Posts with «media» label

Razer’s Roblox Edition accessories will let your kid’s friends know they come from money

With nearly 60 million daily active players, Roblox is one of the most popular games on the planet. So it’s surprising then that it’s taken until now for a company like Razer to partner with the game's creator to release a line of Roblox-branded gaming gear. 

Razer

Announced today, the line includes new versions of some of Razer’s most popular accessories, like the Orochi V2 gaming mouse. There’s also a Roblox-themed BlackWidow V3 mechanical keyboard and Barracuda X headset. What makes Razer’s Roblox Edition peripherals different from some of the other collaborative gaming lines released in the past is that each Razer device comes with an in-game Roblox item. The Orochi V2, for instance, comes with the “Razer Cyberpack,” a backpack shaped like a mouse. Meanwhile, the BlackWidow lets you adorn your Roblox avatar with a set keyboard wings. If that wasn’t weird enough, none of the in-game items are one-for-one recreations of their real-world counterparts.

Pricing starts at $90 for the mouse, while the headset and mechanical keyboard will cost $130 and $180, respectively. In other words, each Roblox Edition accessory costs more than you would pay for those devices normally. For instance, the standard black, white and quartz Orochi V2 colorways cost $70 when they’re not on sale. You’re basically paying extra for your kid to show off to their friends on Roblox. The entire line will go on sale on April 28th through the Razer website and select retailers.

This article originally appeared on Engadget at https://www.engadget.com/razers-roblox-edition-accessories-will-let-your-kids-friends-know-they-come-from-money-180006348.html?src=rss

‘Star Trek: Resurgence’ launches May 23rd on most platforms

Developer Dramatic Labs has set a release date of May 23rd for the narrative adventure game Star Trek: Resurgence. It was supposed to come out in spring of 2022, but better late than never, right? The title launches for the PS4, PS5, Xbox One, Xbox Series X, Xbox Series S and PC via the Epic Games Store. So pretty much everything but the Switch.

If the term “narrative adventure game” brings to mind Telltale classics like The Walking Dead and The Wolf Among Us, there is a good reason. Dramatic Labs is made up of former Telltale developers, some of which worked on those iconic adventure games. So you can expect a title that prioritizes making tough decisions over whiz-bang action. Star Trek as a franchise seems especially suited to this style of play, given the often thoughtful nature of the stories.

Star Trek: Resurgence is set shortly after the events of Star Trek: The Next Generation, placing it before the events of Star Trek: Picard but relatively concurrent with the events of Star Trek: Lower Decks. This is Star Trek. There are lots of timelines to keep track of.

The game features two playable lead characters, neither of which will be familiar to fans. However, Dramatic Labs has teased the presence of legacy characters from throughout the universe, and it has already revealed that the one and only Spock will feature heavily in the storyline. This is not the Spock from the original Star Trek and its sequel movies, but rather the aged Ambassador Spock as seen in The Next Generation timeline. The story involves stopping a war between two alien races, which is something the Vulcan ambassador would most certainly get behind.

Resurgence uses the Unreal 5 engine, which should eliminate some of the jankiness surrounding old-school Telltale games. There is also plenty of talent behind the scenes, so this is something to be cautiously optimistic about, as it has been a long time since a truly iconic Star Trek game appeared on our radar. In any event, we only have a month to find out if Resurgence lives up to classic early 2000s titles like Star Trek: Bridge Commander.

This article originally appeared on Engadget at https://www.engadget.com/star-trek-resurgence-launches-may-23rd-on-most-platforms-170248699.html?src=rss

'The Witcher' season 3 trailer shows Henry Cavill's last stint as Geralt

Netflix is offering a peek at Henry Cavill's final turn as Geralt of Rivia. The streaming service has posted a teaser trailer for The Witcher season three that showcases Cavill as the White Wolf. There's precious little story in the clip. However, Geralt is now worried enough to know real fear, and it's clear Ciri and Yennifer have even more to worry about.

As with Stranger Things season four, Netflix is splitting The Witcher's third run into two parts. A first volume premieres June 29th, while you'll have to wait until July 27th to see the rest. That's not entirely voluntary. As show creator Lauren Schmidt Hissirch told Collider in an interview this December, there was a possibility the challenges of producing visual effects would require dividing the season.

