Federal law enforcement is once again dealing with a cybersecurity breach. The US Marshals Service (USMS) reports that it suffered a serious ransomware attack on February 17th. The perpetrators compromised sensitive data on a stand-alone system, including personally identifiable info for some USMS employees, third parties and the targets of investigations.
We've asked the USMS for comment. The agency tells CNBC that it disconnected the affected system from the network after discovering the attack, and that the Justice Department has launched an investigation. Senior officials briefed on the ransomware determined it was a "major" event on February 22nd.
The service hasn't identified potential culprits or named any impacted divisions or programs. A CNBC source claims the ransomware didn't touch the Witness Security Program. The USMS has reportedly created a workaround to maintain its activities, including hunting fugitives.
Word of the breach comes just over a week after the FBI said it "contained" a security incident on its network. Ransomware has also been problematic for various levels of government and public institutions in the past several months. The city of Oakland went so far as to declare a state of emergency in February following an incursion, while Los Angeles' Unified School District also reeled from a digital heist last fall.
The US government has escalated its fight against ransomware in the past two years. It brought 30 countries together to address ransomware in 2021, and recently succeeded in disrupting a major ransomware group that stole hundreds of millions of dollars from victims. However, the USMS breach suggests that the battle is far from over.
This article originally appeared on Engadget at https://www.engadget.com/us-marshals-service-ransomware-attack-155923238.html?src=rss
Luminous Productions, the studio behind Forspoken, will soon close shop. Its team will be folded back into parent company Square Enix and tasked with working on other projects. The publisher set up the studio, which included the developers behind Final Fantasy XV, in 2018 to work on new franchises, but Forspoken was its only game as a standalone studio.
In a statement, Luminous said that its team will move back directly under Square Enix's umbrella starting on May 1st. In the meantime, the developers will continue to work on an update to address Forspoken's performance issues, as well as an expansion that's slated to arrive this summer.
"When we established Luminous Productions in 2018, our vision was to make AAA games that fused technology and artistry to deliver completely new play experiences," Luminous wrote on Twitter. "Having the chance to do just that has been a dream come true."
In a statement of its own, Square Enix said it's absorbing the Luminous team as "part of the company’s efforts to further bolster the competitive prowess of the group’s development studios, a goal set forth under its current medium-term business strategy." It added that Luminous is "equipped not only with AAA title development capabilities but also technical expertise in areas such as game engine development. Combining the two entities will further enhance the Group’s ability to develop HD games."
This is hardly the first time that Square Enix has taken swift action against its studios after projects failed to meet expectations. Last year, it sold off three Western studios — Crystal Dynamics, Eidos-Montréal and Square Enix Montréal — as well as franchises like Tomb Raider and Deus Ex to Embracer Group for a relatively small price of $300 million. The move came after the likes of Marvel's Avengers and Guardians of the Galaxy (which didn't sell well enough despite strong reviews) didn't sell as well as Square Enix hoped.
Forspoken is one of the highest-profile games of the year to date. However, Square Enix released it in January to a so-so reception from critics. It's not yet clear how well the game has performed commercially.
Steam data indicated that Hi-Fi Rush, a game from Ghostwire: Tokyo studio Tango Gameworks that was announced and released on the same day, outperformed Forspoken in their first week of release on the platform. That's despite Hi-Fi Rush being available on Game Pass and costing $30 versus the $70 Square Enix charged for Forspoken. In fairness, the data only takes into account sales on Steam from the same week, not preorders or purchases from Steam key sellers.
In any case, that's not a great look for Luminous or Forspoken. Square Enix gobbling up the team spells disappointing news for any fans of Forspoken who were hoping for a sequel. Meanwhile, Luminous used a proprietary engine to create Final Fantasy XV and Forspoken. It's not clear what the future holds for the Luminous Engine after the merger either. Whatever happens, here's hoping the folks from Luminous aren't stuck working on Square Enix's NFT nonsense.
