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Razer Blade 16 review: A miraculous display in a laptop you can probably skip

The Razer Blade 16 is one of the most unique laptops we’ve ever seen – I just wish I could recommend it as easily as the Blade 15. It can handle 4K gaming just as well as high-speed 1080p gameplay, thanks to a dual-mode screen. And it’s one of the fastest notebooks around, featuring Intel’s latest CPUs and NVIDIA’s newest GPUs. And notably, it can be configured with an RTX 4090.

But all of that comes at a cost. It’s noticeably heavier than the Blade 15, and you’ll have to pay at least $3,300 to own one with the dual-mode display. It’s like Razer put another Razer tax on top of its already high prices.

For some, though, the cost will be worth it. The Blade 16’s MiniLED display can natively handle 4K+ 120Hz (meaning it can show up to 120fps gameplay), and 1080p+ 240Hz. You could always configure a 4K panel to scale down to 1080p or lower resolutions, but that usually leads to a muddy mess, and 4K screens are typically limited to 120Hz at best. What’s special about the Blade 16 is that it delivers those resolutions as sharply as standalone monitors.

According to Razer, the Blade 16’s dual-mode MiniLED technology was developed together with the display maker AUO. The screen is natively a 4K+ 240Hz panel that can sync pixels together to accurately scale down to 1080p, something that looks far better than typical downscaling. Razer says there’s no mobile GPU or data pipeline that can effectively deliver 4K at 240Hz, so that refresh rate is only possible in 1080p. (It’s still rare to find 4K 240Hz on desktop monitors, and even a 4090 would have trouble hitting 240fps at that resolution.)

Previously, you'd have to choose between a 4K screen with a much lower refresh rate, or a faster 1080p or 1,440p display. The Blade 16 lets you have your gaming cake and eat it too. The only downside is that switching between those two modes requires a complete reboot. Given how miraculous technology seems, though, I don't think that's a huge problem. If you care more about resolution, stick with the 4K 120Hz mode until you need to dive into some fast-paced competitive gaming.

Maybe instead of thinking of the Blade 16 as a slight upgrade from the 15-inch model, it's better to think of it as a shrunken down Blade 17. That's another massive and expensive computer, but potential buyers are likely aware of its downsides. More importantly, the Blade 17 was the fastest Razer laptop for years — now that title belongs to the Blade 16 and the new Blade 18.

Photo by Devindra Hardawar/Engadget

Both of these laptops feature Intel's 13th-gen mobile CPUs, as well as NVIDIA's more powerful RTX 4080 and 4090 GPUs. This is the first time we've seen NVIDIA's 90-series hardware on any notebook, so that alone is sure to be a hook for power hungry gamers. Strangely, though, Razer's dual-mode display is only available on the Blade 16 — the tech likely isn't there yet to make it happen on the bigger computer.

In practice, the Blade 16 excelled at both 4K and 1080p gaming. Cyberpunk 2077 and Halo Infinite looked absolutely crisp in 4K with their graphics and ray tracing settings maxed out. Both games also looked far brighter than I've ever seen on a laptop thanks to the MiniLED panel. That's particularly useful for bright HDR highlights, something most notebooks and monitors handle poorly.

None

PCMark 10

3DMark (TimeSpy Extreme)

Geekbench 5

Cinebench R23

Razer Blade 16 (Intel i9-13950HX, NVIDIA RTX 4090)

7,364

8,667

1,943/18,227

2,024/15,620

Razer Blade 18 (Intel i9-13950HX, NVIDIA RTX 4060)

7,326

5,009

1,980/13,658

1,900/15,442

Razer Blade 15 (2022, Intel i7-12800H, NVIDIA RTX 3080 Ti)

7,085

4,798

1,795/9,529

1,661/10,464

ASUS Zephyrus G14 (2022, AMD Ryzen 9 6900HS, Radeon RX 6800S)

7,170

3,821

1,543/9,839

1,521/12,212

Given the sheer power of the RTX 4090 in our review unit, the Blade 16 was also able to play games in 4K well beyond 60fps. Depending on your graphics settings, you may even be able to reach 120fps to fully max out its screen. Halo Infinite hit a very playable 80fps with ultra graphics settings, while Cyberpunk 2077 hit 70fps with Ultra ray tracing settings thanks to DLSS 3.

Not surprisingly, the Blade 16 had no issue getting above 200fps in Halo Infinite and Overwatch 2 when I flipped over to 1080p mode. Personally, I've never really seen the point of gaming screens beyond 120Hz — I just can’t really perceive much of a difference by bumping up to 144 or 240Hz. But after switching between the Blade 16's various modes, I noticed that I played better as I approached 200fps — I hit headshots more regularly, and I was faster to react whenever enemies popped up. Maybe it was just luck, or me feeling more comfortable over time — or maybe those extra frames actually helped.

As much as I enjoyed the Blade 16's gorgeous display and incredible performance, I didn't love lugging it around my house or hauling it in a bookbag. It weighs 5.4 pounds, a full pound heavier than the Blade 15. Now that might not seem like much, but it makes a huge difference for portability. Living with the Blade 15 was no different than most other 15-inch notebooks, but the Blade 16 feels noticeably bulkier.

But again, maybe I should be judging it against the Blade 17 instead, which weighed a little over 6 pounds. When compared to that, the Blade 16 seems like a remarkable engineering feat. That's not the way most people think of 16-inch notebooks though: The MacBook Pro 16 replaced the 15-inch model, and many other laptop makers are following suit with their larger notebooks.

