Posts with «media» label

YouTube is testing its own version of AI Overviews

If you’ve performed a Google search lately, you’ve undoubtedly come across an AI Overview in your search results. This tool, powered by Google’s Gemini, tries to save you some clicks by aggregating information from the links populated in your search results and succinctly delivering what it believes to be the information you’re looking for. The accuracy of these overviews, however, often leaves a lot to be desired, and the tool has been plagued with hallucinations since its launch (with varying degrees of hilarity).

Now Google is bringing the tool to YouTube, testing a video version of AI overviews for a small number of YouTube Premium members in the US across limited English search queries. While Google search results show LLM-generated text summaries, YouTube’s AI overviews will function as something of a highlight reel for certain videos.

In a post on YouTube Community forums, Google said that, "This new feature will use AI to highlight clips from videos that will be most helpful for your search query…This is most likely to show when you search for more information about products you’re shopping for (such as 'best noise cancelling headphones'), or when you search for more information about locations or things to do in those locations (such as 'museums to visit in San Francisco')."

This raises some questions about the revenue model for creators on YouTube and how AI-generated clip reels would affect their incomes. A major concern with AI overview in search is Google’s own summary absorbing traffic that would otherwise have gone to the publications shown in the search results. Bringing these tools to YouTube is likely to raise the same concerns for video content creators.

Google will be collecting feedback on these overviews from Premium members, who can vote with a thumbs up or thumbs down on the AI-generated highlight clips. Google hasn’t said how long this pilot will run for, or whether Google intends to expand YouTube’s AI overview to anyone beyond Premium subscribers.

This article originally appeared on Engadget at https://www.engadget.com/ai/youtube-is-testing-its-own-version-of-ai-overviews-145353147.html?src=rss

The best couch co-op games for PC, Nintendo Switch, PS5 and Xbox

What feels like a million video games with online multiplayer seem to arrive every week, but good games you can play on the couch with a loved one have only become rarer. If you’re looking for some cooperative fun, let us help. Below we’ve rounded up several of the best couch co-op games we’ve played across the Nintendo Switch, PlayStation 5, Xbox and PC. Just note that we’ve limited our selection to genuine co-op experiences, not games that have local multiplayer but aren’t truly cooperative in practice. (So, no Mario Kart or Jackbox Party Pack.) Still, our guide covers everything from platformers and puzzlers to RPGs and arcade shooters.

Best couch co-op games for 2025

Couch co-op games FAQs

What's the difference between a multiplayer game and a co-op game?

A co-op game is a type of multiplayer game that's designed to let two or more players to play together as a team — or, cooperatively. For this guide, we specifically focus on couch (or "local") co-op games, which allow you and your partner(s) to play from the same device, in the same place. Online co-op games have you play together from separate devices over an internet connection. The latter are much more common these days, but they can be a bit less intimate. (This guide would also be a much more daunting endeavor if we had to keep track of every new game that supports online co-op.) A multiplayer game, meanwhile, is simply any game in which multiple players can play in the same in-game space at the same time, be it cooperatively or competitively, locally or via the internet.

Recent updates

April 2025: We’ve added Split Fiction as a recommendation and noted Donkey Kong Country Returns HD as another good option in our Tropical Freeze write-up.

Check out our entire Best Games series including the best Nintendo Switch games, the best PS5 games, the best Xbox games, the best PC games and the best free games you can play today.

This article originally appeared on Engadget at https://www.engadget.com/gaming/best-co-op-games-for-pc-nintendo-switch-ps-4-and-more-141542259.html?src=rss

Threads is moving to threads.com and adding a bunch of new web features

Back when Meta first introduced its Twitter competitor Threads, many noted that the company had failed to secure the threads.com domain and instead launched the website at threads.net. At the time, the Threads dot com domain belonged to a messaging app startup that said it was reluctant to rebrand its business.

But that startup was later acquired by Shopify and Meta did eventually acquire the coveted threads.com domain for an undisclosed amount. Now, Meta is finally moving Threads’ website to threads.com, and adding some much needed functionality to the web version of Threads.

The update adds a new composer that pops up in its own window so you can continue to browse your feeds as you type out a new post. It also allows you to scroll your various custom feeds in a single-column view (much like Threads’ mobile app), and finally adds a menu shortcut for saved posts. (Previously, the only way to view saved posts on web was to add it as a pinned column.)