This article originally appeared on Engadget at https://www.engadget.com/forspoken-studio-luminous-productions-will-be-folded-into-square-enix-153805323.html?src=rss
Never mind eSIMs — your next phone might have a more advanced way of connecting to your carrier. Qualcomm and Thales have confirmed the certification of the first user-ready Integrated SIM, or "iSIM." It promises the same card-free digital sign-ups and security as eSIMs, but is built directly into a phone's main processor. Your phone doesn't need a dedicated chip, saving space and (hopefully) money.
The companies don't say which phones will be the first to use iSIMs. The technology supports the same remote provisioning standard as eSIMs, however. Your provider won't necessarily need to update its systems to support iSIM-based devices.
There's no guarantee phone makers will pass any savings along to you. The reduced footprint could make room for slightly larger batteries and other components, though. More importantly, this might encourage more manufacturers to use digital SIMs by making the tech easier to implement. With that said, the Snapdragon 8 Gen 2 is a high-end platform. You may not see wider adoption until more affordable chips (and thus lower-priced phones) offer iSIM support.
The timing is convenient, at least. Many phones now include eSIM support, while American iPhone 14 and 14 Pro models don't have physical SIM trays. The conventional SIM card is on the decline, and iSIM could hasten that transition by making its virtual counterpart more commonplace.
This article originally appeared on Engadget at https://www.engadget.com/snapdragon-8-gen-2-isim-support-150031144.html?src=rss
Three weeks after introducing the new AI-infused Bing, Microsoft is ready to shove it into Windows 11 with an update coming today. If you're in the Bing AI preview, you'll be able to access all of its new features from the search box in the Windows 11 taskbar. Just imagine a slightly more streamlined version of what we saw with the Bing AI on Edge: In addition to general web searching, you can ask Bing natural language queries and its intelligent chatbot will reply conversationally. If you don't have access to the new Bing yet, you can still sign up for access on Microsoft's waitlist.
The impetus here is pretty clear. Now that people are finally talking about Bing in a less derogatory way, Microsoft is aiming to infuse it into the very core of Windows 11. No need to open up Edge or switch your primary web browser. Last week, the company also rolled out the Bing AI preview on its mobile apps and Skype. More so than the expanding access, though, we'll be keeping a close eye on how Microsoft is improving Bing's capabilities, while also trying to limit some of its bad behavior. Remember folks, chatbots are just very good predictive text generators, not arbiters of truth.
Microsoft
If you don't give a lick about Bing AI, this latest Windows 11 update is still packed with plenty of intriguing new features. For one, Windows Insiders will be able to test out Phone Link for iPhones, which will let you make calls and send texts from within Windows. (This follows Microsoft's recent iCloud integration in Windows 11's Photos app.) Android users with Samsung phones, who have had access to Phone Link for a while now, will also be able to easily turn on their Wi-Fi hotspots and transfer their browser sessions. It'll be interesting to see how Microsoft's solution compares to Intel's Unison app, which supports calls, texts and file syncing between iPhones and select Windows 11 PCs.
Microsoft is also diving deeper into "touch" experiences with this update. If you've got a detachable or convertible PC, the taskbar will automatically shrink down to give you more screen real estate. A swipe up will let you use the taskbar as you normally would. For some users, this may be easier to deal with than having the taskbar hide itself entirely.
The new minimized Windows 11 taskbar for detached touchscreen PCs.
Microsoft
Windows 11 is also expanding support for more braille displays, including three "Designed for Surface" devices from HumanWare. Microsoft this will make it easier to flip between its built-in Narrator screen reader and alternatives. Additionally, Windows' voice commands are coming out of preview, allowing you to have complete control of your PC without a mouse or keyboard. Microsoft expanded that functionality in its 2022 Windows 11 update — now it appears to be even more robust.
Here's a quick rundown of a few other features you'll find in today's Windows 11 update, which will roll out to users over the next few weeks. (As always, you can check for its availability in the Windows Update app.)