On the non-gaming front, the Blade 16 also excelled at everything I threw at it. Scrolling through websites and documents was a dream, thanks to that high refresh rate screen. And while it doesn’t include a mechanical keyboard like Alienware and other competitors, the Blade 16’s typing experience was solid. The trackpad is also far larger than the Blade 15’s, but it’s just as smooth and responsive. And you can actually expect to do a decent amount of work before recharging: In PCMark 10’s battery benchmark, it lasted 5 hours and 15 minutes, two hours more than the Blade 18. It also has every port you’d want: three USB 3.0 Type A connections (two on the left side, one on the right), HDMI, two USB-C ports (one of which supports Thunderbolt 4) and a microSD card slot.

Photo by Devindra Hardawar/Engadget

As I spent time with the Blade 16, I couldn’t help but ask myself: Is it really worth spending more for a dual-mode screen, when fast 1,440p laptops are becoming increasingly affordable? Personally, I think that resolution sits at a sweet spot between delivering more pixels than 1080p, but also achieving faster refresh rates than any 4K panel. For most people, a 1,440p laptop (like the Zephyrus G14) simply makes more sense – especially when you can find them for $1,000 (or more) less than the Blade 16.

Given its added heft, as well as its higher $2,700 starting price (with an RTX 4060), I can't recommend the Blade 16 to most buyers – not when the Blade 15 is still around and starts at $2,000 with a 3070 Ti. If you want the 4060, be prepared to shell out another $500. And if you’re mainly intrigued by the dual-mode display on the Blade 16, that costs $3,300 with an RTX 4070. Honestly, that’s a ridiculously high price for a laptop with that GPU. Our review unit cost a whopping $4,300 with the Core i9-13950HX, RTX 4090, 32GB of RAM and a 2TB SSD.

But, just like much of Apple’s hardware, the Razer tax may be something we have to pay for innovation. The Blade 16’s dual-mode screen is one of the most remarkable things I’ve seen in a gaming laptop lately – but for most shoppers, the Blade 15 will be far more practical.

This article originally appeared on Engadget at https://www.engadget.com/razer-blade-16-review-4k-1080p-miniled-screen-151100229.html?src=rss

Microsoft's Xbox Wireless Headset is $15 off at Amazon

Xbox gamers looking for a headset that both supports spatial audio and looks pretty sleek may be interested in checking out the Xbox Wireless Headset. Although there are a number of other options on the market, this model ties into the aesthetic of the Xbox Series X (and previous Xboxes, given the green and black color scheme). Best of all, the Xbox Wireless Headset is on sale right now. It has dropped by $15 to $85 at Amazon.

The headset can connect directly to your Xbox Series X/S or Xbox One without the need for a dongle. It's compatible with Windows 10 and 11 devices. There's the option to connect it to your phone and Xbox simultaneously, so you can take a call without interrupting your gaming session. Additionally, there's Bluetooth and USB-C support and you'll get up to 15 hours of use on a single charge, Microsoft says.

There's support for Windows Sonic, Dolby Atmos and DTS Headphone:X spatial audio protocols, though you'll need a $15 license to use Dolby Atmos beyond any free trial that's on offer. Spatial audio can, for instance, help you figure out which direction enemies are approaching from.

You'll be able to use rotating earcup dials to adjust the volume and chat levels. The headset uses dual beamforming microphone elements and voice isolation tech to optimize your in-game voice chat. There's an auto-mute option that kicks in when you aren't talking, as well as a manual mute button. Moreover, the headset has an adjustable headband with what Microsoft describes as a flexible and lightweight design.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/microsofts-xbox-wireless-headset-is-15-off-at-amazon-143444240.html?src=rss

The Fitbit Versa 4 smartwatch is down to just $160

This is a great opportunity to buy an affordable smartwatch for your springtime runs and bike rides. Amazon is selling the Fitbit Versa 4 at a near-record low price of $160, or $40 off. The bargain applies regardless of color, too. And if you want Fitbit's most advanced model, the Sense 2 is down to $250, or $50 off.

The Versa 4 is a refinement of Fitbit's middle-of-the-road smartwatch, but that's not necessarily a bad thing. You still get robust fitness and health tracking, with 40 exercise modes, sleep monitoring and even a stress management score. It also offers support for Google Maps (on Android for now, iOS later in the spring) and Google Wallet — you can use two of the most common navigation and tap-to-pay services on your wrist without giving up some of Fitbit's advantages, including the six-day claimed battery life.

There are a few caveats. You'll need to pay for a Premium subscription (after the first six months, that is) if you want perks like guided programs and personalized insights. And while you will get some core smartwatch features, you'll want to consider the Pixel Watch if you're willing to trade battery life for a much more robust app ecosystem that still preserves Fitbit's functionality. At $160, however, the Versa 4 is far easier to rationalize if you only want the essentials.

Buy Fitbit Sense 2 at Amazon - $250

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-fitbit-versa-4-smartwatch-is-down-to-just-160-140013502.html?src=rss

OnePlus Pad review: Solid hardware that's let down by Android

I really thought we were done with Android tablets. Google itself hasn’t released one in years, though that’ll change soon with the forthcoming Pixel Tablet. Samsung has hit on a high-end formula that works pretty well, Amazon’s cheap Fire tablets technically run Android… and that’s basically it. Plenty of manufacturers have tried, but for various reasons Android tablets have never caught on.

Despite that market reality, OnePlus is taking its first shot at this market with the $479 OnePlus Pad. As the price hints, OnePlus isn’t going right after high-end tablets like Samsung’s Galaxy S8 lineup or Apple’s iPad Air or Pro. Instead, this tablet reminds me more of Apple’s 10th-generation iPad, in style, substance and price. And the fact that OnePlus is also making a keyboard folio and a stylus shows they’re serious about making a tablet built for more than just watching movies or browsing the web. But while OnePlus made a lovely piece of hardware, Android’s large-screen limitations continue to hamper the overall experience.

