Posts with «media» label

Slapstick platformer Thank Goodness You're Here! arrives August 1

Thank Goodness You're Here! was perhaps the highlight of Untitled Goose Game publisher Panic's first-ever game show last year. It's described as a "slapformer" or slapstick platformer, and it's set in a fictional Northern English town called Barnsworth. With a Cartoon Network aesthetic and a very English sense of humor, it captured a lot of peoples' hearts.

Today, developer Coal Supper announced the game's voice cast, with Matt Berry (What We Do in the Shadows) headlining and a lot of UK talent that will be familiar to those in the know, including Chris Cantrill of Icklewick FM. Expect a lot of accents that would be subtitled on US TV. 

Also new is a release date of August 1, which Coal Supper says is also Yorkshire Day. My somewhat northern colleague Mat Smith informs me this is a real thing. Either way, this all looks like a lot of fun — it's coming to PC, Switch and PlayStation, and you can catch a bunch of cute GIFs on the game's official site.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/slapstick-platformer-thank-goodness-youre-here-arrives-august-1-205215490.html?src=rss

Amazon Freevee adds terrifying AI-generated men to 12 Angry Men poster

The classic movie 12 Angry Men is titled as such because, well, it's about a jury comprised of 12 men. But viewers have noticed recently that the image Amazon uses for the movie has more than 12 characters in it. Further, their melting, inhuman faces look like they could be somebody's sleep paralysis monsters. The terrifying quality to the characters' faces is just one of the elements indicating the use of AI to generate the image. Their deformed and claw-like hands are another, along with the other obvious AI artifacts in the photo. 

That’s the Freevee version. They’re just getting that from them. Prime’s 12 angry men is the poster

— Drek (@drek77107) June 6, 2024

Upon checking, Amazon didn't use the AI-generated image for the Prime Video version of the classic film. Some viewers pointed out that one could only see the AI version of the film's poster on Freevee, Amazon's free ad-supported streaming service. According to AV Club, the company used a different poster on Freevee due to licensing issues. Apparently, Freevee got its license to stream 12 Angry Men from a third party, which also provided images for the film. It's not quite clear why the third party didn't provide any of the film's official posters for use, but Freevee is reportedly working to get the AI-generated one replaced. 

Viewers also previously called out Amazon for using what looked like AI images to tease its Fallout TV show. Seeing as the use of generative AI could potentially save companies money — and they are, as we all know, driven by profit — we may have to get used to seeing TV and film posters and marketing materials that range from odd to nightmare fuel and beyond.

This article originally appeared on Engadget at https://www.engadget.com/amazon-freevee-adds-terrifying-ai-generated-men-to-12-angry-men-poster-120011551.html?src=rss

HBO's The Last of Us season two will only be seven episodes long

Somehow, it's already been almost a year and a half since the first season of The Last of Us arrived on HBO. Things are well underway with the second season, and we've known for a while that it won't premiere until 2025. We still don't know exactly when to expect it (though given that they're well into shooting, an early-year debut isn't out of the question), but we do now know that season two will only have seven episodes.

In an extensive interview with Deadline, showrunners Craig Mazin and Neil Druckmann (director of the two The Last of Us games that Naughty Dog has released for various PlayStation consoles) confirmed the shorter season. "The story material that we got from Part II of the game is way more than the story material that was in the first game, so part of what we had to do from the start was figure out how to tell that story across seasons,” Mazin said to Deadline. “When you do that, you look for natural breakpoints, and as we laid it out, this season, the national breakpoint felt like it came after seven episodes.”

That said, Mazin said that season three will likely be "significantly larger" — we don't know if that's from a scope perspective or running time perspective, but it's an interesting thing to broadcast given that we're still six months minimum away from season two premiering. And Deadline also confirmed that season two will have at least one extra-long episode, much like the 90-minute series premiere and the 70-plus minute episode focused on Bill and Frank in season one.

We've known for a while that Mazin and Druckmann were going to spread The Last of Us Part II over multiple seasons, but it even sounds like the story could spin into a forth season. "We feel like it’s almost assuredly going to be the case that — as long as people keep watching and we can keep making more television — Season 3 will be significantly larger. And indeed, the story may require Season 4," Mazin said. 