It may be a bittersweet season for fans. Cavill is known to be a fan of all things Witcher (both the novels and the games), and many seem him as synonymous with the on-screen representation of Geralt. Liam Hemsworth is set to replace Cavill in season four. It's too soon to say how well Hemsworth will fare, but it's safe to presume he'll bring something different to the role.

This article originally appeared on Engadget at https://www.engadget.com/the-witcher-season-3-trailer-shows-henry-cavills-last-stint-as-geralt-154524461.html?src=rss

The Morning After: Apple wins appeals court ruling against Epic Games

The long-running legal tussle between Apple and Epic Games picked up another ruling, in the former’s favor, although the three-judge panel also upheld a part of the original ruling in Epic's favor. The US Ninth Circuit Court of Appeals upheld a lower court ruling, which rejected most of Epic's claims that Apple violated federal competition law by prohibiting other app stores on its devices.

“There is a lively and important debate about the role played in our economy and democracy by online transaction platforms with market power,” the panel wrote in the decision. “Our job as a federal court of appeals, however, is not to resolve that debate — nor could we even attempt to do so. Instead, in this decision, we faithfully applied existing precedent to the facts.” In short, the ruling maintains the status quo – unless further appeals move the case to a higher court.

– Mat Smith

The Morning After isn’t just a newsletter – it’s also a daily podcast. Get our daily audio briefings, Monday through Friday, by subscribing right here.

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Grimes invites AI artists to use her voice, promising 50 percent royalty split

“Feel free to use my voice without penalty,” the artist tweeted.

Jordan Strauss/Invision/AP

Canadian musician Grimes says AI artists can use her voice without worrying about copyright or legal enforcement. “I’ll split 50% royalties on any successful AI-generated song that uses my voice. Same deal as I would with any artist I collab with,” she tweeted on Sunday.

It comes after streaming platforms removed an AI-generated song using simulated voices of Drake and The Weeknd. Universal Music Group (UMG), which represents both artists, called for the purge after “Heart on My Sleeve” garnered over 15 million listens on TikTok and 600,000 on Spotify. UMG argued that publishing a song trained on its artists’ voices was “a breach of our agreements and a violation of copyright law.”

Continue reading.

Microsoft will reportedly unbundle Teams from Office to avoid antitrust concerns

It hopes to head off an EU investigation, but ‘a deal is not certain.’

Microsoft has agreed to stop bundling its Teams remote collaboration software with its Office productivity suite, according to the Financial Times. The company’s move attempts to head off an official EU antitrust investigation as it deals with its most significant regulatory concerns in over a decade. The FT’s sources say companies will eventually be able to buy Office with or without Teams installed, “but the mechanism on how to do this remains unclear.” Microsoft is facing its first regulatory issues in a decade. The company agreed to a settlement with the European Commission in 2009, offering European customers a choice of web browsers; it was fined €561 million in 2013 for failing to adhere consistently to that ruling.

Continue reading.

Kindle Scribe update lets you send documents directly from Microsoft Word

There are also annotation improvements and a two-column layout.

The Kindle Scribe will soon be able to send documents directly from Microsoft Word to the e-reader with just a few clicks. This means you can read documents on the go or physically annotate them using the touchscreen and a Scribe pen. There’s also a new multi-column layout for reading two pages at once.

Continue reading.

Like it or not, a Call of Duty board game is coming in 2024

Pre-orders will open on Kickstarter this fall.

Activision has teamed up with board game publisher Arcane Wonders, along with Genuine Entertainment and Evolution to make the game. Call of Duty: The Board Game is said to be a fast-paced blend of combat, strategy and tactical planning. However, what that means in the context of a board game is unclear. Also, does multibillion-dollar publisher Activision really need to be selling its wares on Kickstarter?

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-apple-wins-appeals-court-ruling-against-epic-games-111604576.html?src=rss

Blizzard sued by former Chinese partner after messy breakup

Blizzard Entertainment is being sued by former Chinese publishing partner NetEase after servers shutdown in January when the two failed to reach a continuation agreement. NetEase is seeking ¥300 million Yuan (roughly $43.5 million) in damages, which the company says will be put toward issuing refunds for discontinued games and recouping investments from unsold merchandise inventory.

