Posts with «language|en-us» label

Donald Trump's YouTube suspension is over

YouTube is the latest internet giant to restore former President Donald Trump's accounts. The Google-owned video service has lifted a ban on video uploads from Trump's channel. YouTube says it made the decision after weighing the "continued risk" of violence versus the opportunity to hear from major political candidates. Trump will still be subject to the same policies as other users, the company says.

YouTube blocked uploads on Trump's channel days after the January 6th, 2021 attack on the US Capitol by supporters hoping to overturn presidential election results. The site also deleted certain videos. It didn't scrub the channel outright, however. Meta and Twitter were stricter, banning Trump entirely over concerns his statements might incite violent acts.

1/ Starting today, the Donald J. Trump channel is no longer restricted and can upload new content. We carefully evaluated the continued risk of real-world violence, while balancing the chance for voters to hear equally from major national candidates in the run up to an election.

— YouTubeInsider (@YouTubeInsider) March 17, 2023

Trump hasn't posted any new videos to YouTube since the upload restriction disappeared. As a rule, he hasn't used Facebook, Instagram, Twitter and other services that have removed bans and other limits. He instead prefers to use his own Truth Social platform, where he has an agreement to give content at least a six-hour exclusive.

The change of heart comes soon after House Republicans unveiled plans to grill tech giants' CEOs over content moderation policies. For years, conservatives have alleged that Google, Meta and other big-name brands censor right-wing views under the guise of fighting misinformation and hate speech. The companies have repeatedly denied these claims, and evidence has emerged that companies sometimes made policy exceptions for conservative outlets over fear of a backlash.

The derestrictions at this stage are more symbolic than practical. However, they illustrate the fine line YouTube and other internet heavyweights are trying to walk between free speech and the desire to keep potentially troublesome content away from their products.

This article originally appeared on Engadget at https://www.engadget.com/donald-trumps-youtube-suspension-is-over-145005582.html?src=rss

New Zealand is the latest country to ban TikTok from government devices

New Zealand has joined the growing list of countries and jurisdictions that have banned TikTok from certain government devices. Unlike elsewhere, the restriction doesn't apply to all government employees. It's limited to devices that have access to New Zealand's parliamentary network, though the country's defense force and Ministry of Foreign Affairs and Trade said they've banned TikTok on work devices too.

The ban will come into force by the end of March. However, there may be exceptions for those who need access to TikTok to carry out their jobs.

Officials made the move in the wake of advice from cybersecurity experts and talks between people in the government and with other countries. "Based on this information, the Service has determined that the risks are not acceptable in the current New Zealand Parliamentary environment,” parliamentary service chief executive Rafael Gonzalez-Montero told Reuters.

Chris Hipkins, New Zealand's prime minister, shed some light on why the country limited the ban to devices linked to the parliamentary network. "Departments and agencies follow the advice of the (Government Communications Security Bureau) in terms of IT and cybersecurity policies ... we don't have a blanket across the public sector approach," he said.

Earlier this week, the UK announced an immediate TikTok ban on government devices. It said users of such devices would only be able to use third-party apps that are on an approved list. Over the last few months, the US, dozens of states, Canada and the European Commission have also banned TikTok on devices they own.

As with those other jurisdictions, New Zealand is limiting government access to TikTok due to security fears. Officials in many countries have expressed concern that TikTok's parent company ByteDance (which is based in Beijing) may be compelled to share sensitive user information, such as location data, with China for purported national security reasons. 

ByteDance has said it wouldn't share user data with China, but US officials have claimed the company would legally have to comply if the government demanded the information. TikTok has tried to assuage privacy worries in the US and Europe by routing traffic from each territory to domestic servers and conducting third-party security and data audits.

TikTok's troubles don't end with bans from government devices. This week, the company said that the US told ByteDance to sell the app or TikTok could face a nationwide ban. TikTok CEO Shou Zi Chew has argued that, were ByteDance to divest his company, that wouldn't resolve politicians' security concerns and that data protection projects the company has set up in the US and Europe "are the real solutions." A whistleblower has claimed, however, that there are flaws in the US plan that could allow China to theoretically access data of American TikTok users anyway.

Meanwhile, reports suggested this week that the FBI and the Department of Justice are investigating ByteDance after four employees used TikTok to snoop on the locations of two US journalists. ByteDance fired the four people (two of whom were based in China and the others in the US) in December and said the individuals were trying to locate the sources of leaks to the reporters.