While the plotting of The Last of Us Part II was fairly involved, with lots of flashbacks and multiple points of view, stretching it over three seasons seems like a bit much. But based on this interview, it sounds like Mazin and Druckmann have figured out exactly where they want each season to begin and end and what story beats it'll cover. Of course, the show hasn't yet even been renewed for season three yet, so all this is contingent upon continued success. Given that season one was one of HBO's biggest ever, that probably won't be an issue.

Pedro Pascal as Joel in the first image from The Last of Us, season two.
HBO

Finally, Deadline dropped a surprising tidbit about a potential third game in the series — specifically, it's still unknown if one will happen. Indeed, the publication says that "a new installment has not been picked up or put into development." That's a very strong statement, albeit one that isn't sourced directly from a quote or given any real attribution. If true, it means a third The Last of Us game could easily be more than five years away, if it ever happens. 

Druckmann did confirm that the show won't go beyond the what has been portrayed in the video games, unlike the HBO Game of Thrones series infamously moving beyond the novels it was based on (not that they had much of a choice). "As a fan, I’m thrilled that there might be a third Last of Us game," Mazin said. "As the co-creator of this television show, there’s no world where I would want our show to go beyond the source material that people have in the world." 

Hopefuly, Deadline just has its lines crossed about a potential third game — with Summer Games Fest just days away, there's a lot of buzz around what Sony's first-party studios, including Naughty Dog, might be planning to announce. The last bit of concrete news we got around the game series was that the planned multiplayer game set in the Last of Us universe was canceled.

This article originally appeared on Engadget at https://www.engadget.com/hbos-the-last-of-us-season-two-will-only-be-seven-episodes-long-203949287.html?src=rss

YouTube is putting new age restrictions on gun videos

YouTube quietly snuck in a policy change that will age-restrict some gun-related videos and bar others altogether. Content featuring homemade and automatic firearms will be banned for viewers under 18, while tutorials for removing safety devices will be prohibited regardless of age. The new policy will take effect on June 18.

“Starting June 18, 2024, certain content showing how to remove safety devices will be prohibited,” a disclaimer on YouTube’s firearms policy page now reads. “Content showing the use of homemade firearms, automatic firearms, and certain firearm accessories will be age restricted.”

In a statement to Engadget, YouTube spokesperson Javier Hernandez wrote, “These updates to our firearms policy are part of our continued efforts to maintain policies that reflect the current state of content on YouTube. For example, 3D printing has become more readily available in recent years so we’re expanding our restrictions on content involving homemade firearms. We regularly review our guidelines and consult with outside experts to make sure we are drawing the line at the right place.”

YouTube added that the prohibitions will apply to the real use of firearms and won’t pertain to video games, film clips or other artistic content. The platform may also make exceptions for content that’s in the public interest, like military or police footage, news or warzone videos.

The change comes a year after the Tech Transparency Project (TTP), a nonprofit watchdog group, called out YouTube for recommending gun-related content to several “child” accounts the organization set up to see how easily the platform’s algorithms nudged underage users towards gun videos. The researchers set up four accounts, two posing as nine-year-old boys and another pair pretending to be 14-year-old boys. The accounts watched playlists of videos about video game franchises like Halo, Grand Theft Auto, Lego Star Wars and Roblox, and the team monitored the accounts to see what recommendations popped up.

Lo and behold, YouTube allegedly recommended content about weapons and shootings. “These videos included scenes depicting school shootings and other mass shooting events; graphic demonstrations of how much damage guns can inflict on a human body; and how-to guides for converting a handgun to a fully automatic weapon,” TTP wrote at the time.

Other recommended videos featured a young girl firing a gun and tutorials for converting handguns into fully automatic weapons. Some of the content was monetized with ads.

Manhattan District Attorney Alvin Bragg, recently famous for convicting a 77-year-old who had trouble staying awake in court, chimed in soon after TTP’s report last year. The DA asked to meet with YouTube CEO Neal Mohan to discuss why the platform allowed video tutorials for “ghost guns,” firearms assembled using 3D-printed parts or kit components.

The Tech Transparency Project applauded the policy change but warned the real test would be in how stringently YouTube enforces it. “YouTube’s policy changes to age-restrict gun content are a step in the right direction, given that firearms are the number one cause of death for children and teens in America, but it’s not clear why it took the company so long to address the issue,” TTP Director Katie Paul wrote in a press release. “As always with YouTube, the real proof of change is whether the company enforces the policies it has on the books. Until YouTube takes real action to prevent videos about guns and gun violence from reaching minors, its policies remain empty words.”

