Posts with «media» label

YouTube considers jumping on the NFT bandwagon

YouTube is the latest platform eyeing a move into NFTs. In a new letter to creators about YouTube’s 2022 priorities, CEO Susan Wojicki said the company is exploring how its creators could benefit from the digital collectibles.

In the letter, Wojicki said that Web3 — a term used by crypto enthusiasts to refer to the collection of blockchain based technologies they believe will usher in a new era of the internet — has been a “source of inspiration” for the company. She didn’t say exactly how YouTube may integrate NFTs into its platform, but suggested the technology could be a new source of revenue for creators.

“The past year in the world of crypto, nonfungible tokens (NFTs), and even decentralized autonomous organizations (DAOs) has highlighted a previously unimaginable opportunity to grow the connection between creators and their fans,” she wrote. “We’re always focused on expanding the YouTube ecosystem to help creators capitalize on emerging technologies, including things like NFTs, while continuing to strengthen and enhance the experiences creators and fans have on YouTube.”

If YouTube allowed creators to sell NFTs directly to their fans, it would be a major boon for the technology, which has grown in popularity over the last year, but hasn’t been widely adopted by major social platforms. But there are already signs that could change in 2022.

Twitter just introduced its first experiment with NFTs, with NFT profile pictures. Instagram’s top executive has also expressed an interest in the technology, and The Financial Timesreported last week that Facebook and Instagram are working on an NFT marketplace and other features,

NFT aren’t the only new monetization opportunities YouTube is looking at in the coming year, though. Wojicki also said the company is “excited” about podcasts and that “we expect it to be an integral part of the creator economy.” She also confirmed that YouTube would expand its shopping features to more creators, and test “how shopping can be integrated into Shorts.”

The CEO also touched on the controversy surrounding YouTube’s decision to remove public dislike counts from its platform. She noted that the dislikes was often used to target smaller creators for harassment, and that the feature could still be used to inform individuals' recommendations. “Every way we looked at it, we did not see a meaningful difference in viewership, regardless of whether or not there was a public dislike count,” she said. “And importantly, it reduced dislike attacks.”

Neil Young threatens to quit Spotify over Joe Rogan vaccine misinformation

Canadian musician Neil Young is not pleased to be sharing Spotify's platform with podcast star Joe Rogan, according to Rolling Stone. In a now-deleted letter, Young reportedly asked his management team and record label to remove his songs from the platform. "I am doing this because Spotify is spreading fake information about vaccines — potentially causing death to those who believe [it]," he said. "They can have [Joe] Rogan or Young. Not both."

The content of the letter was confirmed to The Daily Beast by Young's manager, Frank Gironda. "It's something that's really important to Neil," said Gironda. "He's very upset about this disinformation. We're trying to figure this out right now." As it stands now, his music is still available on Spotify.

Spotify signed Joe Rogan to a reported multiyear, $100 million+ deal, and his The Joe Rogan Experience is now the world's most popular podcast with up to 11 million listeners on average. It's been controversial since it was launched, however, with Rogan allowing conspiracy theorists like InfoWars' Alex Jones on his show. 

Spotify has a responsibility to mitigate the spread of misinformation on its platform, though the company presently has no misinformation policy. 

Most recently, Rogan hosted virologist Dr. Robert Malone, who says he's one of the creators of mRNA technology. Malone made baseless claims about COVID-19, saying a "mass formation psychosis" led people to believe the vaccines were effective. The episode prompted a group of over 1,000 doctors, nurses, scientists and educators to send an open letter to Spotify demanding that it create a misinformation policy. Spotify CEO Daniel Ek has previously said that he doesn't believe the platform has editorial responsibility over podcasts.

Young previously removed his music from Spotify over objections that the quality was too low at the time. The same year, he created the Pono music player designed for high-quality audio, and in 2016 announced a streaming service that adapted music quality based on your internet speed. That never went anywhere, but rival services including Apple Music, Amazon Music and Spotify have since launched both "lossless" high-definition and surround-sound audio options that significantly boost quality. 

Young has six million followers himself on Spotify, but noted that the Joe Rogan Experience's "tremendous influence" concerns him. "Spotify has a responsibility to mitigate the spread of misinformation on its platform, though the company presently has no misinformation policy," he wrote.

