Posts with «language|en-us» label

Vinfast's first EV is almost ready for the world

If you want to lose a lot of money, become an automaker. Cars are incredibly difficult to build and scaling manufacturing is nearly impossible. It took Tesla years to get the Model 3 to market after bringing the Model S and Model X to the road. So Vietnam's VinFast decision to become an EV automaker after it spent a few years building vehicles based on BMW's platform is sort of insane. And yet, this week we had the opportunity to drive the VF 8, the first VinFast EV to land in the United States.

Driving the VF 8 in San Diego was a stark reminder of the difficulty of building a vehicle. While we were impressed with what the company has done, we also have to report that the VF 8 electric SUV needs work if it's going to truly compete with the rest of the US EV market.

Oddly, VinFast had us drive the lease-only California edition that's actually only available in the Golden State. It has a shorter range than its competitors and the standard version of the vehicle that's hitting US shores right now.

Overall though, we found the car needs a few more months of tweaks (most of which are software) to battle it out in the increasingly competitive mid-size electric SUV market. But don't count them out: VinFast has the foundation to be a major player sooner than you think. Watch our first drive video below for the full story.

This article originally appeared on Engadget at https://www.engadget.com/vinfasts-first-ev-is-almost-ready-for-the-world-190049624.html?src=rss

‘Layers of Fear’ remake is launching on day one for Mac

Horror collection Layers of Fearalready had a concrete release date of June 15th for many platforms, but now the day one launch also includes Apple Mac computers. This is only for recently-released models with Apple-manufactured silicon chips, but it’s certainly a feather in the company’s cap, as Apple has been busy trying to further its gaming ambitions.

The collection includes full remakes of the original Layers of Fear and Layers of Fear 2, including DLC for both titles and an original chapter made just for this release. These remakes aren’t simple upscales, as each title was recreated in Unreal Engine 5 and include all manner of modern graphical touches, though it’s still unknown if the Mac version will handle advanced techniques like ray-tracing. Developer Bloober Team has stated that it made full use of Apple’s proprietary Metal 3 upscaling tech.

“Apple silicon has transformed gaming on Mac — delivering incredible graphics performance, new capabilities, along with extraordinary battery life,” said Bloober Team CEO Piotr Babieno.

In addition to the Mac platform, Layers of Fear is launching on PC via Steam, PS5 and Xbox Series X/S. In other words, it’ll be playable on just about everything but a Switch. Bloober Team is also porting former Xbox-exclusive The Medium to Apple Macs later this summer. The number of available modern titles on Apple computers is still paltry compared to other platforms, but silicon Macs have gotten some recent high-profile releases like Resident Evil Village. Some games, like Grid Legends and No Man’s Sky, have been announced for the platform but have yet to materialize.

This article originally appeared on Engadget at https://www.engadget.com/layers-of-fear-remake-is-launching-on-day-one-for-mac-184727990.html?src=rss

Nike and Strava partner up for curated workouts and original content

Nike and connected fitness subscription platform Strava are partnering up to simplify the act of transferring activity data from one service to the other. In the past, it was fairly complicated to send Nike+ data to the Strava platform.

Sending activity data from the Nike Run Club and Nike Training Club apps to Strava allows athletes a new way to track their workouts and connect with the overall community. This move gives Nike+ users access to more than 750,000 connected clubs and 100 million fitness enthusiasts that exist within Strava.

In addition to easing the frustration of sharing data, the partnership also allows Nike to create and post curated content on Strava via Nike-branded clubs. The company says this content will feature “world-class coaches and athletes.” Another reason Strava is so popular is its robust selection of outdoor maps, powered by adventure platform FATMAP. When the integrated service launches later in the summer, Nike+ users will also have access to these 3D fly-through maps.

Nike plans on hosting curated challenges on Strava later in the summer. The company says these hosted contests will “inspire connection and engagement around a shared goal” and indicates that they will feature unlockable rewards.

Strava is using this partnership as a springboard to place a renewed emphasis on the app’s community-based clubs and groups. It says this is just the first step toward enabling “deeper and richer” community interactions. These future updates include a new interface and an easier method to integrate videos, routes and various activities. Recently, the app even got heavily-requested Spotify controls.

