Posts with «language|en-us» label

Twitch will give smaller streamers a bigger cut of subscriptions

Twitch is giving livestreamers a considerably stronger incentive to grow their audiences. The service plans to roll out a Partner Plus program that will give more successful creators a 70 percent share of their net subscription revenue instead of the usual 50 percent, up to a $100,000 threshold in the calendar year. A partner will qualify by holding on to at least 350 recurring paid subscriptions (gifts and Prime don't count) for three months. If they meet that standard, they'll get that 70 percent cut for the next 12 months regardless of whether or not they stay above the 350-subscription mark. This can extend indefinitely.

Partner Plus launches October 1st, and will automatically include anyone who meets the requirements for the three prior months. The program will be available worldwide, and doesn't offer anything beyond what Premium Partners (major creators who've negotiated special deals) receive.

This effort comes months after Twitch announced plans for an identical cap for Premium Partners. Twitch president at the time (now CEO) Dan Clancy claimed in September this wouldn't affect 90 percent of relevant streamers, and that increased ad payouts would help make up the difference. However, that might still irk major streamers who depend on Twitch for a living — they're effectively taking a pay cut. There's a risk this may prompt other streamers to jump to YouTube and other platforms if they receive more lucrative terms.

Not that Twitch is necessarily concerned. Partner Plus increases the practical income for many more streamers than Premium, encouraging them to stick to the service — particularly if they're in the early stages of a livestreaming career. That theoretically increases the overall number of available channels, and keeps viewers from drifting to rivals.

Twitch has faced some difficulties in recent months, including a backlash over the Premium revenue split and the impact of parent company Amazon's mass layoffs. Partner Plus isn't guaranteed to solve matters, but it does suggest Twitch is willing to significantly alter its strategy in response to these problems.

This article originally appeared on Engadget at https://www.engadget.com/twitch-will-give-smaller-streamers-a-bigger-cut-of-subscriptions-180903534.html?src=rss

Microsoft is no longer making new games for the Xbox One

Almost three years into the Xbox Series X/S lifecycle, Microsoft says it is no longer making games for the Xbox One. While the company will continue to support ongoing previous-generation titles like Minecraft and Halo Infinite, no Xbox Game Studios teams are working on new titles for the older console. "We've moved on to gen 9," Xbox Game Studios head Matt Booty told Axios, referring to the Xbox Series X/S consoles. The company also makes its games for PC.

This move had to happen at some point to avoid newer and more complex games being hamstrung by the hardware limitations of the decade-old Xbox One. Still, it'll be possible for those clinging onto an Xbox One to play Series X/S titles such as Starfield and Forza Motorsport through Xbox Cloud Gaming. “That’s how we’re going to maintain support," Booty said.

The news comes in the wake of a strong showing for Xbox at its big annual showcase last weekend. It announced new titles such as Compulsion's South of Midnight and InXile’s Clockwork Revolution, while providing fresh looks at the likes of Fable, Avowed and Senua's Saga: Hellblade II.

The move away from Xbox One will free Microsoft's teams from the shackles of the previous generation. However, some third-party developers have raised concerns that the Xbox Series S, which is less powerful than the Series X, is holding them back too.

Booty conceded that making sure games run well on the Series S requires "more work." Still, he noted Microsoft's studios (particularly those working on their second games for this generation of consoles) are now able to better optimize their projects for the Series S.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-is-no-longer-making-new-games-for-the-xbox-one-174452073.html?src=rss

Live Nation and Ticketmaster to start showing hidden ticket costs

It’s never fun when you buy a concert ticket for $30, only to find out it actually costs three times that after an endless series of amorphous fees. This has been at the heart of consumer revolt against companies like Ticketmaster for decades, and now things actually may be changing.

Ticketmaster and Live Nation are pledging to give US consumers the actual price of a ticket before they make a purchase, and not the fairyland price they use to lure in customers. President Biden is expected to officially announce the move during a meeting with live entertainment industry leaders later this afternoon, as originally reported by the Wall Street Journal.