'The Walking Dead: Saints & Sinners' sequel is on the way

The Walking Dead: Saints & Sinners is getting a sequel, its developer Skydance Interactive has confirmed. It doesn't come as a surprise — the title quickly became one of the most popular games for the PlayStation VR since it launched in 2020, and it swiftly made its way to other platforms, including the Oculus Quest 2, Viveport and PC. Skydance has also revealed, along with its announcement that a sequel is in development, that the VR survival-horror title has welcomed 2.5 million players and has "far surpassed $60 million in revenue" since it became available on January 23rd, 2020.

The sequel is entitled Chapter 2: Retribution, and Skydance says it will pick up from where the first game left off. It'll continue its predecessor's storyline, which means players will play the Tourist that'll have to survive the zombie-infested remains of New Orleans. That said, it'll be developed as a standalone game for those who don't want to bother playing the first and will feature new characters and new threats.

Chris Busse, head of Skydance Interactive, said in a statement:

"The past two years have been absolutely incredible for The Walking Dead: Saints & Sinners, and we’re grateful forthe continued support from the player community who have helped make the game the success it is today. We're excited to announce Chapter 2, and we can't wait to let players explorethe new adventures that await them in the French Quarter and beyond."

Unfortunately, that's the only information Skydance has shared for now, though the company promises to release more details about the sequel later this year. 

Twitter's experimental 'Flock' feature will let you share tweets with your closest friends

Twitter is still working on a feature that will give you a way to blast tweets that can only be seen by the friends you choose. In July last year, the social network revealed that it's considering letting you designate "trusted friends" so some tweets would only be visible to them. Now, developer and reverse engineer Alessandro Paluzzi has unearthed evidence that the feature is currently in development and that Twitter now calls it "Flock." 

It might be called differently if it gets a wider release, though — the company told The Verge that "Flock" is just a placeholder name. Based on the explanation that Paluzzi found, its current iteration will let you add up to 150 users to your list, and they'll be the only ones who can see and respond to tweets you send to the group. Any tweet you send to your Flock will be come with a notice telling your audience that they can see it because you've added them to the group. You can edit the group anytime, though, and Twitter says it won't notify anyone you remove. 

#Twitter continues to work on Twitter Flock by adding an explanation of how it works 👀

ℹ️ You can choose up to 150 people to include in your Twitter Flock 👥
ℹ️ People won't be notified if you remove them from the list 🔕 pic.twitter.com/xtGcDiHgxS

— Alessandro Paluzzi (@alex193a) January 21, 2022

When the company first revealed that it's considering adding a trusted friends feature, it also presented another concept that would allow you to take on different personas within the same account. It's unclear if that version of the feature is no longer in development. Twitter is also testing a feature called Communities that gives you a dedicated space for groups of people with the same interests. Flock, however, was designed with your real friends in mind, similar to Instagram's Close Friends for Stories. In its statement sent to The Verge, Twitter said it's "always working on new ways to help people engage in healthy conversations, and [it's] currently exploring ways to let people share more privately."

Pokémon satire 'Palworld' serves cute creatures for dinner in a new trailer

Last summer we (well, the Engadget staff at least) collectively lost our minds at the announcement of Palworld, a monster catching and battling game in the vein of Pokémon, but with guns. And labor exploitation. This past weekend developer Pocketpair dropped another trailer and well… it’s not any less shocking.

The new trailer puts the guns right up front, along with several “pals” that really look like knock-offs of Pokémon like Ampharos, Umbreon and Xerneas, among many other familiar faces. The back half of the new trailer also showcases the factory scene we saw last year, as well as some new disturbing images. 

If that wasn’t troubling enough, the Steam page is live, and the game description promises you can “sell them, butcher them to eat, give them hard labor, pillage, rob and exercise complete mayhem but this is completely up to the players to make adult decisions” with the added warning, “Just don't get caught!”

There’s still no set release date for the Japanese-developed game, but the timing of this latest trailer might be because of the impending release of Pokémon Legends: Arceus for the Switch this week. Palworld promises both open-world and multiplayer, two features that Pokémon players have been requesting for ages. But time will tell if Palworld will scratch that itch when it comes out later this year... if it's not issued a cease-and-desist first.

'Billions' is the latest TV show to create a PR problem for Peloton

This post contains spoilers for the sixth season of 'Billions.'

Peloton can't quite escape the publicity headaches from TV shows featuring its products. According to The New York Times and The Verge, the premiere episode of Billions season six includes a scene that, like the Sex and the City follow-up And Just Like That, paints Peloton's Bike in a less-than-flattering light — if not quite as dire as before.

