Posts with «media» label

MoviePass relaunches nationwide with a new pricing model

MoviePass has been gearing up for a wide relaunch since 2022 when it started beta testing a new subscription format in several cities, and now it’s here. Introducing MoviePass 2.0, or 3.0 depending on who you ask. The phoenix has risen from the ashes to once again offer you access to a bunch of theatrical films for a monthly subscription cost, and just in time for Memorial Day weekend.

The nationwide re-launch includes over 4,000 movie theater locations throughout the country, such as those operated by AMC Theaters, Regal Cinemas, Cinemark and a slew of smaller regional chains. So what’s the catch? The subscription model now costs more, likely because the company figured out the hard way that charging $10 per month for unlimited in-person movies makes it tough to turn a profit.

This latest iteration of MoviePass offers several subscription plans to suit how often you like sitting in a darkened movie theater. Plans still start at $10 per month, but this is only good for up to three movies each month, instead of one each day like the MoviePass of old. Subscription tiers go all the way up to $40 per month, which allows for up to 30 theatrical screenings. In other words, it’s four times as expensive as the OG plan. Still, $40 for 30 movies is a great deal, considering a single ticket costs $10 to $14 in most places.

Just like before, you can make arrangements to see a film right on the MoviePass app, as long as the theater has partnered directly with the company. You should be able to reserve a space and even select your seats, just like you were buying an actual movie ticket. It also looks like MoviePass reservations are exclusive to 2D screenings, so toss those 3D glasses in the trash.

The movie-reservation subscription app has had a long and storied history, capturing the hearts of theater-goers upon its launch in 2011. This love affair couldn’t last, however, as it ceased operations in 2019 and filed for bankruptcy in 2020. Since that time, original co-founder Stacy Spikes acquired the company’s assets, brought on new investors and went ahead with this re-launch. Cheaper movies are never a bad thing, so here’s hoping the app has some staying power this time.

This article originally appeared on Engadget at https://www.engadget.com/moviepass-relaunches-nationwide-with-a-new-pricing-model-171626638.html?src=rss

YouTube Stories are going away on June 26th

YouTube creators can wave goodbye to Stories, as the service is killing off its version of the feature. Starting on June 26th, it'll no longer be possible to create a new YouTube Story. Any Stories you post before that date will vanish seven days after they're uploaded.

YouTube first said in late 2017 that it was testing the format (funnily enough, YouTube Stories were originally called "reels"). The platform changed the name and it started rolling out the feature more broadly the following year.

We've seen many social platforms incorporate a Story feature over the last several years after Snapchat popularized the format, most notably Instagram. As with Twitter and LinkedIn, though, YouTube is ditching its take on the feature.

In truth, YouTube probably doesn't need both Stories and its TikTok-style Shorts, which aren't going anywhere anytime soon. The service also noted creators can use Community posts to share quick updates with their audiences. YouTube said that, among creators who use "posts and Stories, posts on average drive many times more comments and likes compared to Stories."

This article originally appeared on Engadget at https://www.engadget.com/youtube-stories-are-going-away-on-june-26th-170034464.html?src=rss

Get three months of the Paramount+/Showtime bundle for $18

The big streaming story this week is the confusing launch of Warner Bros.' Max service, but the artist formerly known as HBO is not the only game in town. Paramount+ has been steadily gaining subscribers, thanks in part to a unique bundle that also includes cable stalwart Showtime. This combination platter typically costs $12 per month, but a new promo halves that price for new subscribers.

In other words, you get a full Paramount+ Premium subscription with Showtime for just $6 per month, though this discount vanishes into thin air after three months. The company is hoping you’ll keep the bundle after that, as the combined might of the two streaming services offers a whole lot of content.

Paramount+ is home to all things Star Trek, including the second season of Star Trek: Strange New Worlds that premieres on June 15th. It also airs next-day CBS content, live news, plenty of sports, and original dramas that aren’t set in space, like Sylvester Stallone’s Tulsa King and that weird Fatal Attraction reboot. The service also hosts a bunch of hit movies not based on comic books, like Dungeons and Dragons: Honor Among Thieves and Top Gun: Maverick.