Hardware

The OnePlus Pad makes a great first impression. That starts with its striking metallic green color and subtle rounded brushing of the metal that surrounds the centered camera bump on the tablet’s back. I’m a little surprised that OnePlus isn’t offering the Pad in a more generic color like black or silver, but the green makes it stand out a bit without being something most people will object to.

Despite having a relatively large, 11.6-inch display, it’s light and easy to hold with one hand. That’s due in part to the tiny 6.7mm bezel surrounding the display. That’s slightly thinner than the one on my 11-inch iPad Pro and noticeably thinner than the one on the current Air or 10th-generation iPad. OnePlus used a rather unusual screen ratio here, 7:5, but I definitely prefer that over the 16:9 ratio so common on other devices. Movies and shows will have more noticeable black bars, but everything else benefits from more vertical screen real estate.

Photo by Nathan Ingraham / Engadget

Besides the screen, there’s nothing else of note on the front of the Pad aside from the landscape-oriented 8-megapixel camera for video chat. On the sides, you’ll notice the power button and two volume buttons, a USB-C port and four speakers. As with most successful tablet designs, it’s a screen-first device that is light and easy to hold, which is probably the most important thing.

There’s a lot to like about the OnePlus Tab’s screen besides just the size. OnePlus says it’s a Dolby Vision panel with HDR, and its 2,800 x 2,000 resolution works out to 296 pixels per inch. Even though it’s an LCD, lacking the extreme contrast ratios you’ll find on OLED or mini-LED panels, it’s still an extremely bright and vibrant display, whether you’re looking through photos, watching a movie or playing games. It also has a 144Hz refresh rate, though most apps max out at 120Hz. Still, that’s better than any iPad in this price range.

The four-speaker system is also much better than I expected, given the Tab’s svelte profile. It can get surprisingly loud, pumping out enough volume for watching movies on your own or with a friend. But more importantly than just the level, the sound is clear and balanced. You’ll still likely want to opt for headphones during any more serious listening session, but these speakers definitely do the job in a pinch.

On the inside is MediaTek’s Dimensity 9000, a Cortex-X2 processor which runs at 3.05 GHz; that’s paired with 8GB of RAM and 128GB of storage.

Accessories

Unsurprisingly, OnePlus made a keyboard folio and stylus to go along with the Tab.Also unsurprisingly, the tablet isn’t bundled with either, so you’ll need to shell out extra cash to complete your rig. The $149 keyboard includes a trackpad and connects directly to the Pad via pogo pins, so it doesn’t need its own power or a Bluetooth connection. It’s thin and attaches easily to the Pad without adding any significant weight or bulk, which is a nice change of pace from the comfortable but heavy Magic Keyboard that goes along with my iPad Pro.

The keyboard is a bit of a mixed bag, though. On the plus side, it’s just big enough to be comfortable to type on for extended periods of time. Like the keyboard on the similarly-sized iPad Air or Pro, there’s a little learning curve, but the keys are a good size and have decent travel. The space key was a lot less reliable than I hoped, though (apologies to my editor who had to fix the numerous missing spaces in this draft). The trackpad, on the other hand, was a bit more problematic. It wasn’t great at rejecting input from the edge of my hands, so it often moved the cursor randomly around as I was typing this review. It was incredibly frustrating and almost made me give up on it entirely. I eventually managed to hold my hands to minimize the mistaken input, but it still happened often enough to be maddening.

Photo by Nathan Ingraham / Engadget

The trackpad itself was generally fine for moving through the OnePlus Pad’s interface, but it felt just a little slow to respond to everything I was doing, whether scrolling, swiping or clicking on things. This is a recurring theme with the whole OnePlus Pad experience, unfortunately. The trackpad itself is small, but I’m plenty comfortable with a similar-sized one on my iPad.

The last nit I’ll pick about the keyboard folio is that you can’t adjust the angle of the screen at all. The folio holds it in a fixed position, so hopefully that works for you. This isn’t dissimilar to some other keyboard folios for other tablets in this price range, so I will only complain so much, but it would still be nice if it was adjustable.

There’s also a stylus available for the Pad, the $99 OnePlus Stylo. Like the second-generation Apple Pencil, the Stylo magnetically attaches to the top of the Pad for power and convenient storage. I love this trick on the iPad, and I love it here as well. The Stylo itself is a round (aside from the flat charging edge), fairly nondescript piece of hardware that serves its purpose well.

I have zero visual arts skills, so I can’t say exactly how it compares to using an iPad and Apple Pencil for serious creative work. But, OnePlus says it has 4,096 levels of pressure and 60 degrees of tilt, which should make it a versatile instrument. And in a little testing taking notes and scribbling around in the OnePlus Notes app, I was immediately impressed at the total lack of lag. If you can find the right drawing software, the OnePlus Pad and the Stylo could make a reasonably affordable and powerful drawing kit.

Photo by Nathan Ingraham / Engadget

Software experience

As with basically every Android tablet I’ve ever used, the thing that is holding the OnePlus Pad back isn’t its hardware, but the software. The Pad runs Android 13.1 with OnePlus’ Oxygen OS on top of it. For the most part, Oxygen OS represents a minor re-skinning of the Android UI, along with a couple custom OnePlus apps as well as some handy tricks if you also use a OnePlus phone. Unfortunately, I didn’t have access to a OnePlus phone for this review, but these features are worth noting.