The scene depicts Mike "Wags" Wagner (played by David Costabile) having a heart attack while riding his Peloton spin bike. Unlike the And Just Like That scene, however, Wagner survives — he even references the AJLT scene, telling staff that he's "not going out" like that character. Billions' executive producers told The Times the moment was filmed in spring 2021, months before AJLT's debut, and that the team overdubbed the reference to the other show in postproduction to reflect "what Wags would say."

Peloton stressed in a statement that it hadn't provided the Bike or otherwise greenlit the use of its brand for Billions. It even celebrated parts of the episode, noting that the show highlighted the "strong benefits" of a cardio workout. When the AJLT scene caused a panic, Peloton faulted the character's lifestyle and suggested the bike at least delayed the inevitable. It went on to create a promo to defend its products in response, although it pulled that ad soon after when the focus of the promo, actor Chris Noth, faced accusations of sexual assault.

The Billions scene isn't the biggest PR crisis Peloton has faced lately. The company's stock price plunged after a (since-denied) claim it halted production due to slowing sales. However, it does illustrate Peloton's odd position. While its fitness gear is still considered iconic, the company is no longer quite so revered by shoppers or the entertainment business.

Sony will release a movie made using the PlayStation game-builder ‘Dreams’

Sony Pictures Classics has picked up the rights to an animated movie entitled A Winter’s Journey, which will be made in part using the PlayStation game-creation tool Dreams. According to Deadline, the film will blend live actors with CG and hand-painted animation and is an adaptation of Franz Schubert's set of 24 songs for voice and piano called Winterreise. It tells the story of a lovelorn poet who embarks on a dangerous journey that takes him across mountains and snow in 1812 Bavaria. 

Dreams was originally created by Media Molecule, the studio behind LittleBigPlanet, for the PS4. The studio pitched it as a way to create "art, movies and video games" from the start, and we once described it as "an engine, learning suite and distribution platform rolled into one." Since then, people have been using it to create their own games, realistic renders of nature, immersive experiences of their favorite movies, among other things. A Winter’s Journey, however, will reportedly be the first time Dreams will be used on a feature film.

The movie has yet to get a release date, but shooting is expected to start in June in Wrocław, Poland, with actors that include John Malkovich and Jason Isaacs. It'll likely take some time before it's ready to premiere. As for Dreams itself, it's currently on sale in the US PlayStation Store for $10, and it includes a rotating list of the most creative games made using the tool.

'We Met in Virtual Reality’ finds love in the metaverse

Mark Zuckerberg's vision of a sanitized, hypercapitalist metaverse will likely never be as compelling or idiosyncratic as VRChat, the virtual reality community that's been home to anime fans, Furries and a slew of other sub-cultures since 2014. That's my main takeaway from We Met in Virtual Reality, the first documentary filmed entirely in VRChat, which premiered at the Sundance Film Festival today.

There's no chance Zuck's metaverse would let people wear trademarked avatars without paying a ton, attend exotic clubs to receive (or give) virtual lapdances, or allow users to build whatever the hell they want. VRChat, as portrayed by director Joe Hunting, is basically a proto-metaverse where anything is possible. And for many, it has served as a crucial social hub during the pandemic, a place where they can forget about the world, relax with friends and maybe find love.

But of course, that's been the nature of practically every online community. We're social animals — people have always been able to connect with each other over BBS, IRC, Usenet and the plethora of forums and chat services that populated the early internet. I spent most of the '90s hanging out in anime and gaming chat rooms, the sorts of places that today's connected youth would probably find quaint. Still, the people I met there helped me survive the worst parts of middle and high school. Those relationships, and the internet itself, shaped me into who I am (for better or worse).

We Met in Virtual Reality proves that the unbridled, experimental sense of online community is still alive and well today, despite relentless consolidation from Big Tech. But now, instead of staring at tiny CRT monitors, people are slapping on VR headsets to explore fully realized environments. Hardcore VRChat users are also investing in powerful computing rigs as well as upgrades like finger and whole-body tracking. In the '90s, I was grateful to get another 16MB of RAM so that I could have more than one browser window open. Today, VRChat devotees can communicate using American Sign Language, or have their anime avatars show off their belly dancing skills.

Hunting approaches his subjects with the eye of an anthropologist, without any judgment towards their sometimes ridiculous avatars (do all the anime ladies need to have jiggly, Dead or Alive-level boob physics?). We Met in Virtual Reality begins as a chill hangout flick — we follow a group of friends as they have virtual drinks and go on joyrides in crudely-built VR cars — but it quickly moves beyond the novelty of its setting. One person credits their VRChat girlfriend for helping them to "unmute" after being silent for two years. An exotic performer explains that being able to dance for people in VRChat helped her grieve with a family tragedy and manage a bout of alcoholism.