Showtime may not have the content stable of main rival HBO, but it does have plenty of standout shows like Yellowjackets, Twin Peaks: The Return, Billions and Dexter, in addition to recent theatrical hits like The Fabelmans and Everything Everywhere at Once. The deal is live right now and lasts until June 4th.

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This article originally appeared on Engadget at https://www.engadget.com/get-three-months-of-the-paramountshowtime-bundle-for-18-120051255.html?src=rss

Bungie revives 'Marathon' as a multiplayer shooter

What do you think Bungie would do for its first non-Destiny game in over a decade? A return to the franchise that helped make it a gaming giant, of course. The developer has unveiledMarathon, a follow-up to the classic first-person shooter series for Macs. This isn't a sequel or remake, mind you. Instead, it's a multiplayer "extraction shooter" that has mercenary Runners exploring a lost colony.

While there's no single-player component, game director Chris Barrett says this will still "feel" like a Bungie game between the mechanics and rich universe. Player actions will also influence the plot — you might find an artifact that unlocks an area for all players. There are persistent zones and seasons, although we wouldn't expect a repeat of similar elements in Destiny.

Marathon is in development for PC, PS5 and Xbox Series X/S. While there isn't much more to share at this point, Bungie says the next update will be "much closer to launch" and include gameplay. It's safe to say there's a lot riding on this title. It's proof that Bungie isn't content to iterate on Destiny forever, and will show what the company can do with a multiplayer-only experience. And for old-time fans, this is a chance to return to a beloved franchise 27 years later.

This article originally appeared on Engadget at https://www.engadget.com/bungie-revives-marathon-as-a-multiplayer-shooter-212630605.html?src=rss

'Neva' is the next gorgeous-looking game from 'Gris' developer Nomada Studio

Gris developer Nomada Studio revealed its next game during today's PlayStation Showcase. It's called Neva and it's scheduled to hit the PS5, Nintendo Switch, Xbox Series X/S and PC in 2024.

The game tells the story of a young woman who forges a bond with a wolf cub that grows and matures over time. The pair will help each other on a journey through a decaying world. Neva features platforming, puzzles and combat, along with handcrafted cinematics, "haunting music" and a minimalist user interface. Based on the trailer and Nomada's track record, it should be a feast for the eyes too. 

In the meantime, you can check out Gris (one of the most visually arresting games of the last few years) on a number of platforms, including Apple Arcade.

This article originally appeared on Engadget at https://www.engadget.com/neva-is-the-next-gorgeous-looking-game-from-gris-developer-nomada-studio-204716357.html?src=rss

Hasbro's augmented reality 'Twister' lets you play by yourself

You know about Twister. The famous party game asks 2-3 players to balance their limbs on a series of colored dots, dictated by an increasingly absurd set of instructions. Right hand red. Left foot green. Repeat until multiple people fall on the floor in presumed hilarity. Now, Hasbro is changing the game: Twister Air is a music-focused, augmented reality alternative to the game that has no floor mat and less risk of falling down that you can play by yourself.

Specifically, Twister Air is a standing version of the classic game that uses a phone or tablet's camera to track player movements, tasking them to match colored Twisters Air ankle and wrist bands with colored dots on the device's screen. The game comes with 8 colored bands, but users will have to download a free iOS or Android app to play it.

At a glance, the game looks a little more like Dance Central than the original Twister. Players do rack up points by striking and holding weird poses, but they do so while listening to one of 16 included music tracks, including a new original song called "Twist in the air." That shouldn't be a surprise to anyone who grew up watching commercials of the game: Twister ads have featured original bops that reflected the tone of multiple eras, from the 1960s, the 1980s, the 1990s and even the 2010s.

Perhaps the biggest departure from the original game, however, is the player count. Twister Air is played in either a solo or two player mode. The days of collapsing into a pile of unbalanced limbs are over.

Twister Air is up for pre-order on Amazon and will be available in stores on August 1st.