Windows Studio Effects, which includes AI-driven features like background blurring and eye contact during video chats, are now accessible through the taskbar's quick settings.
You'll be able to quickly preview your video from the taskbar's Team's video chat button.
The Quick Assist app is faster, and you'll also be able to quickly switch between screen sharing and full control of another users PC. (Troubleshooting your parent's PC just got a bit easier.)
There are more widgets coming, including Xbox Game Pass, Phone Link, as well as some from third parties like Meta and Spotify. (In the two years since Windows 11's release, I've yet to see anyone actually use its widgets regularly.)
The Snippet Tool can now record your screen.
Enhanced energy recommendations will help you save a bit more power.
The Windows 365 app is now in the Microsoft Store, giving you quick access to Cloud PCs.
This article originally appeared on Engadget at https://www.engadget.com/microsoft-bing-ai-windows-11-taskbar-140056212.html?src=rss
Microsoft is taking its first steps towards bringing iPhone syncing to Windows 11. The company announced today that the Insider preview of Phone Link would support iPhones starting this week. The feature (which has undergone several name changes) has worked with Android phones since as far back as 2015.
The initial preview will only sync calls, messages and contacts from your iPhone to a Windows 11 PC. (It will show them like regular Windows notifications.) However, there are some limits: You won’t be able to reply to group messages, and sending media in messages is also unsupported. Still, it’s a big step in the right direction for a feature that has thus far excluded the countless people who use both iPhones and Windows PCs.
Microsoft says Phone Link for iPhones will only roll out to “a small percentage” of Windows Insiders this week; it explicitly states that not all Insiders will initially see the option. Instead, the company will expand the preview to more Insiders as it gathers feedback from the first batch of testers. Further, access is cloud-based, so there won’t be a specific version of the Phone Link app that instantly lets you use the preview.
Microsoft
If you’re one of the lucky few accepted, you’ll see an option to link your iPhone in the Phone Link app. After choosing it, it will guide you through the steps to pair your phone and PC over Bluetooth (including scanning a QR code). You’ll also need to confirm a code and grant permissions on both the Windows and iOS sides to ensure everything syncs up.
The feature follows Intel’s Unison app, which supports calls, messages, notifications and file transfers between phones (including iPhones) and Intel PCs. Several third-party apps like AirDroid have offered similar functionality for years.
This article originally appeared on Engadget at https://www.engadget.com/windows-11-phone-link-supports-limited-iphone-syncing-in-preview-140005285.html?src=rss
GravaStar, known for science-fiction-inspired speakers with surprisingly solid sound, introduced a new model today. In addition to playing music, the Supernova Bluetooth speaker doubles as a lantern — while resembling something that belongs in the Star Wars prequels. The company pitches it as a camping companion that ticks the boxes for music, lighting and oddball novelty.
The speaker has a metallic body made from a zinc alloy. Its lantern-like design can produce customizable lighting effects while changing color to the music’s rhythm. On the audio front, it has 25 watts of power and a rating of 90db with a three-inch full-range speaker and half-inch high-frequency tweeter. It also supports stereo pairing if you buy two of them.
The speaker weighs 2.2 lbs and has a handle with collapsible legs. GravaStar estimates up to seven hours of battery life and a Bluetooth distance of up to 20 meters. The Supernova speaker / lantern is available to order today for $180. The company tells Engadget that it will ship by the end of March.
GravaStar
GravaStar is also launching a 65W charger that looks like a cross between a mech and a prop from a B-grade 20th-century sci-fi film. The Alpha65 charger has one USB-A and two USB-C ports. In addition, it uses GaN (gallium nitride) tech, which should make it faster and more energy-efficient than standard silicon chargers. Finally, it includes a synchronous rectification chip to help reduce power loss when converting AC to DC. The Alpha65 charger costs $60 and is available to order starting today.