Biden has made this a crucial element of his “kitchen table” economic agenda since announcing he’d be putting pressure on companies to eliminate hidden fees and surcharges during February's State of the Union address. Live Nation Entertainment, the company formed via a merger between Live Nation and Ticketmaster, has officially committed to making these transparency changes by September.

Though Live Nation/Ticketmaster has committed to the change, promising a “clear, total price”, Biden is heading up a roundtable discussion later today at the White House to encourage other companies like SeatGeek, Airbnb, DICE and many more to do the same. It’s expected that most companies attending the roundtable will make some kind of commitment toward consumer transparency. Airbnb has been especially unfriendly toward consumers in this respect, with all of those mysterious cleaning fees, but began addressing the issue of transparency late last year.

“Today’s voluntary actions demonstrate that companies both big and small recognize the importance of providing consumers with honest, up-front all-in pricing, rather than tricking them with surprise fees at the end of checkout. It is also just a first step towards addressing junk fees in the economy,” the White House said in a statement.

While these changes don’t eliminate junk fees (corporations gonna corporate) they do give consumers vital information that allows them to make informed purchase decisions, which is a start. Back in February, Biden proposed legislation called the Junk Fee Protection Act to actually reduce the presence of these hidden fees, including excessive charges when purchasing digital tickets to concerts and sporting events. Senators Richard Blumenthal (D-CT) and Sheldon Whitehouse (D-RI) introduced similar legislation in Congress, but it hasn't come up for a vote.

Ticketmaster recently came under fire after running into a host of issues when selling Taylor Swift tickets for her “Eras” tour, leading to customers experiencing website outages, a preponderance of bots and extreme wait times. The company eventually canceled the sale altogether, due to not having enough supply to fill demand. This lead to a Senate hearing addressing the company’s perceived monopolistic behaviors.

This article originally appeared on Engadget at https://www.engadget.com/live-nation-and-ticketmaster-to-start-showing-hidden-ticket-costs-170552346.html?src=rss

Mercedes tries putting ChatGPT in your car

Mercedes-Benz is putting ChatGPT on the road. The automaker is using Microsoft’s Azure OpenAI Service to bring the viral natural-language model to its in-car voice assistant. It will initially be available in a three-month beta program for US customers in select vehicles, but Mercedes says it will consider a broader and more permanent rollout in the future.

ChatGPT integration could put the automaker’s “Hey Mercedes” voice assistant on steroids. Rather than merely answering simple and pre-programmed commands like “Turn up the heat” or “What’s the forecast,” it can carry natural conversations about virtually any topic, including contextual follow-up questions. (Children of the 1980s can finally live out their Knight Rider fantasies.) In addition, Mercedes says it’s “exploring” ChatGPT plugins to enable tasks like making restaurant reservations or booking movie tickets through natural language.

Although holding a lengthy chat on the road could lead to distracted driving, the fact that it’s voice-only should lessen the concern for recklessness. Perhaps it could even help by answering questions you’d otherwise be tempted to look up on your phone while behind the wheel.

Mercedes and Microsoft tout Azure’s “enterprise-grade security, privacy and reliability” for data protection. Still, the companies clarify that your conversations will be “stored in the Mercedes-Benz Intelligent Cloud, where it is anonymised and analysed.” In other words, assume people will listen to your recordings for training and data analysis, so be wary about uttering anything that’s private or could identify you personally.

The three-month beta begins on June 16th and will only cover select Mercedes models running the MBUX infotainment system. (You can view the list of eligible vehicles in the footnotes here.) To enter the program in a qualified model, tell the car’s built-in voice assistant, “Hey Mercedes, I want to join the beta program.”