Update, June 6, 2023, 3:19 PM ET: This story has been updated to add a statement and additional info from YouTube.

This article originally appeared on Engadget at https://www.engadget.com/youtube-is-putting-new-age-restrictions-on-gun-videos-190942704.html?src=rss

You can keep your favorite Disney/Pixar characters as virtual pets with the new Bitzee

The Bitzee virtual pet line is expanding to bring some familiar characters into the family, plus some all new ones. Spin Master, which introduced Bitzee to the US last summer, is now gearing up to release two new versions of the device later this year: Bitzee Disney and Bitzee Magicals. The former will feature 30 characters from the Disney/Pixar universe, including Stitch, Olaf, Nemo and Dory, Remy, Mike Wazowski and Sully, and Heihei. 

Unlike most digital pet toys, Bitzee doesn’t have a screen. Instead, it functions almost like a pettable hologram in a box, with movement-based controls and a flapping flexible display that allows the player to physically interact with the character. You can run your finger along the top of the display to pet the creature that’s being projected, for example, or rock the little box from side to side to put it to bed. There's also a small swipe bar that serves as a way to navigate the menu of activities. 

On top of mini-games and caretaking tasks, there will be a replayable animation representing a memorable movie moment for each of the characters featured in Bitzee Disney. (Dory from Finding Nemo greets you by speaking whale.) Bitzee Magicals, on the other hand, will introduce entirely new characters, including some adorable cryptid-inspired creatures like a Yeti, Nessie and two versions of a Jackalope. Bitzee Magicals also mixes things up a bit with the addition of a magic wand feature that might, say, temporarily turn your pet into a duck on a skateboard. It’s pretty cute. You’ll also be able to change your pets’ colors by collecting potions.

Spin Master

Bitzee is a pretty low-stakes virtual pet game; if you forget about your pets for a while or just don’t do a great job of taking care of them, they’re not going to die on you. This makes them particularly good for kids who might not be ready yet for a virtual pet as demanding as a Tamagotchi, but also for adults who just like to have something on their desk that they can fidget with here and there. Just close the box, and the pet will go into sleep mode. 

Bitzee Disney is available to pre-order for $35 on Amazon today, while pre-orders for Bitzee Magicals ($30) will open on July 1. Both are slated to ship in the fall.

This article originally appeared on Engadget at https://www.engadget.com/you-can-keep-your-favorite-disneypixar-characters-as-virtual-pets-with-the-new-bitzee-130042504.html?src=rss

Australia ends legal fight for X to remove violent stabbing video

Australia's independent regulator for online safety has ended its bid to remove a violent video from X (formerly Twitter). 

On April 15, a clergyman was stabbed in Sydney, Australia, and, like some other horrific incidents these days, it was broadcast online. Australia's national regulator, eSafety, requested that all social media platforms take down the video. While eSafety claims Meta, Google, TikTok and more removed it, X only stopped Australian viewers from accessing the video — something a VPN can easily circumvent. When eSafety pushed for it to be fully taken down, X's CEO Elon Musk called the request an assault on free speech and argued that one country's laws couldn't control the entire world, The Register reported.

Despite dropping the fight against X, eSafety further reiterated their frustrations. "Our sole goal and focus in issuing our removal notice was to prevent this extremely violent footage from going viral, potentially inciting further violence and inflicting more harm on the Australian community," Julie Inman Grant, the commissioner of eSafety, stated. "Most Australians accept this kind of graphic material should not be on broadcast television, which begs an obvious question of why it should be allowed to be distributed freely and accessible online 24/7 to anyone, including children."

Grant notes that X did take down a video globally that compiled this attack with two other stabbing incidents. She also details the violence policy X laid out to the European Commission last October as proof that the platform should remove the video entirely. "...our service has clear rules that prohibit violent and hateful entities, perpetrators of violent attacks, violent speech, sensitive media and the synthetic and manipulated media policy," the passage states. "For the avoidance of doubt, we strictly adhere to our policies concerning illegal content and we continue to remove illegal content, including terrorist content, from our platform." In that vein, she calls taking down the video a "reasonable request" for X to take. 

This article originally appeared on Engadget at https://www.engadget.com/australia-ends-legal-fight-for-x-to-remove-violent-stabbing-video-120048421.html?src=rss

Dead by Daylight maker Behaviour announces its second round of layoffs this year

For the second time this year, Behaviour Interactive has announced a round of layoffs. The Dead by Daylight maker says it will dismiss as many as 95 employees, 70 of whom are based in its home city of Montreal. The company also has studios in Toronto, Seattle, the UK and the Netherlands. It previously shed 45 jobs in January.