For starters, OnePlus has a cellular data sharing feature that lets the Pad jump onto the 5G signal from a OnePlus smartphone. It’s automatically enabled when the phone is near the Pad. Obviously, tethering another device to a smartphone signal isn’t new technology, but OnePlus is definitely trying to make it more seamless. Furthermore, OnePlus built in an “Auto Connect” feature between the Pad and a compatible phone, which means you can receive notifications, share clipboard data for instant copy and pasting, and see text messages and phone calls on the Pad. If you’re in the OnePlus ecosystem already, this is a solid reason to consider the Pad over another competing tablet.

OnePlus also did a decent job of including some apps that take advantage of the Pad’s screen – the Notes app uses multiple panes to show your list of notes as well as whatever you’re working on, or you can go into a full-screen focus mode. It also has a to-do app built in and works well with the Stylo if you want to draw or take handwritten notes. The Weather app, meanwhile, feels like a clone of what you might find on the iPad, but it’s still useful and takes advantage of a bigger screen, rather than feeling like a blown-up phone app.

Photo by Nathan Ingraham / Engadget

Naturally, Google has done a great job of making its apps work on a larger screen, as well. Chrome, Gmail, Photos, Drive, Docs, Meet and basically anything else I tried from Google felt native, which goes a long way towards making the OnePlus Pad feel useful.

The experience isn’t so great once you start using third-party apps, though. If you’ve ever read a review of an Android tablet, you’ve heard this complaint before. There just aren’t enough Android apps designed to take advantage of a bigger screen. Comparing things like Slack and Twitter to their iPad counterparts shows that the developers haven’t taken larger-screen Android devices into account. On the iPad, both apps have multiple panes which makes it much easier to get things done. On the Pad, Slack just shows any conversation you’re in at full width. Similarly, tweets stretch across the entire screen and images or video aren’t scaled down at all. Todoist, another app I use constantly, has a sidebar, but it automatically hides whenever I tap on an item, so I have to keep resummoning it.

There are also numerous apps, like Reddit and Instagram, that simply don’t run in landscape orientation at all. Even worse, some apps throw you from landscape into portrait mode. For example, HBO Max seems to work fine in landscape mode, but when I exit a movie, the screen jumps to portrait mode. There are also plenty of strange bugs throughout the system. More than once, I tried playing a video in HBO Max or the Google TV app only to have it refuse to load. This happened in both apps back-to-back and was only cleared up after rebooting the tablet. Another fun one is the notification I get every single time I open up the keyboard folio that tells me to “configure physical keyboard,” which brings up a menu with basically nothing you can actually configure.

Probably the most frustrating thing for me was simply trying to work across multiple apps. Pressing alt-tab brings up a view of recently-used apps, but the implementation is poor. If you tap alt-tab once and don’t hold anything, all it does is zoom out of the app you’re in and then drop you back. On basically every other computer I can think of, this key command brings you straight to the last app you were using. If you keep holding alt and press tab again, you’ll start cycling through your recent apps – but there’s absolutely no visual indicator to show which you have selected, so it’s useless. Swiping up on the trackpad with three fingers and holding for a second also drops you into this view, and you can then swipe around with the trackpad and click on the app you want. That’s marginally better, but not having a reliable keyboard shortcut for moving between apps is infuriating.

Just as you can on an iPad, you can split an app view and run two apps side-by-side. This generally works fine – but if you exit out to the home screen, the only way to get that dual view back is by going into the aforementioned app switching view. Tapping the app’s icon on the home screen will bring that app back up in full screen, forgetting the configuration you had before

Despite all this, the OnePlus Pad is fairly responsive, at least. Websites and apps loaded quickly, but scrolling through sites or my long list of emails felt a little bit choppy. That’s despite the screen’s high refresh rate. Similarly, games I tried (including Genshin Impact, Asphalt 9 and my go-to Alto’s Odyssey) mostly worked fine, but had occasional moments where it felt the hardware was struggling slightly. For a tablet priced under $500, the OnePlus Pad more or less met my expectations – but it’s not as smooth as even the most basic iPad.

One area where the OnePlus Pad is definitively great is on battery life. I can get about 10 hours doing my normal work routine on the device, jumping between multiple apps, playing occasional games, watching some videos and streaming music. More extensive gaming sessions will always run the battery down quicker, as will jacking up the screen brightness, but I don’t think anyone who tries this tablet will need to worry about reaching for the charger too often.

Photo by Nathan Ingraham / Engadget

Wrap-up

After using the OnePlus Pad for a few weeks, I’m left struggling with who this device is for. Die-hard Android fans are probably better served by a Samsung tablet, though people who use a OnePlus phone will appreciate the way the two devices work together. For the price, the OnePlus Pad does a fair few things well, at least. The battery is very good, the Stylo is a solid drawing tool and the screen is better than one you’ll find on a similarly-priced iPad.

But the app ecosystem for large-screen Android devices remains dire, and the experience of using Android on a tablet still does not feel fully baked. Most Android users who have a passing interest in using a tablet will likely still be better off with an iPad. They’re faster, less buggy and have a wildly better app ecosystem. And the price comparison doesn’t exactly work out well in the OnePlus Pad’s favor, either. The kit I tested cost $730, while you can get a 10th-generation iPad with its keyboard folio and pencil for $800.

If you’re absolutely not willing to consider Apple hardware, we’re just a few weeks away from Google taking the wraps off the Pixel Tablet. While that won’t solve the third-party app issue (after more than a decade, I don’t know what will), I do think it’s worth waiting to see what Google has in store before committing to new hardware. Unless, of course, you’re a die-hard OnePlus fan – but even those folks should think long and hard before pulling the trigger here.

