Posts with «media» label

YouTube's paid Music and Premium services now have more than 100 million subscribers

YouTube has hit a new milestone with its Music and Premium offerings. The paid services have more than 100 million users between them as of January, including those who were on a free trial. That's an increase of 20 million members in just over a year, and the figure has doubled since September 2021. YouTube has successfully grown the figures despite a $2 per month increase for Premium that came into force last summer.

It's unclear how many people are actually using YouTube Music (Premium includes access to that service). However you slice it, the music streaming service has significantly fewer paid users than Spotify, which had 220 million Premium members as of September 30. Spotify will reveal its latest membership numbers in an earnings report next week. Apple no longer breaks out its number of Apple Music subscribers. The last firm number the company gave for the service was 60 million subscribers back in 2019.

Regardless, the comparison between YouTube's paid service and Apple Music and Spotify Premium is hardly like-for-like. YouTube Premium is its own thing with its own benefits. It can be tough to go back to the lousier ad-strewn free version of the service after having Premium. The option to download videos for offline viewing without having to resort to workarounds and background playback feature are both very useful. YouTube Music is just an extra perk on top of that for many members.

This article originally appeared on Engadget at https://www.engadget.com/youtubes-paid-music-and-premium-services-now-have-more-than-100-million-subscribers-210008040.html?src=rss

An Until Dawn remake is coming to PS5 and PC this year

The rumors were true: a remake of Until Dawn is coming to PlayStation 5 and PC later this year. As revealed during the latest State of Play showcase, the upgraded version of the interactive horror game is being built in Unreal Engine 5 and it will have several new bells and whistles.

You'll be able to experience the action from a third-person perspective for the first time. Ballistic Moon, which is handling the remake in the stead of original developer Supermassive Games, is expanding the color palette to make it more cinematic and bringing in contextual character movement animations.

There's also a new score from horror composer Mark Korven (The Witch), while the characters, visual effects and environments are all getting upgrades. "We’ve endeavored to keep the fantastic narrative integratory of the original, but we have seized the opportunity to expand upon unexplored emotional parts of the story," Ballistic Moon creative director Neil McEwan wrote on the PlayStation Blog.

The remake should arrive before the movie adaptation of Until Dawn that was announced in January. Unless the cast members all reprise their roles, the new version of the game will likely have bragging rights in at least one respect: the presence of a bonafide Academy Award winner in the form of Rami Malek.

This article originally appeared on Engadget at https://www.engadget.com/an-until-dawn-remake-is-coming-to-ps5-and-pc-this-year-191524477.html?src=rss

Niantic is bringing an AR skateboarding game to Apple Vision Pro

Pokémon Go creator Niantic is bringing an AR skateboarding game to the Apple Vision Pro mixed-reality headset. The company teamed up with Reality Crisis, another player in the AR gaming space, to create Rodney Mullen’s SKATRIX. For the uninitiated, Mullen is a professional skateboarder who is credited with creating a number of iconic tricks, including the ollie and the kickflip.

This is the first augmented-reality skateboard game ever, unless you count using an actual skateboard to speed around town catching pocket monsters in Pokémon Go. Niantic says the gameplay will involve players navigating the real world to “explore and collect skatepark elements.” The game will use the same AR precision elements as the company’s other titles to “turn the world into an endless skatepark.” A gameplay demo shows an avatar skating in real-world locations like parking lots and inside of washing machines. However, there’s one really expensive elephant in the room.

The Apple Vision Pro costs $3,500 and isn’t exactly suited to removing from the living room, let alone the home. You’ll also look pretty stupid wearing Apple’s bulky ski goggles while out and about, not to mention it’d be mighty easy to snag it from your head and race away, perhaps on a real-life skateboard. 

To that end, Niantic and Reality Labs are also bringing the game to standard mobile devices, including iOS and Android smartphones. Much of the gameplay is still under wraps, but Niantic promises that players will be able to share custom-made skateparks with other users on both mobile devices and mixed-reality headsets.

Rodney Mullen’s SKATRIX will be released sometime this year. As for the Apple Vision Pro, the device looks to be getting all kinds of apps. The headset will have access to Microsoft’s entire 365 productivity suite at launch, along with a Zoom app. All told, Apple says there will be 600 apps available for tomorrow’s release.

This article originally appeared on Engadget at https://www.engadget.com/niantic-is-bringing-an-ar-skateboarding-game-to-apple-vision-pro-183740925.html?src=rss

Avatar VFX artists vote to unionize

A group of visual effects artists who work on the Avatar movies have voted to unionize. Fifty-seven out of 88 eligible workers at TCF US Productions 27 (a Walt Disney Studios subsidiary) voted in favor of the union in a National Labor Relations Board election. Nineteen workers voted against the effort and two ballots were void.