This article originally appeared on Engadget at https://www.engadget.com/mercedes-tries-putting-chatgpt-in-your-car-162822051.html?src=rss

Instagram is rolling out its Telegram-like broadcast channels worldwide

Instagram's broadcast channels, a Telegram-style one-way messaging feature, will soon be available more broadly. Meta CEO Mark Zuckerberg wrote on his own channel that the company is rolling out the feature globally today. Until now, it had been limited to select creators.

Broadcast channels allow users to send messages to their followers, who can react to them and vote in polls, but aren't able to respond directly. Zuckerberg has been using his channel to share announcements and updates on Meta's products.

Along with text updates, creators can post images, videos and audio clips. They can also invite others to join their channel as a collaborator. Zuckerberg previously had a public chat with Adam Mosseri, the head of Instagram, on his channel.

Meta brought channels to WhatsApp for the first time last week. A few organizations have access for now, but WhatsApp will offer the feature more broadly in the coming months. Meta plans to bring channels to Facebook and Messenger as well.

Meanwhile, Meta is developing a text-based "decentralized social network" to rival Twitter. Reports suggest that while this will be a standalone service that will connect to the networking protocol that powers Mastodon, you'll be able to log in with your Instagram account to populate your profile.

This article originally appeared on Engadget at https://www.engadget.com/instagram-is-rolling-out-its-telegram-like-broadcast-channels-worldwide-160815133.html?src=rss

VW’s next Tiguan PHEV can drive 62 miles in electric-only mode

Volkswagen's next plug-in hybrid (PHEV) may be particularly appealing if you're determined to avoid using the gas engine whenever possible. The automaker has shared the first details of its next-gen Tiguan SUV, and the PHEV model will manage up to 62 miles of all-electric range. That's about twice the range of the existing Tiguan eHybrid, and makes the 37.5 miles of Toyota's Prius Prime seem modest. You might only need to rely on combustion power for long-distance trips.

The jump to a new MQB evo platform (and thus new electric motors) is partly credited for the extended PHEV range. It also allows for an electronically-controlled suspension that promises better handling and more comfort, and enables both faster AC charging on the plug-in model as well as DC charging. It's now more practical to charge the Tiguan overnight or at a rest stop, in other words.

Volkswagen

VW has also revamped the in-cabin technology. The infotainment system now uses up to a 15-inch screen, and there's a digital instrument cluster with rotary-based control. There's even a nod to ID-series EVs with a switch on the steering column to change drive modes. The new Tiguan will only be available with a dual-clutch automatic gearbox.

The updated Tiguan will officially debut in the fall, with models reaching dealerships in 2024. We wouldn't count on a North American release of the PHEV edition when it hasn't been available in the region so far. However, VW's effort hints at the direction of hybrids for the industry at large. The electric-only range is now good enough to cover a wide range of driving scenarios, and may be enticing if you're not quite ready to buy a pure EV.

This article originally appeared on Engadget at https://www.engadget.com/vws-next-tiguan-phev-can-drive-62-miles-in-electric-only-mode-153155679.html?src=rss

Uber will start showing video ads in its apps this week

Uber will soon start displaying video ads in its apps. They’ll appear while you wait for a ride to show up and while you’re in transit, after you place orders in Uber Eats and in search results and other parts of Drizly, the company told The Wall Street Journal. Ads will also be shown on tablets that are placed inside some Uber cars.

Users in the US will start seeing video ads this week. Tablets displaying ads will be installed on a city-by-city basis in the country. The company plans to roll out video ads in the UK, France, Australia and other markets later this year.

Static ads have been shown in Uber Eats since 2019 and in the company’s eponymous ride-hailing app since last year. The company started offering new ad tools in Drizly, the alcohol-ordering app it bought in 2021, last year. Mark Grether, vice president and general manager of Uber’s advertising division, said the company is on course to clear $1 billion in ad revenue in 2024.