This article originally appeared on Engadget at https://www.engadget.com/oneplus-pad-review-solid-hardware-thats-let-down-by-android-130039695.html?src=rss

OnePlus Tab review: Solid hardware that's let down by Android

I really thought we were done with Android tablets. Google itself hasn’t released one in years, though that’ll change soon with the forthcoming Pixel Tablet. Samsung has hit on a high-end formula that works pretty well, Amazon’s cheap Fire tablets technically run Android… and that’s basically it. Plenty of manufacturers have tried, but for various reasons Android tablets have never caught on.

Despite that market reality, OnePlus is taking its first shot at this market with the $479 OnePlus Pad. As the price hints, OnePlus isn’t going right after high-end tablets like Samsung’s Galaxy S8 lineup or Apple’s iPad Air or Pro. Instead, this tablet reminds me more of Apple’s 10th-generation iPad, in style, substance and price. And the fact that OnePlus is also making a keyboard folio and a stylus shows they’re serious about making a tablet built for more than just watching movies or browsing the web. But while OnePlus made a lovely piece of hardware, Android’s large-screen limitations continue to hamper the overall experience.

Hardware

The OnePlus Tab makes a great first impression. That starts with its striking metallic green color and subtle rounded brushing of the metal that surrounds the centered camera bump on the tablet’s back. I’m a little surprised that OnePlus isn’t offering the Tab in a more generic color like black or silver, but the green makes it stand out a bit without being something most people will object to.

Despite having a relatively large, 11.6-inch display, it’s light and easy to hold with one hand. That’s due in part to the tiny 6.7mm bezel surrounding the display. That’s slightly thinner than the one on my 11-inch iPad Pro and noticeably thinner than the one on the current Air or 10th-generation iPad. OnePlus used a rather unusual screen ratio here, 7:5, but I definitely prefer that over the 16:9 ratio so common on other devices. Movies and shows will have more noticeable black bars, but everything else benefits from more vertical screen real estate.

Photo by Nathan Ingraham / Engadget

Besides the screen, there’s nothing else of note on the front of the Pad aside from the landscape-oriented 8-megapixel camera for video chat. On the sides, you’ll notice the power button and two volume buttons, a USB-C port and four speakers. As with most successful tablet designs, it’s a screen-first device that is light and easy to hold, which is probably the most important thing.

There’s a lot to like about the OnePlus Tab’s screen besides just the size. OnePlus says it’s a Dolby Vision panel with HDR, and its 2,800 x 2,000 resolution works out to 296 pixels per inch. Even though it’s an LCD, lacking the extreme contrast ratios you’ll find on OLED or mini-LED panels, it’s still an extremely bright and vibrant display, whether you’re looking through photos, watching a movie or playing games. It also has a 144Hz refresh rate, though most apps max out at 120Hz. Still, that’s better than any iPad in this price range.

The four-speaker system is also much better than I expected, given the Tab’s svelte profile. It can get surprisingly loud, pumping out enough volume for watching movies on your own or with a friend. But more importantly than just the level, the sound is clear and balanced. You’ll still likely want to opt for headphones during any more serious listening session, but these speakers definitely do the job in a pinch.

On the inside is MediaTek’s Dimensity 9000, a Cortex-X2 processor which runs at 3.05 GHz; that’s paired with 8GB of RAM and 128GB of storage.

Accessories

Unsurprisingly, OnePlus made a keyboard folio and stylus to go along with the Tab.Also unsurprisingly, the tablet isn’t bundled with either, so you’ll need to shell out extra cash to complete your rig. The $149 keyboard includes a trackpad and connects directly to the Tab via pogo pins, so it doesn’t need its own power or a Bluetooth connection. It’s thin and attaches easily to the Tab without adding any significant weight or bulk, which is a nice change of pace from the comfortable but heavy Magic Keyboard that goes along with my iPad Pro.

The keyboard is a bit of a mixed bag, though. On the plus side, it’s just big enough to be comfortable to type on for extended periods of time. Like the keyboard on the similarly-sized iPad Air or Pro, there’s a little learning curve, but the keys are a good size and have decent travel. The space key was a lot less reliable than I hoped, though (apologies to my editor who had to fix the numerous missing spaces in this draft). The trackpad, on the other hand, was a bit more problematic. It wasn’t great at rejecting input from the edge of my hands, so it often moved the cursor randomly around as I was typing this review. It was incredibly frustrating and almost made me give up on it entirely. I eventually managed to hold my hands to minimize the mistaken input, but it still happened often enough to be maddening.

Photo by Nathan Ingraham / Engadget

The trackpad itself was generally fine for moving through the OnePlus Pad’s interface, but it felt just a little slow to respond to everything I was doing, whether scrolling, swiping or clicking on things. This is a recurring theme with the whole OnePlus Pad experience, unfortunately. The trackpad itself is small, but I’m plenty comfortable with a similar-sized one on my iPad.

The last nit I’ll pick about the keyboard folio is that you can’t adjust the angle of the screen at all. The folio holds it in a fixed position, so hopefully that works for you. This isn’t dissimilar to some other keyboard folios for other tablets in this price range, so I will only complain so much, but it would still be nice if it was adjustable.

There’s also a stylus available for the Pad, the $99 OnePlus Stylo. Like the second-generation Apple Pencil, the Stylo magnetically attaches to the top of the Pad for power and convenient storage. I love this trick on the iPad, and I love it here as well. The Stylo itself is a round (aside from the flat charging edge), fairly nondescript piece of hardware that serves its purpose well.