Screenshot via Threads

Meta is also stepping up its efforts to lure users directly from X. The company says it’s testing a new feature that allows users to upload a list of people they follow on X and find the corresponding accounts on Threads. The feature, currently labeled as being in “beta,” sounds a bit clunky according to Meta’s in-app description. It notes that downloading data from X can take as long as three days, so it’s not exactly a simple process. But in addition to giving users a way to find familiar accounts on Threads, it could also give Meta some valuable insight into users’ habits on other platforms.

This article originally appeared on Engadget at https://www.engadget.com/social-media/threads-is-moving-to-threadscom-and-adding-a-bunch-of-new-web-features-190006238.html?src=rss

Meta finally acknowledges that Facebook has a major spam problem

Meta is finally acknowledging that Facebook’s feed is filled with too many spammy posts. In an update, the company says it plans to start “cracking down” on some of the worst offenders. “Facebook Feed doesn’t always serve up fresh, engaging posts that you consistently enjoy,” the company writes. “We’re working on it.”

Specifically, Meta says it will lower the reach of creators that share posts with "long, distracting captions” as well as posts with captions that are irrelevant or unrelated to the shared content. These accounts will also no longer be eligible for monetization. Likewise, the company says it’s taking “more aggressive” steps to combat “spam networks that coordinate fake engagement.” This includes making comments from these accounts less visible, and removing Facebook pages meant to “inflate reach.” Meta is also testing a feature that allows users to anonymously downvote comments in order to flag them as not “useful.”

The update comes as Meta is trying to revamp Facebook to make it more appealing to “young adults.” The company recently brought back a tab for friends content, in an update Mark Zuckerberg described as making the platform more like “OG Facebook.” Notably though, Meta’s update doesn’t mention one of the more persistent forms of engagement bait that’s emerged on Facebook over the last year: AI slop.

The phenomenon, which has been extensively documented by 404 Media, involved bizarre, often nonsensical AI-generated images — like the now infamous “Shrimp Jesus” — that serve little purpose other than to farm engagement for people trying to make money on or off Facebook. These spammers are often aided by Facebook’s own algorithm, which boosts the posts, researchers have found.

AI slop and engagement bait aren’t the only types of low-quality posts that have overwhelmed users’ Facebook feeds in recent years. I regularly see posts from pages that seem to do nothing but screenshot old Reddit posts from r/AITA, or recycle old news about celebrities I don’t follow or particularly care about. Meta’s reports on the most widely-viewed content on its platform regularly feature anodyne posts that are engineered to rack up millions of comments, like those that ask users to comment “amen” or solve basic math equations. Posts like that may not fit neatly into Meta’s latest crackdown, though it’s unlikely many Facebook users are actually enjoying this content.

The company does note it’s also trying to “elevate” the creators that are actually sharing original content, including by cracking down on accounts that steal their work. But given how much easier it is to make AI slop than good original content, it could be a long time before Meta is able to get Facebook’s spam problem under control.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-finally-acknowledges-that-facebook-has-a-major-spam-problem-175304372.html?src=rss

Netflix subtitles are now available in a dialogue-only format

Netflix is adding a new way to watch with subtitles. Starting with season five of the psychological thriller You, captions with only dialogue will be available alongside the standard Subtitles for the Deaf and Hard of Hearing (SDH/CC).

If you aren't already familiar, SDH/CC subtitles include not only dialogue but audio cues like [alarm rings], [knock on door] or [Don't Stop Believing intensifies over the jukebox]. Netflix's new option cuts those non-dialogue audio descriptions.

You'll find the dialogue-only subtitles in Netflix's language picker labeled "English." Meanwhile, SDH/CC captions will remain as "English (CC)." The company says that, in addition to You season five, the new type will be available in all upcoming Netflix originals in every language it supports for SDH/CC subtitles.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-subtitles-are-now-available-in-a-dialogue-only-format-173953227.html?src=rss

Subset Games co-founder Jay Ma went through hell to make Fulcrum Defender

Every video game is a miracle. Long hours, extraordinary technical and artistic requirements and cross-disciplinary collaboration: the very act of making games is difficult, and leaves room for catastrophic errors. It's a wonder any of them make it to release at all.

