Posts with «media» label

Movies Anywhere will soon shut down its Screen Pass content-sharing feature

Movies Anywhere announced Wednesday that it’s soon shutting down Screen Pass, its movie-sharing feature launched during COVID-19 lockdowns. The Disney-owned platform didn’t provide a reason for the closure.

“As the experience continues to evolve, we want to notify you that effective May 1 users will no longer be able to use the Screen Pass feature to send a Screen Pass,” the announcement reads. “For Screen Passes sent prior to May 1, recipients will still be able to accept and finish watching the movie before their passes expire. As of June 1, the Screen Pass feature will no longer be supported.”

Screen Pass lets users send three movie passes monthly to friends or family without sharing login info. As long as you’ve redeemed a code with the service in the past six months, it lets you send a link through text, email or instant message that gives the recipient seven days to accept and 14 days to begin watching; once the movie starts, they have 72 hours to finish.

Movies Anywhere, launched in 2014, syncs digital film and television purchases across platforms like the Apple TV app, Amazon Prime Video, Google Play, Vudu and Microsoft. Fortunately, the platform’s core service remains intact, but sharing your purchases with friends will soon require you to be in the same space (or explore alternate methods).

This article originally appeared on Engadget at https://www.engadget.com/movies-anywhere-will-soon-shut-down-its-screen-pass-content-sharing-feature-181855250.html?src=rss

Netflix's Pornhub documentary trailer touches on sex trafficking allegations

Netflix has released a trailer for Money Shot, a documentary about Pornhub (arguably one of its biggest competitors for people's attention). The film features interviews with performers, activists and former employees. It promises to delve into many of the scandals and successes the porn colossus has experienced over the almost 16 years it has been around.

The trailer suggests the film will explore issues such as alleged sexual exploitation and accusations that Pornhub has hosted non-consensual pornography. Pornhub owner MindGeek has faced a lawsuit over its alleged monetization of child porn. In 2020, the site removed all uploads from unverified users.

The documentary seems to go beyond Pornhub to examine other facets of the sex industry. The trailer, for instance, touches on the fact many sex workers and porn performers have lost their accounts on social media platforms. Meanwhile, one interviewee suggests that critics aren't just attacking porn, but the very idea of self-expression. 

The clip suggests that Money Shot takes a far-reaching look at Pornhub and the broader industry. You'll be able to find out for yourself just how tactful and measured the documentary's approach is when it hits Netflix on March 15th.

This article originally appeared on Engadget at https://www.engadget.com/netflixs-pornhub-documentary-trailer-touches-on-sex-trafficking-allegations-203441864.html?src=rss

14 relaxing video games to help you destress

In recent years, we’ve seen an influx of self-proclaimed “cozy games,” video games explicitly designed to invoke good vibes. Being cozy, however, isn’t the same as being good. To help those who could use some help winding down, we’ve rounded up a selection of games that purposefully deemphasize fail states, violence, overwhelming grinds, intense competition and other aggressive urges, but aren’t overly cute for the sake of it or so stripped-down that they’re boring.

Stardew Valley

Apart from being one of our favorite couch co-op games, the farming life sim Stardew Valley is also notable for its relaxing qualities. It’s a game that’s willing to meet you at your pace: If you want to putter around your farm, casually chat up townsfolk, brew beer or fish for a few hours, you can. (On the flipside, if you want to turn your land into a model of ruthless efficiency as soon as possible, the experience will be more overwhelming, and the story will have a darker undercurrent.) It all starts a bit slow, but there’s no external force rushing you, and the game’s trajectory of progress always points upward. It’s an alternate little life, one that gives you the choice to take it easy.

Buy for: Switch, PS4, Xbox, PC
Length: 90 hours

Tetris Effect

Tetris Effect is, in essence, a prettier version of the falling-block puzzle game that has compelled the globe since the mid-’80s. Its spacey pop soundtrack and themed boards have an ethereal, almost spiritual quality, one that fits neatly with the trance-like condition Tetris can induce. (This helps explain where the title comes from.)