Behaviour said in a press release that its ranks had grown from 575 to 1,300 over the last five years, buoyed by the success of Dead by Daylight and its service business (it works "alongside the industry’s global leaders to develop hundreds of high-quality titles"). The company says neither the service business nor DbD development will be affected by the layoffs.

It notes that the high level of competition in the gaming space has led it to narrow its focus on its core strengths, with the restructuring process leading to the layoffs. The company will concentrate on horror games and working with its development partners. It also claims it will "explore the possibilities of location-based entertainment," without detailing what that means.

This is the second blow for Montreal's gaming sector in as many days. On Monday, Just Cause creator Avalanche closed studios in the city and New York, laying off 50 people as a result. Avalanche had only opened the Montreal office in October after buying Monster Closet Games.

The gaming industry at large is in a state of turmoil. The estimated number of video game layoffs so far this year sits at 10,300, which is already nearing the 2023 total of around 10,500.

This article originally appeared on Engadget at https://www.engadget.com/dead-by-daylight-maker-behaviour-announces-its-second-round-of-layoffs-this-year-170725177.html?src=rss

The Acolyte is Star Wars at its best

Part wuxia epic and part pulp mystery novel, The Acolyte demonstrates what's possible when Star Wars embraces new characters and genres while abandoning the Dark Side of nostalgia. There isn't a Skywalker to be seen (at least in the four episodes I've watched), or any characters you've met before. It's not trying to fill gaps in pre-existing lore. It's simply a kickass Star Wars story, with perfectly executed action choreography, a bevy of talented actors and a story that feels genuinely fresh. And, best of all, you don't have to be caught up on The Book of Boba Fett or 208 episodes of animated shows to enjoy it.

A major reason why The Acolyte feels so unique is that it comes from Leslye Headland, a writer and director with no prior association to Star Wars. As the co-creator of Russian Doll, she proved that she could juggle a fantastical premise with rich, multi-layered characters. Her outsider perspective is exactly what Star Wars needs to avoid feeling stale. It's the counterpoint to the obsessive world-building from Dave Filoni, the George Lucas disciple behind The Clone Wars and many of the franchise's TV shows.

Lucasfilm Ltd.

The Acolyte begins with a scene right out of Crouching Tiger, Hidden Dragon: A lone warrior enters a bar, presents themself to the most powerful person there, and demands a fight. What follows is an expertly choreographed array of kicks, flips and Force-thrown knives, as the Jedi Master Indara (Carrie-Anne Moss), deflects her young attacker with effortless grace. "Who trained you?" She asks, echoing Michelle Yeoh's first confrontation with Zhang Ziyi in Ang Lee's film. (Yes, I got chills upon hearing that.)

I won't say too much about the plot of The Acolyte, but briefly it involves a former Jedi trainee, Mae (Amandla Stenberg), who is suspected of committing a series of crimes. Her former Jedi Master, Sol (played by Squid Game star Lee Jung-jae), is tasked with tracking her down and figuring out what's really going on. They're also joined by his new padwan trainee, played by Dafne Keen (Logan), and the over-eager, by-the-book Jedi Master Yord (Charlie Barnett).

Lucasfilm Ltd.

What makes The Acolyte truly intriguing is the way it explores the role of the Jedi and their chokehold (heh) on Force powers in the Star Wars universe. Are they actually the keepers of the peace, or a group of fanatical monks aligned with whoever happens to be in power? Is there a legitimate path beyond the Jedi for someone Force-capable like Mae, without turning to the Dark Side? I don't know how the series will answer these questions, but their existence alone is fascinating, as the broader franchise has seemed incapable of interrogating itself in recent years.

After The Rise of Skywalker brought the sequel trilogy to a disappointing close, Star Wars has mostly been mining nostalgia on Disney+ with varying levels of success. The Mandalorian started strong, but became bogged down with repetitive storytelling. The Book of Boba Fett was mostly forgettable, except for when it served as a bridge between season's two and three of The Mandalorian. Nobody needed the Obi-Wan series, but it was nice to see Ewan McGregor and Hayden Christensen back in action.

Lucasfilm Ltd.