Fulcrum Defender, the new Playdate exclusive from Jay Ma, the co-founder of indie darling Subset Games, is one such miraculous game. It's the first new release from the studio since 2018's critically acclaimed Into the Breach. Ma began work on Fulcrum Defender following a life-changing Covid infection that has greatly diminished her quality of life and ability to do the thing she loves.

The story of Fulcrum Defender begins following a trip Ma made to Vancouver, Canada in August 2023 to see Subset co-founder Matt Davis and a few other members of the studio in-person. At the time, the team was working on more than one game. According to Ma, one of the larger, more promising projects was "struggling," but the trip led to a breakthrough. Then, she caught Covid-19. "It was pretty unfortunate timing," she said. "For the first time in a while, I was gung-ho about being able to figure this game out."

At first, Ma's latest bout with the coronavirus didn't seem all that different from her previous experiences. She returned to her home in Kyoto, Japan, quarantined and eventually recovered from the acute symptoms, but never bounced back completely. "I think it was the first day that I went out to be outside, bike, do normal things, and I just completely shut down," she said. "I couldn't get out of bed for like four days." She realized she was experiencing long Covid.

As we chatted over Google Meet, Ma frequently took long pauses to piece together her memories and find the right words to express her loss. "I'm a different person," she told me after one such break. "I walk around with a cane. I need to structure exactly how I do something outside. I need to know where all the chairs are. I walk at a grandma's pace, and I'm constantly forced to maintain awareness of my physical state, because if I do too much, it's already too late. It makes everything feel dangerous."

For the first four months of her illness, Ma couldn't work at all. "Even even when I was more used to needing to pace myself, not only was it harder to do things that used to come naturally to me, but I would also get lost in my own head," she said. She worried she might never make games again.

Subset Games

Fulcrum Defender was a chance to prove to herself she could still do the thing she loved. Subset’s Mauro López provided additional programming, and composer Aaron Cherof, best known for his work on Minecraft’s Trails and Tails update, made the music for the game. Panic contacted Ma about the project after she showed a few friends the game around the time of Kyoto's annual Bit Summit indie game festival in the summer of last year.   

"I would wake up in the morning and think about the game and make progress every day – even if it was only a couple of hours – that did something really important for my psychological state," she said.

In a preview released by Panic, Ma describes Fulcrum Defender as a game "that starts out slow and relaxing but gradually ramps up until it becomes frantic chaos." You can see the connective tissue between it and Ma's previous work. Players can earn upgrades to make their run easier. Success then depends on a combination of good aim (using the Playdate's signature crank), smart decision-making and a well thought out build. I expect it will have the same addictive "one more run" quality that Subset’s other games are known for.

This illness has shrunk my world and perception of time considerably.Jay Ma

"With Into the Breach, if I wanted to add one enemy, that one enemy would change how maps are designed, how character weapons are designed, and how scaling works," she said. "So a single new idea requires you to kind of keep everything in your head at once, and that specifically is just something that I struggle to do now." Fulcrum Defender taught Ma how much she had taken for granted the ease with which she one juggled those various dependencies in her mind.

Ma hasn't found a doctor in Japan who knows enough about the illness to offer her a conclusive diagnosis, and the state of research on long Covid in general is nascent. "They hate to make uncertain calls," she explained. The one thing she's found she can do is take frequent dementia tests to track the condition of her mind.

"I feel like I need to live with the possibility that it won't go away, so I just sort of operate with that mindset," she told me. "This illness has shrunk my world and perception of time considerably. My memory is way worse. I'll forget what happened like a week ago, and I don't really think about the future at all. And so I'm just in a constant present. It feels like I'm being forced to train to be a monk."

When I asked what her illness might mean for the future of Subset, Ma took a long time to consider her answer. "We set a rule that we will not announce anything unless we're absolutely certain it's coming out. We want to live with the freedom of being able to cancel rather than feeling we're stuck in having to release something we don't like," she said. "So Subset is doing fine, but my output has dropped to like 20 percent of what it used to be."

Subset Games

Davis, she adds, has been productive, but he too has had to adapt his work schedule, in his case due to two young kids. "If we want to make another Into the Breach-scale game, it feels like we might need more help in the long run. I need to come to terms with the fact I can't do all the art the way I used to."