This article originally appeared on Engadget at https://www.engadget.com/new-zealand-is-the-latest-country-to-ban-tiktok-from-government-devices-143539571.html?src=rss

UK Space Agency funds Rolls-Royce's bid to put a nuclear reactor on the moon

There's a global race happening to put humans back on the moon, with the United States, Japan and China among the countries working to get astronauts there as soon as possible. However, infrastructure is needed for astronauts to have a place to live and work.

To that end, today, the UK Space Agency announced funding for Rolls-Royce to build a nuclear reactor that would support a future moon base. The current £2.9 billion (~$3.52 billion) given by the UK Space Agency follows £249,000 (~$302,000) provided last year for Rolls-Royce's initial study. 

Engineers and scientists at Rolls-Royce are working to build a nuclear micro-reactor due to its small size and ability to function regardless of sunlight available or location. Currently, Rolls-Royce estimates the micro-reactor will go to the moon in 2029.

We’re backing new research by @RollsRoyce that will support future Moon missions. 🚀🌕

The funding will help develop tech that will provide power needed for humans to live and work on the Moon - from comms systems to life-support. 👩🏻‍🚀👨🏽‍🚀

👉 https://t.co/IctjqdmK5J#BSW2023pic.twitter.com/lxb8pMfNNM

— UK Space Agency (@spacegovuk) March 17, 2023

The funding announcement comes only two days after NASA and AXIOM Space released the new prototype spacesuit Artemis III astronauts will wear on the moon. Currently, NASA aims for the Artemis III mission to launch in December 2025. NASA also plans to build a base camp on the moon's surface. 

In the next decade we will likely see greater progress in all areas surrounding travel to the moon. Last month, the UK Space Agency announced £51 million (~$61.89 million) available for UK companies to build communication and navigation systems to use in future moon missions. The initiative comes as part of the goal of the European Space Agency’s Moonlight program to have satellites around the moon aiding future astronauts and rovers with communication and safety. 

This article originally appeared on Engadget at https://www.engadget.com/uk-space-agency-funds-rolls-royce-nuclear-reactor-moon-133022940.html?src=rss

How to choose the best TV for gaming right now

Finding a suitable TV for your PlayStation or Xbox used to require a careful look at spec sheets. But that’s not the case these days as the best TVs for gaming are usually the best TVs you can buy, period. While nobody needs a fancy TV to enjoy a good video game, the right set can help you maximize your gaming hardware’s potential. If you’re unsure of where to start, we’ve laid out some helpful advice for buying the right model below, along with a few recommendations for the best gaming TVs you can buy today.

What to look for in a gaming TV

Whether you use it for gaming or not, all good TVs are built on the same foundations. You want a 4K resolution (which is standard nowadays), sufficient brightness, high contrast ratios with deep and uniform black tones, colors that find the right balance between accuracy and saturation, and wide viewing angles. For video games specifically, you want a TV with minimal input lag and fast motion response, with no blur or other unwanted artifacts behind quick-moving objects. Of course, finding a set that ticks all those boxes and fits into your budget can be the trickiest part of the process.

For now, a top OLED TV will offer the best picture quality for gaming or otherwise. Good OLED TVs still tend to cost more than LED LCD alternatives, however, and they still may not get bright enough for those who have their TV set in a particularly well-lit environment. (Some OLED TV makers say they’ll address the latter with future models.) If you opt for an LCD TV, an advanced backlight with mini-LEDs and effective full-array local dimming will usually improve contrast and lighting detail, while a quantum dot filter can enhance colors.

One thing you don’t need to worry about is 8K support. Although the PS5 and Xbox Series X are technically capable of outputting 8K video, very few games are made for that resolution, and 8K’s practical benefits are extremely minimal unless you plan on sitting unreasonably close to a massive TV. The few 8K TVs on the market are also very expensive.

All that said, there are a few terms you should look for in particular when buying a TV for your new game console or high-end graphics card.

HDMI 2.1

To get the most out of a PlayStation 5 or Xbox Series X/S, your TV should have full HDMI 2.1 support. This is the latest major update to the HDMI spec, enabling a higher maximum bandwidth – 48 gigabits per second, up from HDMI 2.0’s 18 Gbps – and a handful of features that are beneficial for gaming specifically. These include variable refresh rate (VRR) and automatic low latency mode (ALLM), which we detail further below.