The suit has multiple components. NetEase says Blizzard was supposed to handle customer refunds with regard to discontinued games and that it got stuck with the bill. NetEase also alleges that the original contract was worded in such a way as to grant Blizzard “unequal terms and conditions” in favor of the publisher’s “unilateral rights," as reported and translated by MMO-focused gaming website Wowhead. A representative from Blizzard’s parent company Activision told Engadget that it has yet to see any formal paperwork announcing the lawsuit and said that NetEase is “contractually responsible” for refunds and anything else that falls under the “operations” umbrella.

NetEase also alleges that it provided Blizzard with a large advance to make future titles. The Chinese developer says that not only were these titles never finished or released, but that Blizzard never returned any of the seed money. Again, Activision had no comment as it has not seen the suit. 

Blizzard and NetEase were successful partners for the past 14 years before negotiations broke down to renew the long-term licensing agreement. This led to a complete cessation of all Blizzard games and services in the region, including popular properties like World of Warcraft, Overwatch 2, Starcraft and Diablo III, among others. Millions of Chinese players lost access to their accounts and related data. Some started fresh with new accounts in other regions, but most (112 million people) opted for a refund.

The agreement did not end amicably, with reports of NetEase staffers tearing down the Blizzard offices and livestreaming the destruction of a World of Warcraft statue. NetEase's president of global investment and partnership, Simon Zhu, also seemed to call out a high-ranking Blizzard staffer as a “jerk” in a LinkedIn post. Now there’s an alleged lawsuit to add even more fuel to the fire. This is a developing story so we will update this post when and if Activision/Blizzard receives a copy of the lawsuit.

This article originally appeared on Engadget at https://www.engadget.com/blizzard-sued-by-former-chinese-partner-after-messy-breakup-175023726.html?src=rss

Grimes invites AI artists to use her voice, promising 50 percent royalty split

Canadian synth-pop artist Grimes says AI artists can use her voice without worrying about copyright or legal enforcement. “I’ll split 50% royalties on any successful AI generated song that uses my voice. Same deal as I would with any artist i collab with,” she tweeted on Sunday. “Feel free to use my voice without penalty. I have no label and no legal bindings.”

The musician’s declaration comes in the wake of streaming platforms removing an AI-generated song using simulated voices of Drake and The Weeknd. Universal Music Group (UMG), which represents both artists, called for the purge after “Heart on My Sleeve” garnered over 15 million listens on TikTok and 600,000 on Spotify. UMG argued that publishing a song trained on its artists’ voices was “a breach of our agreements and a violation of copyright law.”

Grimes takes a considerably more open approach, adding that she has no label or legal bindings. “I think it’s cool to be fused [with] a machine and I like the idea of open sourcing all art and killing copyright,” she added.

I'll split 50% royalties on any successful AI generated song that uses my voice. Same deal as I would with any artist i collab with. Feel free to use my voice without penalty. I have no label and no legal bindings. pic.twitter.com/KIY60B5uqt

— 𝔊𝔯𝔦𝔪𝔢𝔰 (@Grimezsz) April 24, 2023

This isn’t Grimes’ first time weighing in on AI. The artist collaborated with mood music startup Endel to launch an AI-generated lullaby app in 2020. She was inspired to create “a better baby sleeping situation” for her son, X Æ A-XII. In addition, she predicted in 2019 that generative AI could mean “the end of art, human art,” continuing by saying, “Once there’s actually AGI (Artificial General Intelligence), they’re gonna be so much better at making art than us... once AI can totally master science and art, which could happen in the next 10 years, probably more like 20 or 30 years.”

In addition to music, generative AI is already disrupting numerous industries, including visual art, writing, online media and voiceover work. After its sudden arrival — and rapid improvements — within the past year, AI content creation has set off numerous legal, ethical and copyright firestorms. Unfortunately, it will likely worsen before society and copyright laws settle on any consensus. In March, the US Copyright Office said AI art, including music, stemming from a text prompt couldn’t be copyrighted. But it left the issue far from settled as it left the door open to granting copyright protections to works with AI-generated elements.

Grimes’ offer to split royalties says it would apply to any “successful” AI song using her voice, leaving some confusion over where that cutoff is. Either way, she sounds ready to back up the offer with tools artists can use, promising, “We’re making a program that should simulate my voice well but we could also upload stems and samples for ppl to train their own.”

This article originally appeared on Engadget at https://www.engadget.com/grimes-invites-ai-artists-to-use-her-voice-promising-50-percent-royalty-split-165659578.html?src=rss

Like it or not, a Call of Duty board game is coming in 2024

Those who are perhaps a little tired of playing Ticket to Ride or Settlers of Catan at Thanksgiving will have a new way to get mad at their extended family members starting next year. That's because Call of Duty: The Board Game is on the way. Pre-orders will start this fall on Kickstarter.