To be clear, Tetris is not the most relaxing game in the abstract. The way it makes you scramble to fix your past decisions is part of its magic, and several modes in Tetris Effect specifically thrive on stress. Others, however, are explicitly designed to tap into the game’s zen aspects. “Chill Marathon,” for one, simply resets your score upon failure instead of giving you a game over. And since Tetris itself comes as second-nature to an unusually large amount of people, we’ll make an exception for it here. It can be difficult, but even in failure, Tetris Effect induces a mind-freeing state like few games can.

Buy for: Switch, PS4, PS5, Xbox, PC, Meta Quest

Dorfromantik

Dorfromantik is a puzzle game in which you lay down tiles to create an idyllic countryside. The tiles come in distinct types: forests, fields, rivers, railroads, little houses and so on. The idea is to chain similar pieces together, and the game will give you little “quests” to connect a certain number of matching tiles to grow your overall stack. Since you can only see a few tiles at once, exactly what your landscape looks like differs from game to game.

The need to keep gaining tiles creates a contingent sort of pressure, but even still, Dorfromantik is a game that encourages slowness. There’s no time limit, and no way to even really “win.” You’re led to consider each piece, look at the land and see how it all fits. When the tiles run out, you’ve usually created a beautiful little scene. And if you just want to build a landscape without any restrictions, there’s a separate mode for that.

Buy for: Switch, PC

A Short Hike

A Short Hike is a lovely little adventure game that is completely in tune with itself. You play as Claire, a young bird in a world of anthropomorphic animals, who is staying in a small yet bustling provincial park. Something is weighing on her, and she needs to make a phone call, but the only place with cellular reception is the top of the mountain at the park’s center. Your only real objective in the two-hour game is to get her there.

There is a conventional core to A Short Hike that involves doing light fetch quests for other park-goers and collecting golden feathers to climb higher and double-jump more. But most of these tasks are straightforward, and it quickly becomes apparent that you can (literally) soar around most of the park as you please, taking in the sights and interacting with the other park visitors as they go about their lives. Apart from simply feeling nice, this freedom ties beautifully into the game’s themes: That mountain is calling, but you don’t have to climb it right away. When you do, the world will still be there for you to explore.

Buy for: Switch, PS4, Xbox, PC
Length: 2 hours

Captain Toad: Treasure Tracker

Captain Toad: Treasure Tracker is an adorable puzzle-platformer from Nintendo that has you navigate a series of contained, diorama-like levels, each with a gold star at its end. It’s technically a spin-off of the Super Mario games, but here, you can’t jump. Instead, you need to explore the game’s densely-packed spaces from new angles, shifting the camera to find hidden pathways and bonus treasures.

The whole thing is neither overlong nor super difficult, but it is determined, in that delightful Nintendo way, to constantly hit you with new ideas, each as playful and meticulous as the last. While it doesn’t reach the creative heights of the best Mario games — some of which were developed by the same team — it is similarly amiable and more easygoing.

Buy for: Switch
Length: 11 hours

Desert Golfing

Desert Golfing is exactly what its title says and nothing more. There is a ball, a hole, and some procedurally generated desert land in between. That’s it. No par, no club selection, no music, no items, no pause menu, no restarts, not even a physical avatar. Only dragging a cursor back to determine the next shot’s angle and power, and an attempt to get A to B. Once you do, a new hole appears, and you go on, infinitely. (The game technically has an “ending,” but may God have mercy on anyone who plays long enough to see it.)

Desert Golfing reads as overly simple on paper, and sure, it makes sense as a sneaky critique of time-sucking, player-debasing mobile games. Actually playing it, though, borders on meditative. The game’s radical minimalism makes everything and nothing matter all at once. There’s a shot counter at the top, but it’s functionally meaningless, merely signifying how long you’ve played. You may spend 60 shots on one hole, but there’s no invisible eye judging you. Instead, you’re allowed to focus entirely on the simple pleasure of arcing a ball through the air, seeing it kick up sand and eventually making it plonk in the hole. It’s about the act of play more than the rules of a game: golfing, not golf. And when something new does pop up — a well of water, a setting sun, a cactus — it feels momentous.

Buy for: PC, iOS, Android

The Ramp

Much like Desert Golfing, The Ramp is a successful experiment in minimalism. It’s a skateboarding game, but its approach is a far cry from the Tony Hawk series. It doesn’t burden you with high scores, skill points, objectives, camera adjustments or a HUD, and it respects you enough to unlock all of its courses and characters after a brief tutorial.