TCF US Productions 27 is not the main VFX house that works on the Avatar series. That would be Weta FX, which employs most of the 1,000-plus people who work on those projects. But an industry source pointed out to The Hollywood Reporter that the bargaining unit is notable, since that's "the core team that answers to Jim Cameron," the creator and director of the movies. “They are not necessarily impressive in size, but in influence.”

Barring objections from management and labor being taken up, the workers will join the International Alliance of Theatrical Stage Employees (IATSE). They'll follow VFX artists from Marvel and Walt Disney Studios (both of which voted unanimously to unionize) in organizing with IATSE. Workers from VFX house DNEG in British Columbia have joined the union too.

This article originally appeared on Engadget at https://www.engadget.com/avatar-vfx-artists-vote-to-unionize-174501416.html?src=rss

Taylor Swift and other Universal Music tracks are disappearing from TikTok

After threatening to do so earlier this week, Universal Music Group (UMG) has started pulling the catalogs of performers it represents including Taylor Swift, Drake, Billie Eilish, The Weeknd and others. There are no longer tracks listed in profiles of some of the world's most notable artists.

Moreover, UMG music featured in TikTok videos will be muted going forward, forcing creators to replace the tracks with options from other music labels. That won’t be easy for many of them, considering the huge number of lip-sync videos that litter the social network.

It’s a drastic move on Universal’s part, given that TikTok is a valuable marketing platform for its artists. However, UMG also has a fair amount of leverage, given that it’s the largest record label in the world with some of the most popular artists. Either way, it’s a blow for both creators and users of the platform.

Universal had previously stated that TikTok wanted to pay a "fraction" of the rate paid by other social media sites: "As our negotiations continued, TikTok attempted to bully us into accepting a deal worth less than the previous deal, far less than fair market value and not reflective of their exponential growth."

In response, TikTok said that it serves as a valuable marketing tool for artists and publishers. "Despite Universal's false narrative and rhetoric, the fact is they have chosen to walk away from the powerful support of a platform with well over a billion users that serves as a free promotional and discovery vehicle for their talent."

This article originally appeared on Engadget at https://www.engadget.com/taylor-swift-and-other-universal-music-tracks-are-disappearing-from-tiktok-134536998.html?src=rss

The Morning After: Senate tells social media CEOs they have ‘blood on their hands’

The CEOs of Meta, Snap, Discord, X and TikTok testified at a high-stakes Senate Judiciary Committee hearing on child exploitation online. During the hearing, Mark Zuckerberg, Evan Spiegel, Jason Citron, Linda Yaccarino and Shou Chew spent nearly four hours being grilled by lawmakers about their records on child safety.

Judiciary Committee Chair, Senator Dick Durbin, noted Discord’s Citron “only accepted services of his subpoena” after US Marshals went to the company’s headquarters. Compared to previous hearings with tech CEOs, it was a heavier setting. The room was filled with parents of children who had been victims of online exploitation.

“Discord has been used to groom, abduct and abuse children,” Durbin said. “Meta’s Instagram helped connect and promote a network of pedophiles. Snapchat’s disappearing messages have been co-opted by criminals who financially extort young victims. TikTok has become a, quote, platform of choice for predators to access, engage and groom children for abuse. And the prevalence of CSAM (child sexual abuse material) on X has grown as the company has gutted its trust and safety workforce.”

Of course, it wouldn’t be a US Senate hearing without politicians also embarrassing themselves: Senator John Kennedy asked Snap’s Evan Spiegel if he knew the meaning of “yada yada yada” (Spiegel claimed he was “not familiar” with the phrase). “Can we agree… what you do is what you believe and everything else is just cottage cheese,” Kennedy asked. (… What?)

X’s Yaccarino, who repeatedly claimed X was a “brand new company” (and not Twitter with a poorly received rebrand), said the platform was considering adding parental controls. “Being a 14-month-old company, we have reprioritized child protection and safety measures,” she said. “And we have just begun to talk about and discuss how we can enhance those with parental controls.”

Twitter launched in 2006.

— Mat Smith

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Universal Music could pull Taylor Swift and Drake from TikTok

The group said it’s a ‘bad deal that undervalues music.’