I have zero visual arts skills, so I can’t say exactly how it compares to using an iPad and Apple Pencil for serious creative work. But, OnePlus says it has 4,096 levels of pressure and 60 degrees of tilt, which should make it a versatile instrument. And in a little testing taking notes and scribbling around in the OnePlus Notes app, I was immediately impressed at the total lack of lag. If you can find the right drawing software, the OnePlus Pad and the Stylo could make a reasonably affordable and powerful drawing kit.

Photo by Nathan Ingraham / Engadget

Software experience

As with basically every Android tablet I’ve ever used, the thing that is holding the OnePlus Pad back isn’t its hardware, but the software. The Pad runs Android 13.1 with OnePlus’ Oxygen OS on top of it. For the most part, Oxygen OS represents a minor re-skinning of the Android UI, along with a couple custom OnePlus apps as well as some handy tricks if you also use a OnePlus phone. Unfortunately, I didn’t have access to a OnePlus phone for this review, but these features are worth noting.

For starters, OnePlus has a cellular data sharing feature that lets the Pad jump onto the 5G signal from a OnePlus smartphone. It’s automatically enabled when the phone is near the Pad. Obviously, tethering another device to a smartphone signal isn’t new technology, but OnePlus is definitely trying to make it more seamless. Furthermore, OnePlus built in an “Auto Connect” feature between the Pad and a compatible phone, which means you can receive notifications, share clipboard data for instant copy and pasting, and see text messages and phone calls on the Pad. If you’re in the OnePlus ecosystem already, this is a solid reason to consider the Pad over another competing tablet.

OnePlus also did a decent job of including some apps that take advantage of the Pad’s screen – the Notes app uses multiple panes to show your list of notes as well as whatever you’re working on, or you can go into a full-screen focus mode. It also has a to-do app built in and works well with the Stylo if you want to draw or take handwritten notes. The Weather app, meanwhile, feels like a clone of what you might find on the iPad, but it’s still useful and takes advantage of a bigger screen, rather than feeling like a blown-up phone app.

Photo by Nathan Ingraham / Engadget

Naturally, Google has done a great job of making its apps work on a larger screen, as well. Chrome, Gmail, Photos, Drive, Docs, Meet and basically anything else I tried from Google felt native, which goes a long way towards making the OnePlus Pad feel useful.

The experience isn’t so great once you start using third-party apps, though. If you’ve ever read a review of an Android tablet, you’ve heard this complaint before. There just aren’t enough Android apps designed to take advantage of a bigger screen. Comparing things like Slack and Twitter to their iPad counterparts shows that the developers haven’t taken larger-screen Android devices into account. On the iPad, both apps have multiple panes which makes it much easier to get things done. On the Pad, Slack just shows any conversation you’re in at full width. Similarly, tweets stretch across the entire screen and images or video aren’t scaled down at all. Todoist, another app I use constantly, has a sidebar, but it automatically hides whenever I tap on an item, so I have to keep resummoning it.

There are also numerous apps, like Reddit and Instagram, that simply don’t run in landscape orientation at all. Even worse, some apps throw you from landscape into portrait mode. For example, HBO Max seems to work fine in landscape mode, but when I exit a movie, the screen jumps to portrait mode. There are also plenty of strange bugs throughout the system. More than once, I tried playing a video in HBO Max or the Google TV app only to have it refuse to load. This happened in both apps back-to-back and was only cleared up after rebooting the tablet. Another fun one is the notification I get every single time I open up the keyboard folio that tells me to “configure physical keyboard,” which brings up a menu with basically nothing you can actually configure.

Probably the most frustrating thing for me was simply trying to work across multiple apps. Pressing alt-tab brings up a view of recently-used apps, but the implementation is poor. If you tap alt-tab once and don’t hold anything, all it does is zoom out of the app you’re in and then drop you back. On basically every other computer I can think of, this key command brings you straight to the last app you were using. If you keep holding alt and press tab again, you’ll start cycling through your recent apps – but there’s absolutely no visual indicator to show which you have selected, so it’s useless. Swiping up on the trackpad with three fingers and holding for a second also drops you into this view, and you can then swipe around with the trackpad and click on the app you want. That’s marginally better, but not having a reliable keyboard shortcut for moving between apps is infuriating.

Just as you can on an iPad, you can split an app view and run two apps side-by-side. This generally works fine – but if you exit out to the home screen, the only way to get that dual view back is by going into the aforementioned app switching view. Tapping the app’s icon on the home screen will bring that app back up in full screen, forgetting the configuration you had before

Despite all this, the OnePlus Pad is fairly responsive, at least. Websites and apps loaded quickly, but scrolling through sites or my long list of emails felt a little bit choppy. That’s despite the screen’s high refresh rate. Similarly, games I tried (including Genshin Impact, Asphalt 9 and my go-to Alto’s Odyssey) mostly worked fine, but had occasional moments where it felt the hardware was struggling slightly. For a tablet priced under $500, the OnePlus Pad more or less met my expectations – but it’s not as smooth as even the most basic iPad.

One area where the OnePlus Pad is definitively great is on battery life. I can get about 10 hours doing my normal work routine on the device, jumping between multiple apps, playing occasional games, watching some videos and streaming music. More extensive gaming sessions will always run the battery down quicker, as will jacking up the screen brightness, but I don’t think anyone who tries this tablet will need to worry about reaching for the charger too often.

Photo by Nathan Ingraham / Engadget

Wrap-up

After using the OnePlus Pad for a few weeks, I’m left struggling with who this device is for. Die-hard Android fans are probably better served by a Samsung tablet, though people who use a OnePlus phone will appreciate the way the two devices work together. For the price, the OnePlus Pad does a fair few things well, at least. The battery is very good, the Stylo is a solid drawing tool and the screen is better than one you’ll find on a similarly-priced iPad.

