If you think Just Dance would be a great addition to your library of virtual reality games and experiences, then mark this date: October 15. 2024. Ubisoft is launching Just Dance VR: Welcome to Dancity that day for the Meta Quest 2, Meta Quest Pro and Meta Quest 3. You'll be able to customize your avatars for the game and choose your own body shape, facial expression, skin color, hair and outfit. Once you're done creating a virtual version of yourself, you can enter the Dancity social hub to meet other players.
You'll also have your own "apartment" in game, where you can dance with up to six players or do other interactive activities with the group, like play basketball. The game will let you send emote stickers to players who aren't in your friends list, but you can do voice chats with dancers who are. Welcome to Dancity features 360-degree environments and what Ubisoft describes as an "all-new gameplay with two-hand scoring."
You'll be able to dance to 25 hit and original songs at launch, including Don't Stop Me Now by Queen, Bad Liar by Selena Gomez, Starships by Nicki Minaj and Call Me Maybe by Carly Rae Jepsen. As UploadVR notes, the game was supposed to be exclusively available to Pico headsets. However, after the ByteDance-owned company laid off a big portion of its workforce, Ubisoft started working with a new partner (Meta) to develop the game.
This article originally appeared on Engadget at https://www.engadget.com/just-dance-vr-is-coming-to-meta-quest-headsets-in-october-043151830.html?src=rss
Andrea Baroni’s Halfway to Dawn is unbelievably bleak for a game you can play from start to finish in about 10 minutes. I mean that as a compliment; it’s the best horror experience I’ve had on the Playdate yet.
As someone who tends to gravitate towards all things spooky, one of the things I’ve been most interested in as I explore what’s out there for Playdate is seeing how developers will make horror work for the weird little handheld. Halfway to Dawn takes a blended approach: in the first half, it’s a text-based narrative game where you’re scavenging for resources and readying yourself for the long night ahead; in the second, it’s an all-out fight for your life against an onslaught of eldritch creatures.
Halfway to Dawn wastes no time in setting a mood of desolation and impending doom, beginning with dialogue from our protagonist about feeling “as lifeless as these scattered remains of humanity” in a city overtaken by some unnamed terror. During the narrative portion of the game, you must choose among different locations to visit — the mall, pharmacy, gun store and a house — so you can hopefully find things like first aid kits, guns, ammo and traps. But there’s no telling whether each of these trips will be successful.
Andrea Baroni/Cyberleaf Studio
You might find a box of shotgun shells but never get your hands on a shotgun to actually use them. You might even get hurt while scavenging. There is also the option to rest, which will fill up your health bar (while you’ll start with full health on Easy mode, Hard will start you with two out of the six health points already depleted). But an hour will pass after each selection, and you have to stay conscious of the time. The clock starts at 6PM, and once it strikes 1AM, you’ll be forced to go out and defend yourself against the monsters until dawn.
At this point, the game becomes a top-down shooter — and depending on how you fared with resources, a pretty challenging one at that. Monsters will be closing in on you from all sides, some of them harder to take down than others, and you can only replenish ammo and first aid kits from your finite supply at set breaks marking the passage of one hour. If you run out before then, you’ll have no choice but to try and fight off the monsters with a knife, which you can swing using the crank. That’s about as effective as you’d think it is.
Halfway to Dawn is a very, very short game, but it really had me sweating on some runs. It’s a fun one to keep coming back to, since the randomness of resource collection makes for a different experience each time. And the tension of it all is perfectly rounded out by a synth-heavy soundtrack (available on Bandcamp), which could be right out of an ‘80s B-horror movie. If creepy is your thing, this is definitely a game to check out. Halfway to Dawn is on the Playdate Catalog and itch.io for $5.
This article originally appeared on Engadget at https://www.engadget.com/halfway-to-dawn-is-a-surprisingly-tense-bite-sized-survival-horror-game-for-playdate-220033899.html?src=rss
After years of teasing its arrival, Xbox has finally announced a release window for the upcoming Fable reboot. The game is slated to hit Xbox Series X/S and PC in 2025, and will be available on Xbox Game Pass from day one. The company dropped a new trailer for Fable during the Xbox Games Showcase on Sunday. The game, which is being developed by Playground Games, was first announced with a teaser back in 2020.