Buda Mendes/TAS23 via Getty Images

Universal Music Group is threatening to pull all of its music from TikTok today following a breakdown in negotiations over royalties. The company wrote in an open letter that TikTok wanted to pay a “fraction” of the rate paid by other social media sites. “As our negotiations continued, TikTok attempted to bully us into accepting a deal worth less than the previous deal, far less than fair market value and not reflective of their exponential growth.”

The sides have reportedly been in negotiations for the past year. Such deals are worth billions annually to music publishing companies – and Universal is the world’s largest record label. If a deal isn’t struck, TikTok creators would lose access to songs from stars including Taylor Swift, Billie Eilish, the Weeknd, Drake and others.

Continue reading.

Persona 3 Reload is a surprising dose of 2000s nostalgia

Wired headphones. DVD players. Internet cafes.

With Persona 3 Reload, developer Altus chose the most confusing (and influential) entry in the series to remake. There are some big changes you may not even notice if you haven’t played the 2006 original recently, with new English language voice actors (all the Japanese VAs return from the original) and, interestingly, the most voiced scenes from any game in the Persona series. Oh, it’s also incredibly gorgeous at times. But damn, it makes me feel old.

Continue reading.

Hideo Kojima teases a new action-espionage game for PlayStation

No, it won’t be a Metal Gear Solid title.

Jordan Anderson via Getty Images

Hideo Kojima appeared on PlayStation’s State of Play not only to give Death Stranding 2 another nudge but also to say he’s developing a brand-new game for PlayStation. It’ll be an action-espionage title codenamed PHYSINT — so nothing to do with the Metal Gear Solid series that made his name. Kojima Productions has started early work on the project, but it won’t go into full production until the team finishes Death Stranding 2. Which is looking bonkers.

Continue reading.


The latest Xbox controllers seem to be inspired by bowling balls

Just the colors, not the shape.

The Xbox Design Lab is neat. You can customize the colors of your controller pretty much however you like, with more options for the Vapor series. The six top case options have swirling color patterns more typically seen at your local bowling alley. If that still exists.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-senate-tells-social-media-ceos-they-have-blood-on-their-hands-133101841.html?src=rss

Sony's next State of Play showcase will revolve around Final Fantasy VII Rebirth

Final Fantasy fans may want to carve some time out for Sony's next State of Play. Before its latest showcase ended, the company announced that it will share new gameplay details and "exciting news [fans] won't wanna miss" about Final Fantasy VII Rebirth at its next event. It also promised an extended look at the upcoming sequel to FFVII Remake, which is arriving on the PS5 on February 29, 2024. 

The action role-playing game will pick up from where the first title in the planned trilogy has left off, and players will still primarily be controlling Cloud Strife who has joined the eco-terrorist group Avalanche in the first game's events. Zack Fair, who was only featured in a flashback scene in the first title, is expected to play a bigger role this time around. While the new games are based on the old Final Fantasy VII, they feature reimagined elements, new concepts and expansions (maybe even changes) to the original title's storyline and character development. 

Sony has been giving fans glimpses of Rebirth through trailers for a while now, but it sounds like the showcase will give them a much better idea of what they can expect. The company's next State of Play event will take place on February 6 at 6:30PM ET. 

There's more State of Play on the way! Tune in next Tuesday, February 6 at 3:30pm PT / 11:30pm GMT for an extended look at Final Fantasy VII Rebirth.

See you next week! pic.twitter.com/ATDvTDGnUL

— PlayStation (@PlayStation) January 31, 2024

This article originally appeared on Engadget at https://www.engadget.com/sonys-next-state-of-play-showcase-will-revolve-around-final-fantasy-vii-rebirth-070020430.html?src=rss

Hideo Kojima teases a new action-espionage game for PlayStation

Hideo Kojima is a busy, busy man. Not only does he have Death Stranding 2, a movie based on the first game and Xbox horror title OD on his plate, he's developing a brand new game for PlayStation. He'll be going back to his roots, as it's an action-espionage title codenamed PHYSINT.

Head of PlayStation Studios Hermen Hulst said during today's State of Play stream that the project is in a genre he's been encouraging Kojima to "reinvent for years." Kojima, of course, found fame as the creator of the Metal Gear series. This upcoming endeavor won't be a Metal Gear Solid game, however. Kojima says this will be a "brand new, original IP."

According to Kojima Productions, the game will feature "cutting-edge technology and a stellar cast to deliver an experience like no other. Blurring the boundaries between film and games, offering near life-like graphics and a new take on interactive entertainment."

Kojima Productions has started early work on the project, but it won't go into full production until the team finishes Death Stranding 2: On the Beach, which is set to arrive next year. Kojima noted that Sony makes music and movies, hinting that it could be a transmedia project. He added that he's "confident that this title will be the culmination of my work" after four decades of working in games. 