Beyond that, perhaps the chief perk of HDMI 2.1 is its ability to transmit ultrasharp 4K video at up to 120Hz refresh rate. Not every PS5 or Xbox Series X/S game supports frame rates this high – and some only do so at lower resolutions – but those that do will look and feel especially fluid in motion. HDMI 2.1 also brings support for Enhanced Audio Return Channel (eARC), which allows for higher-quality 5.1- and 7.1-channel audio from a source device connected to the TV to a compatible soundbar or receiver.

The more full HDMI 2.1 ports your TV has, the better. “Full” is the key word there. As reported by TFT Central, because HDMI 2.1 is backwards compatible with HDMI 2.0, TV and monitor manufacturers have been allowed to brand ports as “HDMI 2.1” even if they lack full (or any) support for the spec’s upgraded features. We recommend a few TVs below that have true HDMI 2.1 ports, but if you’re buying a new TV for gaming, make sure your chosen set isn’t trying to hide any capabilities you may consider essential.

HDR — High Dynamic Range

HDR refers to a TV's ability to display a wider range between the darkest and brightest parts of a picture. This broader range can bring out details that would otherwise be missing on a standard dynamic range (SDR) TV, in both the very dark and, especially, the very bright areas of an image. HDR typically comes with an improvement to color reproduction as well, displaying a larger palette of more vibrant colors that brings content closer to its creator’s original vision.

To get an HDR picture, you need both content that is mastered to take advantage of the tech and a TV capable of displaying that content. HDR also comes in a variety of formats, which are generally split between those that utilize static metadata (e.g., HDR10) and those that utilize dynamic metadata (e.g., HDR10+, Dolby Vision). In short, the latter allows a TV to optimize its brightness and colors on a per-scene or even per-frame basis, while the former uses one set of optimized settings for the entirety of the given content. Support for these formats can differ depending on the TV, content and game console you use. The Xbox Series X and S, for example, support Dolby Vision for gaming, while the PS5 does not.

The good news is that most TVs you’d buy in 2023 are HDR-ready in some fashion, even on the budget end of the market. The catch is that some TVs are much better at getting the most out of HDR than others. The same goes for actual content mastered in HDR. With video games in particular, there aren’t as many games designed to take advantage of HDR as there are movies (though the number is growing), and the variance in quality tends to be wider.

HGiG — HDR Gaming Interest Group

HGiG stands for the HDR Gaming Interest Group. Sony and Microsoft are both members, as are many TV makers and game developers. What this means is that, ideally, all the groups communicate information so that you can start up a new game on a console or PC and have it automatically recognize your display. Once that happens, the game can adjust the internal settings to adjust for that display's capabilities and give you the best picture quality possible, without losing details in the brightest or darkest areas of the screen. For example, daylight at the end of a dark tunnel may portray a brightly lit environment instead of looking like an overexposed white blob.

This is a good thing, but the reality is a bit more complicated. Not all TVs highlight HGiG compatibility in their settings menu, while only some PlayStation and Xbox games recognize and follow the guidelines. If an HGiG option is listed in your TV's tone mapping settings, you should turn it on prior to running the console's HDR settings. Then, if you're playing a game that supports HDR and HGiG, you should be in good shape without having to adjust the various luminance levels again. Still, how all of this looks to you might differ depending on your TV and the game you’re playing. Owners of certain LG OLED models, for instance, may prefer their TV’s Dynamic Tone Mapping setting. Use whatever settings you think look best.

ALLM — Auto Low Latency Mode

ALLM allows a source (like your PS5 or Xbox) to tell the display to switch into a mode that reduces lag between receiving each frame of an image and displaying it on the TV. This cuts out additional processing that could be the milliseconds of difference between landing a precise input or not. A good modern TV can automatically switch to game mode, then back out when you'd rather watch a movie or TV show.

VRR — Variable Refresh Rate

VRR is a familiar feature to PC gamers, but it’s still relatively new for most TVs. Most gamers have experienced slowdown, screen tearing or stutters that can happen as your system struggles to render each frame at the target speed, which is usually 30 or 60 fps on a TV. If the game stutters, then the TV either stays on the same frame or displays part of two different ones, which is the visual artifact of tearing.

