundation. Other highlights included four broken world records and a dog named Peanut Butter beating the oddball NES classic Gyromite.

This year’s AGDQ, which took place in Pittsburgh, passed the million-dollar threshold early on day five. Standout playthroughs included a no-hit run of Resident Evil 2 (2019), Super Mario 64 finished entirely on an electric drum kit (in 23 minutes!), and a blindfolded four-player / one-controller run of The Legend of Zelda: Majora’s Mask.

World records broken in this year’s event included speed runner Glitchcat7 finishing the insanely difficult Super Mario World mod Luminescent in 41 minutes, 36 seconds. Talia finished the Celeste mod Strawberry Jam Collab in 49 minutes, 13 seconds. Mechalink beat the Sega Saturn game Virtual Hydlide in 27 minutes and 11 seconds. Finally, Bobbeigh conquered the Castlevania spiritual successor Bloodstained: Ritual of the Night — on hard mode — in 30 minutes and 24 seconds.

Games Done Quick / Ivan "Porkchop44"

Peanut Butter the Shiba Inu is now etched into the annals of GDQ history as the first canine-assisted speed run at one of the charity events. The well-trained pooch helped his owner (JSR_) finish the 1985 NES game Gyromite in 26 minutes and 24 seconds. He responded to well-timed commands, pressing his paws on a floor-pedal-operated controller to move the game’s red and green pipes up and down to lead Professor Hector to safety. (He was compensated with ham and cheese for his work.) You can watch Peanut Butter’s memorable run below.

This year’s AGDQ pushes the Games Done Quick fundraising total, stretching back 14 years, to more than $48.9 million. In addition to the Prevent Cancer Foundation, the showcases have raised money for organizations like Doctors Without Borders, Malala Fund, Organization for Autism Research and CARE. The next marathon will be an all-women speedrunning event called Frost Fatales, held online from March 3 to 10, with proceeds benefitting the National Women’s Law Center.

This article originally appeared on Engadget at https://www.engadget.com/awesome-games-done-quick-2024-raises-25-million-for-cancer-research-183049102.html?src=rss

Vibrating belt that treats low bone density gets FDA approval

The FDA has provided clearance for a medical device called Osteoboost, a vibrating belt that improves bone density in patients with osteopenia. The device, which was developed by California-based startup Bone Health Technologies and in part with NASA, is the first medical device of its kind to get regulatory approval as a treatment option for postmenopausal women.

One in two older women who have experienced menopause gets osteoporosis (the disease that comes after prolonged and untreated osteopenia), which is characterized by porous bones that can easily fracture. The Osteoboost belt is designed to prevent bone density from reaching that stage through early intervention. It works by mechanically stimulating the strength of the bones in the hips and spine of a wearer and prevents the further progression of bone density disintegration. The blueprint for the technology comes from NASA research that was investigating ways to prevent bone density from weakening in astronauts that work in mostly zero gravity environments where deterioration becomes a concern.

The belt should be worn for 30 minutes every day or at least five times a week for it to fully take effect. It delivers a gentle vibration that makes it easy to be worn pretty much anywhere or at any time, such as during dog walks or while washing dishes. During clinical trials, CT scans showed that following the integration of the belt into a patient’s care plan, bone density visually improved over time. In a study backed by the NIH, women aged 50 to 60 lost 3.4 percent of their bone density by the end of 12 months without any intervention, while patients who wore the belt lost only 0.5 percent of their bone strength.

Current standards of care for preventing osteoporosis during the osteopenia stage are mostly lifestyle suggestions that can be hard to adhere to, such as a well-balanced and calcium-rich diet, frequent weight-bearing exercises and reducing the risk of falls. “Although lifestyle interventions such as exercise and diet are beneficial to bone, the effect is small. The Osteoboost shows promise in slowing the loss of bone density and strength and may fill the treatment gap,” Laura Bilek, a researcher who has studied the belt’s effectiveness said.

Osteoboost is still not yet available for sale, but you can sign up to get notified when the device is released. A company representative said they will begin shipping later this year and will accept pre-orders in the next few months. While the price is also still not disclosed, the representative told Engadget that the belt will be “affordable and accessible to the millions of patients who need it.” To get the device, you will need a prescription from your doctor — so pricing may vary depending on insurers and co-pays. Bone Health Technology said it is currently in talks with insurers regarding coverage for the medical device. While the price projection could have drastically changed, three years ago the CEO Laura Yecies told NS Medical Devices she believed the device could debut for about $800.

This article originally appeared on Engadget at https://www.engadget.com/vibrating-belt-that-treats-low-bone-density-gets-fda-approval-181552362.html?src=rss

NVIDIA’s RTX Remix tool is finally available as a free open beta

If you love old PC games, but wish they had access to modern graphical flourishes, NVIDIA has you covered. The company just released a beta version of its long-awaited RTX Remix tool. This software is designed especially for modders and can be used to add ray-tracing and AI-upscaled textures to older games.

Remix was built on NVIDIA’s Omniverse 3D graphics collaboration platform and allows for end-to-end remastering of just about any DirectX 8 or 9 game. It consists of two basic components. There’s an application for creating new lighting scenarios and one for remastering and adding assets into a scene. The company says that the tool can already be used to fully remaster a game from start to finish, despite it being “just” a beta.