Activision teamed up with board game publisher Arcane Wonders, along with Genuine Entertainment and Evolution to make the game. Call of Duty: The Board Game is said to be a fast-paced blend of combat, strategy and tactical planning. However, an announcement video that brings to mind the Marvel Studios production logo doesn't shed more light on how the game actually works.

What we do know for now is that, as you may have guessed, you and your companions will take on the guise of soldiers. You'll battle your opponents with combat skills and a variety of weapons. Arcane Wonders says there are a number of scenarios and gameplay modes to choose from, while the action takes place across several maps from the Call of Duty games.

There’s no word yet on whether you’ll be able to set off a nuclear bomb in your living room if you reach a high enough kill streak to wipe out everyone and somehow still win the game. More Call of Duty: The Board Game details will be revealed in the coming months.

This article originally appeared on Engadget at https://www.engadget.com/like-it-or-not-a-call-of-duty-board-game-is-coming-in-2024-141702572.html?src=rss

Recommended Reading: The websites that make ChatGPT and other AI sound smart

Inside the secret list of websites that make AI like ChatGPT sound smart

Kevin Schaul, Szu Yu Chen and Nitasha Tiku, The Washington Post

AI chatbots are all the rage on the internet right now, but how much do you know about how the tech is being trained? The Washington Post explains how text that's mostly scraped from the internet is ingested and transformed into human-like speech, including training material from "proprietary, personal and often offensive websites."

Why social media impostors pose a constant battle for stars

J. Clara Chan, The Hollywood Reporter

Being a celebrity in the social media age means playing a constant game of whack-a-mole fighting imposters. The Hollywood Reporter explains how paid verification has only increased the challenge and how companies like Social Imposter are enlisted to help. 

How Cuba’s Street Network used spy tech to access pop culture

Yussef Cole and Emile Bokaer, Polygon

A story about how "a framework of murky legality, hacked-together hardware and mysterious actors," something more akin to spies and espionage, is being used to access things like video games and Game of Thrones in Cuba.

This article originally appeared on Engadget at https://www.engadget.com/recommended-reading-the-websites-that-make-chatgpt-and-other-ai-sound-smart-140040874.html?src=rss

You can't share Xbox clips directly to Twitter anymore

Gamers who want to post clips of a cool multikill they pulled off in Halo Infinite or something ridiculous that happened in Sea of Thieves to Twitter may need to take an extra couple of steps to share their captures. Microsoft said it had to switch off the option to upload screenshots and clips directly to Twitter from Xbox consoles as well as the Game Bar on Windows.

There are other options, though they're a little more inconvenient. You can use the Xbox mobile app to download console captures and share them to Twitter. Nintendo and PlayStation offer similar ways to share screenshots and clips. Alternatively, you can copy your Xbox captures onto a USB drive and access them from your computer.

We have had to disable the ability to share game uploads to Twitter directly from the console and Game Bar on Windows. You can still share your favorite moments to Twitter via the Xbox app for Android and iOS.

— Xbox (@Xbox) April 20, 2023

Engadget has contacted Xbox for comment, but it seems likely that Microsoft dropped the built-in sharing option due to Twitter's decision to start charging for API access. That move is breaking functionality for all kinds of organizations, including disaster response services.

This week, Microsoft said it would soon remove Twitter integration from its social media management tool for advertisers. Twitter is said to be charging at least $42,000 per month for enterprise access to its APIs.

In a response to a tweet about Microsoft's API move, Twitter owner Elon Musk suggested that Microsoft had "illegally" used his company's data and that a lawsuit is forthcoming. "They trained illegally using Twitter data. Lawsuit time," he wrote. Musk noted in December that ChatGPT operator OpenAI, whose tech Microsoft is using to power Bing's chatbot and other AI features, "had access to Twitter database for training. I put that on pause for now."

Musk recently set up his own AI company in the hopes of taking on the likes of Google and OpenAI. As it happens, he co-founded OpenAI but later disowned the company and publicly criticized ChatGPT.

This article originally appeared on Engadget at https://www.engadget.com/you-cant-share-xbox-clips-directly-to-twitter-anymore-142026214.html?src=rss

I wish every episode of ‘Star Trek: Picard’ had been this fun

The following discusses Star Trek: Picard, Series Three, Episode Ten, “The Last Generation.”