The fruits of this partnership will begin to show up on the Strava app throughout the summer. Strava has also announced some new features that extend beyond Nike+ integration, such as live mountainside sun and snow tracking, avalanche risk profiles for skiers and more.

This article originally appeared on Engadget at https://www.engadget.com/nike-and-strava-partner-up-for-curated-workouts-and-original-content-183019760.html?src=rss

ChatGPT now has an official iPhone app

OpenAI has launched a free ChatGPT app for iOS. It’s the first official smartphone app for the viral language model, joining a crowded field of third-party mobile AI software vying for your attention — many of which tap into the GPT-3.5 and GPT-4 APIs powering ChatGPT. It’s only available in the US for now, but the company says it will expand to additional countries “in the coming weeks.”

Feature-wise, OpenAI’s app looks and behaves much like the ChatGPT website — with the addition of voice input using OpenAI’s Whisper speech recognition. It also allows switching between standard and GPT-4 language models for ChatGPT Plus subscribers, as well as conversation history (synced from the desktop if you sign in with the same account) and the ability to export data and delete or rename conversations. However, the company’s recently launched plugins, including live web access, are absent.

OpenAI suggests Android users won’t be left in the dark for long, as the company promises, “You’re next!” In addition, the App Store version is currently made for iPhone only, so iPad users need to either stick with the ChatGPT website or use the iOS app awkwardly upscaled to tablet size.

This article originally appeared on Engadget at https://www.engadget.com/chatgpt-now-has-an-official-iphone-app-181454446.html?src=rss

Apple releases iOS 16.5 with easier access to sports news

Apple has one more batch of major OS updates in store ahead of WWDC. The company has released iOS 16.5, iPadOS 16.5 and macOS 13.4 updates that all have an Apple News section dedicated to sports. You can keep up with rankings, scores and stories without having to wade through other articles. There are likewise score and schedule cards in News that jump directly to pages for particular games.

Apple TV 4K users, meanwhile, get a Multiview feature that shows up to four sports streams at once in the TV app. That includes Friday Night Baseball games as well as MLS Season Pass matches, but we wouldn't count on third-party service support.

Other improvements aren't quite so dramatic. Both iOS 16.5 and watchOS 9.5 respectively add Pride wallpaper and watch face options (shown above). You can also expect the usual round of bug fixes, including issues with CarPlay and Spotlight on iOS as well as Screen Time syncing on multiple platforms.

This probably won't be the last substantial update before iOS 17. MacRumorsunderstands that Apple is privately testing iOS 16.6, and might offer a public beta in the near future. Whatever happens, it's evident Apple is winding down work on its current software as it prepares to deliver major updates this fall.

This article originally appeared on Engadget at https://www.engadget.com/apple-releases-ios-165-with-easier-access-to-sports-news-180229620.html?src=rss

The Epic Games Store starts giving users five percent credit back on purchases

Starting today, every time you buy something from the Epic Games Store, you'll get five percent of the value of your purchase back in store credit. The new program is called Epic Rewards. You'll receive the credit for almost all Epic purchases, including games, apps, DLC and even virtual currency like V-Bucks for Fortnite. Some subscription purchases are eligible too.

You'll receive the credit two weeks after you make a purchase. The credit stacks with discounts and coupons, though you can't use it on subscriptions like Fortnite Crew. You won't have to spend it on another game immediately, though it's worth bearing in mind that each reward will expire 25 months after Epic adds it to your account. All users will be automatically enrolled in the program after they accept the store's latest End User License Agreement, except for those who can't make purchases on their account due to parental controls.

Epic is rolling out the program on the same day that the storefront's latest Mega Sale gets underway. The prices of many games have been cut by up to 75 percent. You can find deals on the likes of Returnal (20 percent off), Far Cry 6 (75 percent off), Cyberpunk 2077 (50 percent off) and Alan Wake Remastered (60 percent off).