This article originally appeared on Engadget at https://www.engadget.com/hasbros-augmented-reality-twister-lets-you-play-by-yourself-130056818.html?src=rss

Universal Music Group partners with Endel for AI-generated wellness soundscapes

Universal Music Group (UMG) is partnering with Endel, an “AI sound wellness company” specializing in personalized algorithmic soundscapes, the companies announced today. The partnership aims to let UMG artists create machine-learning-generated sounds for activities like sleep, relaxation and focus. Endel previously partnered with synth-pop artist Grimes on a lullaby app.

The record label “will use Endel’s proprietary AI technology to enable UMG artists to create science-backed soundscapes,” the companies said. The soundscapes can contain new music and updated versions of back-catalog tracks. The companies emphasize that the project “will always respect creators’ rights and put artists at the center of the creative process,” adding that musicians and their teams have the final say on the results. UMG and Endel say they’ll announce “the first wave of soundscapes” from the partnership in the coming months.

Endel uses artist stems to make soundscapes “driven by scientific insights into how music affects our mind-state.” The companies describe the collaboration as a way to “provide artists and rights holders new opportunities to generate additional revenue for their catalogs” while letting performers dip their toes into new areas and “support wellness for the listener.” But it’s hard not to see the irony of UMG quickly stomping out AI-generated music that threatens its business model — like when fake Drake and The Weeknd tracks went viral — while putting out rapturous press releases when it sees a potential profit. (Although, to be fair, cloning artists’ voices without their permission would never fly for long, regardless of UMG’s response.)

“At UMG, we believe in the incredible potential of ethical AI as a tool to support and enhance the creativity of our artists, labels and songwriters, something that Endel has harnessed with impressive ingenuity and scientific innovation,” said Michael Nash, EVP and Chief Digital Officer at UMG. “We are excited to work together and utilize their patented AI technology to create new music soundscapes — anchored in our artist-centric philosophy — that are designed to enhance audience wellness, powered by AI that respects artists’ rights in its development.”

This article originally appeared on Engadget at https://www.engadget.com/universal-music-group-partners-with-endel-for-ai-generated-wellness-soundscapes-183951335.html?src=rss

Comcast launches $20 live TV streaming service with 60 channels

Comcast is launching a live TV streaming service to rival Sling, FuboTV, YouTube TV, Hulu + Live TV and all the rest. It’s called Now TV and it has something competitors lack, an extremely attractive price tag. Now TV includes 60 live channels and a Peacock subscription all for $20 each month.

There’s a slight catch. Now TV will only be available to Comcast Xfinity Internet customers and will operate as an add-on to any pre-existing service plan. A bare-bones Comcast cable plan costs $50 to $60 each month and doesn’t include Internet, so this is still a decent bargain.

The platform gives access to 40 premium cable channels, including standouts like AMC, Discovery, A&E, IFC, The History Channel, TLC, Lifetime and many more. It also comes with 20 hours of DVR storage and allows for three simultaneous streams. You also get 20 free ad-supported television (FAST) channels, like NBC News NOW, Sky News and a slew of genre-based channels. The service has some glaring omissions, however, as it doesn’t feature local broadcast TV or sports channels.

Of course, Now TV also includes a premium, though ad-supported, subscription to Peacock, so you can watch the deliriously bonkers Mrs. Davis, the hangout comedy Grand Crew and nearly 1,000 SNL episodes.

When the service launches in a few weeks, it’ll be accessible through the Xfinity Stream app and supported gadgets like Xfinity flex, Amazon Fire TV, iOS devices and Android devices. As for why Comcast would undercut competitors here on price, the cable arm of the company has been hit particularly hard by cord cutters, losing over 600,000 subscribers in just the first quarter of 2023.

This article originally appeared on Engadget at https://www.engadget.com/comcast-launches-20-live-tv-streaming-service-with-60-channels-174058537.html?src=rss

US Surgeon General says social media can pose 'a profound risk' to teens' mental health

US Surgeon General Vivek Murthy has stated in an advisory that "we cannot conclude social media is sufficiently safe for children and adolescents." Murthy argued that the potential harms of social media outweigh the benefits for younger users.

Citing "a substantial review of the available evidence” on the impact of social media, the advisory says "there are ample indicators" it can "have a profound risk of harm to the mental health and well-being of children and adolescents." It states that, according to Pew Research, as much as 95 percent of US teens aged 13 to 17 use social media while 19 percent said they were on YouTube "almost constantly."