The video ads in the apps will be muted by default (audio will play on tablets that are in cars) and will run for up to 90 seconds. An Uber ride lasts around 15 minutes on average, and users typically spend between two and three minutes looking at the app during trips. “We have two minutes of your attention. We know where you are, we know where you are going to, we know what you have eaten,” Grether told the Journal. “We can use all of that to then basically target a video ad towards you.”

The company says it won't share individuals' data with advertisers. You’ll be able to opt out of ad targeting based on demographic data and your activity in Uber's apps, but you can’t opt out of ads altogether, Uber says. Unless, of course, you lock your phone or switch to another app.

It’s not yet clear whether you’ll be able to immediately close an ad once it starts playing. If not, users may temporarily be unable to access certain features in Uber’s apps, such as the safety tools and the ability to message a driver or Uber Eats courier. Engadget has asked Uber for clarification.

This article originally appeared on Engadget at https://www.engadget.com/uber-will-start-showing-video-ads-in-its-apps-this-week-150540078.html?src=rss

Sony's excellent WH-1000XM5 headphones are $50 off

Sony has once again discounted a number of its wireless headphones and earbuds, including a few models we've recommended in past reviews and buying guides. The flagship WH-1000XM5, for one, is back down to $348. While that isn't an all-time low, it's still $50 off the noise-cancelling pair's typical going rate over the past few months. The XM5s are the top pick in our guide to the best wireless headphones, and we gave them a review score of 95 last year thanks to their powerful active noise cancellation (ANC), comfy fit, punchy yet customizable sound and roughly 30-hour battery life. Like other Sony headphones, they also come with a handful of useful software features; "Speak-to-Chat," for example, automatically pauses your music when the headphones detect that you're speaking.


If that's too expensive, the previous-generation WH-1000XM4 remains a solid buy at its current deal price of $278. Again, that's not an all-time low, but it's $70 less than usual. The XM4s are a little bulkier than their successor, with a worse mic for phone calls and slightly boomier sound out of the box. We found their ANC to be worse at muting mid- and treble-range sounds as well, though it's still more effective than most wireless models. Otherwise, the XM4's feature set is mostly the same, plus they can fold up for easier storage. The XM5s also rely on an automatic ANC adjustment system, which some may prefer to avoid. We gave the XM4 a review score of 94 back in 2020.

If you want a set of in-ear headphones, the WF-1000XM4 is down to $198. Though we've seen this deal for much of the last few months, it's $70 off the list price for the top pick in our best wireless earbuds guide. We're still fans of this pair's ANC, sound quality and battery life, but be warned: Severalrecentleaks suggest that Sony will launch a follow-up model in the near future, so it might be worth waiting. If you're willing to trade wireless charging, a couple hours of battery life and some ANC strength for a smaller and lighter design, the LinkBuds S are also worth a look at $128. They're an honorable mention in our guide, and this deal takes about $30 off their average street price. You can find a full rundown of the sale at Amazon and Sony's online store, among other retailers.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/sonys-excellent-wh-1000xm5-headphones-are-50-off-144907161.html?src=rss

Google forced to delay Bard AI's EU launch over privacy concerns

Europeans wanting to try Google Bard will have to wait. The Irish Data Protection Commission (IDPC), the main overseer of data in the European Union, has forced Google to delay the rollout of its Bard chatbot in the region. The generative AI was supposed to launch in the EU this week, but IDPC Deputy Commissioner Graham Doyle says his agency hasn't received a "detailed" privacy briefing, a data impact assessment or supporting info.

The Commission is still in the midst of an "ongoing examination" of Bard, according to Doyle. It isn't estimating when it might wrap up that investigation, but it plans to share info with other EU data regulators as quickly as possible.

We've asked Google for comment. In a statement to Politico, a Google spokesperson says the company promised to expand Bard access "responsibly" after discussing its efforts with experts and governments. This includes talking to privacy regulars to "address their questions and hear feedback," the representative says.