The store will also automatically apply an Epic Coupon to purchases of at least $14.99. This will slash another 25 percent off the price at checkout. This applies to any game except for FIFA 23 Ultimate Edition, Madden NFL 23 All Madden Edition and EA Sports PGA Tour Deluxe Edition. The sale runs until June 15th.

Along with the rewards program and sale, Epic is continuing to offer users free games on a weekly basis. This latest title is another repeat but if you haven't already snagged it, it's worth picking up Death Stranding and at least taking a peek at Hideo Kojima's strange, one-of-a-kind game.

This article originally appeared on Engadget at https://www.engadget.com/the-epic-games-store-starts-giving-users-five-percent-credit-back-on-purchases-175628763.html?src=rss

Peloton finally gets approved repair for treadmill line after 90 injuries and one death

Two full years after being recalled and stripped from store shelves, Peloton’s beleaguered Tread+ treadmill has finally been issued an approved repair process from the U.S. Consumer Product Safety Commission. The CPSC has approved the installation of a rear guard to prevent accidents.

"The approved rear guard repair eliminates the potential for entrapment near the rear roller of the treadmill," a CPSC rep said in a statement. "The rear guard repair features a breakaway design that pivots away from the treadmill when it comes into contact with a person or object, shutting off power to the unit and decelerating the belt."

Peloton is offering the rear guard for free to anyone who still owns a Tread+, as the original recall was voluntary. It remains to be seen if the company will start selling the treadmill again. This all started back in 2021 with the CPSC receiving over 350 incident reports detailing the treadmill pulling users down and under the device. This caused injury to 90 people and the accidental death of a child. Along with the initial recall, Peloton issued a software update that locked the treadmill after each use, requiring a passcode to unlock the device.

Of course, this is not Peloton’s only ongoing safety issue. The company recalled over two million exercise bikes last week over safety concerns. In this case, the seat post can break during use, leading to accidental injury. It issued a repair for this as well, asking Peloton Bike owners to contact the company for a replacement seat post.

This article originally appeared on Engadget at https://www.engadget.com/peloton-finally-gets-approved-repair-for-treadmill-line-after-90-injuries-and-one-death-163014531.html?src=rss

Supreme Court rules in Twitter and YouTube's favor in terrorism liability cases

The Supreme Court (SCOTUS) has issued two rulings in favor of tech companies that will continue to shield them from liability for what users post on their platforms. In the first case, the justices unanimously agreed that Twitter will not have to contend with claims that it aided and abetted terrorism over tweets that terrorist group ISIS posted.

SCOTUS reversed a lower court decision that allowed a lawsuit against Twitter to proceed after another judge initially dismissed it. The lawsuit was filed by US relatives of Nawras Alassaf, a man who was killed in a 2017 Istanbul attack that was claimed by ISIS. The justices determined that hosting general terrorist speech doesn't create indirect legal responsibility for specific terrorist attacks, as CNN reports. That is likely to make it more difficult for victims of terrorist attacks or their relatives to make a similar case against online platforms in the future.

"To be sure, it might be that bad actors like ISIS are able to use platforms like defendants’ for illegal — and sometimes terrible — ends. But the same could be said of cell phones, email or the internet generally," Justice Clarence Thomas wrote in the court's opinion. "We conclude that plaintiffs’ allegations are insufficient to establish that these defendants aided and abetted ISIS in carrying out the relevant attack.”

The justices also dismissed the case of Gonzalez v. Google, which accused the company of violating US anti-terrorism laws. As such, they left intact a lower court decision to throw out a suit against YouTube brought by the family members of a victim of the 2015 terror attack in Paris. They argued that Section 230 protections should not apply to Google and YouTube in this case, as the latter's algorithms surfaced ISIS videos in recommendations.

"We decline to address the application of Section 230 to a complaint that appears to state little, if any, plausible claim for relief," the court wrote in an unsigned opinion. "Instead, we vacate the judgment below and remand the case for Ninth Circuit to consider plaintiffs’ complaint in light of our decision in Twitter.”

Section 230 refers to a clause in the Communications Decency Act of 1996. In essence, it protects online platforms from being liable for what their users post as well as the ability of companies to moderate third-party material. 