While it takes a moment to get the hang of its controls, The Ramp excels at conveying the joy of motion and momentum in vert skating, from launching at speed, to that brief moment of weightlessness in the sky, to the rush of gravity pulling you back down. There’s a handful of tricks to pull off, some chill music to help set the tone, and no real penalty for biffing it.

The Ramp doesn’t have much “depth” by conventional gaming standards; its developer describes it as a “digital toy,” which sounds about right. But what it does, it does well, and it’s uncompromising in its focus.

Buy for: Switch, PC

Euro Truck Simulator 2

Euro Truck Simulator 2 lets you drive a bunch of big trucks across a condensed version of Europe, delivering cargo and eventually growing your own trucking business. It’s a simulator, not a GTA game, so you’re expected to follow traffic laws, refuel your vehicle and complete your deliveries on time with as little damage as possible.

It doesn’t have the gentlest learning curve, and its management elements aren’t as interesting as the actual trucking. But Euro Truck Simulator2’s pleasures are similar to those of real-life driving: cruising down a long road, tapping your thumb to the radio, checking out the scenery, going where the route takes you. You’ll get there when you get there. As an aside: All of this is most fun with a wheel, but one isn’t required.

Buy for: PC
Length: 117 hours

Wide Ocean Big Jacket

There’s been no shortage of easy-to-play “walking simulators” in recent years, but Wide Ocean Big Jacket stands out among them for telling a particularly warm short story. It’s crudely animated and maybe an hour long, but it develops more identifiable and human characters in that time than most big-budget games do in 30 hours.

The story follows the camping trip of a young couple, Brad and Cloanne, their 13-year-old niece Mord and her friend Ben, and the subsequent lessons they learn about love and each other. It has the air of an indie comedy: a little quirky, funny but not mean-spirited, honest but not long-winded, and moving when it’s time to bring the story home. Its world isn’t ending, and there’s no combat. It’s a game about these characters in this specific moment, and it’s presented like a series of memories, something its bold colors amplify.

The game’s approach to interactivity plays a big role in selling all of this. Instead of merely controlling a specific character, you’re often in charge of the camera, a sort of director role that brings you closer to each scene but distances you, the player, from the action (or what qualifies as action in this case).

Buy for: Switch, PC
Length: 1 hour

Hidden Folks

Hidden Folks is like a digital take on those Where’s Waldo? puzzle books you might’ve had as a kid. It presents you with a series of living scenes, each brimming with detail and micro-narratives. You get a set of things to uncover, and once you find enough, you can move to the next stage. The monochrome art is hand-drawn, and all the sound effects derive from people’s voices. It’s cute, intimate and often funny.

Trying to find the proverbial needle in a haystack may get frustrating if you’re in the wrong headspace, but this is a game that demands you slow down and be patient. There’s no rush; nobody on the screen is going anywhere.

Buy for: Switch, PC, iOS, Android
Length: 6 hours

PowerWash Simulator

You know those oddly satisfying YouTube videos of people deep-cleaning rugs, driveways, old electronics and the like? PowerWash Simulator is the video game version of those. You take on a range of power washing jobs around the town of “Muckingham,” slowly but steadily erasing the grime from various objects in each gig. There’s no time limit or score to meet, and each dirty thing has a corresponding progress bar to complete.

There’s more meat to PowerWash Simulator than you might expect: You can earn money to spend on upgraded power washing equipment, and there’s a narrative mode that goes places, literally and metaphorically. It probably doesn’t need to do quite as much as it does, but PowerWash Simulator’s pleasures are layered: the immediate satisfaction of making dirty things pristine, and the larger one of systematically “working” toward a job well done.

Buy for: Switch, PS4, PS5, Xbox, PC
Length: 43 hours

Unpacking

Unpacking is a stripped-down puzzler about unpacking boxes. You methodically work your way through each collection of knick-knacks, placing them around different rooms in a sequence of homes. The game is nearly wordless, but it manages to tell a story almost entirely through its isometric environments: The boxes you unpack all belong to the same character, and each move takes place in a different year of their life. This, combined with the pixelated visuals, gives the game a vaguely wistful tone.