But the app ecosystem for large-screen Android devices remains dire, and the experience of using Android on a tablet still does not feel fully baked. Most Android users who have a passing interest in using a tablet will likely still be better off with an iPad. They’re faster, less buggy and have a wildly better app ecosystem. And the price comparison doesn’t exactly work out well in the OnePlus Pad’s favor, either. The kit I tested cost $730, while you can get a 10th-generation iPad with its keyboard folio and pencil for $800.

If you’re absolutely not willing to consider Apple hardware, we’re just a few weeks away from Google taking the wraps off the Pixel Tablet. While that won’t solve the third-party app issue (after more than a decade, I don’t know what will), I do think it’s worth waiting to see what Google has in store before committing to new hardware. Unless, of course, you’re a die-hard OnePlus fan – but even those folks should think long and hard before pulling the trigger here.

This article originally appeared on Engadget at https://www.engadget.com/oneplus-tab-review-solid-hardware-thats-let-down-by-android-130039871.html?src=rss

Engadget Podcast: Hands-on with the ASUS ROG Ally and Tears of the Kingdom

This week, Devindra chats with Sam Rutherford about his recent experiences with ASUS’s ROG Ally, a powerful new Steam Deck competitor, and Nintendo’s long-awaited The Legend of Zelda: Tears of the Kingdom. The ROG Ally sounds like one of the best portable gaming systems yet, though we’re still waiting for pricing details. And Zelda was apparently a blast to play, but of course it was. Also, Devindra and Podcast Producer Ben Ellman dive into the latest news, including the FAA grounding SpaceX’s Starship and Grimes’ decision to let people run free with her AI voice.

Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!

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Topics

  • Sam Rutherford’s review of the ROG Ally handheld gaming PC – 1:52

  • Sam’s Legend of Zelda: Tears of the Kingdom demo experience – 15:08

  • FAA grounds SpaceX’s Starship after launch explosion spreads debris – 28:26

  • UK regulator blocks Microsoft’s acquisition of Activision/Blizzard – 34:04

  • Indiana Jones and the Dial of Destiny features 25 mins of de-aged Harrison Ford – 39:54

  • This week in AI: Snapchat users revolt against AI assistant, Grimes offers 50/50 credit to songs with her AI voice – 43:19

  • Working on – 50:21

  • Pop culture picks – 52:07

Livestream

Credits
Hosts: Devindra Hardawar and Sam Rutherford
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien
Livestream producers: Julio Barrientos
Graphic artist: Luke Brooks and Joel Chokkattu

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-asus-rog-ally-zelda-tears-of-the-kingdom-123035085.html?src=rss

Russia will continue supporting the International Space Station until 2028

Russia has formally agreed to remain aboard the International Space Station (ISS) until 2028, NASA has announced. Yuri Borisov, the Director General of Roscosmos, previously said that the country was pulling out of the ISS after 2024 so it can focus on building its own space station. "After 2024" is pretty vague, though, and even Roscosmos official Sergei Krikalev said it could mean 2025, 2028 or 2030. Now, we have a more solid idea of until when Russia intends to remain a partner. To note, the United States, Japan, Canada and the participating countries of the ESA (European Space Agency) have previously agreed to keep the ISS running until 2030. 

After the United States and other countries imposed sanctions on Russia following the invasion of Ukraine, former Roscosmos director Dmitry Rogozin spoke up and threatened to stop working with his agency's western counterparts. "I believe that the restoration of normal relations between the partners at the International Space Station and other projects is possible only with full and unconditional removal of illegal sanctions," Rogozin said at the time. 

While Roscosmos has now agreed to continue cooperating with its fellow ISS partners, the increasing tension between Russia and the US even before the invasion of Ukraine began prompted NASA to prepare for the possibility of the former leaving the space station. NASA and the White House reportedly drew plans to pull astronauts out of the station if Russia leaves abruptly, as well as to keep the ISS running without the Russian thrusters keeping the flying lab in orbit. 

Private space companies had reportedly been called in to help out, and a previous report said Boeing already formed a team of engineers to figure out how to control the ISS without Russia's thrusters. It's unclear if the remaining ISS partners will use any of those contingencies after 2028 and if a private space corp will step in to keep the space station running. It's worth noting, however, that NASA and other space agencies are already preparing to leave Low Earth Orbit to explore the moon

This article originally appeared on Engadget at https://www.engadget.com/russia-will-continue-supporting-the-international-space-station-until-2028-121505126.html?src=rss

Reddit trials permanent chat channels in subreddits

Reddit has announced a new feature for subreddits: chat channels. The launch comes with a disclaimer from the company that previous Chat launches were not done "in the best ways" and that this approach focuses on small communities and mod tools to, ideally, be better. 

Chat channels do differ in a few ways from the Live Chat feature, for example, existing as a permanent space in the subreddit, rather than a fleeting post. They're also operated by the mods, who can choose to block responses, pin messages and to chat in a private channel. Mods also control who's allowed in the channel, ranging from open participation all the way to only trusted members. 

Reddit

Reddit claims to be building chat channels with space for additional updates, depending on testing results. The company specifically calls out features like automod rules, slow mode and the ability to build custom channel roles as potential developments. 

The chat channels announcement came alongside two other small Reddit updates. The company has rolled out an new subreddit header that shrinks the space between the header and posts, makes the search bar into one button and shows tabs like "menu" and "about" by clicking anywhere across the header. Reddit claims these updates increased community subscriptions and actions in tests. It also announced May 9th as an official shutdown date for its Predictions polling game. Users will no longer be able to create or join an active tournament and old tournaments will become inaccessible. 