Xbox is billing it as “a new beginning” for the series. The new Fable focuses on a washed-up ex-hero named Humphry, who we see in the latest trailer. He’ll be “forced out of retirement when a mysterious figure from his past threatens Albion's very existence.” In our last glimpse at the game, released during last year’s Summer Game Fest, we were introduced to a character named Dave, who is voiced by Richard Ayoade. The new trailer gives us a bit more of a look at some in-game footage and doubles down on the offbeat tone of the previous teasers.
We'll still have to wait a while for it to actually be released, but at least now there's a timeframe we can cling to.
Catch up on all of the news from Summer Game Fest 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/xboxs-fable-reboot-will-come-to-xbox-series-xs-and-pc-next-year-181914674.html?src=rss
Mixtape is a coming-of-age story about the reality-bending adventures of three teenage friends on their final night of high school, featuring a soundtrack of classic punk and alternative hits. It's due to hit Xbox Series X/S and PC in 2025, and it'll be available day-one on Game Pass.
Mixtape follows three friends on their way to their final high school party, as they relive their glory days to the tunes of a perfectly curated playlist. Their memories appear in dreamlike sequences, featuring songs by Iggy Pop, Siouxsie and the Banshees, Joy Division, Devo, The Smashing Pumpkins and other old-school hit makers.
The main trio in Mixtape provide plenty of teenage sass in the game's reveal trailer, and its art style feels like something between stop-motion and cel-shaded cinematics. It's a welcoming, stylish world. The Mixtape microsite includes the mantra, "Skate. Party. Avoid the law. Make out. Sneak out. Hang out." Sounds like high school to me.
Mixtape comes from Beethoven & Dinosaur, the studio behind the musical adventure The Artful Escapeand fronted by Australian rockstar Johnny Galvatron. It's published by Annapurna Interactive.
Catch up on all of the news from Summer Game Fest 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/mixtape-brings-a-killer-80s-soundtrack-to-xbox-and-pc-in-2025-181740393.html?src=rss
It's been a long, long time since we learned that a Perfect Dark reboot was in the works, and there are finally some fresh signs of life. A gameplay trailer was shown during the Xbox Games Showcase, though there's no release date or window as yet.
Xbox is billing the reboot as a "first-person secret agent thriller in a near-future world" that includes immersive sim and stealth-action elements. Based on this first look, co-developers The Initiative and may have nailed the brief.
The clip shows Joanna Dark dropping into a near-future version of Cairo in search of a bad guy who possesses a radioactive device. She's able to capture goons' voice prints to open voice-activated door locks, and she can kick off walls to clamber up drain pipes and gain extra distance for jumps. Along with blasting enemies with guns, Joanna has some hand-to-hand combat skills too.
According to an Xbox Wire blog post, you'll have a range of traversal abilities and gadgets at your disposal, so you'll be able to choose how to complete missions. I'm just a little bummed that there was no sign of a laptop gun.
The blog post also notes that "at the widest level, Perfect Dark will be a single-player experience." That could be a hint that there will be multiplayer modes too. I have my fingers crossed for that, as the original Perfect Dark was a better multiplayer shooter than Goldeneye 007.
Catch up on all of the news from Summer Game Fest 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/perfect-dark-reboot-trailer-shows-joanna-dark-hunting-bad-guys-in-a-near-future-cairo-180150819.html?src=rss
Paramount+ just dropped the full trailer for its upcoming animated TMNT series, Tales of the Teenage Mutant Ninja Turtles, and it looks like a lot of fun. The show, a spinoff of last year’s Teenage Mutant Ninja Turtles: Mutant Mayhem, will see a slew of actors from the movie return to their roles, including Micah Abbey as Donatello, Shamon Brown Jr. as Michelangelo, Nicolas Cantu as Leonardo, Brady Noon as Raphael and Ayo Edebiri as April O’Neil. It’s scheduled to be released on the streaming platform August 9.