Ma has been through so much, and yet Fulcrum Defender isn't a game about chronic health concerns, disability or memory loss. It seems to studiously avoid borrowing any biographical detail from Ma's life whatsoever. People will play and enjoy it knowing nothing of the challenging circumstances in which it was made. It turns out, that's the only way Ma would have it.

"I know of a lot of developers who put themselves into their game. You can see the author's intent, emotional state and the things they were processing in it. I've wondered what it would be like to make a game like that, but I have no idea how. Basically, the only thing that drives me is mechanics," she told me. "So I have no expectation, or really desire for people to see the author in the little arcade games I make. I would be very happy to never be perceived."

Fulcrum Defender — along with 11 other games — arrives as part of Playdate's second season of weekly games beginning on May 29. You can pre-order Season Two for $39 through the Catalog store.

This article originally appeared on Engadget at https://www.engadget.com/gaming/subset-games-co-founder-jay-ma-went-through-hell-to-make-fulcrum-defender-153028909.html?src=rss

Engadget's favorite videos from 20 years of YouTube

For those of us who've been on the internet for decades, today is a big milestone: the 20th anniversary of the first video uploaded to YouTube. That happened way back on April 23, 2005, only about a year and a half before Google made the shrewd move of purchasing the site. That first video is the all-time classic 19-second clip "Me at the zoo," the kind of video that came to define early YouTube. It's grainy, short and has no production values to speak of. Fast forward a few decades and YouTube has no peer in terms of its sheer volume of audiovisual content —the company says that a mind-boggling 20 billion videos) have been uploaded in the last 20 years, and 20 million are updated daily.

With all that in mind, Engadget's staff put their heads together to pick out the videos that have meant the most to them over the years. Not surprisingly, there's some weird stuff here, a lot of it from the early days of the platform. Apparently the stuff that really resonates with us isn't polish or production, but the raw, oddball stuff that couldn't have existed anywhere else. 

Ambient Renders

I test a whole bunch of portable batteries for Engadget. A power bank can refill a dead smartphone in one to two hours, but thanks to annoying technology “advancements” it takes around 20 hours to drain a phone again. I’m constantly playing YouTube videos on my tester handsets with the screen brightness cranked all the way up to make them die faster (these poor phones). My favorite videos to use are from Ambient Renders. Each one is eight or so hours of painstakingly rendered, mostly nighttime views from the windows of fancy lofts in modern-day big cities, cozy bedrooms of the distant past and sci-fi futurescapes. The soundtracks are soft rain, lonesome wind, crackling fires, distant thunder and the rumble of passing transport pods.

I often return to a Warm Cozy Cabin With a Relaxing Fire and Gentle Wind — a candle-lit bedroom with huge windows overlooking snow-covered pines, with a couple of mugs steaming in the corner. The subtle movements and details really come to life when you play them on a TV. There are a ton of these types of videos on YouTube and, lately, the creator has taken to adding “not made with AI” disclaimers to the video descriptions. It’s plain to see these are made with love and skill. The intricacy is stunning and even the sci-fi views are anchored in realism. — Amy Skorheim, senior reporter

Canadian, Please | gunnarolla & Julia Bentley

I was trying to remember the first YouTube video I was obsessed with and honestly couldn't tell you. Between communitychannel, Jake and Amir, Michelle Phan, Wong Fu Productions and many more, I have too many likes and faves to count. But I can tell you that I've been jamming to Gunnorolla's "Canadian, Please" since before it became cool to want to be Canadian. This certified bop was something I replayed over and over; I've memorized the lyrics and the song haunts me in my dreams, too. My more modern favorites change every month, but I currently adore CinemaSins, Scary Interesting, Wilko Rehashed, Psychology in Seattle and The School of Life. Oh and also, don't go looking for my channel from when I was a regular vlogger in the 2000s. Don't. — Cherlynn Low, managing editor

Carl Lewis National Anthem Fail

YouTube isn’t just for watching new videos of celebrities embarrassing themselves. You can also revisit humiliations from way before the video site’s inception!

Take this spectacular(ly bad) national anthem performance by Olympic sprinter Carl Lewis. Ahead of a 1993 regular-season NBA matchup between the Chicago Bulls and New Jersey Nets, the gold medalist stepped on the court to demonstrate the vocal talent we were deprived of as he wasted his prime years racing.