For now, chat channels are still at the pilot program stage with only 25 subreddits testing them out at the moment — totalling less than 100,000 users. Mods interested in trying it out can add their subreddit to a participation waiting list.

This article originally appeared on Engadget at https://www.engadget.com/reddit-trials-permanent-chat-channels-in-subreddits-114548682.html?src=rss

The Morning After: There's never been a better time to be a camera nerd

Since smartphones obliterated the casual photography market, camera manufacturers are focusing on building models designed for very specific uses. Mirrorless cameras continue to improve in autofocus, video and more, while lens ranges expand year on year. Action cams provide sharp, fluid video, compact cameras target both tourists and vloggers and DSLRs are available at some of the best prices we’ve seen. We walk you through 2023’s highlights so far, including full-frame marvels, like Sony's ZV-E1, the Canon EOS R6 II and the Panasonic S5 II. (I am on the precipice of ordering the ZV-E1, myself.)

If you’re considering a camera upgrade, this is a very good time to do so. Engadget’s Steve Dent walks you through the options.

– Mat Smith

The Morning After isn’t just a newsletter – it’s also a daily podcast. Get our daily audio briefings, Monday through Friday, by subscribing right here.

The biggest stories you might have missed

‘Armored Core VI: Fires of Rubicon’ delivers fast-paced mech combat this August

Elon Musk will likely face deposition in lawsuit over deadly Tesla Autopilot crash

Zozofit's capture suit takes the guesswork out of body measuring

Samsung's semiconductor business posted massive losses for Q1 2023

SpaceX’s Starship launch caused a fire in a Texas state park

The best 2-in-1 laptops for 2023

The Ayaneo 2S is another powerful Steam Deck rival

With an AMD Ryzen 7000 chip likely the same as the one in ASUS ROG Ally.

Engadget

Ayaneo has confirmed its upcoming Ayaneo 2S Steam Deck-like handheld console will be powered by an AMD chip identical to the one in the ASUS ROG Ally. The AMD Ryzen 7000 chip is likely the Ryzen 7 7840U, a chip supposed to be nigh on the same as the Ally’s AMD Z1 Extreme. The Ayaneo 2S will also come with a three-pipe cooler and other improvements. The Ayaneo 2S looks identical to the Ayaneo 2 we reviewed earlier this year but has improvements that address some of our key complaints. Namely, the new 7000 series processor with Radeon 780M graphics offers "substantial performance gains.”

Continue reading.

Dyson's $949 air-purifying Zone headset is now available in the US

It has a detachable visor that stretches across your face.

If Zyou hate breathing in pollutants and don't mind being stared at, then your time might have come: The Dyson Zone headphones are finally available to buy in the US. They're available on Dyson Direct in prussian blue and bright copper, with case, soft pouch, two filters and an in-flight adapter kit, all for the low, low price at $949. Here’s what we thought of the Zone.

Continue reading.

Teenage Engineering reveals a gorgeous mic I can’t afford

But I still want it.

Teenage Engineering

Teenage Engineering has long made music gadgets with slick design and features, and now it’s dabbling in microphones. The CM-15 is described as the world’s “first all-in-1 mic offering.” There is a built-in battery that gets ten hours of use per charge, or you can plug it into any USB-C port to get some juice. As for connections, there’s a 3.5mm line output, a mini XLR and the aforementioned USB-C port. The microphone includes a built-in preamp, too. However, it’ll cost over $1,200 to bring this stylish microphone home. It starts shipping in June.

Continue reading.

PlayStation VR2 is finally heading to retailers

It’s been exclusive to the Direct sales platform since launch.

The well-reviewed yet pricey PlayStation VR2 headset is making its way to retailers after a two-month stint of exclusivity at Sony’s own website. The company shared the news on Twitter but has not set an official date or even announced what lucky retailers would get their mitts on the PS5-adjacent headset. Sony tells customers to check with local retailers for availability information.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-theres-never-been-a-better-time-to-be-a-camera-nerd-111437803.html?src=rss

Steam now lets you pin to-do lists in each game

Everyone loves a good to-do list, and now they're spreading into PC games. Along with a slew of other new features, Steam's latest update includes an integrated Notes app as part of a re-vamped in-game overlay tool. It lets you write thoughts and tasks down about the game you're playing then runs on top of the game while you play, which you can access across any PC you log into and when playing offline.

Valve

At any time you can pin the to-do list right to your gaming screen, adjusting its opacity based on your preferences. Guides, discussions and whatever is on your browser (even the show you're watching) can also be clipped to the game. 

Steam's other updates to the in-game overlay include a revamped toolbar and overview. The new toolbar has everything from chat to guides, customizable depending on fields you want to see and in either icon or list mode. The game overview will fill you in on information like accomplishment progress, friends' game play and news about that title.  

Notifications have also cleaned up a bit with less interruptions of things unrelated to you. The tray will only display newest notifications, but you can still view all if you want. The last in-game Steam update is for screenshots, allowing you to choose between large and small thumbnails, while also sorting screenshots by most recent, instead of per game. 

These features are only available through the Steam Client Beta at the moment, but if you’ve never opted into the Beta version before, it’s pretty simple. All you need to do is go to settings (it will be called preferences if you're on a Mac), click the change button where it says Beta Participation in the Accounts tab and choose Steam Beta Update. Once you restart Steam, the Beta features will become visible.

Valve asserts that a lot of its recent work has gone towards improving code sharing between Steam Desktop Client, Deck and Big Picture mode. The company claims this should allow future features to roll out quicker across the different platforms. 

This article originally appeared on Engadget at https://www.engadget.com/steam-now-lets-you-pin-to-do-lists-in-each-game-102547041.html?src=rss