Unpacking is still a puzzle game, so it’ll make items glow red until you put them in a “correct” location. This feels like a misstep: If I want to leave my bookbag off to the side of my bed and just be done with things, why can’t I? Isn’t moving messy? Still, even if Unpacking is a bit too gamified, there’s a quiet catharsis to its fantasy of putting everything in its right place. If nothing else, it’s far less stressful than moving in real life.

Buy for: Switch, PS4, PS5, Xbox, PC
Length: 4 hours

Please, Touch the Artwork

Please, Touch the Artwork is a set of three earnest puzzle games, each inspired by abstract art. The specifics of the games differ: One has you mechanically recreate Mondrian-style paintings, another turns Broadway Boogie Woogie into a little love story, and the third reframes New York City as a metaphor for adjusting to life in, well, a big new city. Only the first can get particularly difficult, but the game tells you right upfront that it’s made to be a low-stress experience, with no timers, and hints and redo buttons there if you need them.

What intrigues about Please, Touch the Artwork isn’t what it says about De Stijl and abstract art (as if such works could ever be “solved”). Rather, it’s what it conveys about the experience of taking in art itself, and how close it brings you to the lone developer (Thomas Waterzooi) behind the game. The whole project has an intensely personal feel, like peering into someone’s brain and seeing how this kind of art speaks to them. Some may see that as unbearably pretentious, but even on a mechanical level, Please, Touch the Artwork is welcoming, bold and sincere.

Buy for: Switch, PC, iOS, Android
Length: 4 hours

Zen Bound 2

Like most games on this list, Zen Bound 2 has a simple premise: You get a rope and a series of 3D sculptures, and your goal is to wrap the rope around each sculpture until it’s covered completely, coating it with paint in the process. The sculptures themselves can be more difficult than they first seem, however, with many hidden gaps and sharp angles.

Playing Zen Bound 2 demands slow contemplation, almost like meditating on the object you’re binding. This, in turn, may lead you to reflect on the physical nuances of the things you tie yourself to in real life. But even if that sounds pompous, just know that Zen Bound 2 offers a thoughtful way to zone out.

Buy for: Switch, PC
Length: 8 hours

This article originally appeared on Engadget at https://www.engadget.com/best-relaxing-video-games-140048572.html?src=rss

Twitter updates violent speech policy to ban ‘wishes of harm’

Twitter is once again tightening its rules around what users are permitted to say on the platform. The company introduced an updated “violent speech” policy, which contains some notable additions compared with previous versions of the rules.

Interestingly, the new policy prohibits users from expressing “wishes of harm” and similar sentiments. “This includes (but is not limited to) hoping for others to die, suffer illnesses, tragic incidents, or experience other physically harmful consequences,” the rules state. That’s a reversal from Twitter’s previous policy, which explicitly said that “statements that express a wish or hope that someone experiences physical harm" were not against the company’s rules.

“Statements that express a wish or hope that someone experiences physical harm, making vague or indirect threats, or threatening actions that are unlikely to cause serious or lasting injury are not actionable under this policy,” Twitter’s previous policy stated, according to the Wayback Machine.

That change isn't the only addition to the policy. Twitter’s rules now also explicitly protects “infrastructure that is essential to daily, civic, or business activities” from threats of damage. From the rules:

You may not threaten to inflict physical harm on others, which includes (but is not limited to) threatening to kill, torture, sexually assault, or otherwise hurt someone. This also includes threatening to damage civilian homes and shelters, or infrastructure that is essential to daily, civic, or business activities.

These may not seem like particularly eyebrow-raising changes, but they are notable given Elon Musk’s previous statements about how speech should be handled on Twitter. Prior to taking over the company, the Tesla CEO stated that his preference would be to allow all speech that is legal. “I think we would want to err on the side of, if in doubt, let the speech exist,” he said at the time.

It’s also not the first time Twitter’s rules have become more restrictive since Musk’s takeover. The company’s rules around doxxing changed following his dustup with the (now suspended) @elonjet account, which shared the whereabouts of Musk’s private jet.

Twitter didn’t explain its rationale for the changes, but noted in a series of tweets that it may suspend accounts breaking the rules or force them to delete the tweets in question. The company no longer has a communications team to respond to requests for comment.