To that end, the software is available for download right now and NVIDIA hopes modders will experiment with the tool and leave feedback, which will be incorporated into future updates. It’s also free, which is always nice.

NVIDIA has released a non-comprehensive list of compatible games, which includes classics like Call of Duty 2, Hitman 2: Silent Assassin, Garry's Mod, Freedom Fighters, Need for Speed Underground 2, and Vampire: The Masquerade – Bloodlines, among others. For more information on compatibility, check out this FAQ.

The software suite has already been used by NVIDIA to create the Portal with RTX remaster, which is a free DLC, and the modder-made Portal: Prelude RTX. Orbifold Studios is also using RTX Remix to develop Half-Life 2 RTX: An RTX Remix Project, which is a community-driven remaster of the iconic title.

Again, this is a free tool, so it’ll be really fun to see what the modding community cooks up with it. I’m personally looking forward to more Elder Scrolls 3: Morrowind ray-tracing goodness.

This article originally appeared on Engadget at https://www.engadget.com/nvidias-rtx-remix-tool-is-finally-available-as-a-free-open-beta-180244440.html?src=rss

LoanDepot discloses that hackers breached personal data of 16 million customers

As mortgage lender LoanDepot continues recovery efforts from a ransomware attack, it revealed on Monday that hackers stole data from more than 16 million customers. A Securities and Exchange Commission filing from the mortgage lender did not detail what kind of information the hackers breached, only that "an unauthorized third party gained access to sensitive personal information."

LoanDepot first revealed it has fallen victim to attack on January 8. The company took some IT systems offline, but it faced a slow recovery. Customers took to social media to complain payment issues, struggles to access their accounts and even trouble closing deals on mortgages. By Friday, about two weeks since LoanDepot first came forward about the incident, systems like customer portals and other internal sites returned back online. It appears that LoanDepot fell victim to a ransomware attack, where hackers demand money in exchange for access or information, according to reporting from TechCrunch.

"Unfortunately, we live in a world where these types of attacks are increasingly frequent and sophisticated, and our industry has not been spared. We sincerely regret any impact to our customers,” LoanDepot CEO Frank Martell said in a statement.

Still, the true aftermath of the attack is still coming to light. LoanDepot did not provide additional comment, or explain what types of sensitive information may have been revealed. It did say it would offer free credit monitoring and identity protection services to impacted customers. Notably, three other major financial institutions — Mr. Cooper Group, Fidelity National Financial, First American Financial — have also been hit by cyberattacks in recent months. 

This article originally appeared on Engadget at https://www.engadget.com/loandepot-discloses-that-hackers-breached-personal-data-of-16-million-customers-172702402.html?src=rss

Apple just dropped a mysterious trailer for its latest sci-fi series Constellation

Apple just dropped a trailer for its forthcoming sci-fi mystery series Constellation. The series follows an astronaut, played by Noomi Rapace, after an emergency return to Earth. However, the homecoming is fraught with mysterious occurrences and plain-old sci-fi weirdness, leaving audiences wondering what happened to her up there.

We don’t exactly know what type of sci-fi this is. There are hints that it could be a multiversal story, something that draws from false memory theories like the Mandela Effect. There are also hints that Rapace is being toyed with by an alien intelligence. There are clues that point to Rapace herself being an alien intelligence. Whichever way it goes, the show premieres with three episodes on February 21, followed by new entries each Wednesday.

In addition to Rapace, Constellation stars Jonathan Banks from the Breaking Bad television universe, James D’Arcy, Julian Looman, William Catlett and Barbara Sukowa. The show was created by Peter Harness, who wrote a bunch of Doctor Who episodes, and directed by Michelle MacLaren, who has a fantastic track record in genre TV, having helmed episodes of Game of Thrones, Breaking Bad, Westworld and, going way back, The X-Files.

This is going to be a trippy show, according to the above footage. It’s also cool that Apple releases trailers in HDR, so they’ll really pop on that Vision Pro headset, if you have more disposable income than Scrooge McDuck on tax return day.

Apple TV+ and sci-fi go together like peanut butter and space jelly. The streamer has quietly become the de facto source for science fiction TV. There’s For All Mankind, which just ended a stellar fourth season, and Monarch: Legacy of Monsters, which just completed its first season. The streamer also recently put out the first season of Silo, based on the Hugh Howey books, and the second season of Invasion.

But wait, there’s more. Apple TV+ is home to the blockbuster hit Severance and a loose adaptation of Isaac Asimov’s seminal Foundation book series. Both shows have been renewed. Additionally, there’s Hello Tomorrow, Extrapolations, Dr. Brain and See. Even shows that don’t seem to be steeped in sci-fi, like Schmigadoon and The Last Days of Ptolemy Grey, have otherworldly elements. Apple loves itself some sci-fi. I’m down with this. The real world is boring and dumb.

This article originally appeared on Engadget at https://www.engadget.com/apple-just-dropped-a-mysterious-trailer-for-its-latest-sci-fi-series-constellation-164245481.html?src=rss