This article originally appeared on Engadget at https://www.engadget.com/gravastars-latest-speaker-looks-like-a-tiny-crawling-robot-140001000.html?src=rss
Starting today, more people around the world will be able to access hundreds of games on Windows through Microsoft's subscription service. The company is expanding its PC Game Pass preview program to 40 more countries around the world, bringing its total number of territories to 86. Previously known as the Xbox Game Pass for PC, the service includes access to new Xbox Game Studios releases from day one, member-only benefits in Riot Games, an EA Play membership and titles by Bethesda, which officially became part of Xbox in 2021.
Since this is a preview version of the service, interested users will have to install the Xbox Insider Hub app and sign up to join the Insider Program before they can start playing. They'll also get special pricing in the beginning — based on the official Game Pass website, membership costs $1 for the first month and then $10-a-month going forward.
In addition to the games already available through the service, subscribers will be able to play more titles as Microsoft adds them. One upcoming game is Minecraft Legends, an action-strategy title by Mojang and Blackbird Interactive that will be released on April 18th. And on May 2nd, Arkane's open-world vampire shooter Redfall will also be making its way to PC Game Pass when it comes out for Xbox and Windows.
Here are the 40 new countries getting access to PC Game Pass today:
Albania
Algeria
Bahrain
Bolivia
Bosnia and Herzegovina
Bulgaria
Costa Rica
Croatia
Cyprus
Ecuador
Egypt
El Salvador
Estonia
Georgia
Guatemala
Honduras
Iceland
Kuwait
Latvia
Libya
Liechtenstein
Lithuania
Luxembourg
Malta
Moldova
Montenegro
Morocco
Nicaragua
North Macedonia
Oman
Panama
Paraguay
Peru
Qatar
Romania
Serbia
Slovenia
Tunisia
Ukraine
Uruguay
This article originally appeared on Engadget at https://www.engadget.com/microsoft-pc-game-pass-40-new-countries-131022625.html?src=rss
Back in 2021, the European Commission issued antitrust charges against Apple after deciding that the company may be abusing its dominant position when it comes to music streaming apps. The commission sent the tech giant a Statement of Objections listing issues that it believes warrant further investigation. In it, the EU's executive body outlined its issues with Apple, namely making developers use its payment system and preventing them from telling subscribers about alternative (and often cheaper) payment options outside of iOS apps. Now, the commission has announced that its antitrust investigation will only touch upon the second issue, or the "anti-steering obligations" Apple imposes upon developers.
Its revised Statement of Objections drops its position regarding the legality of the company making developers use its in-app payment system. It's going all in on the anti-steering allegations instead, citing concerns that Apple's rule prevents developers from notifying users about more affordable subscription prices elsewhere.
The commission said these anti-steering obligations imposed upon developers are "unfair trading conditions" in breach of Article 102 of the Treaty on the Functioning of the European Union (‘TFEU'). It explained that the obligations are "neither necessary nor proportionate for the provision of the App Store on iPhones and iPad," that they're detrimental to Apple users who'll likely end up paying more, and that they negatively affect music streaming app developers "by limiting effective consumer choice."
This particular antitrust case was a result of the complaint Spotify filed against Apple in 2019, wherein it accused the tech giant of having discriminatory practices designed to suppress competitors to Apple Music. If the commission decides that Apple has indeed broken antitrust laws, then it could prohibit the conduct that's in breach of the rules — in this case, preventing developers from pointing users to external payment options — and could fine the company up to 10 percent of its annual turnover worldwide. Apple told The Wall Street Journal that it was pleased the scope of its case had been narrowed and that it hopes the commission "will end its pursuit of a complaint that has no merit."
This article originally appeared on Engadget at https://www.engadget.com/eu-music-streaming-antitrust-case-apple-focus-anti-steering-clauses-123405739.html?src=rss
Almost four years after it was announced, Pokémon Sleep, a mobile game that tracks your sleep,is finally on the way. According to yesterday's Pokémon Presents event, it’ll arrive sometime this summer, after it was meant to debut in 2020. It features Snorlax (of course) and Professor Neroli, a Pokémon sleep researcher. The idea is you leave your phone next to you when you go to bed, and it analyzes your sleep… somehow.