Let’s not pretend the final episode of Star Trek: Picard was a modern classic, or at least free of its usual flaws. It had the usual mix of rough dialog, clunky plotting and pandered to its audience with a mix of nostalgia and continuity porn in place of saying anything of note. But what it, and the previous episode, did do was offer up a breezy hour of action that, above all else, was fun. After choking down on eight hours of stodgy, high-school-level melodrama, this was a vital and necessary corrective.

“The Last Generation” opens with a plea from President Anton Chekov* (Walter Koenig) saying Earth is about to fall to the Bio Borg fleet. The Enterprise races to the (hopefully) last Borg Cube hiding in Jupiter’s eye, where the Borg Queen has ensnared Jack as her transmitter. How do we know this? Well, it was obvious that Jack, as the Queen’s “voice,” would be key to activating the drones, but also because this series can’t help but remind us what’s going on.

Remember the last episode, when the fleet was taken over by the Borg and was about to launch an offensive on Earth? This show doesn’t think you did, which is why we have Patrick Stewart say lines like “the fleet is being controlled by the collective,” and “that cube is projecting a signal across the solar system” and “the only way to save Earth is to sever that connection, no matter the cost” You know, stuff you saw at least once last week and then again in the “Previously On.”

It’s a similar problem when we watch the surprisingly-small Federation fleet point toward Earth. On the Titan’s bridge, we see a map of the world’s major locations quickly engulfed by a series of red dots, which was a neatly elegant way of communicating what was going on. Unfortunately Raffi, so often relegated to exposition dispenser, has to restate what we’ve literally just seen. “The fleet is targeting every city,” – yup, we saw, thanks – “every major population center on the planet,” – yup, still with you. Given how often this crops up, I wonder if Paramount did research that found most people scroll their phones while watching so need their hands holding with some nice radio-style narration.

The Enterprise shows up at Jupiter and is utterly dwarfed by the cube lurking in the storm, and I love the sense of scale afforded here. Picard, Riker and Worf – Michael Dorn given yet another goofy gracenote as he pledges to make the away team a threesome – set off. They give their milky-eyed farewells and then beam over to the cube with a mission to both stop the signal and rescue Jack. The pace at which the narrative moves here, again, makes the preceding eight episodes feel like more of a punishment. Here, things happen, there’s no paddling around in circles trying to stretch the runtime, in fact, it’s quite the opposite.

Meanwhile, the crew of the Titan manage to fight their way to the bridge and beam the Bio Borg to a locked transporter room. Severed from the fleet, it’s up to Seven, Raffi and some low-ranking crew to mount a single-handed defense of Earth. Sadly, the Titan doesn’t have a regular crew, full of competent professionals who crack on with the job at hand, but a movie crew. You know, who have almost no prior experience but after a (not very) rousing pep-talk, will rise to the occasion and save the day.

On the cube, the gang find the Borg are a shadow of their former shelves, with a handful of drones still alive. The rest have withered away courtesy of Captain… Janeway, who doesn’t even get an honorable mention for her trouble. The Queen (Alice Krige), meanwhile, looms in the darkness over Jack, who is now wearing the Locutus outfit and controlling the fleet. If you’re waiting for me to make the obvious comparison to The Rise of Skywalker, you’ll have to wait – I'm saving my one Star Wars reference for the next paragraph. We even get time for one more goofy joke featuring Riker trying, and failing, to pick up a Mek’leth, too.

Over on the Enterprise, the crew quickly work out that they’ll need to physically destroy the wireless transmitter that is beaming instructions to the Bio Borg drones. And this wireless transmitter is, for some reason, lurking at the heart of the cube accessible only through an impossible route. And so Data’s gracenote is to ask the gang to trust his gut while he drives the Enterprise on an homage through the half-completed Death Star from Return of the Jedi. Whoops, wrong Star franchise, Terry! But if they do destroy the transmitter, it’ll also burn out the whole cube (pesky WiFi radios, with their explosive power and all), with Geordi and Beverly locking eyes knowing that to act now will condemn Jack to death, but to delay won’t just condemn Sidney and Alandra to death, but everyone else as well.