Ahsoka and Andor were the most uniformly successful of the Star Wars TV projects, but they both also had to wrestle with pre-existing storylines. To truly understand Ahsoka, you needed to have watched over 200 episodes of The Clone Wars and Rebels, as well as several shorts and episodes from other Star Wars shows. Andor was the most mature vision of the franchise we've ever seen, thanks to creator Tony Gilroy (Michael Clayton, The Bourne Identity), but it was also a slow burn narratively. (And it was still about a character we briefly met in Rogue One, itself a prequel story about finding the Death Star's blueprints.)

The only baggage The Acolyte has to deal with is the trail of middling Star Wars shows behind it. That alone may turn off some audiences. But I'm hoping people recognize it as a fresh start, a world beyond Skywalkers and nostalgia bait. The Acolyte is a reminder of what makes Star Wars great: exciting and pulpy storytelling on a cosmic scale. 

This article originally appeared on Engadget at https://www.engadget.com/the-acolyte-is-star-wars-at-its-best-160028842.html?src=rss

Amazon Prime's 'Yakuza' adaptation launches October 25

Amazon has announced its latest series coming to Prime Video, and gamers might recognize it. The streamer is releasing Like A Dragon: Yakuza, a live-action adaptation of the Yakuza SEGA game series. The Japanese Original show will premiere worldwide in two batches of three episodes on October 25 and November 1, 2024.

Make the choice to take the next step. Like a Dragon: Yakuza comes to Prime Video October 24. pic.twitter.com/FasWRDpBez

— Prime Video (@PrimeVideo) June 4, 2024

SEGA launched Yakuza in 2005, with over 20 other titles and spinoffs joining it in the years since. Amazon bills Like A Dragon: Yakuza as a "crime-suspense-action series, follows the life, childhood friends, and repercussions of the decisions of Kazuma Kiryu, a fearsome and peerless Yakuza warrior with a strong sense of justice, duty, and humanity." The show takes place during 1995 and 2005 in Kamurochō, a fictional entertainment district modeled off Kabukichō, the game's setting.

There will be similar themes between the show and the game, of course, but it seems creators are attempting to give it a unique identity. "While the games let you experience their world through the subjective lens, this adaptation will be the ultimately objective way to enjoy the show," Yokoyama Masayoshi, Yakuza writer, head of Ryugagotoku Studio and executive producer. "I have no doubt that fans of the series will be drawn to how it brings the games to life and adds new surprises. Newcomers, I'm sure will find themselves invested simply in the gritty realism of the show."

This article originally appeared on Engadget at https://www.engadget.com/amazon-primes-yakuza-adaptation-launches-october-25-123028936.html?src=rss

The Keyper is a casual adventure game for Playdate that unexpectedly made me cry

Sometimes it’s the simplest games that end up leaving you all teary-eyed and emotional.

When I first downloaded Cool Lemon Club’s The Keyper for Playdate, I didn’t have much in the way of expectations beyond a general sense that it should be pretty good, since lots of people online seemed to be recommending it. The adventure game, which is available on itch.io and the official Playdate Catalog, sees the player searching for the many different keys needed to unlock areas of the mysterious Winchester 21 building after taking over the role of caretaker. The person who formerly held the job is gone, leaving only some cryptic notes behind, and the residents are varying degrees of weird.

On its face, it seems like a pretty standard game of puzzle solving and exploration. It’s effectively frustrating throughout, as you repeatedly retrace your steps trying to navigate the Winchester 21’s several floors and labyrinthine tunnel system to find the keys and the doors they unlock. But as the plot unfolds and you uncover more of the building’s secrets, The Keyper reveals itself to be a game with a lot of heart.

Its charm lies in the strange interactions between you and the people who live in the apartments (and tunnels… and walls) of the Winchester 21. They each have their own little storylines, some of which present new mysteries and side-quests for you to take on. One of these in particular really tugged at my heartstrings, but I wouldn’t dare spoil it for you here.

The Keyper is a little dark, a little funny and just the right amount of challenging. While it does offer the option to save your progress so you can walk away from it and come back later, I’d recommend setting aside a few hours and just playing this through in one shot for the most impact. By the time you reach the end and finally figure out what’s been going on all along, the entire tone of the game has shifted into something a lot more heartwarming than it all first appears. I may even have cried a little during the final scene. 

This article originally appeared on Engadget at https://www.engadget.com/the-keyper-is-a-casual-adventure-game-for-playdate-that-unexpectedly-made-me-cry-214640406.html?src=rss