In Tales of the Teenage Mutant Ninja Turtles, the brothers find themselves up against the villain Bishop (now depicted as a woman), who should be familiar to longtime fans of the franchise. After becoming separated by Bishop, they’ll have to stand on their own until they find each other to fight together again. The show will get 12 episodes, which will be available exclusively on Paramount+.
This article originally appeared on Engadget at https://www.engadget.com/the-new-2d-animated-teenage-mutant-ninja-turtles-show-hits-paramount-on-august-9-163555708.html?src=rss
I cannot think of a game from recent times that I’ve tried more aggressively to get my friends into than Cult of the Lamb. Maybe this is the whole cult mindset talking, but something about it all just begs to be enjoyed with a pal. I’m clearly not the only one who feels this way — fans have been asking the developers for months to add a multiplayer option so they can fight side-by-side with their friends. And now, it’s actually happening. Cult of the Lamb publisher Devolver Digital has announced an upcoming free update called “Unholy Alliance” that adds local co-op to the game along with a new playable character: The Goat.
“Unholy Alliance” will be available to download August 12 for PC, PS5 and PS4, Xbox Series S/X and Nintendo Switch. With the update, you’ll be able to take on the full campaign with the help of a second player. Per the announcement notes, “The Lamb and the Goat can swap weapons, deal extra damage when fighting back-to-back, or deal a critical hit if their attacks are in sync.” There will be multiplayer versions of knucklebones and the fishing minigame, too. Unfortunately for anyone who was hoping for online co-op, though, this unholy alliance is local only, and the developers have so far said there aren’t plans to bring it online.
ANNOUNCING UNHOLY ALLIANCE 🎉
Our next Free Major Content Update! 🌟
Play Cult of the Lamb with you and a friend with LOCAL CO-OP! 🎮👫
Have no friends because everyone hates you? 😗 boooo Well, that's okay because there is much, much more in this update for you too. pic.twitter.com/dOpPUpVAx2
The team behind this game has been really good about keeping it fresh with free updates that actually build on the story and acknowledge fans’ feedback — hello, we got the sex update — and it’s nice to see that continue some two years after its release. If you can’t make the most of the co-op, there will be perks in “Unholy Alliance” for solo players too, including “a heap of new powers and abilities to play with.” The update will also bring “new tarot cards, relics, buildings, fleeces, follower traits, follower quests, and other secrets to discover.”
Catch up on all of the news from Summer Game Fest 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/cult-of-the-lamb-is-finally-getting-a-co-op-mode-but-its-local-only-180715026.html?src=rss
Meta will now let you create massive community chats on Messenger with people you aren't connected to in any way. Back in 2022, the company launched community chats for Facebook Groups, giving people belonging to the same groups an easy way to talk in real time. While that community feature is tied to groups on the social network, this one isn't — it will let use Messenger like Discord to connect with as many as 5,000 random people using the app.
The company didn't post an announcement, but it confirmed the new feature's rollout to TechCrunch. All community chats will be displayed in one place inside the Messenger app, with each one having a "Home" space where administrators can post updates and announcements. According to Meta's Help page for the feature, it's "not available to everyone or on all platforms at this time." You'll know if you're part of this rollout if you see the option to create a new community in the left menu of your Messenger app on mobile.
If you do create a community, you'll get the power to remove someone from the chat, report or remove content and delete the chat altogether. All members can issue shareable invites, though, so communities have the potential to grow big beyond the initial participants' circle. The fact that this flavor of Facebook chats is meant for public conversations, however, also means that you'd have to be more careful of what you share. It's not just current members who'll be able to see what you've said, but also future members other people invite.
As TechCrunch notes, you could use the new option to make chats for schools, organizations, neighborhoods and other groups with a large number of potential members. It could also be a more convenient and better option than WhatsApp's similar community chats feature, since the app needs to be connected to a phone number.