There’s also Pokémon Go Plus +, a new physical device that connects to both Pokémon Sleep and Pokémon Go. For the former, you press the button when you go to bed and again when you wake up to track your sleep data, presumably instead of needing your phone. Pokémon Go Plus + (yes, that’s its name) follows the original Pokémon Go Plus peripheral, which emerged in 2016. It will be available on July 14th and cost $55.
– Mat Smith
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MWC 2023 has kicked off, and while the biggest phone players might not be revealing much, there are plenty of intriguing phones and peripherals. Xiaomi has unveiled its Wireless AR Glass Discovery Edition, a compact AR headset using the same Snapdragon XR2 Gen 1 as the Quest Pro. The company says these oversized sunglasses offer an elegant way to blend the digital and real worlds but don’t need to be tethered to a smartphone. There’s no word on price or availability, but they do look like they belong in a ‘00s music video.
The experimental project may hint at future phone designs.
OnePlus has revealed its latest experimental phone – and this time, the features are more practical than before. The OnePlus 11 Concept centers on Active CryoFlux liquid cooling, which mimics some gaming PCs. The system uses a piezoelectric ceramic micropump to send cooling fluid throughout pipelines in the phone (visible on the outside) without "significantly" increasing the phone's bulk.
Including better organizational tools and tap-to-pay animations.
Google is unveiling a raft of minor additions to Android and Wear OS, including a new widget for Google Keep to check off your to-do lists from your home screen. And with a compatible watch, you’ll be able to dictate notes and to-do list items from your wrist. Another more notable change is improved noise cancellation in Google Meet when used on some Android devices. Google said you’ll soon be able to use Chrome OS' Fast Pair feature to connect new Bluetooth headphones to your machine with a single tap.
One year ago today, the largest aircraft ever built was destroyed during the early days of Russia's invasion of Ukraine. Now, the Antonov An-225 Mriya is once again taking to the skies – albeit in Microsoft Flight Simulator. The Ukraine-built Mriya was an ultra-heavy lift jet transport aircraft with six engines. It was the heaviest aircraft ever built, and it had the largest wingspan of any plane at 290 feet. The Flight Simulator version of Mriya costs $20, with all proceeds going to the Antonov Corporation's Mryia reconstruction efforts.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-welcome-to-the-exciting-world-of-pokemon-sleep-121544894.html?src=rss
FromSoftware has confirmed the rumors that had been circulating since earlier this year that Elden Ring is getting a big DLC. In an announcement posted on the game's Twitter account, the Japanese developer said that an upcoming expansion entitled Shadow of the Erdtree is currently in development. It also shared a key artwork for the expansion, but it has yet to reveal details on what it's going to be about and when it's going to be released.
Rise, Tarnished, and let us walk a new path together. An upcoming expansion for #ELDENRING Shadow of the Erdtree, is currently in development. We hope you look forward to new adventures in the Lands Between. pic.twitter.com/cjJYijM7Mw
On its company account, FromSoftware also wrote in Japanese that it might take a bit of time for the company to announce further news about Shadow of the Erdtree. It remains to be seen how big the expansion is going to be, and if it's going to add a substantial amount of gameplay to the already vast world of Elden Ring.
FromSoftware's announcement comes shortly after Elden Ring's first release anniversary on February 25th. Bandai Namco, the game's publisher, expected to sell 4 million copies in five weeks. Instead, it sold 12 million units of the Souls-type game within a span of 18 days. Elden Ring has won several awards since then, as well. The developer has only released one DLC for it so far, though, and fans are eagerly awaiting a major update like this.
This article originally appeared on Engadget at https://www.engadget.com/elden-ring-expansion-shadow-of-the-erdtree-112516898.html?src=rss