With VRR, however, everything stays in sync — your display won't show the next frame until it's ready, which can make things feel smoother and more responsive, even if the system fails to deliver on its target of 30, 60 or even 120 fps.

There are a few different implementations of VRR available, including Nvidia’s G-Sync, AMD’s FreeSync and the HDMI Forum’s VRR spec, which is part of the full HDMI 2.1 standard. Both a TV and an input device need to support the same VRR tech for it to work, and different devices may only support VRR within a specific refresh rate window. On a 120Hz display, for instance, the PS5’s VRR only works between 48Hz and 120Hz.

As a reminder, the PS5 supports HDMI Forum VRR, the Xbox Series X/S support HDMI Forum VRR and FreeSync, while gaming PCs may support G-Sync or FreeSync depending on whether they use a Nvidia or AMD graphics card. An ideal gaming TV supports all the big VRR formats, but missing, say, G-Sync, isn’t a killer if you only game on a PS5 or Xbox.

The best gaming TVs you can get right now

We’re updating this guide during a transitional period for the TV market. The major brands have largely announced their TV lineups for 2023, but most aren’t available to buy yet. When the new sets do arrive, their prices will be higher out of the gate than last year’s models, which manufacturers often sell for less now to clear out inventory. Since some of those 2022 TVs are still excellent, they can offer strong value while they’re still available at a discount, particularly if their successors only wind up being iterative upgrades.

All of this is to say that, if you can wait for prices on 2023’s TVs to come down, or if you don’t care about paying more for the latest and greatest set, it’s best to hold off and see how this year’s models stack up. However, if you can’t wait for a new TV, a good set from last year should provide the most bang for your buck as of this writing. While Engadget doesn’t formally review TVs, we feel confident in the recommendations below based on our hands-on experience with some of them and the consensus from TV review sites we trust, such as Rtings, Wirecutter, and CNET, among others.

LG C2 OLED

The LG C2’s OLED panel can’t get as bright as a QD-OLED TV like Samsung’s S95B, but it still performs excellently in terms of contrast, input lag, motion response and viewing angles. It’s just less ideal in a brightly-lit room. It follows the HGiG’s HDR guidelines, supports ALLM, works with all the major VRR formats and has four full HDMI 2.1 ports capable of outputting 4K 120Hz with a PS5, Xbox or PC. It also supports all the major HDR standards, including Dolby Vision, and it’s available in a wide variety of sizes, from a 42-inch model to an 83-inch one. It costs a bit less than most competing OLED TVs, too.

Samsung S95B OLED

The aforementioned Samsung S95B uses a QD-OLED panel that combines an OLED panel with a layer of quantum dots. This allows it to display the high contrast and deep blacks of any good OLED TV without sacrificing as much in the way of peak brightness or color saturation. It should deliver consistently smooth motion, and it has four full HDMI 2.1 ports, so it can play up to 4K 120Hz. It also supports ALLM, all the major VRR formats and HDR10 and HDR10+.

However, the S95B doesn’t work with Dolby Vision HDR, and it’s only available in 55- and 65-inch sizes (the new S95C will include a 77-inch model, in addition to supporting a faster official maximum refresh rate of 144Hz). Beyond that, some S95Bowners have complained about issues with the TV’s picture quality while in “Game Mode” after recent firmware updates. This shouldn’t make the S95B anywhere close to a poor TV, and it can still be worth it if you play in a bright room. But with an updated model just around the corner, we’re a little more hesitant to recommend it over the LG C2 for gaming specifically.

Sony A95K OLED

Sony’s A95K is another well-regarded QD-OLED TV, plus it supports Dolby Vision. It doesn’t support HDR10+, though, and it only has two full HDMI 2.1 ports. It’s also much pricier than the C2 or S95B, starting at $2,300 for a 55-inch model as of this writing. The upcoming A95L is worth monitoring, as it’ll be the first TV to support Dolby Vision at 4K 120Hz.