This article originally appeared on Engadget at https://www.engadget.com/messengers-new-community-chats-dont-need-to-be-connected-to-facebook-groups-131511680.html?src=rss
From the get-go, many of its key creative figures were queer, and a large proportion of its fans are too. As Tat Wood explained in his essays in show guide About Time 6, the mix of science, fantasy and camp offered subtextual solace for queer youth in less tolerant times. Russell T. Davies returned and pledged to start saying the quiet part as loudly as he possibly could. As it stands, “Rogue” is probably the overtly gayest episode of Doctor Who ever made.
“Rogue” was written by Kate Herron and Briony Redman, the former best known as the director and executive producer of Disney’s Loki. Davies was loudly critical of Loki’s single nod toward the character’s pansexuality, calling it a “craven, feeble gesture.” This, then, is a chance to make amends by embracing all of the modern-day queer-geek touchstones. “Rogue” is an episode that sprints through slash fiction, D&D, cosplay, identity and, of course, the simmering erotic tension generated when two hot dudes face off against one another.
Bad Wolf / BBC Studios
As for the plot, it’s another modern-day Doctor Who that is carried by performances and vibes rather than mechanics. We open in 1813 at a stately home where two “gentlemen” are arguing in the night over a Lady’s Honor™. But the heroic figure breaks character, annoyed that his wimpy part isn’t as fun as playing the conniving, libidinous villain. Turns out he’s an alien that can absorb other people’s identities, leaving nothing but a desiccated corpse.
Inside the building, the Doctor and Ruby are dancing along to the Bridgerton-esque party, indulging their love of the Netflix series. Ruby is wearing a pair of Sonic Earrings that either control or inform her movements (it’s not clear) letting her partake in the formal dances. The earrings pick up interference, sending the Doctor off to investigate while Ruby immerses herself in capital-S Society. The source of the disturbance is a brooding figure lurking on a balcony above the dance floor: Rogue (Jonathan Groff).
Rogue is a bounty hunter sent to apprehend the alien — a Childer — who transforms into other people at the cost of their lives. The Doctor and Rogue slink off to discuss the matter in private and find the remains of the Duchess of Pemberton (Indira Varma). The pair accuse each other of being the Childer but, since Rogue has a gun and the Doctor doesn’t, he wins the argument. He marches our hero at gunpoint to his spaceship and uses a device to trap him in place, planning to dump him in an incinerator. The Doctor, however, is more interested in flirting with Rogue and hijacking the ship’s sound system to play Kylie Minogue.
Once Rogue has scanned the Doctor and discovered he’s not a Childer (complete with fan-baity images of past Doctors) they agree to work together. They talk about their lives, and the fact they have both clearly lost people along their journeys. After the Doctor has toured Rogue’s ship (it’s messy, he leaves his D&D dice on his main console) they visit the TARDIS. Both offer each other the chance at a better, or at least different, life, although we know deep down neither of them could ever leave what they have now. It doesn’t stop them from getting ever closer, but never quite being able to act upon their obvious impulse to lock lips. Now, with the help of the TARDIS, the Doctor modifies Rogue’s trap to more humanely exile them to an alternate dimension instead of an incinerator.
Meanwhile, Ruby is watching some Bridgerton drama, making friends with a character who behaves like she’s drawn out of a Jane Austen parody. It turns out that she is also a Childer, one of a handful that came to Earth to LARP their way through the evening. The gag being that, much like the Doctor and Ruby, they’re all Bridgerton fans who came to indulge in some fantasy. The night will end with a grand wedding, albeit one that just happens to descend into homicidal chaos.
After a chase, the Doctor and Rogue return to the house to see Ruby, now apparently the latest costume change for one of the Childers. Ruby's apparent death unleashes the Doctor’s vengeful side, and he prepares to sentence all of the aliens to a long and painful exile as a consequence. But when he does trap the Childers, it turns out Ruby was just playing along and had actually beaten her would-be attacker. But once the trap is sprung, it can’t be undone, and so the Doctor is faced with no choice but to condemn his friend along with his foes.