The Queen, who I’m fairly sure didn’t have her own arms in any of her appearances before and yet now has grown a pair, has Jack under her control. After repeating several of the same lines from their confrontation in First Contact, Picard decides to plug himself back into the collective to save his son. The only way he can do so, of course, is by opening up to Jack, admitting that this need for connection while also keeping people away is what drove him to Starfleet. But, because we’ve got plenty more stuff to get through, all it takes is Picard to hug Jack and his Hedgehog’s Dilemma is resolved. There’s even a montage of shots from earlier in the series which, if you weren’t paying attention, might suggest this thread was properly developed, but it’s hard not to be carried away – again, mostly on the vibes.

With Jack free, the Enterprise opens fire to destroy the cube and then makes a last-second run to rescue the gang. It’s all very, uh, triumphant, isn’t it, and I reckon that if we’d seen this happen in 1993 or so, it would have blown our tiny minds. With the cube destroyed, the Bio Borgs all return to normality, and we can crack on with our happy ending. Data overstays his welcome in a therapy session with Deanna, Worf leaks details of Raffi’s heroism so her family respects her again, Crusher finds a way to fix the Borg mutation (and catch changelings in the process) and Tuvok hands Seven command of the Titan, as recommended by Shaw. Now, we could rightly ask why Shaw privately praised Seven, even using her chosen name in his annual review, and yet serially belittled and humiliated her in front of the crew. But you knew from the get go his arc would be redemptive, and the groundwork has already been laid for his potential resurrection.

A year later, the Enterprise D is in the fleet museum, and Jack Crusher has been nepo-baby fast-tracked through the academy and is now ready for his first posting. We know we’re going to get a hero ship reveal, because the Picard theme suddenly includes the bells used so well in Leonard Rosenman’s Voyage Home score. At the rebuilt spacedock, we see the Titan A – already an awkward re-brand from the original Titan – has now been re-rechristened as the Enterprise G. Why? Because, uh, heroism, or something, and not as part of a shameless attempt to use this entire third season as a backdoor pilot for a spinoff.

The new Enterprise heads off, back to the M’Talas system, with Seven, Raffi and Jack all now on the bridge. Jack may be an ensign, but he’s been posted as “counselor to the captain” to keep Ed Speelers on the bridge. Who’d have thought that Starfleet would have given command of the Federation’s flagship to a “thief, a pirate and a spy,” well, not this dude. But then this is new Star Trek, where narrative gravity will pull everything into a structure that closely resembles what went before.

There’s a new Enterprise with a Crusher in one chair and a LaForge in another, because a family name and the inherited genes that come along with it are far more important than anything else these days. There’s even a mid-credits stinger featuring John deLancie’s Q, who you might recall very prominently died in season two. He’s back in full asshole mode, and is ready to put Jack through the same paces he did with his father back in the late ‘80s. Meet the new villain, quite literally the same as the old one.

You know, I’m sure we’ll hear the news that Terry Matalas’ Star Trek: Legacy, featuring the Enterprise G’s adventures in the M’talas system, has been commissioned in the next week. Paramount needs to capitalize on Picard’s outgoing hype and popularity, and I’m interested to see which flavor of show we get – one with the tone of the first eight episodes, or the last two. And to see how many elements of Golden-Era Trek history will get strip-mined for inspiration to keep fans onside. I wish it well, though, because this has worked for some sections of the fans, and I’m happy that they liked it, even if it left an often sour taste for me.

And while the next next generation, or what’s left of it, heads off, our crew go to Ten Forward to get hammered together. If you know your Next Generation history, you’ll know this gang went through a fairly rough time together and bonded in that early adversity. The chemistry, warmth and love exhibited by these characters isn’t fake, as anyone who has seen this bunch on the convention circuit will tell you. Their history is our history and I can’t begrudge anyone who opted to point a camera on these seven and let it play out. Of course they have to wind up playing poker, because that’s what these characters did. It was a sign of Picard’s growth the first time around that he opted to join the weekly poker game, and now they’ve all not just grown old, but grown old together, off-screen at least. And as, by my ear, the Final Frontier mix of the Goldsmith theme starts to play, we roll credits. At least that last bit was fun, wasn’t it?

* Much as it reinforces the hateful shrinking of the Trek narrative universe, because of course Chekov’s kid winds up as Earth President, it was a nice nod to the late Anton Yelchin.

This article originally appeared on Engadget at https://www.engadget.com/star-trek-picard-3-10-the-last-generation-review-140006372.html?src=rss