It'll likely be a few years until we learn exactly what he means by that, but fans will likely have two more games from the auteur to enjoy/be perplexed by in the meantime. (Seriously, the latest Death Stranding 2 trailer is something else.)

This article originally appeared on Engadget at https://www.engadget.com/hideo-kojima-teases-a-new-action-espionage-game-for-playstation-230846022.html?src=rss

'Death Stranding 2: On the Beach' looks even more baffling than the original game

As expected, the PlayStation State of Play today featured our first look at the latest from famed developer Hideo Kojima, in the form of an exceedingly creepy and cinematic preview of Death Stranding 2: On the Beach. Sam, played by Norman Reedus, is back in a trailer that makes very little sense if you haven't played the first game — and even if you did, the contents of this preview might not make a ton of sense. Rest assured, you'll still be running around wildly impressive landscapes with your giant yellow backpack. 

But it sounds like you won't actually have to run around delivering things, because bots are able to do that in this world. The real surprise is when Sam gets captured and runs across his brother, played by the ubiquitous Troy Baker... who pulls out a guitar/gun and starts shredding to take on some enemies? Sure. It'll still be a bit before we see what this all amounts to, as it doesn't arrive until sometime in 2025.

At the end of the stream, though, Kojima teased an all-new project in the works, though it won't be entering full production until after Death Stranding 2 is complete.

This article originally appeared on Engadget at https://www.engadget.com/death-stranding-2-on-the-beach-looks-even-more-baffling-than-the-original-game-224806034.html?src=rss

Microsoft says Palworld is the biggest ever third-party Game Pass launch

Palworld, the viral “Pokémon with guns” game that launched in Early Access to mixed reviews, has already sold 19 million copies. Developer Pocketpair says it’s sold 12 million copies on Steam and seven million on Xbox since its January 19 launch (after selling over a million in its first eight hours). Microsoft says the tongue-in-cheek Pokémon satire is the biggest third-party launch on Game Pass.

“The response from fans has been tremendous and it’s incredible to see the millions of players around the world enjoying Palworld,” Pocketpair CEO Takuro Mizobe told Xbox Wire. “This is just the beginning for us and Palworld, and the feedback we’re gathering while in Game Preview will allow us to continue to improve the experience for Pal Tamers across all platforms.”

In addition to being the biggest third-party Game Pass launch ever, Palworld had the largest third-party day-one launch on Xbox Cloud Gaming (included with Game Pass Ultimate). The game’s highest peak since launch was nearly three million daily active users on Xbox. Microsoft says it was the most-played game on Xbox platforms during that period.

Pocketpair

Palworld uses Pokémon-esque characters and themes — enough to catch the attention of Nintendo’s lawyers. It has battles with monsters similar to those in the creature-collecting series, including the ability to capture them inside a sphere after winning.

But Palworld also includes biting social commentary and incorporates themes you’d never see in Pokémon — like labor exploitation. “Don’t worry, there are no labor laws for Pals,” a game FAQ reads. One of the title’s trailers showed a player circling hard-at-work Pals with an assault rifle. “Creating a productive base like this is the secret to living a comfortable life in Palworld,” the narration reads.

Microsoft emphasized that the developer is still hard at work on the Early Access title. “There’s much more to come as Pocketpair refine the experience ahead of a full 1.0 release,” Xbox Wire’s Joe Skrebels wrote. He says Pocketpair is listening to player feedback and applying what they’ve learned. He added that cross-play, one of the most requested features, is coming.

🎉Total number of players exceeds 19 million🎉

It's been less than two weeks since #Palworld was released, thank you!

・Steam: 12 million~ copies
・Xbox: 7 million~ players

We will continue to prioritize fixing bugs!
Thank you for your continued support of #Pocketpair! pic.twitter.com/twgAeYVL07

— Palworld (@Palworld_EN) January 31, 2024

Even if early impressions of the game’s fun and polish are hit-or-miss (at best), having Microsoft in its corner could help the developer tighten up Palworld significantly. The Windows maker says it’s supporting the game by enabling dedicated servers and offering engineering resources to help optimize GPU and memory workload. Palworld posted on X it will “continue to prioritize fixing bugs.”

Palworld is available in Early Access for $30 (and included in Game Pass) on Xbox and PC (including Steam).

This article originally appeared on Engadget at https://www.engadget.com/microsoft-says-palworld-is-the-biggest-ever-third-party-game-pass-launch-212835294.html?src=rss