This video only includes snippets of Lewis’ belting (as in whipping listeners with a belt) rendition. But you still get his overly embellished opening note, self-aware “Uh oh!” after making a sound you’d expect from an animal being stepped on and an (ultimately unfulfilled) promise to make up for it.

As a bonus, this version includes SportsCenter anchor Charlie Steiner’s inability to keep his composure after the clip rolls. That’s followed by his Dad Joke-worthy commentary that Francis Scott Off-Key wrote Lewis’ rendition. — Will Shanklin, contributing reporter

Dog of Wisdom

It's almost 10 years later and I still reference this video every couple weeks. I can't offer higher praise than that. — Anna Washenko, contributing reporter

Food Wishes

One of the great things about YouTube, to this day, is the massive number of tutorial videos. I’ve used it to learn how to tie a tie, record music, put together furniture and where to dispose of that furniture when it’s given up the ghost. It also taught me how to cook. This is primarily thanks to one man. He goes by Chef John, but his channel is called Food Wishes. 

I’m fairly sure he’s the very first cook to capitalize on the platform, as he’s been making recipe videos pretty much since the beginning. This spaghetti with clam sauce tutorial is over 18 years old. I chose this particular video because I remember a trio of occasions in my life where I whipped out this recipe to amaze friends, family and (gasp) would-be romantic partners. His simple, charming and no-nonsense approach to cooking has always clicked with me, and I’m not alone. He has over four million followers on the platform and still cranks out videos to this day. His channel is a great reminder of how useful YouTube can actually be. — Lawrence Bonk, contributing reporter

John Frusciante - 09 - New Dawn Fades

My favorite YouTube video, the one I return to year after year, is a bootleg of the Red Hot Chili Pepper’s John Frusciante playing Joy Division’s “New Dawn Fades” at a solo show in Amsterdam at the start of the century. Say what you will about his main band, but John Frusciante is easily one of the greatest living guitarists, and this video — shot in 2001 and uploaded to YouTube less than a year after the platform went online in 2005 — is the perfect showcase of his many talents as a musician.

The footage is grainy, like so many videos from the era, but what counts is you can hear nearly every nuance of his performance. With his beloved Martin 00-15 acoustic guitar, Frusciante plays two melodies at the same time in his trademark syncopated style, all the while singing Ian Curtis’ lyrics with so much emotion.

As a teenager, Frusciante’s performance inspired me to no end. I spent countless summer hours trying to learn and emulate his playing style. In 2006, I even bought an issue of Guitar World magazine because it came with a DVD that included an interview with Frusciante and a lesson from the man himself on how to play "Under the Bridge". I probably should have known someone would upload that video to YouTube. It would have saved me a few bucks.

Looking back at my favorite video all these years later, it captures what’s best about YouTube. You can find nearly every performance in music recording history. Frusciante’s performance of "New Dawn Fades" could have easily disappeared with the passage of time. Instead, it will now exist as long as YouTube does, waiting to inspire someone else. — Igor Bonifacic, senior reporter

Lenny Kravitz - Fly Away (lyrics)

YouTube is home to an endless stream of poignant art, thought-provoking video essays and open windows to other people’s lives. More than that, though, it’s home to a lot of really dumb shit. Most of that shit is bad, as forgettable as it is lazy. But when someone puts in the work to make their dumb idea as dumb as possible, when they are enlightened by just how dumb their idea could be... that’s when the magic happens.

This Lenny Kravitz “remix” by all-around web artist Neil Cicierega — which turns the funk rock hit into an ode to dragonflies and having sex with candy bars, all while aping a “my first Windows XP slideshow” aesthetic — is a prime example of the “good dumb” I’m talking about. It is completely of the internet, something that could only result from one weirdo out there with a silly idea and some video editing software. It is so stupid, but also inspired, so it always works for me. — Jeff Dunn, senior reporter

Rancid Stool - Low Music video

Damn, who is that handsome young man having the worst day of his life in glorious 280p? Oh wait, that would be me.

Way back in the day, my buds and I made a music video for a Foo Fighters song for a contest. Needless to say, we didn't win, but we had an absolute blast all the same. Making something silly with your friends is really fun. Who could have imagined?

Some [mumbles] years later, the video is still one of my favorite things I've ever done. Yes, the editing stinks (my bad), it doesn't make a whole lot of sense narratively and the name of our would-be production company is very regrettable.