Samsung QN90B

If you’d prefer the extra brightness of a LCD TV, or if you think you might play one game (extremely) long enough to worry about burn-in, consider Samsung’s QN90B. It can’t match the contrast, response time or viewing angles of a good OLED TV, but its Mini LED backlighting and quantum dot color should make for a richer image than most LCD TVs, particularly in HDR. Its motion and input lag shouldn’t cause problems, either, and it can get much brighter than the models above. Like other Samsung TVs, it doesn’t support Dolby Vision, but it has four full HDMI 2.1 ports, ALLM and all the major VRR formats. It also comes in several sizes, with the 43- and 50-inch models capable of hitting a 144Hz refresh rate. The rest go up to 120Hz, which is the max for a PS5 or Xbox Series X/S.

TCL 6-Series

The QN90B isn’t cheap, though. For those on a tighter budget, TCL’s 6-Series (R655) TV should work fine. It’s a step down from the QN90B, particularly when it comes to HDR performance and viewing angles, but it should still look good in any environment, with low input lag, support for all the main HDR and VRR technologies, and a 144Hz refresh rate. It only has two full HDMI 2.1 ports, though. Note that this is a Roku TV – if you’d prefer Google’s TV OS, Hisense’s U8H is a close competitor around the same price.

Vizio MQX

Vizio’s M-Series Quantum X, on the other hand, doesn’t look as nice, but for frame rate junkies it supports a 120Hz refresh rate, with its 50-inch model capable of reaching 240Hz, albeit at a 1080p resolution. For PC gamers who want to dabble in competitive shooters like Counter-Strike, it’s an outlier for a big display in this price range.

TCL 5-Series

On the lower end, TCL’s 5-Series (S555) is a highly-rated QLED TV with low lag, HDR, local dimming and better contrast than most models in this range. It technically supports VRR, too, but like many cheaper TVs, it’s limited to a 60Hz refresh rate and lacks HDMI 2.1.

Richard Lawler contributed to this report.

This article originally appeared on Engadget at https://www.engadget.com/best-tvs-for-gaming-180033983.html?src=rss

Google Pixel Buds Pro are back on sale for $145

Android users have a lot of solid wireless earbuds to choose from, but the best are Google’s own Pixel Buds Pro. Now, you can get the flagship buds for $55 less than usual at Wellbots when you use the code ENGTGOOGLE at checkout. That’ll bring them down to $145, which is a return to the lowest price we’ve seen.

Google debuted these wireless earbuds last year after and they are far-and-away better than its first attempt at a pair of higher-end buds. Their key features are ones that will make them a super convenient choice for those with Android phones. In the buds’ companion app, you can tweak things like sound modes, touch controls and Google Assistant features, and Pixel phone users will be able to access some controls directly from their Bluetooth menu. The Pixel Buds Pro also support automatic switching between Android devices, which will make it easier to use them with many of your gadgets.

Sound quality is solid here, as is active noise cancellation. Transparency Mode could use some work as it’s a bit muffled and doesn’t sound as natural as other implementations we’ve tested, but it’ll do when you quickly need to talk to someone. When it comes to battery life, you’ll get up to seven hours with ANC turned on, or up to 11 hours without it. The Pixel Buds Pro come with a wireless charging case that provides an additional 13 to 20 hours of use as well, so they’re ready to be your all-day companion. While these are certainly the best wireless buds for any Android user, those with Pixel phones will be able to use all of their conveniences.

You’re also able to save $55 on the new Google Pixel Watch at Wellbots, too, using the same code at checkout. Google’s first real attempt at a Pixel smartwatch is a decent one, and it’s aided not in small part by the company’s acquisition of Fitbit. However, we found some bit flaws with it when we reviewed it at launch last year. There’s only one size available, plus it can’t compete with the other best smartwatches on the market right now when it comes to battery life. That said, we liked its lovely design, useful watch faces and excellent health and fitness tracking features.

Buy Google Pixel Watch at Wellbots - $295

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/google-pixel-buds-pro-are-back-on-sale-for-145-130020988.html?src=rss

Engadget Podcast: Why did Silicon Valley Bank fail so hard?

The downfall of Silicon Valley bank affects the entire technology industry. This week, we chat with Alex Wilhelm, editor in chief at TechCrunch+, about why SVB failed and what it means for the broader ecosystem. Where were the regulations? And why were VCs so quick to abandon it? Also, Cherlynn and Devindra dive into the latest AI news from Google, Microsoft and the launch of OpenAI’s GPT4. Like we’ve said before, the AI news will never end!

Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!

Subscribe!