This article originally appeared on Engadget at https://www.engadget.com/twitter-updates-violent-speech-policy-to-ban-wishes-of-harm-214320985.html?src=rss

‘The Super Mario Bros. Movie’ will arrive in theaters two days early

The Super Mario Bros. Movie is bumping up its release date. The animated adventure will now open on April 5th in over 60 markets (it was previously slated for April 7th). Giving the movie a five-day opening over Easter weekend is an old Hollywood trick that could help pad its initial earnings and lead to marketing-friendly headlines touting its early success.

The film stars the voices of Chris Pratt as Mario, Anya Taylor-Joy as Princess Peach, Chris Day as Luigi, Seth Rogen as Donkey Kong and Jack Black as Bowser. It was initially scheduled to release in December, but Illumination and Nintendo announced early last year they were pushing it back to this April. Throughout April and May, the movie will release in ten additional Southeast Asian, Middle Eastern and Eastern European markets; Japan’s release is timed to coincide with the Golden Week Holidays on April 28th.

The movie will mark Mario’s first big-screen starring role since 1993's ill-fated Super Mario Bros., starring Bob Hoskins as Mario and John Leguizamo as Luigi, which bombed at the box office but became something of a “so bad it’s good” cult classic in later years. Before that, children of the late 80s and early 90s enjoyed The Super Mario Bros. Super Show!, a live-action / animated series starring Captain Lou Albano and Danny Wells.

The upcoming Mario film could be a barometer for audiences’ appetites for video game movies. Hollywood adaptations of gaming IPs have a long track record of (rightfully) bombing with box offices and critics. Still, HBO’s excellent The Last of Us series has been a notable exception that Nintendo and Illumination would love to continue on the big screen.

This article originally appeared on Engadget at https://www.engadget.com/the-super-mario-bros-movie-will-arrive-in-theaters-two-days-early-194505444.html?src=rss

Hitman studio IO Interactive is making a fantasy RPG game

Now that IO Interactive (IOI) has wrapped up Hitman: World of Assassination, it’s moving on to the next logical step: a James Bond game. But the studio is also moving in a more surprising direction, as it announced today that it’s making an online fantasy RPG. “This idea — that a diverse group of individuals with different skills and strengths can work together and become more than the sum of their parts — is what inspires us,” the studio wrote in a blog post.

Of course, IOI didn’t go into much detail about the project, which it describes as “just the start of our journey into this new world we are making.” However, it did say memories of tabletop fantasy RPGs influenced the decision. “From the Fighting Fantasy books compelling you to choose your path, alone, against wizards, lizards, and thief kings. To the togetherness, camaraderie, agony, and delight found around the tabletop. For some it meant taking the role of a game master: Part storyteller, part AI opponent, part guide, part villain. For everyone around that table it meant creativity, imagination, building a world together, and a shared goal in creating a great game experience.”

The indie studio says the game will be a new IP designed to “entertain players and expand for many years to come.” It says all of its studios, including locations in Copenhagen, Malmö and Barcelona, will work together on the project.

IO Interactive

IOI will develop the RPG alongside its upcoming James Bond game, codenamed “Project 007,” which it’s working on with license holders MGM and Eon Productions. It seems a natural fit for the studio, as it could take the beloved core Hitman gameplay, create a new story with new maps, add a James Bond coat of paint and have a game many people would love to play. (It could change its formula more than that, but it won’t need a radical departure.) IOI has said its title would be its own Bond story that won’t use the likenesses of any established Bond actors; the studio even said it could become another spy trilogy. The title doesn’t yet have a release date.

This article originally appeared on Engadget at https://www.engadget.com/hitman-studio-io-interactive-is-making-a-fantasy-rpg-game-165722089.html?src=rss

Spotify is ditching the heart icon for an dual-purpose plus button

Spotify is waving goodbye to its heart icon. The company is combining the icon, which enables you to quickly save music to your library, with the "add to playlist" prompt under a single plus button.

The plus button works a little differently on Spotify than it does on Apple Music, where tapping it a second time on an album or playlist downloads it to your device. When you tap Spotify's plus button once, you'll add a song, playlist, podcast or audiobook to your library. The plus button will then turn into a green check. If you tap the checkmark on the Now Playing view, you'll be able to add the song or podcast episode to a playlist rather than just saving it to your Liked Songs or Your Episodes.