Still, I'm really proud of what we put together. Every time I watch it, I get the urge to start making fun videos again. Maybe I’ll actually do that someday.

P.S. Screw you and your magnificent mustache forever, Chad Sexington. —Kris Holt, contributing reporter

Shining Movie Trailer Parody

In the age of AI, fake movie trailers have become something of a spam epidemic on YouTube. But as someone who distinctly remembers swapping video files to friends and coworkers via email with Quicktime or AVI files attached — yes, it was exactly the bandwidth and security nightmare it sounds like — I still rank this hand-edited Shining remix near the top of my YouTube Mount Rushmore. The romcom take on Kubrick's horror classic dates back to at least 2005, but it seems to get rediscovered by new fans every few years, and rightly so — it's a gem. — John Falcone, executive editor

Star Trek: Tik Tok

Lots of people have made music videos out of unexpected crossovers like this, but Star Trek: Tik Tok still stands out to me as the best. Every clip from the original 1960s series is paired to perfection with the lyrics, and Captain Kirk is a weirdly fitting analogue for Kesha's late 2000s party girl.

When I watch it now, I think this video captures the scrappy ethos of what it meant to go viral during the early days of YouTube. It was about creativity, not content creators. People were making weird and funny shit just for the heck of it. Every now and then you'd stumble on a video that resonated and it lived in your head rent-free for years. And what can I say, I still think this track is a banger. — A.W.

We Like The Moon

The first YouTube video I saw that left me totally agog at what the human mind is capable of was "We Like the Moon." I didn’t have a TV at the time so had no idea Quiznos had used the concept in their commercials. When I saw it on my friend's computer in 2006 or so, I was coming at it fresh. I remember a giddiness rising in my soul and a goofy smile plastering my face. It felt like we were living in a world of limitless creativity and possibility where fun was a guiding principle and “good” didn’t mean access to funding, expensive equipment, technical prowess, or even a decent voice. My partner and I sang it, and still sing it, whenever the moon, marmots, chopsticks or zeppelins are mentioned. Now, I realize strangely proportioned, animal-like monstrosities raving off-key about nonsense is old hat at this point. But I will never forget when this was first played for me. — A.S.

Where the Hell is Matt? 2008

This is the third of Matt Harding's videos of himself dancing badly in various scenic locations around the world, and the first in which he encouraged bystanders to dance with him — equally badly, with some exceptions. I have no defenses against large groups of people doing the same thing simultaneously in multiple locations.

Oddly specific, I know, but in a society obsessed with dividing and categorizing, it reminds me of our common humanity. This video never fails to bring a tear to my eye, from the subtle political statements (Tel Aviv and East Jerusalem were not placed right next to each other by accident) to the sheer obvious joy of everybody involved. I even like the music. — Sam Rutherford, senior reporter

Correction, April 23, 2025, 3:39PM ET: This story originally said that 20 trillion videos have been uploaded to YouTube; the correct figure is 20 billon. We apologize for the error.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/engadgets-favorite-videos-from-20-years-of-youtube-162004518.html?src=rss

Instagram's former CEO testifies Zuckerberg thought the app was a ‘threat’ to Facebook

Facebook acquired Instagram in 2012 for $1 billion, but tensions between Mark Zuckerberg and the app’s founders persisted for years afterward. On Tuesday, Instagram’s former CEO and cofounder Kevin Systrom took the stand in Meta’s antitrust trial in Washington, D.C. and offered a firsthand account of how Zuckerberg viewed the photo-sharing app as a “threat” to Facebook.

Systrom, who ran Instagram until 2018, said that Zuckerberg slowed hiring and other investments into Instagram despite its success. Zuckerberg, Systrom testified, "believed we were a threat to their growth," and as a result "was not investing" in the photo-sharing app, according to testimony reported by The New York Times. As The Times notes, Instagram had only a fraction of the employees as Facebook even after reaching 1 billion users. "As the founder of Facebook, he felt a lot of emotion around which one was better, meaning Instagram or Facebook," Systrom reportedly said. 

Tensions between Instagram’s founders and Zuckerberg over company resources have been previously reported, but Systrom’s testimony is the first time he’s publicly spoken in detail about the issues that ultimately led him to resign from the company. On the stand Tuesday, Systrom said that Zuckerberg “believed we were hurting Facebook’s growth,” according to Bloomberg.