Topics

  • What caused Silicon Valley Bank’s collapse? – 1:13

  • FBI report: Americans lost $2.7 billion dollars to cypto scams last year – 22:05

  • Google adds generative AI to Workspace products –23:45

  • Google announces research into AI for Ultrasound diagnosis – 27:55

  • Open AI announces GPT-4, which can understand image inputs, too – 35:50

  • Microsoft confirms Bing AI is powered by GPT-4, announces layoffs in AI ethics – 38:12

  • Meta lays off an additional 10,000 workers – 41:16

  • Samsung announces Galaxy A54 –43:11

  • Sony's $600 point-and-shoot camera for the visually impaired – 48:31

  • Working on – 57:10

  • Pop culture picks – 58:42

Livestream

Credits
Hosts: Cherlynn Low and Devindra Hardawar
Guest: Alex Wilhelm
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien
Livestream producers: Julio Barrientos
Graphic artists: Luke Brooks

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-elon-musk-neuralink-human-trials-denied-123014095.html?src=rss

A free-to-play 'Persona 5' mobile game is on its way

A new group of Phantom Thieves will be stealing hearts in Tokyo. Black Wings Game Studio, the developer owned by Chinese company Perfect World Games, has unveiled a new mobile game set in the Persona 5 universe. The previous spinoffs of the title, Persona 5 Strikers and Dancing in Starlight, feature the original gang, but this one comes with a brand new cast of characters. While it wasn't created by Atlus itself, Persona: Phantom of the Night (or Persona 5: The Phantom X, shortened as P5X) had SEGA's blessing. It was also developed under the supervision of P-Studio, the team behind the mainline Persona games. 

So far, its trailers show us a red-haired protagonist who's juggling high school life and Metaverse thievery, a brown-haired girl reminiscent of P4's Chie and a talking owl who, like Morgana, can transform into a getaway vehicle. The developer has also released character artwork for another female character with long black hair and another for Igor's new assistant in the Velvet Room. 

According to the game's announcement, franchise character designer Shigenori Soejima created the game's protagonist and exclusive Persona. And if you watch the trailer below, you'll see that Black Wings was able to capture the look and feel of the original Persona 5 game quite well. It uses the same gameplay and battle effects, and it features the same victory close-ups, as well as the popular P5 battle soundtrack Wake Up, Get up, Get Out There.

Unlike the original Persona 5 game, P5X will be free to play, which means it will have in-app purchases. It will be available to beta testers on Android, iOS and Windows (as a port) starting on March 29th, but only in China. The developer has yet to announce if it will be released outside the region. 

This article originally appeared on Engadget at https://www.engadget.com/free-to-play-persona-5-mobile-game-114009191.html?src=rss

The Morning After: TikTok's parent company reportedly under FBI investigation

In December, ByteDance confirmed it fired four employees who used TikTok to spy on the locations of two journalists. Now, Forbes reports the FBI and the Department of Justice have been investigating the incident. This investigation couldn’t come at a worse time, as ByteDance faces mounting pressure to sell its stake in TikTok.

Critics in Congress have previously raised questions about the app’s surveillance tactics, particularly in light of ByteDance’s acknowledgment that employees had inappropriately accessed US user data. "We have strongly condemned the actions of the individuals found to have been involved, and they are no longer employed at ByteDance,” a spokesperson said. “Our internal investigation is still ongoing, and we will cooperate with any official investigations when brought to us."

The incident late last year involved employees accessing the data of several TikTok users in the US, including journalists, to locate the sources of leaks. Forbes reported ByteDance tracked three of its reporters who previously worked for BuzzFeed News. These publications have all run reports on TikTok, with many focusing on alleged ties to the Chinese government.

– Mat Smith

The Morning After isn’t just a newsletter – it’s also a daily podcast. Get our daily audio briefings, Monday through Friday, by subscribing right here.

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'Resident Evil 4' remake review

A half-step backward for Capcom remakes

Capcom

2005’s Resident Evil 4 set the standard for action-horror games when it came out, and the remake shines when it embraces the innovations of the original: over-the-shoulder precision shooting and an atmosphere blending combat and terror. However, the remake loses focus quickly, and it feels like much of Capcom’s effort was poured into upgrading enemies and environments. The RE4 remake introduces new boss fights and also allows Leon to parry powerful attacks. Sometimes. When the prompt does pop up, it’s easily interrupted by environmental nudges, the actions of other enemies and Leon’s own animations. Like most of Leon’s movements, the parry ability is simply too inconsistent to be satisfying.