Joe Hunting

The film chronicles how that exotic dancer, a young woman based in the UK, formed a romantic relationship with another VRChat user in Miami. These sorts of cyber relationships aren’t anything new, but the VR platform allowed them to do much more than trade links and memes over IM. They could exist in a space together, go on dates to new environments every night. I won’t spoil where things end up for the couple, but I can say that it wouldn’t have been nearly as effective outside of VR.

We Met in Virtual Reality effectively conveys why people would gravitate towards VRChat, especially during a pandemic. But it doesn't fully capture the wonder of exploring these environments yourself. Seeing people hop on a virtual rollercoaster isn't nearly as thrilling as doing it, where your entire field of vision is covered and you can easily get vertigo. But I don't blame Hunting too much for that; his job was to boil down the VR experience so people can enjoy it on a 2D screen, and the film is mostly successful in that respect. The film was shot using a virtual camera that could mimic all of the functionality of a typical shooter, from focus points to aperture levels. So even though it's produced in an alien environment most people aren't familiar with, it still feels like a traditional documentary.

Hunting has spent the past few years making VR documentaries, starting with a few short films, as well as the series Virtually Speaking. It’s clear from We Met in Virtual Reality that he’s not just dropping into the community for a quick story. Instead, he sees the humanity behind the avatars and virtual connections. These people aren't just escaping from their lives  with VR — their lives are being made richer because of it.

The latest 'Star Trek: Picard' season two trailer teases a time-traveling adventure

The wait is over. Following a first-look trailer back in June of last year, ViacomCBS has finally released a new clip from Star Trek: Picard. And there’s a lot to unpack here. Through the machinations of Q, Picard and the crew of the La Sirena find themselves in 2024. Setting season two of the series in the near future may seem like lazy writing, but if you’ve seen Deep Space Nine, you know that’s an important year in Star Trek’s in-universe history that the franchise has explored in the past.

Welcome to the road not taken. 💫 #StarTrekPicard#StarTrekhttps://t.co/bpxokj5q5Hpic.twitter.com/lOquhyR2PC

— Star Trek (@StarTrek) January 21, 2022

In “Past Tense,” a two-episode arc from season three of DS9, a transporter anomaly (what else?) sends Commander Sisko, Dr. Bashir and Jadzia Dax to San Francisco circa the early 21st century. After the police leave him and Bashir in the city’s “Sanctuary District,” a ghetto that houses San Francisco’s poor and sick away from its more well-off citizens, Sisko realizes they’ve arrived on Earth days before the Bell Riots, a moment that’s pivotal to Star Trek’s worldbuilding. And it’s likely that moment Picard references at the start of the trailer. “There are some moments that haunt us all our lives,” he says. “Moments upon which history turns.”

The two episodes that make up “Past Tense” are widely considered some of the best the franchise has to offer, in large part because they directly address economic and racial injustice in American society. It’s hard to say if Picard will have something meaningful to add to that conversation, but it’s clear that’s part of the intent here. At the very least, fans can look forward to a cameo from Whoopi Goldberg’s Guinan.

In the US, season two of Star Trek: Picard will debut on Paramount+ on March 3rd. Amazon Prime Video will carry the series internationally, with the first episode available to stream beginning on March 4th.

TikTok joins Instagram in testing creator subscriptions

Soon after Instagram started rolling out paid subscriptions for creators, TikTok says it may be following suit. The service is exploring a feature that would allow influencers to paywall at least some of the content they share on the app, as The Information first reported.

TikTok's subscriptions are being tested on a limited basis, so you may not see your favorite creators using them anytime soon. The platform didn't provide more details about how the feature works. "We're always thinking about new ways to bring value to our community and enrich the TikTok experience," a TikTok spokesperson told Engadget.

As with the likes of Twitch, Twitter and YouTube, TikTok allows viewers to send tips to influencers who are enrolled in the Creator Next program. Users can also buy and send virtual gifts to creators.

Given its other monetization options and that rival platforms have embraced subscriptions, it's hardly a surprise that TikTok is following that path too. In 2020, TikTok announced a $200 million fund to support creators.

Meta is also spending heavily on influencers. The company said last year it would invest $1 billion in creators across the likes of Facebook and Instagram by the end of 2022, in the hope of keeping them away from competitors. CEO Mark Zuckerberg said the company won't take a cut of their earnings until at least 2023. Instagram subscriptions are only available to a very small number of creators for now, but there are plans to open up access to others in the coming months.