As a payoff, Rogue passionately snogs the Doctor and takes the trap controls out of his hand. Knowing that the Doctor can’t decide what to do, he sacrifices himself to push Ruby out of the trap, taking her place in the process. He triggers the trap, imprisoning himself in the alternate dimension with the Chidlers. As dawn breaks, the Doctor talks a good game about moving on, as we all must do in times of loss, but Ruby sees through it. There’s no way for him to rescue Rogue, and so he must accept what has happened and move on to pastures new. Which, in this case, is the next episode, the first part of the series’ two-part finale.
Bad Wolf / BBC Studios
One downside of Doctor Who’s abridged season is that we’ve been deprived of a lot of Ncuti Gatwa. He was absent much of the last two episodes and only at the end of “Dot and Bubble” did he get his first showpiece moment. Given Gatwa’s generosity to share focus with his co-stars, it’s gratifying to see him getting a chance to shine. And while Groff has to play Rogue as a stoic for much of the episode, the interaction between the pair is joyful.
I don’t feel as qualified to talk about the queer representation in the episode, but their chemistry felt believable and grounded. I’ll leave it to better, more qualified writers to expand on these themes, but I was urging the pair to kiss every time their faces came close. It’s funny how time changes your opinion on things: When the Doctor kissed in the doomed 1996 TV movie, I hated it. The idea of a sexy Doctor enmeshed in such human trivialities outraged my 12-year-old mind. Now, I just want the Doctor to bang whoever they want, whenever they want.
The nature of a guest-starring role in a running TV series means that there was no chance Groff would not die or be exiled into the ambiguous “if you ever fancy coming back” void. But it does mean Doctor Who’s loudly, proudly queer era has embraced the “Bury Your Gays” trope. It’s sad to see two men who are attracted to one another not get a chance to embrace that future, even if Rogue’s sacrifice is noble and well-telegraphed.
None of that should detract from the fact “Rogue” is a delightful way to spend an hour, and yet another welcome swerve both across genres and tones. It’s a gloriously slashy and fun romp that should help show that Doctor Who is a vehicle through which you can tell almost any story it’s possible to tell. It’s one of the reasons I fell in love with it all those years ago, and I hope you have too.
Susan Twist Corner
I was on vacation and so couldn’t review “Dot and Bubble,” which was a magnificent episode of Doctor Who. Last week, the pair recognized Twist who was playing Penny Pepper-Bean, and the Doctor even took a picture of her face. They also both clocked where they’d seen her before, although Ruby’s memory was shakier given the time-bending weirdness of “73 Yards.”
Here, Twist is depicted in a portrait which, again, the Doctor notices and records. It does appear that the show has managed to find a way to balance the needs of each episode with the knowledge fans will scrub every frame for more meaning. But this isn’t Davies’ first time mining the show’s metatext and paratext to bait fans: 2008’s “The Next Doctor” played with audience expectations after David Tennant announced he would be leaving but information about his successor was kept quiet.
It might be nothing, but Rogue also mentions his bounty-hunting “paperwork” has gotten a lot more demanding since the “new boss” took over. Is that a hint about a big bad or just a character moaning about the admin side of their job?
This article originally appeared on Engadget at https://www.engadget.com/doctor-who-rogue-review-just-kiss-already-130005431.html?src=rss
The Crush House, the latest game from Reigns developer Nerial, will debut on August 9.
Described as a "thirst-person shooter," The Crush House has you playing as a camera person tasked with filming a 1999 reality show. You’ll cast four out of 12 potential characters for the show, and then film them at a secluded Malibu mansion for a week to create your season. The aim is to find the perfect reality-show balance of drama, romance and near-violence to keep audiences hooked. Similar to the Reigns games, you’ll have to play to different audiences’ desires to keep the show ratings up, and pleasing everyone is a near-impossible task.
There seems to be a lot more to The Crush House than just a run-of-the-mill reality show. From the trailer, there’s clearly some dark horror going on behind the scenes, and you’ll be able to explore the mansion after-hours, talk to the cast and live out your dream of being a Bravo producer. Because everyone dreams of that, right? Right?
Catch up on all of the news from Summer Game Fest 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/thirst-person-shooter-the-crush-house-hits-pc-on-august-9-002222406.html?src=rss