Continue reading.

Valve's Steam Deck is on sale for the first time

A 10 percent discount coincides with the Steam spring sale.

Valve's terrific portable gaming system is on sale for the first time. The 64GB model is currently $359.10 ($40 off). The 256GB variant has dropped from $529 to $476.10. The 512GB Steam Deck, which has a screen with anti-glare glass and the fastest storage of the bunch, is $65 off at $584.10. The discount will apply in all regions where the Deck ships until 1 PM ET on March 23rd, when the Steam spring sale ends.

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IKEA just launched a $15 waterproof Bluetooth speaker

It’s cute, and it probably goes in your shower.

IKEA's Vappeby lineup continues to grow with a new waterproof Bluetooth speaker for the shower at just $15 – undercutting all but the cheapest no-name devices. "The fundamental goal with the new product was to offer quality sound in a versatile product that can really be used anywhere," said product design developer Stjepan Begic. It offers a surprising 80 hours of battery life at 50 percent volume and is IP67 rated for water and dust resistance. It’s on sale now.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-tiktoks-parent-company-reportedly-under-fbi-investigation-113010206.html?src=rss

The 20-year-old metaverse game 'Second Life' is getting a mobile app

Nearly two decades before Facebook and others were talking about the metaverse, Second Life was letting millions of users partake in virtual worlds. Now, all this time later, developer Linden Labs has announced that it's developing a mobile version of the game, Ars Technica has reported. A beta version is expected to launch later this year. 

In a YouTube video posted to Second Life's community forum, the publisher detailed some details about the mobile app. It's being built using Unity, mainly so it'll be easy to build and distribute the game on both iOS and Android phones/tablets. It also shows some footage of characters and environments, and how Linden Labs will try to make it as much like the desktop game as possible. 

Facebook has struggled to get the metaverse off the ground, but over 73 million accounts have been created for Second Life to date, and the number of active users hit 900,000 during the pandemic — 17 years after the game launched. Typical virtual events include "live music performances, shopping fairs, fan fiction conventions, book and poetry readings, academic lectures, fashion shows, and art exhibitions," the company told Vice in 2020. 

Linden Labs had been working on a VR version of the game called Sansar, but ended up stopping development and selling off the rights in 2020. The company said it did so to become "cash-positive," while noting that VR headset adoption didn't come as fast as it hoped. To that end, a pivot to mobile makes sense, but it remains to be seen if people will still be interested in Second Life after all this time. 

This article originally appeared on Engadget at https://www.engadget.com/the-20-year-old-metaverse-game-second-life-is-getting-a-mobile-app-110254437.html?src=rss

Apple's 2022 iPad Air is $100 off right now

Now is a good time to purchase a 2022 Apple M1-equipped iPad Air, as they've dropped back down to all-time low prices. The 64GB WiFi model is now on sale for just $500, or $99 (17 percent) off, while the 256GB model is available for $650, also $99 off the regular $749 price. Note that the savings are applied via voucher that activates when you check out.

The M1 chip gives the 2022 iPad Air a substantial performance boost over the previous model, so it's a solid choice for content creation, gaming and other demanding apps. Throughput is also boosted thanks to the 10Gbps USB-C ports that have double the bandwidth of the last model. At the same time, battery life remains unchanged at an excellent 10 hours. All of those things make the 2022 iPad Air future-proof and helped it garner a top-notch 90 score in our Engadget review.

It has more than speed going for it. You get a 10.9-inch liquid Retina LCD display with Apple’s True Tone feature for optimizing the screen’s color temperature based on ambient light, to start with. It also comes with an improved 12-megapixel ultra wide front camera and supports the same accessories as the last model (keyboard cases, Magic Keyboard and Apple Pencil). The main downside is a lack of Face ID. 

The 64GB iPad Air hits that $500 price (in all colors but blue) thanks to a 7 percent discount and $59 checkout voucher (applied when you click through to checkout). Meanwhile, the 256GB model is marked down to $650 thanks to different combinations of checkout vouchers and discounts. 

Shop 2022 Apple iPad Air at Amazon

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This article originally appeared on Engadget at https://www.engadget.com/apples-2022-ipad-air-is-100-off-right-now-100538907.html?src=rss