Google began widening access to Bard in March, when it let would-be users sign up for a waiting list. In May, it dropped the waitlist and expanded availability to 180 more countries and territories. The tech giant shied away from the EU, where the General Data Protection Regulation (GDPR) sets strict requirements on how personal data is collected and shared.

Other AI developers have already faced tighter scrutiny. Germany, Italy and Spain are currently investigating OpenAI's ChatGPT alongside the European Data Protection Board, and Italy temporarily banned the tool over worries both the chatbot and its training methods (using others' real-world content) might violate the GDPR. A delay for Bard theoretically minimizes the chances of similar conflicts for Google.

This article originally appeared on Engadget at https://www.engadget.com/google-forced-to-delay-bard-ais-eu-launch-over-privacy-concerns-134124905.html?src=rss

‘Under the Waves’ is a sad but relaxing oceanic adventure

Parallel Studio’s Under the Waves is a relaxing game. Between the cheers and jeers from Crash Team Rumble players (possibly employees) nearby, I was diving. Diving deeper and deeper into the inky blue, chasing a jettisoned shipping container as it bounced off rocks, spilling soft toys and revealing a mysteriously abandoned submarine hidden deeper still. While I might have been relaxed, I was a little unsettled.

First announced at last year’s Gamescom, in Under the Waves you play as Stan. And he doesn’t seem to be in a good place. My demo started on the third day of his placement at an underwater living pod, but I know (from the game’s synopsis) that he’s down there quite literally to get away from it all. He appears to be grieving the loss of his daughter, but it’s only lightly touched on during these opening parts of the game. Stan seems unsettled and twitchy in bed (and facially twitchy in general – hopefully, his face will settle down with more time in development).

At the start of the demo, Stan wakes with a piercing headache and picks up a call from what I assume is an offshore coworker called Tim. He reveals that the living pod’s oxygen mix is out of whack, likely explaining the sore head. Tim even added that a previous worker failed to flag his headaches, and by the time the rest of the dive team, the worker had started hallucinating. (And of course, Stan gets his own hallucination moments very soon after.

Quantic Dreams

While you’re able to walk around your oxygenated living quarters, most of the game is spent in the ocean, either diving with a limited amount of oxygen (which can be replenished using oxygen sticks) or while steering your own deep-sea vehicle, which can cover ground quicker and help conserve oxygen.

In a nod to the reality of ocean waste, spent oxygen sticks will float where you leave them. These can be collected and converted into plastic. Throughout the game there will be machines and crafting blueprints so you’ll be able to make your own items (like more oxygen sticks) from plastic, metal and other materials found floating or left on the ocean floor. (Parallel Studio have partnered with Surfrider Foundation Europe to support its ocean preservation aims.)

While the ocean floor is attractive and interesting, the man-made features have a retro-futuristic design, like an alternate future that’s… in the past. Like Prey or the more recent Deathloop, the anachronistic combination, somehow works.

Stan is equipped with a scanner, making it infinitely easier to decode instructions from Tim and other objectives. You’ll still have to pay attention though, a little like Firewatch. When Stan heads out to fix the oxygen issues, you’ll have to trace the route of several pipes, noting the broken ones based on their red bulbs. The scanner doesn’t simply do everything, but it does ensure you’re at least headed in the right direction.

In a lot of ways, whether it’s the story yet to be revealed or the uneasy tension that is touched on regularly, it reminds me of Firewatch, even if it’s all set undersea. While this is developed by Parallel Studio, it’ll be published Quantic Dream’s new Spotlight arm, focused on new developer IP. Quantic Dream has created several games, including Heavy Rain and Detroit: Become Human, which placed a huge focus on narrative and storytelling. For developer Parallel Studios, it seems a good fit.

Under the Waves launches on August 29th, 2023.

Catch up on all of the news from Summer Game Fest right here!

This article originally appeared on Engadget at https://www.engadget.com/under-the-waves-is-a-sad-but-relaxing-oceanic-adventure-130037105.html?src=rss