Spotify

Spotify says the plus button will streamline how folks save songs and podcasts. It wrote in a blog post that user research showed the button "helped save time and gave users the ability to add to multiple playlists at once." It could come in useful, for instance, if you're listening to a radio station or Discover Weekly and encounter a song you like that would work well on one or more of your playlists. 

The plus button is starting to roll out on Spotify's iOS and Android apps today. It'll be available to all Spotify users in the coming weeks.

The first episode of Star Trek: Picard’s final season is free to watch on YouTube

If you read Engadget regularly, you probably know how we feel about the final season of Star Trek: Picard. In short, it’s not worth your time. But if you must see the show for yourself, or can’t resist the chance to see the Enterprise-D crew one last time, Paramount is offering a free way to watch the first episode of season three. Provided you live in the US, you can catch “The Next Generation” (no, not that Next Generation) on YouTube for a limited time (via Gizmodo). And if you don't live in the US, you can probably find a way to transport yourself for an hour, can't you?  

The debut episode sees Jean-Luc Picard return from retirement (yet again) after his friend and former first officer Will Riker receives a warning from Dr. Beverly Crusher. Engadget Senior Editor Daniel Cooper had the chance to watch the first six episodes of season three before it began streaming earlier this month on Paramount+. In his view, the final season is dull and joyless, with a plot that is far too obvious. But don't let that stop you from making your own decision.

YouTube is testing a '1080p Premium' playback option

Some YouTube viewers have reported seeing a new option for video quality in the website's drop-down menu. In addition to the basic 1080p playback option, they're also seeing another one labeled 1080p Premium with a note beneath it that says it offers "Enhanced bitrate." A spokesperson told The Verge that the website is testing the new video quality, which is currently available to "a small group of YouTube Premium subscribers." They described it as an "enhanced bitrate version of 1080p which provides more information per pixel that results in a higher quality viewing experience." Also, there's supposed to be no change to the quality of the standard 1080p resolution, which some people might not consider the good news YouTube deems it to be. 

Based on several comments on the Reddit thread discussing the test, viewers find the standard 1080p resolution on the website to be poor in quality. But a higher bitrate, which is used as a measurement for the amount of video data transferred within a certain timeframe, could mean getting better images without having to bump up the resolution. As XDA Developers notes, switching to 4K would give users access to better and sharper-looking videos, but they'd have to stream a much bigger file that could cost them more or eat up more of their data allowance. 

The enhanced 1080p option is just a test feature at this point, though, and YouTube might not approve it for a wide rollout at all. If it does make its way out of the experimental phase, only viewers paying for YouTube Premium will be able to access it. The subscription service will cost users $12 a month for an individual account or $23 a month for a family plan. 

Podcasts are coming to YouTube Music

YouTube Music is moving into podcasts. YouTube proper hosts video versions of many podcasts, some of which accrue hundreds of thousands or even millions of views per episode. The audio service hasn't ventured into podcast territory just yet, but that's about to change, YouTube's podcast chief Kai Chuk announced at the Hot Pod Summit on Thursday.

"We will soon start to bring both audio and video-first podcasts to YouTube Music for users in the US, making podcasts more discoverable and accessible, with more regions to come," a YouTube spokesperson told Engadget. "This will help make the podcasts that users already love on YouTube, available in all the places they want to listen."

YouTube is focused on unifying the audio and video experience for the audience.

Start watching a podcast at home, listen during your commute (maybe finish watching at work).

— Alban 🛫 NYC for Hot Pod Summit (@AlbanBrooke) February 23, 2023

Podcast creation tools are coming to YouTube Studio and, later this year, it'll be possible for creators to add audio podcasts to YouTube via RSS feeds. "Podcast playlists will be eligible for current and upcoming podcast features on YouTube, such as eligibility for youtube.com/podcasts, podcast badging and inclusion in the YouTube Music app," the spokesperson said.

Background podcast listening will be available for free, according to TechCrunch. However, there will be ads unless you subscribe to YouTube Music. It also seems that users will be able to switch between video and audio versions of podcast episodes.

At least for now, it doesn't seem that YouTube is planning to follow the likes of Spotify and Amazon by having exclusive and/or original podcasts. Whether YouTube Music can make a dent in Spotify and Apple's share of the market remains to be seen, but by blending audio and video podcasts together and taking advantage of YouTube's enormous reach, it can certainly make a play for listeners' attention.