"Children and adolescents who spend more than 3 hours a day on social media face double the risk of mental health problems including experiencing symptoms of depression and anxiety," the advisory reads. "This is concerning as a recent survey showed that teenagers spend an average of 3.5 hours a day on social media."

The advisory calls on tech companies to take "immediate action to mitigate unintended negative effects" of online interactions. It also asks lawmakers to "strengthen protections to ensure greater safety for children and adolescents interacting with all social media platforms."

However, some evidence suggests that social media can be a net benefit for teens. According to a recent Pew Research study, most say they're more connected to their friends through social media. The study indicated that a majority of 13 to 17-year-olds in the US felt that social media provided them with a space to express their creativity, find support and feel more accepted.

Murthy acknowledged that social media can provide benefits to younger users. However, he has been sounding the alarm bell about youth and teen use of such services for some time.

In January, he told CNN that 13 was "too early" for young people to be on social media (companies in that space typically don't allow under 13s to use their services without consent from a parent or guardian). “If parents can band together and say you know, as a group, we’re not going to allow our kids to use social media until 16 or 17 or 18 or whatever age they choose, that’s a much more effective strategy in making sure your kids don’t get exposed to harm early,” Murthy told the broadcaster.

There have certainly been well-documented instances of social media negatively impacting teens' mental health. Still, the advisory is being published at a time when there is a growing appetite among lawmakers for regulating teen use of social media. 

A bill was introduced to the Senate last month that aims to block teens from using social media without parental consent (Utah and Arkansas have both passed statewide legislation on that front). A separate Senate bill called the Kids Online Safety Act (KOSA) aims to force social media companies to add more protections for younger users. The bill was reintroduced after it failed to reach the Senate floor last year.

Critics say such legislation can infringe on the right to privacy and freedom of speech, among other concerns. The Electronic Frontier Foundation, among others, has argued that social media parental consent laws deprive both young people and adults of their First Amendment rights. As for KOSA, American Civil Liberties Union senior policy counsel Cody Venzke said the bill's “core approach still threatens the privacy, security and free expression of both minors and adults by deputizing platforms of all stripes to police their users and censor their content under the guise of a ‘duty of care.’” 

This article originally appeared on Engadget at https://www.engadget.com/us-surgeon-general-says-social-media-can-pose-a-profound-risk-to-teens-mental-health-170517411.html?src=rss

Moog celebrates 70th anniversary with musical web app

It’s hard to believe, but iconic synth manufacturer Moog is turning 70. Synthesizers didn’t become mainstays in popular music until the 1970s, but Bob Moog started manufacturing and selling theremins in 1953, with actual synths following in 1963. To celebrate the anniversary, the company launched a web app filled with interactive experiences for music historians and casual fans alike.

The app places a distinct focus on the company’s iconic Model D synthesizer, which was first released in 1970 and recently reissued for $5,000. To that end, there’s a jukebox with nearly 50 of the most influential songs that feature the synthesizer, including disco, reggae, hip-hop, pop and more. The theater page goes a step further by showing a full range of videos of the 50-year-old synth in action, with both live stage performances and in-studio sessions. The archives section is for true historians, with interactive information chronicling the entire history of the Model D and the people who designed it.

History is nice and all, but synthesizers are made to be played. The app’s practice room let you do just that, choosing from famous leads, bass sounds and percussion sounds via a faithful digital recreation of the Model D. You can fool around with sounds, sure, but the app even lets you save and share original recordings using riffs from famous songs as a starting point. These creations can only be around a minute long. For the ultimate digital Model D experience, there’s a $30 app for iOS devices, though it sometimes goes on sale.

Finally, the app includes a couple of quirky little add-ons. You can print out a PDF for making your own Minimoog decoration, so long as you have enough tape. The Instagram filter, codenamed Face Synth, quite literally turns your face into a musical instrument. Use facial expressions and body movement to trigger the Model D’s control parameters. The web app’s available today, so have at it.

This article originally appeared on Engadget at https://www.engadget.com/moog-celebrates-70th-anniversary-with-musical-web-app-140043922.html?src=rss