The clause has faced opposition from both sides of the aisle over the years, with both Democrats and Republicans seeking to reform or scrap it. President Joe Biden claimed during his campaign that he would see Section 230 "revoked, immediately" if he were elected, but that obviously hasn't come to pass. In relation to Gonzalez vs. Google, Biden's administration argued that Section 230 protections don't extend to Google's algorithms, as the clause does not "bar claims based on YouTube’s alleged targeted recommendations of ISIS content."

Engadget has contacted Google for comment. Twitter does not have a communications team that can be reached for comment.

Digital rights groups are among those who have welcomed the SCOTUS rulings. “We are pleased that the Court did not address or weaken Section 230, which remains an essential part of the architecture of the modern internet and will continue to enable user access to online platforms," Electronic Frontier Foundation civil liberties director David Greene said in a statement to Engadget. "We also are pleased that the Court found that an online service cannot be liable for terrorist attacks merely because their services are generally used by terrorist organizations the same way they are used by millions of organizations around the globe.”

“With this decision, free speech online lives to fight another day,” Patrick Toomey, deputy director of ACLU’s National Security Project, said. “Twitter and other apps are home to an immense amount of protected speech, and it would be devastating if those platforms resorted to censorship to avoid a deluge of lawsuits over their users’ posts. Today’s decisions should be commended for recognizing that the rules we apply to the internet should foster free expression, not suppress it.”

This article originally appeared on Engadget at https://www.engadget.com/supreme-court-rules-in-twitter-and-youtubes-favor-in-terrorism-liability-cases-162246181.html?src=rss

Twitter Blue subscribers can now upload videos as long as two hours

Twitter now allows premium subscribers to upload longer videos. The company updated its Twitter Blue perks to allow paying members to upload video files as long as two hours and as large as 8GB.

The new limits are significantly higher as the company seeks to make its platform — and subscription service — more appealing to people like podcast creators, indie filmmakers and one former Fox News propagandist. (Those sharing pirated content will likely see opportunities as well.) The two-hour limit doubles the previous maximum of one hour while quadrupling the standard 2GB file limit, as reported byTechCrunch. However, video quality is still capped at 1080p for everyone. Twitter initially added the one-hour perk for Blue subscribers in December, and it recently brought its media player up to modern standards by offering playback-speed controls.

The update also lets iOS users upload longer videos in the mobile app (after being web-only when the cap was one hour). Android users with longer-form footage will still need to use a browser. But a Blue subscription isn’t required to watch the lengthier clips; anyone can do that.

Elon Musk announced last week that former NBCUniversal ad sales exec Linda Yaccarino would start as the company’s new CEO, replacing Musk in the coming weeks. She “will focus primarily on business operations, while I focus on product design and new technology,” he said on Friday.

This article originally appeared on Engadget at https://www.engadget.com/twitter-blue-subscribers-can-now-upload-videos-as-long-as-two-hours-161504628.html?src=rss

The Xbox web store now includes accessibility filters

It's Global Accessibility Awareness Day and Microsoft is marking the occasion by highlighting some of the steps it has taken to make the Xbox ecosystem more inclusive. For one thing, the Xbox web store now has accessibility filters for console, PC and cloud games. There are 20 options, including gameplay settings — even just being able to pause is an important consideration for many folks as they decide whether to buy a game.

You'll also be able to filter games by audio, visual and input features. There's the option to look for games based on supported languages as well. At the outset, you can filter games by 17 languages. The web store filters build on a similar feature Microsoft brought to the Xbox PC app earlier this month. The filters are available on Xbox consoles too.

Elsewhere, Microsoft has expanded the Xbox accessibility support pages. They now cover more than 150 accessibility features, settings and controls for PC and consoles. Recent additions include a page that details how to adjust thumbstick settings in the Xbox Accessories app.

Microsoft has been doing a lot of positive work on the accessibility front both at the system level and in individual games. For instance, it recently offered an early look at many of the accessibility settings that will be available in Forza Motorsport.

This article originally appeared on Engadget at https://www.engadget.com/the-xbox-web-store-now-includes-accessibility-filters-160002677.html?src=rss