Facebook’s acquisition of Instagram is central to the FTC’s case against Meta. The government has argued that Meta’s purchase of WhatsApp and Instagram were anticompetitive and that the social media company should be forced to divest the businesses. Systrom’s testimony comes a week after Zuckerberg took the stand and defended Meta’s $1 billion Instagram acquisition. However, a 2018 email from Zuckerberg that surfaced earlier in the trial showed that the Facebook founder was aware as early as 2018 that he could be forced to spin off the services into independent entities.

This article originally appeared on Engadget at https://www.engadget.com/social-media/instagrams-former-ceo-testifies-zuckerberg-thought-the-app-was-a-threat-to-facebook-202112282.html?src=rss

Wheel of Time is getting a new AAA open-world RPG adaptation

Wheel of Time is getting a new video game adaptation. The popular fantasy book series has already seen an imagining for the small screen with an Amazon Prime Video series that is currently airing its third season. Now iwot Studios, which has a hand in creating the Amazon show, is launching a new game studio to create a AAA open-world RPG set in the same fictional universe.

iwot brought in Craig Alexander to helm its new video game studio. Alexander has held management and leadership roles at game operations including Warner Bros. Entertainment, Activision, EA and Sierra On-Line. According to Variety, the studio is projecting a three-year development for the game, which seems pretty ambitious considering the it's still hiring team leads. iwot is also behind a planned live action movie as well as an animated feature film set within the same world as Wheel of Time. According to iwot Studios CEO Rick Selvage, the company will have "a lot of continuity in regards to how we approach our transmedia strategy" across the different projects.

This isn't the first time Robert Jordan's books have been source material for a game. Legend Entertainment released a first-person shooter based on Wheel of Time in 1999, and it's still available to play on modern hardware thanks to the preservation efforts at GOG.

This article originally appeared on Engadget at https://www.engadget.com/gaming/wheel-of-time-is-getting-a-new-aaa-open-world-rpg-adaptation-184741772.html?src=rss

The Elder Scrolls 4: Oblivion Remastered is out right now, and yes, there's horse armor DLC

One of the worst-kept secrets in games is now completely out in the open. It's true, Bethesda has been shepherding along a remaster of The Elder Scrolls 4: Oblivion with the help of external developer Virtuos. The publisher formally revealed the remaster on Tuesday. Never mind that screenshots leaked on Virtuous' website last week.

You can play it right now as the game has landed on PC (via Steam and the Xbox App for Windows PC), Xbox Series X/S and PS5. Since this is a project from Microsoft-owned Bethesda, Oblivion Remastered is on Game Pass. The base Oblivion Remastered game includes the the Knights of the Nine and Shivering Isles expansions. There are extras available, such as bonus quests, of course, horse armor DLC (that was a whole thing, trust me). A deluxe edition has these, and other gear, bundled in.

As you might expect, Bethesda and Virtuos (a long-time partner of the publisher) have given the 2006 original a huge visual overhaul, updating the look of the RPG for modern systems. The remaster, which was built using Unreal Engine 5, has 4K Ultra HD graphics and it can run at framerates of 60 fps. Virtuos says it used the same base mesh system for for every race of characters. As such, the developers say they were able to make the lip-sync system more effective regardless of the characters' facial features. There's plenty of new dialogue too, including unique voice lines for all races.

The user interface, lighting effects, landscapes, audio and, of course, gameplay have all been refined here. The levelling system has been given an overhaul too, with the developers taking cues from both the original game and Skyrim. Fans of third-person adventuring will be please to learn that perspective has been upgraded too — there's now a crosshair, for one thing. Bethesda is also promising additional autosaves, enhanced accessibility features and improvements to enemy scaling.

Bethesda is currently working on The Elder Scrolls 6, but that doesn't mean the studio has left the past behind entirely. Bethesda Game Studios head Todd Howard said in the announcement video that each chapter of The Elder Scrolls "tried to define role-playing games and open-world games for their generation." Oblivion, in particular, "was a real defining moment in the series and for how we make games as a studio," he added. "Every time we think about Oblivion, it's 'what if we could give that moment to everybody again?'"

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-elder-scrolls-4-oblivion-remastered-is-out-right-now-and-yes-theres-horse-armor-dlc-154801655.html?src=rss